Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.24 @ 15:40:19 Player: Hydro Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (22) 110 Value Destroyed (838) 838 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2648 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 283/300 Energy 160/160 System Corruption 1% Temperature Cool (49) Movement Treading (170) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Armored Treads Armored Treads > --- UTILITY (3) ------ Large Storage Unit Targeting Computer Core Shielding > --- WEAPON (3) ------- Beamcaster Light Assault Rifle > --- INVENTORY (15) --- Makeshift Power Source Light Treads Light Treads Armored Treads Spiked Medium Treads Improved Heat Sink Improved Heat Sink Improved Heat Sink Medium Matter Pod (100) Thermal Shield Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Improved Cooling System Large Storage Unit Matter Filter > --- WEAPON ----------- Particle Gun Particle Cannon Heavy Particle Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Treads Light Treads Armored Treads Armored Treads Improved Heat Sink Improved Heat Sink Improved Heat Sink Medium Matter Pod Medium Armor Plating Medium Laser Assault Rifle Light Assault Rifle Light Assault Rifle [Rating: 28] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Flight Unit Flight Unit Utility Large Storage Unit Device ECM Suite Storage Large Storage Unit Processor Targeting Computer Protection Medium Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 1 | . . . 1 . . . Weapon 1 | . . . 1 . . . Parts Attached 32 | 6 2 2 2 1 1 18 Power 6 | 1 . . . 1 . 4 Engine 4 | 1 . . . 1 . 2 Core 2 | . . . . . . 2 Reactor . | . . . . . . . Propulsion 8 | 2 . 2 . . . 4 Treads 6 | 2 . . . . . 4 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 2 | . . 2 . . . . Utility 10 | 1 2 . 1 . 1 5 Device 4 | . 1 . . . 1 2 Storage 3 | 1 1 . 1 . . . Processor 1 | . . . . . . 1 Hackware . | . . . . . . . Protection 2 | . . . . . . 2 Artifact . | . . . . . . . Weapon 8 | 2 . . 1 . . 5 Energy Gun 3 | . . . . . . 3 Energy Cannon 2 | . . . . . . 2 Ballistic Gun 3 | 2 . . 1 . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 14 | . . . 1 1 . 12 Power 4 | . . . 1 . . 3 Propulsion 1 | . . . . . . 1 Utility 3 | . . . . 1 . 2 Weapon 6 | . . . . . . 6 Highest Loss Streak 8 | . . . 1 1 . 8 To Critical Strikes . | . . . . . . . Average Backups 12 | 5 6 10 14 14 13 13 Power 2 | 1 1 2 3 3 3 2 Propulsion 4 | 2 4 4 5 4 4 3 Utility 3 | . . 3 3 4 3 4 Weapon 2 | 1 1 1 2 3 3 2 Tool/Special . | . . . . . . . Unused Backups 17 | . . . 15 . . 2 Power 4 | . . . 4 . . . Propulsion 7 | . . . 7 . . . Utility 6 | . . . 4 . . 2 Weapon . | . . . . . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 97 | . 96 100 99 97 100 96 Engine 10 | . 14 14 10 11 11 7 Core 1 | . . . . . . 2 Treads 23 | . 28 28 22 22 22 21 Device 12 | . 10 14 11 8 11 12 Storage 18 | . 14 14 21 22 22 17 Energy Gun 1 | . . . . . . 4 Energy Cannon 2 | . . . . . . 6 Ballistic Gun 26 | . 28 28 33 33 33 20 Peak Build Rating 28 | 6 8 8 13 14 16 28 Average Rating 13 | 3 7 8 11 13 16 19 On Entrance 9 | . 6 8 8 12 13 16 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 45 | 11 28 28 31 33 32 45 Greatest Support 40 | 40 40 40 40 40 40 40 Greatest Overweight (x) 1 | . . . . . . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 10 15 15 15 15 15 Most Carried 15 | 8 10 15 15 14 13 15 Average Carried 12 | 5 6 12 14 14 13 13 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 6 10 15 15 14 13 11 Class Distribution -------------------- 62% | Gunner 32% | Mutant 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Gunner | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 825 | 240 77 44 148 53 . 263 Remotely . | . . . . . . . Salvage Created 1017 | . 103 29 262 . . 623 Parts 38 | . 2 5 17 . . 14 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 13 | . . . . . . 13 Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 20 | . 2 2 5 . . 11 Guns 12 | . 2 2 5 . . 3 Cannons 8 | . . . . . . 8 Classes Destroyed 5 | . 1 1 2 . . 1 Worker 2 | . . . 2 . . . Swarmer 3 | . . 2 . . . 1 Grunt 9 | . 2 . 4 . . 3 Duelist 6 | . . . . . . 6 Sentry 2 | . . . 1 . . 1 Best Kill Streak 5 | . 1 2 5 . . 4 Combat Bots Only 4 | . 1 2 3 . . 4 Max Kills in Single Turn 2 | . 1 1 2 . . 1 Gunslinging 1 | . . . 1 . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 166 | . 12 13 22 5 . 114 Missed 36 | . 3 5 5 . . 23 Hits 130 | . 9 8 17 5 . 91 Melee 28 | . . . . 4 . 24 Projectile 102 | . 9 8 17 1 . 67 Critical Strikes 8 | . . . . . . 8 Actively Blocked 1 | . . . . . . 1 Damage Taken 2664 | . 139 62 221 115 . 2127 Core 431 | . 28 . 63 26 . 314 Absorbed by Shields . | . . . . . . . Redirected to Shielding 7 | . . . . . . 7 Core Remaining (%) 94 | 100 . 88 . . . . Volleys Fired 66 | . 10 5 12 2 . 37 Largest 3 | . 2 2 3 3 . 3 Hottest 208 | . 40 40 60 60 . 208 Shots Fired 168 | . 20 10 36 6 . 96 Gun 123 | . 20 10 36 6 . 51 Cannon 45 | . . . . . . 45 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 90 | . 20 10 36 6 . 18 Thermal 78 | . . . . . . 78 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 17 | . 7 1 9 1 . 17 Robot Miss Streak 5 | . 2 2 1 3 . 5 Penetration Max . | . . . . . . . Secondary Targets 3 | . . 1 2 . . . Max Gunslinging Chain 1 | . . 1 1 . . . Shots Hit Robots 108 | . 14 3 24 1 . 66 Core Hits 56 | 1 6 3 14 . . 32 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . Critical Strikes 2 | . . . 1 . . 1 Burn 1 | . . . . . . 1 Destroy 1 | . . . 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1568 | 2 144 32 261 10 . 1119 Guns 838 | . 144 32 261 10 . 391 Cannons 722 | . . . . . . 722 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 8 | 2 . . . . . 6 Kinetic 558 | . 144 32 261 10 . 111 Thermal 1002 | . . . . . . 1002 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . 1 1 1 Average Corruption 1 | . . . . 1 1 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 6 | . . . . . 2 4 Matter Fused 1 | . . . . . . 1 Energy Discharges 2 | . . . . . 2 . Data Loss (minor) 3 | . . . . . . 3 Overload Shots . | . . . . . . . Overflow Damage 1 | . . . . . . 1 Projectiles 1 | . . . . . . 1 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 4 | 1 . . . . . 3 Targets Rammed 4 | 1 . . . . . 3 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 317 | . 18 . 47 16 . 317 Average Temperature 60 | . 12 . 20 12 . 75 Received Heat Transfer 744 | . 78 . 105 20 . 541 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . . . . 3 Heat Transferred 2035 | . . . . . . 2035 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 70 | . 30 40 70 . . . Initial 7 | . . . 7 . . . Average 8 | . 8 6 12 . . . Influence Increases 530 | . 50 40 130 . . 310 Destroy 0b10 Robot/C 400 | . 40 40 100 . . 220 Destroy 0b10 Robot/NC 10 | . . . 10 . . . Destroy Leader 30 | . 10 . 20 . . . Lose Combat Pursuer 90 | . . . . . . 90 Influence Decreases 426 | . 50 20 150 . . 206 Entered New Map 13 | . . . 13 . . . Time Decay 303 | . 50 20 137 . . 96 Lost Part 110 | . . . . . . 110 Squads Dispatched 1 | . . . . . . 1 Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 46 | . 4 3 12 6 . 21 Peak Tracking Total 18 | . 2 2 4 18 . 9 Tactical Retreats 5 | . 2 . . 1 . 2 ECM-based Alert Blocks 2 | . 2 . . . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Most Traps Carried 3 | . . 3 . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 2 | . 1 . 1 . . . Terminals 2 | . 1 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 5 | . 2 . 3 . . . Successful . | . . . . . . . Failed 5 | . 2 . 3 . . . Catastrophic 2 | . 1 . 1 . . . Database Lockouts . | . . . . . . . Manual 5 | . 2 . 3 . . . Terminals 5 | . 2 . 3 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks . | . . . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . 1 . 1 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) 916 | . 171 214 498 33 . . ECM 916 | . 171 214 498 33 . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . . . . 2 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 1913 | 106 211 214 498 41 94 749 Spaces Moved 849 | 61 102 116 154 22 59 335 Core 9 | 9 . . . . . . Treads 840 | 52 102 116 154 22 59 335 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 Average Speed 164 | 143 160 160 160 160 160 174 Slowest Speed 250 | 160 160 160 160 160 160 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 17 | 3 16 27 21 7 8 43 Regions Visited 6 Branch Regions 4 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 4 | . . . . 1 . 3 Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 1239 | 79 132 135 392 24 59 418 Wait 201 | . 12 . 189 . . . Move 843 | 60 101 115 153 21 58 335 Hop . | . . . . . . . Pick Up 60 | 12 6 8 19 . . 15 Fast Attach . | . . . . . . . Attach 26 | 6 1 . 2 1 1 15 Detach . | . . . . . . . Swap 16 | . 1 4 . . . 11 Drop 23 | . 1 3 17 . . 2 Fire 66 | . 10 5 12 2 . 37 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 4 | 1 . . . . . 3 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 107 | -11/Scrapyard | Entered Materials 130 | -10/Materials | Discovered new exit (range 16) 316 | -10/Materials | Build established: Mutant 318 | -10/Materials | Entered Mines 381 | -10/Mines | Found a hidden stash of uninstalled traps 475 | -10/Mines | Discovered new exit (range 5) 532 | -10/Mines | Entered Materials 532 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 774 | -9/Materials | Discovered new exit (range 15) 841 | -9/Materials | Build established: Gunner 1030 | -9/Materials | Entered Mines 1031 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1040 | -9/Mines | Assembled infested the area 1071 | -9/Mines | Entered Zion 1128 | -7/Zion | Learned location of 1 exit from Factory 1135 | -7/Zion | Learned Factory stockpile data 1143 | -7/Zion | Discovered new exit (range 14) 1165 | -7/Zion | Entered Proximity Caves 1494 | -6/Proximity Caves | Learned Factory emergency access door positions 1649 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 1752 | -6/Proximity Caves | Core integrity fell below 50% 1833 | -6/Proximity Caves | Core integrity fell below 20% 1871 | -6/Proximity Caves | Found DCF Scrap (16 items) 1875 | -6/Proximity Caves | Lost 8 parts (2p1n1u4w) 1914 | -6/Proximity Caves | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 01871_ Found Targeting Computer. 01871_ Found Energy Filter. 01871_ Found Thermal Shield. 01871_ Found EM Shield. 01871_ Found Axe. 01871_ Found Coil Gun. 01871_ Found Beamcaster. 01871_ Found Shock Bomb Launcher. 01871_ Found 182 Matter. A note is attached: "With love, from the DCF." 01873_ Identified Core Shielding. 01874_ Acquired 10 matter. 01876_ Acquired Beamcaster. 01879_ Acquired Targeting Computer. 01883_ Critical hit (Burn: +50). 01886_ Med. Laser destroyed. 01888_ Acquired Thermal Shield. 01891_ Acquired Shock Bomb Launcher. 01895_ Acquired Spk. Medium Treads. 01898_ Acquired Mak. Power Source. Map ----- +----------------------------------------------------+ | #???????????# #???????????????????????????????? | | #??????????## #???????????????????????????????? | | ??#####???## #???????????????????????????????? | | ?## ##??# #???????????????????????????????? | | ## #??# #???????????????????????????????? | | % #??# ##???????????????????????????????? | | #??#### #????????????????????????????????? | | ##??#### #????????????????????????????????? | | #####??## ##???????????????????????????????? | | ###??????# #???????????????????????????????? | | ????????## #??????? ??????????????????????? | | ????##### #??????# ??????????????????????? | | ????# ##?????# ??????????????????????? | | ????# ##?????? ??????????????????????? | | ????# ##??????# ??????????????????????? | | ????# ##???#?# ??????????????????????? | | ????### ### ## ??????????????????????? | | ?????## ??????????????????????? | | ?????# #?????????????????????? | | ?????# #### ??????????????????????? | | ?????## #???? #??????????????????????? | | ??????# ! ##??? #??????????????????????? | | ??????# * ! ## #?# #??????????????????????? | | ??????#### #?#$#??????????????????????? | | ???????### ######?# #??????????????????????? | | ??????## #??????#@#??????????????????????? | | ???#### ##??????# #??????????????????????? | | ??## #???????# #??????????????????????? | | ??# ##???????# #??????????? ?????????? | | ??# ## #????????# #??????? ?????????? | | ??# ### ####??#####g##### #????????? | | ??## ### ### ####% *m #????????? | | ???# #?#### =/[ #?????????? | | ???# % #??## !!=######### #?????????? | | ???# %##?## =*#???????????? ??????????? | | ???## %##?# ##?????????????????????????? | | ????###%### ###???????????????????????? | | ????# %%% % #???????????????????????? | | ????## % % #????????????????????? | | # "% % ### #???????????????????? | | #?## #??????????????????? | | [ #??## #?????????????????? | | # #???# ????????????????? | | ######* ### #????# ## ????????????????? | | ?????## #?## #????# #? ## ?????????????????? | | ??????## #??# #?????##??#???????????????????? | | ???????## #??# #?????????????????????????????? | | ???????? ?? ????????????????????????????? | | ??????? ?? ???????????????????????????? | | ??????? # ? ??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 69 Energy Generation 16 Energy Capacity 290 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Core Shielding 20 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 2 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Challenges ------------ None Game ------ Seed NovaTrapDrive Manual? 0 Play Time 00:22:42 Cumulative 8.2 hours Start 2026.10.24 @ 15:19:23 End 2026.10.24 @ 15:40:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 11 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e8491d26-da0d-4a0a-ab12-1b776552c9a5