Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.01 @ 22:47:47 Player: Someone64 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (32) 160 Value Destroyed (1038) 1038 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (91) 91 TOTAL SCORE: 6049 Bonus ------- Follower Combat Kills 129 Friendly Fire -38 Cogmind --------- Core Integrity 0/1000 Matter 293/300 Energy 400/400 System Corruption 0% Temperature Cool (0) Location -5/Upper Caves Parts ------- Power (4) Propulsion (4) VTOL Module Utility (5) Compact Battery Weapon (4) Hardcell Cannon Inventory (4) Peak State ------------ Power Light Nuclear Core Fission Core Propulsion Gravmag System Gravmag Array Utility Medium Storage Unit Large Storage Unit Improved Particle Charger Improved Medium Armor Plating Weapon Flak Gun Flak Gun Gauss Cannon Antimatter Cannon Inventory Improved Carbon-fiber Leg Improved Carbon-fiber Leg Coolant Injector Improved Particle Charger Improved Particle Charger Hacking Suite Heavy Ion Cannon Spear [Rating: 54] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Improved Treads Leg Improved Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag Array Flight Unit Xenon Bombardment Thruster Utility Improved Medium Armor Plating Device Improved Particle Charger Storage Medium Storage Unit Processor Salvage Targeting Computer Hackware Makeshift System Shield Protection Improved Medium Armor Plating Weapon Flak Gun Energy Gun Heavy Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Flak Gun Ballistic Cannon Gauss Cannon Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Fac Upp Slots Evolved 10 | . . . 2 . 2 2 2 . . 2 . Power 3 | . . . 1 . . 1 1 . . . . Propulsion 2 | . . . . . 1 . . . . 1 . Utility 3 | . . . 1 . . 1 . . . 1 . Weapon 2 | . . . . . 1 . 1 . . . . Parts Attached 57 | 6 1 . 3 2 1 10 7 12 3 4 8 Power 5 | 1 . . 1 . . . . 2 . . 1 Engine 2 | 1 . . . . . . . 1 . . . Core 3 | . . . 1 . . . . 1 . . 1 Reactor . | . . . . . . . . . . . . Propulsion 19 | 2 . . . . . 6 4 4 . . 3 Treads 1 | . . . . . . . . 1 . . . Leg 9 | . . . . . . 5 . 3 . . 1 Wheel 2 | 2 . . . . . . . . . . . Hover 2 | . . . . . . . 2 . . . . Flight 5 | . . . . . . 1 2 . . . 2 Utility 21 | 1 1 . 2 2 . 2 2 3 2 3 3 Device 8 | . . . . 1 . 1 1 1 1 2 1 Storage 6 | 1 . . 1 . . 1 1 . . . 2 Processor 3 | . . . . . . . . 1 1 1 . Hackware 1 | . . . . . . . . 1 . . . Protection 3 | . 1 . 1 1 . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 12 | 2 . . . . 1 2 1 3 1 1 1 Energy Gun 2 | . . . . . 1 . . . 1 . . Energy Cannon 1 | . . . . . . . . 1 . . . Ballistic Gun 5 | 2 . . . . . 1 1 1 . . . Ballistic Cannon 4 | . . . . . . 1 . 1 . 1 1 Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . 1 . . . Parts Lost 26 | . . . . . . 1 2 13 1 5 4 Power 5 | . . . . . . . 1 2 . 1 1 Propulsion 5 | . . . . . . . . 3 . 2 . Utility 9 | . . . . . . 1 . 3 1 1 3 Weapon 7 | . . . . . . . 1 5 . 1 . Highest Loss Streak 7 | . . . . . . 1 1 7 1 5 3 Average Slot Usage (%) 57 | . 94 100 83 100 83 86 76 42 44 25 15 Engine 4 | . 14 14 11 11 9 7 5 . 6 1 . Core 3 | . . . 1 11 9 7 6 3 . . 1 Leg 3 | . . . . . . 4 7 . 6 2 2 Wheel 5 | . 28 28 22 22 18 10 . . . . . Hover 1 | . . . . . . . 2 6 . . . Flight 1 | . . . . . . 6 3 . . . 1 Device 4 | . . . . 7 9 10 6 3 1 6 4 Storage 7 | . 14 14 12 11 9 6 10 9 . . 2 Protection 4 | . 8 14 15 14 9 7 6 2 . . . Energy Gun 2 | . . . . . 2 7 5 . 1 2 . Ballistic Gun 10 | . 28 28 22 22 18 14 10 7 6 2 . Ballistic Cannon 2 | . . . . . . . 6 7 . 1 1 Naked Turns 119 | . . . . . . . . 80 . . 39 Heaviest Build 73 | 11 14 14 26 31 35 51 64 73 17 29 20 Greatest Support 39 | 20 20 20 20 20 20 36 39 39 23 23 18 Greatest Overweight (x) 10 | 2 . . 1 1 1 2 2 10 . 1 3 Average Overweight (x) . | . . . . 1 1 1 1 . . . . Largest Inventory Capacity 14 | 6 6 6 10 8 8 10 14 14 4 4 4 Average Capacity 8 | 5 6 6 7 8 8 8 12 11 4 4 4 Most Carried 11 | 4 6 6 7 7 8 8 11 9 1 . 1 Average Carried 3 | 2 4 6 6 6 7 6 5 5 . . . Final Capacity 14 | 6 6 6 8 8 8 10 14 4 4 4 4 Final Carried 9 | 4 6 6 7 7 7 3 9 . 1 . . Class Distribution -------------------- 48% | Mutant 29% | Gunner 12% | Scavenger-Mutant 8% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Tank | -7/Factory Gunner | -6/Factory Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Mutant | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Fac Upp Matter Collected 1101 | 178 12 39 51 55 . 133 141 337 20 . 135 Remotely . | . . . . . . . . . . . . Salvage Created 1014 | . 12 . . 70 . 231 262 231 . 30 178 Parts 66 | . 5 . . 6 . 9 16 12 . 1 17 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 41 | . . . . . . . . 23 3 . 15 Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Fac Upp Combat Hostiles Destroyed 28 | . . . . 4 . 4 5 7 . . 8 Melee 2 | . . . . . . . . . . . 2 Guns 16 | . . . . 4 . 4 4 4 . . . Cannons 10 | . . . . . . . 1 3 . . 6 Classes Destroyed 7 | . 1 . . 1 . 3 2 . . . . Worker 3 | . . . . . . 2 . . . 1 . Watcher 1 | . 1 . . . . . . . . . . Swarmer 17 | . . . . 4 . . . 5 . . 8 Grunt 5 | . . . . . . 2 2 1 . . . Brawler 1 | . . . . . . . 1 . . . . Sentry 4 | . . . . . . 2 1 1 . . . Programmer 1 | . . . . . . . 1 . . . . Best Kill Streak 7 | . 1 . . 2 . 4 2 7 . 1 4 Combat Bots Only 7 | . . . . 2 . 2 2 7 . . 4 Max Kills in Single Turn 2 | . 1 . . 1 . 2 1 2 . 1 1 Gunslinging 1 | . . . . . . 1 . . . . . Exploded . | . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Fac Upp Damage Taken 4894 | . . . . 78 24 399 172 2350 249 524 1098 Core 1845 | . . . . 13 . 46 38 711 36 275 726 Absorbed by Shields 169 | . . . . 23 9 137 . . . . . Core Remaining (%) 82 | 100 . 100 . 96 100 93 . . 7 . . Volleys Fired 66 | . 7 . 4 11 2 11 9 11 . 1 10 Largest 4 | . 2 . 2 2 2 3 4 4 . 2 1 Hottest 173 | . 40 . 40 40 40 117 173 144 . 85 65 Shots Fired 156 | . 14 . 8 22 4 33 32 31 . 2 10 Gun 124 | . 14 . 8 22 4 33 23 19 . 1 . Cannon 32 | . . . . . . . 9 12 . 1 10 Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 139 | . 14 . 8 22 4 22 27 30 . 2 10 Thermal 17 | . . . . . . 11 5 1 . . . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 11 | . 4 . 4 5 . 11 6 5 . . 4 Robot Miss Streak 11 | . 2 . 2 4 4 3 5 11 . . 4 Penetration Max . | . . . . . . . . . . . . Secondary Targets 1 | . . . . . . 1 . . . . . Max Gunslinging Chain 1 | . . . . . . 1 . . . . . Shots Hit Robots 90 | . 9 . 5 10 . 26 24 9 . . 7 Core Hits 86 | . 2 . . 6 . 18 17 31 . 1 11 Critical Hits 4 | . . . . . . 1 1 2 . . . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . . 1 2 . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 2649 | . 66 . 47 66 . 1029 472 608 . 10 351 Guns 1398 | . 66 . 47 66 . 439 357 423 . . . Cannons 602 | . . . . . . . 115 163 . . 324 Explosions 590 | . . . . . . 590 . . . . . Melee . | . . . . . . . . . . . . Ramming 59 | . . . . . . . . 22 . 10 27 Kinetic 1733 | . 66 . 47 66 . 270 374 586 . . 324 Thermal 857 | . . . . . . 759 98 . . . . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 1 | . . . . . . . 1 1 1 . . Average Corruption 1 | . . . . . . . 1 1 1 . . Corruption Purged . | . . . . . . . . . . . . Effects 4 | . . . . . . . 1 3 . . . Data Loss (minor) 2 | . . . . . . . 1 1 . . . Targeting Errors 2 | . . . . . . . . 2 . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 220 | . . . . . . 187 . . . . 33 Projectiles 33 | . . . . . . . . . . . 33 Explosions 187 | . . . . . . 187 . . . . . Melee . | . . . . . . . . . . . . Knockbacks 3 | . . . . . . . 1 . . . 2 Impact . | . . . . . . . . . . . . Kinetic 3 | . . . . . . . 1 . . . 2 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 74 | . . . . . . 46 . 10 . 5 13 Shots 1 | . . . . . . 1 . . . . . Rammed 12 | . . . . . . . . 4 . 1 7 Targets Rammed 12 | . . . . . . . . 4 . 1 7 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 435 | . 12 . 12 50 6 274 292 435 . . . Average Temperature 111 | . 5 . 6 19 4 136 113 181 . . . Received Heat Transfer 847 | . . . . . 12 124 27 513 . 171 . Effects 4 | . . . . . . 2 . 2 . . . Energy Bleed 1 | . . . . . . . . 1 . . . Interference 2 | . . . . . . 2 . . . . . Damage (minor) 1 | . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 1 | . . . . 1 . . . . . . . Heat Transferred 844 | . . . . . . 696 148 . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Fac Upp Peak Influence 250 | . 57 22 98 209 81 250 167 . . 63 . Average Influence 75 | . 30 22 44 161 79 98 97 . . 22 . Maximum Alert Level 1 | . . . . 1 . 1 . . . . . Low Security (%) 92 | . . . . . . . . . . . . Level 1 7 | . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 6 | . . . 2 1 . 1 1 . . 1 . Investigation 2 | . . . 1 1 . . . . . . . Extermination 1 | . . . . . . . 1 . . . . Reinforcement 3 | . . . 1 . . 1 . . . 1 . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Fac Upp Distress Signals . | . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 84 | . 3 . 5 7 4 9 9 22 2 7 16 Peak Tracking Total 12 | . 1 . 2 4 4 5 3 12 2 5 5 Tactical Retreats 14 | . . . . . . 2 1 7 . 1 3 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Fac Upp Traps Triggered 1 | . . . . . . . . . . 1 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 3 | . 3 . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Fac Upp Machines Disabled 6 | . . . . . . 4 1 1 . . . Max in Single Turn 4 | . . . . . . 4 1 1 . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Fac Upp Machines Accessed 11 | . 3 . 2 1 . . 2 . . 2 1 Terminals 9 | . 3 . 2 . . . 2 . . 2 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 25 | . 14 . 4 1 . . 2 . . 3 1 Successful 14 | . 10 . 1 1 . . . . . 1 1 Failed 11 | . 4 . 3 . . . 2 . . 2 . Catastrophic 2 | . . . . . . . 1 . . 1 . Database Lockouts . | . . . . . . . . . . . . Manual 2 | . . . 1 . . . . . . 1 . Terminals 23 | . 14 . 4 . . . 2 . . 3 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 14 | . 10 . 1 1 . . . . . 1 1 Record 2 | . 2 . . . . . . . . . . Part Schematic 1 | . . . . . . . . . . 1 . Prototype ID Bank 1 | . 1 . . . . . . . . . . Open Door 2 | . . . . 1 . . . . . . 1 Disarm Traps 2 | . 2 . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . Zone Layout 3 | . 2 . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 8 | . 3 . 2 . . . 1 . . 2 . Full Trace Events 1 | . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . 1 . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Fac Upp Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Fac Upp Total Allies 3 | . . 3 . . . . . . . . . Largest Group 3 | . . 3 3 1 1 . . . . . . Highest-Rated Group 40 | . . 40 40 16 16 . . . . . . Highest-Rated Ally 16 | . . 16 16 16 16 . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 36 | . . . 22 11 3 . . . . . . Total Damage 486 | . . . 322 113 51 . . . . . . Kills 9 | . . . 6 3 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Fac Upp Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . . 1 Drone Launches 6 | . . . . . . . 6 . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Fac Upp Turns Passed 2791 | 75 129 80 104 120 113 262 594 435 170 202 507 Spaces Moved 2283 | 61 134 94 97 85 116 197 357 440 100 228 374 Core 545 | 21 . . . . . . . 203 . 183 138 Treads 149 | . . . . . . . . 8 100 41 . Legs 451 | . . . . . . 27 228 9 . 4 183 Wheels 736 | 40 134 94 97 85 116 170 . . . . . Hover 349 | . . . . . . . 129 220 . . . Flight 53 | . . . . . . . . . . . 53 Fastest Speed 50 | 50 80 80 80 90 90 90 111 50 160 50 50 Average Speed 104 | 80 80 80 84 90 90 101 148 85 160 73 122 Slowest Speed 550 | 150 80 80 90 90 90 180 160 550 160 180 280 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 25 | 4 40 30 15 28 17 9 10 75 21 8 49 Regions Visited 11 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 9 | . . 2 . . . . . 5 1 . 1 Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 30 | . . . . . . 22 2 3 . 1 2 Melee . | . . . . . . . . . . . . Projectile 8 | . . . . . . . 2 3 . 1 2 AOE 22 | . . . . . . 22 . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Fac Upp Total 2564 | 86 143 99 111 112 121 235 400 475 109 262 411 Wait 88 | 10 . 2 6 7 2 7 14 2 6 23 9 Move 2273 | 60 133 93 96 84 115 196 356 439 99 228 374 Hop . | . . . . . . . . . . . . Pick Up 29 | 10 2 2 1 3 1 3 5 . 1 . 1 Fast Attach 39 | . 1 . 3 2 . 7 6 7 3 3 7 Attach 15 | 6 . . . . 1 . 1 5 . 1 1 Detach 2 | . . . . . . . 2 . . . . Swap 3 | . . . . . . 3 . . . . . Drop 35 | . . 2 1 5 . 8 4 7 . 6 2 Fire 66 | . 7 . 4 11 2 11 9 11 . 1 10 Melee . | . . . . . . . . . . . . Ram 11 | . . . . . . . . 4 . . 7 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous 3 | . . . . . . . 3 . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 97 | -10/Materials | Discovered new exit (range 16) 205 | -10/Materials | Entered Mines 224 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 229 | -10/Mines | Found Prototype Device 266 | -10/Mines | Discovered new exit (range 9) 278 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 285 | -10/Mines | Entered Materials 285 | -9/Materials | Accompanied by 3 allies 285 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 307 | -9/Materials | Build established: Mutant 370 | -9/Materials | Discovered new exit (range 12) 389 | -9/Materials | Entered Mines 389 | -9/Mines | Accompanied by 1 ally 411 | -9/Mines | Met a Derelict shopkeep closing up shop 493 | -9/Mines | Discovered new exit (range 6) 509 | -9/Mines | Entered Materials 509 | -8/Materials | Accompanied by 1 ally 509 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 609 | -8/Materials | Discovered new exit (range 16) 622 | -8/Materials | Entered Factory 622 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 842 | -7/Factory | Discovered new exit (range 12) 884 | -7/Factory | Entered another Factory area 884 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 1133 | -6/Factory | Build established: Gunner 1451 | -6/Factory | Discovered new exit (range 17) 1478 | -6/Factory | Entered Lower Caves 1478 | -6/Lower Caves | Accompanied by 6 allies 1509 | -6/Lower Caves | Spotted B-75 Beast 1631 | -6/Lower Caves | Attracted the attention of an 0b10 base 1679 | -6/Lower Caves | Destroyed 7 combat bots 1734 | -6/Lower Caves | Lost 7 parts (1p1n3u2w) 1786 | -6/Lower Caves | Core integrity fell below 50% 1809 | -6/Lower Caves | Lost 5 parts (2n3w) 1846 | -6/Lower Caves | Core integrity fell below 20% 1851 | -6/Lower Caves | Discovered new exit (range 10) 1854 | -6/Lower Caves | Encountered a Warlord checkpoint 1913 | -6/Lower Caves | Entered another Lower Caves area 2066 | -6/Lower Caves | Discovered new exit (range 11) 2083 | -6/Lower Caves | Entered Factory 2083 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2195 | -5/Factory | Lost 5 parts (1p2n1u1w) 2235 | -5/Factory | Discovered new exit (range 16) 2285 | -5/Factory | Entered Upper Caves 2288 | -5/Upper Caves | Spotted B-75 Beast 2390 | -5/Upper Caves | Learned Factory garrison access intel 2462 | -5/Upper Caves | Build established: Mutant 2528 | -5/Upper Caves | Core integrity fell below 50% 2580 | -5/Upper Caves | Core integrity fell below 20% 2786 | -5/Upper Caves | Lost 3 parts (1p2u) 2792 | -5/Upper Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 02745_ S-27 Virus destroyed. 02750_ Destroyed VTOL Module. 02750_ S-27 Virus knocked back. 02752_ Autogun fries itself beyond repair. 02752_ S-27 Virus destroyed. 02755_ Lgt. Nuclear Core destroyed. 02756_ VTOL Module fries itself beyond repair. 02756_ S-27 Virus destroyed. 02758_ Dropped VTOL Module. 02761_ Acquired 21 matter. 02762_ VTOL Module fries itself beyond repair. 02763_ Destroyed VTOL Module. 02763_ S-27 Virus knocked back. 02765_ S-27 Virus destroyed. 02768_ Lgt. Nuclear Core fries itself beyond repair. 02770_ Autogun fries itself beyond repair. 02771_ Acquired 17 matter. 02772_ VTOL Module fries itself beyond repair. 02777_ Acquired VTOL Module. 02780_ Acquired 16 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ??????????????????????????????????###????????????? | | ????????????????????????????????###]##???????????? | | ????????????????????????????????#X#!]#???????????? | | ????????????????????????????????# #???????????? | | ????????????????????????????????# # ##???????????? | | ????????????????????????????????# ###????????????? | | ????????????????????????????????##%#?????????????? | | ???????????????????????????????### #####????###### | | ??????????????????????????????## # # ##?### ## | | ??????????????????????????????# %% ### | | ?????????????????????????????## % | | ???????????????????"?????????# ### | | ???????????????#??""?????????# ##?# | | ???????????????# """ ????????# ##??# ### | | ???????????????# """ ????????## #???# ##??# | | ???????????????# #????????# ##?## #???# | | ???????????????# #???????## ### ##?## | | ????????????????# #???????# ### | | ?????????????????# ;???????## | | ??????????????????# ###?????## | | ???????????????????# #??????## % | | ???????????????????# # #???????# ## | | ???????????????????# #???##### #### | | ????????????? !% # s #?### #?#### | | ??????????"" ????## @###% #????# | | ???????????" ?????????## #???# | | ????????????????????????###### #### #???# | | ?????????????????????????????# #??# #???# # | | ?????????????????????????????# #??# #???######## | | ?????????????????????????????# #??# #??????????? | | ????????????????????????????? ??? #??????????? | | ???????????????????????????? ?? #??????????? | | ???????????????????????????? ##??###??????????? | | ??????????????????????????? ###????????????????? | | ??????????????????????????####???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 27 Energy Capacity 760 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Base Temperature (-) 150 Armor Coverage 375 Resistance: EX 25 Evasion (%) 52 Recoil Reduction 1 Particle Charging 20 Salvage Targeting 1 Defensive Hacking 11 Item Schematics ----------------- Adv. Reclamation Unit | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Leap Before You Look More Dakka Please Novice Programmer Release The Drones! Universal Adapter Challenges ------------ None Game ------ Seed PlasmaThermalShield Manual? 0 Play Time 00:48:12 Cumulative 6.1 hours Start 2019.11.01 @ 21:59:51 End 2019.11.01 @ 22:47:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 6 Gallery% 17 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 16/Cog Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6e50181a-4f22-4345-988f-508181e1ecca