Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.11 @ 10:57:46 Player: CrossedViper Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (95) 475 Value Destroyed (2832) 2832 Prototype IDs (1) 20 Alien Tech Used (1) 200 Bonus (-12) -12 TOTAL SCORE: 7415 Bonus ------- Follower Combat Kills 123 Friendly Fire -135 Cogmind --------- Core Integrity 0/700 Matter 106/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Light Treads Makeshift Leg > --- UTILITY (5) ------ Advanced Heat Sink Makeshift Salvage Targeting Computer Makeshift System Shield Makeshift System Shield > --- WEAPON (4) ------- Makeshift Sword > --- INVENTORY (4) ---- Improved Cooling System Large Storage Unit Molecular Deconstructor Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit High-capacity Storage Unit Kinecellerator Hardlight Generator > --- WEAPON ----------- Shock Rifle Flak Gun Flak Gun Advanced Assault Cannon > --- INVENTORY -------- Armored Treads Carbon-fiber Leg Large Storage Unit Improved Terrain Scanner Target Analyzer Armor Integrity Analyzer Particle Charger Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Hardlight Generator Hardlight Generator Hardlight Generator Proton Missile Launcher Proton Missile Launcher Molecular Deconstructor [Rating: 44] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Treads Armored Treads Leg Improved Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Makeshift Salvage Targeting Computer Hackware Makeshift System Shield Protection Improved Light Armor Plating Weapon Flak Gun Energy Gun Heavy Laser Energy Cannon EM Pulse Cannon Ballistic Gun Flak Gun Ballistic Cannon Advanced Assault Cannon Launcher Proton Missile Launcher Special Weapon Molecular Deconstructor Slashing Weapon Makeshift Sword Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . 2 . . . 2 2 . . . . Power 1 | . . . . . . . . 1 . . . . Propulsion . | . . . . . . . . . . . . . Utility 3 | . . . . . . . 2 1 . . . . Weapon 2 | . . . 2 . . . . . . . . . Parts Attached 92 | . 5 . 12 6 2 9 19 13 2 13 11 . Power 8 | . . . 2 . . 1 2 3 . . . . Engine 4 | . . . 1 . . . 2 1 . . . . Core 4 | . . . 1 . . 1 . 2 . . . . Reactor . | . . . . . . . . . . . . . Propulsion 15 | . 2 . 1 . . 1 4 . . 5 2 . Treads 5 | . . . . . . . 2 . . 2 1 . Leg 10 | . 2 . 1 . . 1 2 . . 3 1 . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 25 | . 2 . . . 2 . 4 4 1 6 6 . Device 10 | . . . . . . . 3 2 . 2 3 . Storage 5 | . 2 . . . 2 . . . 1 . . . Processor 2 | . . . . . . . . . . 1 1 . Hackware 2 | . . . . . . . . . . . 2 . Protection 6 | . . . . . . . 1 2 . 3 . . Artifact . | . . . . . . . . . . . . . Weapon 44 | . 1 . 9 6 . 7 9 6 1 2 3 . Energy Gun 9 | . 1 . 2 . . 1 1 4 . . . . Energy Cannon 2 | . . . . 1 . 1 . . . . . . Ballistic Gun 20 | . . . 7 2 . 2 7 1 1 . . . Ballistic Cannon 6 | . . . . 3 . 1 1 . . 1 . . Launcher 4 | . . . . . . 2 . 1 . 1 . . Special Weapon 1 | . . . . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . 1 . Piercing Weapon 1 | . . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . . . 1 1 Parts Lost 50 | . . . 5 . . 5 12 10 . 18 . . Power 7 | . . . 1 . . . 2 2 . 2 . . Propulsion 8 | . . . 1 . . 1 1 . . 5 . . Utility 9 | . . . . . . . 1 2 . 6 . . Weapon 26 | . . . 3 . . 4 8 6 . 5 . . Highest Loss Streak 9 | . . . 4 . . 5 8 3 . 9 . . Average Slot Usage (%) 88 | . 88 100 95 99 100 95 88 86 99 89 38 53 Engine 7 | . 14 14 6 11 11 6 7 8 7 4 . . Core 2 | . . . 3 . . 4 . 5 7 6 . . Treads 6 | . . . . . . . 3 15 15 13 6 7 Leg 11 | . 28 28 21 22 22 20 14 . . . 3 7 Device 8 | . . . . . . . 10 17 15 16 10 7 Storage 16 | . 17 28 22 22 22 22 18 15 15 14 . . Protection 2 | . . . . . . . 3 3 7 4 . . Energy Gun 6 | . 28 28 9 . . . 2 8 15 8 . . Ballistic Gun 15 | . . . 31 27 22 19 21 7 14 13 . . Ballistic Cannon 5 | . . . . 16 22 12 3 . . 2 . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 88 | 12 40 40 44 58 54 54 59 70 84 88 3 3 Greatest Support 40 | 20 26 26 26 26 26 26 40 40 40 40 20 3 Greatest Overweight (x) 4 | . 1 1 3 2 2 3 4 1 2 3 . . Average Overweight (x) . | . . 1 1 1 2 2 1 1 1 1 . . Largest Inventory Capacity 18 | . 16 16 16 16 16 16 16 16 18 18 4 4 Average Capacity 14 | . 8 16 16 16 16 16 16 16 17 17 4 4 Most Carried 18 | . 13 14 16 16 16 16 16 16 16 18 4 4 Average Carried 13 | . 6 13 13 15 16 14 14 15 15 16 3 4 Final Capacity 18 | 6 16 16 16 16 16 16 16 16 18 4 4 4 Final Carried 16 | 6 13 14 16 16 16 15 16 15 16 4 4 4 Class Distribution -------------------- 28% | Gunner 25% | Scavenger-Tank 15% | Mutant 11% | Scavenger-Mutant 6% | Derelict-Mutant 5% | Scavenger-Gunner 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Gunner | -8/Mines Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Matter Collected 2552 | 164 84 . 217 273 . 215 840 335 86 338 . . Remotely . | . . . . . . . . . . . . . Salvage Created 3661 | . 369 . 394 267 . 173 1146 1061 43 208 . . Parts 209 | . 26 . 27 15 . 14 72 45 3 7 . . Haulers Intercepted 2 | . . . . . . . 2 . . . . . Recyclers Shooed 8 | . 2 . 3 . . 1 1 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . . . 7 5 . . Prevented 1 | . . . . . . . . . 1 . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 73 | . 12 . 6 6 . 5 21 17 1 5 . . Guns 58 | . 12 . 6 5 . 2 17 12 1 3 . . Cannons 6 | . . . . 1 . . 4 . . 1 . . AOE 8 | . . . . . . 3 . 4 . 1 . . Classes Destroyed 12 | . 3 . 3 1 . 1 3 1 . . . . Worker 7 | . . . . . . . 5 2 . . . . Builder 4 | . . . 1 1 . 1 . 1 . . . . Hauler 2 | . . . . . . . 2 . . . . . Recycler 7 | . 1 . 2 . . . 2 2 . . . . Operator 1 | . . . 1 . . . . . . . . . Swarmer 21 | . 9 . 3 . . 3 6 . . . . . Grunt 31 | . 3 . 2 5 . 1 9 10 . 1 . . Duelist 2 | . . . . . . 1 . 1 . . . . Sentry 10 | . . . 1 . . . 5 3 . 1 . . Demolisher 2 | . . . . 2 . . . . . . . . Hunter 4 | . . . . . . . 1 1 . 2 . . Programmer 4 | . . . . . . . . 2 1 1 . . Best Kill Streak 7 | . 5 . 4 3 . 3 7 5 1 1 . . Combat Bots Only 5 | . 5 . 3 2 . 3 4 5 1 1 . . Max Kills in Single Turn 2 | . 1 . 1 1 . 1 2 2 1 1 . . Gunslinging 1 | . . . . . . . 1 . . . . . Exploded 2 | . . . . . . 1 . 2 . 1 . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Damage Taken 8498 | . 351 . 569 518 . 565 1911 1395 87 3061 . 41 Core 1468 | . 93 . 68 175 . 101 320 148 . 540 . 23 Absorbed by Shields 594 | . . . . . . . 204 357 . 33 . . Core Remaining (%) 54 | 100 . 62 . . . 14 41 . . . . . Volleys Fired 274 | . 38 1 30 15 . 19 65 76 5 25 . . Largest 4 | . 2 2 4 4 . 4 4 4 4 4 . . Hottest 214 | . 80 80 145 134 . 160 129 214 175 154 . . Shots Fired 704 | . 76 2 109 60 . 57 197 115 19 69 . . Gun 600 | . 76 2 109 42 . 34 171 101 19 46 . . Cannon 78 | . . . . 18 . 15 23 . . 22 . . Launcher 26 | . . . . . . 8 3 14 . 1 . . Special . | . . . . . . . . . . . . . Kinetic 488 | . . . 98 60 . 48 178 36 10 58 . . Thermal 130 | . 38 1 6 . . . 15 64 4 2 . . Explosive . | . . . . . . . . . . . . . Electromagnetic 86 | . 38 1 5 . . 9 4 15 5 9 . . Robot Hit Streak 19 | . 9 1 6 5 . 6 19 13 5 6 . . Robot Miss Streak 7 | . 7 1 4 5 . 5 6 3 6 5 . . Penetration Max 1 | . . . . . . 1 . . . . . . Secondary Targets 12 | . 4 . 2 1 . . 5 . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . 1 . . . . . Shots Hit Robots 434 | . 37 1 55 25 . 33 124 90 12 57 . . Core Hits 209 | . 18 . 20 13 . 8 57 55 4 34 . . Critical Hits 3 | . . . 1 1 . 1 . . . . . . Critical Kills 2 | . . . 1 . . 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Melee Attacks 1 | . . . . . . . . . . . . 1 Impact . | . . . . . . . . . . . . . Slashing 1 | . . . . . . . . . . . . 1 Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 7273 | . 485 . 551 397 . 636 1824 2109 171 1100 . . Guns 5431 | . 477 . 517 270 . 333 1478 1591 171 594 . . Cannons 832 | . . . . 127 . 133 270 . . 302 . . Explosions 1002 | . . . 34 . . 170 76 518 . 204 . . Melee . | . . . . . . . . . . . . . Ramming 8 | . 8 . . . . . . . . . . . Kinetic 4327 | . . . 419 397 . 466 1602 470 142 831 . . Thermal 1691 | . 156 . 77 . . 21 146 1182 25 84 . . Explosive . | . . . . . . . . . . . . . Electromagnetic 1247 | . 321 . 55 . . 149 76 457 4 185 . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 7 | . . . . 1 1 1 1 4 4 7 7 . Average Corruption 2 | . . . . 1 1 1 1 1 4 4 7 . Corruption Purged . | . . . . . . . . . . . . . Effects 53 | . . . . 3 1 1 5 7 11 25 . . Message Errors 14 | . . . . 2 1 1 2 1 1 6 . . Matter Fused 12 | . . . . . . . . 2 3 7 . . Heat Flow Errors 5 | . . . . . . . . . 1 4 . . Energy Discharges 4 | . . . . . . . . 1 3 . . . Data Loss (minor) 7 | . . . . . . . . 1 3 3 . . Targeting Errors 9 | . . . . 1 . . 2 2 . 4 . . Weapon Failures 2 | . . . . . . . 1 . . 1 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 37 | . . . . . . 13 . 1 . 23 . . Projectiles 26 | . . . . . . 3 . . . 23 . . Explosions 11 | . . . . . . 10 . 1 . . . . Melee . | . . . . . . . . . . . . . Knockbacks 16 | . . . . 2 . 4 8 . . 2 . . Impact . | . . . . . . . . . . . . . Kinetic 15 | . . . . 2 . 3 8 . . 2 . . Secondary 1 | . . . . . . 1 . . . . . . Self-Inflicted Damage 171 | . . . 31 . . 47 23 70 . . . . Shots 9 | . . . 1 . . 3 2 3 . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . . . . Kicked 1 | . 1 . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 326 | . 198 18 178 269 . 326 210 180 270 261 . . Average Temperature 79 | . 76 12 69 95 . 145 49 57 130 107 . . Received Heat Transfer 2014 | . 48 . 111 51 . 81 687 345 . 682 . 9 Effects 1 | . . . . . . . . . . 1 . . Energy Bleed 1 | . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . 2 . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . Parts Melted 4 | . . . . . . . . 4 . . . . Heat Transferred 3450 | . 350 . 99 . . 50 333 2531 37 50 . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 4 | . . . 1 . . 1 . 1 . 1 . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Peak Influence 426 | . 338 131 364 207 . 107 426 336 . . . . Average Influence 155 | . 174 131 201 90 . 34 158 253 . . . . Maximum Alert Level 2 | . 1 . 1 1 . . 2 1 . . . . Low Security (%) 63 | . 58 100 56 70 . 100 71 34 . . . . Level 1 33 | . 41 . 43 29 . . 11 65 . . . . Level 2 3 | . . . . . . . 16 . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 12 | . 2 . 3 1 . . 2 4 . . . . Investigation 2 | . 1 . . . . . . 1 . . . . Extermination 2 | . . . . . . . . 2 . . . . Reinforcement 7 | . 1 . 3 1 . . 1 1 . . . . Assault . | . . . . . . . . . . . . . Garrison 1 | . . . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Distress Signals 4 | . 1 . . 1 . . 2 . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 138 | . 24 . 23 8 . 9 34 19 1 13 . 7 Peak Tracking Total 8 | . 6 . 8 2 . 4 7 5 1 8 . 8 Tactical Retreats 11 | . 3 . 1 1 . 3 2 1 . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Traps Triggered 4 | . 1 . 2 1 . . . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . 3 . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Machines Disabled 5 | . . . 1 1 . . 1 . . 1 . 1 Max in Single Turn 1 | . . . 1 1 . . 1 . . 1 . 1 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Machines Accessed 3 | . 1 . . 1 . . . 1 . . . . Terminals 2 | . 1 . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 6 | . 2 . . 1 . . . 3 . . . . Successful 2 | . 1 . . 1 . . . . . . . . Failed 4 | . 1 . . . . . . 3 . . . . Catastrophic 1 | . . . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 7 | . 2 . . . . . . 3 . 1 1 . Terminals 5 | . 2 . . . . . . 3 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 2 | . 1 . . 1 . . . . . . . . Open Door 1 | . . . . 1 . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 1 | . . . . . . . . 1 . . . . Full Trace Events 1 | . . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Total Allies 5 | . . 3 . . . . . . . . 2 . Largest Group 3 | . . 3 3 1 . . . . . . 2 . Highest-Rated Group 188 | . . 40 40 7 . . . . . . 188 . Highest-Rated Ally 94 | . . 16 16 7 . . . . . . 94 . Total Orders . | . . . . . . . . . . . . . Ally Attacks 35 | . . . 35 . . . . . . . . . Total Damage 408 | . . . 408 . . . . . . . . . Kills 8 | . . . 8 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . 2 . . . . . . 2 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Turns Passed 6415 | . 295 114 340 1042 399 334 702 910 719 880 540 140 Spaces Moved 3911 | 1 123 74 151 584 219 144 286 357 337 393 984 258 Core 1223 | . . . . . . . . . . 13 952 258 Treads 1105 | . . . . . . . 64 357 337 347 . . Legs 1583 | 1 123 74 151 584 219 144 222 . . 33 32 . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 120 120 150 150 150 180 150 150 190 190 50 50 50 Average Speed 137 | 120 127 150 150 166 180 181 164 190 207 196 52 50 Slowest Speed 240 | 120 150 150 210 180 180 210 240 190 210 230 140 50 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 42 | 2 36 28 24 89 54 40 33 8 61 60 80 37 Regions Visited 12 Branch Regions 8 Pre-discovered Areas 5 | . . . . 2 . . . . . . 3 . Known Exits Taken 2 | . 1 . . . . . 1 . . . . . Unknown Exits Taken 10 | 1 . 1 1 1 1 1 . 1 1 1 1 . Scrap Searched 9 | . . 1 . 1 . 1 . . 2 3 1 . Spaces Dug 2 | . . . . 2 . . . . . . . . Terrain Destroyed 45 | . . . 2 7 . 12 1 2 . 21 . . Melee . | . . . . . . . . . . . . . Projectile 25 | . . . . 7 . 6 1 . . 11 . . AOE 20 | . . . 2 . . 6 . 2 . 10 . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Total 4449 | . 188 75 207 623 225 178 404 484 345 453 1000 267 Wait 53 | . 4 . . 9 3 . 12 9 . 9 . 7 Move 3899 | . 122 73 150 583 218 143 285 356 336 392 983 258 Hop . | . . . . . . . . . . . . . Pick Up 75 | . 11 1 13 3 . 5 16 18 2 6 . . Fast Attach 26 | . 1 . 1 2 . . 5 5 . 1 10 1 Attach 52 | . . . 10 2 . 7 13 7 1 11 1 . Detach 3 | . . . . . . 1 . . . . 2 . Swap 15 | . 4 . 1 2 2 2 1 1 1 1 . . Drop 50 | . 7 . 2 7 2 1 7 12 . 8 4 . Fire 274 | . 38 1 30 15 . 19 65 76 5 25 . . Melee 1 | . . . . . . . . . . . . 1 Ram . | . . . . . . . . . . . . . Kick 1 | . 1 . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 3 exits: [*Mat x2] / [*Exi]) -9/Exiles -8/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 80 | -10/Materials | Identified exit to Mines 296 | -10/Materials | Entered Mines 309 | -10/Mines | Build established: Mutant 393 | -10/Mines | Discovered new exit (range 4) 404 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 410 | -10/Mines | Entered Materials 410 | -9/Materials | Accompanied by 3 allies 410 | -9/Materials | Evolved 2 slots: Weapon x2 632 | -9/Materials | Lost 4 parts (1p3w) 727 | -9/Materials | Discovered new exit (range 16) 750 | -9/Materials | Entered Mines 750 | -9/Mines | Accompanied by 1 ally 764 | -9/Mines | Learned location of Zion (-7) 799 | -9/Mines | Assembled infested the area 960 | -9/Mines | Discovered new exit (range 8) 1163 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1211 | -9/Mines | Build established: Gunner 1242 | -9/Mines | Discovered new exit (range 9) 1617 | -9/Mines | Core integrity fell below 50% 1635 | -9/Mines | Learned location of Storage (-7) 1785 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1785 | -9/Mines | Discovered new exit (range 5) 1792 | -9/Mines | Entered Exiles 1834 | -9/Exiles | Met 8R-AWN 1868 | -9/Exiles | Met EX-HEX 1942 | -9/Exiles | Met EX-DEC 2155 | -9/Exiles | Discovered new exit (range 14) 2191 | -9/Exiles | Entered Mines 2328 | -8/Mines | Core integrity fell below 20% 2373 | -8/Mines | Lost 5 parts (1n4w) 2505 | -8/Mines | Discovered new exit (range 11) 2525 | -8/Mines | Entered Materials 2525 | -8/Materials | Evolved 2 slots: Utility x2 2526 | -8/Materials | Identified exit to Factory 2662 | -8/Materials | Lost 8 parts (2p1n5w) 3006 | -8/Materials | Garrison activated, responded to threat 3032 | -8/Materials | Core integrity fell below 50% 3205 | -8/Materials | Build established: Tank 3227 | -8/Materials | Entered Factory 3227 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3547 | -7/Factory | Discovered new exit (range 10) 3596 | -7/Factory | Lost 3 parts (1p1u1w) 4137 | -7/Factory | Entered Lower Caves 4363 | -7/Lower Caves | Build established: Scavenger-Tank 4550 | -7/Lower Caves | Encountered a Warlord checkpoint 4646 | -7/Lower Caves | Discovered new exit (range 9) 4856 | -7/Lower Caves | Entered another Lower Caves area 4857 | -7/Lower Caves | Encountered a Warlord checkpoint 4901 | -7/Lower Caves | Discovered new exit (range 12) 5032 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 5050 | -7/Lower Caves | Found Prototype Special Weapon 5337 | -7/Lower Caves | Build established: Scavenger-Mutant 5438 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 5507 | -7/Lower Caves | Lost 3 parts (1p1u1w) 5632 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 5697 | -7/Lower Caves | Lost 9 parts (1p2n3u3w) 5700 | -7/Lower Caves | Core integrity fell below 50% 5726 | -7/Lower Caves | Core integrity fell below 20% 5732 | -7/Lower Caves | Discovered new exit (range 8) 5736 | -7/Lower Caves | Entered Zion 5753 | -7/Zion | System corruption cleaned by Quarantine Array 5763 | -7/Zion | Lost 6 parts (3n2u1w) 5786 | -7/Zion | Learned location of Warlord (-5) 5812 | -7/Zion | Learned Factory terminal intel 5819 | -7/Zion | Learned location of Recycling (-7) 5859 | -7/Zion | Identified Molecular Deconstructor 5881 | -7/Zion | Learned 4 Factory zone layouts 5938 | -7/Zion | Build established: Mutant 5997 | -7/Zion | Given A8's code to call for help 6001 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 6127 | -7/Zion | Enhanced Grunt warped into view, answering call for help 6136 | -7/Zion | Enhanced Grunt warped into view, answering call for help 6224 | -7/Zion | Discovered new exit (range 12) 6276 | -7/Zion | Entered Proximity Caves 6308 | -6/Proximity Caves | Found Alien Artifact 6308 | -6/Proximity Caves | Identified Dimensional Node Initializer 6308 | -6/Proximity Caves | Initialized slip node 6329 | -6/Proximity Caves | Build established: Derelict-Mutant 6416 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- LOCATION=UNKNOWN GOAL=ESCAPE 06293_ A derelict emerges from the shadows: "Hey! In the mood for some fun?" 06305_ Sealed Doors breached. 06308_ Acquired Alien Artifact. 06308_ Identified Dimensional Node Initializer. 06308_ Initializer activates and latches into the ground. 06324_ PB-E7Q(c): "Looks like you're headed in the direction of 0b10." 06353_ PB-E7Q(c): "I've been working on a little something, and it might be of use to you." 06386_ PB-E7Q(c): "Don't be so impatient, let me tell you how awesome it is." 06403_ PB-E7Q(c): "I've written a little program." 06410_ L-41 Fighter springs to life. 06410_ B-48 Gladiator springs to life. 06411_ G-50 Soldier springs to life. 06416_ C-30 ARC bursts open, deploying its payload. 06416_ H-66 Slayer unfolds itself. 06416_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ??????????????????????## ##?????????????????????? | | ?????????????????????? ?????????????????????? | | ?????????????????????? ?????????????????????? | | ??????????????????????? ?????????????????????? | | ??????????????????????? ??????????????????????? | | ??????????????????????? ??????????????????????? | | ??????????????????????? ??????????????????????? | | ???????????????????????# ??????????????????????? | | ???????????????????????# ??????????????????????? | | ??????????????????????? ??????????????????????? | | ???????????????????????? h#??????????????????????? | | ???????????????????????? %#??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????#@#??????????????????????? | | ???????????????????????# ########???????????????? | | ????????????????????# #???????????????? | | ????????????????????# ###### #???????????????? | | ????????????????????# #???## #???????????????? | | ???????????????????# #?### #######?????????? | | ???????????????? ?# ### #?????????? | | #??????????????? ## ## ####/### #?????????? | | #?????????????? # # "# #?????????? | | ???????????????? ? ?# "# #?????????? | | #???????????????? # ### ?/ "# #?????????? | | ???????????????????# ??? ??/ "# #?????????? | | ###????????????????# ? ???# ??# "# #?????????? | | ##???????????????# ? ???# #??# $"# #?????????? | | #???????????????# #?#???# ####+### #?????????? | | #????????????????# ##????# #?????????? | | ##????????????????# ##???## #########?????????? | | #???????????????#### ##???# #?????????????????? | | ##?###???????????# ##### #?????????????????? | | #?## ##?????????## ## #?????????????????? | | #?# ########### ####?????????????????? | | ?## ##????????????????????? | | ?# ########### ## ##?????????????????????? | | ## #?????????## #####??????????????????????? | | ## #??????????## #??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 21 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 50 Armor Integrity Analysis 33 Recoil Reduction 2 Kinecelleration 30 Salvage Targeting 4 Defensive Hacking 22 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- None Challenges ------------ None Game ------ Seed ProtonTrapClaw Manual? 0 Play Time 00:41:13 Cumulative 47.6 hours Start 2020.07.11 @ 09:38:00 End 2020.07.11 @ 10:57:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 45 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 42 Gallery% 66 Achievement% 49 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d7eaa083-d70b-49ba-b18d-0f07656a578e