Cogmind - Beta 14 *** ADVENTURER MODE // 2024.10.11 @ 06:27:43 Player: Jefffff Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (36) 180 Value Destroyed (937) 937 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2757 Bonus ------- None Cogmind --------- Core Integrity 434/550 Matter 300/300 Energy 207/265 System Corruption 4% Temperature Warning (336) Movement Rolling (90) Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Armored Wheel Armored Wheel Armored Wheel > --- UTILITY (4) ------ Large Storage Unit Weight Redist. System Signal Interpreter > --- WEAPON (2) ------- Arc Projector Improved Medium Laser > --- INVENTORY (15) --- Improved Ion Engine Light Nuclear Core Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Thermal Generator Improved Melee Analysis Suite Energy Filter Microactuators Spread Laser Rocket Launcher Rocket Launcher Plasma Cutter Hammer Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Wheel Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Large Storage Unit Weight Redist. System Structural Scanner Signal Interpreter > --- WEAPON ----------- Improved Medium Laser Heavy Assault Rifle > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Compact Wheel Armored Wheel Armored Wheel Energy Filter Spread Laser Improved Light Cannon Improved Light Cannon Rocket Launcher Rocket Launcher Rocket Launcher Rocket Launcher Mining Laser Hammer [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Leg Aluminum Leg Wheel Armored Wheel Utility Structural Scanner Device Structural Scanner Storage Large Storage Unit Processor Signal Interpreter Protection Weapon Shielding Weapon Improved Light Cannon Energy Gun Improved Medium Laser Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 2 . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 38 | 6 11 7 14 Power 8 | 1 2 2 3 Engine 7 | 1 2 2 2 Core 1 | . . . 1 Reactor . | . . . . Propulsion 9 | 2 2 2 3 Treads . | . . . . Leg 2 | 2 . . . Wheel 7 | . 2 2 3 Hover . | . . . . Flight . | . . . . Utility 9 | 1 5 . 3 Device 3 | . 2 . 1 Storage 4 | 1 3 . . Processor 1 | . . . 1 Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 12 | 2 2 3 5 Energy Gun 4 | . . 1 3 Energy Cannon 1 | . . 1 . Ballistic Gun 5 | 2 . 1 2 Ballistic Cannon 2 | . 2 . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 5 | . . . 5 Power . | . . . . Propulsion 3 | . . . 3 Utility 2 | . . . 2 Weapon . | . . . . Highest Loss Streak 3 | . . . 3 To Critical Strikes . | . . . . Average Slot Usage (%) 98 | . 99 98 97 Engine 9 | . 14 11 4 Core 1 | . . . 4 Leg 5 | . 11 . . Wheel 28 | . 16 42 35 Device 13 | . 13 11 12 Storage 11 | . 14 11 9 Processor 3 | . . . 9 Protection 1 | . . . 3 Energy Gun 4 | . . 2 10 Energy Cannon 1 | . . 8 . Ballistic Gun 9 | . 12 9 7 Ballistic Cannon 6 | . 15 1 . Peak Build Rating 24 | 6 13 19 24 Average Rating 15 | 4 10 17 22 On Entrance 9 | . 6 13 19 Naked Turns . | . . . . Heaviest Build 37 | 13 34 35 37 Greatest Support 58 | 20 24 48 58 Greatest Overweight (x) 2 | . 2 1 . Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 14 | 6 13 15 15 Most Carried 15 | 4 15 15 15 Average Carried 12 | 1 10 14 14 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 2 15 15 14 Class Distribution -------------------- 94% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1062 | 239 340 144 339 Remotely . | . . . . Salvage Created 1207 | . 215 350 642 Parts 73 | . 12 18 43 Haulers Intercepted 3 | . 1 1 1 Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 28 | . 9 7 12 Guns 17 | . 1 4 12 Cannons 11 | . 8 3 . Classes Destroyed 8 | . 4 1 3 Builder 1 | . . . 1 Hauler 3 | . 1 1 1 Recycler 1 | . . . 1 Watcher 3 | . 2 . 1 Swarmer 10 | . 6 . 4 Grunt 10 | . 3 5 2 Duelist 2 | . . . 2 Sentry 6 | . . 2 4 Best Kill Streak 5 | . 3 5 4 Combat Bots Only 4 | . 3 3 4 Max Kills in Single Turn 2 | . 1 2 2 Gunslinging 1 | . . . 1 Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 151 | . 40 19 92 Missed 34 | . 11 6 17 Damage Taken 1411 | . 238 128 1045 Core 147 | . 31 . 116 Absorbed by Shields . | . . . . Redirected to Shielding 28 | . . . 28 Ignored by Resistances 403 | . 74 41 288 Core Remaining (%) 95 | 100 87 100 . Volleys Fired 113 | . 32 17 64 Largest 2 | . 2 2 2 Hottest 121 | . 78 91 121 Shots Fired 218 | . 64 34 120 Gun 155 | . 18 17 120 Cannon 63 | . 46 17 . Launcher . | . . . . Special . | . . . . Kinetic 120 | . 64 17 39 Thermal 93 | . . 17 76 Explosive . | . . . . Electromagnetic 5 | . . . 5 Robot Hit Streak 19 | . 8 13 19 Robot Miss Streak 5 | . 5 1 4 Penetration Max . | . . . . Secondary Targets 2 | . . . 2 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 154 | . 37 27 90 Core Hits 57 | . 14 10 33 Critical Kills 1 | . 1 . . Critical Parts Destroyed . | . . . . Critical Strikes 6 | . 1 . 5 Burn 5 | . . . 5 Destroy 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2619 | . 655 462 1502 Guns 1808 | . 129 214 1465 Cannons 774 | . 526 248 . Explosions . | . . . . Melee . | . . . . Ramming 37 | . . . 37 Kinetic 1317 | . 655 214 448 Thermal 1219 | . . 248 971 Explosive . | . . . . Electromagnetic 46 | . . . 46 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 4 | . 1 . 4 Average Corruption 1 | . 1 . 2 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 8 | . 2 . 6 Message Errors 2 | . 1 . 1 Matter Fused 2 | . 1 . 1 Heat Flow Errors 1 | . . . 1 Energy Discharges 1 | . . . 1 Data Loss (minor) 1 | . . . 1 Misfires 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 15 | . 15 . . Projectiles 15 | . 15 . . Explosions . | . . . . Melee . | . . . . Knockbacks 3 | . 3 . . Impact . | . . . . Kinetic 3 | . 3 . . Secondary . | . . . . Self-Inflicted Damage 17 | . . . 17 Shots . | . . . . Rammed 8 | . . . 8 Targets Rammed 8 | . . . 8 Kicked . | . . . . Crushed . | . . . . Highest Temperature 476 | . 145 202 476 Average Temperature 86 | . 48 75 106 Received Heat Transfer 636 | . 93 66 477 Effects 7 | . . . 7 Shutdowns 1 | . . . 1 Interference 4 | . . . 4 Matter Decay 1 | . . . 1 Short Circuit 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 10 | . . . 10 Heat Transferred 2960 | . . 444 2516 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 363 | . 172 172 363 Initial 61 | . . 61 61 Average 122 | . 66 98 201 Maximum Alert Level 1 | . . . 1 Low Security (%) 76 | 100 100 100 42 Level 1 23 | . . . 57 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 8 | . . 2 6 Investigation 2 | . . 1 1 Extermination . | . . . . Reinforcement 3 | . . 1 2 Assault 1 | . . . 1 Garrison 2 | . . . 2 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 1 | . . . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 43 | . 13 8 22 Peak Tracking Total 5 | . 3 3 5 Tactical Retreats 1 | . . . 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 5 | . 2 1 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 3 | . 1 . 2 Max in Single Turn 1 | . 1 . 1 Garrison Access 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 11 | . 4 2 5 Terminals 10 | . 4 2 4 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 27 | . 11 5 11 Successful 15 | . 6 2 7 Failed 12 | . 5 3 4 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 16 | . 7 2 7 Terminals 23 | . 11 5 7 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 4 | . . . 4 Garrison Access . | . . . . Terminal Hacks 4 | . 2 1 1 Prototype ID Bank 1 | . 1 . . Terminal Index 1 | . . . 1 Unreport Threat 2 | . 1 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 4 | . . . 4 Insert Component 2 | . . . 2 Analyze 2 | . . . 2 Garrison Access Hacks . | . . . . Unauthorized Hacks 7 | . 4 1 2 Terminals 7 | . 4 1 2 Botnet 7 | . 4 1 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 11 | . 4 2 5 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 2 | . . . 2 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 2 | . . . 2 Part Schematics Acquired 2 | . . . 2 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released 2 | . . . 2 Machine Destruction 2 | . . . 2 Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1861 | 86 753 267 755 Spaces Moved 1320 | 58 494 228 540 Core 5 | 5 . . . Treads . | . . . . Legs 236 | 53 183 . . Wheels 1079 | . 311 228 540 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 105 90 90 Average Speed 103 | 113 122 91 90 Slowest Speed 260 | 120 260 105 92 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 35 | 3 75 29 33 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 4 | . 4 . . Melee . | . . . . Projectile 4 | . 4 . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1614 | 76 580 257 701 Wait 68 | 7 23 . 38 Move 1317 | 57 493 227 540 Hop . | . . . . Pick Up 40 | 4 14 3 19 Fast Attach 9 | 6 1 . 2 Attach 9 | . . 2 7 Detach . | . . . . Swap 20 | . 10 5 5 Drop 30 | 2 7 3 18 Fire 113 | . 32 17 64 Melee . | . . . . Ram 8 | . . . 8 Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 87 | -11/Scrapyard | Entered Materials 182 | -10/Materials | Discovered new exit (range 15) 303 | -10/Materials | Build established: Mutant 688 | -10/Materials | Discovered new exit (range 14) 823 | -10/Materials | Discovered new exit (range 16) 840 | -10/Materials | Entered another Materials area 840 | -9/Materials | Evolved 2 slots: Propulsion x2 1085 | -9/Materials | Discovered new exit (range 8) 1107 | -9/Materials | Entered another Materials area 1107 | -8/Materials | Evolved 2 slots: Utility x2 1278 | -8/Materials | Discovered new exit (range 10) 1434 | -8/Materials | Garrison activated, responded to threat 1780 | -8/Materials | Lost 3 parts (2n1u) 1862 | -8/Materials | Self-destructed Last Messages --------------- 01827_ Overheating: System interference. 01827_ Imp. Medium Laser temporarily disabled. 01834_ Slammed into O-16 Technician. 01835_ Acquired 46 matter. 01836_ Slammed into G-50 Soldier. 01838_ Acquired 16 matter. 01838_ Slammed into G-50 Soldier. 01839_ Com. Wheel destroyed. 01839_ Slammed into G-50 Soldier. 01839_ Destabilizing: System corrupted (+2). 01840_ Slammed into G-50 Soldier. 01845_ System corrupted: Heat flow error (+143). 01845_ Dropped Broken Particle Gun. 01847_ Acquired 10 matter. 01847_ A-02 Transporter destroyed. 01858_ Overheating: System interference. 01858_ Weight Redist. System temporarily disabled. 01859_ G-50 Soldier IFF system glitched. 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