Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.21 @ 22:40:07 Player: Billy Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (55) 275 Value Destroyed (1265) 1265 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 3322 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 0/400 Matter 106/300 Energy 100/100 System Corruption 10% Temperature Cool (18) Movement Treading (160) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Light Treads > --- UTILITY (2) ------ Medium Storage Unit Medium Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Light Ion Engine Heavy Ion Engine Heat Sink Cooling System Medium Storage Unit Advanced Targeting Computer Medium Armor Plating Improved Shield Generator Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Improved Treads > --- UTILITY ---------- Medium Storage Unit Medium Storage Unit > --- WEAPON ----------- Particle Cannon Improved Assault Rifle Slug Cannon Bore Cannon > --- INVENTORY -------- Light Ion Engine Light Treads Heat Sink Cooling System Medium Storage Unit Advanced Targeting Computer Medium Armor Plating Assault Rifle [Rating: 23] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Neutrino Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Weapon Particle Cannon Energy Gun Improved Medium Laser Energy Cannon Particle Cannon Ballistic Gun Autogun Ballistic Cannon Slug Cannon Launcher Shock Bomb Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon 2 | . . . 2 . . . Parts Attached 43 | 6 11 1 19 . 1 5 Power 6 | 1 1 . 3 . . 1 Engine 5 | 1 1 . 3 . . . Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 14 | 2 5 . 6 . . 1 Treads 9 | . 4 . 4 . . 1 Leg 5 | 2 1 . 2 . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 6 | 1 3 1 1 . . . Device 1 | . 1 . . . . . Storage 5 | 1 2 1 1 . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 17 | 2 2 . 9 . 1 3 Energy Gun 2 | 1 . . 1 . . . Energy Cannon 1 | . . . 1 . . . Ballistic Gun 8 | 1 . . 5 . . 2 Ballistic Cannon 2 | . . . . . 1 1 Launcher 2 | . 1 . 1 . . . Special Weapon 2 | . 1 . 1 . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 3 . . . Corrupted Parts 1 | . . . . . . 1 System Corruption 10 | . . . . . . 10 Parts Lost 19 | . 4 . 8 . . 7 Power 4 | . 1 . 2 . . 1 Propulsion 5 | . 2 . 1 . . 2 Utility 1 | . 1 . . . . . Weapon 9 | . . . 5 . . 4 Highest Loss Streak 6 | . 3 . 3 . . 6 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 97 | . 96 100 94 100 100 96 Engine 11 | . 13 14 9 11 11 9 Treads 20 | . 13 28 21 22 22 21 Leg 2 | . 12 . . . . . Device 1 | . 6 . . . . . Storage 21 | . 19 28 22 22 22 22 Energy Gun 3 | . 5 . 3 11 2 . Energy Cannon 6 | . . . 8 11 11 1 Ballistic Gun 14 | . 13 . 20 11 11 18 Ballistic Cannon 4 | . . . . . 8 20 Launcher 6 | . 8 14 3 11 11 . Special Weapon 2 | . . 14 4 . . . Naked Turns . | . . . . . . . Heaviest Build 53 | 13 21 29 44 44 48 53 Greatest Support 43 | 20 40 40 43 43 43 43 Greatest Overweight (x) 13 | 3 1 . 13 1 1 2 Average Overweight (x) . | . . . . 1 1 . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 Most Carried 10 | 4 10 10 10 10 10 9 Average Carried 8 | 3 8 9 9 10 9 7 Final Capacity 10 | 8 10 10 10 10 10 10 Final Carried 10 | 4 9 10 10 10 9 8 Class Distribution -------------------- 65% | Gunner 34% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Gunner | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1316 | 260 291 41 510 42 10 162 Remotely . | . . . . . . . Salvage Created 1442 | . 321 71 813 144 . 93 Parts 104 | . 27 5 60 6 . 6 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 5 | . . . . . . 5 Prevented 1 | . . . . . . 1 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 46 | . 12 2 25 3 . 4 Guns 24 | . 12 . 11 1 . . Cannons 15 | . . . 12 . . 3 AOE 7 | . . 2 2 2 . 1 Classes Destroyed 6 | . 5 . 1 . . . Worker 3 | . 3 . . . . . Operator 2 | . 1 . 1 . . . Watcher 4 | . 2 . 2 . . . Swarmer 25 | . 9 . 12 . . 4 Grunt 13 | . 3 2 5 3 . . Sentry 8 | . . . 8 . . . Best Kill Streak 5 | . 4 2 5 3 . 3 Combat Bots Only 4 | . 3 2 4 3 . 3 Max Kills in Single Turn 3 | . 2 1 3 1 . 1 Gunslinging . | . . . . . . . Exploded 1 | . . 1 1 1 . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 328 | . 89 2 99 4 . 134 Missed 100 | . 26 1 26 4 . 43 Damage Taken 2990 | . 662 28 998 14 . 1288 Core 505 | . 81 19 47 . . 358 Absorbed by Shields . | . . . . . . . Core Remaining (%) 80 | 100 . 60 . . . . Volleys Fired 128 | . 58 2 44 3 . 21 Largest 4 | . 2 1 4 4 . 4 Hottest 223 | . 70 30 223 183 . 175 Shots Fired 311 | . 112 2 135 12 . 50 Gun 209 | . 103 . 90 6 . 10 Cannon 74 | . . . 36 3 . 35 Launcher 23 | . 9 2 4 3 . 5 Special 5 | . . . 5 . . . Kinetic 181 | . 58 . 82 3 . 38 Thermal 107 | . 45 . 49 6 . 7 Explosive 15 | . 9 2 4 . . . Electromagnetic 8 | . . . . 3 . 5 Robot Hit Streak 12 | . 10 1 12 8 . 1 Robot Miss Streak 15 | . 4 1 4 2 . 15 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 151 | . 64 1 71 7 . 8 Core Hits 82 | . 32 3 35 5 . 7 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 7 | . 3 . 1 1 . 2 Burn 5 | . 3 . 1 1 . . Destroy 2 | . . . . . . 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2960 | . 1062 88 1373 176 . 261 Guns 1454 | . 629 . 692 65 . 68 Cannons 619 | . . . 449 20 . 150 Explosions 839 | . 433 88 184 91 . 43 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 975 | . 233 . 573 13 . 156 Thermal 1146 | . 396 . 616 72 . 62 Explosive 705 | . 433 88 184 . . . Electromagnetic 134 | . . . . 91 . 43 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 10 | . 5 5 1 1 1 10 Average Corruption 4 | . 4 5 1 1 1 10 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 56 | . 22 9 1 2 1 21 Message Errors 15 | . 6 3 . . 1 5 Matter Fused 15 | . 7 3 . 2 . 3 Heat Flow Errors 6 | . 1 2 . . . 3 Energy Discharges 6 | . 2 1 . . . 3 Parts Rejected 1 | . . . . . . 1 Parts Fused 1 | . 1 . . . . . Data Loss (minor) 6 | . 3 . 1 . . 2 Data Loss (major) 1 | . . . . . . 1 Misfires 1 | . 1 . . . . . Alerts 1 | . . . . . . 1 Misdirections 1 | . . . . . . 1 Weapon Failures 2 | . 1 . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 141 | . 58 . 83 . . . Projectiles . | . . . . . . . Explosions 141 | . 58 . 83 . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 283 | . 92 18 137 14 . 22 Shots 10 | . 3 1 2 2 . 2 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 605 | . 113 267 302 329 . 605 Average Temperature 111 | . 14 111 87 164 . 222 Received Heat Transfer 435 | . 42 6 195 . . 192 Effects 13 | . . . . . . 13 Shutdowns 3 | . . . . . . 3 Matter Decay 3 | . . . . . . 3 Short Circuit 2 | . . . . . . 2 Damage (minor) 2 | . . . . . . 2 Damage (core) 3 | . . . . . . 3 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . 1 . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 7 | . 4 . 1 1 . 1 Heat Transferred 2986 | . 1406 . 1247 222 . 111 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . 1 . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 429 | . 275 96 429 207 . . Initial 134 | . . 21 37 134 . . Average 157 | . 73 95 261 173 . . Maximum Alert Level 2 | . 1 . 2 1 . . Low Security (%) 64 | 100 94 100 32 47 . . Level 1 32 | . 5 . 60 52 . . Level 2 3 | . . . 7 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . 1 . 2 . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 3 | . 1 . 2 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 8 | . 2 . 3 . . 3 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 84 | . 23 1 34 5 . 21 Peak Tracking Total 8 | . 5 1 5 3 . 8 Tactical Retreats 8 | . 3 . 3 . . 2 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 6 | . 4 . 2 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed 1 | . . . 1 . . . Triggered . | . . . . . . . Most Traps Carried 1 | . . 1 1 . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 2 | . . . 2 . . . Max in Single Turn 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 2 | . 1 . 1 . . . Terminals 2 | . 1 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 6 | . 2 . 4 . . . Successful 2 | . 1 . 1 . . . Failed 4 | . 1 . 3 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 6 | . 2 . 4 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 2 | . 1 . 1 . . . Alert Level 2 | . 1 . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 2 | . 1 . 1 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . . 1 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 5770 | 429 1092 355 1700 284 1247 663 Spaces Moved 2411 | 47 530 210 747 114 518 245 Core 9 | 8 . . 1 . . . Treads 2181 | . 353 210 741 114 518 245 Legs 221 | 39 177 . 5 . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 160 160 240 240 160 Average Speed 188 | 122 150 160 168 240 240 239 Slowest Speed 700 | 200 240 160 700 240 240 320 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 48 | 4 84 45 68 28 68 44 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 4 | . . . . . 3 1 Spaces Dug 6 | . 6 . . . . . Terrain Destroyed 189 | . 61 15 94 3 . 16 Melee . | . . . . . . . Projectile 17 | . . . 1 . . 16 AOE 172 | . 61 15 93 3 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 3392 | 415 726 230 1094 118 525 284 Wait 747 | 359 115 11 252 2 . 8 Move 2405 | 46 529 209 746 113 517 245 Hop . | . . . . . . . Pick Up 35 | 4 8 4 15 . 3 1 Fast Attach 19 | 6 2 . 10 . . 1 Attach 18 | . 6 1 7 . 1 3 Detach 4 | . 2 . . . . 2 Swap 6 | . 3 . 2 . . 1 Drop 29 | . 3 3 17 . 4 2 Fire 128 | . 58 2 44 3 . 21 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap 1 | . . . 1 . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines -9/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Mines -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 430 | -11/Scrapyard | Entered Materials 431 | -10/Materials | Build established: Mutant 527 | -10/Materials | Discovered new exit (range 15) 802 | -10/Materials | Lost 3 parts (1p2n) 902 | -10/Materials | Discovered new exit (range 7) 1086 | -10/Materials | Discovered new exit (range 12) 1346 | -10/Materials | Discovered new exit (range 16) 1522 | -10/Materials | Entered Mines 1638 | -10/Mines | Found a hidden stash of uninstalled traps 1675 | -10/Mines | Assembled infested the area 1680 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1869 | -10/Mines | Discovered new exit (range 6) 1877 | -10/Mines | Entered Materials 1877 | -9/Materials | Evolved 2 slots: Weapon x2 2164 | -9/Materials | Discovered new exit (range 3) 2180 | -9/Materials | Build established: Gunner 2680 | -9/Materials | Discovered new exit (range 3) 2949 | -9/Materials | Lost 3 parts (1n2w) 3151 | -9/Materials | Discovered new exit (range 6) 3577 | -9/Materials | Entered Mines 3825 | -9/Mines | Learned location of Storage (-7) 3848 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3861 | -9/Mines | Entered Zion 3914 | -7/Zion | Given A8's code to call for help 3943 | -7/Zion | System corruption cleaned by Quarantine Array 4020 | -7/Zion | Identified exit to Deep Caves 5034 | -7/Zion | Discovered new exit (range 13) 5046 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 5108 | -7/Zion | Entered Proximity Caves 5110 | -6/Proximity Caves | Spotter reported a threat 5111 | -6/Proximity Caves | Spotter reported a threat 5187 | -6/Proximity Caves | Core integrity fell below 50% 5190 | -6/Proximity Caves | Spotter reported a threat 5206 | -6/Proximity Caves | System corruption reached 10% 5352 | -6/Proximity Caves | Spotter reported a threat 5405 | -6/Proximity Caves | Spotter reported a threat 5458 | -6/Proximity Caves | Spotter reported a threat 5464 | -6/Proximity Caves | Spotter reported a threat 5550 | -6/Proximity Caves | Spotter reported a threat 5664 | -6/Proximity Caves | Spotter reported a threat 5717 | -6/Proximity Caves | Spotter reported a threat 5727 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5730 | -6/Proximity Caves | Spotter reported a threat 5763 | -6/Proximity Caves | Core integrity fell below 20% 5771 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05726_ System corrupted: Slug Cannon jammed. 05726_ HV Slug penetrates S-27 Virus. 05726_ S-27 Virus suffers critical hit (Destroy). 05726_ Destroyed Autogun. 05727_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." 05727_ N-01 Spotter sends out distress signal. 05728_ N-01 Spotter is scanning... 05729_ HV Slug penetrates Wall. 05730_ N-01 Spotter sends a signal. 05730_ ALERT: Unidentified potential threat approaching Complex 0b10. 05732_ HV Slug penetrates Y-54 Guardian. 05732_ HV Slug penetrates Wall. 05740_ Bore Cannon destroyed. 05743_ I=G2NEDT ICU2 IGJXA=|QG 8DS &SHT 05745_ Autogun destroyed. 05746_ Lgt. Treads destroyed. 05754_ Imp. Treads destroyed. 05763_ System corrupted: Energy discharge (-94). 05769_ Neutrino Core destroyed. 05769_ Slug Cannon destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????###?????????????????????????##????? | | ?????????????## #???????#????????????????# #????? | | ???????????### #???? ????????????????? #????? | | ????????#### #????? ???????????????? ##???? | | ?######## #?????? #???????????????? ##### | | ?# #?????? #??????????????? | | ?# ##### #?????# #??????????????? | | ?# #???## #?????# #??????????????# | | ?# #????## ##??### #?????????????# | | ?# ###???# #### #???????????## | | ## ##??# ## #????????????# ? | | #??# #??????#####?# #???? | | #??# ##????## ### #???? | | ## ## ##???# ## #????? | | ## ### [ ##### #????? | | #### ### #?### @ g;Y ##????? | | ##??? #?# #???## ! sg #### #?????? | | #??##? #?# #???## bg ##??#" #?????? | | # #?## #?# #???# ! s ##??? #????? | | ###?# ## #??# ###???? "% #???? | | ???# #??# ###????? " ??? | | ??# #??# #??????? # ? | | ??# #######?# ##### ?????? ## ? | | ?# ?????????# #???? ???? %#?### ? | | ?##????????????# #???? ?? #???? ? | | ???????????????## ????? ? ###????? ?? | | ????????????????#####????? ????????????? | | ?????????????????????????? ????????????? | | ?????????????????????????? ????????????? | | #????????????????????? ????????????? | | ?????????????????? ? ##????????????????? | | #### #?????????????????#?##??????????????????? | | ##?????????????????????????????????????????????? | | ##??????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ? #?????????????????????????????????????????????? | | ? #?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 19 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Robot Respite Tourist Challenges ------------ None Game ------ Seed DataReactionStorm Manual? 0 Play Time 00:51:15 Cumulative 5.0 hours Start 2024.05.21 @ 20:44:34 End 2024.05.21 @ 22:40:07 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 8 Achievement% 10 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 64312b2d-0a17-4db6-8622-b333858ee981