Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.09 @ 15:17:08 Player: Dewz Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (82) 410 Value Destroyed (2589) 2589 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (309) 309 TOTAL SCORE: 8848 Bonus ------- High Alert Combat Kills 147 Follower Combat Kills 162 Cogmind --------- Core Integrity 0/1300 Matter 20/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (7) ------- (None) > --- INVENTORY (5) ---- Fusion Compressor Neutrino Core Diametric Drive Experimental Power Amplifier Tesla Rifle Peak State ------------ > --- POWER ------------ Fusion Compressor Compact Particle Reactor > --- PROPULSION ------- Field Propulsion Drive Field Propulsion Array Diametric Drive Cooled Impulse Thruster > --- UTILITY ---------- Experimental Power Amplifier Experimental Power Amplifier Improved Heat Sink > --- WEAPON ----------- Variable Charge Gun > --- INVENTORY -------- Fusion Compressor Diametric Drive Experimental Power Amplifier [Rating: 80] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Diametric Drive Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Heavy Phase Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 . 2 2 2 2 2 2 Power 1 | . . . . . . 1 . . . Propulsion 3 | . . . . 1 . 1 . 1 . Utility 5 | . . . . 1 1 . . 1 2 Weapon 5 | . . 2 . . 1 . 2 . . Parts Attached 114 | 6 3 8 21 17 5 7 19 8 20 Power 20 | 1 . . 5 3 . 1 5 1 4 Engine 8 | 1 . . 5 1 . . 1 . . Core 10 | . . . . 2 . 1 3 1 3 Reactor 2 | . . . . . . . 1 . 1 Propulsion 29 | 2 . 3 6 2 . 2 3 2 9 Treads 3 | 2 . 1 . . . . . . . Leg 16 | . . 2 6 2 . 2 3 1 . Wheel 1 | . . . . . . . . 1 . Hover . | . . . . . . . . . . Flight 9 | . . . . . . . . . 9 Utility 29 | 1 1 2 3 5 3 3 4 2 5 Device 24 | . 1 2 3 4 2 3 3 1 5 Storage 2 | 1 . . . . . . 1 . . Processor 1 | . . . . . . . . 1 . Hackware . | . . . . . . . . . . Protection 2 | . . . . 1 1 . . . . Artifact . | . . . . . . . . . . Weapon 36 | 2 2 3 7 7 2 1 7 3 2 Energy Gun 17 | . 1 1 5 4 2 . 1 1 2 Energy Cannon 9 | . . . 1 2 . . 4 2 . Ballistic Gun 6 | 2 1 1 1 . . . 1 . . Ballistic Cannon 2 | . . 1 . . . . 1 . . Launcher 2 | . . . . 1 . 1 . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 12 | . . . 6 1 . . . 1 4 Parts Lost 34 | . 1 . 1 4 1 1 4 13 9 Power 4 | . . . . . . . 1 2 1 Propulsion 13 | . . . . 1 . . 2 5 5 Utility 4 | . . . 1 1 . . . . 2 Weapon 13 | . 1 . . 2 1 1 1 6 1 Highest Loss Streak 13 | . 1 . 1 3 1 1 2 13 5 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 88 | . 96 98 99 98 88 93 96 62 23 Engine 6 | . 14 11 11 1 . . 1 2 . Core 3 | . . . . 7 7 13 7 . 3 Treads 6 | . 28 18 . . . . . . . Leg 15 | . . 3 22 26 23 26 22 15 . Device 12 | . 11 11 10 15 19 20 12 6 6 Storage 9 | . 14 11 11 9 7 6 8 6 . Energy Gun 17 | . 11 21 29 25 20 17 11 5 . Energy Cannon 7 | . . . 7 9 7 6 19 13 . Ballistic Gun 4 | . 16 11 3 . . . . . . Ballistic Cannon 2 | . . 10 3 . . . 1 3 . Peak Build Rating 80 | 6 10 16 24 31 36 41 72 77 80 Average Rating 29 | 3 9 14 19 28 30 38 61 47 37 On Entrance 22 | . 6 10 16 24 24 32 41 72 . Naked Turns 160 | . . . . . . . . 93 67 Heaviest Build 82 | 13 16 24 28 36 35 43 82 82 33 Greatest Support 63 | 40 40 40 30 40 35 45 48 63 38 Greatest Overweight (x) 3 | . . 1 1 1 . . 1 3 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 5 Average Capacity 7 | 5 8 8 8 8 8 8 8 6 5 Most Carried 8 | 2 7 8 8 8 7 8 8 7 5 Average Carried 6 | . 4 7 7 7 7 6 7 4 2 Final Capacity 8 | 8 8 8 8 8 8 8 8 5 5 Final Carried 8 | 2 7 8 8 8 7 8 8 2 5 Class Distribution -------------------- 39% | Scavenger-Gunner 26% | Mutant 17% | Scavenger-Executioner 8% | Gunner 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -9/Storage Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Executioner | -5/Factory Scavenger-Executioner | -4/Factory Mutant | -3/Research Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Matter Collected 1363 | 171 217 189 301 145 37 73 209 9 12 Remotely . | . . . . . . . . . . Salvage Created 2862 | . 388 318 708 741 37 147 451 72 . Parts 141 | . 19 23 42 30 3 2 22 . . Haulers Intercepted 3 | . 1 . . 2 . . . . . Recyclers Shooed 2 | . 1 . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 68 | . 7 12 20 12 1 3 12 1 . Guns 45 | . 7 10 11 8 . 2 7 . . Cannons 20 | . . 2 7 4 1 1 5 . . AOE 2 | . . . 2 . . . . . . Classes Destroyed 12 | . 3 4 3 1 1 . . . . Worker 4 | . . 1 1 1 . . 1 . . Builder 3 | . . . 1 2 . . . . . Hauler 3 | . 1 . . 2 . . . . . Recycler 1 | . 1 . . . . . . . . Operator 1 | . . . . 1 . . . . . Watcher 2 | . . 1 1 . . . . . . Swarmer 18 | . . 7 4 . . . 7 . . Grunt 42 | . 7 4 12 11 . 3 4 1 . Duelist 3 | . . . 2 1 . . . . . Protector 1 | . . . 1 . . . . . . Sentry 2 | . . 1 1 . . . . . . Programmer 2 | . . . . . 1 . 1 . . Best Kill Streak 9 | . 3 5 7 6 1 2 9 1 . Combat Bots Only 8 | . 2 4 6 5 1 2 8 1 . Max Kills in Single Turn 3 | . 1 2 3 1 1 1 2 1 . Gunslinging . | . . . . . . . . . . Exploded 2 | . . . 2 . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Hostile Shots Fired 575 | . 43 29 57 52 4 7 65 128 190 Missed 182 | . 6 7 15 8 1 1 20 36 88 Damage Taken 6931 | . 469 218 582 753 44 139 733 1851 2142 Core 2275 | . 65 49 40 84 . . 36 700 1301 Absorbed by Shields 67 | . . . . . . . . . 67 Regen/Repaired (Parts) 117 | . . . . . . . 117 . . Core Remaining (%) 83 | 100 74 . 77 84 100 100 96 39 . Volleys Fired 155 | . 34 19 40 36 1 6 14 5 . Largest 7 | . 2 4 4 4 4 3 7 7 . Hottest 562 | . 85 192 254 268 300 235 562 551 . Shots Fired 560 | . 66 74 148 140 4 18 84 26 . Gun 383 | . 66 56 108 104 3 12 29 5 . Cannon 177 | . . 18 40 36 1 6 55 21 . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 122 | . 51 37 26 . . . 6 2 . Thermal 438 | . 15 37 122 140 4 18 78 24 . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 11 | . 11 6 7 6 2 9 9 5 . Robot Miss Streak 6 | . 2 4 6 3 2 3 5 3 . Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 320 | . 47 26 88 81 4 14 42 18 . Core Hits 150 | . 19 17 33 34 2 11 28 6 . Critical Kills 1 | . . 1 . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . Critical Strikes 10 | . 2 3 4 1 . . . . . Burn 6 | . 1 1 3 1 . . . . . Destroy 2 | . 1 1 . . . . . . . Blast 2 | . . 1 1 . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6494 | . 551 412 1872 1519 80 336 1210 514 . Guns 3928 | . 551 302 1091 1086 49 261 535 53 . Cannons 2278 | . . 110 515 425 31 75 675 447 . Explosions 266 | . . . 266 . . . . . . Melee . | . . . . . . . . . . Ramming 22 | . . . . 8 . . . 14 . Kinetic 914 | . 359 193 288 . . . 38 36 . Thermal 5292 | . 192 219 1318 1511 80 336 1172 464 . Explosive 266 | . . . 266 . . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 5 | . 5 . . . 1 . . 1 . Average Corruption 2 | . 2 . . . 1 . . 1 . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 3 | . 3 . . . . . . . . Matter Fused 1 | . 1 . . . . . . . . Heat Flow Errors 1 | . 1 . . . . . . . . Data Loss (minor) 1 | . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 98 | . . . 85 . . . 13 . . Projectiles 21 | . . . 8 . . . 13 . . Explosions 77 | . . . 77 . . . . . . Melee . | . . . . . . . . . . Knockbacks 3 | . . . 1 . . . . 2 . Impact 1 | . . . . . . . . 1 . Kinetic 2 | . . . 1 . . . . 1 . Secondary . | . . . . . . . . . . Self-Inflicted Damage 142 | . . . 136 . . . . 6 . Shots 2 | . . . 2 . . . . . . Rammed 6 | 1 . . . . . . . 4 1 Targets Rammed 10 | 1 . . . 4 . . . 4 1 Kicked 4 | . . . . 4 . . . . . Crushed . | . . . . . . . . . . Highest Temperature 563 | . 131 234 415 428 135 184 313 563 9 Average Temperature 145 | . 20 88 155 173 75 99 152 315 5 Received Heat Transfer 1934 | . 273 66 165 432 . 54 90 511 343 Effects 25 | . . . 8 5 . . 2 10 . Shutdowns 4 | . . . . 1 . . . 3 . Energy Bleed 5 | . . . 2 3 . . . . . Interference 11 | . . . 5 . . . 2 4 . Short Circuit 1 | . . . 1 . . . . . . Damage (minor) 1 | . . . . 1 . . . . . Damage (major) 3 | . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . 1 . Parts Melted 24 | . 1 1 4 11 2 2 2 1 . Heat Transferred 10754 | . 555 592 3045 3219 124 686 1940 593 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Peak Influence 704 | . 233 410 704 483 235 184 417 326 486 Initial 297 | . . 25 91 297 200 114 89 203 171 Average 259 | . 117 218 416 378 218 135 227 198 260 Maximum Alert Level 3 | . 1 2 3 2 1 . 2 1 2 Low Security (%) 38 | 100 85 30 23 . . 100 51 23 34 Level 1 37 | . 14 66 24 51 100 . 15 76 51 Level 2 22 | . . 3 49 48 . . 32 . 14 Level 3 . | . . . 2 . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 18 | . 3 1 3 2 . 1 4 4 . Investigation 5 | . 1 . 1 . . 1 1 1 . Extermination 1 | . . . . . . . . 1 . Reinforcement 5 | . 2 1 . 2 . . . . . Assault 2 | . . . 2 . . . . . . Garrison 5 | . . . . . . . 3 2 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Distress Signals 10 | . 2 4 1 2 . . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 160 | . 13 19 33 22 2 3 17 20 31 Peak Tracking Total 18 | . 3 5 9 6 1 2 6 12 18 Tactical Retreats 20 | . . 1 5 1 . . 4 3 6 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Traps Triggered 7 | . 2 . 2 . . 1 . 1 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Machines Disabled 7 | . . 1 3 . . . 2 1 . Max in Single Turn 2 | . . 1 2 . . . 1 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Machines Accessed 15 | . 3 2 5 1 . 2 1 1 . Terminals 12 | . 2 2 5 1 . 1 . 1 . Fabricators . | . . . . . . . . . . Repair Stations 3 | . 1 . . . . 1 1 . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 35 | . 8 4 11 2 . 3 4 3 . Successful 14 | . 3 2 4 1 . 1 3 . . Failed 21 | . 5 2 7 1 . 2 1 3 . Catastrophic 5 | . . 1 1 . . 1 . 2 . Database Lockouts . | . . . . . . . . . . Manual 16 | . . 4 10 2 . . . . . Terminals 26 | . 5 4 11 2 . 1 . 3 . Fabricators . | . . . . . . . . . . Repair Stations 9 | . 3 . . . . 2 4 . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 4 | . 2 . 1 . . 1 . . . Record 1 | . . . . . . 1 . . . Robot Analysis 1 | . . . 1 . . . . . . Investigation Status 1 | . 1 . . . . . . . . Registered Components 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 4 | . 1 . . . . . 3 . . Scan Component 3 | . 1 . . . . . 2 . . Repair 1 | . . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 6 | . . 2 3 1 . . . . . Terminals 6 | . . 2 3 1 . . . . . Assimilate 1 | . . 1 . . . . . . . Botnet 5 | . . 1 3 1 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . Used . | . . . . . . . . . . Hacking Detections 10 | . 3 1 3 . . 1 1 1 . Full Trace Events 7 | . 2 1 1 . . 1 1 1 . Feedback Events 1 | . 1 . . . . . . . . Corruption 1 | . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . Time 19 | . . . . . . . 19 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . 4 . . Programmers 4 | . . . . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Total Allies 2 | . . . 2 . . . . . . Largest Group 2 | . . . 2 . . . . . . Highest-Rated Group 62 | . . . 62 . . . . . . Highest-Rated Ally 31 | . . . 31 . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 32 | . . . 32 . . . . . . Total Damage 391 | . . . 391 . . . . . . Kills 6 | . . . 6 . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Robot Analysis Total 1 | . . . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Turns Passed 4044 | 110 564 464 773 566 192 156 640 259 320 Spaces Moved 2687 | 67 282 220 346 326 148 103 304 247 644 Core 303 | 8 . . . . . . . 174 121 Treads 526 | 59 282 185 . . . . . . . Legs 1334 | . . 35 346 326 148 103 304 72 . Wheels 1 | . . . . . . . . 1 . Hover . | . . . . . . . . . . Flight 523 | . . . . . . . . . 523 Fastest Speed 26 | 50 160 160 120 120 120 120 120 50 26 Average Speed 117 | 146 160 165 166 120 120 120 170 91 37 Slowest Speed 240 | 160 160 240 190 190 120 120 190 190 110 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 5 | . . . . . . . . . 5 Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 20 | 5 54 17 52 27 3 3 7 11 22 Regions Visited 9 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 92 | . . . 16 14 . . 58 4 . Melee . | . . . . . . . . . . Projectile 41 | . . . 1 14 . . 22 4 . AOE 51 | . . . 15 . . . 36 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Total 3175 | 75 334 275 450 411 158 118 374 266 714 Wait 130 | . 8 19 15 14 4 . 31 . 39 Move 2670 | 67 281 219 345 325 147 102 303 246 635 Hop 4 | . . . . . . . . . 4 Pick Up 35 | 2 7 5 6 6 . 2 2 1 4 Fast Attach 34 | 6 1 2 . 1 3 . 6 1 14 Attach 26 | . 1 . 2 5 1 3 3 7 4 Detach 3 | . . . . . . . . . 3 Swap 54 | . 1 6 19 11 1 4 10 . 2 Drop 40 | . 1 5 13 9 1 1 5 2 3 Fire 155 | . 34 19 40 36 1 6 14 5 . Melee . | . . . . . . . . . . Ram 5 | . . . . . . . . 4 1 Kick 4 | . . . . 4 . . . . . Crush . | . . . . . . . . . . Escape Stasis 15 | . . . 10 . . . . . 5 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 111 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 373 | -10/Materials | Discovered new exit (range 7) 609 | -10/Materials | Discovered new exit (range 10) 675 | -10/Materials | Entered another Materials area 675 | -9/Materials | Evolved 2 slots: Weapon x2 823 | -9/Materials | Discovered new exit (range 11) 1139 | -9/Materials | Entered Storage 1221 | -9/Storage | Learned location of Armory (-4) 1259 | -9/Storage | Build established: Scavenger-Gunner 1578 | -9/Storage | Discovered new exit (range 16) 1677 | -9/Storage | Met a pair of Derelict thieves 1912 | -9/Storage | Entered Materials 1912 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2431 | -8/Materials | Lost 3 parts (1n1u1w) 2434 | -8/Materials | Discovered new exit (range 15) 2478 | -8/Materials | Entered Factory 2478 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2543 | -7/Factory | Discovered new exit (range 12) 2670 | -7/Factory | Entered another Factory area 2670 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 2789 | -6/Factory | Discovered new exit (range 8) 2826 | -6/Factory | Entered another Factory area 2826 | -5/Factory | Evolved 2 slots: Weapon x2 3129 | -5/Factory | Repaired Hvy. Particle Cannon 3152 | -5/Factory | Garrison activated, responded to threat 3221 | -5/Factory | Destroyed 8 combat bots 3243 | -5/Factory | Build established: Scavenger-Executioner 3419 | -5/Factory | Discovered new exit (range 8) 3466 | -5/Factory | Entered another Factory area 3466 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3624 | -4/Factory | Garrison activated, responded to threat 3630 | -4/Factory | Released all parts (9) 3659 | -4/Factory | Lost 13 parts (2p5n6w) 3690 | -4/Factory | Core integrity fell below 50% 3720 | -4/Factory | Discovered new exit (range 9) 3725 | -4/Factory | Entered Research 3725 | -3/Research | Evolved 2 slots: Utility x2 3764 | -3/Research | Spotted B-86 Titan 3978 | -3/Research | Lost 3 parts (2n1w) 3992 | -3/Research | Spotted B-86 Titan 4000 | -3/Research | Found Quantum Capacitor 4008 | -3/Research | Released all parts (4) 4015 | -3/Research | Core integrity fell below 50% 4021 | -3/Research | Core integrity fell below 20% 4038 | -3/Research | Lost 5 parts (3n2u) 4045 | -3/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 04008_ Released Exp. Power Amplifier. 04008_ Released Com. Particle Reactor. 04010_ Critical hit (Burn: +37). 04010_ Triggered Stasis Trap. 04010_ A bubble of rippling energy engulfs the area. 04010_ Field strength at 94. 04011_ Field strength at 88. 04012_ Field strength at 82. 04013_ Field strength at 44. 04013_ Critical hit (Burn: +36). 04014_ Field strength at 32. 04014_ Critical hit (Burn: +26). 04015_ Field strength at 9. 04015_ Stasis field depleted. 04015_ Critical hit (Burn: +37). 04019_ Penetrated by Slug. 04023_ G-67 Veteran destroyed. 04035_ Slug penetrates Wall. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ?????????????????????????????????####### | | ???????????????????????????????????????# | | ???????????????????????????????????????# | | ???????????????????????????????????????# | | ???????????????????????????????????????# ! =%[ | | ???????????????????????????????????????# ####/# | | ???????????????????????????????????????# # *![ | | ???????????????????????????????????????# # | | ???????????????????????????????????????+ + """ | | ???????????????????????????????????????# # """ | | ???????????????????????????????????????# # """ | | ???????????????????????????????????????# # | | ???????????????????????????????????????# # | | ???????????????????????????????????????# ###### | | ???????????????????????????????######### ###### | | ??????????????????????????? | | ?????????########?????????? | | ?????????# #?????????? | | ?????????# #??????????? | | ?????????# #??????????? ####+######/##### | | ?????????# #??????????? #???????????????# | | ??????????? #?????????? #???????????????# | | ????????????? #?????????? #???????????????# | | ??????#########+##???????? #???????????????# | | ??????# # ######### #???????????????# | | ??????# + T s @ #???????????????# | | ??????# * # ##########+###???????????????# | | ??????# ## ##????????????????????????????# | | ??????# ## #?????????????????????????????# | | ??????#! + #?????????????????????????????# | | ??????####/#### #?????????????????????????????# | | ?????????# #??# #?????????????????????????????# | | ?######### #??# #?????????????????????????????# | | ?# ## ##?# #?????????????????????????????## # | | ?# # !### #??????????????????????????????# # | | ?# / #??????????????????????????????# # | | ?# # = #??????????????????????????????# # | | ?# #### #??????????????????????????????# # | | ?# + #??????????????????????????????#/# | | ?########### ####??????????????????????????????# | | ???????????# #?????????????????????????????????# | | ???????????# #?????????????????????????????????# | | ????????####+###???????????????????????????????# | | ????????# #???????????????????????????????# | | ????????# #???????????????????????????????# | | ????????# #???????????????????????????????# | | ????????# #???????????????????????????????# | | ????????# #???????????????????????????????# | | ????????# #???????????????????????????????# | | ????????# #???????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Coolant Potential 65 Energy Generation 77 Energy Capacity 650 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Power Amplification 80 Armor Coverage 225 Weapon Cycling 20 Evasion (%) 64 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Achiever More Power To You Challenges ------------ None Game ------ Seed InertialNeutrinoMount Manual? 0 Play Time 01:04:41 Cumulative 39.8 hours Start 2025.02.09 @ 14:12:48 End 2025.02.09 @ 15:17:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 46 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 33 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: e36fac12-6bb0-4c1e-80bf-f13b1d669ee4