Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.07 @ 17:35:28 Player: karotgaemin Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (107) 535 Value Destroyed (3774) 3774 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (71) 71 TOTAL SCORE: 7860 Bonus ------- High Alert Combat Kills 71 Cogmind --------- Core Integrity 0/850 Matter 280/300 Energy 114/150 System Corruption 3% Temperature Cool (0) Movement Walking (120) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Armored Leg > --- UTILITY (7) ------ Improved Heat Sink Improved Cooling System Advanced Visual Processing Unit Improved Signal Interpreter Targeting Computer Core Analyzer > --- WEAPON (2) ------- Heavy Laser Heavy Laser > --- INVENTORY (5) ---- Improved Cooling System Heavy Laser Heavy Particle Cannon Enhanced Autogun Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg VSS Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Large Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Weapon Cycler Medium Reflective Plating > --- WEAPON ----------- Phase Cannon Heavy Plasma Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Light Fission Core Fusion Compressor Carbon-fiber Leg Carbon-fiber Leg Improved Light Armor Plating Heavy Laser Heavy Laser Heavy Laser Heavy Laser Heavy Particle Cannon Heavy Plasma Cannon Enhanced Autogun Mini Grenade Launcher [Rating: 61] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Advanced Visual Processing Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Improved Medium Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Slots Evolved 8 | . . 2 2 2 2 . . Power 1 | . . . . . 1 . . Propulsion 2 | . . 2 . . . . . Utility 5 | . . . 2 2 1 . . Weapon . | . . . . . . . . Parts Attached 127 | 7 10 16 27 13 45 8 1 Power 23 | 1 2 1 7 2 9 1 . Engine 15 | 1 2 1 3 2 5 1 . Core 8 | . . . 4 . 4 . . Reactor . | . . . . . . . . Propulsion 31 | 2 1 6 7 . 14 . 1 Treads . | . . . . . . . . Leg 31 | 2 1 6 7 . 14 . 1 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 34 | 1 3 3 4 6 10 7 . Device 19 | . 2 . 2 4 5 6 . Storage 3 | 1 1 1 . . . . . Processor 7 | . . . 1 1 4 1 . Hackware . | . . . . . . . . Protection 5 | . . 2 1 1 1 . . Artifact . | . . . . . . . . Weapon 39 | 3 4 6 9 5 12 . . Energy Gun 18 | 1 2 6 2 4 3 . . Energy Cannon 15 | . . . 5 1 9 . . Ballistic Gun 3 | 2 . . 1 . . . . Ballistic Cannon 2 | . 2 . . . . . . Launcher 1 | . . . 1 . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . 1 3 . . . . Corrupted Parts 1 | . . 1 . . . . . System Corruption 2 | . . 2 . . . . . Parts Lost 51 | . 1 7 4 . 36 1 2 Power 9 | . . . 1 . 7 . 1 Propulsion 17 | . . 5 . . 12 . . Utility 15 | . 1 1 2 . 9 1 1 Weapon 10 | . . 1 1 . 8 . . Highest Loss Streak 25 | . 1 4 1 . 25 1 2 To Critical Strikes 1 | . . . 1 . . . . Average Backups 10 | 1 7 9 14 14 12 4 5 Power 2 | . 1 2 3 3 2 . . Propulsion 1 | . 3 2 1 2 1 . . Utility 1 | . . . 3 3 . . 1 Weapon 5 | . 1 3 6 6 7 4 4 Tool/Special . | . . . . . . . . Unused Backups 9 | . 1 1 4 3 . . . Power 4 | . . . 2 2 . . . Propulsion 2 | . . . 2 . . . . Utility 1 | . 1 . . . . . . Weapon 2 | . . 1 . 1 . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 93 | . 96 88 98 99 89 89 89 Engine 8 | . 14 11 3 6 8 11 9 Core 1 | . . . 5 . 1 . . Leg 27 | . 28 34 36 30 23 20 20 Device 12 | . 11 4 9 14 14 14 20 Storage 7 | . 14 11 9 7 5 . . Processor 12 | . . . 8 15 16 29 26 Protection 3 | . . 5 7 7 2 . . Energy Gun 7 | . 4 21 1 9 2 13 13 Energy Cannon 6 | . . . 16 5 9 . . Ballistic Gun 1 | . 14 . . . . . . Ballistic Cannon 1 | . 9 . . . . . . Peak Build Rating 61 | 6 8 18 37 49 61 54 52 Average Rating 36 | 4 7 13 32 47 52 49 48 On Entrance 26 | . 6 7 18 37 49 39 52 Naked Turns . | . . . . . . . . Heaviest Build 85 | 12 22 36 45 53 85 28 22 Greatest Support 66 | 20 20 40 60 60 66 51 51 Greatest Overweight (x) 9 | . 1 3 1 . 9 . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 5 5 Average Capacity 12 | 7 9 11 15 15 14 5 5 Most Carried 15 | 4 10 13 15 15 15 5 5 Average Carried 10 | 1 7 9 14 14 12 4 5 Final Capacity 15 | 8 10 15 15 15 5 5 5 Final Carried 15 | 4 9 12 15 15 4 5 5 Class Distribution -------------------- 50% | Mutant 43% | Scavenger-Mutant 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Matter Collected 2356 | 168 419 326 382 149 799 113 . Remotely . | . . . . . . . . Salvage Created 4653 | . 387 889 854 290 1571 594 68 Parts 236 | . 35 49 53 15 70 13 1 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 3 | . . 1 . . 2 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 2 | . . . . . . 2 . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Combat Hostiles Destroyed 91 | . 17 18 20 5 29 1 1 Guns 38 | . 12 16 . 2 6 1 1 Cannons 38 | . 4 . 16 2 16 . . AOE 7 | . 1 1 3 . 2 . . Classes Destroyed 13 | . 4 4 3 1 1 . . Worker 5 | . 1 1 1 . 2 . . Builder 4 | . . . 1 . 3 . . Recycler 2 | . . 2 . . . . . Mechanic 1 | . . 1 . . . . . Operator 3 | . 1 . . 1 1 . . Watcher 1 | . . 1 . . . . . Swarmer 28 | . 11 6 4 . 7 . . Grunt 33 | . 6 7 7 . 12 . 1 Sentry 16 | . . 5 6 3 2 . . Specialist 2 | . . . 2 . . . . Hunter 5 | . . . 1 . 4 . . Programmer 6 | . . . . 2 3 1 . Behemoth 1 | . . . . . 1 . . Decomposer 1 | . . . . . . 1 . Best Kill Streak 10 | . 4 10 6 1 6 1 1 Combat Bots Only 7 | . 4 7 5 1 4 1 1 Max Kills in Single Turn 4 | . 2 4 3 1 4 1 1 Gunslinging 1 | . 1 1 . . . . . Exploded 3 | . 1 1 3 . 1 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Hostile Shots Fired 792 | . 64 114 122 71 390 10 21 Missed 218 | . 18 23 38 30 101 5 3 Hits 574 | . 46 91 84 41 289 5 18 Projectile 574 | . 46 91 84 41 289 5 18 AOE 2 | . . . . . 2 . . Critical Strikes 23 | . . 3 4 1 13 . 2 Damage Taken 8697 | . 440 1060 1312 346 5108 78 353 Core 1363 | . 61 150 251 43 749 . 109 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 78 | . . . . . 78 . . Core Remaining (%) 76 | 100 75 62 54 93 . . . Volleys Fired 303 | . 42 49 51 19 114 23 5 Largest 2 | . 2 2 2 2 2 2 2 Hottest 175 | . 80 126 150 145 175 138 138 Shots Fired 569 | . 84 86 100 36 206 47 10 Gun 265 | . 58 86 . 22 42 47 10 Cannon 302 | . 26 . 98 14 164 . . Launcher 2 | . . . 2 . . . . Special . | . . . . . . . . Kinetic 80 | . 80 . . . . . . Thermal 456 | . 2 57 98 36 206 47 10 Explosive 2 | . . . 2 . . . . Electromagnetic 31 | . 2 29 . . . . . Robot Hit Streak 15 | . 9 15 15 5 8 11 3 Robot Miss Streak 4 | . 3 3 3 2 4 1 1 Penetration Max . | . . . . . . . . Secondary Targets 8 | . 2 5 . . . . 1 Max Gunslinging Chain 1 | . 1 1 . . . . 1 Shots Hit Robots 371 | . 51 65 63 23 129 32 8 Core Hits 167 | . 23 32 27 10 55 16 4 Critical Kills 5 | . . . 1 . 4 . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 11 | . 1 1 1 . 4 4 . Burn 5 | . . 1 . . . 4 . Meltdown 5 | . . . 1 . 4 . . Blast 1 | . 1 . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 10278 | . 935 1290 1977 547 4684 692 153 Guns 3180 | . 444 1051 . 305 535 692 153 Cannons 5695 | . 337 . 1625 242 3491 . . Explosions 1396 | . 154 239 352 . 651 . . Melee . | . . . . . . . . Ramming 7 | . . . . . 7 . . Kinetic 747 | . 747 . . . . . . Thermal 8731 | . 97 940 1625 547 4677 692 153 Explosive 352 | . . . 352 . . . . Electromagnetic 441 | . 91 350 . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . 2 . 3 3 3 3 Average Corruption 2 | . . 2 . 2 2 3 3 Corruption Purged 3 | . . . . 3 . . . Corruption Blocked . | . . . . . . . . Effects 45 | . . 11 . 1 17 16 . Message Errors 6 | . . . . . 3 3 . Matter Fused 12 | . . 4 . 1 5 2 . Heat Flow Errors 5 | . . 2 . . 1 2 . Energy Discharges 6 | . . 2 . . 1 3 . Parts Rejected 3 | . . 1 . . 2 . . Data Loss (minor) 4 | . . 1 . . 1 2 . Data Loss (major) 2 | . . . . . . 2 . Misfires 2 | . . . . . 1 1 . Alerts 2 | . . 1 . . . 1 . Weapon Failures 3 | . . . . . 3 . . Overload Shots . | . . . . . . . . Overflow Damage 305 | . 2 1 18 . 284 . . Projectiles 88 | . 2 . 10 . 76 . . Explosions 217 | . . 1 8 . 208 . . Melee . | . . . . . . . . Knockbacks 5 | . 5 . . . . . . Impact . | . . . . . . . . Kinetic 5 | . 5 . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 194 | . . 28 53 . 113 . . Shots 5 | . . 2 2 . 1 . . Rammed . | . . . . . . . . Targets Rammed 2 | . . . . . 2 . . Kicked 2 | . . . . . 2 . . Crushed . | . . . . . . . . Highest Temperature 575 | . 54 408 481 142 575 243 . Average Temperature 143 | . 25 177 106 57 160 93 . Received Heat Transfer 2743 | . 120 354 414 48 1650 . 157 Effects 30 | . . 6 2 . 22 . . Shutdowns 12 | . . 3 1 . 8 . . Energy Bleed 2 | . . . . . 2 . . Interference 7 | . . 2 . . 5 . . Matter Decay 2 | . . 1 1 . . . . Short Circuit 1 | . . . . . 1 . . Damage (minor) 1 | . . . . . 1 . . Damage (major) 5 | . . . . . 5 . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . 1 . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 8 | . . 1 1 1 5 . . Combat Hostiles 8 | . . 1 1 1 5 . . Parts Melted 37 | . 1 9 7 1 15 4 . Heat Transferred 12988 | . 75 2052 2405 916 5653 1591 296 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . 2 . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Maximum Alert Level 2 | . . 1 1 . 2 . . Low Security (%) 71 | 100 100 81 88 100 25 . . Level 1 25 | . . 18 11 . 65 . . Level 2 2 | . . . . . 9 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 480 | . 179 219 263 114 480 . . Initial 114 | . . 66 81 114 . . . Average 142 | . 100 132 130 26 245 . . Influence Increases 2988 | . 501 533 606 155 1143 30 20 Destroy 0b10 Robot/C 1820 | . 340 360 400 100 580 20 20 Destroy 0b10 Robot/NC 80 | . 10 25 10 5 30 . . Destroy Leader 472 | . 60 112 110 50 130 10 . Successful Hack 4 | . 4 . . . . . . Disable Machine 255 | . 30 . 30 . 195 . . Destroy Structure 132 | . 12 6 41 . 73 . . Lose Combat Pursuer 225 | . 45 30 15 . 135 . . Influence Decreases 2978 | . 344 495 550 406 852 321 10 Entered New Map 451 | . . 91 114 137 . 109 . Time Decay 2037 | . 334 334 396 269 492 212 . Lost Part 490 | . 10 70 40 . 360 . 10 Squads Dispatched 18 | . 2 2 2 2 10 . . Investigation 3 | . 1 . 1 . 1 . . Extermination 6 | . . . . 2 4 . . Reinforcement 9 | . 1 2 1 . 5 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 4 | . . . . . 4 . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Distress Signals 8 | . . 1 3 1 3 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 149 | . 26 28 29 7 55 1 3 Peak Tracking Total 7 | . 5 7 5 2 5 1 3 Tactical Retreats 10 | . 3 1 1 . 5 . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Traps Triggered 7 | . 1 1 2 2 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Machines Disabled 18 | . 2 1 2 . 13 . . Max in Single Turn 9 | . 2 1 1 . 9 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Machines Accessed 3 | . 1 . . . . 2 . Terminals 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 7 | . 3 . . . . 4 . Successful 7 | . 3 . . . . 4 . Failed . | . . . . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 3 | . 3 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 7 | . 3 . . . . 4 . Record 5 | . 2 . . . . 3 . Open Door 1 | . . . . . . 1 . Alert Level 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . . 1 1 . . Used . | . . . . . . . . Hacking Detections 1 | . 1 . . . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Active Infowar (turns) 4722 | . 337 . 985 864 1590 931 15 Optics 4385 | . . . 985 864 1590 931 15 Sensors 429 | . . . . . 429 . . Terrain 337 | . 337 . . . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 2 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Turns Passed 5976 | 78 754 758 986 864 1590 931 15 Spaces Moved 3329 | 54 407 355 583 600 629 700 1 Core 9 | 6 . . . . 3 . . Treads . | . . . . . . . . Legs 3320 | 48 407 355 583 600 626 700 1 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 112 120 112 120 120 Average Speed 133 | 112 137 141 121 120 166 120 120 Slowest Speed 500 | 120 190 330 190 120 500 120 120 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins 2 | . . . . . 2 . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 37 | 5 68 49 55 17 22 78 3 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . . . 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched 2 | . . . . . . 2 . Spaces Dug 5 | . . . . . 5 . . Terrain Destroyed 147 | . 19 4 37 . 87 . . Melee . | . . . . . . . . Projectile 62 | . . . 27 . 35 . . AOE 85 | . 19 4 10 . 52 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Total 4326 | 68 521 520 771 716 981 742 7 Wait 410 | 4 46 80 70 68 136 6 . Move 3322 | 53 406 354 582 599 628 699 1 Hop . | . . . . . . . . Pick Up 51 | 4 8 8 17 6 7 1 . Fast Attach 45 | 6 3 7 1 2 20 5 1 Attach 33 | . 1 5 5 2 19 1 . Detach . | . . . . . . . . Swap 93 | 1 7 12 23 10 36 4 . Drop 67 | . 8 5 22 10 19 3 . Fire 303 | . 42 49 51 19 114 23 5 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 2 | . . . . . 2 . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials (discovered 4 exits: [*Mat] / [*Min x2] / [*Sto]) -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 79 | -11/Scrapyard | Entered Materials 187 | -10/Materials | Discovered new exit (range 10) 314 | -10/Materials | Build established: Mutant 406 | -10/Materials | Discovered new exit (range 16) 833 | -10/Materials | Entered another Materials area 833 | -9/Materials | Evolved 2 slots: Propulsion x2 1100 | -9/Materials | Discovered new exit (range 10) 1110 | -9/Materials | Discovered new exit (range 14) 1121 | -9/Materials | Build established: Scavenger-Mutant 1194 | -9/Materials | Lost 4 parts (3n1u) 1200 | -9/Materials | Destroyed 7 combat bots 1434 | -9/Materials | Discovered new exit (range 9) 1463 | -9/Materials | Build established: Mutant 1561 | -9/Materials | Discovered new exit (range 8) 1591 | -9/Materials | Entered another Materials area 1591 | -8/Materials | Evolved 2 slots: Utility x2 1802 | -8/Materials | Build established: Scavenger-Mutant 2404 | -8/Materials | Discovered new exit (range 7) 2486 | -8/Materials | Build established: Mutant 2577 | -8/Materials | Entered Factory 2577 | -7/Factory | Evolved 2 slots: Utility x2 3055 | -7/Factory | Discovered new exit (range 19) 3077 | -7/Factory | Discovered new exit (range 6) 3150 | -7/Factory | Identified exit to Factory 3441 | -7/Factory | Entered another Factory area 3441 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3815 | -6/Factory | Spotted B-75 Beast 3844 | -6/Factory | Destroyed B-75 Beast 4168 | -6/Factory | Build established: Scavenger-Mutant 4586 | -6/Factory | Build established: Scavenger-Skirmisher 4772 | -6/Factory | Core integrity fell below 50% 4826 | -6/Factory | Core integrity fell below 20% 4854 | -6/Factory | Lost 25 parts (6p8n4u7w) 4957 | -6/Factory | Lost 3 parts (1n1u1w) 5018 | -6/Factory | Discovered new exit (range 12) 5030 | -6/Factory | Identified exit to Lower Caves 5031 | -6/Factory | Entered Lower Caves 5130 | -6/Lower Caves | Build established: Scavenger-Mutant 5407 | -6/Lower Caves | Entered an active Warlord outpost 5418 | -6/Lower Caves | Learned Factory emergency access door positions 5419 | -6/Lower Caves | Learned Factory security intel 5419 | -6/Lower Caves | Learned Research garrison access intel 5805 | -6/Lower Caves | Discovered new exit (range 13) 5818 | -6/Lower Caves | Identified exit to Lower Caves 5851 | -6/Lower Caves | Learned Factory emergency access door positions 5962 | -6/Lower Caves | Entered another Lower Caves area 5977 | -6/Lower Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 05728_ Acquired Imp. Heat Sink. 05769_ 4HAQIBOHMTR7ULASBGQIEMIBVAQW 05805_ EXIT=FOUND 05818_ EXIT=IDENTIFIED: LOWER CAVES 05841_ DIELAWK4HG%7EJDW#EV3J>AKO8GR#GRWIFRVL/4 05851_ Acquired derelict log, extracted data. Data stored: Factory emergency access points. 05910_ System corrupted: IFF burst signal emitted. 05945_ System corrupted: Energy discharge (-62). LOCATION=LOWER CAVES GOAL=ESCAPE 05963_ Critical hit (Burn: +37). 05964_ Lgt. Deuterium Engine destroyed. 05965_ Critical hit (Burn: +50). 05968_ G-50 Soldier destroyed. 05968_ Switching to secondary target: G-67 Veteran. 05971_ Imp. Cooling System destroyed. 05973_ Acquired Carbon-fiber Leg. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????? ??????????????????????????????????????? | | ????????? ???????????????##????????????????????? | | ????????? ?????????????? #????????????????????? | | ????????? ????????????? #????????????????????? | | ????????? ???????????# ?????????????????????? | | ???????? ???????### ?????????????????????? | | ???????? ?????## #?????????????????????? | | ???????? ???## #?????????????????????? | | ??????????? ### ##????????????????????? | | ?????????????? ##???????????????????? | | ????????????????? g #???????????????????? | | ????????????????????#g #???????????????????? | | ?????????????????????# %@ #???????????????????? | | ?????????????????????## #???????????????????? | | ??????????????????????# ##???????????????????? | | ??????????????????????# ##????????????????????? | | ??????????????????????### #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# ?????????????????????? | | ???????????????????????? ????????????????????? | | ????????????????????????#####????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 105 Energy Generation 38 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 450 Resistance: TH 15 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 65 Targeting Accuracy 10 Core Analysis 6 Recoil Reduction 4 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BurstBeamChip Manual? 0 Play Time 00:47:26 Cumulative 26.5 hours Start 2025.08.07 @ 13:50:47 End 2025.08.07 @ 17:35:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 75 Rogue 75 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 25 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5771f0f9-9401-4c86-9f4c-773841d517bf