Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.06 @ 17:06:53 Player: Grey_Frog Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (80) 400 Value Destroyed (1475) 1475 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4235 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 265/300 Energy 100/100 System Corruption 8% Temperature Cool (9) Movement Core (1100) Ox21 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit High-capacity Storage Unit Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Light Nuclear Core Micro Nuclear Core Improved Heat Sink Improved Heat Sink Advanced Signal Interpreter Advanced Terrain Scan Processor Improved Targeting Computer Matter Filter Improved Propulsion Shielding Heavy Armor Plating Heavy Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating Precision Shock Rifle Improved Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Maneuvering Thrusters > --- WEAPON ----------- Precision Shock Rifle Particle Gun Gauss Rifle > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Light Nuclear Core Micro Nuclear Core Carbon-fiber Leg Wheel Improved Heat Sink Improved Heat Sink Large Storage Unit Large Storage Unit Advanced Signal Interpreter Improved Targeting Computer Improved Targeting Computer Improved Propulsion Shielding Light Armor Plating Heavy Armor Plating Heavy Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating Improved Light Armor Plating Precision Shock Rifle Gauss Rifle Improved Datajack [Rating: 41] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Gauss Rifle Launcher Shock Bomb Launcher Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 2 | . . . 1 1 Utility 2 | . . 1 1 . Weapon 1 | . . 1 . . Parts Attached 70 | 7 17 8 22 16 Power 8 | 1 2 . 2 3 Engine 6 | 1 2 . 2 1 Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 20 | 2 3 2 9 4 Treads 7 | 2 3 2 . . Leg 9 | . . . 5 4 Wheel 4 | . . . 4 . Hover . | . . . . . Flight . | . . . . . Utility 17 | 2 3 1 4 7 Device 3 | . . 1 1 1 Storage 8 | 2 3 . 1 2 Processor 1 | . . . . 1 Hackware . | . . . . . Protection 5 | . . . 2 3 Artifact . | . . . . . Weapon 25 | 2 9 5 7 2 Energy Gun 17 | 2 6 5 3 1 Energy Cannon . | . . . . . Ballistic Gun 4 | . 1 . 2 1 Ballistic Cannon . | . . . . . Launcher 4 | . 2 . 2 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 30 | . 3 1 9 17 Power 5 | . 1 . 1 3 Propulsion 7 | . 1 . 1 5 Utility 6 | . . . 1 5 Weapon 12 | . 1 1 6 4 Highest Loss Streak 15 | . 2 1 4 15 Average Slot Usage (%) 94 | . 98 99 93 81 Engine 9 | . 12 11 7 5 Core 1 | . . . . 5 Treads 15 | . 27 22 3 . Leg 5 | . . . 5 21 Wheel 3 | . . . 16 . Device 4 | . . 11 6 3 Storage 24 | . 28 22 22 22 Protection 1 | . . . 5 2 Energy Gun 23 | . 26 32 20 9 Ballistic Gun 2 | . 1 . 3 8 Naked Turns . | . . . . . Heaviest Build 104 | 12 45 49 77 104 Greatest Support 60 | 40 40 40 45 60 Greatest Overweight (x) 33 | . 2 1 4 33 Average Overweight (x) . | . . 1 1 1 Largest Inventory Capacity 26 | 6 16 16 22 26 Average Capacity 16 | 5 12 16 19 23 Most Carried 26 | 6 16 16 22 26 Average Carried 15 | 3 12 15 17 22 Final Capacity 22 | 6 16 16 22 20 Final Carried 22 | 6 16 15 22 17 Class Distribution -------------------- 40% | Mutant 23% | Scavenger-Tank 15% | Scavenger-Gunner 9% | Gunner 5% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1194 | 293 305 80 323 193 Remotely . | . . . . . Salvage Created 2560 | 102 847 494 778 339 Parts 178 | 4 49 46 65 14 Haulers Intercepted 4 | . 2 . 2 . Recyclers Shooed 2 | . . . 1 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 37 | . 15 7 8 7 Melee 1 | . . . . 1 Guns 29 | . 9 7 7 6 AOE 7 | . 6 . 1 . Classes Destroyed 12 | 2 5 3 1 1 Worker 11 | 1 4 1 2 3 Builder 10 | . . 4 6 . Tunneler 2 | . 1 . . 1 Hauler 4 | . 2 . 2 . Recycler 5 | 1 3 . . 1 Operator 2 | . . 1 1 . Watcher 9 | . 3 3 2 1 Swarmer 6 | . 6 . . . Grunt 14 | . 9 2 2 1 Sentry 8 | . . 5 3 . Hunter 3 | . . . 3 . Assembled 6 | . . . . 6 Best Kill Streak 6 | 1 4 4 3 6 Combat Bots Only 3 | . 3 2 2 3 Max Kills in Single Turn 3 | 1 3 2 1 1 Gunslinging . | . . . . . Exploded 3 | . 3 . 1 . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 5048 | . 631 353 985 3079 Core 1000 | . 104 16 170 710 Absorbed by Shields . | . . . . . Core Remaining (%) 80 | 100 58 96 69 . Volleys Fired 191 | 4 73 26 66 22 Largest 3 | 2 2 3 3 3 Hottest 195 | 90 130 195 177 148 Shots Fired 434 | 8 127 71 164 64 Gun 425 | 8 124 71 158 64 Cannon . | . . . . . Launcher 9 | . 3 . 6 . Special . | . . . . . Kinetic 77 | . 15 . 35 27 Thermal 328 | 8 109 71 123 17 Explosive 3 | . 3 . . . Electromagnetic 26 | . . . 6 20 Robot Hit Streak 11 | 4 9 11 11 4 Robot Miss Streak 6 | 1 6 3 5 3 Penetration Max 1 | . . . . 1 Secondary Targets 1 | . . . . 1 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 247 | 6 79 41 92 29 Core Hits 116 | 3 37 22 37 17 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4345 | 72 1435 616 1544 678 Guns 3778 | 72 1043 616 1374 673 Cannons . | . . . . . Explosions 557 | . 392 . 165 . Melee . | . . . . . Ramming 10 | . . . 5 5 Kinetic 872 | . 75 . 520 277 Thermal 2810 | 72 1129 616 854 139 Explosive 231 | . 231 . . . Electromagnetic 422 | . . . 165 257 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 8 | . . 2 . 8 Average Corruption 5 | . . 2 . 7 Corruption Purged . | . . . . . Effects 10 | . . 4 . 6 Message Errors 4 | . . 2 . 2 Matter Fused 1 | . . . . 1 Heat Flow Errors 4 | . . 2 . 2 Parts Rejected 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 9 | . 9 . . . Projectiles . | . . . . . Explosions 9 | . 9 . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 33 | . . . 31 2 Shots 2 | . . . 2 . Rammed 3 | . . . 2 1 Targets Rammed 3 | . . . 2 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 456 | 90 456 327 446 445 Average Temperature 114 | 41 100 94 116 165 Received Heat Transfer 1073 | . 318 81 132 542 Effects 11 | . 4 1 3 3 Shutdowns 4 | . . . 1 3 Energy Bleed 1 | . . 1 . . Interference 1 | . 1 . . . Matter Decay 3 | . 1 . 2 . Damage (major) 2 | . 2 . . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . . 1 1 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 12 | . 2 5 5 . Heat Transferred 6789 | 198 2595 1517 2146 333 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 296 | 10 199 296 174 95 Average Influence 71 | 3 70 123 80 27 Maximum Alert Level 1 | . . 1 . . Low Security (%) 95 | 100 100 76 100 100 Level 1 4 | . . 23 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . 3 1 2 2 Investigation 3 | . 2 1 . . Extermination 1 | . . . . 1 Reinforcement 3 | . 1 . 2 . Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 2 | . . 1 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 84 | . 28 13 17 26 Peak Tracking Total 9 | . 4 4 4 9 Tactical Retreats 9 | . 4 . 1 4 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 4 | . 1 1 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 3 | . 2 1 . . Max in Single Turn 2 | . 2 1 . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 17 | . 5 3 6 3 Terminals 11 | . 4 2 4 1 Fabricators . | . . . . . Repair Stations 3 | . . . 1 2 Recycling Units 2 | . 1 1 . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 56 | . 18 8 21 9 Successful 30 | . 9 5 11 5 Failed 26 | . 9 3 10 4 Catastrophic 3 | . . 1 1 1 Database Lockouts . | . . . . . Manual 11 | . . 5 5 1 Terminals 43 | . 15 7 17 4 Fabricators . | . . . . . Repair Stations 7 | . . . 2 5 Recycling Units 4 | . 3 1 . . Scanalyzers 2 | . . . 2 . Garrison Access . | . . . . . Terminal Hacks 22 | . 7 4 9 2 Record 2 | . . 1 1 . Prototype ID Bank 1 | . 1 . . . Level Access Points 1 | . . 1 . . Alert Level 2 | . 2 . . . Dispatch Records 4 | . 1 1 2 . Maintenance Status 2 | . . . 2 . Security Status 2 | . 1 . . 1 Investigation Status 1 | . . . 1 . Reinforcement Status 1 | . 1 . . . Hauler Manifests 1 | . . . 1 . Zone Layout 5 | . 1 1 2 1 Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . . . . 3 Scan Component 2 | . . . . 2 Repair 1 | . . . . 1 Recycling Unit Hacks 3 | . 2 1 . . Report Inventory 2 | . 1 1 . . Retrieve Components 1 | . 1 . . . Scanalyzer 2 | . . . 2 . Insert Component 1 | . . . 1 . Analyze 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 2 | . . 1 1 . Used . | . . . . . Hacking Detections 14 | . 4 2 5 3 Full Trace Events 2 | . 1 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . . 1 Time 38 | . . . . 38 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 9 | . 9 . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged 1 | . . . 1 . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 4702 | 224 1699 919 972 888 Spaces Moved 2299 | 126 826 357 588 402 Core 18 | 6 . . . 12 Treads 1388 | 120 826 357 85 . Legs 477 | . . . 87 390 Wheels 416 | . . . 416 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 180 96 150 Average Speed 160 | 154 169 180 119 186 Slowest Speed 1700 | 160 200 180 240 1700 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 33 | 8 85 33 30 11 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 27 | . 21 . 1 5 Melee . | . . . . . Projectile 6 | . . . 1 5 AOE 21 | . 21 . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 2941 | 145 1004 581 716 495 Wait 282 | . 55 176 12 39 Move 2295 | 125 825 356 587 402 Hop . | . . . . . Pick Up 59 | 8 19 5 18 9 Fast Attach 16 | 6 3 1 5 1 Attach 22 | 1 1 3 7 10 Detach . | . . . . . Swap 32 | . 13 4 10 5 Drop 41 | 1 15 10 9 6 Fire 191 | 4 73 26 66 22 Melee . | . . . . . Ram 2 | . . . 2 . Kick 1 | . . . . 1 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 15) 225 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 424 | -10/Materials | Discovered new exit (range 15) 1269 | -10/Materials | Discovered new exit (range 14) 1469 | -10/Materials | Discovered new exit (range 12) 1924 | -10/Materials | Entered another Materials area 1924 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2138 | -9/Materials | Identified exit to Materials 2212 | -9/Materials | Build established: Gunner 2770 | -9/Materials | Build established: Scavenger-Gunner 2843 | -9/Materials | Entered another Materials area 2843 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3196 | -8/Materials | Build established: Scavenger-Tank 3462 | -8/Materials | Discovered new exit (range 15) 3588 | -8/Materials | Lost 4 parts (1u3w) 3647 | -8/Materials | Lost 4 parts (1p1n2w) 3815 | -8/Materials | Entered Factory 3815 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 4330 | -7/Factory | Repaired Carbon-fiber Leg 4458 | -7/Factory | Assembled infested ambush trap array 4583 | -7/Factory | Garrison activated, responded to threat 4621 | -7/Factory | Lost 15 parts (3p5n3u4w) 4642 | -7/Factory | Core integrity fell below 50% 4692 | -7/Factory | Core integrity fell below 20% 4703 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- get that announcement? It sounds like they're after you!" 04661_ ZQ-ZYQ(g): "I have no idea how they do it but extermination squads are basically impossible to shake, this is bad..." 04662_ ZQ-ZYQ(g): "Maybe since they're already in the area we're better off sticking together. Just don't get me killed when they show up, yeah?" 04665_ K-01 Serf collects debris. 04670_ ZQ-ZYQ(g) destroyed. 04672_ K-01 Serf collects debris. 04691_ Lgt. Armor Plating destroyed. 04691_ U-05 Engineer lays Concrete. 04692_ K-01 Serf collects debris. 04692_ U-05 Engineer lays Concrete. 04696_ K-01 Serf collects debris. 04696_ U-05 Engineer lays Concrete. 04700_ K-01 Serf collects debris. 04700_ U-05 Engineer lays Concrete. 04701_ K-01 Serf collects debris. 04701_ U-05 Engineer lays Concrete. 04703_ K-01 Serf collects debris. 04703_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ???? ????????????????????????????????????????????? | | ??"" ?????????????? 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""""?????????????????? | | ??????????????????????? ?? """??????????????????? | | ??????????????????????? ?? ""???????????????????? | | ??????????????????????? ?? "????????????????????? | | ???????????????????????? ?? "????????????????????? | | ???????????????????????? ???"????????????????????? | | ???????????????????????? ????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 21 Energy Capacity 325 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Heat Shielding 75 Armor Coverage 225 Propulsion Shielding 66 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- Com. Wheel | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AccelerationNuclearMapper Manual? 0 Play Time 00:48:17 Cumulative 19.8 hours Start 2020.08.06 @ 16:08:51 End 2020.08.06 @ 17:06:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 10 Gallery% 21 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: df55f36d-1248-4156-8892-d2bed001dfb9