Cogmind - Beta 9.4 --- EXPLORER MODE // 2020.03.07 @ 22:31:36 Player: viper Result: Core destroyed Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (229) 1145 Value Destroyed (9375) 9375 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (216) 216 TOTAL SCORE: 15736 Bonus ------- High Alert Combat Kills 481 Friendly Fire -265 Cogmind --------- Core Integrity 0/1150 Matter 511/600 Energy 203/310 System Corruption 7% Temperature Cool (623) Movement Walking (180) Ox2 Location -4/Factory Parts ------- > --- POWER (3) -------- Micro Fission Core Micro Fission Core Micro Fission Core > --- PROPULSION (3) --- Flexi-carbon Leg Armored Leg > --- UTILITY (10) ----- Improved Matter Compressor Terrain Scan Processor Improved Terrain Scan Processor Improved Targeting Computer Advanced Targeting Computer Improved Power Shielding Advanced Thermal Shield Hacking Suite System Shield Advanced System Shield > --- WEAPON (4) ------- Tesla Rifle Tesla Rifle HERF Cannon Hardcell Cannon > --- INVENTORY (4) ---- Terrain Scan Processor Improved Targeting Computer Particle Charger Peak State ------------ > --- POWER ------------ Neutrino Core Enhanced Fission Core Cooled Fission Core > --- PROPULSION ------- Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Large Storage Unit Compact Matter Pod Matter Compressor Improved Terrain Scan Processor Advanced Targeting Computer Improved Target Analyzer Improved Core Analyzer Improved Kinecellerator Improved Propulsion Shielding Advanced System Shield > --- WEAPON ----------- Railgun Railgun Railgun Enhanced Gauss Cannon > --- INVENTORY -------- Neutrino Core Armored Leg Hacking Suite Lightning Gun High-powered Shock Rifle Phase Cannon Gauss Rifle Gauss Rifle KE Penetrator [Rating: 107] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Armored Leg Leg Armored Leg Utility Advanced Targeting Computer Device Structural Scanner Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Propulsion Shielding Weapon Railgun Energy Gun Tesla Rifle Energy Cannon Phase Cannon Ballistic Gun Railgun Ballistic Cannon Flak Cannon Build | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Slots Evolved 13 | . 1 2 2 2 . 2 2 2 Power 2 | . 1 . . . . 1 . . Propulsion 1 | . . . . . . 1 . . Utility 8 | . . 2 2 2 . . 2 . Weapon 2 | . . . . . . . . 2 Parts Attached 154 | 7 2 10 4 5 14 52 14 46 Power 37 | 1 1 4 . . 4 14 3 10 Engine 20 | 1 1 4 . . 3 11 . . Core 16 | . . . . . 1 3 2 10 Reactor 1 | . . . . . . . 1 . Propulsion 25 | 2 1 1 2 . 3 10 1 5 Treads . | . . . . . . . . . Leg 25 | 2 1 1 2 . 3 10 1 5 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 44 | 2 . 3 2 3 4 9 10 11 Device 14 | . . 1 1 1 . 5 3 3 Storage 7 | 1 . 1 . 2 . . 1 2 Processor 13 | 1 . 1 . . 4 1 4 2 Hackware 5 | . . . . . . 1 1 3 Protection 5 | . . . 1 . . 2 1 1 Artifact . | . . . . . . . . . Weapon 48 | 2 . 2 . 2 3 19 . 20 Energy Gun 8 | . . . . . . . . 8 Energy Cannon 4 | . . . . . . 1 . 3 Ballistic Gun 29 | 2 . 2 . 2 . 16 . 7 Ballistic Cannon 7 | . . . . . 3 2 . 2 Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . . . . 2 . 1 3 Parts Lost 72 | . . 1 1 . 8 30 2 30 Power 18 | . . 1 . . 3 7 1 6 Propulsion 10 | . . . . . 1 6 . 3 Utility 19 | . . . . . 3 6 1 9 Weapon 25 | . . . 1 . 1 11 . 12 Highest Loss Streak 16 | . . 1 1 . 2 16 1 9 Average Slot Usage (%) 92 | . 100 98 98 99 95 83 98 89 Engine 8 | . 25 20 16 14 7 9 4 . Core 5 | . . . . . 4 3 6 12 Leg 14 | . 25 20 16 14 13 13 16 13 Device 8 | . . 9 16 13 11 8 8 4 Storage 11 | . 12 10 8 21 21 9 5 9 Processor 19 | . 12 20 16 14 15 20 29 20 Hackware 3 | . . . . . . 3 5 8 Protection 3 | . . . 8 7 6 2 3 1 Energy Gun 1 | . . . . . . . . 6 Ballistic Gun 9 | . 25 18 14 13 1 8 11 6 Ballistic Cannon 3 | . . . . . 12 2 . 3 Naked Turns . | . . . . . . . . . Heaviest Build 98 | 16 21 34 34 44 56 85 80 98 Greatest Support 57 | 20 20 20 30 30 32 48 48 57 Greatest Overweight (x) 15 | . 1 1 1 1 2 15 1 2 Average Overweight (x) 1 | . 1 1 1 1 1 1 1 1 Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 10 Average Capacity 9 | 6 8 8 10 10 10 10 10 6 Most Carried 10 | 3 7 8 9 10 10 10 10 10 Average Carried 6 | 1 4 6 7 7 8 6 9 5 Final Capacity 10 | 8 8 10 10 10 10 10 10 4 Final Carried 10 | 3 5 8 9 10 7 10 8 3 Class Distribution -------------------- 79% | Hacker-Mutant 18% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Storage Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Matter Collected 7034 | 250 151 360 149 409 1716 1638 458 1903 Remotely . | . . . . . . . . . Salvage Created 9050 | . 218 464 127 544 1319 2293 717 3368 Parts 464 | . 14 33 3 23 60 113 35 183 Haulers Intercepted 4 | . . . . . 4 . . . Recyclers Shooed 12 | . . . . . 1 8 1 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Combat Hostiles Destroyed 177 | . 6 13 1 11 39 38 11 58 Guns 108 | . 6 13 1 11 2 28 11 36 Cannons 60 | . . . . . 37 9 . 14 AOE 6 | . . . . . . . . 6 Classes Destroyed 15 | . 3 2 2 2 4 2 . . Worker 13 | . . . . . 4 6 1 2 Builder 13 | . . . . . 1 3 . 9 Hauler 4 | . . . . . 4 . . . Recycler 6 | . . . 1 . 3 2 . . Mechanic 1 | . . . . 1 . . . . Operator 3 | . . . . . 1 . 1 1 Drone 2 | . . . . . . 1 1 . Watcher 10 | . 1 . . . 1 4 . 4 Swarmer 38 | . 2 4 . . 5 6 . 21 Grunt 73 | . 4 5 . 8 23 9 9 15 Brawler 3 | . . 2 . . . . . 1 Duelist 1 | . . . . . . 1 . . Sentry 20 | . . 2 . 1 6 7 . 4 Hunter 23 | . . . 1 1 4 11 . 6 Programmer 19 | . . . . 1 1 4 2 11 Best Kill Streak 11 | . 3 7 1 6 9 8 6 11 Combat Bots Only 8 | . 3 7 1 6 6 8 5 7 Max Kills in Single Turn 5 | . 1 2 1 1 2 2 2 5 Gunslinging . | . . . . . . . . . Exploded 4 | . . . . . . . . 4 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Damage Taken 11499 | . 215 444 85 226 1384 4087 310 4748 Core 2357 | . 35 31 27 27 317 721 41 1158 Absorbed by Shields 955 | . . . . . . 625 330 . Core Remaining (%) 76 | 100 86 92 95 . 50 15 95 . Volleys Fired 608 | . 21 35 12 29 141 211 38 121 Largest 4 | . 2 2 2 2 2 2 2 4 Hottest 288 | . 40 40 40 46 88 113 70 288 Shots Fired 1307 | . 42 70 19 58 280 371 76 391 Gun 862 | . 42 70 19 58 26 284 76 287 Cannon 445 | . . . . . 254 87 . 104 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 1152 | . 42 70 19 58 280 362 76 245 Thermal 85 | . . . . . . 9 . 76 Explosive . | . . . . . . . . . Electromagnetic 70 | . . . . . . . . 70 Robot Hit Streak 58 | . 11 23 16 38 52 58 38 55 Robot Miss Streak 6 | . 1 1 1 3 6 5 1 3 Penetration Max 1 | . . . . . . 1 1 1 Secondary Targets 10 | . 1 2 . 1 . 4 2 . Max Gunslinging Chain 1 | . 1 1 . 1 . 1 1 . Shots Hit Robots 1127 | . 33 60 17 54 254 342 69 298 Core Hits 699 | . 13 26 7 44 238 200 32 139 Critical Hits 38 | . 2 2 . . 1 5 7 21 Critical Kills 15 | . 1 1 . . . 1 3 9 Critical Parts Destroyed 23 | . 1 1 . . 1 4 4 12 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 23491 | . 335 595 149 925 4317 6714 2003 8453 Guns 15319 | . 335 595 149 925 332 5201 2003 5779 Cannons 7697 | . . . . . 3985 1496 . 2216 Explosions 454 | . . . . . . . . 454 Melee . | . . . . . . . . . Ramming 21 | . . . . . . 17 . 4 Kinetic 19720 | . 335 595 149 925 4317 6420 2003 4976 Thermal 2477 | . . . . . . 277 . 2200 Explosive 59 | . . . . . . . . 59 Electromagnetic 1214 | . . . . . . . . 1214 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 7 | . . . . . 1 4 1 7 Average Corruption 2 | . . . . . 1 3 1 1 Corruption Purged . | . . . . . . . . . Effects 50 | . . . . . 5 31 . 14 Message Errors 13 | . . . . . . 10 . 3 Matter Fused 7 | . . . . . . 7 . . Heat Flow Errors 4 | . . . . . . 3 . 1 Energy Discharges 5 | . . . . . 1 3 . 1 Data Loss (minor) 6 | . . . . . 1 4 . 1 Targeting Errors 12 | . . . . . 3 4 . 5 Weapon Failures 3 | . . . . . . . . 3 Overload Shots . | . . . . . . . . . Overflow Damage 72 | . . . . . 7 3 . 62 Projectiles 48 | . . . . . 7 3 . 38 Explosions 24 | . . . . . . . . 24 Melee . | . . . . . . . . . Knockbacks 118 | . . . . . 86 21 . 11 Impact . | . . . . . . . . . Kinetic 114 | . . . . . 83 21 . 10 Secondary 4 | . . . . . 3 . . 1 Self-Inflicted Damage 98 | . . . . . . 8 . 90 Shots 2 | . . . . . . . . 2 Rammed 3 | . . . . . . 2 . 1 Targets Rammed 4 | . . . . . . 3 . 1 Kicked 1 | . . . . . . 1 . . Crushed . | . . . . . . . . . Highest Temperature 759 | . 82 83 . 10 349 526 337 759 Average Temperature 162 | . 33 20 . 1 96 198 142 237 Received Heat Transfer 3046 | . 162 174 . 180 621 715 168 1026 Effects 116 | . . . . . 2 19 8 87 Shutdowns 40 | . . . . . 1 10 1 28 Energy Bleed 8 | . . . . . 1 2 2 3 Interference 26 | . . . . . . 6 2 18 Matter Decay 8 | . . . . . . . . 8 Short Circuit 9 | . . . . . . . 1 8 Damage (minor) 11 | . . . . . . 1 2 8 Damage (major) 10 | . . . . . . . . 10 Damage (core) 4 | . . . . . . . . 4 Siege Activations . | . . . . . . . . . Robots Corrupted 3 | . . . . . . . . 3 Combat Hostiles 1 | . . . . . . . . 1 Parts Fried 11 | . . . . . . . . 11 Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 5 | . . . . . . 1 . 4 Heat Transferred 3198 | . . . . . . 333 . 2865 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . 3 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Peak Influence 695 | . 177 337 118 216 514 344 145 695 Average Influence 182 | . 78 165 59 99 182 131 76 394 Maximum Alert Level 2 | . . 1 . 1 2 1 . 2 Low Security (%) 64 | 100 100 53 100 79 57 75 100 17 Level 1 22 | . . 46 . 20 36 24 . 26 Level 2 12 | . . . . . 5 . . 56 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 58 | . 1 2 1 5 11 19 6 13 Investigation 18 | . 1 2 . 3 5 4 2 1 Extermination 12 | . . . . 2 1 3 2 4 Reinforcement 19 | . . . 1 . 5 6 2 5 Assault . | . . . . . . . . . Garrison 9 | . . . . . . 6 . 3 Intercept . | . . . . . . . . . Construction Impeded 6 | . . . . . 1 1 1 3 Haulers Reinforced 5 | . . . . . 3 1 . 1 Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Distress Signals 8 | . . . . . 4 2 . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 247 | . 12 14 2 14 61 56 18 70 Peak Tracking Total 8 | . 4 6 1 5 5 7 6 8 Tactical Retreats 22 | . 2 . . 1 7 5 4 3 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Traps Triggered 6 | . . . . . 1 2 1 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 1 | . . . . . . . 1 . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Machines Disabled 11 | . . 1 . . . . . 10 Max in Single Turn 3 | . . 1 . . . . . 3 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Machines Accessed 27 | . 2 5 . 3 6 6 3 2 Terminals 19 | . 1 4 . 2 5 3 3 1 Fabricators 2 | . . . . . . 1 . 1 Repair Stations 5 | . . 1 . 1 1 2 . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 122 | . 6 25 . 14 25 30 14 8 Successful 89 | . 3 23 . 11 15 21 8 8 Failed 33 | . 3 2 . 3 10 9 6 . Catastrophic 1 | . . . . . . 1 . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 91 | . 3 20 . 10 22 16 14 6 Fabricators 5 | . . . . . . 3 . 2 Repair Stations 23 | . . 5 . 4 3 11 . . Recycling Units 3 | . 3 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 61 | . . 18 . 8 13 8 8 6 Record 17 | . . 7 . 3 1 2 1 3 Part Schematic 5 | . . . . . 1 3 1 . Robot Analysis 2 | . . . . . 1 1 . . Prototype ID Bank 6 | . . 2 . 1 1 1 . 1 Open Door 1 | . . . . . 1 . . . Level Access Points 1 | . . 1 . . . . . . Branch Access Points 1 | . . . . . 1 . . . Emergency Access Points 3 | . . . . 1 1 1 . . Recycling Unit Index 1 | . . . . . . . 1 . Scanalyzer Index 1 | . . . . 1 . . . . Alert Level 2 | . . 1 . . . . 1 . Unreport Threat 1 | . . . . . 1 . . . Locate Traps 3 | . . . . . 1 . 1 1 Disarm Traps 1 | . . . . . . . 1 . Reprogram Traps 1 | . . . . . . . 1 . Dispatch Records 1 | . . 1 . . . . . . Maintenance Status 1 | . . . . . 1 . . . Investigation Status 1 | . . . . . 1 . . . Assault Status 3 | . . 2 . . 1 . . . Recall Assault 1 | . . 1 . . . . . . Hauler Manifests 3 | . . 1 . 1 . . 1 . Registered Prototypes 1 | . . 1 . . . . . . Zone Layout 4 | . . 1 . 1 1 . . 1 Fabricator Hacks 4 | . . . . . . 2 . 2 Load Schematic 2 | . . . . . . 1 . 1 Build 2 | . . . . . . 1 . 1 Repair Station Hacks 21 | . . 5 . 3 2 11 . . Scan Component 12 | . . 3 . 2 1 6 . . Repair 9 | . . 2 . 1 1 5 . . Recycling Unit Hacks 3 | . 3 . . . . . . . Recycle Component 2 | . 2 . . . . . . . Process 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 22 | . 2 4 . 3 5 5 2 1 Full Trace Events 20 | . 2 3 . 3 5 4 2 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 5 | . . . . . 1 3 1 . Parts Built 2 | . . . . . . 2 . . Matter 468 | . . . . . . 234 . 234 Time 175 | . . . . . . 117 . 58 Total Part Build Rating 14 | . . . . . . 14 . . Parts Repaired 9 | . . 2 . 1 1 5 . . Time 319 | . . 52 . 13 12 242 . . Parts Recycled 2 | . 2 . . . . . . . Recycled Matter 30 | . 30 . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Robot Analysis Total 2 | . . . . . 1 1 . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 12 | . . . . . . 2 10 . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Turns Passed 8081 | 74 364 459 205 770 1197 2223 1053 1736 Spaces Moved 3239 | 54 174 186 106 353 459 650 524 733 Core 36 | 6 . . . . . 30 . . Treads . | . . . . . . . . . Legs 3203 | 48 174 186 106 353 459 620 524 733 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 150 150 150 155 155 120 150 120 Average Speed 156 | 112 150 150 152 155 157 164 150 159 Slowest Speed 800 | 120 150 150 155 155 190 800 150 180 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 22 | 4 32 24 14 10 51 26 21 20 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 8 | 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 118 | . . . . . . 7 15 96 Melee . | . . . . . . . . . Projectile 90 | . . . . . . 7 15 68 AOE 28 | . . . . . . . . 28 Actions | -11 -10 -9 -8 -7 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Total 5054 | 64 239 301 131 517 648 1428 714 1012 Wait 982 | . 39 68 9 125 27 497 123 94 Move 3231 | 53 173 185 105 352 458 649 523 733 Hop . | . . . . . . . . . Pick Up 42 | 4 4 2 1 5 6 10 3 7 Fast Attach 75 | 6 . 2 . 1 2 30 6 28 Attach 44 | 1 1 3 2 3 7 12 3 12 Detach . | . . . . . . . . . Swap 36 | . 1 5 2 1 5 10 5 7 Drop 26 | . . 1 . 1 2 5 8 9 Fire 608 | . 21 35 12 29 141 211 38 121 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 4 | . . . . . . 3 . 1 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous 6 | . . . . . . 1 5 . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Storage (discovered 2 exits: *Fac / Rec) -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -4/Factory (discovered 1 exit: *Upp) History --------- Turn | Location | Event 7 | -11/Scrapyard | Identified exit to Materials 7 | -11/Scrapyard | Discovered exit to Materials (range 14) 75 | -11/Scrapyard | Entered Materials 75 | -10/Materials | Evolved 1 slot: Power x1 318 | -10/Materials | Build established: Hacker-Mutant 367 | -10/Materials | Identified exit to Materials 367 | -10/Materials | Discovered exit to Materials (range 14) 439 | -10/Materials | Entered another Materials area 439 | -9/Materials | Evolved 2 slots: Utility x2 702 | -9/Materials | Repaired Lgt. Assault Rifle 729 | -9/Materials | Repaired Assault Rifle 883 | -9/Materials | Identified exit to Materials 891 | -9/Materials | Destroyed 7 combat bots 898 | -9/Materials | Entered another Materials area 898 | -8/Materials | Evolved 2 slots: Utility x2 1092 | -8/Materials | Identified exit to Factory 1092 | -8/Materials | Discovered exit to Factory (range 3) 1103 | -8/Materials | Entered Factory 1103 | -7/Factory | Evolved 2 slots: Utility x2 1650 | -7/Factory | Repaired Sensor Array 1849 | -7/Factory | Identified exit to Storage 1849 | -7/Factory | Discovered exit to Storage (range 13) 1873 | -7/Factory | Entered Storage 2978 | -7/Storage | Repaired Titanium Leg 2985 | -7/Storage | Identified exit to Factory 2985 | -7/Storage | Discovered exit to Factory (range 14) 2999 | -7/Storage | Identified exit to Recycling 3070 | -7/Storage | Entered Factory 3070 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3207 | -6/Factory | Repaired Cld. Deuterium Engine 3278 | -6/Factory | Repaired Enh. Nuclear Core 3306 | -6/Factory | Repaired Aluminum Leg 3531 | -6/Factory | Garrison activated, responded to threat 3702 | -6/Factory | Lost 16 parts (4p3n4u5w) 3716 | -6/Factory | Destroyed 8 combat bots 3829 | -6/Factory | Lost 3 parts (1p2n) 3927 | -6/Factory | Core integrity fell below 50% 3980 | -6/Factory | Lost 7 parts (2p1n4w) 4295 | -6/Factory | Identified exit to Lower Caves 4295 | -6/Factory | Discovered exit to Lower Caves (range 7) 4582 | -6/Factory | Repaired Hvy. Assault Rifle 4627 | -6/Factory | Repaired Gauss Rifle 4752 | -6/Factory | Core integrity fell below 20% 5042 | -6/Factory | Fabricated Railgun (x2) 5275 | -6/Factory | Identified exit to Factory 5275 | -6/Factory | Discovered exit to Factory (range 11) 5293 | -6/Factory | Entered another Factory area 5293 | -5/Factory | Evolved 2 slots: Utility x2 6335 | -5/Factory | Identified exit to Factory 6335 | -5/Factory | Discovered exit to Factory (range 6) 6346 | -5/Factory | Entered another Factory area 6346 | -4/Factory | Evolved 2 slots: Weapon x2 6726 | -4/Factory | Identified exit to Upper Caves 6726 | -4/Factory | Discovered exit to Upper Caves (range 12) 6812 | -4/Factory | Destroyed 7 combat bots 6953 | -4/Factory | Build established: Hacker-Gunner 7041 | -4/Factory | Core integrity fell below 50% 7085 | -4/Factory | Spotted B-86 Titan 7110 | -4/Factory | Garrison activated, responded to threat 7207 | -4/Factory | Lost 9 parts (2p2n1u4w) 7258 | -4/Factory | Lost 5 parts (2p2u1w) 7260 | -4/Factory | Destroyed 7 combat bots 7332 | -4/Factory | Core integrity fell below 20% 7612 | -4/Factory | Lost 4 parts (1n1u2w) 8083 | -4/Factory | Core destroyed Last Messages --------------- ETC: 58 08051_ P-70 Sage resets P-70 Sage, system corruption cleaned. 08053_ P-70 Sage knocked back. 08060_ P-70 Sage resets P-70 Sage, system corruption cleaned. 08070_ System corrupted: Tesla Rifle targeting data glitched. 08070_ P-70 Sage destroyed. 08072_ K-01 Serf collects debris. 08074_ Destroyed Imp. Heat Sink. 08074_ P-70 Sage knocked back. 08076_ Overheating: System interference. 08076_ Imp. Terrain Scan Processor temporarily disabled. 08076_ HERF Cannon temporarily disabled. 08076_ K-01 Serf collects debris. 08077_ System corrupted: Tesla Rifle failed to cycle. 08077_ Destroyed Wheel. 08077_ K-01 Serf knocked back. 08078_ Power failure, Mic. Fission Core shutdown. 08080_ P-70 Sage knocked back. 08082_ Overheating: Terrain Scan Processor damaged (-5). 08083_ Overheating: Core damaged (-115). Map ----- +----------------------------------------------------+ | ?????????????????????????????????# " + | | ?????????????????????????????????# # | | ?????????????????????????????????# # | | ?????????????????????????????????# # | | ?????????????????????????????????# + | | ?????????????????????????????????# ###### | | ?????????????????????????????????# #????###### | | ?????????????????????????????????# #?????????? | | ?????????????????????????????????# #?????????? | | ?????????????????????????????????# #?????????? | | ?????????????????????????????????# *#?????????? | | ?????????????????????????????????# [%#?????????? | | ?????????????????????????????????# !#?????????? | | ?????????????????????????????????# #?????????? | | ?????????????????????????????????# ########### | | ?????????????????????????????????# # | | ?????????????????????????????????# # | | ?????????????????????????????????# # | | ?????????????????????????????????# # ] * | | ?????????????????????????????????# + | | ????????????????????????????????## # | | ???????????????"???????????????### # | | ??????????????? ???????######## ########### | | ???????????????? """ ######! | | ???????????????? """ + !%* k % t | | ?????????????????????# @ u p % | | ?????????????????????# """" | | ?????????????? ?????# ""F" " """ "" | | ????????????? # "" ^ "" " """ "" | | ??????????????#+###### ^ k "" " """ ?? | | ????????????# " ^ " "" " | | ????????????# " " "" " | | ????????????# | | ????????????? | | ????????????? | | ????????????? ##########+######### ########### | | ?????????????? ?????# #?# ######????? | | ?????????????? ??????# #?# # #????? | | ??????????????????????# #?# # [ #????? | | ??????????????????????# #?# # #????? | | ??????????????????????# #?# + #????? | | ??????????????????????# """" """" #?# # #????? | | ??????????????????????# """" """" #?# # #????? | | ??????????????????????# """" """" #?# # #????? | | ??????????????????????#! """" """" ###+######????? | | ??????????????????????# """" """" # #?????? | | ??????????????????????# """" """" # """" #?????? | | ??????????????????????# # """" #?????? | | ??????????????????????############## """" #?????? | | ???????????????????????????????????# """" #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Energy Generation 51 Energy Capacity 815 Matter Stores 650 Matter Capacity 750 Sight Range 22 Robot Scan Range 10 Terrain Scan Density 185 Armor Coverage 225 Resistance: KI 65 Resistance: TH 65 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 66 Propulsion Shielding 66 Evasion (%) 40 Targeting Accuracy 16 Target Analysis 6 Core Analysis 8 Kinecelleration 40 Offensive Hacking 30 Defensive Hacking 24 Item Schematics ----------------- EM Shield | -7/Storage | Hacked Railgun | -6/Factory | Hacked Imp. Phase Shifter | -6/Factory | Hacked HERF Cannon | -6/Factory | Hacked Enh. Gauss Cannon | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Railgun | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoolantControlCleaver Manual? 0 Play Time 01:18:51 Cumulative 762.2 hours Start 2020.03.07 @ 20:27:23 End 2020.03.07 @ 22:31:36 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 590 Rogue 62 Adventurer 0 Explorer 528 Win Type - Total 2 Types 2/0/0/0/0/0/0 Lore% 74 Gallery% 81 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c7aebf08-07eb-4572-bb2e-c42083800aae