Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.30 @ 03:05:05 Player: morimori Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (28) 5600 Robots Destroyed (188) 940 Value Destroyed (4942) 4942 Prototype IDs (20) 400 Alien Tech Used (3) 600 Bonus (1567) 1567 TOTAL SCORE: 18549 Bonus ------- Follower Combat Kills 118 Met Zhirov 300 Win 3000 Friendly Fire -1851 Cogmind --------- Core Integrity 1408/1600 Matter 167/300 Energy 540/650 System Corruption 0% Temperature Cool (12) Movement Flying (31) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Micro Antimatter Reactor > --- PROPULSION (8) --- Impulse Thruster Improved Diametric Drive Impulse Thruster Array Impulse Thruster Array > --- UTILITY (12) ----- Advanced Energy Well Advanced Sensor Array Advanced Signal Interpreter Advanced Signal Interpreter Advanced Signal Interpreter Advanced Terrain Scanner Advanced Hacking Suite Advanced Corruption Screen Mini Drone Bay (1/3) > --- WEAPON (4) ------- Nova Cannon > --- INVENTORY (5) ---- Quantum Reactor Advanced Weight Redist. System Improved Melee Analysis Suite Compact HERF Cannon Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Impulse Thruster Field Propulsion Array Improved Diametric Drive Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Advanced Energy Well Advanced Sensor Array Advanced Sensor Array Advanced Signal Interpreter Advanced Signal Interpreter Advanced Signal Interpreter Advanced Terrain Scanner Advanced Reaction Control System Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced Corruption Screen > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Nova Cannon > --- INVENTORY -------- Micro Antimatter Reactor Quantum Reactor ECM Suite Nova Cannon [Rating: 167] Favorites ----------- Power Micro Fission Core Engine Light Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Wheel Wheel Wheel Hover Unit Gyrokinetic Inverter Flight Unit Impulse Thruster Array Utility Hacking Suite Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Gatling Laser Energy Cannon Phase Cannon Ballistic Gun Light Assault Rifle Launcher Proton Missile Launcher Impact Weapon Power Maul Slashing Weapon Great Axe Piercing Weapon Spear Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Fac Was Fac Low Low Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Res Res Acc Slots Evolved 18 | . . . . . 4 2 . . . . 2 . . . . 2 . . . . . . 2 . . 2 2 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Propulsion 6 | . . . . . 2 1 . . . . . . . . . 1 . . . . . . . . . . 1 1 Utility 10 | . . . . . 2 1 . . . . 2 . . . . 1 . . . . . . 1 . . 1 1 1 Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Attached 176 | 7 3 8 . 1 18 21 1 9 6 . 10 . 7 1 . 20 . 3 1 1 3 . 10 . 15 10 11 10 Power 23 | 1 . 1 . . 2 3 . 3 1 . . . 1 . . 2 . . . . . . 2 . 4 . 2 1 Engine 5 | 1 . 1 . . 2 1 . . . . . . . . . . . . . . . . . . . . . . Core 12 | . . . . . . 2 . 3 1 . . . 1 . . 2 . . . . . . 2 . 1 . . . Reactor 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 2 1 Propulsion 62 | 2 . 1 . . 7 6 1 4 5 . 3 . 2 . . 10 . . . . . . 4 . 6 5 2 4 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 17 | 2 . 1 . . 6 . . 3 1 . . . . . . 1 . . . . . . 3 . . . . . Hover 37 | . . . . . 1 6 1 1 4 . 3 . 2 . . 9 . . . . . . 1 . 6 2 . 1 Flight 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 2 3 Utility 51 | 2 2 1 . . 3 7 . . . . 4 . 3 . . 7 . 2 . 1 3 . 3 . 1 3 5 4 Device 19 | 1 . 1 . . . 3 . . . . . . 1 . . 1 . 1 . 1 . . . . 1 2 3 4 Storage 5 | 1 2 . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . Processor 8 | . . . . . 1 1 . . . . 3 . . . . . . . . . . . . . . 1 2 . Hackware 16 | . . . . . . 2 . . . . 1 . 2 . . 6 . 1 . . 1 . 3 . . . . . Protection 3 | . . . . . 2 . . . . . . . . . . . . . . . 1 . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 40 | 2 1 5 . 1 6 5 . 2 . . 3 . 1 1 . 1 . 1 1 . . . 1 . 4 2 2 1 Energy Gun 4 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . 1 1 . Energy Cannon 6 | . . . . . . 1 . . . . 1 . 1 . . . . 1 . . . . . . . . 1 1 Ballistic Gun 12 | 2 . 2 . 1 4 . . . . . . . . . . . . . . . . . . . 3 . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 15 | . 1 3 . . 2 1 . 1 . . 2 . . 1 . . . . 1 . . . 1 . 1 1 . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . . . 2 3 . . . . . . . 1 . . . . . . 3 . 1 . . . 1 . Corrupted Parts 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . System Corruption 6 | . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . Parts Lost 75 | . . 2 . . 8 1 2 4 3 . 6 . . 1 8 2 . 1 . . . 3 6 . 7 8 3 10 Power 11 | . . 1 . . 2 . . 2 . . . . . . . . . . . . . 1 . . 3 1 . 1 Propulsion 34 | . . 1 . . 3 1 2 1 3 . 3 . . 1 4 2 . 1 . . . 1 1 . 2 5 . 3 Utility 16 | . . . . . . . . . . . 2 . . . 1 . . . . . . . 3 . 1 1 3 5 Weapon 14 | . . . . . 3 . . 1 . . 1 . . . 3 . . . . . . 1 2 . 1 1 . 1 Highest Loss Streak 8 | . . 2 . . 6 1 2 2 2 . 2 . . 1 8 2 . 1 . . . 3 2 . 3 7 3 8 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Average Backups 15 | 2 14 24 25 24 24 15 15 14 14 15 13 15 15 14 13 13 14 14 15 15 14 15 13 14 17 13 4 3 Power 1 | 1 2 2 2 3 2 1 1 . 1 2 2 2 1 1 1 1 . . . . . . . 1 1 . . 1 Propulsion 1 | . 6 9 8 8 7 1 . . . . . . . . . . . . . . . . . . . . 1 . Utility 8 | . 2 4 5 5 8 6 9 9 10 10 8 9 9 9 10 11 13 11 12 13 13 13 11 11 12 9 2 1 Weapon 3 | . 3 8 9 8 6 5 4 3 3 3 3 4 4 4 2 . 1 2 2 2 1 1 1 2 3 3 . 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 53 | 1 . 1 1 2 11 9 . 2 . . . . . 1 . 2 . . . . 2 . . . 2 13 1 5 Power 8 | 1 . . . . . 2 . . . . . . . . . 2 . . . . . . . . 1 1 . 1 Propulsion 16 | . . 1 1 . 11 2 . 1 . . . . . . . . . . . . . . . . . . . . Utility 18 | . . . . . . 2 . 1 . . . . . . . . . . . . 1 . . . . 10 1 3 Weapon 11 | . . . . 2 . 3 . . . . . . . 1 . . . . . . 1 . . . 1 2 . 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 100 99 100 100 83 99 89 90 99 99 85 86 92 98 86 87 94 89 83 83 82 81 72 90 88 60 70 67 Engine 2 | . 14 13 14 14 8 1 . . . . . . . . . . . . . . . . . . . . . . Core 3 | . . . . . . 5 4 5 7 7 6 6 6 6 6 5 5 5 5 5 5 4 1 10 4 . . . Wheel 9 | . 28 27 28 28 31 . . 10 12 7 6 6 . . . 2 . . . . . . 5 10 1 . . . Hover 18 | . . . . . . 37 32 19 24 30 22 26 32 32 23 18 27 26 22 22 22 21 17 20 26 12 . . Device 7 | . 14 14 14 14 8 6 7 7 6 6 6 6 6 5 6 4 5 6 5 5 4 2 4 . . 1 8 12 Storage 7 | . 14 14 14 14 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 8 10 10 10 7 4 3 Processor 7 | . . . . . . 7 7 7 7 7 13 13 13 12 12 11 11 11 11 11 11 11 6 5 5 4 9 15 Hackware 14 | . . . . . . 13 15 15 15 15 9 6 12 19 16 21 22 20 22 22 22 22 20 30 30 22 15 7 Energy Gun 1 | . . . . . . 1 . 6 7 7 . . . . . . . . . . . . . . . 1 4 1 Energy Cannon 3 | . . . . . . 4 7 2 2 7 6 6 6 5 5 5 5 5 5 5 5 5 2 . . . 3 2 Ballistic Gun 4 | . 28 19 14 14 13 2 . . . . . . . . . . . . . . . . . . 4 2 . . Launcher 2 | . . 8 14 14 4 1 . . 2 . 1 . . . 2 4 5 1 . . . 4 1 . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . 4 5 5 5 5 5 . 2 5 3 1 . . Piercing Weapon 1 | . . . . . . . . 3 2 . 4 6 6 5 6 . . . . . . . . . . . . . Peak Build Rating 167 | 7 9 10 10 12 21 55 51 42 58 55 62 54 71 76 76 92 85 89 84 80 88 87 96 94 119 117 154 167 Average Rating 56 | 5 8 9 10 10 15 48 45 39 50 54 52 54 62 70 64 73 85 85 80 80 82 85 81 94 102 86 143 141 On Entrance 58 | . 7 9 10 10 12 21 51 35 42 55 55 54 54 71 76 49 85 85 80 84 80 85 70 94 94 76 103 150 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 99 | 13 90 90 88 90 99 46 39 42 75 38 44 38 38 44 44 44 44 48 46 38 43 45 38 36 70 84 51 52 Greatest Support 70 | 20 20 20 20 20 52 41 41 30 49 42 42 38 49 49 39 65 55 55 44 44 44 44 43 43 70 60 54 61 Greatest Overweight (x) 14 | 3 4 4 4 4 8 1 1 9 3 3 4 . . 1 4 4 . 1 1 . . 14 10 . 1 2 . 1 Average Overweight (x) . | . 3 4 4 4 1 . . 1 . . . . . . 1 . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 15 15 20 15 15 15 15 20 15 15 15 15 15 15 15 15 15 15 20 20 5 5 Average Capacity 16 | 7 23 25 25 25 25 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 19 14 5 5 Most Carried 25 | 5 24 25 25 25 25 25 15 15 15 15 15 15 15 15 15 15 14 15 15 15 15 15 15 14 20 20 5 5 Average Carried 15 | 2 14 24 24 24 24 15 14 14 14 15 13 15 14 14 13 13 14 14 14 15 14 15 13 14 17 13 4 4 Final Capacity 25 | 8 25 25 25 25 25 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 5 5 5 Final Carried 25 | 5 24 25 25 25 25 15 15 15 15 15 15 15 15 14 11 14 14 15 14 15 15 15 14 14 18 5 4 4 Class Distribution -------------------- 18% | Mutant 17% | Hacker-Scout 16% | Hacker-Mutant 15% | Scavenger-Mutant 14% | Hacker-Assassin 6% | Wizard-Mutant 4% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Waste Hacker-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scout | -6/Factory Scout | -6/Waste Scout | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Lower Caves Hacker-Assassin | -5/Factory Hacker-Scout | -5/Waste Hacker-Assassin | -5/Factory Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Zhirov Hacker-Mutant | -4/Proximity Caves Hacker-Mutant | -4/Factory Wizard-Mutant | -4/Waste Wizard-Mutant | -4/Factory Wizard-Mutant | -3/Research Hacker-Sprinter | -2/Research Hacker-Scout | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Fac Was Fac Low Low Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Res Res Acc Matter Collected 4435 | 300 102 227 . 40 439 507 . 191 485 76 145 . 151 169 83 380 . 73 . 20 70 81 134 . 358 138 79 187 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 7291 | 139 209 298 . 48 621 715 . 389 970 . 555 . 163 196 218 612 . . . 56 312 262 282 . 902 78 79 187 Parts 353 | 6 18 28 . 7 51 38 . 13 45 . 35 . 5 8 11 8 . . . . 4 11 20 . 31 5 4 5 Haulers Intercepted 3 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . 1 . . . Recyclers Shooed 12 | . 2 . . . 3 3 . 1 . . 1 . . . . . . . . . . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . . . . 8 . . . . 2 3 . . . 3 . 4 . . . . . . . Prevented 26 | . . . . . . . . . 10 . . . . 1 3 . . . . 1 . 11 . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Fac Was Fac Low Low Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Res Res Acc Combat Hostiles Destroyed 111 | . 5 10 . 5 16 6 . 6 15 . 8 . . 3 8 . . . . . . 3 12 . 11 3 . . Melee 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Guns 16 | . 3 2 . . 4 1 . 3 2 . . . . . . . . . . . . . . . 1 . . . Cannons 2 | . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . AOE 84 | . 2 8 . 5 12 3 . 1 13 . 7 . . 3 7 . . . . . . . 12 . 8 3 . . Classes Destroyed 17 | 2 3 1 . . 4 1 . 1 2 . . . . 1 1 . . . . . . . 1 . . . . . Worker 13 | . . . . . 1 3 . 2 . . 2 . . . . 2 . . . . . . 1 . 1 . . 1 Builder 9 | . . . . . 1 3 . . . . . . . . . 1 . . . . . . 1 . 1 . 2 . Tunneler 8 | 4 . 2 . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Hauler 3 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . 1 . . . Recycler 15 | 1 1 1 . . 1 3 . . . . 1 . 1 . . 3 . . . . . . . . 2 . . 1 Operator 7 | . 1 . . . 3 2 . . . . . . . . . 1 . . . . . . . . . . . . Watcher 17 | . 3 . . . 2 5 . . . . . . 1 . . 3 . . . . . . . . 2 . 1 . Swarmer 64 | . 5 6 . 5 9 4 . . 7 . 4 . . . 4 . . . . . . . 9 . 8 3 . . Grunt 37 | . . 4 . . 6 1 . 5 8 . 3 . . 3 4 . . . . . . 1 . . 2 . . . Duelist 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Sentry 3 | . . . . . 1 . . . . . . . . . . . . . . . . 2 . . . . . . Hunter 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Programmer 4 | . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . 1 . . . Ranger 4 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Tinkerer 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Best Kill Streak 13 | 3 3 3 . 3 13 7 . 5 4 . 5 . 1 3 8 2 . . . . . 2 8 . 9 3 2 2 Combat Bots Only 11 | . 3 3 . 3 11 4 . 3 4 . 4 . . 3 8 . . . . . . 2 7 . 8 3 . . Max Kills in Single Turn 5 | 1 2 3 . 3 2 2 . 1 3 . 5 . 1 2 2 1 . . . . . 1 5 . 4 3 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . 2 3 . 3 2 1 . 1 3 . 4 . . 2 2 . . . . . . . 5 . 4 3 . . Melee 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Fac Was Fac Low Low Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Res Res Acc Hostile Shots Fired 799 | . 23 32 . 2 92 39 2 36 52 . 31 . 2 11 52 11 . 21 . . . 47 28 . 90 93 30 105 Missed 316 | . 11 12 . 1 34 12 . 10 21 . 15 . 1 5 16 7 . 7 . . . 20 6 . 30 36 12 60 Hits 483 | . 12 20 . 1 58 27 2 26 31 . 16 . 1 6 36 4 . 14 . . . 27 22 . 60 57 18 45 Melee 6 | . . . . . . 1 2 2 . . . . . . . . . . . . . . . . . . . 1 Projectile 477 | . 12 20 . 1 58 26 . 24 31 . 16 . 1 6 36 4 . 14 . . . 27 22 . 60 57 18 44 AOE 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Critical Strikes 15 | . . . . . 1 2 1 1 . . 2 . . . 2 . . 1 . . . . . . 3 . . 2 Part Disruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Damage Taken 10086 | . 120 230 . 46 840 457 82 472 533 . 510 . 16 134 741 219 . 245 . . . 573 568 . 1529 1310 412 1049 Core 2889 | . . 105 . 8 182 109 . 141 157 . 229 . . 23 147 . . 90 . . . 264 209 . 373 593 67 192 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 29 | . . . . . 9 . . 20 . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 65 | 100 . . . 54 66 . . . . 41 . . . . 53 . . . . . . 64 . . 42 54 95 88 Volleys Fired 565 | 15 27 34 . 3 55 46 1 18 60 43 39 . 11 27 23 29 . 4 19 6 8 11 27 . 18 2 23 16 Largest 3 | 2 2 2 . 1 2 2 1 2 2 1 2 . 1 1 1 1 . 1 1 1 1 2 1 . 3 1 2 2 Hottest 185 | 40 40 60 . 30 50 160 65 160 116 65 133 . 85 85 85 85 . 98 98 98 98 141 98 . 99 94 185 185 Shots Fired 739 | 30 53 66 . 3 91 62 1 32 59 43 40 . 10 27 23 29 . 4 19 6 8 12 27 . 40 2 33 19 Gun 327 | 30 52 57 . . 74 32 . 22 6 1 . . . . . . . . . . . . . . 34 1 15 3 Cannon 295 | . . . . . . 22 1 6 32 42 32 . 10 21 8 28 . 4 19 6 8 1 21 . . . 18 16 Launcher 117 | . 1 9 . 3 17 8 . 4 21 . 8 . . 6 15 1 . . . . . 11 6 . 6 1 . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 261 | 30 52 57 . . 74 14 . . . . . . . . . . . . . . . . . . 34 . . . Thermal 361 | . . . . . . 40 1 28 38 43 32 . 10 21 8 28 . 4 19 6 8 1 21 . . 1 33 19 Explosive 53 | . 1 9 . 3 12 6 . . . . 2 . . 3 10 . . . . . . . 6 . . 1 . . Electromagnetic 64 | . . . . . 5 2 . 4 21 . 6 . . 3 5 1 . . . . . 11 . . 6 . . . Robot Hit Streak 19 | 5 6 6 . . 10 13 . 9 5 . 5 . 6 7 4 1 . . . 3 11 17 19 . 6 . 7 3 Robot Miss Streak 7 | 2 2 3 . 1 5 5 . 3 7 . 1 . . 1 4 2 . . . . . . 3 . 2 1 3 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 343 | 18 30 36 . . 53 42 . 24 31 . 11 . 2 6 9 12 . . . 2 11 6 7 . 28 . 10 5 Core Hits 299 | 9 18 25 . 5 42 27 . 19 35 . 18 . 2 9 13 2 . . . . 4 5 20 . 32 6 4 4 Critical Kills 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 7 | . . . . . . 1 . . . . . . . . . 2 . . . . 1 . . . 3 . . . Critical Strikes 9 | 1 . . . . . 2 . . . . . . . . . 2 . . . . 1 . . . 3 . . . Destroy 3 | 1 . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . Smash 5 | . . . . . . . . . . . . . . . . 2 . . . . 1 . . . 2 . . . Sever 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Melee Attacks 208 | . . . . . . 35 3 18 19 . 25 . 14 1 4 63 . 1 . 2 3 . 4 . 16 . . . Impact 79 | . . . . . . . . . . . . . . . . 53 . 1 . 2 3 . 4 . 16 . . . Slashing 39 | . . . . . . 35 3 1 . . . . . . . . . . . . . . . . . . . . Piercing 90 | . . . . . . . . 17 19 . 25 . 14 1 4 10 . . . . . . . . . . . . Sneak Attacks 34 | . . . . . . 5 . 1 15 . 1 . 1 1 1 6 . . . . . . 1 . 2 . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 17046 | 169 382 669 . 259 1454 1704 . 930 2203 . 1141 . 93 575 1220 945 . . . 66 556 574 1447 . 1798 268 385 208 Guns 2813 | 169 251 275 . . 453 346 . 393 120 . . . . . . . . . . . . . . . 567 . 208 31 Cannons 1393 | . . . . . . 87 . 81 54 . 125 . 31 . 88 32 . . . 66 272 . 203 . . . 177 177 Explosions 9256 | . 131 394 . 259 1001 490 . 379 998 . 965 . . 517 1072 75 . . . . . 574 1169 . 968 264 . . Melee 3549 | . . . . . . 781 . 70 1031 . 51 . 62 58 60 838 . . . . 284 . 75 . 239 . . . Ramming 35 | . . . . . . . . 7 . . . . . . . . . . . . . . . . 24 4 . . Kinetic 1832 | 169 251 275 . . 453 117 . . . . . . . . . . . . . . . . . . 567 . . . Thermal 2664 | . . . . . 6 316 . 474 318 . 219 . 31 . 88 32 . . . 66 272 . 249 . . . 385 208 Explosive 5060 | . 131 394 . 259 777 410 . . . . 515 . . 354 833 . . . . . . . 1123 . . 264 . . Electromagnetic 3906 | . . . . . 218 80 . 379 854 . 356 . . 163 239 75 . . . . . 574 . . 968 . . . Impact 1384 | . . . . . . . . . . . . . . . . 786 . . . . 284 . 75 . 239 . . . Slashing 781 | . . . . . . 781 . . . . . . . . . . . . . . . . . . . . . . Piercing 1384 | . . . . . . . . 70 1031 . 51 . 62 58 60 52 . . . . . . . . . . . . Highest Corruption 27 | . . . . . 7 3 9 9 10 10 . 9 10 10 10 . 5 5 . . . . 7 17 27 2 . . Average Corruption 8 | . . . . . 1 2 8 9 9 10 . 9 9 10 10 . 5 3 . . . . 6 14 19 2 . . Corruption Purged 5 | . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 222 | . . . . . 5 7 3 31 53 23 . 3 18 17 15 . 2 . . . . . 14 2 27 2 . . Message Errors 58 | . . . . . 2 . 2 7 12 4 . 2 6 5 5 . . . . . . . 4 . 8 1 . . Matter Fused 50 | . . . . . 1 5 . 6 12 5 . 1 3 2 4 . . . . . . . 2 1 8 . . . Heat Flow Errors 36 | . . . . . . 1 . 7 9 5 . . 2 3 1 . . . . . . . 2 1 4 1 . . Energy Discharges 30 | . . . . . . 1 . 5 8 3 . . 3 4 2 . 2 . . . . . 1 . 1 . . . Parts Rejected 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . Parts Fused 2 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . Data Loss (minor) 23 | . . . . . 1 . 1 1 7 3 . . 1 3 1 . . . . . . . 3 . 2 . . . Data Loss (major) 8 | . . . . . 1 . . 1 2 . . . 2 . 1 . . . . . . . 1 . . . . . Misfires 3 | . . . . . . . . 2 . 1 . . . . . . . . . . . . . . . . . . Alerts 4 | . . . . . . . . . 1 1 . . . . 1 . . . . . . . . . 1 . . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Weapon Failures 5 | . . . . . . . . . 2 1 . . 1 . . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1344 | . . . . 1 16 161 . . 78 . 1 . . . 131 493 . . . 19 118 . 80 . 196 28 8 14 Projectiles 113 | . . . . . . . . . 8 . 1 . . . . . . . . 19 33 . 20 . 10 . 8 14 Explosions 231 | . . . . 1 16 14 . . 1 . . . . . 131 15 . . . . . . 25 . . 28 . . Melee 1000 | . . . . . . 147 . . 69 . . . . . . 478 . . . . 85 . 35 . 186 . . . Knockbacks 11 | . . . . . . . . . . . . . . . . 7 . . . . . . 1 . 3 . . . Impact 9 | . . . . . . . . . . . . . . . . 6 . . . . . . 1 . 2 . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . Self-Inflicted Damage 661 | . 22 10 . 39 68 49 . 12 80 . . . . 11 92 . . . . . . . 39 . 155 84 . . Shots 26 | . 1 1 . 1 3 2 . 1 4 . . . . 1 2 . . . . . . . 1 . 8 1 . . Rammed 8 | . . . . . . . . 1 . . . . . . . . . . . . . . . . 4 3 . . Targets Rammed 8 | . . . . . . . . 1 . . . . . . . . . . . . . . . . 4 3 . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 540 | . . 28 . . 17 257 18 292 266 540 122 . 322 362 146 112 14 113 302 139 176 36 98 181 242 75 206 80 Average Temperature 50 | . . 11 . . 6 79 11 120 76 112 42 . 73 116 42 25 6 36 32 10 35 20 17 118 54 47 58 25 Received Heat Transfer 1813 | . . 90 . . 342 27 . 234 153 . 100 . . 39 186 21 . 99 . . . 81 . . 210 87 27 117 Effects 8 | . . . . . . . . . . 6 . . . 2 . . . . . . . . . . . . . . Shutdowns 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Interference 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . Matter Decay 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 17 | . . . . . . . . 1 . . 1 . . . . 6 . . . . . 3 1 . 5 . . . Combat Hostiles 7 | . . . . . . . . 1 . . 1 . . . . . . . . . . 3 . . 2 . . . Parts Fried 31 | . . . . . . . . 2 3 . 1 . . . . 8 . . . . . 2 1 . 14 . . . Impact Corruptions 27 | . . . . . . . . . . . . . . . . 19 . . . . 2 . 1 . 5 . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 5 | . . . . . . 2 . 1 . . . . . . . . . . . . . . . . . . . 2 Heat Transferred 4023 | . . . . . 50 636 . 1011 449 . 250 . 37 . 111 37 . . . 100 400 . 350 . . . 407 185 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 10 | . . . . . 1 . . . 5 . 2 . . . . . . . . . . . . . 2 . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Fac Was Fac Low Low Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Res Res Acc Maximum Alert Level 2 | . . . . . 2 1 . 1 . . . . . . . . . . . . . . 2 . 1 . . 1 Low Security (%) 87 | 100 100 100 . 100 17 79 100 83 . . 100 100 100 . . 100 100 100 . . . . 85 100 13 100 100 91 Level 1 11 | . . . . . 62 20 . 16 . . . . . . . . . . . . . . 13 . 86 . . 8 Level 2 1 | . . . . . 19 . . . . . . . . . . . . . . . . . 1 . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 427 | 5 69 152 . 131 427 229 64 236 . . 153 1 14 . . 53 8 147 . . . . 401 127 300 140 90 269 Initial 153 | . . 20 . . . 153 64 . . . . 1 . . . 37 8 . . . . . . 127 74 120 . 53 Average 73 | . 8 48 . 26 310 157 36 103 . . 53 . 1 . . 9 2 15 . . . . 90 117 231 59 6 108 Influence Increases 6219 | 25 166 291 . 209 696 572 3 357 390 . 380 . 61 70 180 446 . 175 . 5 15 75 566 . 480 415 186 456 Destroy 0b10 Robot/C 2300 | . 100 200 . 160 320 140 . 120 300 . 160 . . 60 160 . . . . . . 60 240 . 220 60 . . Destroy 0b10 Robot/NC 375 | 25 20 15 . . 45 80 . 10 5 . 20 . 10 . . 45 . . . 5 15 . 15 . 35 . 15 15 Destroy Leader 390 | . 16 40 . 20 66 40 . 20 40 . 32 . 2 10 20 6 . . . . . . 40 . 36 . 2 . Allied During Kill 18 | . . . . 12 2 4 . . . . . . . . . . . . . . . . . . . . . . Successful Hack 342 | . 23 . . . 3 36 . 18 . . 38 . 32 . . 94 . . . . . . 4 . . 6 22 66 Disable Machine 420 | . . . . . 105 120 . 15 . . 30 . . . . 30 . . . . . . 45 . 15 15 15 30 Destroy Structure 769 | . 7 36 . 17 35 47 3 9 . . 70 . 17 . . 136 . 10 . . . . 222 . 54 34 42 30 Partial Spotted 90 | . . . . . . 30 . . . . . . . . . 15 . . . . . . . . 30 . . 15 Lose Combat Pursuer 1515 | . . . . . 120 75 . 165 45 . 30 . . . . 120 . 165 . . . 15 . . 90 300 90 300 Influence Decreases 5950 | 25 113 344 . 209 358 725 188 357 390 . 377 3 61 70 120 481 25 38 137 5 15 75 203 256 357 645 96 277 Entered New Map 849 | . . 33 . . . 185 121 . . . . 2 . . . 23 17 . 52 . . . . 236 33 110 . 37 Time Decay 4069 | 25 113 291 . 209 262 470 47 317 370 . 317 1 61 70 60 402 8 28 85 5 15 50 181 20 254 204 84 120 Lost Part 620 | . . 20 . . 61 10 20 40 20 . 60 . . . 60 20 . 10 . . . 25 22 . 70 70 12 100 Lost Ally 145 | . . . . . 35 60 . . . . . . . . . 10 . . . . . . . . . 20 . 20 Purge Threat 267 | . . . . . . . . . . . . . . . . 26 . . . . . . . . . 241 . . Squads Dispatched 51 | . . . . . 3 9 . 2 . . 7 . 4 . . 8 . 3 . . . 1 3 . 2 4 3 2 Investigation 18 | . . . . . 1 6 . . . . 3 . . . . 4 . 1 . . . . 1 . . 1 . 1 Extermination 19 | . . . . . . 2 . 2 . . 3 . 2 . . 4 . . . . . . 2 . 1 1 1 1 Reinforcement 12 | . . . . . . 1 . . . . 1 . 2 . . . . 2 . . . 1 . . 1 2 2 . Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Fac Was Fac Low Low Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Res Res Acc Distress Signals 11 | . . . . . 3 . . . . . 1 . 1 . . . . 1 . . . . 1 . . 3 . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 333 | . 11 9 . 3 30 24 6 20 17 . 13 6 3 3 8 16 6 20 1 . . 14 12 4 25 36 16 30 Peak Tracking Total 14 | . 3 3 . 3 8 5 6 6 4 . 5 6 1 3 4 5 6 12 1 . . 8 5 4 8 11 12 14 Tactical Retreats 43 | . . . . . 7 4 . 4 2 . 1 . . . . 5 . 2 . . . 1 . . 3 7 1 6 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Fac Was Fac Low Low Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Res Res Acc Traps Triggered 14 | . . . . . 1 4 . . . . 4 . . . . 1 . . . . . . 2 . 1 . 1 . Indirectly 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Fac Was Fac Low Low Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Res Res Acc Machines Disabled 29 | . . . . 1 7 8 . 1 . . 2 . . . . 2 . . . . . . 3 . 1 1 1 2 Max in Single Turn 3 | . . . . . 2 3 . 1 . . 1 . . . . 1 . . . . . . 3 . 1 1 1 1 Garrison Access 5 | . . . . . 1 2 . . . . . . . . . 2 . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Fac Was Fac Low Low Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Res Res Acc Machines Accessed 101 | . 5 1 . . 4 20 . 5 1 . 12 . 7 1 . 19 . 1 1 . 4 1 2 . 3 5 4 5 Terminals 61 | . 4 . . . 2 10 . 4 . . 7 . 5 . . 12 . . . . . 1 1 . 2 4 4 5 Fabricators 15 | . . . . . . 6 . . . . 3 . . . . 4 . 1 . . . . . . 1 . . . Repair Stations 2 | . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . Recycling Units 8 | . 1 . . . . 1 . . . . 1 . 2 . . 1 . . . . . . 1 . . 1 . . Scanalyzers 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . 1 2 . . . . 1 . . . . 2 . . . . . . . . . . . . Total Hacks 270 | . 18 1 . . 6 54 . 13 1 . 29 . 16 1 . 59 . 3 6 . 17 1 8 . 4 11 13 9 Successful 175 | . 11 1 . . 4 31 . 5 1 . 13 . 8 1 . 40 . 3 6 . 17 1 6 . 3 9 11 4 Failed 94 | . 6 . . . 2 23 . 8 . . 16 . 8 . . 19 . . . . . . 2 . 1 2 2 5 Catastrophic 16 | . 1 . . . . 1 . 3 . . 1 . 3 . . 5 . . . . . . . . . 1 . 1 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 136 | . 15 . . . 3 25 . 5 . . 14 . 11 . . 34 . 1 . . . . 4 . 2 7 10 5 Terminals 162 | . 16 . . . 3 23 . 10 . . 18 . 13 . . 37 . . . . . 1 6 . 3 10 13 9 Fabricators 45 | . . . . . . 17 . . . . 8 . . . . 16 . 3 . . . . . . 1 . . . Repair Stations 5 | . . . . . 2 . . 3 . . . . . . . . . . . . . . . . . . . . Recycling Units 16 | . 2 . . . . 4 . . . . 2 . 3 . . 2 . . . . . . 2 . . 1 . . Scanalyzers 8 | . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . 1 2 . . . . 1 . . . . 4 . . . . . . . . . . . . Terminal Hacks 95 | . 6 1 . . . 6 . 1 1 . 7 . 5 1 . 16 . . 6 . 17 1 4 . 2 8 10 3 Record 11 | . . . . . . . . . . . . . . . . . . . 6 . 5 . . . . . . . Part Schematic 12 | . . . . . . 1 . . . . 1 . 1 . . 4 . . . . 4 . . . 1 . . . Robot Analysis 7 | . 2 . . . . . . . . . . . 1 . . . . . . . 4 . . . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Open Door 5 | . . 1 . . . . . . 1 . . . . 1 . . . . . . . 1 . . . . . 1 Open DSF 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Level Access Points 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 Branch Access Points 4 | . . . . . . 1 . . . . 1 . 1 . . 1 . . . . . . . . . . . . Machine Index 3 | . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . . . Terminal Index 8 | . 1 . . . . 1 . . . . 1 . 1 . . 1 . . . . . . . . . 1 1 1 Unreport Threat 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 . . Locate Traps 11 | . 1 . . . . 2 . . . . 1 . . . . 4 . . . . . . 1 . . . 2 . Reinforcement Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Recall Extermination 7 | . . . . . . . . 1 . . . . 1 . . 2 . . . . . . 1 . . 1 1 . Registered Components 4 | . 1 . . . . . . . . . . . . . . 1 . . . . . . 1 . . . 1 . Zone Layout 11 | . 1 . . . . 1 . . . . 2 . . . . 1 . . . . . . . . . 3 3 . Fabricator Hacks 21 | . . . . . . 7 . . . . 2 . . . . 9 . 2 . . . . . . 1 . . . Network Status 3 | . . . . . . 1 . . . . . . . . . . . 1 . . . . . . 1 . . . Load Schematic 15 | . . . . . . 6 . . . . 2 . . . . 6 . 1 . . . . . . . . . . Build 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . 2 . . 2 . . . . . . . . . . . . . . . . . . . . Scan Component 2 | . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . Repair 2 | . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 5 | . 1 . . . . . . . . . . . 1 . . 1 . . . . . . 1 . . 1 . . Retrieve Components 5 | . 1 . . . . . . . . . . . 1 . . 1 . . . . . . 1 . . 1 . . Scanalyzer 8 | . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . Insert Component 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Analyze 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . 1 2 . . . . . . . . . 2 . . . . . . . . . . . . Seal Access 5 | . . . . . 1 2 . . . . . . . . . 2 . . . . . . . . . . . . Unauthorized Hacks 37 | . 4 . . . 1 8 . 2 . . 4 . 2 . . 12 . 1 . . . . 1 . . . 1 1 Terminals 23 | . 4 . . . 1 2 . 2 . . 3 . 2 . . 6 . . . . . . 1 . . . 1 1 Track 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Assimilate 6 | . 1 . . . . . . 1 . . . . 1 . . 3 . . . . . . . . . . . . Botnet 14 | . 2 . . . 1 2 . 1 . . 2 . 1 . . 2 . . . . . . 1 . . . 1 1 Operators 2 | . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Fabricators 14 | . . . . . . 6 . . . . 1 . . . . 6 . 1 . . . . . . . . . . Prioritize 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Recompile 11 | . . . . . . 6 . . . . 1 . . . . 3 . 1 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 74 | . 3 . . . 2 15 . 4 . . 10 . 7 . . 16 . 1 . . . . 2 . 1 4 4 5 Full Trace Events 6 | . . . . . . . . . . . 2 . . . . 1 . . . . . . 1 . . 1 . 1 Feedback Events 4 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . 1 . 1 Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Hackware Fried 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . 4 . . . . 1 . 1 . . 4 . . . . 4 . . . 1 . . . Parts Built 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Authchips 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Time 176 | . . . . . . . . . . . . . . . . 176 . . . . . . . . . . . . Total Part Build Rating 18 | . . . . . . . . . . . . . . . . 18 . . . . . . . . . . . . Parts Repaired 2 | . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . Time 79 | . . . . . 53 . . 26 . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 7 | . 3 . . . . . . . . . . . . . . 3 . . . . . . 1 . . . . . Parts Scanalyzed 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Fac Was Fac Low Low Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Fac Was Fac Low Low Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Res Res Acc Total Allies 11 | . 1 . . 4 . 2 . . . . . . 1 . . 3 . . . . . . . . . . . . Largest Group 4 | . 1 . . 4 3 1 . . . . . . 1 . . 1 . . . . . . . . . . . . Highest-Rated Group 71 | . 10 . . 71 55 16 . . . . . . 26 . . 26 . . . . . . . . . . . . Highest-Rated Ally 31 | . 10 . . 31 31 16 . . . . . . 26 . . 26 . . . . . . . . . . . . Total Orders 16 | . . . . . . 5 . . . . . . . . . 4 . . . . . . . . . 4 . 3 STAY 3 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . . FOLLOW 4 | . . . . . . 1 . . . . . . . . . 2 . . . . . . . . . 1 . . EXPLORE 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 3 RETURN 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 59 | . . . . 13 10 36 . . . . . . . . . . . . . . . . . . . . . . Total Damage 417 | . . . . 140 105 172 . . . . . . . . . . . . . . . . . . . . . . Kills 5 | . . . . 3 1 1 . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Fac Was Fac Low Low Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Res Res Acc Active Infowar (turns) 14839 | 31 756 1066 176 946 351 1064 112 702 1369 762 851 105 507 465 349 2285 55 249 486 598 160 203 599 . . 27 316 249 Optics 6505 | . . . . . . . . . . . 851 105 507 465 349 2285 55 249 486 598 160 203 192 . . . . . Sensors 11195 | . . . . . . 1064 112 702 1369 762 851 105 507 444 349 2265 55 245 486 598 146 94 494 . . 27 316 204 Terrain 249 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 249 Seismic 3326 | 31 756 1066 176 946 351 . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis Total 7 | . 2 . . . . . . . . . . . 1 . . . . . . . 4 . . . . . . . Derelict Logs Recovered 9 | . . 2 . 1 . . . . 2 1 . . . 1 . . . . . 2 . . . . . . . . Drone Launches 46 | . . . . . . 41 . . . . . . . . . . . . . . . . . . . 2 . 3 Drone Recoveries 40 | . . . . . . 39 . . . . . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Fac Was Fac Low Low Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Res Res Acc Turns Passed 16768 | 116 756 1066 176 946 621 1181 112 830 1456 776 851 105 507 465 349 2285 55 249 486 598 160 203 787 55 558 454 316 249 Spaces Moved 16934 | 60 475 671 125 635 325 2071 140 605 1468 968 852 136 806 762 106 1780 87 248 543 808 143 132 548 89 571 582 573 625 Core 40 | 14 . . . . . . . 2 . . . . . . . . . . . . . 5 1 . . 18 . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 4803 | 46 475 671 125 635 325 . . 470 907 142 72 . . . . 641 . . . . . . 294 . . . . . Hover 10562 | . . . . . . 2071 140 133 561 826 780 136 806 762 106 1139 87 248 543 808 143 127 253 89 571 233 . . Flight 1529 | . . . . . . . . . . . . . . . . . . . . . . . . . . 331 573 625 Fastest Speed 28 | 50 80 140 140 140 100 34 36 95 42 53 53 53 44 44 48 40 50 50 55 55 55 55 60 60 43 37 31 28 Average Speed 70 | 85 133 140 140 140 112 36 54 107 78 63 67 53 44 46 108 80 52 57 55 55 55 85 84 60 53 68 31 30 Slowest Speed 750 | 200 140 140 140 140 200 98 111 500 172 125 140 53 53 100 260 260 53 103 100 55 55 750 550 60 129 196 34 108 Overloaded Moves 24 | . . . . . . . 13 11 . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 30 | . . . . . . . . . . . . . . . . . . . . . . . . . . 7 11 12 Potential Cave-ins 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Exploration Rate (%) 50 | 4 67 98 52 99 31 57 79 18 96 96 31 92 31 81 8 49 77 7 63 94 60 20 11 67 13 25 14 22 Regions Visited 28 Branch Regions 11 Pre-discovered Areas 6 | . . 1 . . . . . . . . . . . . . . . . 1 1 3 . . . . . . . Known Exits Taken 15 | . . . . . 1 . . 1 1 1 . . 1 1 1 . . 1 1 1 1 1 . . 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 16 | . . 1 . 2 . . . . 3 3 . . . 3 . . . . 3 1 . . . . . . . . Spaces Dug 256 | . . . . 6 16 21 3 6 7 10 31 . 15 8 4 57 . 5 7 3 . . 26 . 15 . 10 6 Terrain Destroyed 794 | . 6 54 . 18 39 53 3 8 35 13 76 . 17 35 137 73 . 5 19 6 . . 122 . 30 20 15 10 Melee 118 | . . . . . . 17 3 6 1 . 14 . 8 . 3 47 . 1 . 2 . . 3 . 13 . . . Projectile 194 | . . . . . . 6 . 2 12 13 28 . 9 21 5 26 . 4 19 4 . . 13 . 7 . 15 10 AOE 482 | . 6 54 . 18 39 30 . . 22 . 34 . . 14 129 . . . . . . . 106 . 10 20 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Fac Was Fac Low Low Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Res Res Acc Total 20642 | 97 555 742 126 691 512 2367 170 718 1665 1085 1047 168 920 837 309 2487 95 346 712 952 209 207 831 90 760 628 664 652 Wait 2410 | 9 29 20 . 44 72 125 25 54 84 73 110 33 71 35 171 566 9 87 146 134 40 64 233 2 99 19 52 4 Move 16855 | 59 474 670 124 634 324 2071 139 604 1467 967 852 135 805 761 105 1780 86 247 542 807 142 131 547 88 570 569 553 602 Hop 24 | . . . . . . . . . . . . . . . . . . . . . . . . . . 6 8 10 Pick Up 142 | 6 19 5 1 4 22 21 . 6 1 . 4 . 1 2 . 11 . 1 2 . 1 . 5 . 11 6 7 6 Fast Attach 77 | 7 . 1 . . 4 2 . 6 2 1 4 . 3 1 . 8 . . . . 5 . 7 . 3 8 10 5 Attach 66 | . . 2 . . 8 6 1 3 1 . 3 . . 2 4 5 . 1 1 . 1 . 6 . 8 6 3 5 Detach 18 | . . . . . . 1 1 . . . 1 . . . 1 1 . 2 . 1 2 . . . 5 3 . . Swap 148 | . 4 6 . 1 11 30 . 6 25 . 8 . 7 7 1 14 . 3 . 1 2 1 1 . 17 1 2 . Drop 120 | 1 2 4 1 5 16 30 . 2 5 1 1 . 8 1 . 10 . . 2 1 5 . . . 9 6 6 4 Fire 565 | 15 27 34 . 3 55 46 1 18 60 43 39 . 11 27 23 29 . 4 19 6 8 11 27 . 18 2 23 16 Melee 208 | . . . . . . 35 3 18 19 . 25 . 14 1 4 63 . 1 . 2 3 . 4 . 16 . . . Ram 7 | . . . . . . . . 1 . . . . . . . . . . . . . . . . 4 2 . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / [*Exi]) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 5 exits: *Fac x2 / Sto / Low x2) -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Factory (discovered 4 exits: *Fac x2 / Low x2) -6/Waste -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -5/Waste -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -4/Waste -4/Factory -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 117 | -11/Scrapyard | Entered Materials 232 | -10/Materials | Discovered new exit (range 16) 312 | -10/Materials | Build established: Mutant 418 | -10/Materials | Discovered new exit (range 13) 593 | -10/Materials | Central database locked down 873 | -10/Materials | Entered Mines 993 | -10/Mines | Discovered new exit (range 15) 1194 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1194 | -10/Mines | Discovered new exit (range 5) 1423 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1436 | -10/Mines | Learned 2 Materials zone layouts 1478 | -10/Mines | Found the Drone Emporium 1496 | -10/Mines | Found Prototype Device 1648 | -10/Mines | Discovered new exit (range 9) 1841 | -10/Mines | Learned location of Storage (-7) 1939 | -10/Mines | Entered Exiles 1976 | -10/Exiles | Met 8R-AWN 1998 | -10/Exiles | Met EX-HEX 2049 | -10/Exiles | Met EX-DEC 2103 | -10/Exiles | Discovered new exit (range 10) 2115 | -10/Exiles | Entered Mines 2120 | -9/Mines | Escorted by a lone wolf Derelict 2126 | -9/Mines | Met a Derelict bent on vengeance 2249 | -9/Mines | Learned Materials stockpile data 2422 | -9/Mines | Discovered new exit (range 14) 2533 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 2551 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2680 | -9/Mines | Discovered new exit (range 7) 3061 | -9/Mines | Entered Materials 3061 | -8/Materials | Accompanied by 3 allies 3061 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3062 | -8/Materials | Identified exit to Factory 3156 | -8/Materials | Lost 3 allies 3163 | -8/Materials | Garrison activated, responded to threat 3192 | -8/Materials | Destroyed 11 combat bots 3193 | -8/Materials | Lost 6 parts (2p2n2w) 3434 | -8/Materials | Build established: Scavenger-Mutant 3484 | -8/Materials | Discovered exit to Factory (range 16) 3563 | -8/Materials | Repaired Corrupted Hacking Suite 3682 | -8/Materials | Entered Factory 3682 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3683 | -7/Factory | Identified exit to Storage 3835 | -7/Factory | Discovered new exit (range 13) 3839 | -7/Factory | Identified exit to Factory 4124 | -7/Factory | Build established: Hacker-Mutant 4272 | -7/Factory | Identified Splice Drone Bay 4465 | -7/Factory | Discovered exit to Factory (range 9) 4637 | -7/Factory | Identified exit to Lower Caves 4863 | -7/Factory | Manually triggered Chute Trap 4863 | -7/Factory | Sucked down chute 4863 | -7/Factory | Entered Waste 4872 | -7/Waste | Spotted C-40 Crusher 4878 | -7/Waste | EMP discharged 4881 | -7/Waste | Spotted C-40 Crusher 4886 | -7/Waste | Spotted C-40 Crusher 4900 | -7/Waste | Spotted C-40 Crusher 4905 | -7/Waste | Spotted C-40 Crusher 4935 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4937 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4938 | -7/Waste | Spotted C-40 Crusher 4965 | -7/Waste | Discovered new exit (range 10) 4974 | -7/Waste | Identified exit to Factory 4975 | -7/Waste | Entered Factory 5214 | -7/Factory | Repaired Corrupted Lgt. Nuclear Core 5791 | -7/Factory | Discovered exit to Lower Caves (range 3) 5805 | -7/Factory | Entered Lower Caves 5923 | -7/Lower Caves | Activated DRS Beacon 6071 | -7/Lower Caves | Murdered 4 allies 6192 | -7/Lower Caves | System corruption reached 10% 6196 | -7/Lower Caves | Core integrity fell below 50% 6319 | -7/Lower Caves | Build established: Scavenger-Mutant 6514 | -7/Lower Caves | Murdered Warlord Statue 6567 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6978 | -7/Lower Caves | Discovered new exit (range 7) 6981 | -7/Lower Caves | Identified exit to Lower Caves 7106 | -7/Lower Caves | Encountered a Warlord checkpoint 7151 | -7/Lower Caves | Learned 8 Factory zone layouts 7208 | -7/Lower Caves | Learned 4 Factory zone layouts 7261 | -7/Lower Caves | Entered another Lower Caves area 7311 | -7/Lower Caves | Discovered exit to Factory (range 9) 7367 | -7/Lower Caves | Learned 12 Factory zone layouts 7681 | -7/Lower Caves | Discovered new exit (range 8) 7685 | -7/Lower Caves | Identified exit to Zion 8037 | -7/Lower Caves | Entered Factory 8037 | -6/Factory | Evolved 2 slots: Utility x2 8038 | -6/Factory | Identified exit to Factory 8038 | -6/Factory | Identified exit to Lower Caves 8159 | -6/Factory | Hacking Suite fried by hacking feedback 8787 | -6/Factory | Build established: Scout 8888 | -6/Factory | Sucked down chute 8888 | -6/Factory | Entered Waste 8894 | -6/Waste | Spotted C-40 Crusher 8898 | -6/Waste | Spotted C-40 Crusher 8901 | -6/Waste | Spotted C-40 Crusher 8902 | -6/Waste | Spotted C-40 Crusher 8903 | -6/Waste | EMP discharged 8964 | -6/Waste | Spotted C-40 Crusher 8966 | -6/Waste | Spotted C-40 Crusher 8988 | -6/Waste | Discovered new exit (range 11) 8993 | -6/Waste | Identified exit to Factory 8993 | -6/Waste | Entered Factory 9491 | -6/Factory | System corruption reached 10% 9500 | -6/Factory | Entered Lower Caves 9571 | -6/Lower Caves | Build established: Hacker-Scout 9677 | -6/Lower Caves | Learned 12 Factory zone layouts 9881 | -6/Lower Caves | Found Alien Artifact 9881 | -6/Lower Caves | Identified Core Expander 9881 | -6/Lower Caves | Installed Core Expander, added new Weapon slot 9947 | -6/Lower Caves | Encountered a Warlord checkpoint 9959 | -6/Lower Caves | Discovered new exit (range 9) 9962 | -6/Lower Caves | Identified exit to Lower Caves 9965 | -6/Lower Caves | Entered another Lower Caves area 10189 | -6/Lower Caves | Discovered exit to Factory (range 15) 10261 | -6/Lower Caves | Lost 8 parts (4n1u3w) 10263 | -6/Lower Caves | Destroyed 8 combat bots 10314 | -6/Lower Caves | Entered Factory 10314 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10315 | -5/Factory | Identified exit to Factory 10482 | -5/Factory | Build established: Hacker-Assassin 10668 | -5/Factory | Identified exit to Upper Caves 11564 | -5/Factory | Spotted B-75 Beast 11586 | -5/Factory | Discovered exit to Factory (range 8) 11716 | -5/Factory | Fabricated Adv. Hacking Suite? 12169 | -5/Factory | Fabricated Adv. Hacking Suite? 12348 | -5/Factory | Fabricated Adv. Hacking Suite (x1) 12599 | -5/Factory | Manually triggered Chute Trap 12599 | -5/Factory | Sucked down chute 12599 | -5/Factory | Entered Waste 12603 | -5/Waste | Spotted C-40 Crusher 12606 | -5/Waste | Spotted C-40 Crusher 12614 | -5/Waste | EMP discharged 12622 | -5/Waste | Spotted C-40 Crusher 12629 | -5/Waste | Spotted C-40 Crusher 12639 | -5/Waste | Spotted C-40 Crusher 12641 | -5/Waste | Spotted C-40 Crusher 12647 | -5/Waste | Discovered new exit (range 10) 12653 | -5/Waste | Identified exit to Factory 12654 | -5/Waste | Entered Factory 12892 | -5/Factory | Discovered exit to Upper Caves (range 10) 12903 | -5/Factory | Entered Upper Caves 13190 | -5/Upper Caves | Learned location of Extension (-4) 13190 | -5/Upper Caves | Learned Extension stockpile data 13190 | -5/Upper Caves | Learned Factory security intel 13190 | -5/Upper Caves | Learned Armory terminal intel 13205 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 13378 | -5/Upper Caves | Discovered new exit (range 4) 13379 | -5/Upper Caves | Identified exit to Upper Caves 13389 | -5/Upper Caves | Entered another Upper Caves area 13418 | -5/Upper Caves | Discovered exit to Factory (range 12) 13430 | -5/Upper Caves | Learned location of 1 exit from Factory 13593 | -5/Upper Caves | Learned location of Armory (-3) 13970 | -5/Upper Caves | Discovered new exit (range 9) 13980 | -5/Upper Caves | Identified exit to Zhirov 13987 | -5/Upper Caves | Entered Zhirov 13987 | -5/Zhirov | Discovered new exit (range 4) 13997 | -5/Zhirov | Met Zhirov 14010 | -5/Zhirov | Learned location of Quarantine (-3) 14010 | -5/Zhirov | Learned location of Testing (-2) 14010 | -5/Zhirov | Learned location of Command (-1) 14013 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 14024 | -5/Zhirov | Found Alien Artifact 14024 | -5/Zhirov | Identified Integrated Dissipator 14024 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 14103 | -5/Zhirov | Found Alien Artifact 14140 | -5/Zhirov | Identified exit to Proximity Caves 14147 | -5/Zhirov | Entered Proximity Caves 14234 | -4/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 14346 | -4/Proximity Caves | Discovered exit to Factory (range 8) 14350 | -4/Proximity Caves | Entered Factory 14350 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 14351 | -4/Factory | Identified exit to Extension 14378 | -4/Factory | Lost 3 parts (1p1n1w) 14399 | -4/Factory | Identified Transdimensional Reconstructor 14399 | -4/Factory | Warped through subspace 14542 | -4/Factory | Crushed by falling debris 14690 | -4/Factory | Found Gamma Bomb Array 14787 | -4/Factory | Build established: Hacker-Mutant 15062 | -4/Factory | Destroyed 7 combat bots 15129 | -4/Factory | Build established: Wizard-Mutant 15137 | -4/Factory | Sucked down chute 15137 | -4/Factory | Entered Waste 15149 | -4/Waste | Spotted C-40 Crusher 15151 | -4/Waste | Spotted C-40 Crusher 15152 | -4/Waste | EMP discharged 15152 | -4/Waste | System corruption reached 10% 15167 | -4/Waste | Spotted C-40 Crusher 15167 | -4/Waste | Spotted C-40 Crusher 15174 | -4/Waste | Spotted C-40 Crusher 15187 | -4/Waste | Discovered new exit (range 10) 15192 | -4/Waste | Identified exit to Factory 15192 | -4/Waste | Entered Factory 15233 | -4/Factory | Identified exit to DSF 15288 | -4/Factory | Destroyed 8 combat bots 15655 | -4/Factory | Discovered new exit (range 14) 15663 | -4/Factory | Lost 3 parts (1p1n1w) 15678 | -4/Factory | Identified exit to Research 15739 | -4/Factory | Core integrity fell below 50% 15750 | -4/Factory | Entered Research 15750 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 15781 | -3/Research | Lost 3 parts (1p1n1u) 16059 | -3/Research | Identified exit to Research 16071 | -3/Research | Lost 7 parts (1p5n1w) 16201 | -3/Research | Hacking Suite fried by hacking feedback 16204 | -3/Research | Entered another Research area 16204 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 16442 | -2/Research | Identified exit to Access 16520 | -2/Research | Entered Access 16520 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 16522 | -1/Access | Lost 3 parts (3u) 16574 | -1/Access | Identified exit to Surface 16690 | -1/Access | Adv. Hacking Suite fried by hacking feedback 16737 | -1/Access | Lost 8 parts (1p2n4u1w) 16769 | *** | Escaped! Last Messages --------------- 16711_ Acquired Mni. Drone Bay. 16714_ Mini Drone released from Mni. Drone Bay. 16714_ Mini Drone destroyed. 16715_ Mini Drone released from Mni. Drone Bay. 16717_ Mini Drone destroyed. 16719_ Mini Drone retrieved by Mni. Drone Bay (repair cost: 2). 16730_ S-43 Plague destroyed. 16732_ Acquired Impulse Thruster. 16741_ Adv. Reaction Control System destroyed. 16741_ Critical hit (Burn: +37). 16744_ Imp. Antigrav System destroyed. 16744_ Critical hit (Burn: +37). 16748_ TF Node disabled. 16748_ Adv. Sensor Array tumbles out of TF Node. 16748_ Adv. Signal Interpreter tumbles out of TF Node. 16751_ Acquired Adv. Sensor Array. 16767_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 16768_ The Access Shell folds into the floor. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????#??#?????? | | ?????????????????????????????????????????????#???? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????BB????BB????????????????????? | | ?????????????????????BB????BB????????????????????? | | ??????????????????????????????#??????????????????? | | ???????????????????????????????????????????????##? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ???????????????????#""""""""""#??????????????????# | | ???????????????????# #??????#???#???????# | | ???????????????????# #???????#??#???????# | | ???????????????????# #?????????########## | | ???????????????????# "" #??????? ## | | ???????????????????# "@ #?????# #? | | ???????????????????# #?????# #? | | ???????????????????# #?????# #? | | ???????????????????# #?????# #? | | ??????????????????## ##????# #? | | ??????????????????# #????# #? | | ??????????????????##"" ##????# #? | | ???????????????????#"" #?????# #? | | ???????????????????#"" #?????? ] "" #? | | ???????????????????#T #?????? ? #? | | ??????????? ?????#?#"" #?????????? #? | | ???????????????????#"" #????????? ?? | | ??????????????????##"" ############+##+#### | | ????????????? A s | | ???????????? g | | ?????????????############################### | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ????????????? ?????????????????????????????# | | ???????????????????????????????????????????# | | ?????????????????????????????????????????? | | ???????????????????????????????? ???????? | | ???????????????????????????????????? ???########## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 37 Energy Capacity 825 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Corruption Block 20 Armor Coverage 300 Evasion (%) 76 Offensive Hacking 78 Defensive Hacking 14 Authchip Count 8 Item Schematics ----------------- Lgt. Armor Plating | -7/Factory | Scanalyzed Imp. Heat Sink | -7/Factory | Scanalyzed Gatling Laser | -7/Factory | Scanalyzed Hacking Suite | -7/Factory | Hacked Hvy. Reactive Plating | -6/Factory | Hacked Imp. Hacking Suite | -6/Factory | Hacked Adv. Hacking Suite | -5/Factory | Hacked Exp. Targeting Computer | -5/Factory | Hacked Exp. Utility Shielding | -5/Factory | Hacked Adv. Hardlight Generator | -5/Factory | Hacked Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Imp. Sensor Array | -4/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Adv. Hacking Suite | x1 | -5/Factory | Authchip Adv. Hacking Suite | x1 | -5/Factory | Authchip Adv. Hacking Suite | x1 | -5/Factory | Authchip Repaired ---------- Hacking Suite | 10% | -8/Materials | Corrupted Lgt. Nuclear Core | 60% | -7/Factory | Corrupted Alien Tech Used ----------------- Core Expander Integrated Dissipator Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed FlightSubdwellerAxe Manual? 0 Play Time 04:03:46 Cumulative 382.1 hours Start 2025.05.29 @ 22:55:05 End 2025.05.30 @ 03:05:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 196 Rogue 196 Adventurer 0 Explorer 0 Win Type 0 Total 5 Types 5/0/0/0/0/0/0/0/0/0 Lore% 61 Gallery% 66 Achievement% 63 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d50c62ac-b456-475e-a884-edc27de235ad