Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.08 @ 22:14:58

Player: Sionnis

Result: Destroyed by XU-4Q7(R) with Subdweller Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (41)      205
Value Destroyed (790)      790
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (-179)               -179
              TOTAL SCORE: 1616

 Bonus
-------
Friendly Fire              -179

 Cogmind 
---------
Core Integrity             0/250
Matter                     226/300
Energy                     125/125
System Corruption          0%
Temperature                Cool (6)
Movement                   Treading (160)
Location                   -10/Subcaves

 Parts 
-------
>                     --- POWER (1) --------
                Light Ion Engine
>                     --- PROPULSION (2) ---
                Light Treads
               Spiked Treads
>                     --- UTILITY (2) ------
                Large Storage Unit
                      Targeting Computer
>                     --- WEAPON (2) -------
           Subdweller Machine Gun
                      Barrage Gun
>                     --- INVENTORY (15) ---
  Faulty Experimental Sensor Array
                      Autogun
                      Autogun
                      Autogun
                      Shotgun
                      Shotgun
                      Shotgun
                      Shotgun
           Subdweller Machine Gun
                      Rocket Launcher
           Subdweller Shrapnel Launcher

 Peak State 
------------
>              --- POWER ------------
         Light Angular Momentum Engine
>              --- PROPULSION -------
         Light Treads
         Light Treads
>              --- UTILITY ----------
         Large Storage Unit
               Power Bank
>              --- WEAPON -----------
               Shotgun
               Shotgun
>              --- INVENTORY --------
         Light Ion Engine
         Light Ion Engine
         Light Treads
  Experimental Sensor Array
               Targeting Computer
               Autogun
               Autogun
               Autogun
               Autogun
               Shotgun
               Shotgun
               Shotgun
               Shotgun
               Rocket Launcher
    Subdweller Shrapnel Launcher
[Rating: 24]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Large Storage Unit
  Device                   Power Bank
  Storage                  Large Storage Unit
  Processor                Targeting Computer
Weapon                     Shotgun
  Energy Gun               Subdweller Laser
  Energy Cannon            Subdweller Beam Cannon
  Ballistic Gun            Shotgun
  Launcher                 Subdweller Shrapnel Launcher

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             23   | 3   6   1   13  
  Power                    4    | 1   .   1   2   
    Engine                 4    | 1   .   1   2   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               4    | 2   .   .   2   
    Treads                 4    | 2   .   .   2   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  4    | .   2   .   2   
    Device                 1    | .   .   .   1   
    Storage                1    | .   1   .   .   
    Processor              2    | .   1   .   1   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   11   | .   4   .   7   
    Energy Gun             1    | .   .   .   1   
    Energy Cannon          1    | .   .   .   1   
    Ballistic Gun          8    | .   4   .   4   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   .   .   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   
Parts Lost                 3    | .   .   .   3   
  Power                    2    | .   .   .   2   
  Propulsion               1    | .   .   .   1   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
  Highest Loss Streak      2    | .   .   .   2   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     96   | .   96  100 95  
  Engine                   12   | .   14  14  11  
  Treads                   27   | .   28  28  27  
  Storage                  13   | .   11  14  14  
  Processor                13   | .   12  14  12  
  Energy Gun               1    | .   .   .   2   
  Energy Cannon            1    | .   .   .   2   
  Ballistic Gun            24   | .   27  28  20  
Naked Turns                .    | .   .   .   .   
Heaviest Build             36   | 3   29  35  36  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  1    | .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 5   15  15  15  
  Average Capacity         14   | 5   13  15  15  
  Most Carried             15   | 1   14  15  15  
  Average Carried          12   | .   11  14  12  
  Final Capacity           15   | 5   15  15  15  
  Final Carried            15   | 1   14  15  11  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           1008 | 179 327 146 356 
  Remotely                 .    | .   .   .   .   
Salvage Created            1062 | .   415 143 504 
  Parts                    66   | .   33  11  22  
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           1    | .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      5    | .   .   .   5   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  27   | .   8   5   14  
  Guns                     21   | .   8   5   8   
  Cannons                  1    | .   .   .   1   
  AOE                      4    | .   .   .   4   
Classes Destroyed          14   | .   9   1   4   
  Worker                   2    | .   2   .   .   
  Builder                  2    | .   2   .   .   
  Tunneler                 2    | .   1   1   .   
  Hauler                   1    | .   1   .   .   
  Recycler                 1    | .   1   .   .   
  Operator                 1    | .   1   .   .   
  Turret                   2    | .   .   .   2   
  Watcher                  3    | .   3   .   .   
  Swarmer                  13   | .   6   3   4   
  Grunt                    3    | .   2   1   .   
  Artisan                  1    | .   .   .   1   
  Cobbler                  1    | .   .   .   1   
  Subdweller               10   | .   .   .   10  
  Assembled                1    | .   .   1   .   
  Thug                     1    | .   .   1   .   
Best Kill Streak           6    | .   4   3   6   
  Combat Bots Only         4    | .   4   3   4   
Max Kills in Single Turn   3    | .   2   1   3   
  Gunslinging              1    | .   1   .   .   
  Exploded                 2    | .   .   .   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -10  
--------                   Run  | Yrd  Mat  Min  Sub  
Hostile Shots Fired        105  | .    20   12   73   
  Missed                   29   | .    7    2    20   
Damage Taken               1250 | .    125  138  987  
  Core                     250  | .    11   29   210  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              89   | .    28   16   45   
  Largest                  2    | .    2    2    2    
  Hottest                  110  | .    46   46   110  
Shots Fired                172  | .    56   32   84   
  Gun                      161  | .    56   32   73   
  Cannon                   6    | .    .    .    6    
  Launcher                 5    | .    .    .    5    
  Special                  .    | .    .    .    .    
  Kinetic                  160  | .    56   32   72   
  Thermal                  12   | .    .    .    12   
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         21   | .    7    10   21   
  Robot Miss Streak        6    | .    6    6    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        5    | .    1    1    3    
    Max Gunslinging Chain  1    | .    1    1    1    
Shots Hit Robots           127  | .    38   21   68   
  Core Hits                71   | .    26   11   34   
  Critical Kills           3    | .    .    .    3    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         4    | .    .    .    4    
    Meltdown               1    | .    .    .    1    
    Destroy                3    | .    .    .    3    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2544 | .    544  382  1618 
  Guns                     1886 | .    544  382  960  
  Cannons                  160  | .    .    .    160  
  Explosions               498  | .    .    .    498  
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  2300 | .    544  382  1374 
  Thermal                  244  | .    .    .    244  
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            20   | .    .    .    20   
  Projectiles              .    | .    .    .    .    
  Explosions               20   | .    .    .    20   
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      20   | .    .    .    20   
  Shots                    1    | .    .    .    1    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        246  | .    12   1    246  
  Average Temperature      46   | .    3    1    92   
  Received Heat Transfer   632  | .    54   18   560  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              1    | .    .    .    1    
  Combat Hostiles          1    | .    .    .    1    
  Parts Melted             3    | .    .    .    3    
  Heat Transferred         322  | .    .    .    322  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Peak Influence             177  | .   177 115 .   
  Initial                  10   | .   .   10  .   
  Average                  71   | .   93  52  .   
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          1    | .   1   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              44   | .   12  5   27  
  Peak Tracking Total      6    | .   4   2   6   
  Tactical Retreats        1    | .   .   .   1   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          3    | .   .   .   3   
  Max in Single Turn       3    | .   .   .   3   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          3    | .   2   .   1   
  Terminals                2    | .   2   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                8    | .   7   .   1   
  Successful               4    | .   3   .   1   
  Failed                   4    | .   4   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   7    | .   7   .   .   
  Terminals                7    | .   7   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             3    | .   2   .   1   
  Robot Analysis           2    | .   2   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   
  Terminals                1    | .   1   .   .   
    Botnet                 1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         2    | .   2   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Robot Analysis Total       2    | .   2   .   .   
Derelict Logs Recovered    2    | .   .   1   1   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Yrd  Mat  Min  Sub  
Turns Passed               2847 | 52   810  727  1258 
Spaces Moved               1441 | 35   434  312  660  
  Core                     8    | 8    .    .    .    
  Treads                   1433 | 27   434  312  660  
  Legs                     .    | .    .    .    .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  
  Average Speed            159  | 134  160  160  160  
  Slowest Speed            260  | 160  160  160  260  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       49   | 3    59   87   48   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    .    1    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             1    | .    .    .    1    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          61   | .    .    .    61   
  Melee                    .    | .    .    .    .    
  Projectile               1    | .    .    .    1    
  AOE                      60   | .    .    .    60   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Total                      1818 | 38  493 508 779 
  Wait                     236  | .   11  176 49  
  Move                     1438 | 34  433 311 660 
  Hop                      .    | .   .   .   .   
  Pick Up                  18   | 1   13  2   2   
  Fast Attach              13   | 3   6   .   4   
  Attach                   5    | .   .   .   5   
  Detach                   1    | .   .   .   1   
  Swap                     5    | .   .   1   4   
  Drop                     13   | .   2   2   9   
  Fire                     89   | .   28  16  45  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / *Sub)
-10/Subcaves (discovered 2 exits: [*Mat] / [*Rec])

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 15)
   53 | -11/Scrapyard | Entered Materials
  310 | -10/Materials | Build established: Mutant
  350 | -10/Materials | Discovered new exit (range 10)
  863 | -10/Materials | Entered Mines
  864 | -10/Mines     | Assembled infested the area
 1028 | -10/Mines     | Met a Derelict bent on vengeance
 1189 | -10/Mines     | Discovered new exit (range 9)
 1266 | -10/Mines     | Discovered new exit (range 16)
 1407 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1410 | -10/Mines     | Found Prototype Device
 1466 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1479 | -10/Mines     | Learned Materials terminal intel
 1575 | -10/Mines     | Discovered new exit (range 5)
 1590 | -10/Mines     | Entered Subcaves
 1760 | -10/Subcaves  | A Subdweller sparked back to life
 1760 | -10/Subcaves  | A Subdweller sparked back to life
 1760 | -10/Subcaves  | A Subdweller sparked back to life
 1791 | -10/Subcaves  | Found Prototype Device
 1791 | -10/Subcaves  | Identified Power Bank
 1792 | -10/Subcaves  | Attached Power Bank, gained temporary slots: Power x3
 2073 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Machine Gun
 2082 | -10/Subcaves  | Shifting Twisted Machinery released Spk. Treads
 2153 | -10/Subcaves  | Discovered new exit (range 14)
 2183 | -10/Subcaves  | Learned location of Zion (-6)
 2254 | -10/Subcaves  | Core integrity fell below 50%
 2288 | -10/Subcaves  | Discovered new exit (range 14)
 2410 | -10/Subcaves  | Shifting Twisted Machinery released Piercing Trap
 2419 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Monowheel
 2622 | -10/Subcaves  | Core integrity fell below 20%
 2714 | -10/Subcaves  | Visited 4L-MR0's lab
 2848 | -10/Subcaves  | Destroyed by XU-4Q7(R) with Subdweller Laser

 Last Messages 
---------------
  take it and go! I only just finished this
  one... Can't you folks let me experiment with
  them a little longer before you take them
  away?
02719_ Connecting with 4L-MR0's Prototype
  Logs...
02719_ Current location identified: Subcaves
>>Derelict Proto ID Bank
Downloading prototype IDs...
    Meta Core
    Arachnoskeleton
    Cargo Legs
    Tripod Weapons Platform
    Flightbrick
    Gun Armor
    Power Bank
    Rainbow Chip
    VL-GR5's Exoskeleton "Deathgrip"
    Powered Cannon
02846_ XU-4Q7(R) suffers critical hit (Destroy).

 Map 
-----
+----------------------------------------------------+
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????###?????????????????? |
| ?????######???????????????###" ####????##????????? |
| ????##    #???####?###?####""""   ####?# ##??????? |
| #####     #??##  ### ###   """"    ""??    ??????? |
| #  "" ### #??#            R  ""    #???#  ###????  |
|    "  #########  # ####  @#  ""   ##??##    #???   |
|    "   ##*      ###########   ## ######     ????   |
| "      * [ #  ###?##  ????##" #  "# # #   #?????   |
|     ##& &&#####???#   ?????##"   ""   ##  #?????   |
|    ########???????#   ?????#""  ""# #     #?????#  |
|   ##??????????????#  #??#####  "####      #????##  |
|  ##???????????????#"=####   #  "#####  #  ##????   |
| ##????????????????#""##""""""  "#  "   "   #????   |
| ??????????????????#"  "                    ###???  |
| ??????????????????#"                         ##??  |
| ??????????????????#"  "         ## "    "     ##?# |
| ?????????????????#""  "   """"""###""   "#     ### |
| ?????????????????#"""""  "#  ####?# "   "##        |
| ?????????????????##""&  ######??###     "##        |
| ??????????????????#    ##???????#     *   ##       |
| ??????????????????######????????#    =    "##      |
| ????????????????????????????????#          ###  ## |
| ???????????????????????????????#           #?# ##? |
| ???????????????????????????????#          "#?###?? |
| ???????????????????????????????#           #?????? |
| ???????????????????????????????##          #?????? |
| ????????????????????????????????#     <  ###?????# |
| ????????????????????????????????#    #    ???????# |
| ????????????????????????????????# ## ?# ##???????# |
| ????????????????????????????????##?##??##????????# |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          18
Energy Capacity            150
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              gottagofast
  Manual?         1
Play Time         00:15:39
  Cumulative      165.2 hours
  Start           2024.06.08 @ 21:59:21
  End             2024.06.08 @ 22:14:58
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          169
  Rogue           169
  Adventurer      0
  Explorer        0
Win Type          -
  Total           10
  Types           9/0/0/1/0/0/0/0/0
Lore%             67
Gallery%          78
Achievement%      64
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d6743fa2-bd7b-4c8f-b755-8cd801aa67aa