Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.31 @ 01:46:55 Player: Naughtyusername Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (21) 4200 Robots Destroyed (434) 2170 Value Destroyed (16192) 16192 Prototype IDs (66) 1320 Alien Tech Used (1) 200 Bonus (4282) 4282 TOTAL SCORE: 31364 Bonus ------- High Alert Combat Kills 2003 Follower Combat Kills 1225 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Friendly Fire -146 Cogmind --------- Core Integrity 2/1150 Matter 145/300 Energy 99/100 System Corruption 8% Temperature Cool (9) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ Jamming Amplifier > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Micro Fission Core Zionite Biocell (600) Advanced Terrain Scanner Advanced Transmission Jammer Transdimensional Reconstructor Peak State ------------ > --- POWER ------------ Fusion Reactor Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Thunder Leg Enhanced Flexi-carbon Leg Myomer Leg Advanced VSS Leg Advanced VSS Leg > --- UTILITY ---------- Advanced Coolant Injector High-capacity Storage Unit Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Core Analyzer Quantum Capacitor > --- WEAPON ----------- HERF Cannon Advanced Plasma Cannon > --- INVENTORY -------- Antimatter Reactor Cooled Gravmag System Advanced Cooling System Zionite Biocell Advanced Terrain Scanner Advanced Terrain Scan Processor Advanced Transmission Jammer Jamming Amplifier Layered Medium Armor Plating Layered Medium Armor Plating Advanced Shield Generator Authchip [Device] Bomb Drone Bay Phasing AFG Transdimensional Reconstructor Heavy Proton Cannon Advanced Plasma Cannon Rocket Array Long-range Missile Launcher [Rating: 123] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Armored Leg Wheel Armored Huge Wheel Hover Unit Cooled Gravmag System Flight Unit Field Propulsion Array Utility Advanced Targeting Computer Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Medium Armor Plating Weapon Enhanced Autogun Energy Gun Medium Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Magnetic Acceleration Cannon Launcher EMP Blaster Slashing Weapon Molecular Scythe Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Slots Evolved 12 | . . . 2 . 2 2 . . . . 2 . . . . 2 . . . . 2 Power 1 | . . . . . . . . . . . 1 . . . . . . . . . . Propulsion 4 | . . . 1 . 1 1 . . . . . . . . . 1 . . . . . Utility 7 | . . . 1 . 1 1 . . . . 1 . . . . 1 . . . . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . Parts Attached 265 | 7 11 2 29 1 34 38 7 2 9 3 33 3 2 4 2 31 4 1 3 2 37 Power 24 | 1 . . 2 1 2 1 . . 2 1 3 1 . . 1 6 . . . . 3 Engine 11 | 1 . . 1 1 2 1 . . 1 . 1 1 . . . 2 . . . . . Core 7 | . . . 1 . . . . . . . 1 . . . 1 4 . . . . . Reactor 6 | . . . . . . . . . 1 1 1 . . . . . . . . . 3 Propulsion 84 | 2 3 . 11 . 13 18 1 . 4 1 9 . . 1 . 7 . . 2 2 10 Treads 38 | 2 3 . 11 . 13 9 . . . . . . . . . . . . . . . Leg 42 | . . . . . . 8 . . 4 1 9 . . 1 . 7 . . 1 2 9 Wheel 1 | . . . . . . . 1 . . . . . . . . . . . . . . Hover 2 | . . . . . . 1 . . . . . . . . . . . . 1 . . Flight 1 | . . . . . . . . . . . . . . . . . . . . . 1 Utility 93 | 2 3 2 4 . 14 10 4 1 2 1 15 1 2 . . 11 2 1 . . 18 Device 36 | 1 . . 2 . 1 4 2 . . . 10 1 . . . 5 . 1 . . 9 Storage 14 | 1 1 1 1 . 2 2 . . 1 . 1 . . . . 1 . . . . 3 Processor 13 | . . . . . 1 2 1 . 1 . 1 . 1 . . 2 1 . . . 3 Hackware . | . . . . . . . . . . . . . . . . . . . . . . Protection 30 | . 2 1 1 . 10 2 1 1 . 1 3 . 1 . . 3 1 . . . 3 Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 64 | 2 5 . 12 . 5 9 2 1 1 . 6 1 . 3 1 7 2 . 1 . 6 Energy Gun 19 | 1 1 . 3 . 2 2 . . . . 3 1 . 1 . 4 . . . . 1 Energy Cannon 19 | . . . 1 . 1 2 2 . 1 . 2 . . 1 . 3 1 . 1 . 4 Ballistic Gun 11 | 1 2 . 5 . 1 2 . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . 1 . . . . . . . . . . Launcher 12 | . 1 . 3 . 1 3 . 1 . . . . . 1 1 . 1 . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 33 | . . . 4 . 2 4 . . 2 . 3 . . 1 . 5 . . 3 . 9 Corrupted Parts 7 | . . . . . . . . . 4 2 . . . . . . . . 1 . . System Corruption 54 | . . . . . . . . . 29 23 . . . . . . . . 2 . . Parts Lost 69 | . 3 1 . . 10 4 1 1 6 3 10 . . . 2 4 1 . . . 23 Power 9 | . . . . . . . . . . 1 2 . . . 1 1 . . . . 4 Propulsion 25 | . . . . . 4 . 1 . 4 1 3 . . . . 2 . . . . 10 Utility 21 | . 1 1 . . 6 2 . 1 . . 3 . . . 1 . . . . . 6 Weapon 14 | . 2 . . . . 2 . . 2 1 2 . . . . 1 1 . . . 3 Highest Loss Streak 9 | . 2 1 . . 3 2 1 1 4 3 3 . . . 2 2 1 . . . 9 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . Average Backups 19 | . 8 9 19 19 18 20 23 23 23 17 18 18 18 19 19 18 17 19 19 19 17 Power 1 | . 1 1 2 2 1 1 2 2 1 . . . . . . . . . . 1 . Propulsion 2 | . . 2 2 3 4 3 4 4 2 1 2 2 2 2 2 1 1 1 1 1 . Utility 9 | . 4 3 4 5 3 8 11 11 12 10 11 13 12 13 13 11 11 12 11 11 11 Weapon 5 | . 2 3 10 7 8 6 6 6 6 5 3 3 3 4 4 5 5 5 5 5 3 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . Unused Backups 70 | . 2 . 14 1 7 14 1 . 6 . 11 . . . . 3 . . 2 . 9 Power 10 | . 1 . 3 . 1 2 . . 1 . . . . . . . . . . . 2 Propulsion 4 | . . . 1 . 1 2 . . . . . . . . . . . . . . . Utility 22 | . 1 . . 1 2 1 1 . 4 . 6 . . . . . . . 1 . 5 Weapon 29 | . . . 10 . 2 7 . . 1 . 5 . . . . 3 . . . . 1 Tool/Special 5 | . . . . . 1 2 . . . . . . . . . . . . 1 . 1 Average Slot Usage (%) 97 | . 99 100 99 100 98 99 94 92 84 99 98 99 99 99 98 99 100 100 88 100 92 Engine 8 | . 13 14 8 11 8 7 7 7 5 . 1 12 13 13 11 5 11 11 11 11 2 Reactor 1 | . . . . . . . . . 1 6 7 . . . . . . . . . 7 Treads 16 | . 28 28 33 33 35 27 30 23 11 . . . . . . . . . . . . Leg 16 | . . . . . . 10 . . 13 37 32 33 33 33 33 34 35 35 35 35 28 Device 8 | . 5 . 10 11 4 10 14 14 6 4 6 6 5 . . 10 16 11 10 11 15 Storage 7 | . 14 14 11 11 9 7 7 7 8 7 6 6 6 6 6 5 5 5 5 5 4 Processor 13 | . . . . . 8 11 13 15 21 23 20 20 20 26 26 17 17 23 23 23 18 Protection 6 | . 8 14 11 11 13 7 1 . . 2 4 6 6 6 4 4 . . . . 2 Energy Gun 1 | . 13 14 . . . . . . . . . . . . . 7 1 . . . . Energy Cannon 6 | . . . . . . 3 14 14 12 14 11 6 5 5 5 2 8 11 . 11 9 Ballistic Gun 6 | . 14 14 20 22 17 10 . . . . . . . . . . . . . . . Peak Build Rating 123 | 7 9 9 23 24 32 50 53 53 66 69 85 78 78 77 78 98 92 90 93 98 123 Average Rating 56 | 5 8 8 22 23 29 44 50 52 49 66 78 77 77 75 75 92 89 88 79 93 113 On Entrance 55 | . 7 9 9 22 24 32 49 53 53 65 68 72 78 76 77 71 90 88 90 93 97 Avg Prop Armor Cover (%) 18 | . . . . 6 . 4 25 24 16 . . . . . . . . . . . 1 Naked Turns 4 | . . . . . . . . . . . . . . . . . . . . . 4 Heaviest Build 114 | 12 25 34 64 63 68 113 114 113 112 74 103 104 99 96 95 100 95 91 91 92 111 Greatest Support 134 | 40 40 40 60 60 85 100 100 28 105 113 124 99 99 87 87 107 102 102 115 125 134 Greatest Overweight (x) 5 | . . . 1 1 1 2 3 4 5 . 1 1 1 1 1 1 . . . . 1 Average Overweight (x) . | . . . . 1 . . 1 3 1 . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 10 15 20 20 20 25 25 25 25 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 20 | 7 9 11 19 20 20 21 25 25 24 20 20 20 20 20 20 20 20 20 20 20 19 Most Carried 25 | 1 10 11 20 20 20 25 25 25 25 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 19 | . 8 9 19 19 19 21 24 24 24 18 19 19 19 19 19 19 18 20 19 20 18 Final Capacity 25 | 8 10 15 20 20 20 25 25 25 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 25 | 1 10 11 18 20 20 25 25 25 20 20 20 19 20 20 20 19 20 20 20 20 5 Class Distribution -------------------- 66% | Mutant 24% | Scavenger-Mutant 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Skirmisher | -4/Proximity Caves Scavenger-Mutant | -4/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Matter Collected 10584 | 304 399 68 1200 141 1711 1870 339 190 330 339 768 149 196 70 199 840 354 40 . 318 759 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 18000 | 172 526 134 1603 112 2324 2879 525 252 417 290 2082 86 243 . 181 1895 335 . . 333 3611 Parts 863 | 11 39 8 110 8 129 149 23 11 16 21 85 3 7 . 7 83 14 . . 20 119 Haulers Intercepted 29 | . 2 . 4 . 6 4 . . . . 2 . . . . 3 . . . . 8 Recyclers Shooed 8 | . . . . 1 1 3 . . . . . . . . . 1 . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 81 | . . . . . . . 18 18 . 10 . . 6 . 4 . 8 . . 17 . Prevented 6 | . . . . . . . 1 . . 1 . . . . 4 . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Combat Hostiles Destroyed 342 | . 17 5 40 5 36 60 12 9 4 9 37 1 7 . 9 33 7 . . 10 41 Melee 1 | . . . . . . 1 . . . . . . . . . . . . . . . Guns 126 | . 9 5 21 5 36 37 . . . . . . . . . 13 . . . . . Cannons 81 | . . . 1 . . 5 6 2 . 3 25 1 2 . 1 4 4 . . 5 22 AOE 112 | . 8 . 18 . . 17 6 7 . 6 6 . 4 . 8 16 2 . . 5 9 Classes Destroyed 23 | 3 5 . 2 1 3 4 . . . 1 . 2 . . . . . . . 1 1 Worker 19 | 1 . . 1 1 2 6 . . . . 2 . . . . 3 . . . . 3 Builder 9 | . 1 . . . 4 1 . . . . . . . . . 2 . . . . 1 Tunneler 9 | 4 1 . . 1 . 1 . . . . 1 . . . . . . . . . 1 Hauler 29 | . 2 . 4 . 6 4 . . . . 2 . . . . 3 . . . . 8 Recycler 15 | 1 . . 4 . 3 6 . . . . . . . . . . . . . . 1 Mechanic 1 | . . . . . . 1 . . . . . . . . . . . . . . . Operator 5 | . . . . . . 2 . . . . . . . . . 1 . . . . 2 Drone 2 | . . . . . . . . . . . . . . . . . . . . 2 . Watcher 9 | . 1 . 2 . 2 . . . . . 1 . . . . . . . . . 3 Swarmer 87 | . 9 3 19 . 4 13 4 5 . 3 3 . 3 . 4 5 . . . 4 8 Grunt 136 | . 8 2 11 1 18 24 5 3 . . 16 . 3 . 5 20 3 . . 2 15 Brawler 10 | . . . . . 1 5 . 1 . . 1 . 1 . . 1 . . . . . Duelist 10 | . . . . . . 2 2 . . . 4 . . . . . 1 . . . 1 Protector 4 | . . . 1 . . 1 . . . . . . . . . . . . . . 2 Sentry 37 | . . . 9 . 10 6 . . . . 6 . . . . 3 . . . . 3 Specialist 3 | . . . . . . . . . . 3 . . . . . . . . . . . Hunter 18 | . . . . . 2 1 1 . . 2 3 . . . . 4 . . . . 5 Programmer 21 | . . . . . . 8 . . . 1 4 . . . . . . . . 2 6 Heavy 1 | . . . . . 1 . . . . . . . . . . . . . . . . Enhanced Grunt 4 | . . . . . . . . . 4 . . . . . . . . . . . . Z-Light 1 | . . . . . . . . . . . . . . . . . . . . . 1 Samaritan 2 | . . . . . . . . . . . . 1 1 . . . . . . . . Assembled 5 | . . . . 5 . . . . . . . . . . . . . . . . . Wasp 2 | . . . . . . . . . . . . . . . . . 2 . . . . Thug 1 | . . . . . . . . . . . . . . . . . 1 . . . . Mutant 1 | . . . . . . . . . . . . 1 . . . . . . . . . Best Kill Streak 17 | 4 4 3 8 2 17 16 4 4 2 5 6 1 4 . 8 9 4 . . 4 10 Combat Bots Only 12 | . 3 3 7 2 12 10 4 4 2 5 6 1 4 . 8 5 4 . . 4 6 Max Kills in Single Turn 14 | 1 3 1 4 1 2 14 4 3 1 2 5 1 3 . 5 5 2 . . 4 5 Gunslinging 1 | . . . . . . . . . . . . . . . . 1 . . . . . Exploded 8 | . 3 . 4 . . 8 4 3 . 2 3 . 3 . 5 3 2 . . 4 3 Melee 1 | . . . . . . 1 . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Hostile Shots Fired 1842 | . 80 28 112 15 195 368 34 22 32 72 238 9 13 . 34 149 36 . . 26 379 Missed 563 | . 26 5 34 2 45 116 10 3 8 23 77 2 2 . 9 55 9 . . 7 130 Hits 1279 | . 54 23 78 13 150 252 24 19 24 49 161 7 11 . 25 94 27 . . 19 249 Melee 16 | . . . . . . 2 4 . . . 9 . . . . . . . . . 1 Projectile 1263 | . 54 23 78 13 150 250 20 19 24 49 152 7 11 . 25 94 27 . . 19 248 Critical Strikes 53 | . . 1 1 . 9 6 2 . . 1 3 . . . 1 13 1 . . . 15 Actively Blocked 1 | . . . . . . . . . . . . . . . . . . . . . 1 Part Disruptions 6 | . . . . 1 . 1 . . 1 2 1 . . . . . . . . . . Damage Taken 20608 | . 639 331 707 124 2554 2666 467 285 1103 919 2488 101 187 . 430 2066 358 . . 275 4908 Core 2875 | . 139 34 95 14 335 157 12 42 133 64 270 . . . 80 298 41 . . 13 1148 Absorbed by Shields 2084 | . . . 280 48 156 710 . . . . 87 . . . . 166 129 . . 102 406 Redirected to Shielding 227 | . . . . . 106 . . . . . . . . . . . . . . . 121 Regen/Repaired (Parts) 436 | . . . . . 239 120 . . . . 77 . . . . . . . . . . Core Remaining (%) 57 | 100 . 30 . 72 39 . . . . 41 . . . . 58 . . . . 64 . Volleys Fired 1134 | 34 65 15 81 11 144 164 29 9 81 37 115 6 7 . 8 95 14 4 . 23 192 Largest 2 | 2 2 2 2 2 2 2 2 2 2 2 2 2 2 . 2 2 2 2 . 2 2 Hottest 196 | 70 70 70 91 50 53 105 138 78 138 60 180 134 134 . 129 188 196 188 . 188 169 Shots Fired 1895 | 59 123 30 159 24 287 315 55 17 106 52 199 12 12 . 15 157 24 8 . 44 197 Gun 1039 | 59 118 30 145 24 286 274 . . . . 7 . . . . 88 8 . . . . Cannon 780 | . . . 3 . . 33 50 13 106 42 191 12 10 . 10 54 15 8 . 42 191 Launcher 76 | . 5 . 11 . 1 8 5 4 . 10 1 . 2 . 5 15 1 . . 2 6 Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 877 | 34 64 15 145 24 286 261 . . . . 26 5 5 . 5 7 . . . . . Thermal 785 | 25 54 15 3 . . 46 47 13 76 41 172 7 5 . 5 129 15 8 . 42 82 Explosive 72 | . 5 . 8 . 1 7 5 4 . 10 1 . 2 . 5 15 1 . . 2 6 Electromagnetic 147 | . . . 3 . . 1 3 . 30 1 . . . . . . . . . . 109 Phasic 14 | . . . . . . . . . . . . . . . . 6 8 . . . . Robot Hit Streak 28 | 12 11 4 14 4 16 28 14 4 15 9 25 6 8 . 3 11 13 . . 8 20 Robot Miss Streak 7 | 3 3 2 2 3 4 6 2 1 1 1 5 . 3 . 5 7 1 . . 3 3 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 15 | . 1 2 1 . 5 3 . . . . . . . . . 3 . . . . . Max Gunslinging Chain 1 | . 1 1 1 . 1 1 . . . . . . . . . 1 . . . . . Capacitor 156 | . . . . . . . . . . . . . . . . . . . . . 156 Shots Hit Robots 1131 | 34 75 19 109 11 205 234 32 7 26 11 116 5 5 . 8 79 17 . . 16 122 Core Hits 874 | 12 36 8 66 10 106 212 19 13 14 15 73 2 17 . 31 95 10 . . 12 123 Critical Kills 14 | . . . 1 1 2 . . . . . 5 . . . . 4 1 . . . . Critical Parts Destroyed 6 | . . . . . 1 2 . . . . . . . . . 3 . . . . . Critical Strikes 32 | 1 4 . 1 1 3 2 . . . . 7 . . . . 10 1 . . . 2 Burn 5 | 1 4 . . . . . . . . . . . . . . . . . . . . Meltdown 7 | . . . . . . . . . . . 5 . . . . 1 1 . . . . Destroy 14 | . . . 1 1 3 2 . . . . . . . . . 7 . . . . . Blast 3 | . . . . . . . . . . . 2 . . . . 1 . . . . . Corrupt 2 | . . . . . . . . . . . . . . . . . . . . . 2 Intensify 1 | . . . . . . . . . . . . . . . . 1 . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 41462 | 376 1259 264 2974 276 3756 8540 1592 656 498 873 4984 179 618 . 1348 4560 716 . . 976 7017 Guns 13042 | 376 891 237 1782 211 3701 4241 . . . . 115 . . . . 1257 231 . . . . Cannons 12846 | . . . 41 . . 543 848 83 498 275 3485 157 123 . 251 818 300 . . 596 4828 Explosions 15027 | . 346 . 1126 . . 3718 744 573 . 598 1357 . 451 . 1097 2325 185 . . 380 2127 Melee . | . . . . . . . . . . . . . . . . . . . . . . Ramming 547 | . 22 27 25 65 55 38 . . . . 27 22 44 . . 160 . . . . 62 Kinetic 11268 | 166 383 135 1782 211 3701 3922 . . . . 516 62 25 . 154 211 . . . . . Thermal 13331 | 210 508 102 41 . . 3119 747 83 52 275 3629 95 98 . 97 1660 300 . . 596 1719 Explosive 11838 | . 346 . 994 . . 1442 744 573 . 598 812 . 451 . 1097 2325 185 . . 380 1891 Electromagnetic 4043 | . . . 132 . . 19 101 . 446 . . . . . . . . . . . 3345 Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Phasic 435 | . . . . . . . . . . . . . . . . 204 231 . . . . Highest Corruption 56 | . . . 4 4 5 3 3 3 32 56 2 2 2 2 . 1 1 1 3 6 8 Average Corruption 4 | . . . 4 4 5 2 3 3 11 49 1 2 2 2 . 1 1 1 1 3 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 422 | . . . 58 35 31 52 43 23 33 59 9 15 15 . . 7 9 3 1 10 19 Message Errors 95 | . . . 11 8 10 11 16 5 6 10 2 4 2 . . . 4 . . 1 5 Matter Fused 104 | . . . 19 8 5 15 9 7 10 10 . 3 5 . . 4 2 2 1 2 2 Heat Flow Errors 42 | . . . 4 4 3 7 3 2 4 4 . 2 1 . . . 2 1 . 2 3 Energy Discharges 41 | . . . 8 6 3 4 3 1 2 5 1 2 1 . . 2 . . . 2 1 Parts Rejected 10 | . . . 2 . 1 2 . . 1 1 . . . . . 1 . . . . 2 Parts Fused 6 | . . . 1 . 1 . . . . 1 1 1 1 . . . . . . . . Data Loss (minor) 54 | . . . 10 7 3 5 2 2 5 10 2 1 4 . . . 1 . . 1 1 Data Loss (major) 14 | . . . . . 2 1 3 1 2 . 1 1 . . . . . . . . 3 Misfires 27 | . . . 2 2 1 4 4 3 2 5 1 1 . . . . . . . 1 1 Alerts 15 | . . . 1 . 1 3 1 1 . 4 1 . 1 . . . . . . 1 1 Misdirections 1 | . . . . . . . . . 1 . . . . . . . . . . . . Weapon Failures 13 | . . . . . 1 . 2 1 . 9 . . . . . . . . . . . Overload Shots 14 | . . . . . . 8 . . 1 . 5 . . . . . . . . . . Effects 1 | . . . . . . . . . . . 1 . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . 1 . . . . . . . . . . Overflow Damage 933 | . 3 . . . . 388 126 53 . . 83 19 26 . . 56 11 . . 14 154 Projectiles 221 | . . . . . . 1 81 . . . 5 2 . . . . 11 . . 14 107 Explosions 650 | . 3 . . . . 387 45 53 . . 78 . . . . 37 . . . . 47 Melee 62 | . . . . . . . . . . . . 17 26 . . 19 . . . . . Knockbacks 15 | . . . 1 2 . . . . . . 9 . 2 . . 1 . . . . . Impact 3 | . . . 1 2 . . . . . . . . . . . . . . . . . Kinetic 8 | . . . . . . . . . . . 6 . 1 . . 1 . . . . . Secondary 4 | . . . . . . . . . . . 3 . 1 . . . . . . . . Self-Inflicted Damage 667 | . 55 . 58 . . 300 . . . 83 124 . 10 . 2 . . . . 12 23 Shots 20 | . 2 . 3 . . 5 . . . 3 3 . 1 . 1 . . . . 1 1 Rammed 33 | . 7 4 6 7 5 4 . . . . . . . . . . . . . . . Targets Rammed 69 | . 7 4 8 8 9 6 . . . . 6 2 2 . . 9 . . . . 8 Kicked 28 | . . . . . . 1 . . . . 6 2 2 . . 9 . . . . 8 Crushed 8 | . . . 2 1 4 1 . . . . . . . . . . . . . . . Highest Temperature 423 | 190 240 301 258 227 288 320 236 202 308 274 393 275 231 . 325 423 218 228 . 254 420 Average Temperature 84 | 66 81 137 44 67 70 72 64 101 84 108 89 100 87 . 117 97 64 88 . 92 102 Received Heat Transfer 4525 | . 273 165 206 14 768 764 99 . . . 633 . 18 . 120 599 114 . . 26 726 Effects 8 | . . . . . . 1 . . . . 2 . . . . . . . . 2 3 Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . 1 Energy Bleed 3 | . . . . . . 1 . . . . 2 . . . . . . . . . . Interference 4 | . . . . . . . . . . . . . . . . . . . . 2 2 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 19 | . . . . . . . . . 4 . . 1 2 . . 1 . . . . 11 Combat Hostiles 15 | . . . . . . . . . 4 . . . 1 . . . . . . . 10 Parts Fried 60 | . . . . . . . 1 . 13 . . 1 1 . . 3 . . . . 41 Impact Corruptions 7 | . . . . . . . . . . . . 3 2 . . 2 . . . . . Robots Melted 8 | . . . . . . . . . . . 6 . . . . 1 1 . . . . Combat Hostiles 7 | . . . . . . . . . . . 6 . . . . . 1 . . . . Parts Melted 46 | . 2 1 1 . . 2 2 . . 1 20 . . . . 7 2 . . 2 6 Heat Transferred 18231 | 703 1739 296 74 . . 2691 999 111 50 370 4989 150 150 . 111 2348 450 . . 800 2200 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . . . 1 Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Maximum Alert Level 4 | . 1 . 3 1 2 4 . . . . 3 . . . . 4 . . . . 3 Low Security (%) 38 | 100 83 100 27 90 15 4 . . . . 74 . . . . 16 . . . . 35 Level 1 28 | . 16 . 35 9 62 44 . . . . 4 . . . . 17 . . . . 18 Level 2 19 | . . . 26 . 22 26 . . . . 16 . . . . 27 . . . . 26 Level 3 7 | . . . 10 . . 7 . . . . 3 . . . . 17 . . . . 19 Level 4 5 | . . . . . . 17 . . . . . . . . . 20 . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1580 | 10 226 131 720 276 518 1580 . . . . 725 . . . . 1169 . . . . 1065 Initial 276 | . . 73 . 276 . 227 . . . . . . . . . 133 . . . . 150 Average 346 | 1 132 68 328 48 317 595 . . . . 150 . . . . 616 . . . . 402 Influence Increases 12190 | 30 606 298 1363 10 1246 2163 285 205 . 190 1396 . 160 . 420 1698 90 . . 205 1825 Destroy 0b10 Robot/C 7120 | . 340 200 820 . 740 1180 240 180 . 180 740 . 140 . 260 1020 80 . . 160 840 Destroy 0b10 Robot/NC 530 | 30 25 . 60 10 90 110 5 5 . . 30 . . . . 50 . . . 10 105 Destroy Leader 1536 | . 66 40 212 . 216 278 40 20 . 10 196 . 20 . 40 178 10 . . 20 190 Allied During Kill 354 | . . 28 15 . 20 . . . . . . . . . 120 138 . . . . 33 Successful Hack 278 | . 29 . 20 . 59 87 . . . . 83 . . . . . . . . . . Select Force Hacks 180 | . 60 . 60 . 60 . . . . . . . . . . . . . . . . Disable Machine 660 | . 30 . 60 . 15 240 . . . . 165 . . . . 45 . . . . 105 Destroy Structure 842 | . 26 . 71 . 16 118 . . . . 137 . . . . 252 . . . . 222 Advance Influence 150 | . . . . . . . . . . . . . . . . . . . . . 150 Partial Spotted 15 | . . . . . . . . . . . . . . . . . . . . . 15 Lose Combat Pursuer 525 | . 30 30 45 . 30 150 . . . . 45 . . . . 15 . . . 15 165 Influence Decreases 11239 | 30 416 488 655 718 746 1083 1243 655 172 190 684 674 198 . 208 765 863 372 . 205 874 Entered New Map 2546 | . . 117 . 432 . 273 585 119 172 . . 264 8 . . 79 425 72 . . . Time Decay 7706 | 30 386 361 655 286 606 770 648 526 . 160 457 410 190 . 188 526 428 300 . 205 574 Lost Part 621 | . 30 10 . . 100 40 10 10 . 30 91 . . . 20 40 10 . . . 230 Lost Ally 230 | . . . . . 40 . . . . . . . . . . 120 . . . . 70 Purge Threat 136 | . . . . . . . . . . . 136 . . . . . . . . . . Squads Dispatched 86 | . 4 . 5 . 8 21 . . . . 18 . . . . 15 . . . . 15 Investigation 22 | . 2 . 3 . 2 5 . . . . 6 . . . . 2 . . . . 2 Extermination 21 | . . . . . . 8 . . . . 5 . . . . 3 . . . . 5 Reinforcement 27 | . 2 . 1 . 5 2 . . . . 4 . . . . 7 . . . . 6 Assault 10 | . . . 1 . . 4 . . . . . . . . . 3 . . . . 2 Garrison 6 | . . . . . 1 2 . . . . 3 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 8 | . . . . . 1 . . . . . 2 . . . . 3 . . . . 2 Haulers Reinforced 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Distress Signals 21 | . 2 . 3 1 3 4 . . . . 2 . . . . . . . . . 6 Communications Jammed 62 | . . . . . . . . . . . . . . . . . . . . . 62 Distress Signals 62 | . . . . . . . . . . . . . . . . . . . . . 62 Times Spotted 503 | . 20 10 51 8 59 88 12 8 4 9 50 1 7 . 13 53 8 . . 10 92 Peak Tracking Total 14 | . 4 3 5 2 9 11 4 4 2 3 6 1 4 . 9 5 4 . . 4 14 Tactical Retreats 26 | . 2 1 3 2 2 6 . . . . 3 . . . . 1 . . . 1 5 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Traps Triggered 9 | . 3 . . . 1 2 . . . . 1 . . . . 2 . . . . . Indirectly 1 | . . . . . . 1 . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Machines Disabled 47 | . 2 . 4 . 1 16 . . 1 1 11 1 . . . 3 . . . . 7 Max in Single Turn 8 | . 1 . 2 . 1 8 . . 1 1 4 1 . . . 1 . . . . 4 Garrison Access 4 | . . . . . 1 2 . . . . 1 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Machines Accessed 94 | . 8 . 10 1 15 25 . . 3 . 17 . 2 . . 4 1 . 4 . 4 Terminals 41 | . 6 . 7 . 9 10 . . . . 8 . 1 . . . . . . . . Fabricators 11 | . . . . . . 3 . . . . 5 . . . . 1 . . . . 2 Repair Stations 6 | . . . . . 2 3 . . . . 1 . . . . . . . . . . Recycling Units 13 | . 2 . 2 . 2 4 . . . . 1 . . . . 2 . . . . . Scanalyzers 7 | . . . 1 . 1 3 . . . . . . . . . 1 . . . . 1 Garrison Access 6 | . . . . . 1 2 . . . . 2 . . . . . . . . . 1 Total Hacks 266 | . 29 . 25 1 48 56 . . 23 . 42 . 2 . . 9 6 . 17 . 8 Successful 153 | . 19 . 14 1 26 23 . . 23 . 18 . 2 . . 2 6 . 17 . 2 Failed 110 | . 9 . 10 . 22 32 . . . . 24 . . . . 7 . . . . 6 Catastrophic 26 | . . . 2 . 1 13 . . . . 7 . . . . 1 . . . . 2 Database Lockouts 3 | . 1 . 1 . . 1 . . . . . . . . . . . . . . . Manual 133 | . 24 . 13 . 28 7 . . . . 9 . . . . 35 . . . . 17 Terminals 122 | . 25 . 18 . 31 26 . . . . 21 . 1 . . . . . . . . Fabricators 24 | . . . . . . 6 . . . . 13 . . . . 1 . . . . 4 Repair Stations 12 | . . . . . 5 6 . . . . 1 . . . . . . . . . . Recycling Units 26 | . 4 . 4 . 5 6 . . . . 3 . . . . 4 . . . . . Scanalyzers 21 | . . . 3 . 4 9 . . . . . . . . . 4 . . . . 1 Garrison Access 13 | . . . . . 3 3 . . . . 4 . . . . . . . . . 3 Terminal Hacks 80 | . 7 . 4 1 8 7 . . 23 . 5 . 2 . . . 6 . 17 . . Record 19 | . . . 1 . . . . . 6 . . . 1 . . . 6 . 5 . . Part Schematic 16 | . 1 . . . . 2 . . 8 . 1 . . . . . . . 4 . . Robot Schematic 6 | . . . . . . . . . 6 . . . . . . . . . . . . Robot Analysis 13 | . 3 . . . 6 . . . . . . . . . . . . . 4 . . Prototype ID Bank 9 | . 1 . 1 . . . . . 3 . . . . . . . . . 4 . . Open Door 2 | . . . . 1 . . . . . . . . 1 . . . . . . . . Branch Access Points 3 | . . . . . 1 1 . . . . 1 . . . . . . . . . . Emergency Access Points 2 | . 1 . . . . . . . . . 1 . . . . . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . . . . . . . . . 2 . . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . Patrol Status 1 | . . . . . . 1 . . . . . . . . . . . . . . . Assault Status 1 | . . . . . . 1 . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . 1 . . . . . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . . 1 . . . . . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . . . . . . . Fabricator Hacks 9 | . . . . . . 1 . . . . 7 . . . . . . . . . 1 Network Status 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . Load Schematic 5 | . . . . . . . . . . . 4 . . . . . . . . . 1 Build 2 | . . . . . . . . . . . 2 . . . . . . . . . . Repair Station Hacks 6 | . . . . . 4 2 . . . . . . . . . . . . . . . Scan Component 4 | . . . . . 2 2 . . . . . . . . . . . . . . . Repair 2 | . . . . . 2 . . . . . . . . . . . . . . . . Recycling Unit Hacks 7 | . 1 . 1 . 1 2 . . . . 1 . . . . 1 . . . . . Retrieve Components 7 | . 1 . 1 . 1 2 . . . . 1 . . . . 1 . . . . . Scanalyzer 13 | . . . 2 . 3 7 . . . . . . . . . 1 . . . . . Insert Component 4 | . . . . . . 3 . . . . . . . . . 1 . . . . . Analyze 3 | . . . . . . 3 . . . . . . . . . . . . . . . Retrieve Study 6 | . . . 2 . 3 1 . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . 1 2 . . . . 1 . . . . . . . . . . Seal Access 4 | . . . . . 1 2 . . . . 1 . . . . . . . . . . Unauthorized Hacks 34 | . 11 . 7 . 9 2 . . . . 4 . . . . . . . . . 1 Terminals 24 | . 9 . 5 . 7 . . . . . 3 . . . . . . . . . . Track 1 | . . . . . . . . . . . 1 . . . . . . . . . . Botnet 6 | . 3 . 1 . 1 . . . . . 1 . . . . . . . . . . Operators 2 | . 1 . . . . . . . . . 1 . . . . . . . . . . Skim 15 | . 5 . 4 . 6 . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . 1 . . . . . . . . . . . . . . 1 Haulers 1 | . . . . . . 1 . . . . . . . . . . . . . . . Recompile 1 | . . . . . . . . . . . . . . . . . . . . . 1 Repair Stations 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . Patch 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . Recycling Units 6 | . 2 . 2 . 2 . . . . . . . . . . . . . . . . Tunnel 6 | . 2 . 2 . 2 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . . . . . . . . . Used 1 | . . . . . . 1 . . . . . . . . . . . . . . . Hacking Detections 71 | . 6 . 7 . 14 20 . . . . 16 . . . . 4 . . . . 4 Full Trace Events 13 | . . . 2 . . 4 . . . . 5 . . . . 1 . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 6 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 27 | . 1 . . . . 3 . . 8 . 1 . . . . 10 . . 4 . . Parts Built 3 | . . . . . . . . . . . 3 . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time 223 | . . . . . . . . . . . 223 . . . . . . . . . . Total Part Build Rating 20 | . . . . . . . . . . . 20 . . . . . . . . . . Part Studies Acquired 6 | . . . 2 . 3 1 . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . 2 . . . . . . . . . . . . . . . . Time 120 | . . . . . 120 . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 28 | . 2 . 2 . 9 2 . . . . 10 . . . . 3 . . . . . Parts Scanalyzed 2 | . . . . . . 1 . . . . . . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Total Allies 16 | . . 3 . 3 . . . . . . . . . 4 . 2 . . . . 4 Largest Group 4 | . . 3 3 3 2 . . . . . . . . 4 4 4 . . . . 3 Highest-Rated Group 288 | . . 81 81 40 32 . . . . . . . . 151 151 170 . . . . 288 Highest-Rated Ally 96 | . . 31 31 16 16 . . . . . . . . 40 40 85 . . . . 96 Zionite Dispatches 3 | . . . . . . . . . . . . . . . . 1 . . . . 2 Heavy 1 | . . . . . . . . . . . . . . . . 1 . . . . . Light 1 | . . . . . . . . . . . . . . . . . . . . . 1 Resource Resupply 1 | . . . . . . . . . . . . . . . . . . . . . 1 Total Orders 2 | . . . . . . . . . . . . . . . . . . . . . 2 STAY 1 | . . . . . . . . . . . . . . . . . . . . . 1 DROP 1 | . . . . . . . . . . . . . . . . . . . . . 1 Ally Attacks 188 | . . 18 23 . 25 . . . . . . . . . 30 67 . . . . 25 Total Damage 5117 | . . 292 376 . 325 . . . . . . . . . 649 2797 . . . . 678 Kills 36 | . . 5 2 . 2 . . . . . . . . . 4 19 . . . . 4 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Active Infowar (turns) 20248 | 22 316 . 190 . 147 2532 1914 1373 308 543 2468 986 922 2087 758 1256 984 778 243 776 1645 Optics 2871 | . . . . . . . . . . . . . . . . . 17 778 243 776 1057 Sensors 8922 | . . . . . . . 1856 1373 308 543 358 . . . . 564 984 778 230 698 1230 IFF 2682 | . . . . . . . . . . . 767 936 801 . 83 95 . . . . . Terrain 69 | . . . . . . . . . . . 69 . . . . . . . . . . Traps 1 | . . . . . . . . . . . 1 . . . . . . . . . . Seismic 675 | 22 316 . 190 . 147 . . . . . . . . . . . . . . . . Decoding 4067 | . . . . . . . . . . . . . 27 2087 758 1195 . . . . . T.N.C. 2590 | . . . . . . 2532 58 . . . . . . . . . . . . . . Machine Analysis 7345 | . . . . . . . . . . . 2430 986 922 2087 758 162 . . . . . Jamming 348 | . . . . . . . . . . . . . . . . . . . . . 348 Robot Analysis Total 13 | . 3 . . . 6 . . . . . . . . . . . . . 4 . . Derelict Logs Recovered 14 | . . 1 . . . . 1 1 . 2 . 2 1 1 2 . 1 1 . 1 . Drone Launches 4 | . . . . . . . . . . . . . . . . . . . . . 4 Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 24 | . . . . . . . . . . . . . . . . 24 . . . . . Traps 14 | . . . . . . . . . . . . . . . . 14 . . . . . Emergency Access 9 | . . . . . . . . . . . . . . . . 9 . . . . . Garrisons 1 | . . . . . . . . . . . . . . . . 1 . . . . . Zionite Intel Received 9 | . . . . . . . . . . . . . . . . 7 . . . . 2 Branch Access 1 | . . . . . . . . . . . . . . . . 1 . . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 Component Stockpiles 1 | . . . . . . . . . . . . . . . . 1 . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . 1 . . . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . 1 . . . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . 1 . . . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . 1 Active Terminals 1 | . . . . . . . . . . . . . . . . 1 . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . 1 . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Turns Passed 32391 | 255 913 836 2917 1663 2415 4513 2361 1479 885 875 2468 986 922 2087 758 1474 1046 778 243 776 1741 Spaces Moved 18018 | 104 408 480 1118 665 1181 2121 1072 920 291 627 1677 822 752 1113 403 922 849 666 187 559 1081 Core 66 | 7 . . . . . . . . . . . . . . . . . . . . 59 Treads 6062 | 97 408 480 1118 665 1181 1396 661 . 56 . . . . . . . . . . . . Legs 10485 | . . . . . . 725 . . 165 627 1677 822 752 1113 403 922 849 666 187 559 1018 Wheels 1401 | . . . . . . . 411 920 70 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight 4 | . . . . . . . . . . . . . . . . . . . . . 4 Fastest Speed 40 | 50 160 160 160 240 155 111 145 145 115 111 113 116 116 116 116 114 115 115 115 120 40 Average Speed 155 | 152 160 160 234 240 159 182 209 145 208 113 116 116 117 185 174 115 115 115 116 120 113 Slowest Speed 480 | 160 160 160 240 240 240 260 250 160 480 115 190 190 190 190 190 190 115 115 120 120 192 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 4 | . . . . . . 2 . . . . . . . . . 2 . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 73 | 7 89 93 88 98 92 57 98 93 80 67 44 96 95 88 65 29 88 78 61 69 46 Regions Visited 21 Branch Regions 14 Pre-discovered Areas 26 | . 4 . 2 . 3 . 1 . 1 . . 1 1 3 . 6 . 1 3 . . Known Exits Taken 16 | . 1 1 1 . 1 1 1 1 1 1 1 1 . . . 1 1 1 1 1 . Unknown Exits Taken 5 | 1 . . . 1 . . . . . . . . 1 1 1 . . . . . . Scrap Searched 33 | . . 1 . 2 . . 6 1 . 1 . 4 4 3 2 . 3 3 . 3 . Spaces Dug 192 | . 8 . 10 . 11 4 3 1 17 6 22 2 2 . 11 11 3 6 . 35 40 Terrain Destroyed 1075 | . 25 . 62 . 11 141 62 42 23 127 144 6 53 . 54 125 16 8 . 53 123 Melee . | . . . . . . . . . . . . . . . . . . . . . . Projectile 229 | . . . . . . 9 9 2 23 13 56 6 5 . 1 27 7 8 . 25 38 AOE 846 | . 25 . 62 . 11 132 53 40 . 114 88 . 48 . 53 98 9 . . 28 85 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Total 20924 | 145 545 516 1315 709 1536 2561 1132 1037 464 728 1983 838 775 1136 439 1155 891 671 211 615 1522 Wait 705 | . 19 13 1 21 92 114 5 93 48 47 68 . 3 5 21 19 6 . . 16 114 Move 17997 | 103 407 479 1117 664 1180 2120 1071 919 290 626 1676 821 751 1112 402 921 848 665 186 558 1081 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 208 | 1 13 2 29 3 23 46 2 1 11 3 28 . 3 3 1 15 5 . 5 . 14 Fast Attach 82 | 7 7 . 3 . 7 10 2 . 4 1 8 . . 3 . 10 . . 7 . 13 Attach 85 | . 4 1 3 . 15 12 1 1 7 3 10 1 1 1 1 9 1 . 1 . 13 Detach 16 | . . . 1 . . 3 1 . . . 1 . . . . 3 . . 1 . 6 Swap 395 | . 15 1 35 1 36 35 18 14 10 11 45 8 7 4 6 53 13 1 3 16 63 Drop 229 | . 8 1 37 1 30 49 2 . 13 . 26 . 1 7 . 21 4 1 8 2 18 Fire 1134 | 34 65 15 81 11 144 164 29 9 81 37 115 6 7 . 8 95 14 4 . 23 192 Melee . | . . . . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . Kick 28 | . . . . . . 1 . . . . 6 2 2 . . 9 . . . . 8 Crush 41 | . 7 4 8 8 9 5 . . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . 2 . . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . . . . . 1 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . 1 . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sto) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 6 exits: *Res x4 / [*Upp] / *Arm) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 256 | -11/Scrapyard | Entered Materials 326 | -10/Materials | Build established: Mutant 433 | -10/Materials | Discovered new exit (range 16) 615 | -10/Materials | Discovered new exit (range 3) 617 | -10/Materials | Discovered new exit (range 13) 721 | -10/Materials | Discovered new exit (range 13) 783 | -10/Materials | Identified exit to Materials 783 | -10/Materials | Identified exit to Mines 783 | -10/Materials | Identified exit to Subcaves 886 | -10/Materials | Learned Storage emergency access door positions 924 | -10/Materials | Learned Storage security intel 929 | -10/Materials | Central database locked down 990 | -10/Materials | Learned 4 Subcaves zone layouts 1022 | -10/Materials | Core integrity fell below 50% 1023 | -10/Materials | Learned Storage stockpile data 1064 | -10/Materials | Learned 4 Subcaves zone layouts 1169 | -10/Materials | Entered Mines 1291 | -10/Mines | Discovered exit to Materials (range 13) 1453 | -10/Mines | Escorted by a lone wolf Derelict 1510 | -10/Mines | Discovered exit to Subcaves (range 13) 1533 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1599 | -10/Mines | Learned Materials garrison access intel 1770 | -10/Mines | Discovered exit to Materials (range 8) 1901 | -10/Mines | Found DCF Scrap (14 items) 2005 | -10/Mines | Entered Materials 2005 | -9/Materials | Accompanied by 3 allies 2005 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2006 | -9/Materials | Identified exit to Mines 2006 | -9/Materials | Identified exit to Storage 2010 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2063 | -9/Materials | Central database locked down 2820 | -9/Materials | Destroyed 7 combat bots 3035 | -9/Materials | Discovered new exit (range 16) 3722 | -9/Materials | Discovered new exit (range 14) 4405 | -9/Materials | First assault squad dispatched 4461 | -9/Materials | Discovered new exit (range 16) 4623 | -9/Materials | Destroyed 7 combat bots 4922 | -9/Materials | Entered Mines 5196 | -9/Mines | Discovered new exit (range 6) 5449 | -9/Mines | Assembled infested the area 5910 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 5936 | -9/Mines | Discovered new exit (range 6) 6430 | -9/Mines | Found the Drone Emporium 6450 | -9/Mines | Found Prototype Device 6585 | -9/Mines | Entered Materials 6585 | -8/Materials | Accompanied by 2 allies 6585 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6586 | -8/Materials | Loaded intel: 1 garrison access location 7042 | -8/Materials | Destroyed 12 combat bots 7113 | -8/Materials | Garrison activated, responded to threat 7167 | -8/Materials | Lost 3 parts (2n1u) 7409 | -8/Materials | Build established: Scavenger-Mutant 7549 | -8/Materials | Repaired Enh. Autogun 7694 | -8/Materials | Discovered new exit (range 13) 8030 | -8/Materials | Repaired Enh. Autogun 8229 | -8/Materials | Core integrity fell below 50% 8239 | -8/Materials | Lost 3 parts (1n2u) 8677 | -8/Materials | Learned Factory trap positions 8701 | -8/Materials | Learned location of Zion (-6) 8717 | -8/Materials | Learned 2 Storage zone layouts 8722 | -8/Materials | Identified exit to Factory 8730 | -8/Materials | Learned 2 Lower Caves zone layouts 8748 | -8/Materials | Learned Storage emergency access door positions 9000 | -8/Materials | Entered Factory 9000 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9001 | -7/Factory | Identified exit to Factory 9001 | -7/Factory | Identified exit to Lower Caves 9002 | -7/Factory | Loaded intel: 80 trap records 9066 | -7/Factory | Central database locked down 9306 | -7/Factory | Discovered exit to Factory (range 5) 9790 | -7/Factory | Garrison activated, responded to threat 10592 | -7/Factory | Build established: Mutant 11717 | -7/Factory | Found Prototype Launcher 11717 | -7/Factory | Identified Rocket Array 11800 | -7/Factory | First assault squad dispatched 12111 | -7/Factory | Identified Bomb Drone Bay 12383 | -7/Factory | Discovered exit to Factory (range 12) 12491 | -7/Factory | Garrison activated, responded to threat 12768 | -7/Factory | Destroyed 10 combat bots 13253 | -7/Factory | Discovered exit to Factory (range 14) 13513 | -7/Factory | Entered Lower Caves 13879 | -7/Lower Caves | Encountered a Warlord checkpoint 14557 | -7/Lower Caves | Discovered new exit (range 9) 14572 | -7/Lower Caves | Identified exit to Lower Caves 14967 | -7/Lower Caves | Activated DRS Beacon 15874 | -7/Lower Caves | Entered another Lower Caves area 15875 | -7/Lower Caves | Encountered a Warlord checkpoint 16040 | -7/Lower Caves | Discovered exit to Factory (range 4) 16635 | -7/Lower Caves | Discovered new exit (range 10) 16655 | -7/Lower Caves | Identified exit to Data Miner 17069 | -7/Lower Caves | Learned Factory stockpile data 17353 | -7/Lower Caves | Entered Data Miner 17353 | -7/Data Miner | Discovered new exit (range 6) 17381 | -7/Data Miner | Met Data Miner 17417 | -7/Data Miner | Learned location of Section 7 (-3) 17417 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 17436 | -7/Data Miner | Received God Mode back door access code from Data Miner 17464 | -7/Data Miner | Data Conduit disabled 17820 | -7/Data Miner | System corruption reached 10% 17834 | -7/Data Miner | Lost 4 parts (4n) 17882 | -7/Data Miner | Found Corrupted Prototype Device 18072 | -7/Data Miner | System corruption reached 30% 18237 | -7/Data Miner | Identified exit to Proximity Caves 18238 | -7/Data Miner | Entered Proximity Caves 18244 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 18252 | -6/Proximity Caves | Core integrity fell below 50% 18280 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 18436 | -6/Proximity Caves | Caught by Unaware searching for contraband prototypes 18458 | -6/Proximity Caves | Caught by Unaware searching for contraband prototypes 18505 | -6/Proximity Caves | Lost 3 parts (1p1n1w) 18719 | -6/Proximity Caves | Build established: Scavenger-Mutant 19113 | -6/Proximity Caves | Entered Factory 19113 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 19250 | -6/Factory | Spotted B-75 Beast 19395 | -6/Factory | Identified exit to Lower Caves 19395 | -6/Factory | Identified exit to Extension 19835 | -6/Factory | Fabricated Imp. Powered Armor? 19881 | -6/Factory | Lost 3 parts (2n1u) 20283 | -6/Factory | Discovered new exit (range 16) 20504 | -6/Factory | Fabricated Adv. Transmission Jammer? 20990 | -6/Factory | Lost 3 parts (1n1u1w) 21073 | -6/Factory | Garrison activated, responded to threat 21379 | -6/Factory | Build established: Mutant 21581 | -6/Factory | Entered Lower Caves 21582 | -6/Lower Caves | Identified exit to Lower Caves 21927 | -6/Lower Caves | Encountered a Warlord checkpoint 22014 | -6/Lower Caves | Learned 4 Factory zone layouts 22371 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 22567 | -6/Lower Caves | Entered another Lower Caves area 22620 | -6/Lower Caves | Discovered new exit (range 11) 23445 | -6/Lower Caves | Discovered new exit (range 6) 23489 | -6/Lower Caves | Entered Zion 23562 | -6/Zion | System corruption cleaned by Quarantine Array 23727 | -6/Zion | Discovered new exit (range 11) 24009 | -6/Zion | Received a visual enhancement algorithm 24220 | -6/Zion | Learned location of Armory (-4) 24263 | -6/Zion | Learned location of 1 exit from Factory 24905 | -6/Zion | Met Imprinter 24940 | -6/Zion | Imprinted 24942 | -6/Zion | Declared Zion's savior 25298 | -6/Zion | Found Prototype Device 25576 | -6/Zion | Entered Proximity Caves 25576 | -5/Proximity Caves | Accompanied by 4 allies 25664 | -5/Proximity Caves | Learned Factory terminal intel 25671 | -5/Proximity Caves | Learned 12 Factory zone layouts 25799 | -5/Proximity Caves | Spotted B-75 Beast 25817 | -5/Proximity Caves | Allies destroyed B-75 Beast 26231 | -5/Proximity Caves | Destroyed 8 combat bots 26295 | -5/Proximity Caves | Discovered new exit (range 7) 26334 | -5/Proximity Caves | Entered Factory 26334 | -5/Factory | Accompanied by 4 allies 26334 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 26335 | -5/Factory | Identified exit to Factory 26337 | -5/Factory | Loaded intel: 26 terminal locations 26426 | -5/Factory | Identified Phasing AFG 26674 | -5/Factory | Lost 3 allies 26778 | -5/Factory | Retrieved Zion intel report: Branch Access 26778 | -5/Factory | Identified exit to Upper Caves 26807 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 26838 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 26839 | -5/Factory | Zion Heavy squad teleported in 26934 | -5/Factory | First assault squad dispatched 27282 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 27550 | -5/Factory | Build established: Scavenger-Mutant 27550 | -5/Factory | Retrieved Zion intel report: Active Terminals 27644 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 27747 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 27769 | -5/Factory | Terminal network hard line cut 27808 | -5/Factory | Entered Upper Caves 28165 | -5/Upper Caves | Ambushed by wild Derelicts 28458 | -5/Upper Caves | Learned Research stockpile data 28458 | -5/Upper Caves | Learned Armory terminal intel 28532 | -5/Upper Caves | Discovered new exit (range 10) 28546 | -5/Upper Caves | Identified exit to Upper Caves 28854 | -5/Upper Caves | Entered another Upper Caves area 28873 | -5/Upper Caves | Encountered a Warlord checkpoint 28973 | -5/Upper Caves | Discovered exit to Factory (range 5) 29126 | -5/Upper Caves | Build established: Scavenger-Skirmisher 29447 | -5/Upper Caves | Discovered new exit (range 6) 29452 | -5/Upper Caves | Identified exit to Zhirov 29632 | -5/Upper Caves | Entered Zhirov 29632 | -5/Zhirov | Discovered new exit (range 3) 29654 | -5/Zhirov | Met Zhirov 29679 | -5/Zhirov | Learned location of Quarantine (-3) 29679 | -5/Zhirov | Learned location of Testing (-2) 29679 | -5/Zhirov | Learned location of Command (-1) 29686 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 29704 | -5/Zhirov | Found Alien Artifact 29704 | -5/Zhirov | Identified Integrated Reactor 29704 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 29804 | -5/Zhirov | Found Alien Artifact 29872 | -5/Zhirov | Identified exit to Proximity Caves 29875 | -5/Zhirov | Entered Proximity Caves 29878 | -4/Proximity Caves | Spotter reported a threat 30542 | -4/Proximity Caves | Learned 4 Research zone layouts 30613 | -4/Proximity Caves | Discovered exit to Factory (range 19) 30651 | -4/Proximity Caves | Entered Factory 30651 | -4/Factory | Evolved 2 slots: Utility x2 30652 | -4/Factory | Identified exit to Armory 30667 | -4/Factory | Found Quantum Capacitor 30795 | -4/Factory | Found Prototype Processor 30795 | -4/Factory | Identified Exp. Melee Analysis Suite 30886 | -4/Factory | Retrieved Zion intel report: Trap Installations 31118 | -4/Factory | Discovered new exit (range 14) 31133 | -4/Factory | Identified exit to Research 31315 | -4/Factory | Retrieved Zion intel report: Emergency Access 31316 | -4/Factory | Zion Resource Resupply teleported in 31428 | -4/Factory | Build established: Skirmisher 31443 | -4/Factory | Discovered exit to Research (range 17) 31451 | -4/Factory | Zion Light squad teleported in 31479 | -4/Factory | Lost 4 parts (1p2n1w) 31499 | -4/Factory | P-70 Sage assimilated allied CV-YXB(z) 31643 | -4/Factory | Discovered exit to Research (range 5) 31651 | -4/Factory | First assault squad dispatched 31709 | -4/Factory | Found Prototype Protection 31709 | -4/Factory | Identified Zio. Weapon Casing 31754 | -4/Factory | Discovered new exit (range 16) 31953 | -4/Factory | Discovered exit to Research (range 16) 31984 | -4/Factory | Build established: Scavenger-Mutant 32046 | -4/Factory | Lost 3 parts (1n2u) 32085 | -4/Factory | Terminal network hard line cut 32326 | -4/Factory | Spotted B-86 Titan 32356 | -4/Factory | Released all parts (8) 32362 | -4/Factory | Core integrity fell below 50% 32370 | -4/Factory | Core integrity fell below 20% 32387 | -4/Factory | Lost 9 parts (2p3n2u2w) 32391 | -4/Factory | Lost 4 allies 32392 | -4/Factory | Self-destructed Last Messages --------------- 32365_ Penetrated by Slug. 32365_ K-01 Serf collects debris. 32365_ U-05 Engineer lays Concrete. 32366_ Acquired Unknown Flight Unit. 32366_ Identified Field Propulsion Array. 32366_ U-05 Engineer builds a Wall. 32367_ U-05 Engineer lays Concrete. 32369_ System corrupted: Field Propulsion Array rejected. 32369_ Penetrated by Slug. 32369_ Slug penetrates Earth. 32369_ K-01 Serf collects debris. 32369_ U-05 Engineer lays Concrete. 32369_ R-10 Processor collects Wheel. 32369_ Penetrated by Slug. 32370_ U-05 Engineer lays Concrete. 32371_ The unstable cave ceiling collapses. 32371_ Med. Matter Pod crushed. 32371_ U-05 Engineer lays Concrete. 32389_ System corrupted: Matter fused (-7). Map ----- +----------------------------------------------------+ | ???????????????????????????????????# #???????????? | | ???????????????????????????????????###???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???+?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #+######+######+#########??????###???????????????? | | #?????""""???????????????? | | #????? " ???????????????? | | #???? ???????????????? | | #???? ????????????????? | | s s #??? """?????????????????? | | #+######+##########s #??? "#??????????????????? | | ??????????????????# s ### "#???Y #???????????? | | ??????????????????# s # "# #???????????? | | ??????????????????# / #???????????? | | ??????????????????# @/ Y > +???????????? | | ??????????????????# / #???????????? | | ??????????????????# # "# #???????????? | | ??????????????????####+#### "#? Y #???????????? | | ??????????????????????????? "#??? #???????????? | | ??????????????????????????? """???###???????????? | | ??????????????????????????? ????????????????? | | ??????????????????????????? ????????????????? | | ???????????????????????????? "????????????????? | | ???????????????????????????? """????????????????? | | ????????????????????????????###??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Coolant Potential 100 Energy Generation 49 Energy Capacity 790 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Base Temperature (-) 150 Armor Coverage 625 Core Shielding 10 Weapon Shielding 100 Weapon Cycling 15 Evasion (%) 70 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 5 Authchip Count 1 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Imp. Powered Armor | -7/Factory | Hacked Rocket Array | -7/Factory | Scanalyzed Lyr. Heavy Armor Plating | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Multireflex Exoskeleton | -7/Data Miner | Free Exp. Utility Shielding | -7/Data Miner | Free Ion Burst Cannon | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Imp. Shock Absorption System | -7/Data Miner | Free Enh. Gauss Cannon | -7/Data Miner | Free Adv. Transmission Jammer | -6/Factory | Hacked Imp. Heavy Machine Gun | -5/Factory | Z-intel Lgt. Neutrino Core | -5/Factory | Z-intel Com. Ion Cannon | -5/Factory | Z-intel Imp. KE Penetrator | -5/Factory | Z-intel F-cell Engine | -5/Factory | Z-intel Hvy. Deuterium Engine | -5/Factory | Z-intel Cld. Plasma Cannon | -5/Factory | Z-intel Enh. Fission Core | -5/Factory | Z-intel Ionic Axe | -5/Factory | Z-intel Enh. Force Rifle | -5/Factory | Z-intel Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ B-48 Gladiator | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free Fabricated ------------ Imp. Powered Armor | x1 | -6/Factory Adv. Transmission Jammer | x2 | -6/Factory Repaired ---------- Enh. Autogun | 28% | -8/Materials Enh. Autogun | 22% | -8/Materials Studied --------- Rocket Launcher | -9/Materials | Hacked Med. Laser | -9/Materials | Hacked Titanium Leg | -8/Materials | Hacked Imp. Grenade Launcher | -8/Materials | Hacked Plasma Cutter | -8/Materials | Hacked Flak Gun | -7/Factory | Hacked Alien Tech Used ----------------- Integrated Reactor Achievements -------------- None Challenges ------------ None Game ------ Seed ComponentMediumNukerbomber Manual? 0 Play Time 02:59:17 Cumulative 469.9 hours Start 2025.10.30 @ 21:53:53 End 2025.10.31 @ 01:46:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 254 Rogue 254 Adventurer 0 Explorer 0 Win Type - Total 21 Types 13/1/5/1/0/0/0/1/0/0 Lore% 93 Gallery% 85 Achievement% 77 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 28/Terminus Map View 50x52 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1cb43302-c978-40d7-9761-ae0931bac04e