Cogmind - Beta 11 X6 @@@ ROGUE MODE // 2021.08.05 @ 18:36:08 Player: Luigi Panache Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (3) 15 Value Destroyed (160) 160 Prototype IDs (16) 320 Alien Tech Used (1) 200 Bonus (2570) 2570 TOTAL SCORE: 8165 Bonus ------- Pacifist 1524 Follower Combat Kills 146 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Cogmind --------- Core Integrity 0/1000 Matter 295/300 Energy 69/100 System Corruption 6% Temperature Cool (0) Movement Core (100) Ox1 Location -4/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (12) ----- Enhanced Optical Array Transport Network Coupler Improved Utility Shielding Advanced Hacking Suite Advanced Hacking Suite System Shield Makeshift System Shield > --- WEAPON (2) ------- CR-A16's Behemoth Slayer > --- INVENTORY (5) ---- Advanced Energy Well (500) Medium Matter Pod (100) Hacking Drone Bay (1/1) Transdimensional Reconstructor Neutron Cannon Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor > --- PROPULSION ------- (None) > --- UTILITY ---------- Enhanced Optical Array Experimental Sensor Array Transport Network Coupler Advanced Hacking Suite Advanced Hacking Suite System Shield Makeshift System Shield Hacking Drone Bay > --- WEAPON ----------- CR-A16's Behemoth Slayer > --- INVENTORY -------- Advanced Energy Well Medium Matter Pod Transdimensional Reconstructor Neutron Cannon GAL Module [Rating: 63] Favorites ----------- Power Heavy Antimatter Reactor Engine Makeshift Power Source Reactor Heavy Antimatter Reactor Propulsion None Utility Targeting Computer Device Weight Redist. System Storage Advanced Energy Well Processor Targeting Computer Hackware System Shield Protection Core Shielding Weapon Katana Energy Cannon Neutron Cannon Ballistic Gun Assault Rifle Slashing Weapon Katana Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Slots Evolved 10 | . . . 2 . . . 6 2 . . . . Power . | . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility 10 | . . . 2 . . . 6 2 . . . . Weapon . | . . . . . . . . . . . . . Parts Attached 36 | 2 2 . 1 3 . . . 13 5 1 6 3 Power 2 | . . . . . . . . . . . 1 1 Engine 1 | . . . . . . . . . . . . 1 Core . | . . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . 1 . Propulsion . | . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 27 | . 2 . 1 2 . . . 10 5 1 5 1 Device 10 | . . . . 1 . . . 5 2 . 2 . Storage 3 | . . . . . . . . 1 1 . 1 . Processor 5 | . 2 . 1 . . . . 2 . . . . Hackware 6 | . . . . . . . . 2 2 1 1 . Protection 3 | . . . . 1 . . . . . . 1 1 Artifact . | . . . . . . . . . . . . . Weapon 7 | 2 . . . 1 . . . 3 . . . 1 Energy Gun . | . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . 1 . . . . Ballistic Gun 2 | 2 . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 2 | . . . . 1 . . . . . . . 1 Piercing Weapon 2 | . . . . . . . . 2 . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . 1 . . . 1 . . 3 . Parts Lost 14 | . . . . . . . 2 . 4 5 . 3 Power 1 | . . . . . . . . . . . . 1 Propulsion . | . . . . . . . . . . . . . Utility 12 | . . . . . . . 2 . 4 5 . 1 Weapon 1 | . . . . . . . . . . . . 1 Highest Loss Streak 5 | . . . . . . . 1 . 4 5 . 3 Average Slot Usage (%) 48 | . 46 57 46 51 44 44 23 36 60 59 48 53 Device 5 | . . . . . . . . 10 11 6 8 5 Storage 3 | . . . . . . . . . 10 6 . . Processor 18 | . 17 28 24 29 22 22 10 13 17 14 11 11 Hackware 7 | . . . . . . . . 6 12 24 21 23 Protection 4 | . . . . 5 11 11 6 . . . . 3 Ballistic Gun 1 | . 28 28 22 11 . . . . . . . . Slashing Weapon 5 | . . . . 5 11 11 6 5 . . . 2 Piercing Weapon 2 | . . . . . . . . . 5 5 5 5 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 9 | 3 3 3 3 3 3 3 3 9 9 9 4 9 Greatest Support 9 | 3 3 3 3 3 3 3 3 9 9 9 3 3 Greatest Overweight (x) 2 | . . . . . . . . . 2 . 1 2 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 3 4 4 4 5 5 5 5 5 5 5 5 5 Average Carried 4 | 1 3 4 4 4 4 5 5 5 5 5 4 5 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 3 4 4 4 5 5 5 5 5 5 5 5 5 Class Distribution -------------------- 54% | Mutant 45% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Zhirov Hacker-Mutant | -4/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Matter Collected 631 | 220 . 33 . 98 27 2 . 96 61 4 70 20 Remotely . | . . . . . . . . . . . . . Salvage Created 474 | . . . . . . . . 113 68 . 238 55 Parts 12 | . . . . . . . . 2 5 . . 5 Haulers Intercepted 1 | . . . . . . . . 1 . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . 5 . . 4 . . 5 Prevented 3 | . . . . . . 3 . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 2 | . . . . . . . . . 1 . . 1 Melee 1 | . . . . . . . . . . . . 1 Classes Destroyed 3 | . . . . . . . . 1 1 . . 1 Hauler 1 | . . . . . . . . 1 . . . . Programmer 1 | . . . . . . . . . . . . 1 Behemoth 1 | . . . . . . . . . 1 . . . Best Kill Streak 1 | . . . . . . . . 1 1 . . 1 Combat Bots Only 1 | . . . . . . . . . 1 . . 1 Max Kills in Single Turn 1 | . . . . . . . . 1 1 . . 1 Gunslinging . | . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Damage Taken 1779 | . 9 . 58 59 . 33 113 59 281 558 . 609 Core 1143 | . . . 44 36 . 27 27 51 145 423 . 390 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 92 | 100 . 100 . . . 73 96 . . . . . Volleys Fired . | . . . . . . . . . . . . . Largest . | . . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . . Gun . | . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 21 | . . . . . . . 1 6 6 . 3 5 Core Hits 9 | . . . . . . . . 2 3 . 2 2 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 1 | . . . . . . . . . . . . 1 Puncture 1 | . . . . . . . . . . . . 1 Melee Attacks 40 | . . . . . . . 8 7 8 . 3 14 Impact . | . . . . . . . . . . . . . Slashing 24 | . . . . . . . 8 7 1 . . 8 Piercing 16 | . . . . . . . . . 7 . 3 6 Sneak Attacks 1 | . . . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . 1 . . 2 Damage Inflicted 833 | . . . . . . . 48 313 158 . 148 166 Guns . | . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee 817 | . . . . . . . 48 297 158 . 148 166 Ramming 16 | . . . . . . . . 16 . . . . Kinetic . | . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 494 | . . . . . . . 48 297 32 . . 117 Piercing 323 | . . . . . . . . . 126 . 148 49 Highest Corruption 6 | . . . . . . . 4 . . . . 6 Average Corruption 4 | . . . . . . . 4 . . . . 4 Corruption Purged . | . . . . . . . . . . . . . Effects 3 | . . . . . . . 1 . . . . 2 Message Errors 1 | . . . . . . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . 1 . . . . . Energy Discharges 1 | . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 25 | . . . . . . . 18 7 . . . . Projectiles . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee 25 | . . . . . . . 18 7 . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 8 | . . . . . . . . 8 . . . . Shots . | . . . . . . . . . . . . . Rammed 1 | . . . . . . . . 1 . . . . Targets Rammed 1 | . . . . . . . . 1 . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 89 | . . . . . . . 89 . . . . . Average Temperature 52 | . . . . . . . 52 . . . . . Received Heat Transfer 156 | . . . 18 12 . 12 12 . 48 54 . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Peak Influence 112 | . 8 3 28 25 . . 30 112 . . . . Initial 10 | . . 3 . 10 . . . 9 . . . . Average 29 | . 4 3 14 20 . . 5 57 . . . . Maximum Alert Level . | . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . 100 100 . . . . Level 1 . | . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 2 | . . . . . . . 1 1 . . . . Investigation 1 | . . . . . . . . 1 . . . . Extermination . | . . . . . . . . . . . . . Reinforcement 1 | . . . . . . . 1 . . . . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Distress Signals 1 | . 1 . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 28 | . 3 . 1 6 . 4 2 4 1 5 . 2 Peak Tracking Total 6 | . 4 . 1 6 . 3 1 2 1 5 . 2 Tactical Retreats 3 | . . . . 1 . . . 1 . 1 . . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Traps Triggered . | . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . 3 . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Machines Disabled . | . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Machines Accessed 10 | . 2 . 1 . 1 . . 2 . . 4 . Terminals 3 | . 2 . 1 . . . . . . . . . Fabricators 1 | . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . Total Hacks 35 | . 8 . 3 . 3 . . 4 . . 17 . Successful 25 | . 2 . 2 . 3 . . 1 . . 17 . Failed 10 | . 6 . 1 . . . . 3 . . . . Catastrophic 2 | . . . 1 . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 20 | . 8 . 3 . . . . 9 . . . . Terminals 11 | . 8 . 3 . . . . . . . . . Fabricators 1 | . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . 3 . . . . Terminal Hacks 22 | . 1 . 1 . 3 . . . . . 17 . Record 5 | . . . . . . . . . . . 5 . Part Schematic 7 | . . . . . 3 . . . . . 4 . Robot Analysis 4 | . . . . . . . . . . . 4 . Prototype ID Bank 4 | . . . . . . . . . . . 4 . Branch Access Points 2 | . 1 . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 3 | . 1 . 1 . . . . 1 . . . . Terminals 2 | . 1 . 1 . . . . . . . . . Botnet 2 | . 1 . 1 . . . . . . . . . Fabricators 1 | . . . . . . . . 1 . . . . Report 1 | . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 5 | . 2 . 1 . . . . 2 . . . . Full Trace Events 2 | . 1 . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . . . 3 . . . . . 4 . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . 1 . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Total Allies 6 | . . . . . 4 . . 2 . . . . Largest Group 4 | . . . . . 4 4 . 2 1 . . . Highest-Rated Group 190 | . . . . . 148 148 . 190 88 . . . Highest-Rated Ally 95 | . . . . . 39 39 . 95 88 . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 34 | . . . . . . 15 . 14 5 . . . Total Damage 864 | . . . . . . 293 . 464 107 . . . Kills 4 | . . . . . . 3 . 1 . . . . Allies Corrupted 1 | . . . . . . 1 . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Robot Analysis Total 4 | . . . . . . . . . . . 4 . Derelict Logs Recovered 3 | . . . . . 1 1 . . 1 . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . 1 . . . . Branch Access 1 | . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Turns Passed 2718 | 25 79 13 49 118 590 384 94 262 737 102 204 61 Spaces Moved 3029 | 39 147 25 95 175 812 369 148 370 398 199 215 37 Core 3029 | 39 147 25 95 175 812 369 148 370 398 199 215 37 Treads . | . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 50 50 50 50 50 50 50 Average Speed 52 | 50 50 50 50 50 50 50 50 50 51 50 75 60 Slowest Speed 150 | 50 50 50 50 50 50 50 50 50 150 50 100 150 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . . . . . Exploration Rate (%) 33 | 4 29 13 13 43 88 46 4 14 71 41 61 14 Regions Visited 12 Branch Regions 8 Pre-discovered Areas 5 | . . . . . 2 . . . . . 3 . Known Exits Taken 4 | . 1 . 1 . . . . 1 1 . . . Unknown Exits Taken 8 | 1 . 1 . 1 1 1 1 . . 1 1 . Scrap Searched 9 | . . 1 . 1 1 1 . . 3 1 . 1 Spaces Dug 5 | . . . . . . . 5 . . . . . Terrain Destroyed 5 | . . . . . . . 5 . . . . . Melee 5 | . . . . . . . 5 . . . . . Projectile . | . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Total 4090 | 43 150 24 95 205 996 567 155 430 916 201 252 56 Wait 973 | . 1 . . 24 179 199 . 39 505 . 22 4 Move 3018 | 38 146 24 94 174 811 368 147 370 397 198 214 37 Hop . | . . . . . . . . . . . . . Pick Up 8 | 3 1 . . . 3 . . . . . 1 . Fast Attach 34 | 2 2 . 1 3 . . . 12 5 1 5 3 Attach 2 | . . . . . . . . . . . 2 . Detach 3 | . . . . 1 . . . . . . 2 . Swap 1 | . . . . . . . . 1 . . . . Drop 14 | . . . . 3 3 . . 1 2 2 3 . Fire . | . . . . . . . . . . . . . Melee 37 | . . . . . . . 8 7 7 . 3 12 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Min / *Sto x2) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory -5/Factory (discovered 4 exits: *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 26 | -11/Scrapyard | Entered Materials 59 | -10/Materials | Identified exit to Mines 105 | -10/Materials | Entered Mines 111 | -10/Mines | Discovered new exit (range 13) 118 | -10/Mines | Entered Materials 118 | -9/Materials | Evolved 2 slots: Utility x2 129 | -9/Materials | Identified exit to Mines 129 | -9/Materials | Identified exit to Storage 167 | -9/Materials | Entered Mines 175 | -9/Mines | Assembled infested the area 182 | -9/Mines | Discovered new exit (range 9) 193 | -9/Mines | Met 8R-AWN 244 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 246 | -9/Mines | Found Prototype Device 246 | -9/Mines | Identified Exp. Sensor Array 280 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 285 | -9/Mines | Entered Zion 304 | -7/Zion | Found GAL Module 317 | -7/Zion | Discovered new exit (range 15) 324 | -7/Zion | Build established: Mutant 370 | -7/Zion | Learned Factory recycling unit intel 412 | -7/Zion | Given the Hacking Drone Bay 412 | -7/Zion | Found Prototype Device 463 | -7/Zion | Learned location of Armory (-3) 518 | -7/Zion | Given A8's code to call for help 575 | -7/Zion | Found CR-A16's Pointy Stick 616 | -7/Zion | Imprinted 618 | -7/Zion | Declared Zion's savior 875 | -7/Zion | Entered Proximity Caves 875 | -6/Proximity Caves | Accompanied by 4 allies 877 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1185 | -6/Proximity Caves | Learned Factory trap positions 1199 | -6/Proximity Caves | Discovered new exit (range 9) 1259 | -6/Proximity Caves | Entered Factory 1259 | -6/Factory | Evolved 6 slots: Utility x6 1260 | -6/Factory | Loaded intel: 121 trap records 1261 | -6/Factory | Loaded intel: 6 recycling unit locations 1311 | -6/Factory | Crushed by falling debris 1348 | -6/Factory | Discovered new exit (range 6) 1353 | -6/Factory | Entered another Factory area 1353 | -5/Factory | Evolved 2 slots: Utility x2 1529 | -5/Factory | Enhanced Grunt warped into view, answering call for help 1537 | -5/Factory | Enhanced Grunt warped into view, answering call for help 1575 | -5/Factory | Retrieved Zion intel report: Branch Access 1575 | -5/Factory | Identified exit to Upper Caves 1575 | -5/Factory | Identified exit to Extension 1615 | -5/Factory | Entered Upper Caves 1615 | -5/Upper Caves | Accompanied by 1 ally 1619 | -5/Upper Caves | Spotted B-75 Beast 1666 | -5/Upper Caves | Revealed the true nature of CR-A16's Pointy Stick 1669 | -5/Upper Caves | Destroyed B-75 Beast 1697 | -5/Upper Caves | Lost 4 parts (4u) 1764 | -5/Upper Caves | Build established: Hacker-Mutant 2318 | -5/Upper Caves | Identified exit to Upper Caves 2352 | -5/Upper Caves | Entered another Upper Caves area 2404 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 2426 | -5/Upper Caves | Core integrity fell below 50% 2446 | -5/Upper Caves | Discovered new exit (range 18) 2454 | -5/Upper Caves | Entered Zhirov 2454 | -5/Zhirov | Discovered new exit (range 3) 2460 | -5/Zhirov | Lost 5 parts (5u) 2463 | -5/Zhirov | Met Zhirov 2474 | -5/Zhirov | Learned location of Quarantine (-3) 2474 | -5/Zhirov | Learned location of Testing (-2) 2474 | -5/Zhirov | Learned location of Command (-1) 2477 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 2485 | -5/Zhirov | Found Alien Artifact 2485 | -5/Zhirov | Identified Integrated Reactor 2485 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 2493 | -5/Zhirov | Found Alien Artifact 2510 | -5/Zhirov | Identified Hacking Drone Bay 2658 | -5/Zhirov | Entered Proximity Caves 2687 | -4/Proximity Caves | Core integrity fell below 20% 2719 | -4/Proximity Caves | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 02674_ Found Imp. Utility Shielding. 02674_ Found Phasing Sabre. 02674_ Found 28 Matter. 02675_ Acquired Phasing Sabre. 02677_ Acquired Imp. Utility Shielding. 02679_ Acquired 20 matter. 02692_ P-70 Sage destroyed. 02696_ CR-A16's Behemoth Slayer follow-up attack on P-70 Sage. 02699_ Imp. Target Analyzer fries itself beyond repair. 02702_ Mic. Fission Core fries itself beyond repair. 02704_ Imp. Remote Datajack fries itself beyond repair. 02704_ CR-A16's Behemoth Slayer follow-up attack on P-70 Sage. 02704_ Phasing Sabre destroyed. 02707_ Tesla Rifle fries itself beyond repair. 02708_ Imp. Heat Sink fries itself beyond repair. 02709_ IBDASCCP7<0DH0=VFYL8DWRJ|RT7CX:7WWI II 02709_ P-70 Sage suffers critical hit (Puncture). 02710_ Exp. Sensor Array destroyed. 02712_ Acquired Mak. Power Source. 02716_ Mak. Power Source destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????##??????????????????????????????? | | ????????????????# ##????????????????????????????? | | ???????????????? #???????????????????????????? | | ???????????????? ????????????????????????????? | | ????????????????# ????????????????????????????? | | ????????????????# #????????????????????????????? | | ????????????????# ?????????????????????????????? | | ????????????????# ?????????????????????????????? | | ????????????????# #?????????????????????????????? | | ????????????????# #?????????????????????????????? | | ????????????????# #?###?????????????????????????? | | ????????????????# #?# ##????????????????????????? | | ????????????????# #?# #????????????????????????? | | ??????????????### #?# ##???????????????????????? | | ####?????????## #?# #???????????????????????? | | ###??????## #?# #????????????#??????????? | | #??????# ### #????????## ##?????????? | | #?????# ## ######## #?????????? | | ???### ##% #???????????????? | | #### %! #???????????????? | | @ ######???????????????? | | ###### p #????????????????????? | | ### #####????## #????????????????????? | | ???# #????????## ##????????????????????? | | #??## #?????????## #####?????????????????????? | | #### ##??????????# #?????????????????????????? | | #???????????# #?????????????????????????? | | #???????????# ?????????????????????????? | | ##??????????? ????????????????????????? | | ##??????????? ###???????????????????????? | | #???????????? #?????????????????????????? | | #?????????? ##?????????????????????????? | | #???????? #??????????????????????????? | | #???????## #???????????????????????????? | | #???????###????????????????????????????? | | ?????????????????????????????????????? | | ## #???????????????????????????????????? | | ## ####?# ##???????????????????????????????????? | | ?#####?????##????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Coolant Potential 65 Energy Generation 35 Energy Capacity 1100 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Cloak Strength 3 Additional Mass Support 6 Core Shielding 20 Utility Shielding 66 Evasion (%) 56 Targeting Accuracy 16 Offensive Hacking 35 Defensive Hacking 21 Item Schematics ----------------- Beamcaster | -7/Zion | Free Battle Rifle | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Achievements -------------- None Challenges ------------ None Game ------ Seed BarrageDisruptorRefractor Manual? 0 Play Time 00:25:37 Cumulative 408.0 hours Start 2021.08.05 @ 18:09:47 End 2021.08.05 @ 18:36:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 390 Rogue 175 Adventurer 112 Explorer 103 Win Type - Total 29 Types 21/0/5/2/0/0/0/1/0 Lore% 85 Gallery% 91 Achievement% 76 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0778dbfa-fb84-4d77-80a9-da0f1d6daf27