Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.14 @ 16:42:15

Player: youngster

Result: Destroyed by as-48243 with Assembled Heavy Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (19)      95
Value Destroyed (236)      236
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 771

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     253/300
Energy                     100/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (550) Ox10
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (2) ------
  High-capacity Storage Unit
                Signal Interpreter
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (12) ---
                Ion Engine
          Light Ion Engine
                Heat Sink
          Large Matter Pod (150)
  High-capacity Matter Pod (135)
                Core Shielding
          Light Assault Rifle
          Light Assault Rifle
                Datajack

 Peak State 
------------
>       --- POWER ------------
        Ion Engine
>       --- PROPULSION -------
  Light Treads
  Light Treads
>       --- UTILITY ----------
  Large Storage Unit
        Signal Interpreter
>       --- WEAPON -----------
  Heavy EM Pulse Gun
  Light Assault Rifle
>       --- INVENTORY --------
        Ion Engine
        Ion Engine
        Aluminum Leg
        Aluminum Leg
        Heat Sink
  Large Storage Unit
        Core Shielding
  Light Assault Rifle
  Light Assault Rifle
        Datajack
[Rating: 9]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Signal Interpreter
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Core Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Heavy EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             27   | 6   10  11  
  Power                    2    | 1   1   .   
    Engine                 2    | 1   1   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               4    | 2   .   2   
    Treads                 4    | 2   .   2   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  5    | 1   3   1   
    Device                 .    | .   .   .   
    Storage                3    | 1   1   1   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   1   .   
    Artifact               .    | .   .   .   
  Weapon                   16   | 2   6   8   
    Energy Gun             5    | 1   3   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          8    | 1   3   4   
    Ballistic Cannon       .    | .   .   .   
    Launcher               2    | .   .   2   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   1    | .   .   1   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 10   | .   1   9   
  Power                    1    | .   .   1   
  Propulsion               4    | .   .   4   
  Utility                  .    | .   .   .   
  Weapon                   5    | .   1   4   
  Highest Loss Streak      8    | .   1   8   
Average Slot Usage (%)     99   | .   99  98  
  Engine                   13   | .   14  13  
  Treads                   27   | .   28  27  
  Storage                  14   | .   14  14  
  Processor                12   | .   12  14  
  Protection               1    | .   1   .   
  Energy Gun               15   | .   16  13  
  Ballistic Gun            12   | .   11  13  
Naked Turns                .    | .   .   .   
Heaviest Build             41   | 12  25  41  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  10   | .   .   10  
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 12   | 6   10  12  
  Average Capacity         10   | 5   9   11  
  Most Carried             12   | 4   10  12  
  Average Carried          9    | 2   8   10  
  Final Capacity           12   | 6   10  12  
  Final Carried            10   | 4   10  9   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           577  | 260 142 175 
  Remotely                 .    | .   .   .   
Salvage Created            385  | .   286 99  
  Parts                    44   | .   30  14  
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           1    | .   .   1   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  21   | .   11  10  
  Guns                     17   | .   11  6   
  AOE                      4    | .   .   4   
Classes Destroyed          5    | .   4   1   
  Hauler                   1    | .   1   .   
  Watcher                  1    | .   1   .   
  Swarmer                  15   | .   9   6   
  Grunt                    2    | .   2   .   
  Assembled                4    | .   .   4   
Best Kill Streak           4    | .   3   4   
  Combat Bots Only         4    | .   3   4   
Max Kills in Single Turn   4    | .   1   4   
  Gunslinging              .    | .   .   .   
  Exploded                 4    | .   .   4   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Damage Taken               1244 | .   411 833 
  Core                     265  | .   50  215 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              45   | .   27  18  
  Largest                  2    | .   2   2   
  Hottest                  90   | .   90  65  
Shots Fired                90   | .   54  36  
  Gun                      88   | .   54  34  
  Cannon                   .    | .   .   .   
  Launcher                 2    | .   .   2   
  Special                  .    | .   .   .   
  Kinetic                  41   | .   22  19  
  Thermal                  5    | .   5   .   
  Explosive                2    | .   .   2   
  Electromagnetic          42   | .   27  15  
  Robot Hit Streak         10   | .   7   10  
  Robot Miss Streak        4    | .   4   4   
  Penetration Max          .    | .   .   .   
  Secondary Targets        4    | .   2   2   
    Max Gunslinging Chain  1    | .   1   1   
Shots Hit Robots           50   | .   27  23  
  Core Hits                35   | .   15  20  
  Critical Hits            .    | .   .   .   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           887  | .   289 598 
  Guns                     506  | .   274 232 
  Cannons                  .    | .   .   .   
  Explosions               366  | .   .   366 
  Melee                    .    | .   .   .   
  Ramming                  15   | .   15  .   
  Kinetic                  105  | .   16  89  
  Thermal                  26   | .   26  .   
  Explosive                366  | .   .   366 
  Electromagnetic          375  | .   232 143 
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         3    | .   .   3   
  Average Corruption       3    | .   .   3   
  Corruption Purged        .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            14   | .   .   14  
  Projectiles              .    | .   .   .   
  Explosions               14   | .   .   14  
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      39   | .   .   39  
  Shots                    1    | .   .   1   
  Rammed                   7    | .   5   2   
Targets Rammed             8    | .   6   2   
  Kicked                   .    | .   .   .   
  Crushed                  1    | .   1   .   
Highest Temperature        186  | .   186 56  
  Average Temperature      34   | .   43  21  
  Received Heat Transfer   68   | .   48  20  
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              1    | .   1   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         74   | .   74  .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             227  | .   227 162 
  Initial                  32   | .   .   32  
  Average                  68   | .   68  78  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         93   | 100 89  100 
  Level 1                  6    | .   10  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   3   .   
  Investigation            3    | .   3   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           2    | .   2   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              34   | .   16  18  
  Peak Tracking Total      7    | .   5   7   
  Tactical Retreats        1    | .   1   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            3    | .   3   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          6    | .   6   .   
  Terminals                5    | .   5   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                14   | .   14  .   
  Successful               5    | .   5   .   
  Failed                   9    | .   9   .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   1    | .   1   .   
  Terminals                12   | .   12  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             3    | .   3   .   
  Prototype ID Bank        1    | .   1   .   
  Recall Investigation     1    | .   1   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       2    | .   2   .   
  Report Inventory         1    | .   1   .   
  Retrieve Matter          1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         4    | .   4   .   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Scr Mat Min 
Turns Passed               1595 | 72  978 545 
Spaces Moved               847  | 42  537 268 
  Core                     7    | 6   .   1   
  Treads                   840  | 36  537 267 
  Legs                     .    | .   .   .   
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  160 160 
  Average Speed            164  | 144 160 177 
  Slowest Speed            550  | 160 160 550 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       54   | 3   87  74  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        1    | .   1   .   
  Unknown Exits Taken      1    | 1   .   .   
Scrap Searched             1    | .   .   1   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          11   | .   .   11  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      11   | .   .   11  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      956  | 51  603 302 
  Wait                     5    | .   5   .   
  Move                     845  | 41  536 268 
  Hop                      .    | .   .   .   
  Pick Up                  16   | 4   10  2   
  Fast Attach              10   | 6   4   .   
  Attach                   6    | .   2   4   
  Detach                   1    | .   1   .   
  Swap                     11   | .   4   7   
  Drop                     7    | .   6   1   
  Fire                     45   | .   27  18  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    8    | .   6   2   
  Escape Stasis            .    | .   .   .   
  Rewire                   2    | .   2   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 1 exit: *Mat)

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 15)
   73 | -11/Scrapyard | Entered Materials
  164 | -10/Materials | Discovered new exit (range 15)
  215 | -10/Materials | Identified exit to Materials
  301 | -10/Materials | Build established: Mutant
  479 | -10/Materials | Discovered exit to Materials (range 9)
  655 | -10/Materials | Discovered exit to Materials (range 12)
  674 | -10/Materials | Discovered new exit (range 13)
 1050 | -10/Materials | Identified exit to Mines
 1051 | -10/Materials | Entered Mines
 1554 | -10/Mines     | Assembled infested the area
 1559 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 1568 | -10/Mines     | Core integrity fell below 50%
 1587 | -10/Mines     | Core integrity fell below 20%
 1596 | -10/Mines     | Destroyed by as-48243 with Assembled Heavy Rifle

 Last Messages 
---------------
01577_ U-05 Engineer builds a Wall.
01579_ K-01 Serf collects debris.
01580_ Ion Engine destroyed.
01580_ System corrupted by crushing effect (+3).
01582_ Lgt. Treads destroyed.
01582_ Destroyed Asb. Hover Unit.
01582_ Grenade Launcher destroyed.
01582_ Destroyed Grenade Launcher.
01582_ as-36752 destroyed.
01582_ as-86348 destroyed.
01582_ as-07202 destroyed.
01582_ as-98922 destroyed.
01582_ U-05 Engineer lays Concrete. <x2>
01585_ U-05 Engineer builds a Wall.
01587_ The unstable cave ceiling collapses.
01587_ K-01 Serf collects debris.
01588_ Lgt. Assault Rifle destroyed. <x2>
01590_ U-05 Engineer lays Concrete.
01591_ U-05 Engineer destroyed.
01592_ Lgt. Treads destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Core Shielding             20
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SegregatorCoreAutogun
  Manual?         0
Play Time         00:17:21
  Cumulative      29.9 hours
  Start           2021.07.14 @ 09:10:30
  End             2021.07.14 @ 16:42:15
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          19
  Rogue           19
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             25
Gallery%          36
Achievement%      27
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              18/Cog
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 9ec61935-cfa2-456d-927f-7a1d7e77dffb