Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.25 @ 07:53:17 Player: OniAn Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (120) 600 Value Destroyed (3753) 3753 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (499) 499 TOTAL SCORE: 7092 Bonus ------- High Alert Combat Kills 299 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 260/300 Energy 147/150 System Corruption 1% Temperature Cool (0) Movement Rolling (111) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (3) --- Compact Wheel Compact Wheel Armored Wheel > --- UTILITY (5) ------ Thermal Generator High-capacity Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON (2) ------- Ion Cannon Assault Cannon > --- INVENTORY (20) --- Cryofiber Web Cryofiber Web Improved Heat Sink Improved Heat Sink Improved Heat Sink Cooling System Improved Sensor Array Improved Signal Interpreter System Shield Faulty Heavy EM Shotgun Heavy Rocket Launcher Heavy Rocket Launcher Heavy Rocket Launcher Improved Datajack Blade Saw Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Thermal Generator High-capacity Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Hardened Medium Armor Plating > --- WEAPON ----------- Particle Gun Heavy Rocket Launcher > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Cryofiber Web Cryofiber Web Improved Heat Sink Improved Heat Sink Improved Heat Sink Cooling System Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer System Shield Ion Cannon Heavy Rocket Launcher Heavy Rocket Launcher Heavy Rocket Launcher Improved Datajack [Rating: 36] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Backup Propulsion I Utility Advanced Targeting Computer Device Thermal Generator Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Beam Cannon Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Heavy Rocket Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Slots Evolved 4 | . . . 2 . 2 . Power . | . . . . . . . Propulsion 1 | . . . . . 1 . Utility 3 | . . . 2 . 1 . Weapon . | . . . . . . . Parts Attached 71 | 4 4 . 18 5 36 4 Power 10 | . 1 . 2 1 3 3 Engine 6 | . . . 2 1 3 . Core 4 | . 1 . . . . 3 Reactor . | . . . . . . . Propulsion 22 | 2 . . 5 2 13 . Treads 4 | 2 . . 2 . . . Leg 13 | . . . 3 2 8 . Wheel 5 | . . . . . 5 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 20 | . 1 . 7 . 11 1 Device 7 | . 1 . 3 . 3 . Storage 2 | . . . 1 . 1 . Processor 7 | . . . 1 . 5 1 Hackware 1 | . . . 1 . . . Protection 3 | . . . 1 . 2 . Artifact . | . . . . . . . Weapon 19 | 2 2 . 4 2 9 . Energy Gun 1 | . . . . . 1 . Energy Cannon 6 | . 1 . 3 . 2 . Ballistic Gun 4 | 2 1 . . . 1 . Ballistic Cannon 1 | . . . . . 1 . Launcher 6 | . . . 1 2 3 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 30 | . 3 . 11 2 13 1 Power 5 | . 1 . 2 1 1 . Propulsion 8 | . 1 . 1 . 6 . Utility 9 | . . . 5 1 2 1 Weapon 8 | . 1 . 3 . 4 . Highest Loss Streak 5 | . 3 . 3 2 5 1 To Critical Strikes . | . . . . . . . Average Backups 9 | . 4 5 5 8 10 16 Power . | . . . . . 1 . Propulsion . | . . . . . . . Utility 3 | . 1 1 . 2 4 9 Weapon 4 | . 3 4 4 6 4 4 Tool/Special . | . . . . . . . Unused Backups 18 | . . . . 1 3 14 Power 2 | . . . . . . 2 Propulsion . | . . . . . . . Utility 9 | . . . . . 1 8 Weapon 6 | . . . . 1 2 3 Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 87 | . 56 100 71 93 93 98 Engine 5 | . 1 . 6 10 7 . Core 2 | . 2 14 3 . . 8 Leg 13 | . . . 11 22 21 . Wheel 5 | . . . . . 2 27 Hover 3 | . 10 28 9 . . . Device 8 | . 9 14 1 17 9 9 Storage 8 | . . . 11 11 8 9 Processor 14 | . . . 1 11 21 20 Protection 3 | . 5 14 2 . 3 5 Energy Cannon 13 | . 4 14 21 19 10 9 Ballistic Gun 3 | . 21 14 . . 3 . Ballistic Cannon 1 | . . . . . . 9 Peak Build Rating 36 | 2 9 9 14 15 36 33 Average Rating 21 | 1 4 9 8 12 29 30 On Entrance 10 | . 2 9 9 13 10 28 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 75 | 2 11 11 21 20 75 72 Greatest Support 46 | 40 12 12 40 23 46 44 Greatest Overweight (x) 7 | . . . 2 . 7 1 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 20 | 5 5 5 8 8 20 20 Average Capacity 12 | 5 5 5 8 8 15 20 Most Carried 19 | 1 5 5 8 8 17 19 Average Carried 9 | . 4 4 5 8 10 16 Final Capacity 20 | 5 5 5 8 8 20 20 Final Carried 17 | 1 5 5 8 8 17 15 Class Distribution -------------------- 83% | Mutant 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Min Mat Gar Matter Collected 1547 | 122 174 35 162 63 646 345 Remotely . | . . . . . . . Salvage Created 3983 | . 282 41 933 252 2096 379 Parts 232 | . 11 5 56 20 118 22 Haulers Intercepted 3 | . . . 1 . 2 . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Combat Hostiles Destroyed 86 | . 7 3 12 10 40 14 Melee 5 | . . . . . 5 . Guns 9 | . 5 1 . . 3 . Cannons 53 | . 2 2 10 10 15 14 AOE 15 | . . . . . 15 . Classes Destroyed 14 | . 3 . 6 . 3 2 Worker 11 | . . . 4 . 7 . Builder 3 | . . . . . 3 . Hauler 3 | . . . 1 . 2 . Recycler 7 | . 1 . 2 . 4 . Operator 3 | . . . 1 . 2 . Watcher 7 | . . . 3 . 4 . Swarmer 23 | . 3 3 . 4 9 4 Cutter 2 | . . . . . . 2 Grunt 42 | . 4 . 7 5 19 7 Duelist 3 | . . . 1 1 1 . Sentry 11 | . . . 4 . 7 . Specialist 2 | . . . . . 2 . Hunter 2 | . . . . . 2 . Programmer 1 | . . . . . . 1 Best Kill Streak 10 | . 6 3 5 5 10 4 Combat Bots Only 8 | . 5 3 4 5 8 4 Max Kills in Single Turn 3 | . 1 1 1 1 3 2 Gunslinging . | . . . . . . . Exploded 2 | . . . . . 2 . Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Gar Hostile Shots Fired 465 | . 68 5 72 43 219 58 Missed 138 | . 19 2 19 13 68 17 Hits 327 | . 49 3 53 30 151 41 Melee 7 | . . . 6 . . 1 Projectile 320 | . 49 3 47 30 151 40 AOE 1 | . . . . . . 1 Critical Strikes 11 | . . . 3 . 8 . Damage Taken 4509 | . 529 23 835 257 2293 572 Core 886 | . 184 . 86 55 430 131 Absorbed by Shields 33 | . . . . . . 33 Regen/Repaired (Parts) 267 | . . . . . 267 . Core Remaining (%) 63 | 100 . 26 . 64 . . Volleys Fired 300 | . 40 4 70 17 101 68 Largest 2 | . 2 2 2 2 2 2 Hottest 125 | . 80 80 120 120 125 97 Shots Fired 573 | . 71 8 136 34 196 128 Gun 114 | . 59 4 1 . 50 . Cannon 441 | . 12 4 134 34 129 128 Launcher 18 | . . . 1 . 17 . Special . | . . . . . . . Kinetic 162 | . 59 4 1 . 38 60 Thermal 376 | . 12 4 134 34 124 68 Explosive 18 | . . . 1 . 17 . Electromagnetic 17 | . . . . . 17 . Robot Hit Streak 15 | . 6 6 8 15 14 12 Robot Miss Streak 6 | . 4 1 6 2 3 4 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 338 | . 44 6 73 21 146 48 Core Hits 174 | . 17 5 28 11 91 22 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 2 | . 1 1 . . . . Critical Strikes 7 | . 1 1 1 . 1 3 Meltdown 1 | . . . 1 . . . Destroy 2 | . 1 1 . . . . Blast 3 | . . . . . . 3 Sever 1 | . . . . . 1 . Melee Attacks 16 | . . . . . 16 . Impact . | . . . . . . . Slashing 16 | . . . . . 16 . Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . 1 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8360 | . 425 66 1354 366 4997 1152 Guns 679 | . 321 30 7 . 321 . Cannons 5006 | . 104 36 1280 366 2068 1152 Explosions 2304 | . . . 67 . 2237 . Melee 349 | . . . . . 349 . Ramming 22 | . . . . . 22 . Kinetic 1291 | . 321 30 7 . 243 690 Thermal 4219 | . 104 36 1280 366 1971 462 Explosive 2109 | . . . 67 . 2042 . Electromagnetic 370 | . . . . . 370 . Impact . | . . . . . . . Slashing 349 | . . . . . 349 . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 167 | . 2 . 15 . 148 2 Projectiles 55 | . 2 . 15 . 36 2 Explosions 104 | . . . . . 104 . Melee 8 | . . . . . 8 . Knockbacks 6 | . . . . . . 6 Impact . | . . . . . . . Kinetic 6 | . . . . . . 6 Secondary . | . . . . . . . Self-Inflicted Damage 149 | . . . . . 149 . Shots 5 | . . . . . 5 . Rammed . | . . . . . . . Targets Rammed 4 | . . . . . 4 . Kicked 4 | . . . . . 4 . Crushed . | . . . . . . . Highest Temperature 459 | . 44 65 459 218 204 357 Average Temperature 102 | . 12 33 150 60 82 87 Received Heat Transfer 1743 | . 234 . 276 54 945 234 Effects 15 | . . . 12 . . 3 Shutdowns 2 | . . . 2 . . . Energy Bleed 2 | . . . 2 . . . Interference 7 | . . . 4 . . 3 Damage (minor) 2 | . . . 2 . . . Damage (major) 2 | . . . 2 . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . 1 . Impact Corruptions . | . . . . . . . Robots Melted 5 | . . . 3 . 2 . Combat Hostiles 4 | . . . 2 . 2 . Parts Melted 20 | . . . 9 2 9 . Heat Transferred 7919 | . 222 74 2701 777 3443 702 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . . 2 . Alert | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Maximum Alert Level 3 | . . . . . 2 3 Low Security (%) 51 | 100 100 100 100 100 25 . Level 1 5 | . . . . . 11 . Level 2 36 | . . . . . 62 58 Level 3 6 | . . . . . . 41 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 940 | . 116 70 84 100 687 940 Initial 432 | . . 29 23 27 . 432 Average 297 | . 41 20 19 39 408 670 Influence Increases 2860 | . 216 70 442 220 1394 518 Destroy 0b10 Robot/C 1720 | . 140 60 240 200 800 280 Destroy 0b10 Robot/NC 170 | . 5 . 55 . 110 . Destroy Leader 340 | . 20 10 78 20 202 10 Successful Hack 58 | . 6 . 24 . 14 14 Disable Machine 105 | . . . 30 . 75 . Anti-Garrison Action 100 | . . . . . . 100 Destroy Structure 277 | . . . 15 . 163 99 Partial Spotted 15 | . . . . . 15 . Lose Combat Pursuer 75 | . 45 . . . 15 15 Influence Decreases 1920 | . 140 86 430 292 729 243 Entered New Map 362 | . . 47 37 45 . 233 Time Decay 1300 | . 110 39 315 227 609 . Lost Part 253 | . 30 . 73 20 120 10 Purge Threat 5 | . . . 5 . . . Squads Dispatched 11 | . 1 . 1 . 9 . Investigation 1 | . . . . . 1 . Extermination . | . . . . . . . Reinforcement 8 | . 1 . 1 . 6 . Assault 2 | . . . . . 2 . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Distress Signals 5 | . . . 1 . 4 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 119 | . 13 3 23 9 56 15 Peak Tracking Total 7 | . 7 3 4 4 4 3 Tactical Retreats 5 | . 3 . . . 1 1 Traps | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Traps Triggered 8 | . . . . . 2 6 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Min Mat Gar Machines Disabled 10 | . . . 2 . 5 3 Max in Single Turn 2 | . . . 1 . 1 2 Garrison Relay 1 | . . . . . . 1 Phase Generator 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Machines Accessed 19 | . 1 . 5 . 11 2 Terminals 10 | . . . 3 . 5 2 Fabricators . | . . . . . . . Repair Stations 3 | . 1 . . . 2 . Recycling Units 1 | . . . . . 1 . Scanalyzers 4 | . . . 2 . 2 . Garrison Access 1 | . . . . . 1 . Total Hacks 73 | . 4 . 31 . 34 4 Successful 40 | . 2 . 20 . 17 1 Failed 32 | . 2 . 10 . 17 3 Catastrophic 2 | . . . . . 1 1 Database Lockouts 1 | . . . 1 . . . Manual 16 | . . . 6 . 10 . Terminals 35 | . . . 13 . 18 4 Fabricators . | . . . . . . . Repair Stations 13 | . 4 . . . 9 . Recycling Units 1 | . . . . . 1 . Scanalyzers 23 | . . . 18 . 5 . Garrison Access 1 | . . . . . 1 . Terminal Hacks 6 | . . . 4 . 1 1 Prototype ID Bank 1 | . . . . . 1 . Unreport Threat 1 | . . . 1 . . . Locate Traps 1 | . . . 1 . . . Dispatch Records 1 | . . . 1 . . . Zone Layout 1 | . . . 1 . . . Patrol Navigation 1 | . . . . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks 10 | . 2 . . . 8 . Scan Component 4 | . . . . . 4 . Repair 4 | . . . . . 4 . Refit 2 | . 2 . . . . . Recycling Unit Hacks 1 | . . . . . 1 . Retrieve Components 1 | . . . . . 1 . Scanalyzer 17 | . . . 14 . 3 . Insert Component 5 | . . . 5 . . . Analyze 6 | . . . 6 . . . Retrieve Study 6 | . . . 3 . 3 . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks 5 | . . . 2 . 3 . Terminals 5 | . . . 2 . 3 . Botnet 5 | . . . 2 . 3 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 15 | . 1 . 4 . 8 2 Full Trace Events 1 | . . . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 5 | . . . 5 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 6 | . . . 3 . 3 . Parts Repaired 4 | . . . . . 4 . Time 134 | . . . . . 134 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 1 | . . . . . 1 . Parts Scanalyzed 5 | . . . 5 . . . Part Schematics Acquired 5 | . . . 5 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Min Mat Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 7 | . . . . . . 7 Machine Destruction 3 | . . . . . . 3 Programmers 4 | . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Active Infowar (turns) 2555 | . . . 46 578 981 950 Optics 1652 | . . . . . 702 950 Sensors 903 | . . . 46 578 279 . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Min Mat Gar Turns Passed 5856 | 87 280 139 1268 578 2554 950 Spaces Moved 3510 | 59 297 167 745 327 1308 607 Core 267 | 54 213 . . . . . Treads 24 | 5 . . 19 . . . Legs 1874 | . . . 467 327 1080 . Wheels 835 | . . . . . 228 607 Hover 510 | . 84 167 259 . . . Flight . | . . . . . . . Fastest Speed 50 | 50 50 76 76 105 105 111 Average Speed 123 | 59 57 76 135 111 149 111 Slowest Speed 595 | 160 80 76 260 112 595 111 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 48 | 3 54 45 47 38 92 63 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 2 | . . 1 . 1 . . Known Exits Taken 3 | . . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug 2 | . . . . . 2 . Terrain Destroyed 304 | . . . 15 . 218 71 Melee . | . . . . . . . Projectile 4 | . . . . . 4 . AOE 300 | . . . 15 . 214 71 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Total 4445 | 110 347 172 865 506 1689 756 Wait 403 | 43 . . 17 152 165 26 Move 3504 | 58 296 166 744 326 1307 607 Hop . | . . . . . . . Pick Up 39 | 1 5 1 8 1 22 1 Fast Attach 43 | 4 1 . 12 1 24 1 Attach 11 | . 1 . 5 . 4 1 Detach 12 | 2 . . 3 . 7 . Swap 32 | . 2 . 2 6 20 2 Drop 35 | 2 2 1 4 3 19 4 Fire 300 | . 40 4 70 17 101 68 Melee 16 | . . . . . 16 . Ram . | . . . . . . . Kick 4 | . . . . . 4 . Crush . | . . . . . . . Escape Stasis 46 | . . . . . . 46 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -8/Materials (discovered 5 exits: [*Fac x2] / *Sto x2 / Gar) -8/Garrison (discovered 2 exits: *Sto x2) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 88 | -11/Scrapyard | Entered Materials 206 | -10/Materials | Discovered new exit (range 10) 239 | -10/Materials | Core integrity fell below 50% 309 | -10/Materials | Lost 3 parts (1p1n1w) 328 | -10/Materials | Build established: Mutant 353 | -10/Materials | Discovered new exit (range 11) 368 | -10/Materials | Entered Mines 401 | -10/Mines | Assembled infested the area 426 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 486 | -10/Mines | Learned location of Mines (-9) 497 | -10/Mines | Discovered new exit (range 5) 507 | -10/Mines | Entered Materials 507 | -9/Materials | Evolved 2 slots: Utility x2 562 | -9/Materials | Lost 3 parts (2u1w) 1424 | -9/Materials | Discovered new exit (range 12) 1483 | -9/Materials | Central database locked down 1556 | -9/Materials | Discovered new exit (range 13) 1695 | -9/Materials | Lost 3 parts (1n1u1w) 1774 | -9/Materials | Identified exit to Mines 1775 | -9/Materials | Entered Mines 1889 | -9/Mines | Excavation squad dispatched 1889 | -9/Mines | A large section of the Mines collapsed 2153 | -9/Mines | Learned location of Zion (-6) 2159 | -9/Mines | Discovered new exit (range 10) 2166 | -9/Mines | Identified exit to Materials 2353 | -9/Mines | Entered Materials 2353 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2354 | -8/Materials | Identified exit to Storage 2467 | -8/Materials | Repaired Sensor Array 2506 | -8/Materials | Repaired Beam Cannon+ 3306 | -8/Materials | Destroyed 8 combat bots 3325 | -8/Materials | Lost 5 parts (2n2u1w) 3465 | -8/Materials | Core integrity fell below 50% 3764 | -8/Materials | Discovered new exit (range 15) 3905 | -8/Materials | Repaired Ion Cannon 3951 | -8/Materials | Repaired Imp. Deuterium Engine 4245 | -8/Materials | Build established: Scavenger-Mutant 4353 | -8/Materials | First assault squad dispatched 4405 | -8/Materials | Discovered exit to Storage (range 9) 4569 | -8/Materials | Lost 4 parts (1p2n1w) 4825 | -8/Materials | Build established: Mutant 4834 | -8/Materials | Discovered new exit (range 20) 4906 | -8/Materials | Identified exit to Garrison 4907 | -8/Materials | Entered Garrison 4961 | -8/Garrison | Triggered checkpoint 4973 | -8/Garrison | Core integrity fell below 20% 5020 | -8/Garrison | Garrison Relay disabled 5245 | -8/Garrison | Triggered checkpoint 5294 | -8/Garrison | Triggered checkpoint 5483 | -8/Garrison | Triggered checkpoint 5623 | -8/Garrison | Discovered exit to Storage (range 19) 5701 | -8/Garrison | Triggered checkpoint 5766 | -8/Garrison | Discovered exit to Storage (range 13) 5848 | -8/Garrison | Phase Generator disabled 5857 | -8/Garrison | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 05710_ S-10 Pest destroyed. 05713_ Acquired 12 matter. 05714_ Acquired 8 matter. 05749_ Triggered Stasis Trap. 05749_ A bubble of rippling energy engulfs the area. 05749_ Field strength at 90. 05750_ Field strength at 80. 05751_ Field strength at 70. 05752_ Field strength at 60. 05753_ Field strength at 50. 05754_ Field strength at 40. 05755_ Field strength at 30. 05756_ Field strength at 20. 05757_ Field strength at 10. 05758_ Stasis field depleted. 05766_ EXIT=FOUND: STORAGE 05848_ Phase Generator explodes. 05856_ The unstable cave ceiling collapses. 05857_ P-60 Hacker springs to life. Map ----- +----------------------------------------------------+ | # ####### #????????????????????????? | | ## ##""""## ##?????# #????????????????????????? | | ?# #??????# #??????# #????????????????????????? | | ?# #??????# #??????# #????????????????????????? | | ?# #??????# #??????# #????????????????????????? | | ?# #??????# #??????# #????????????????????????? | | ?# #??????# #??????# #????????????????????????? | | ?# #??????# #??????# #????????????????????????? | | ## #??????# ######## #????????????????????????? | | #??????# ^ ##### #??????????????????? | | #??????# #??????????????????? | | #####??????########### ##### #??????????????????? | | ????????????????????## #????????????????????????? | | ????????????????????? #????????????????????????? | | ?????????????????????# #????????????????????????? | | ?????????????????????# #????????????????????????? | | ?????????????????????# #????????????????????????? | | ?????????????????????# ##############???????????? | | ?????????????????????# #???????????? | | ???????????????????### #???????????? | | ??????????????????## ##### > #???????????? | | ?????????????????## ##?# #???????????? | | ?????????????????# #?##+##???????????? | | ?????????????????# #??# #????????????? | | ????????????????## #??# #????????????? | | ????????????????# @ ##### #????????????? | | ????????????????# #????????????? | | ????????????????# ######????????????? | | ????????????????# #?????????????????? | | ????????????????## #?????????????????? | | ?????????????????# #?????????????????? | | ?????????????????## # ##?????????????????? | | ??????????????????## ##??????????????????? | | ???????????????????#### ## ###???????????????????? | | ??????????????????????##?# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ????????????????????????? p ?????????????????????? | | ?????????????????????????###?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Coolant Potential 65 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 16 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Beam Cannon | -9/Materials | Scanalyzed Katana | -9/Materials | Scanalyzed Melee Analysis Suite | -9/Materials | Scanalyzed Rocket Launcher | -9/Materials | Scanalyzed Hacking Suite | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Sensor Array | 10% | -8/Materials Beam Cannon | 31% | -8/Materials Ion Cannon | 7% | -8/Materials Imp. Deuterium Engine | 7% | -8/Materials Studied --------- Aluminum Leg | -9/Materials | Hacked Beam Cannon | -9/Materials | Hacked Rocket Launcher | -9/Materials | Hacked Imp. Datajack | -8/Materials | Hacked Carbon-fiber Leg | -8/Materials | Hacked Imp. Aluminum Leg | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ColdInertialShifter Manual? 0 Play Time 00:38:44 Cumulative 73.8 hours Start 2026.09.25 @ 07:15:55 End 2026.09.25 @ 07:53:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 120 Rogue 89 Adventurer 31 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 32 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f396e799-41c6-413d-b087-153ae284a135