Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.09 @ 15:17:08

Player: Dewz

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (9)        1800
Robots Destroyed (82)      410
Value Destroyed (2589)     2589
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (309)                309
              TOTAL SCORE: 8848

 Bonus
-------
High Alert Combat Kills    147
Follower Combat Kills      162

 Cogmind 
---------
Core Integrity             0/1300
Matter                     20/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (5) ---
                   (None)
>              --- UTILITY (7) ------
                   (None)
>              --- WEAPON (7) -------
                   (None)
>              --- INVENTORY (5) ----
               Fusion Compressor
               Neutrino Core
               Diametric Drive
  Experimental Power Amplifier
               Tesla Rifle

 Peak State 
------------
>              --- POWER ------------
               Fusion Compressor
       Compact Particle Reactor
>              --- PROPULSION -------
               Field Propulsion Drive
               Field Propulsion Array
               Diametric Drive
        Cooled Impulse Thruster
>              --- UTILITY ----------
  Experimental Power Amplifier
  Experimental Power Amplifier
      Improved Heat Sink
>              --- WEAPON -----------
               Variable Charge Gun
>              --- INVENTORY --------
               Fusion Compressor
               Diametric Drive
  Experimental Power Amplifier
[Rating: 80]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Diametric Drive
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Hardened Medium Armor Plating
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Energy Cannon            Heavy Phase Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Improved Grenade Launcher

 Build                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res 
Slots Evolved              14   | .   .   2   .   2   2   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   
  Propulsion               3    | .   .   .   .   1   .   1   .   1   .   
  Utility                  5    | .   .   .   .   1   1   .   .   1   2   
  Weapon                   5    | .   .   2   .   .   1   .   2   .   .   
Parts Attached             114  | 6   3   8   21  17  5   7   19  8   20  
  Power                    20   | 1   .   .   5   3   .   1   5   1   4   
    Engine                 8    | 1   .   .   5   1   .   .   1   .   .   
    Core                   10   | .   .   .   .   2   .   1   3   1   3   
    Reactor                2    | .   .   .   .   .   .   .   1   .   1   
  Propulsion               29   | 2   .   3   6   2   .   2   3   2   9   
    Treads                 3    | 2   .   1   .   .   .   .   .   .   .   
    Leg                    16   | .   .   2   6   2   .   2   3   1   .   
    Wheel                  1    | .   .   .   .   .   .   .   .   1   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 9    | .   .   .   .   .   .   .   .   .   9   
  Utility                  29   | 1   1   2   3   5   3   3   4   2   5   
    Device                 24   | .   1   2   3   4   2   3   3   1   5   
    Storage                2    | 1   .   .   .   .   .   .   1   .   .   
    Processor              1    | .   .   .   .   .   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             2    | .   .   .   .   1   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   36   | 2   2   3   7   7   2   1   7   3   2   
    Energy Gun             17   | .   1   1   5   4   2   .   1   1   2   
    Energy Cannon          9    | .   .   .   1   2   .   .   4   2   .   
    Ballistic Gun          6    | 2   1   1   1   .   .   .   1   .   .   
    Ballistic Cannon       2    | .   .   1   .   .   .   .   1   .   .   
    Launcher               2    | .   .   .   .   1   .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  12   | .   .   .   6   1   .   .   .   1   4   
Parts Lost                 34   | .   1   .   1   4   1   1   4   13  9   
  Power                    4    | .   .   .   .   .   .   .   1   2   1   
  Propulsion               13   | .   .   .   .   1   .   .   2   5   5   
  Utility                  4    | .   .   .   1   1   .   .   .   .   2   
  Weapon                   13   | .   1   .   .   2   1   1   1   6   1   
  Highest Loss Streak      13   | .   1   .   1   3   1   1   2   13  5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   96  98  99  98  88  93  96  62  23  
  Engine                   6    | .   14  11  11  1   .   .   1   2   .   
  Core                     3    | .   .   .   .   7   7   13  7   .   3   
  Treads                   6    | .   28  18  .   .   .   .   .   .   .   
  Leg                      15   | .   .   3   22  26  23  26  22  15  .   
  Device                   12   | .   11  11  10  15  19  20  12  6   6   
  Storage                  9    | .   14  11  11  9   7   6   8   6   .   
  Energy Gun               17   | .   11  21  29  25  20  17  11  5   .   
  Energy Cannon            7    | .   .   .   7   9   7   6   19  13  .   
  Ballistic Gun            4    | .   16  11  3   .   .   .   .   .   .   
  Ballistic Cannon         2    | .   .   10  3   .   .   .   1   3   .   
Peak Build Rating          80   | 6   10  16  24  31  36  41  72  77  80  
  Average Rating           29   | 3   9   14  19  28  30  38  61  47  37  
  On Entrance              22   | .   6   10  16  24  24  32  41  72  .   
Naked Turns                160  | .   .   .   .   .   .   .   .   93  67  
Heaviest Build             82   | 13  16  24  28  36  35  43  82  82  33  
  Greatest Support         63   | 40  40  40  30  40  35  45  48  63  38  
  Greatest Overweight (x)  3    | .   .   1   1   1   .   .   1   3   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   8   8   5   
  Average Capacity         7    | 5   8   8   8   8   8   8   8   6   5   
  Most Carried             8    | 2   7   8   8   8   7   8   8   7   5   
  Average Carried          6    | .   4   7   7   7   7   6   7   4   2   
  Final Capacity           8    | 8   8   8   8   8   8   8   8   5   5   
  Final Carried            8    | 2   7   8   8   8   7   8   8   2   5   

 Class Distribution 
--------------------
 39% | Scavenger-Gunner
 26% | Mutant
 17% | Scavenger-Executioner
  8% | Gunner
  5% | Scavenger-Tank

 Dominant Class 
----------------
                Mutant | -10/Materials
                Gunner | -9/Materials
      Scavenger-Gunner | -9/Storage
      Scavenger-Gunner | -8/Materials
      Scavenger-Gunner | -7/Factory
      Scavenger-Gunner | -6/Factory
 Scavenger-Executioner | -5/Factory
 Scavenger-Executioner | -4/Factory
                Mutant | -3/Research

 Resources                      | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  
-----------                Run  | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res 
Matter Collected           1363 | 171 217 189 301 145 37  73  209 9   12  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            2862 | .   388 318 708 741 37  147 451 72  .   
  Parts                    141  | .   19  23  42  30  3   2   22  .   .   
Haulers Intercepted        3    | .   1   .   .   2   .   .   .   .   .   
Recyclers Shooed           2    | .   1   .   1   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res 
Combat Hostiles Destroyed  68   | .   7   12  20  12  1   3   12  1   .   
  Guns                     45   | .   7   10  11  8   .   2   7   .   .   
  Cannons                  20   | .   .   2   7   4   1   1   5   .   .   
  AOE                      2    | .   .   .   2   .   .   .   .   .   .   
Classes Destroyed          12   | .   3   4   3   1   1   .   .   .   .   
  Worker                   4    | .   .   1   1   1   .   .   1   .   .   
  Builder                  3    | .   .   .   1   2   .   .   .   .   .   
  Hauler                   3    | .   1   .   .   2   .   .   .   .   .   
  Recycler                 1    | .   1   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   1   .   .   .   .   .   
  Watcher                  2    | .   .   1   1   .   .   .   .   .   .   
  Swarmer                  18   | .   .   7   4   .   .   .   7   .   .   
  Grunt                    42   | .   7   4   12  11  .   3   4   1   .   
  Duelist                  3    | .   .   .   2   1   .   .   .   .   .   
  Protector                1    | .   .   .   1   .   .   .   .   .   .   
  Sentry                   2    | .   .   1   1   .   .   .   .   .   .   
  Programmer               2    | .   .   .   .   .   1   .   1   .   .   
Best Kill Streak           9    | .   3   5   7   6   1   2   9   1   .   
  Combat Bots Only         8    | .   2   4   6   5   1   2   8   1   .   
Max Kills in Single Turn   3    | .   1   2   3   1   1   1   2   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   2   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -6   -5   -4   -3   
--------                   Run   | Yrd  Mat  Mat  Sto  Mat  Fac  Fac  Fac  Fac  Res  
Hostile Shots Fired        575   | .    43   29   57   52   4    7    65   128  190  
  Missed                   182   | .    6    7    15   8    1    1    20   36   88   
Damage Taken               6931  | .    469  218  582  753  44   139  733  1851 2142 
  Core                     2275  | .    65   49   40   84   .    .    36   700  1301 
  Absorbed by Shields      67    | .    .    .    .    .    .    .    .    .    67   
  Regen/Repaired (Parts)   117   | .    .    .    .    .    .    .    117  .    .    
Core Remaining (%)         83    | 100  74   .    77   84   100  100  96   39   .    
Volleys Fired              155   | .    34   19   40   36   1    6    14   5    .    
  Largest                  7     | .    2    4    4    4    4    3    7    7    .    
  Hottest                  562   | .    85   192  254  268  300  235  562  551  .    
Shots Fired                560   | .    66   74   148  140  4    18   84   26   .    
  Gun                      383   | .    66   56   108  104  3    12   29   5    .    
  Cannon                   177   | .    .    18   40   36   1    6    55   21   .    
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  122   | .    51   37   26   .    .    .    6    2    .    
  Thermal                  438   | .    15   37   122  140  4    18   78   24   .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         11    | .    11   6    7    6    2    9    9    5    .    
  Robot Miss Streak        6     | .    2    4    6    3    2    3    5    3    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    2    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           320   | .    47   26   88   81   4    14   42   18   .    
  Core Hits                150   | .    19   17   33   34   2    11   28   6    .    
  Critical Kills           1     | .    .    1    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    1    .    .    .    .    .    .    .    .    
  Critical Strikes         10    | .    2    3    4    1    .    .    .    .    .    
    Burn                   6     | .    1    1    3    1    .    .    .    .    .    
    Destroy                2     | .    1    1    .    .    .    .    .    .    .    
    Blast                  2     | .    .    1    1    .    .    .    .    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6494  | .    551  412  1872 1519 80   336  1210 514  .    
  Guns                     3928  | .    551  302  1091 1086 49   261  535  53   .    
  Cannons                  2278  | .    .    110  515  425  31   75   675  447  .    
  Explosions               266   | .    .    .    266  .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
  Ramming                  22    | .    .    .    .    8    .    .    .    14   .    
  Kinetic                  914   | .    359  193  288  .    .    .    38   36   .    
  Thermal                  5292  | .    192  219  1318 1511 80   336  1172 464  .    
  Explosive                266   | .    .    .    266  .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5     | .    5    .    .    .    1    .    .    1    .    
  Average Corruption       2     | .    2    .    .    .    1    .    .    1    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  3     | .    3    .    .    .    .    .    .    .    .    
    Matter Fused           1     | .    1    .    .    .    .    .    .    .    .    
    Heat Flow Errors       1     | .    1    .    .    .    .    .    .    .    .    
    Data Loss (minor)      1     | .    1    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            98    | .    .    .    85   .    .    .    13   .    .    
  Projectiles              21    | .    .    .    8    .    .    .    13   .    .    
  Explosions               77    | .    .    .    77   .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 3     | .    .    .    1    .    .    .    .    2    .    
  Impact                   1     | .    .    .    .    .    .    .    .    1    .    
  Kinetic                  2     | .    .    .    1    .    .    .    .    1    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      142   | .    .    .    136  .    .    .    .    6    .    
  Shots                    2     | .    .    .    2    .    .    .    .    .    .    
  Rammed                   6     | 1    .    .    .    .    .    .    .    4    1    
Targets Rammed             10    | 1    .    .    .    4    .    .    .    4    1    
  Kicked                   4     | .    .    .    .    4    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        563   | .    131  234  415  428  135  184  313  563  9    
  Average Temperature      145   | .    20   88   155  173  75   99   152  315  5    
  Received Heat Transfer   1934  | .    273  66   165  432  .    54   90   511  343  
  Effects                  25    | .    .    .    8    5    .    .    2    10   .    
    Shutdowns              4     | .    .    .    .    1    .    .    .    3    .    
    Energy Bleed           5     | .    .    .    2    3    .    .    .    .    .    
    Interference           11    | .    .    .    5    .    .    .    2    4    .    
    Short Circuit          1     | .    .    .    1    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    1    .    .    .    .    .    
    Damage (major)         3     | .    .    .    .    .    .    .    .    3    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    1    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    1    .    
  Parts Melted             24    | .    1    1    4    11   2    2    2    1    .    
  Heat Transferred         10754 | .    555  592  3045 3219 124  686  1940 593  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res 
Peak Influence             704  | .   233 410 704 483 235 184 417 326 486 
  Initial                  297  | .   .   25  91  297 200 114 89  203 171 
  Average                  259  | .   117 218 416 378 218 135 227 198 260 
Maximum Alert Level        3    | .   1   2   3   2   1   .   2   1   2   
  Low Security (%)         38   | 100 85  30  23  .   .   100 51  23  34  
  Level 1                  37   | .   14  66  24  51  100 .   15  76  51  
  Level 2                  22   | .   .   3   49  48  .   .   32  .   14  
  Level 3                  .    | .   .   .   2   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          18   | .   3   1   3   2   .   1   4   4   .   
  Investigation            5    | .   1   .   1   .   .   1   1   1   .   
  Extermination            1    | .   .   .   .   .   .   .   .   1   .   
  Reinforcement            5    | .   2   1   .   2   .   .   .   .   .   
  Assault                  2    | .   .   .   2   .   .   .   .   .   .   
  Garrison                 5    | .   .   .   .   .   .   .   3   2   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  
---------                  Run  | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res 
Distress Signals           10   | .   2   4   1   2   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              160  | .   13  19  33  22  2   3   17  20  31  
  Peak Tracking Total      18   | .   3   5   9   6   1   2   6   12  18  
  Tactical Retreats        20   | .   .   1   5   1   .   .   4   3   6   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res 
Traps Triggered            7    | .   2   .   2   .   .   1   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  
----------                 Run  | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res 
Machines Disabled          7    | .   .   1   3   .   .   .   2   1   .   
  Max in Single Turn       2    | .   .   1   2   .   .   .   1   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  
---------                  Run  | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res 
Machines Accessed          15   | .   3   2   5   1   .   2   1   1   .   
  Terminals                12   | .   2   2   5   1   .   1   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   1   .   .   .   .   1   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                35   | .   8   4   11  2   .   3   4   3   .   
  Successful               14   | .   3   2   4   1   .   1   3   .   .   
  Failed                   21   | .   5   2   7   1   .   2   1   3   .   
    Catastrophic           5    | .   .   1   1   .   .   1   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   16   | .   .   4   10  2   .   .   .   .   .   
  Terminals                26   | .   5   4   11  2   .   1   .   3   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          9    | .   3   .   .   .   .   2   4   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             4    | .   2   .   1   .   .   1   .   .   .   
  Record                   1    | .   .   .   .   .   .   1   .   .   .   
  Robot Analysis           1    | .   .   .   1   .   .   .   .   .   .   
  Investigation Status     1    | .   1   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   1   .   .   .   .   .   3   .   .   
  Scan Component           3    | .   1   .   .   .   .   .   2   .   .   
  Repair                   1    | .   .   .   .   .   .   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         6    | .   .   2   3   1   .   .   .   .   .   
  Terminals                6    | .   .   2   3   1   .   .   .   .   .   
    Assimilate             1    | .   .   1   .   .   .   .   .   .   .   
    Botnet                 5    | .   .   1   3   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   3   1   3   .   .   1   1   1   .   
  Full Trace Events        7    | .   2   1   1   .   .   1   1   1   .   
  Feedback Events          1    | .   1   .   .   .   .   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   1   .   .   
  Time                     19   | .   .   .   .   .   .   .   19  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  
------------               Run  | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   4   .   .   
  Programmers              4    | .   .   .   .   .   .   .   4   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  
--------                   Run  | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res 
Total Allies               2    | .   .   .   2   .   .   .   .   .   .   
  Largest Group            2    | .   .   .   2   .   .   .   .   .   .   
  Highest-Rated Group      62   | .   .   .   62  .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   31  .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               32   | .   .   .   32  .   .   .   .   .   .   
  Total Damage             391  | .   .   .   391 .   .   .   .   .   .   
  Kills                    6    | .   .   .   6   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res 
Robot Analysis Total       1    | .   .   .   1   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  
-------------              Run  | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res 
Turns Passed               4044 | 110 564 464 773 566 192 156 640 259 320 
Spaces Moved               2687 | 67  282 220 346 326 148 103 304 247 644 
  Core                     303  | 8   .   .   .   .   .   .   .   174 121 
  Treads                   526  | 59  282 185 .   .   .   .   .   .   .   
  Legs                     1334 | .   .   35  346 326 148 103 304 72  .   
  Wheels                   1    | .   .   .   .   .   .   .   .   1   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   
  Flight                   523  | .   .   .   .   .   .   .   .   .   523 
  Fastest Speed            26   | 50  160 160 120 120 120 120 120 50  26  
  Average Speed            117  | 146 160 165 166 120 120 120 170 91  37  
  Slowest Speed            240  | 160 160 240 190 190 120 120 190 190 110 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            5    | .   .   .   .   .   .   .   .   .   5   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       20   | 5   54  17  52  27  3   3   7   11  22  
  Regions Visited          9
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   .   1   .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   .   .   .   
  Unknown Exits Taken      9    | 1   1   1   1   1   1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          92   | .   .   .   16  14  .   .   58  4   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
  Projectile               41   | .   .   .   1   14  .   .   22  4   .   
  AOE                      51   | .   .   .   15  .   .   .   36  .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  
---------                  Run  | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res 
Total                      3175 | 75  334 275 450 411 158 118 374 266 714 
  Wait                     130  | .   8   19  15  14  4   .   31  .   39  
  Move                     2670 | 67  281 219 345 325 147 102 303 246 635 
  Hop                      4    | .   .   .   .   .   .   .   .   .   4   
  Pick Up                  35   | 2   7   5   6   6   .   2   2   1   4   
  Fast Attach              34   | 6   1   2   .   1   3   .   6   1   14  
  Attach                   26   | .   1   .   2   5   1   3   3   7   4   
  Detach                   3    | .   .   .   .   .   .   .   .   .   3   
  Swap                     54   | .   1   6   19  11  1   4   10  .   2   
  Drop                     40   | .   1   5   13  9   1   1   5   2   3   
  Fire                     155  | .   34  19  40  36  1   6   14  5   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
  Ram                      5    | .   .   .   .   .   .   .   .   4   1   
  Kick                     4    | .   .   .   .   4   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            15   | .   .   .   10  .   .   .   .   .   5   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-9/Storage
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-4/Factory
-3/Research

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 15)
  111 | -11/Scrapyard | Entered Materials
  318 | -10/Materials | Build established: Mutant
  373 | -10/Materials | Discovered new exit (range 7)
  609 | -10/Materials | Discovered new exit (range 10)
  675 | -10/Materials | Entered another Materials area
  675 | -9/Materials  | Evolved 2 slots: Weapon x2
  823 | -9/Materials  | Discovered new exit (range 11)
 1139 | -9/Materials  | Entered Storage
 1221 | -9/Storage    | Learned location of Armory (-4)
 1259 | -9/Storage    | Build established: Scavenger-Gunner
 1578 | -9/Storage    | Discovered new exit (range 16)
 1677 | -9/Storage    | Met a pair of Derelict thieves
 1912 | -9/Storage    | Entered Materials
 1912 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2431 | -8/Materials  | Lost 3 parts (1n1u1w)
 2434 | -8/Materials  | Discovered new exit (range 15)
 2478 | -8/Materials  | Entered Factory
 2478 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2543 | -7/Factory    | Discovered new exit (range 12)
 2670 | -7/Factory    | Entered another Factory area
 2670 | -6/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 2789 | -6/Factory    | Discovered new exit (range 8)
 2826 | -6/Factory    | Entered another Factory area
 2826 | -5/Factory    | Evolved 2 slots: Weapon x2
 3129 | -5/Factory    | Repaired Hvy. Particle Cannon
 3152 | -5/Factory    | Garrison activated, responded to threat
 3221 | -5/Factory    | Destroyed 8 combat bots
 3243 | -5/Factory    | Build established: Scavenger-Executioner
 3419 | -5/Factory    | Discovered new exit (range 8)
 3466 | -5/Factory    | Entered another Factory area
 3466 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3624 | -4/Factory    | Garrison activated, responded to threat
 3630 | -4/Factory    | Released all parts (9)
 3659 | -4/Factory    | Lost 13 parts (2p5n6w)
 3690 | -4/Factory    | Core integrity fell below 50%
 3720 | -4/Factory    | Discovered new exit (range 9)
 3725 | -4/Factory    | Entered Research
 3725 | -3/Research   | Evolved 2 slots: Utility x2
 3764 | -3/Research   | Spotted B-86 Titan
 3978 | -3/Research   | Lost 3 parts (2n1w)
 3992 | -3/Research   | Spotted B-86 Titan
 4000 | -3/Research   | Found Quantum Capacitor
 4008 | -3/Research   | Released all parts (4)
 4015 | -3/Research   | Core integrity fell below 50%
 4021 | -3/Research   | Core integrity fell below 20%
 4038 | -3/Research   | Lost 5 parts (3n2u)
 4045 | -3/Research   | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
04008_ Released Exp. Power Amplifier.
04008_ Released Com. Particle Reactor.
04010_ Critical hit (Burn: +37).
04010_ Triggered Stasis Trap.
04010_ A bubble of rippling energy engulfs the
  area.
04010_ Field strength at 94.
04011_ Field strength at 88.
04012_ Field strength at 82.
04013_ Field strength at 44.
04013_ Critical hit (Burn: +36).
04014_ Field strength at 32.
04014_ Critical hit (Burn: +26).
04015_ Field strength at 9.
04015_ Stasis field depleted.
04015_ Critical hit (Burn: +37).
04019_ Penetrated by Slug.
04023_ G-67 Veteran destroyed.
04035_ Slug penetrates Wall.
[Achievement: Achiever]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????#######           |
| ???????????????????????????????????????#           |
| ???????????????????????????????????????#           |
| ???????????????????????????????????????#           |
| ???????????????????????????????????????#  !    =%[ |
| ???????????????????????????????????????#    ####/# |
| ???????????????????????????????????????#    #  *![ |
| ???????????????????????????????????????#    #      |
| ???????????????????????????????????????+    +  """ |
| ???????????????????????????????????????#    #  """ |
| ???????????????????????????????????????#    #  """ |
| ???????????????????????????????????????#    #      |
| ???????????????????????????????????????#    #      |
| ???????????????????????????????????????#    ###### |
| ???????????????????????????????#########    ###### |
| ???????????????????????????                        |
| ?????????########??????????                        |
| ?????????#      #??????????                        |
| ?????????#      #???????????                       |
| ?????????#      #???????????  ####+######/#####    |
| ?????????#      #???????????  #???????????????#    |
| ???????????     #??????????   #???????????????#    |
| ?????????????   #??????????   #???????????????#    |
| ??????#########+##????????    #???????????????#    |
| ??????#      #   #########    #???????????????#    |
| ??????#      + T s       @    #???????????????#    |
| ??????#  *   #   ##########+###???????????????#    |
| ??????#      ## ##????????????????????????????#    |
| ??????#      ## #?????????????????????????????#    |
| ??????#!     +  #?????????????????????????????#    |
| ??????####/#### #?????????????????????????????#    |
| ?????????# #??# #?????????????????????????????#    |
| ?######### #??# #?????????????????????????????#    |
| ?#      ## ##?# #?????????????????????????????## # |
| ?#      #  !### #??????????????????????????????# # |
| ?#      /       #??????????????????????????????# # |
| ?#      #  =    #??????????????????????????????# # |
| ?#      ####    #??????????????????????????????# # |
| ?#      +       #??????????????????????????????#/# |
| ?########### ####??????????????????????????????#   |
| ???????????# #?????????????????????????????????#   |
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| ????????####+###???????????????????????????????#   |
| ????????#      #???????????????????????????????#   |
| ????????#      #???????????????????????????????#   |
| ????????#      #???????????????????????????????#   |
| ????????#      #???????????????????????????????#   |
| ????????#      #???????????????????????????????#   |
| ????????#      #???????????????????????????????#   |
| ????????#      #???????????????????????????????#   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           84
Coolant Potential          65
Energy Generation          77
Energy Capacity            650
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Power Amplification        80
Armor Coverage             225
Weapon Cycling             20
Evasion (%)                64
Targeting Accuracy         8
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Achiever
More Power To You

 Challenges 
------------
None

 Game 
------
Seed              InertialNeutrinoMount
  Manual?         0
Play Time         01:04:41
  Cumulative      39.8 hours
  Start           2025.02.09 @ 14:12:48
  End             2025.02.09 @ 15:17:08
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          46
  Rogue           46
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          33
Achievement%      25
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: e36fac12-6bb0-4c1e-80bf-f13b1d669ee4