Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 15:20:14 // AFD2020/Player2 Player: opdo Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (18) 90 Value Destroyed (537) 537 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1638) 1638 TOTAL SCORE: 6445 Bonus ------- High Alert Combat Kills 98 Follower Combat Kills 1052 Met Imprinter 300 Was Imprinted 300 Friendly Fire -112 Cogmind --------- Core Integrity 683/1000 Matter 87/300 Energy 186/315 System Corruption 0% Temperature Warm (178) Movement Core (1000) Ox19 Location -5/Factory Parts ------- > --- POWER (2) -------- Neutrino Core > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit Improved Signal Interpreter Improved Terrain Scanner Tactical Coordination Suite Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Light Deuterium Engine Light Nuclear Core Improved Deuterium Engine Zionite Light DM Reactor Recoil Stabilizer Drone Bay (1/2) Riot Gun Riot Gun Improved Assault Rifle Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Gauss Cannon Ripper CR-A16's Pointy Stick Heavy Pick Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Nuclear Core Cold Fusion Reactor > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- High-capacity Storage Unit Sensor Array Improved Signal Interpreter Improved Terrain Scanner Tactical Coordination Suite Kinecellerator Zionite Light Carapace Hacking Suite > --- WEAPON ----------- Heavy Machine Gun Slug Cannon Slug Cannon > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Improved Deuterium Engine Neutrino Core Zionite Light DM Reactor Aluminum Leg Recoil Stabilizer Drone Bay Riot Gun Riot Gun Improved Assault Rifle Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Gauss Cannon Gauss Cannon Ripper CR-A16's Pointy Stick Heavy Pick Self-destruct Interrupter [Rating: 72] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Flight Unit Utility Sensor Array Device Sensor Array Storage High-capacity Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Zionite Light Carapace Weapon Slug Cannon Energy Gun Medium Laser Ballistic Gun Heavy Machine Gun Ballistic Cannon Slug Cannon Special Weapon RU-N14's Throwing Claymores Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Slots Evolved 10 | . . . 2 . . . 6 2 Power 1 | . . . . . . . 1 . Propulsion 2 | . . . . . . . 1 1 Utility 6 | . . . 2 . . . 3 1 Weapon 1 | . . . . . . . 1 . Parts Attached 53 | 8 8 . 4 . 3 6 18 6 Power 6 | 1 . . . . . . 4 1 Engine 2 | 1 . . . . . . 1 . Core 3 | . . . . . . . 2 1 Reactor 1 | . . . . . . . 1 . Propulsion 19 | 2 8 . . . . 3 4 2 Treads . | . . . . . . . . . Leg 15 | 2 4 . . . . 3 4 2 Wheel . | . . . . . . . . . Hover 2 | . 2 . . . . . . . Flight 2 | . 2 . . . . . . . Utility 14 | 2 . . 2 . 1 3 4 2 Device 8 | 1 . . 1 . . 3 2 1 Storage 2 | 1 . . . . 1 . . . Processor 2 | . . . . . . . 2 . Hackware 1 | . . . 1 . . . . . Protection 1 | . . . . . . . . 1 Artifact . | . . . . . . . . . Weapon 14 | 3 . . 2 . 2 . 6 1 Energy Gun 1 | 1 . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 6 | 2 . . 2 . . . 2 . Ballistic Cannon 5 | . . . . . 2 . 2 1 Launcher . | . . . . . . . . . Special Weapon 2 | . . . . . . . 2 . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . . . 1 1 Parts Lost 18 | . 1 . . . . 1 2 14 Power 2 | . . . . . . . . 2 Propulsion 7 | . 1 . . . . . 1 5 Utility 4 | . . . . . . 1 . 3 Weapon 5 | . . . . . . . 1 4 Highest Loss Streak 14 | . 1 . . . . 1 2 14 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 99 | . 100 100 91 . 100 100 99 97 Engine 9 | . 14 14 11 . 11 11 4 . Core 1 | . . . . . . . 6 4 Leg 21 | . 21 28 22 . 22 22 19 22 Device 22 | . 14 14 22 . 22 22 26 26 Storage 10 | . 14 14 11 . 11 11 6 5 Processor 1 | . . . . . . . 5 5 Hackware 8 | . . . 3 . 11 11 6 5 Ballistic Gun 3 | . 28 28 22 . . . 4 4 Ballistic Cannon 17 | . . . . . 21 22 14 11 Naked Turns . | . . . . . . . . . Heaviest Build 93 | 12 12 12 15 14 61 64 87 93 Greatest Support 75 | 20 20 20 20 20 20 30 55 75 Greatest Overweight (x) 3 | . 1 . . . 3 3 2 2 Average Overweight (x) 1 | . . . . . 2 2 1 1 Largest Inventory Capacity 20 | 8 8 8 8 8 20 20 20 20 Average Capacity 18 | 7 8 8 8 8 19 20 20 20 Most Carried 20 | 6 8 8 8 7 16 20 20 20 Average Carried 14 | 3 5 8 7 7 12 17 16 18 Final Capacity 20 | 8 8 8 8 8 20 20 20 20 Final Carried 20 | 6 8 8 7 7 16 19 20 17 Class Distribution -------------------- 67% | Mutant 19% | Scavenger-Skirmisher 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Matter Collected 926 | 62 106 12 48 . 24 330 230 114 Remotely . | . . . . . . . . . Salvage Created 529 | 57 76 . 52 . . 32 151 161 Parts 36 | 7 12 . 6 . . 1 5 5 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 15 | . . . . . . 15 . . Prevented 1 | . . . . . . 1 . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Combat Hostiles Destroyed 11 | . 3 . 2 . . 1 4 1 Guns 6 | . 3 . 2 . . . 1 . Cannons 4 | . . . . . . 1 2 1 AOE 1 | . . . . . . . 1 . Classes Destroyed 9 | 1 3 . 1 . . 1 2 1 Builder 1 | . . . . . . . 1 . Tunneler 3 | 3 . . . . . . . . Operator 1 | . . . 1 . . . . . Watcher 2 | . 1 . . . . . 1 . Swarmer 4 | . 2 . 2 . . . . . Grunt 5 | . 1 . . . . . 3 1 Duelist 1 | . . . . . . . 1 . Hunter 1 | . . . . . . 1 . . Z-Courier 1 | . . . . . . . . 1 Best Kill Streak 4 | 3 2 . 2 . . 1 4 1 Combat Bots Only 3 | . 2 . 2 . . 1 3 1 Max Kills in Single Turn 2 | 1 1 . 1 . . 1 2 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . . . . 1 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Hostile Shots Fired 192 | . 26 . 8 . . 27 19 112 Missed 45 | . 8 . 3 . . 7 6 21 Damage Taken 2847 | . 206 . 61 . . 473 455 1652 Core 470 | . 33 . . . . 77 52 308 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 75 | 100 . 38 . . . 75 87 . Volleys Fired 51 | 4 12 . 8 . . 5 10 12 Largest 3 | 2 2 . 2 . . 2 3 3 Hottest 144 | 40 40 . 40 . . 105 126 144 Shots Fired 119 | 8 24 . 16 . . 10 29 32 Gun 60 | 8 24 . 16 . . . 7 5 Cannon 55 | . . . . . . 10 18 27 Launcher . | . . . . . . . . . Special 4 | . . . . . . . 4 . Kinetic 115 | 8 24 . 16 . . 10 25 32 Thermal . | . . . . . . . . . Explosive 4 | . . . . . . . 4 . Electromagnetic . | . . . . . . . . . Robot Hit Streak 6 | 5 3 . 3 . . 3 5 6 Robot Miss Streak 10 | . 3 . 2 . . 2 3 10 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 52 | 5 10 . 9 . . 5 11 12 Core Hits 36 | 4 8 . 5 . . 1 10 8 Critical Kills 2 | . . . . . . 1 . 1 Critical Parts Destroyed 6 | . . . . . . 3 . 3 Critical Strikes 9 | . . . . . . 4 . 5 Destroy 8 | . . . . . . 4 . 4 Blast 1 | . . . . . . . . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 1897 | 47 121 . 85 . . 116 906 622 Guns 487 | 47 121 . 85 . . . 130 104 Cannons 808 | . . . . . . 116 174 518 Explosions 548 | . . . . . . . 548 . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 1295 | 47 121 . 85 . . 116 304 622 Thermal . | . . . . . . . . . Explosive 548 | . . . . . . . 548 . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing 54 | . . . . . . . 54 . Piercing . | . . . . . . . . . Highest Corruption 3 | . . . . . . . 3 . Average Corruption 3 | . . . . . . . 3 . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 9 | . . . . . . . 9 . Message Errors 2 | . . . . . . . 2 . Matter Fused 3 | . . . . . . . 3 . Energy Discharges 2 | . . . . . . . 2 . Data Loss (major) 1 | . . . . . . . 1 . Misfires 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 50 | . . . . . . . 50 . Projectiles . | . . . . . . . . . Explosions 50 | . . . . . . . 50 . Melee . | . . . . . . . . . Knockbacks 9 | . . . . . . . 1 8 Impact . | . . . . . . . . . Kinetic 7 | . . . . . . . 1 6 Secondary 2 | . . . . . . . . 2 Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 430 | . . . . . . 177 198 430 Average Temperature 128 | . . . . . . 86 61 219 Received Heat Transfer 700 | . 6 . 18 . . . 175 501 Effects 4 | . . . . . . . . 4 Shutdowns 2 | . . . . . . . . 2 Energy Bleed 2 | . . . . . . . . 2 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred . | . . . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Peak Influence 810 | 15 172 . 168 65 . . 810 626 Initial 341 | . 9 . . 65 . . 213 341 Average 368 | 4 79 . 64 65 . . 591 423 Maximum Alert Level 3 | . . . . . . . 3 2 Low Security (%) 35 | 100 100 100 100 100 . . . . Level 1 9 | . . . . . . . 19 6 Level 2 34 | . . . . . . . 37 93 Level 3 19 | . . . . . . . 43 . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 7 | . 2 . 1 . . . 1 3 Investigation 2 | . 2 . . . . . . . Extermination 2 | . . . . . . . 1 1 Reinforcement 2 | . . . 1 . . . . 1 Assault 1 | . . . . . . . . 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Distress Signals 4 | . 1 . 1 . . . 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 52 | . 7 . 6 . . 3 22 14 Peak Tracking Total 7 | . 6 . 5 . . 2 6 7 Tactical Retreats . | . . . . . . . . . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Traps Triggered 3 | . 2 . . . . . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Machines Disabled 4 | . 1 . . . . . 1 2 Max in Single Turn 1 | . 1 . . . . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Machines Accessed 10 | . 2 . 3 . . . 4 1 Terminals 6 | . 2 . 3 . . . 1 . Fabricators 1 | . . . . . . . . 1 Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . Scanalyzers 1 | . . . . . . . 1 . Garrison Access 1 | . . . . . . . 1 . Total Hacks 24 | . 7 . 10 . . . 5 2 Successful 16 | . 5 . 6 . . . 4 1 Failed 8 | . 2 . 4 . . . 1 1 Catastrophic 2 | . 1 . 1 . . . . . Database Lockouts . | . . . . . . . . . Manual 32 | . 7 . 9 . . . 12 4 Terminals 18 | . 7 . 10 . . . 1 . Fabricators 2 | . . . . . . . . 2 Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . Scanalyzers 2 | . . . . . . . 2 . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 5 | . 2 . 2 . . . 1 . Open DSF 1 | . . . . . . . 1 . Terminal Index 2 | . 1 . 1 . . . . . Zone Layout 2 | . 1 . 1 . . . . . Fabricator Hacks 1 | . . . . . . . . 1 Build 1 | . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . Retrieve Components 1 | . . . . . . . 1 . Scanalyzer 2 | . . . . . . . 2 . Insert Component 2 | . . . . . . . 2 . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 7 | . 3 . 4 . . . . . Terminals 7 | . 3 . 4 . . . . . Botnet 5 | . 2 . 3 . . . . . Operators 2 | . 1 . 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 9 | . 2 . 3 . . . 3 1 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built 1 | . . . . . . . . 1 Authchips . | . . . . . . . . . Time 152 | . . . . . . . . 152 Total Robot Build Rating 5 | . . . . . . . . 5 Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 3 | . . . . . . . 3 . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked 1 | . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Total Allies 28 | . 1 3 . . 16 . 6 2 Largest Group 20 | . 1 4 4 4 20 18 13 5 Highest-Rated Group 607 | . 57 97 100 100 573 550 607 343 Highest-Rated Ally 122 | . 57 57 60 60 72 78 111 122 Zionite Dispatches 3 | . . . . . . . 2 1 Light 1 | . . . . . . . 1 . Demo 1 | . . . . . . . 1 . Infowar Resupply 1 | . . . . . . . . 1 Total Orders 3 | . . . . . 2 . . 1 ROAM 1 | . . . . . 1 . . . FOLLOW 1 | . . . . . 1 . . . EXPLORE 1 | . . . . . . . . 1 Ally Attacks 228 | . 12 . 16 . . 71 89 40 Total Damage 6169 | . 204 . 157 . . 1697 2888 1223 Kills 50 | . 2 . 3 . . 12 23 10 Allies Corrupted 1 | . . . . . . . 1 . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . 2 . . Drone Launches 2 | . . . . . . . . 2 Drone Recoveries 1 | . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Turns Passed 8485 | 91 423 191 235 5 3265 2554 1204 517 Spaces Moved 3340 | 57 340 159 159 2 1002 879 578 164 Core 14 | 14 . . . . . . . . Treads . | . . . . . . . . . Legs 3203 | 43 217 159 159 2 1002 879 578 164 Wheels . | . . . . . . . . . Hover 122 | . 122 . . . . . . . Flight 1 | . 1 . . . . . . . Fastest Speed 50 | 50 56 120 120 120 120 260 190 195 Average Speed 239 | 102 97 120 120 120 323 287 194 196 Slowest Speed 330 | 120 120 120 120 120 330 330 260 265 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 35 | 4 49 30 24 4 89 96 19 8 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 2 . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 2 | . . 1 . . . 1 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 39 | . . . . . . 7 24 8 Melee . | . . . . . . . . . Projectile 18 | . . . . . . 7 3 8 AOE 21 | . . . . . . . 21 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Total 3736 | 81 409 160 190 4 1028 897 633 334 Wait 213 | . 35 . 13 3 6 . 8 148 Move 3332 | 56 339 158 158 1 1001 878 577 164 Hop . | . . . . . . . . . Pick Up 65 | 13 9 1 4 . 13 6 16 3 Fast Attach . | . . . . . . . . . Attach 26 | 7 1 . 2 . . 1 10 5 Detach . | . . . . . . . . . Swap 27 | 1 7 . 2 . 3 5 8 1 Drop 21 | . 6 1 3 . 4 2 4 1 Fire 51 | 4 12 . 8 . . 5 10 12 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 1 | . . . . . 1 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: Mat / [*Min]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory -5/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 92 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 353 | -10/Materials | Core integrity fell below 50% 457 | -10/Materials | Discovered new exit (range 12) 515 | -10/Materials | Entered Mines 535 | -10/Mines | Learned 4 Materials zone layouts 553 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 650 | -10/Mines | Discovered new exit (range 8) 682 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 706 | -10/Mines | Entered Materials 706 | -9/Materials | Accompanied by 3 allies 706 | -9/Materials | Evolved 2 slots: Utility x2 707 | -9/Materials | Identified exit to Materials 916 | -9/Materials | Discovered new exit (range 9) 941 | -9/Materials | Entered Mines 941 | -9/Mines | Accompanied by 3 allies 942 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 946 | -9/Mines | Entered Zion 946 | -7/Zion | Accompanied by 3 allies 1272 | -7/Zion | Gained Derelict followers 1308 | -7/Zion | Discovered new exit (range 11) 1693 | -7/Zion | Given A8's code to call for help 1980 | -7/Zion | Found Prototype Special Weapon 1984 | -7/Zion | Found Prototype Special Weapon 2138 | -7/Zion | Identified RU-N14's Throwing Claymores (x2) 2191 | -7/Zion | Learned location of Data Miner (-6) 2419 | -7/Zion | Learned location of Quarantine (-3) 2575 | -7/Zion | Gained Derelict followers 3031 | -7/Zion | Found CR-A16's Pointy Stick 3335 | -7/Zion | Imprinted 3339 | -7/Zion | Declared Zion's savior 3630 | -7/Zion | Gained Derelict followers 4211 | -7/Zion | Entered Proximity Caves 4211 | -6/Proximity Caves | Accompanied by 17 allies 4443 | -6/Proximity Caves | Spotter reported a threat 4601 | -6/Proximity Caves | Learned 12 Factory zone layouts 5178 | -6/Proximity Caves | Learned Factory interactive machine intel 5300 | -6/Proximity Caves | Spotted B-75 Beast 5301 | -6/Proximity Caves | Allies destroyed B-75 Beast 5674 | -6/Proximity Caves | Lost 7 allies 5953 | -6/Proximity Caves | Build established: Scavenger-Mutant 6729 | -6/Proximity Caves | Discovered new exit (range 15) 6765 | -6/Proximity Caves | Entered Factory 6765 | -6/Factory | Accompanied by 9 allies 6765 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 6767 | -6/Factory | Loaded intel: 52 interactive machine locations 6900 | -6/Factory | Enhanced Grunt warped into view, answering call for help 6901 | -6/Factory | Enhanced Grunt warped into view, answering call for help 6903 | -6/Factory | Zion Demo squad teleported in 7089 | -6/Factory | Build established: Scavenger-Skirmisher 7414 | -6/Factory | Lost 9 allies 7809 | -6/Factory | Zion Light squad teleported in 7930 | -6/Factory | Discovered new exit (range 8) 7944 | -6/Factory | Identified exit to Factory 7969 | -6/Factory | Entered another Factory area 7969 | -5/Factory | Accompanied by 3 allies 7969 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8182 | -5/Factory | Fabricated M-22 Extractor (x1) 8269 | -5/Factory | First assault squad dispatched 8347 | -5/Factory | Zion Infowar Resupply teleported in 8486 | -5/Factory | Self-destructed Last Messages --------------- 08471_ Cold Fusion Reactor destroyed. 08473_ G-50 Soldier knocked back. 08474_ Power failure, Neutrino Core shutdown. 08474_ Penetrated by Slug. 08476_ Slug penetrates Door. 08476_ Penetrated by Slug. 08476_ Imp. Titanium Leg destroyed. 08477_ U-05 Engineer builds a Wall. 08477_ Penetrated by Slug. 08478_ Gauss Cannon destroyed. 08480_ Overheating: Energy bleed (-29). 08480_ Penetrated by Slug. 08481_ U-05 Engineer builds a Wall. 08482_ Penetrated by Slug. 08485_ Aluminum Leg destroyed. 08485_ Penetrated by Slug. 08485_ Slug penetrates Wall. 08485_ Slug Cannon destroyed. 08485_ Imp. Titanium Leg destroyed. 08485_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ???????# #%"" ! #????????????????? | | ######## #! ##???#???????????? | | #%!! ! #???#???????????? | | T + ! ##??????????????? | | ! #%"" * "#??????????????? | | #######% # = % ! 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""" # % # #?#????????????? | | #?????# + ##### ###! ! ###????????????? | | #?????# # #####;###########?????????????? | | #?????# # # #?????? ?????????? | | #??#??# ! # # ! #????????????????? | | #?????#####+##### # #????????????????? | | ########### #???# # ! #????????????????? | | ## #???# # @ [ #????????????????? | | ## #???# # i #????????????????? | | ## ##### # ##???#???????????? | | ## # #????????????????? | | ################### #????????????????? | | ##???????#??#????## % #?#?#????????????? | | ! ###############??# gg*!%% #????????????????? | | / #??# [ %%g #????????????????? | | ## ########;[;!%##########??????????? | | +### # %hh%u ??????????? | | # # % ??????????? | | # # ?????????? | | # + ???????????? | | # # ???????????? | | # # #####"#?????????????? | | # # #?????#?????????????? | | #### ######## #???????????????????? | | ??## #??????# #???????????????????? | | #?#" #??????# #???##########??????? | | ??###+#####+##+##??????# #?? #??????? | | ????# ###?# #???????# #??]]] ##?????? | | ?#??# #?#?# #???????# #? ]]] #?????? | | ?#??# #???# ######### #? ]] #??????? | | ##### ##?## # #??????? | | + #??# # #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 31 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 400 Evasion (%) 55 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ M-22 Extractor | x1 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- We Are Legion Challenges ------------ None Player 2 | -11 -10 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Slots Evolved 10 | . . 2 . . . 6 2 . Power 2 | . . . . . . 1 1 . Propulsion 3 | . . 1 . . . 2 . . Utility 3 | . . . . . . 2 1 . Weapon 2 | . . 1 . . . 1 . . Parts Attached 56 | . 8 . 5 . 4 2 31 6 Parts Lost 4 | . . . . . . . 2 2 Damage Taken 1607 | . 462 . 23 . . 42 546 534 Core 207 | . 120 . . . . 22 56 9 Player 2/Cogmind (%) 30 | . 78 . . . . 22 51 2 Absorbed by Shields . | . . . . . . . . . Damage Inflicted 2901 | . 204 . 85 . . 940 914 758 Player 2/Cogmind (%) 60 | . 62 . 50 . . 89 50 54 Combat Hostiles Destroyed 16 | . 2 . 2 . . 1 8 3 Player 2/Cogmind (%) 59 | . 40 . 50 . . 50 66 75 Game ------ Seed SupercompositeGodFlakker Manual? 0 Play Time 00:39:40 Cumulative 29.1 hours Start 2024.04.07 @ 14:43:09 End 2024.04.07 @ 15:20:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 80 Rogue 78 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 38 Achievement% 31 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 21719e7e-7cca-44ac-9829-5214df912b32