Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.22 @ 06:13:18 Player: Runagate Result: Destroyed by B-90 Cyclops with Nova Cannon Performance ------------- Evolutions (8) 4000 Regions Visited (18) 3600 Robots Destroyed (235) 1175 Value Destroyed (9037) 9037 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (3437) 3437 TOTAL SCORE: 21669 Bonus ------- High Alert Combat Kills 1263 Follower Combat Kills 1572 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Friendly Fire -198 Cogmind --------- Core Integrity 0/1450 Matter 19/300 Energy 100/100 System Corruption 9% Temperature Cool (9) Movement Core (50) Location -2/Garrison Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Sensor Array Tiamat Missile Launcher Peak State ------------ > --- POWER ------------ Compact Particle Reactor Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Armored Leg Zionite Composite Leg II Biometal Leg Experimental Myomer Leg Experimental Myomer Leg Experimental Myomer Leg Zionite Supercomposite Leg > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced Signal Interpreter Core Analyzer Quantum Capacitor Z-Drone Bay > --- WEAPON ----------- Wave Gun Enhanced Quantum Rifle Enhanced Nova Cannon Enhanced Hardcell Cannon > --- INVENTORY -------- Enhanced Fission Core Particle Reactor Armored Leg Myomer Leg Improved Thunder Leg Experimental Myomer Leg Improved Coolant Injector Zionite Biocell Zionite Weapon Casing Graphene Brace Advanced Shield Generator Phase Gun Proton Cannon Nova Cannon Coil Gun Enhanced Coil Gun Railgun Hardcell Cannon Grenade Launcher Impact Mace [Rating: 177] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Enhanced Fission Core Reactor Cold Fusion Reactor Propulsion Armored Leg Leg Armored Leg Flight Unit Impulse Thruster Utility Advanced Heat Sink Device Advanced Heat Sink Storage Large Storage Unit Processor Core Analyzer Protection Improved Medium Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Enhanced Hardcell Cannon Launcher Grenade Launcher Impact Weapon Impact Mace Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Upp Upp Res Res Gar Slots Evolved 16 | . . 2 2 2 . . . . 2 . . 2 2 . . 2 2 . Power 2 | . . . . . . . . . . . . 1 . . . . 1 . Propulsion 5 | . . 2 . . . . . . 1 . . . 1 . . . 1 . Utility 7 | . . . 1 2 . . . . 1 . . 1 1 . . 1 . . Weapon 2 | . . . 1 . . . . . . . . . . . . 1 . . Parts Attached 186 | 8 14 23 12 6 5 . 1 4 7 7 . 35 5 3 . 22 34 . Power 22 | 1 2 1 1 1 . . . 1 . 1 . 6 . . . 2 6 . Engine 7 | 1 2 1 1 1 . . . 1 . . . . . . . . . . Core 5 | . . . . . . . . . . . . 5 . . . . . . Reactor 10 | . . . . . . . . . . 1 . 1 . . . 2 6 . Propulsion 59 | 2 4 11 4 . 1 . 1 2 2 1 . 8 2 . . 8 13 . Treads . | . . . . . . . . . . . . . . . . . . . Leg 56 | 2 4 11 4 . 1 . 1 2 2 1 . 8 2 . . 8 10 . Wheel . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 3 | . . . . . . . . . . . . . . . . . 3 . Utility 51 | 2 3 3 4 2 2 . . . 5 3 . 12 1 2 . 4 8 . Device 32 | 1 1 1 2 . 1 . . . 4 . . 9 . 1 . 4 8 . Storage 8 | 1 2 1 . . . . . . . 2 . 2 . . . . . . Processor 3 | . . . . 1 . . . . . . . . 1 1 . . . . Hackware . | . . . . . . . . . . . . . . . . . . . Protection 8 | . . 1 2 1 1 . . . 1 1 . 1 . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 54 | 3 5 8 3 3 2 . . 1 . 2 . 9 2 1 . 8 7 . Energy Gun 24 | 1 2 4 3 . 1 . . 1 . 1 . 4 2 . . 3 2 . Energy Cannon 5 | . 1 1 . . . . . . . . . 1 . . . . 2 . Ballistic Gun 18 | 2 2 3 . 2 . . . . . 1 . 3 . . . 5 . . Ballistic Cannon 3 | . . . . . . . . . . . . . . 1 . . 2 . Launcher 2 | . . . . . 1 . . . . . . . . . . . 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . 1 . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . 1 . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . . 1 . . . . . . 4 . 3 . . . 5 2 . Corrupted Parts 4 | . . . . . . . . . . . . . . . . 3 1 . System Corruption 14 | . . . . . . . . . . . . . . . . 10 4 . Parts Lost 39 | . . 1 2 . 1 . . . . . . 3 . . . 4 28 . Power 6 | . . . . . . . . . . . . 1 . . . . 5 . Propulsion 13 | . . . . . 1 . . . . . . . . . . . 12 . Utility 9 | . . . 1 . . . . . . . . 1 . . . 3 4 . Weapon 11 | . . 1 1 . . . . . . . . 1 . . . 1 7 . Highest Loss Streak 17 | . . 1 1 . 1 . . . . . . 2 . . . 3 17 . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Backups 14 | 1 8 14 14 14 14 14 14 14 13 14 14 13 18 20 20 19 17 1 Power 1 | . . 1 1 1 1 1 1 1 1 1 1 . 1 2 2 2 1 . Propulsion 2 | . 1 1 3 4 3 2 2 2 1 2 2 2 4 4 4 4 3 . Utility 5 | . 3 6 5 4 5 5 5 5 4 5 5 5 6 7 7 6 4 1 Weapon 5 | . 2 5 4 5 5 5 5 5 5 5 5 5 6 6 7 6 8 . Tool/Special . | . . . . . . . . . . . . . . . . . . . Unused Backups 16 | . 2 1 1 . 1 . 1 . 2 1 . 3 . . . 3 1 . Power 4 | . 2 . . . . . . . 1 . . . . . . 1 . . Propulsion 3 | . . . . . . . . . . . . 1 . . . 2 . . Utility 2 | . . . 1 . . . . . . 1 . . . . . . . . Weapon 6 | . . 1 . . 1 . 1 . 1 . . 1 . . . . 1 . Tool/Special 1 | . . . . . . . . . . . . 1 . . . . . . Average Slot Usage (%) 97 | . 100 99 99 98 99 100 100 99 99 100 100 99 99 100 100 99 86 4 Engine 4 | . 14 11 9 7 7 7 7 7 6 5 . . . . . . . . Core 2 | . . . . . . . . . . . . 7 5 5 5 4 . . Reactor 2 | . . . . . . . . . . . 6 2 5 5 5 4 10 . Leg 30 | . 28 43 36 29 29 30 30 29 33 33 33 29 31 31 31 28 27 . Device 22 | . 14 10 12 21 29 30 30 28 25 26 26 26 26 23 21 22 17 . Storage 7 | . 14 11 9 7 7 7 7 7 6 6 6 7 5 5 5 4 5 . Processor 2 | . . . . . . . . . . . . . 4 7 10 9 7 . Protection 2 | . . . 5 7 . . . 1 6 6 6 4 5 5 5 3 . . Energy Gun 11 | . 10 9 17 11 8 15 15 18 19 16 13 10 10 10 10 8 5 . Ballistic Gun 5 | . 12 10 9 9 10 . 1 4 . 1 6 4 5 3 . 5 1 . Peak Build Rating 177 | 7 13 17 24 31 33 32 36 45 58 70 70 91 112 113 113 140 177 7 Average Rating 67 | 5 8 15 23 28 30 31 34 39 52 62 70 83 108 110 113 128 149 6 On Entrance 53 | . 7 13 17 24 31 31 32 36 45 58 70 70 91 112 113 113 137 7 Avg Prop Armor Cover (%) 2 | . . . . . . . . . 3 3 . . . . . . 2 . Naked Turns 32 | . . . . . . . . . . . . . . . . . 26 6 Heaviest Build 141 | 15 32 36 40 46 50 43 43 53 56 58 47 79 99 102 102 111 141 9 Greatest Support 170 | 20 20 43 43 43 43 43 53 65 82 88 88 88 100 100 100 135 170 3 Greatest Overweight (x) 2 | 1 1 . . 1 1 . . . . . . . . 1 1 1 2 2 Average Overweight (x) . | . . . . . . . . . . . . . . . 1 . . 1 Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 15 15 20 15 20 20 20 20 20 20 5 Average Capacity 15 | 7 10 15 15 15 15 15 15 15 15 15 15 15 19 20 20 20 19 5 Most Carried 20 | 2 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 2 Average Carried 15 | 1 8 14 14 14 14 14 15 15 14 15 15 14 18 20 20 19 17 1 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 5 5 Final Carried 20 | 2 15 15 15 15 14 15 15 15 15 15 15 15 20 20 20 20 1 2 Class Distribution -------------------- 36% | Scavenger-Tank 23% | Scavenger-Skirmisher 10% | Messiah-Tank 10% | Scavenger-Mutant 6% | Mutant 3% | Messiah-Gunner 3% | Tank 3% | Messiah-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Zion Scavenger-Skirmisher | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Messiah-Skirmisher | -6/Lower Caves Messiah-Tank | -5/Factory Scavenger-Tank | -4/Factory Tank | -4/Upper Caves Tank | -4/Upper Caves Scavenger-Tank | -3/Research Messiah-Gunner | -2/Research Mutant | -2/Garrison Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Upp Upp Res Res Gar Matter Collected 5718 | 401 199 458 200 261 230 55 20 73 140 180 . 921 162 145 . 919 1354 . Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 10897 | 290 386 1175 618 297 193 141 . 649 182 335 . 2157 283 144 . 1445 2602 . Parts 478 | 30 22 71 24 15 17 2 . 17 3 14 . 75 12 4 . 78 94 . Haulers Intercepted 2 | . . 1 . . . . . . . . . . . . . 1 . . Recyclers Shooed 18 | . 3 2 . . . . . 1 2 . . 5 . . . 5 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 52 | . . . . . 14 1 . 15 . 18 . . . 4 . . . . Prevented 9 | . . . . . . . . 8 . . . . . 1 . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Upp Upp Res Res Gar Combat Hostiles Destroyed 167 | . 6 27 11 2 9 4 . 10 3 7 . 30 5 3 . 17 33 . Guns 94 | . 3 16 10 1 2 1 . 7 3 2 . 26 5 . . 12 6 . Cannons 43 | . 3 10 . . . . . . . . . 1 . . . 5 24 . AOE 19 | . . . . . 7 3 . . . 5 . . . 3 . . 1 . Classes Destroyed 18 | 3 2 4 2 2 . . . 3 . 1 . 1 . . . . . . Worker 16 | 2 1 1 . . . . . . . . . 6 . . . 3 3 . Builder 13 | . . . . 2 . . . 1 . . . 4 . . . 2 4 . Tunneler 11 | 9 . . . 1 . . . . . . . . . . . . 1 . Hauler 2 | . . 1 . . . . . . . . . . . . . 1 . . Recycler 12 | 1 1 . . 1 . . . 1 . . . 2 1 . . 1 4 . Mechanic 3 | . . . 1 . . . . . . . . 1 . . . . 1 . Drone 1 | . . . . . . . . 1 . . . . . . . . . . Watcher 10 | . 1 1 . . . . . 1 . . . . . . . 3 4 . Swarmer 45 | . . 4 . . 8 4 . . . 2 . 8 5 . . 3 11 . Saboteur 3 | . . . . . . . . 3 . . . . . . . . . . Grunt 68 | . 6 19 8 . . . . . 3 4 . 12 . 2 . 5 9 . Brawler 2 | . . 1 . . . . . 1 . . . . . . . . . . Duelist 4 | . . . 1 . . . . 2 . . . . . . . . 1 . Sentry 16 | . . 3 2 1 1 . . 2 . 1 . 3 . 1 . 1 1 . Hunter 9 | . . . . 1 . . . . . . . 1 . . . 2 5 . Programmer 18 | . . . . . . . . . . . . 6 . . . 6 6 . Behemoth 1 | . . . . . . . . 1 . . . . . . . . . . Z-Light 1 | . . . . . . . . . . 1 . . . . . . . . Best Kill Streak 12 | 4 3 7 5 3 4 4 . 6 3 3 . 7 5 3 . 4 12 . Combat Bots Only 11 | . 2 7 5 1 4 4 . 5 3 3 . 4 5 3 . 2 11 . Max Kills in Single Turn 4 | 1 2 1 2 1 4 2 . 2 1 3 . 2 2 1 . 2 2 . Gunslinging 1 | . . . . . . . . . . . . . 1 . . . . . Exploded 3 | . . . . . 3 2 . . . 2 . . . 1 . . 1 . Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Upp Upp Res Res Gar Hostile Shots Fired 1170 | . 30 117 41 45 44 5 . 52 6 12 . 164 22 15 . 148 461 8 Missed 415 | . 9 33 9 15 17 1 . 27 4 4 . 62 6 6 . 50 170 2 Hits 755 | . 21 84 32 30 27 4 . 25 2 8 . 102 16 9 . 98 291 6 Melee 5 | . . . . . . . . 2 . . . . . . . 1 2 . Projectile 750 | . 21 84 32 30 27 4 . 23 2 8 . 102 16 9 . 97 289 6 AOE 1 | . . . . . . . . . . . . 1 . . . . . . Critical Strikes 34 | . 2 1 2 . . . . 2 . 1 . 4 . 2 . 8 12 . Actively Blocked 10 | . . . . . . . . . . . . . . . . 8 2 . Part Disruptions 2 | . . . . . . . . . . . . . . . . . 2 . Damage Taken 12542 | 13 253 952 419 307 257 121 . 328 37 132 . 1266 170 144 . 1576 6325 242 Core 2094 | . 40 237 56 36 11 17 . 38 . 23 . 92 . . . 84 1218 242 Absorbed by Shields 1792 | . . 85 80 . . . . . . . . 695 65 52 . 691 124 . Regen/Repaired (Parts) 375 | . . . . 38 . . 337 . . . . . . . . . . . Core Remaining (%) 86 | 100 84 40 89 . . . . 85 . . 97 90 . . 100 93 . . Volleys Fired 504 | 21 37 71 26 17 7 4 . 23 10 11 . 83 9 6 . 56 123 . Largest 4 | 2 2 2 3 3 3 3 . 3 3 3 . 3 3 3 . 4 4 . Hottest 279 | 60 100 108 135 124 171 171 . 226 226 226 . 215 211 206 . 266 279 . Shots Fired 1340 | 42 74 141 78 51 21 12 . 69 28 33 . 243 27 16 . 218 287 . Gun 1083 | 42 56 110 78 51 18 8 . 69 27 29 . 241 27 11 . 193 123 . Cannon 226 | . 18 31 . . . . . . . . . 2 . . . 25 150 . Launcher 31 | . . . . . 3 4 . . 1 4 . . . 5 . . 14 . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 533 | 37 30 45 26 27 10 . . 1 . 5 . 80 9 1 . 111 151 . Thermal 746 | . 44 96 52 17 8 8 . 68 27 24 . 161 18 10 . 99 114 . Explosive 31 | . . . . . 3 4 . . 1 4 . . . 5 . . 14 . Electromagnetic 30 | 5 . . . 7 . . . . . . . 2 . . . 8 8 . Robot Hit Streak 21 | 11 14 9 9 7 7 8 . 14 14 21 . 18 7 8 . 11 8 . Robot Miss Streak 8 | 2 8 3 2 2 1 5 . 4 2 3 . 8 2 1 . 7 5 . Penetration Max 3 | . . . . . . . . . . . . 1 . . . 3 1 . Secondary Targets 12 | . 1 . 1 . . . . 1 1 1 . 2 4 . . 1 . . Max Gunslinging Chain 2 | . 1 . 1 . . . . 1 1 1 . 1 2 . . 1 . . Capacitor 50 | . . . . . . . . . . . . . . . . . 50 . Shots Hit Robots 839 | 31 46 96 55 34 16 6 . 50 19 26 . 163 18 13 . 110 156 . Core Hits 453 | 13 20 42 24 10 15 8 . 29 12 26 . 87 9 12 . 60 86 . Critical Kills 13 | . . 1 . . . . . . . . . 6 . . . 2 4 . Critical Parts Destroyed 11 | 1 1 . . . . . . . . . . 4 . . . 3 2 . Critical Strikes 51 | 1 1 2 4 1 1 1 . 5 2 1 . 16 . . . 6 10 . Burn 24 | . . 1 4 1 1 1 . 5 2 1 . 6 . . . . 2 . Meltdown 4 | . . 1 . . . . . . . . . . . . . . 3 . Destroy 21 | 1 1 . . . . . . . . . . 10 . . . 6 3 . Blast 2 | . . . . . . . . . . . . . . . . . 2 . Melee Attacks 4 | . . . . 4 . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing 4 | . . . . 4 . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . 3 . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 23298 | 414 631 1525 922 652 618 238 . 1136 407 1016 . 4334 337 462 . 3827 6766 13 Guns 15497 | 369 406 1014 918 485 229 104 . 1136 407 629 . 4234 337 192 . 3288 1749 . Cannons 5715 | . 211 511 . . . . . . . . . 68 . . . 537 4388 . Explosions 1645 | 45 . . . . 389 134 . . . 387 . . . 270 . . 420 . Melee 167 | . . . . 167 . . . . . . . . . . . . . . Ramming 274 | . 14 . 4 . . . . . . . . 32 . . . 2 209 13 Kinetic 8111 | 305 233 503 300 195 118 . . . . 61 . 1400 39 8 . 2017 2932 . Thermal 12570 | 45 384 1022 618 252 111 104 . 1136 407 568 . 2834 298 184 . 1638 2969 . Explosive 1600 | . . . . . 389 134 . . . 387 . . . 270 . . 420 . Electromagnetic 576 | 64 . . . 38 . . . . . . . 68 . . . 170 236 . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing 167 | . . . . 167 . . . . . . . . . . . . . . Highest Corruption 22 | . . . . . . . . . . . . 6 . . . 22 9 9 Average Corruption 4 | . . . . . . . . . . . . 5 . . . 3 5 9 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 99 | . . . . . . . . . . . . 51 . . . 25 22 1 Message Errors 31 | . . . . . . . . . . . . 15 . . . 7 9 . Matter Fused 23 | . . . . . . . . . . . . 10 . . . 5 7 1 Heat Flow Errors 10 | . . . . . . . . . . . . 6 . . . 4 . . Energy Discharges 12 | . . . . . . . . . . . . 7 . . . 4 1 . Parts Rejected 1 | . . . . . . . . . . . . 1 . . . . . . Data Loss (minor) 8 | . . . . . . . . . . . . 5 . . . 1 2 . Data Loss (major) 4 | . . . . . . . . . . . . 3 . . . . 1 . Misfires 3 | . . . . . . . . . . . . 1 . . . 1 1 . Alerts 2 | . . . . . . . . . . . . 1 . . . 1 . . Weapon Failures 5 | . . . . . . . . . . . . 2 . . . 2 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 307 | . . . . 14 . 14 . . . 1 . . . . . . 278 . Projectiles 228 | . . . . . . . . . . . . . . . . . 228 . Explosions 15 | . . . . . . 14 . . . 1 . . . . . . . . Melee 64 | . . . . 14 . . . . . . . . . . . . 50 . Knockbacks 21 | . . . . . . . . . . . . 1 . . . 3 17 . Impact 2 | . . . . . . . . . . . . 1 . . . . 1 . Kinetic 17 | . . . . . . . . . . . . . . . . 3 14 . Secondary 2 | . . . . . . . . . . . . . . . . . 2 . Self-Inflicted Damage 121 | 13 . . . . 6 57 . . . . . . . . . . 39 6 Shots 5 | 1 . . . . 1 2 . . . . . . . . . . 1 . Rammed 3 | . . . . . . . . . . . . . . . . . . 3 Targets Rammed 21 | . 3 2 1 . . . . . . . . 2 . . . 1 9 3 Kicked 18 | . 3 2 1 . . . . . . . . 2 . . . 1 9 . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 655 | 7 37 202 278 2 21 6 . 275 343 36 . 252 32 17 . 186 655 . Average Temperature 71 | 4 15 52 91 2 10 4 . 94 132 16 . 70 14 9 . 36 123 . Received Heat Transfer 2104 | . 198 449 209 42 36 . . 94 18 64 . 271 . 47 . 85 537 54 Effects 5 | . . . . . . . . . . . . . . . . . 5 . Short Circuit 2 | . . . . . . . . . . . . . . . . . 2 . Damage (minor) 1 | . . . . . . . . . . . . . . . . . 1 . Damage (major) 2 | . . . . . . . . . . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . . . . . . . 3 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . 1 . Parts Fried 10 | . . . . 1 . . . 1 . . . . . . . . 8 . Impact Corruptions 3 | . . . . . . . . . . . . . . . . . 3 . Robots Melted 11 | . . 1 1 1 . . . 2 . . . 3 . . . . 3 . Combat Hostiles 9 | . . 1 1 1 . . . 2 . . . 3 . . . . 1 . Parts Melted 42 | . . 2 7 2 . . . 9 4 . . 12 . . . 2 4 . Heat Transferred 22555 | 50 844 2158 1665 629 321 311 . 3128 1146 1195 . 5299 444 259 . 2035 3071 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | 1 . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Upp Upp Res Res Gar Maximum Alert Level 3 | . . 2 1 . . . . . . . . 2 1 . . 3 3 3 Low Security (%) 47 | 100 100 25 34 100 . . . . 100 . . 27 62 . . 60 . . Level 1 26 | . . 38 65 . . . . . . . . 66 37 . . 5 1 . Level 2 11 | . . 35 . . . . . . . . . 5 . . . 11 31 . Level 3 14 | . . . . . . . . . . . . . . . . 22 67 100 Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Peak Influence 1047 | 20 82 469 262 90 . . . . 133 . . 430 274 . . 774 1047 750 Initial 750 | . 6 1 150 90 . . . . 81 . . . 177 . . . 426 750 Average 285 | 3 22 309 211 26 . . . . 45 . . 269 181 . . 267 744 750 Influence Increases 6230 | 60 258 772 283 97 200 110 . 359 176 291 . 841 132 60 . 1174 1417 . Destroy 0b10 Robot/C 4060 | . 120 540 220 40 180 80 . 260 100 220 . 600 100 60 . 740 800 . Destroy 0b10 Robot/NC 375 | 60 15 15 5 20 . 5 . 25 . . . 65 5 . . 75 85 . Destroy Leader 678 | . 32 104 40 20 20 10 . 20 30 20 . 120 10 . . 124 128 . Allied During Kill 291 | . . . . . . . . 39 34 51 . . . . . 111 56 . Successful Hack 57 | . 16 23 16 2 . . . . . . . . . . . . . . Disable Machine 165 | . 15 15 . 15 . . . . . . . 30 15 . . 30 45 . Destroy Structure 409 | . . . 2 . . . . . 12 . . 26 2 . . 94 273 . Lose Combat Pursuer 195 | . 60 75 . . . 15 . 15 . . . . . . . . 30 . Influence Decreases 5480 | 50 262 420 442 284 170 152 . 228 246 326 26 478 400 155 . 416 1174 251 Entered New Map 1225 | . 4 5 208 109 5 9 . . 50 24 6 . 186 36 . . 332 251 Time Decay 3685 | 50 258 405 214 175 165 143 . 158 196 282 20 448 214 119 . 316 522 . Lost Part 380 | . . 10 20 . . . . . . . . 30 . . . 40 280 . Lost Ally 190 | . . . . . . . . 70 . 20 . . . . . 60 40 . Squads Dispatched 35 | . . 3 1 2 . . . . 2 . . 8 1 . . 9 9 . Investigation 5 | . . 1 . 1 . . . . 1 . . . . . . 1 1 . Extermination 11 | . . . . 1 . . . . 1 . . 3 1 . . 2 3 . Reinforcement 15 | . . 2 1 . . . . . . . . 5 . . . 3 4 . Assault 1 | . . . . . . . . . . . . . . . . . 1 . Garrison 3 | . . . . . . . . . . . . . . . . 3 . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 6 | . . . . . . . . . . . . 2 . . . 2 2 . Haulers Reinforced 3 | . . . . . . . . . . . . 1 . . . 1 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Upp Upp Res Res Gar Distress Signals 8 | . 1 4 . . . . . 1 . . . . . . . . 2 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 272 | . 13 41 11 5 8 5 . 18 5 13 . 37 5 3 . 41 66 1 Peak Tracking Total 12 | . 3 7 4 2 4 4 . 5 3 5 . 4 5 3 . 5 12 1 Tactical Retreats 10 | . 2 4 . . . 1 . 1 . . . . . . . . 2 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Upp Upp Res Res Gar Traps Triggered 3 | . . 1 . . . . . . . . . . 1 . . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Upp Upp Res Res Gar Machines Disabled 12 | . 1 1 . 1 . . . . . 1 . 2 1 . . 2 3 . Max in Single Turn 1 | . 1 1 . 1 . . . . . . . 1 1 . . . 1 . Garrison Access 3 | . . . . 1 . . . . . . . 1 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Upp Upp Res Res Gar Machines Accessed 23 | . 6 6 2 3 . . . 1 . . . 2 1 . . 1 1 . Terminals 15 | . 6 6 1 1 . . . 1 . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . 1 . . . . . . Repair Stations 1 | . . . . 1 . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . . . . Garrison Access 5 | . . . . 1 . . . . . . . 1 1 . . 1 1 . Total Hacks 60 | . 21 20 3 7 . . . 1 . . . 3 2 . . 1 2 . Successful 36 | . 13 13 2 3 . . . 1 . . . 2 1 . . . 1 . Failed 24 | . 8 7 1 4 . . . . . . . 1 1 . . 1 1 . Catastrophic 2 | . 1 . . . . . . . . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 69 | . 21 19 1 3 . . . . 8 . . 6 . . . 4 7 . Terminals 46 | . 21 20 1 3 . . . 1 . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . 2 . . . . . . Repair Stations 2 | . . . . 2 . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . . . . . . . . . Garrison Access 8 | . . . . 2 . . . . . . . 1 2 . . 1 2 . Terminal Hacks 7 | . 3 3 . . . . . 1 . . . . . . . . . . Prototype ID Bank 3 | . 2 1 . . . . . . . . . . . . . . . . Open Door 1 | . . . . . . . . 1 . . . . . . . . . . Terminal Index 2 | . 1 1 . . . . . . . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . 1 . . . . . . Load Schematic 1 | . . . . . . . . . . . . 1 . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . . . . . . . . . . . Scan Component 1 | . . . . 1 . . . . . . . . . . . . . . Repair 1 | . . . . 1 . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . 1 . . . . . . . . . . . . . . . Retrieve Study 1 | . . . 1 . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . 1 . . . . . . . 1 1 . . . 1 . Unlock Access 1 | . . . . . . . . . . . . . . . . . 1 . Seal Access 3 | . . . . 1 . . . . . . . 1 1 . . . . . Unauthorized Hacks 21 | . 10 10 1 . . . . . . . . . . . . . . . Terminals 21 | . 10 10 1 . . . . . . . . . . . . . . . Botnet 8 | . 4 4 . . . . . . . . . . . . . . . . Operators 2 | . 1 1 . . . . . . . . . . . . . . . . Skim 11 | . 5 5 1 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 18 | . 5 5 2 3 . . . 1 . . . 1 . . . 1 . . Full Trace Events 1 | . . . . 1 . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . 15 . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Part Studies Acquired 1 | . . . 1 . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . . . . . . . . . Time 32 | . . . . 32 . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Upp Upp Res Res Gar Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . 4 . Programmers 4 | . . . . . . . . . . . . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . 2 . 1 . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Upp Upp Res Res Gar Total Allies 16 | . . . . . . . 4 2 3 1 . 1 . . . 4 1 . Largest Group 4 | . . . . . . . 4 4 3 3 1 2 . . . 2 1 . Highest-Rated Group 269 | . . . . . . . 162 162 210 210 29 57 . . . 206 269 . Highest-Rated Ally 269 | . . . . . . . 42 42 70 70 29 29 . . . 103 269 . Zionite Dispatches 6 | . . . . . . . . . 1 . . 1 . . . 2 2 . Heavy 2 | . . . . . . . . . . . . . . . . 2 . . Light 1 | . . . . . . . . . 1 . . . . . . . . . Recon 1 | . . . . . . . . . . . . . . . . . 1 . Experimental 1 | . . . . . . . . . . . . . . . . . 1 . Offense Resupply 1 | . . . . . . . . . . . . 1 . . . . . . Total Orders 1 | . . . . . . . . . . . . . . . . . 1 . EXPLORE 1 | . . . . . . . . . . . . . . . . . 1 . Ally Attacks 156 | . . . . . . . . 32 17 53 . 2 . . . 43 9 . Total Damage 7180 | . . . . . . . . 1347 290 974 . 47 . . . 3430 1092 . Kills 47 | . . . . . . . . 5 2 7 . . . . . 26 7 . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Upp Upp Res Res Gar Active Infowar (turns) 11308 | 14 511 193 . 442 1068 529 849 920 630 998 64 1534 448 925 51 1168 964 . Sensors 10133 | . . . . . 1053 529 849 920 630 998 64 1534 448 925 51 1168 964 . Seismic 6784 | 14 511 193 . 442 1055 529 849 733 629 996 64 481 . 288 . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . 2 1 1 2 . 1 . . . 1 . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . 2 . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Zionite Intel Received 2 | . . . . . . . . . 1 . . 1 . . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . 1 . . . . . . Active Garrisons 1 | . . . . . . . . . 1 . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Upp Upp Res Res Gar Turns Passed 14697 | 235 917 1091 440 513 1120 529 849 920 630 998 64 2230 448 925 51 1214 1458 65 Spaces Moved 8992 | 69 518 466 250 281 875 426 616 395 437 704 51 1380 352 693 28 567 843 41 Core 101 | 10 . . . . . . . . . . . . . . . . 50 41 Treads . | . . . . . . . . . . . . . . . . . . . Legs 8770 | 59 518 466 250 281 875 426 616 395 437 704 51 1380 352 693 28 567 672 . Wheels . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 121 | . . . . . . . . . . . . . . . . . 121 . Fastest Speed 40 | 50 120 120 120 120 120 120 120 122 122 124 124 120 110 110 186 103 40 50 Average Speed 122 | 114 123 120 120 136 121 120 121 122 123 124 124 121 111 127 186 155 92 140 Slowest Speed 200 | 120 190 120 120 190 190 120 122 123 125 125 124 124 120 186 186 192 200 150 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 4 | . . . . . . . . . . . . . . . . . 4 . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 39 | 4 81 58 23 6 97 63 74 44 9 87 11 25 8 93 6 17 20 17 Regions Visited 18 Branch Regions 8 Pre-discovered Areas 4 | . . 2 . . . . . . . 1 . . . 1 . . . . Known Exits Taken 10 | . 1 1 . 1 1 . . 1 . . 1 . . 1 1 1 1 . Unknown Exits Taken 8 | 1 . . 1 . . 1 1 . 1 1 . 1 1 . . . . . Scrap Searched 12 | . . . . . 2 1 2 1 . 2 . . . 4 . . . . Spaces Dug 1 | . . . . . . . . . . . . . . . . . 1 . Terrain Destroyed 218 | 2 . . . . 15 20 . . 7 20 . 13 . 42 . 16 83 . Melee . | . . . . . . . . . . . . . . . . . . . Projectile 75 | . . . . . . . . . . 2 . 13 . . . 16 44 . AOE 143 | 2 . . . . 15 20 . . 7 18 . . . 42 . . 39 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Upp Upp Res Res Gar Total 11694 | 178 723 865 329 362 909 434 716 777 506 797 52 1747 391 715 27 763 1354 49 Wait 1627 | 78 125 267 31 37 8 . 96 327 36 53 2 195 1 6 . 79 282 4 Move 8966 | 68 517 465 249 280 874 425 615 394 436 703 50 1379 351 692 27 566 834 41 Hop 4 | . . . . . . . . . . . . . . . . . 4 . Pick Up 76 | 2 15 8 1 5 1 2 1 1 3 4 . 6 9 1 . 8 9 . Fast Attach 22 | 7 . . 1 1 . . . 1 . . . 4 . . . . 8 . Attach 40 | . . 3 3 2 1 . . . 2 . . 2 3 . . 5 19 . Detach 2 | . . . . . . . . . . . . . 1 . . . . 1 Swap 254 | 2 16 26 12 12 17 1 2 7 10 12 . 51 6 9 . 32 39 . Drop 141 | . 10 23 5 4 1 2 2 4 9 6 . 25 6 1 . 16 27 . Fire 504 | 21 37 71 26 17 7 4 . 23 10 11 . 83 9 6 . 56 123 . Melee 4 | . . . . 4 . . . . . . . . . . . . . . Ram 3 | . . . . . . . . . . . . . . . . . . 3 Kick 18 | . 3 2 1 . . . . . . . . 2 . . . 1 9 . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . . . . 5 . . . . . Rewire 28 | . . . . . . . . 20 . 8 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub) -9/Materials (discovered 5 exits: *Mat x2 / *Min x2 / Sto) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / [*Low]) -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -2/Research -2/Garrison History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 236 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 536 | -10/Materials | Discovered new exit (range 11) 616 | -10/Materials | Discovered new exit (range 10) 723 | -10/Materials | Identified exit to Mines 774 | -10/Materials | Identified exit to Materials 774 | -10/Materials | Identified exit to Subcaves 817 | -10/Materials | Learned location of 1 exit from Storage 851 | -10/Materials | Learned Storage terminal intel 876 | -10/Materials | Loaded intel: 13 trap records 989 | -10/Materials | Learned location of 2 exits from Materials 1090 | -10/Materials | Build established: Scavenger-Mutant 1153 | -10/Materials | Entered another Materials area 1153 | -9/Materials | Evolved 2 slots: Propulsion x2 1154 | -9/Materials | Identified exit to Mines 1155 | -9/Materials | Identified exit to Materials 1155 | -9/Materials | Identified exit to Storage 1490 | -9/Materials | Destroyed 7 combat bots 1817 | -9/Materials | Learned location of Zion (-7) 1870 | -9/Materials | Core integrity fell below 50% 1925 | -9/Materials | Learned Storage trap positions 2001 | -9/Materials | Learned 2 Materials zone layouts 2003 | -9/Materials | Discovered exit to Materials (range 16) 2025 | -9/Materials | Learned Storage emergency access door positions 2105 | -9/Materials | Learned 2 Storage zone layouts 2232 | -9/Materials | Learned 4 Recycling zone layouts 2244 | -9/Materials | Entered another Materials area 2244 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2548 | -8/Materials | Build established: Scavenger-Tank 2679 | -8/Materials | Discovered new exit (range 3) 2684 | -8/Materials | Entered Factory 2684 | -7/Factory | Evolved 2 slots: Utility x2 2794 | -7/Factory | Repaired Imp. Aluminum Leg 3047 | -7/Factory | Discovered new exit (range 12) 3134 | -7/Factory | Identified exit to Lower Caves 3197 | -7/Factory | Entered Lower Caves 3419 | -7/Lower Caves | Identified exit to Lower Caves 3500 | -7/Lower Caves | Build established: Scavenger-Skirmisher 3634 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4141 | -7/Lower Caves | Learned Factory stockpile data 4317 | -7/Lower Caves | Entered another Lower Caves area 4338 | -7/Lower Caves | Discovered new exit (range 12) 4522 | -7/Lower Caves | Learned Factory trap positions 4829 | -7/Lower Caves | Discovered new exit (range 13) 4846 | -7/Lower Caves | Entered Zion 4973 | -7/Zion | Discovered new exit (range 12) 4994 | -7/Zion | Visited the Megawrench Repair Shop 4994 | -7/Zion | Megawrench repaired 12 parts 5248 | -7/Zion | Given A8's code to call for help 5386 | -7/Zion | Met Imprinter 5407 | -7/Zion | Imprinted 5409 | -7/Zion | Declared Zion's savior 5511 | -7/Zion | Learned Factory trap positions 5695 | -7/Zion | Entered Proximity Caves 5695 | -6/Proximity Caves | Accompanied by 4 allies 5992 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 6195 | -6/Proximity Caves | Identified exit to Factory 6201 | -6/Proximity Caves | Learned 12 Factory zone layouts 6272 | -6/Proximity Caves | Spotted B-75 Beast 6300 | -6/Proximity Caves | Destroyed B-75 Beast 6326 | -6/Proximity Caves | Lost 3 allies 6406 | -6/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 6615 | -6/Proximity Caves | Entered Factory 6615 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6616 | -6/Factory | Identified exit to Factory 6617 | -6/Factory | Loaded intel: 102 trap records 6740 | -6/Factory | Build established: Scavenger-Tank 6977 | -6/Factory | Zion Light squad teleported in 7171 | -6/Factory | Retrieved Zion intel report: Active Garrisons 7221 | -6/Factory | Discovered new exit (range 15) 7245 | -6/Factory | Entered Lower Caves 7245 | -6/Lower Caves | Accompanied by 3 allies 7380 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 7718 | -6/Lower Caves | Encountered a Warlord checkpoint 7736 | -6/Lower Caves | Learned location of Extension (-5) 8136 | -6/Lower Caves | Found Prototype Protection 8136 | -6/Lower Caves | Identified Zio. Weapon Casing 8226 | -6/Lower Caves | Discovered new exit (range 15) 8241 | -6/Lower Caves | Spotted B-75 Beast 8243 | -6/Lower Caves | Entered another Lower Caves area 8243 | -6/Lower Caves | Accompanied by 1 ally 8294 | -6/Lower Caves | Discovered exit to Factory (range 9) 8307 | -6/Lower Caves | Entered Factory 8307 | -5/Factory | Accompanied by 1 ally 8307 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8308 | -5/Factory | Loaded intel: 115 trap records 8540 | -5/Factory | Zion Offense Resupply teleported in 8618 | -5/Factory | Build established: Messiah-Tank 8679 | -5/Factory | P-70 Sage assimilated allied DH-B6I(A) 9206 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 9600 | -5/Factory | Terminal network hard line cut 9934 | -5/Factory | Build established: Scavenger-Tank 10523 | -5/Factory | Discovered new exit (range 9) 10537 | -5/Factory | Entered another Factory area 10537 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10694 | -4/Factory | Discovered new exit (range 10) 10985 | -4/Factory | Entered Upper Caves 11260 | -4/Upper Caves | Encountered a Warlord checkpoint 11351 | -4/Upper Caves | Learned location of Armory (-4) 11564 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 11710 | -4/Upper Caves | Build established: Tank 11860 | -4/Upper Caves | Discovered new exit (range 8) 11874 | -4/Upper Caves | Identified exit to Upper Caves 11910 | -4/Upper Caves | Entered another Upper Caves area 11950 | -4/Upper Caves | Discovered new exit (range 7) 11959 | -4/Upper Caves | Identified exit to Research 11961 | -4/Upper Caves | Entered Research 11961 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 12288 | -3/Research | Build established: Scavenger-Tank 12292 | -3/Research | Zion Heavy squad teleported in 12710 | -3/Research | Garrison activated, responded to threat 12758 | -3/Research | Zion Heavy squad teleported in 12789 | -3/Research | Lost 3 allies 13035 | -3/Research | System corruption reached 10% 13062 | -3/Research | Lost 3 parts (2u1w) 13076 | -3/Research | Discovered new exit (range 15) 13126 | -3/Research | Identified exit to Research 13175 | -3/Research | Entered another Research area 13175 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 13385 | -2/Research | Zion Experimental squad teleported in 13822 | -2/Research | Found Quantum Capacitor 13925 | -2/Research | First assault squad dispatched 14098 | -2/Research | Zion Recon squad teleported in 14122 | -2/Research | Build established: Messiah-Gunner 14400 | -2/Research | Destroyed 11 combat bots 14429 | -2/Research | Lost 17 parts (3p5n4u5w) 14535 | -2/Research | Lost 5 parts (1p2n2w) 14546 | -2/Research | Core integrity fell below 50% 14548 | -2/Research | Released all parts (13) 14613 | -2/Research | Core integrity fell below 20% 14622 | -2/Research | Lost 3 parts (1p2n) 14631 | -2/Research | Identified exit to Garrison 14633 | -2/Research | Entered Garrison 14687 | -2/Garrison | Spotted B-90 Cyclops 14698 | -2/Garrison | Destroyed by B-90 Cyclops with Nova Cannon Last Messages --------------- 14586_ Enh. Fission Core destroyed. 14587_ I3I4/CHC%A NASZT38 ZFK:#X3X>7AJX 14591_ Nuclear Pulse Array destroyed. 14612_ Slug penetrates Wall. 14619_ YB53|N 14625_ Acquired 5 matter. 14629_ Acquired Prototype Launcher. 14629_ Identified Tiamat Missile Launcher. 14631_ Connecting with Garrison Access... >>Unlock Access door unlocked. 14631_ EXIT=UNLOCKED: GARRISON 14633_ Penetrated by Slug. 14633_ Nuclear Pulse Array destroyed. 14633_ Slug penetrates Wall. LOCATION=GARRISON GOAL=ESCAPE 14660_ System corrupted: Matter fused (-5). [Achievement: Let Me Out Of Here] 14696_ Slammed into B-90 Cyclops. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????# ## | | ?????????????????????????????????????????????# #? | | ?????????????????????????????????????????????# #? | | ?????????????????????????????????????###?????# #? | | ????????????????????????????????????? ?????# #? | | ?????????????????????????????????????# #?????# #? | | ?????????????????????????????????????# #?????# #? | | ?????????????????????????????????????# #?????# #? | | ?????????????????????????????????????# #?????# #? | | ?????????????????????????############# ####### #? | | ?????????????????????????# #? | | ?????????????????????????# #? | | ?????????????????????????# ######### ##########? | | ?????????????????????????# #???????# #?????????? | | ?????????????????????????# #???????# #?????????? | | ?????????????????????????# #???????# #?????????? | | ???????????????#?????????# #???????# #?????????? | | ???????????????# ????????# #???????# #?????????? | | ??????????????## ##""""## ####????# #?????????? | | ??????????????# #;###### #?????????? | | ?????????????? #?????????? | | ?????????????? #?????????? | | ???????????????????# ## ###########?????????? | | ??????????????# ## ## #???????????????????? | | ??????????????" "???????????????????? | | ??????????????" BB@ "???????????????????? | | ??????????????" BB "???????????????????? | | ??????????????" "???????????????????? | | ??????????????# ## ## #???????????????????? | | ??????????????# ???# ?# #???????????????????? | | ?????????????????? ?? #???????????????????? | | ????????????????? ?? #???????????????????? | | ???????????????? ??? #???????????????????? | | ???????????????#####""??## ##???????????????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????? #????????????????????? | | ?????????????????????????? #????????????????????? | | ?????????????????????????? #????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 163 Coolant Potential 80 Energy Generation 65 Energy Capacity 1290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 200 Armor Coverage 300 Weapon Shielding 100 Melee Speed Boost 20 Evasion (%) 65 Core Analysis 6 Item Schematics ----------------- Focal Shield | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Lance | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Lyr. Medium Armor Plating | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Force Field | -7/Zion | Archive Matter Filter | -7/Zion | Archive Adv. Shield Generator | -7/Zion | Archive Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive M-14 Sweeper | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Imp. Aluminum Leg | 62% | -7/Factory Studied --------- Hvy. Assault Rifle | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Botjacking Bumper Bots Construction Begets Destruction DIY Cooler Fancy Inventory I Laugh At Your Crits Item+ Let Me Out Of Here Live, Flee, And Rebuild Look Less Dangerous Next Time Resistances Are Futile Well Done Challenges ------------ None Game ------ Seed SignalWeaponsMembrane Manual? 0 Play Time 01:42:59 Cumulative 211.3 hours Start 2025.10.22 @ 04:26:24 End 2025.10.22 @ 06:13:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 345 Rogue 343 Adventurer 0 Explorer 2 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0/0 Lore% 52 Gallery% 59 Achievement% 33 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 82x60 Zoom Use 17% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e03f997f-08b2-4bfc-9ff9-781caa2337fc