Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.27 @ 01:21:41 Player: Moose Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (44) 220 Value Destroyed (1220) 1220 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3320 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 59/300 Energy 77/160 System Corruption 18% Temperature Cool (9) Movement Walking (245) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Improved Cooling System Huge Storage Unit Hardened Light Armor Plating Reactive Plating > --- WEAPON (2) ------- Particle Gun Shock Bomb Launcher > --- INVENTORY (25) --- Coolant Injector Experimental Sensor Array Improved Salvage Targeting Computer Field Recycling Unit (0) Light Assault Rifle Shotgun Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Coolant Injector Huge Storage Unit Experimental Sensor Array Reactive Plating > --- WEAPON ----------- Particle Gun Shock Bomb Launcher > --- INVENTORY -------- Improved Cooling System Hardened Light Armor Plating Field Recycling Unit Light Assault Rifle Shotgun Datajack [Rating: 30] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Signal Interpreter Protection Reactive Plating Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Launcher Shock Bomb Launcher Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 2 | . . . 1 1 Utility 2 | . . . 1 1 Weapon . | . . . . . Parts Attached 45 | 6 6 5 8 20 Power 5 | 1 1 1 . 2 Engine 3 | 1 1 1 . . Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 15 | 2 2 1 3 7 Treads . | . . . . . Leg 15 | 2 2 1 3 7 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 14 | 1 3 1 4 5 Device 5 | . . 1 2 2 Storage 4 | 1 2 . . 1 Processor 2 | . 1 . 1 . Hackware . | . . . . . Protection 3 | . . . 1 2 Artifact . | . . . . . Weapon 11 | 2 . 2 1 6 Energy Gun 6 | . . 1 1 4 Energy Cannon . | . . . . . Ballistic Gun 3 | 2 . 1 . . Ballistic Cannon . | . . . . . Launcher 2 | . . . . 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 2 . Corrupted Parts 4 | . . . . 4 System Corruption 18 | . . . . 18 Parts Lost 18 | . . 3 3 12 Power 2 | . . . . 2 Propulsion 6 | . . . 1 5 Utility 3 | . . 1 1 1 Weapon 7 | . . 2 1 4 Highest Loss Streak 5 | . . 2 1 5 To Critical Strikes . | . . . . . Average Backups 9 | 1 8 9 11 8 Power 1 | . 1 1 2 1 Propulsion . | . 1 1 . . Utility 3 | . 2 3 4 3 Weapon 2 | 1 1 2 3 3 Tool/Special . | . . . . . Unused Backups 22 | . 8 1 5 8 Power 8 | . 2 1 1 4 Propulsion 2 | . 1 . . 1 Utility 8 | . 4 . 3 1 Weapon 3 | . 1 . 1 1 Tool/Special 1 | . . . . 1 Average Slot Usage (%) 93 | . 96 96 98 84 Engine 8 | . 14 14 11 1 Core 1 | . . . . 5 Leg 28 | . 28 28 32 25 Device 10 | . . 10 17 9 Storage 11 | . 14 14 11 9 Processor 6 | . 11 . 3 8 Protection 2 | . . . . 7 Energy Gun 10 | . . 13 17 8 Ballistic Gun 10 | . 28 14 4 3 Launcher 1 | . . . . 5 Peak Build Rating 30 | 6 8 8 19 30 Average Rating 16 | 4 7 7 17 24 On Entrance 8 | . 6 8 8 19 Avg Prop Armor Cover (%) 6 | . . . . 6 Naked Turns . | . . . . . Heaviest Build 111 | 10 25 19 32 111 Greatest Support 50 | 20 20 20 30 50 Greatest Overweight (x) 14 | . 1 . 1 14 Average Overweight (x) . | . . . . 2 Largest Inventory Capacity 25 | 8 15 10 15 25 Average Capacity 14 | 6 11 10 14 18 Most Carried 15 | 5 14 10 15 12 Average Carried 9 | 2 8 9 11 8 Final Capacity 25 | 8 10 10 15 25 Final Carried 12 | 2 10 9 12 7 Class Distribution -------------------- 77% | Mutant 22% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 889 | 237 217 45 176 214 Remotely 156 | . . . 156 . Salvage Created 1520 | . 295 91 558 576 Parts 90 | . 16 7 36 31 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 37 | . 7 6 13 11 Guns 32 | . 7 6 13 6 AOE 4 | . . . . 4 Classes Destroyed 7 | . 1 1 5 . Worker 3 | . . . 3 . Builder 2 | . . . 1 1 Tunneler 1 | . . . 1 . Watcher 1 | . . . 1 . Swarmer 11 | . . 6 4 1 Grunt 23 | . 7 . 8 8 Sentry 3 | . . . 1 2 Best Kill Streak 10 | . 2 3 10 3 Combat Bots Only 4 | . 2 3 4 2 Max Kills in Single Turn 2 | . 1 1 2 1 Gunslinging 1 | . . . 1 . Exploded 1 | . . . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 261 | . 35 41 52 133 Missed 73 | . 8 5 21 39 Hits 188 | . 27 36 31 94 Projectile 188 | . 27 36 31 94 Critical Strikes 2 | . . . 1 1 Damage Taken 2799 | . 326 282 467 1724 Core 724 | . 24 52 94 554 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 26 | . . . 26 . Core Remaining (%) 81 | 100 . 69 76 . Volleys Fired 127 | . 24 17 39 47 Largest 2 | . 2 2 2 2 Hottest 130 | . 40 70 106 130 Shots Fired 245 | . 48 32 78 87 Gun 233 | . 48 32 78 75 Cannon . | . . . . . Launcher 12 | . . . . 12 Special . | . . . . . Kinetic 93 | . 48 21 18 6 Thermal 140 | . . 11 60 69 Explosive 1 | . . . . 1 Electromagnetic 11 | . . . . 11 Robot Hit Streak 10 | . 10 5 10 7 Robot Miss Streak 4 | . 3 4 3 3 Penetration Max . | . . . . . Secondary Targets 8 | . 2 1 3 2 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 153 | . 33 18 51 51 Core Hits 84 | . 19 9 28 28 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 8 | . . 1 4 3 Burn 8 | . . 1 4 3 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2185 | . 282 190 670 1043 Guns 1730 | . 267 170 656 637 Cannons . | . . . . . Explosions 381 | . . . . 381 Melee . | . . . . . Ramming 74 | . 15 20 14 25 Kinetic 469 | . 267 85 85 32 Thermal 1261 | . . 85 571 605 Explosive 57 | . . . . 57 Electromagnetic 324 | . . . . 324 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 18 | . . . . 18 Average Corruption 15 | . . . . 15 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 19 | . . . . 19 Message Errors 6 | . . . . 6 Matter Fused 6 | . . . . 6 Heat Flow Errors 2 | . . . . 2 Data Loss (minor) 1 | . . . . 1 Data Loss (major) 3 | . . . . 3 Alerts 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 60 | . . . 43 17 Projectiles . | . . . . . Explosions 60 | . . . 43 17 Melee . | . . . . . Knockbacks 1 | . 1 . . . Impact 1 | . 1 . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 125 | . . . 114 11 Shots 2 | . . . 1 1 Rammed . | . . . . . Targets Rammed 17 | . 4 4 4 5 Kicked 17 | . 4 4 4 5 Crushed . | . . . . . Highest Temperature 680 | . 21 90 255 680 Average Temperature 164 | . 8 48 94 270 Received Heat Transfer 873 | . 177 . 138 558 Effects 35 | . . . 1 34 Shutdowns 4 | . . . . 4 Energy Bleed 5 | . . . 1 4 Interference 3 | . . . . 3 Matter Decay 5 | . . . . 5 Short Circuit 3 | . . . . 3 Damage (minor) 1 | . . . . 1 Damage (major) 10 | . . . . 10 Damage (core) 4 | . . . . 4 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . . 1 Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 7 | . . 1 5 1 Heat Transferred 3984 | . . 333 1887 1764 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Maximum Alert Level 1 | . . . 1 . Low Security (%) 99 | 100 100 100 97 100 Level 1 . | . . . 2 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 210 | . 80 60 210 53 Initial 38 | . . 18 16 38 Average 30 | . 20 13 61 13 Influence Increases 1097 | . 210 153 401 333 Destroy 0b10 Robot/C 740 | . 140 120 260 220 Destroy 0b10 Robot/NC 35 | . . . 30 5 Destroy Leader 152 | . 40 20 42 50 Successful Hack 36 | . . 13 9 14 Disable Machine 60 | . . . 30 30 Destroy Structure 29 | . . . 15 14 Partial Spotted 15 | . . . 15 . Lose Combat Pursuer 30 | . 30 . . . Influence Decreases 1071 | . 162 157 353 399 Entered New Map 112 | . . 30 28 54 Time Decay 793 | . 162 97 258 276 Lost Part 119 | . . 30 20 69 Purge Threat 47 | . . . 47 . Squads Dispatched 9 | . 3 . 2 4 Investigation 4 | . 2 . 1 1 Extermination . | . . . . . Reinforcement 5 | . 1 . 1 3 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 4 | . 1 . 2 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 51 | . 10 6 15 20 Peak Tracking Total 5 | . 3 3 5 5 Tactical Retreats 1 | . 1 . . . Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 1 | . . . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 4 | . . . 2 2 Max in Single Turn 2 | . . . 2 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 10 | . 3 1 4 2 Terminals 6 | . 3 1 1 1 Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units . | . . . . . Scanalyzers 3 | . . . 2 1 Garrison Access . | . . . . . Total Hacks 41 | . 10 8 16 7 Successful 21 | . 2 5 9 5 Failed 19 | . 8 3 6 2 Catastrophic 3 | . 1 . 1 1 Database Lockouts 1 | . . . 1 . Manual 6 | . 3 3 . . Terminals 27 | . 10 8 5 4 Fabricators . | . . . . . Repair Stations 3 | . . . 3 . Recycling Units . | . . . . . Scanalyzers 11 | . . . 8 3 Garrison Access . | . . . . . Terminal Hacks 12 | . 2 5 2 3 Record 4 | . 1 3 . . Prototype ID Bank 1 | . . 1 . . Alert Level 1 | . . . . 1 Unreport Threat 1 | . . . 1 . Dispatch Records 1 | . 1 . . . Patrol Status 1 | . . . . 1 Zone Layout 3 | . . 1 1 1 Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks . | . . . . . Scanalyzer 7 | . . . 5 2 Insert Component 1 | . . . 1 . Analyze 1 | . . . 1 . Retrieve Study 5 | . . . 3 2 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 9 | . 3 1 3 2 Full Trace Events 6 | . 3 1 1 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 5 | . . . 3 2 Parts Repaired 1 | . . . 1 . Time 108 | . . . 108 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Active Infowar (turns) 2596 | . . 382 1086 1128 Sensors 2596 | . . 382 1086 1128 Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 3679 | 63 691 520 1205 1200 Spaces Moved 1856 | 52 400 383 631 390 Core 42 | 18 . . . 24 Treads . | . . . . . Legs 1814 | 34 400 383 631 366 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 105 110 Average Speed 158 | 95 147 120 133 257 Slowest Speed 805 | 120 190 120 175 805 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 40 | 4 37 90 36 33 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . 1 . 1 . Unknown Exits Taken 2 | 1 . 1 . . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 25 | . . . 13 12 Melee . | . . . . . Projectile . | . . . . . AOE 25 | . . . 13 12 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 2364 | 65 466 416 920 497 Wait 206 | . . . 206 . Move 1852 | 51 399 382 630 390 Hop . | . . . . . Pick Up 71 | 8 21 5 17 20 Fast Attach . | . . . . . Attach 31 | 6 1 3 7 14 Detach 1 | . . . 1 . Swap 26 | . 5 2 8 11 Drop 33 | . 12 3 8 10 Fire 127 | . 24 17 39 47 Melee . | . . . . . Ram . | . . . . . Kick 17 | . 4 4 4 5 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 640 | -10/Materials | Discovered new exit (range 7) 726 | -10/Materials | Identified exit to Mines 755 | -10/Materials | Entered Mines 891 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 894 | -10/Mines | Found Prototype Device 1137 | -10/Mines | Learned 2 Materials zone layouts 1236 | -10/Mines | Discovered new exit (range 8) 1275 | -10/Mines | Entered Materials 1275 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1279 | -9/Materials | Identified Exp. Sensor Array 1448 | -9/Materials | Central database locked down 1683 | -9/Materials | Discovered new exit (range 8) 1970 | -9/Materials | Repaired Exp. Sensor Array 2407 | -9/Materials | Build established: Scavenger-Mutant 2478 | -9/Materials | Identified exit to Materials 2480 | -9/Materials | Entered another Materials area 2480 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2656 | -8/Materials | Lost 5 parts (1p2n2w) 2852 | -8/Materials | Core integrity fell below 50% 2891 | -8/Materials | Build established: Mutant 2906 | -8/Materials | Core integrity fell below 20% 3055 | -8/Materials | Lost 5 parts (2n1u2w) 3282 | -8/Materials | System corruption reached 10% 3626 | -8/Materials | Build established: Scavenger-Mutant 3680 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- U-05 Engineer lays Concrete. Acquired 47 matter. System corrupted: Substantial component data lost. System corrupted: IFF burst signal emitted. IS4JCY%NSXCKJ34JUOYOA>Z0MD|#KC<#ZNEYJJVE O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." ALERT: Hostiles spotted, dispatching reinforcements to Terminal M006. System corrupted: Matter fused (-7). Acquired Coolant Injector. Discarded Broken Signal Interpreter. System corrupted: Matter fused (-7). Acquired Imp. Cooling System. Acquired Imp. Salvage Targeting Computer. 3UQ,LC5A9JJ4OTZBNGONPWQQTRZ#9 System corrupted: Heat flow error (+147). G-47 Trooper suffers critical hit (Burn). G-47 Trooper destroyed. U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ???????????????????????? ?????????H????? | | ???????????????????????? ??????????????? | | ???????????????????????? ??????????????? | | ???????????????????????# #?????????????? | | ???????????????????????# #?????????????? | | ???????????????????????+ #?????????????? | | ???????????????????????# #?????????????? | | ???????????????????????# #?????????????? | | ???????????????????????# #?????????????? | | ???????????????????????# #?????????????? | | ???????????????????????# #?????????????? | | ???????????????????????# #?????????????? | | ???????????????????????+ #?????????????? | | ???????????????????????# #?????????????? | | ???????????????????????# #?????????????? | | ??????????????????###### @ ##???????? #??? | | ??????????????????#!! ####### #??? | | ??????????????????# ! u =% #??? | | ??????????????????#!! g #??? | | ??????????????????# ! g #??? | | ??????????????????#! ######### #??? | | ?##########???????#!! ## ##########????? | | ?# """ #???????###### # #????? | | ?# """"" %#????????????# r# #????? | | ## """"" #????????????# # #????? | | ## """"" ?????????????# # #????? | | ## """ ?????????????# + #????? | | ## ??????????????# # #????? | | ## ??????????????# # #????? | | ?# ?????????????## # #????? | | ?# ?????????????## # #????? | | ######+################# ##########????? | | #??????? | | #??????? | | #??????? | | #############+###########+###### #??????? | | ??????????# #???# # ###????? | | ??????????# #???# % # #????? | | ??????????# #???# /## #????? | | ??????????# = #???# ## #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Coolant Potential 65 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Evasion (%) 55 Item Schematics ----------------- Datajack | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Exp. Sensor Array | 10% | -9/Materials Studied --------- Aluminum Leg | -9/Materials | Hacked Ion Engine | -9/Materials | Hacked Med. Laser | -9/Materials | Hacked Particle Gun | -8/Materials | Hacked Shock Bomb Launcher | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpliceStructuralDisplacer Manual? 0 Play Time 00:30:45 Cumulative 10.5 hours Start 2025.12.27 @ 00:51:51 End 2025.12.27 @ 01:21:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 13 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c9c13601-1eb8-46fe-b323-2b7a5321e807