Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.10 @ 01:50:19 Player: HourglassMan Result: Destroyed by B-60 Warrior with Heavy Mace Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (42) 210 Value Destroyed (1867) 1867 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (439) 439 TOTAL SCORE: 6496 Bonus ------- High Alert Combat Kills 35 Follower Combat Kills 430 Friendly Fire -26 Cogmind --------- Core Integrity 0/1000 Matter 208/300 Energy 47/100 System Corruption 45% Temperature Cool (0) Movement Hovering (60) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- Gravmag Array > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- Great Maul Great Maul > --- INVENTORY (5) ---- Welding Torch Great Maul Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Medium Treads Carbon-fiber Leg Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Visual Processing Unit Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Ion Cannon Advanced Assault Cannon Heavy Rocket Launcher > --- INVENTORY -------- Light Treads Medium Treads Improved Titanium Leg Plasma Rifle Minigun Katana [Rating: 61] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Wheel Wheel Hover Unit Gravmag Array Utility Advanced Targeting Computer Device Improved Sensor Array Storage Small Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Reactive Plating Weapon Minigun Energy Gun Improved EM Shotgun Energy Cannon Ion Cannon Ballistic Gun Minigun Ballistic Cannon Advanced Assault Cannon Launcher Heavy Rocket Launcher Special Weapon Mining Laser Impact Weapon Great Maul Slashing Weapon Katana Build | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Slots Evolved 10 | . . 2 2 . 2 2 2 Power 1 | . . . . . . . 1 Propulsion 5 | . . 2 1 . 1 . 1 Utility 3 | . . . 1 . . 2 . Weapon 1 | . . . . . 1 . . Parts Attached 87 | 6 . 4 4 8 11 3 51 Power 10 | 1 . . . 1 3 . 5 Engine 8 | 1 . . . 1 2 . 4 Core 2 | . . . . . 1 . 1 Reactor . | . . . . . . . . Propulsion 33 | 2 . 2 2 3 5 1 18 Treads 8 | 2 . . 1 1 2 1 1 Leg 22 | . . . 1 2 3 . 16 Wheel 2 | . . 2 . . . . . Hover 1 | . . . . . . . 1 Flight . | . . . . . . . . Utility 13 | 1 . . 2 1 . 2 7 Device 5 | . . . . . . 1 4 Storage 2 | 1 . . . . . . 1 Processor 4 | . . . 2 . . 1 1 Hackware 1 | . . . . . . . 1 Protection 1 | . . . . 1 . . . Artifact . | . . . . . . . . Weapon 31 | 2 . 2 . 3 3 . 21 Energy Gun 6 | 1 . . . . 1 . 4 Energy Cannon 4 | . . . . . . . 4 Ballistic Gun 9 | 1 . 2 . 1 1 . 4 Ballistic Cannon 2 | . . . . . 1 . 1 Launcher 3 | . . . . 1 . . 2 Special Weapon 3 | . . . . 1 . . 2 Impact Weapon 2 | . . . . . . . 2 Slashing Weapon 2 | . . . . . . . 2 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Corrupted Parts 1 | . . . . 1 . . . System Corruption 7 | . . . . 7 . . . Parts Lost 45 | . . . . 4 . 2 39 Power 7 | . . . . 1 . 1 5 Propulsion 18 | . . . . 1 . . 17 Utility 10 | . . . . 1 . 1 8 Weapon 10 | . . . . 1 . . 9 Highest Loss Streak 25 | . . . . 4 . 2 25 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 91 | . 85 87 89 91 99 99 75 Engine 6 | . 14 11 9 6 4 6 6 Treads 23 | . 28 22 26 28 30 26 6 Leg 13 | . . . . 5 15 13 24 Wheel 2 | . . 21 18 8 . . . Device 2 | . . . . . . 6 6 Storage 7 | . 14 11 9 9 7 6 3 Processor 9 | . . . 8 11 7 13 10 Protection 3 | . . . . 4 7 5 . Energy Gun 2 | . 14 5 . . 4 . 3 Ballistic Gun 11 | . 14 16 18 16 12 13 2 Ballistic Cannon 2 | . . . . . 4 6 1 Naked Turns 8 | . . . . . . . 8 Heaviest Build 52 | 10 10 13 13 23 37 33 52 Greatest Support 122 | 40 40 20 60 80 96 96 122 Greatest Overweight (x) 4 | . . . . . 1 . 4 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 8 10 Average Capacity 8 | 7 8 8 8 8 8 8 8 Most Carried 10 | 6 8 8 8 8 8 8 10 Average Carried 7 | 4 6 7 7 7 7 7 6 Final Capacity 8 | 8 8 8 8 8 8 8 5 Final Carried 8 | 6 8 8 8 8 8 8 2 Class Distribution -------------------- 26% | Mutant 24% | Gunner 22% | Skirmisher 12% | Commander-Mutant 8% | Scavenger-Mutant 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Commander-Mutant | -8/Storage Gunner | -7/Factory Skirmisher | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -8 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Matter Collected 1686 | 226 . . 64 189 282 243 682 Remotely . | . . . . . . . . Salvage Created 1905 | . . . . 218 502 219 966 Parts 93 | 2 . . . 14 25 16 36 Haulers Intercepted 1 | . . . . 1 . . . Recyclers Shooed 2 | . . . . . . . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Combat Hostiles Destroyed 35 | . . . . 3 9 7 16 Melee 1 | . . . . . . . 1 Guns 17 | . . . . 3 4 3 7 Cannons 12 | . . . . . 3 4 5 AOE 2 | . . . . . 1 . 1 Classes Destroyed 12 | 1 . . . 5 2 1 3 Worker 2 | . . . . . . . 2 Builder 1 | . . . . . . . 1 Tunneler 1 | 1 . . . . . . . Hauler 1 | . . . . 1 . . . Recycler 1 | . . . . 1 . . . Watcher 1 | . . . . . 1 . . Swarmer 3 | . . . . . . 3 . Grunt 20 | . . . . 1 6 3 10 Duelist 2 | . . . . . . . 2 Sentry 3 | . . . . 1 2 . . Hunter 3 | . . . . 1 . . 2 Programmer 4 | . . . . . 1 1 2 Best Kill Streak 5 | 1 . . . 2 3 5 3 Combat Bots Only 5 | . . . . 1 3 5 3 Max Kills in Single Turn 2 | 1 . . . 1 2 2 1 Gunslinging . | . . . . . . . . Exploded 1 | . . . . . 1 . 1 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Hostile Shots Fired 428 | . 13 2 . 35 66 58 254 Missed 118 | . 5 . . 10 24 21 58 Damage Taken 6815 | . 88 23 . 1129 447 618 4510 Core 1338 | . 45 . . 213 28 47 1005 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 92 | . . . . 29 27 36 . Core Remaining (%) 88 | 100 82 100 . 61 96 94 . Volleys Fired 149 | . . . . 28 22 22 77 Largest 3 | . . . . 2 3 3 3 Hottest 188 | . . . . 100 118 98 188 Shots Fired 313 | . . . . 35 65 66 147 Gun 189 | . . . . 14 55 44 76 Cannon 96 | . . . . . 10 22 64 Launcher 9 | . . . . 4 . . 5 Special 19 | . . . . 17 . . 2 Kinetic 172 | . . . . 14 45 66 47 Thermal 110 | . . . . 17 . . 93 Explosive 9 | . . . . 4 . . 5 Electromagnetic 20 | . . . . . 20 . . Robot Hit Streak 17 | . . . . 6 17 9 10 Robot Miss Streak 3 | . . . . 2 2 2 3 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 204 | . . . . 10 51 26 117 Core Hits 97 | 3 . . . 7 26 14 47 Critical Kills 2 | . . . . 1 . . 1 Critical Parts Destroyed 6 | . . . . . . . 6 Critical Strikes 10 | . . . . 1 . . 9 Burn 1 | . . . . . . . 1 Meltdown 1 | . . . . . . . 1 Destroy 2 | . . . . 1 . . 1 Blast 1 | . . . . . . . 1 Smash 5 | . . . . . . . 5 Melee Attacks 27 | . . . . . . . 27 Impact 17 | . . . . . . . 17 Slashing 10 | . . . . . . . 10 Piercing . | . . . . . . . . Sneak Attacks 4 | . . . . . . . 4 Combat Hostiles . | . . . . . . . . Follow-up Attacks 2 | . . . . . . . 2 Damage Inflicted 5616 | 19 7 . . 147 1222 597 3624 Guns 2492 | . . . . 132 855 312 1193 Cannons 1545 | . . . . . 193 282 1070 Explosions 643 | . . . . . 174 . 469 Melee 873 | . . . . . . . 873 Ramming 63 | 19 7 . . 15 . 3 19 Kinetic 2041 | . . . . 132 643 594 672 Thermal 1765 | . . . . . 174 . 1591 Explosive 469 | . . . . . . . 469 Electromagnetic 405 | . . . . . 405 . . Impact 469 | . . . . . . . 469 Slashing 404 | . . . . . . . 404 Piercing . | . . . . . . . . Highest Corruption 40 | . 2 . . 23 7 1 40 Average Corruption 9 | . 1 . . 18 4 1 9 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 53 | . . . . 28 7 1 17 Message Errors 9 | . . . . 6 1 . 2 Matter Fused 9 | . . . . 5 1 . 3 Heat Flow Errors 5 | . . . . 2 2 1 . Energy Discharges 10 | . . . . 6 . . 4 Parts Rejected 4 | . . . . 1 2 . 1 Parts Fused 1 | . . . . . . . 1 Data Loss (minor) 6 | . . . . 4 . . 2 Data Loss (major) 2 | . . . . 1 . . 1 Alerts 1 | . . . . . 1 . . Misdirections 5 | . . . . 3 . . 2 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 371 | . . . . . . . 371 Projectiles 2 | . . . . . . . 2 Explosions 49 | . . . . . . . 49 Melee 320 | . . . . . . . 320 Knockbacks 10 | . . . . . . 3 7 Impact 1 | . . . . . . . 1 Kinetic 8 | . . . . . . 3 5 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 249 | . . . . 138 . . 111 Shots 6 | . . . . 4 . . 2 Rammed 13 | 6 3 . . 3 . 1 . Targets Rammed 20 | 7 3 . . 5 . 1 4 Kicked 4 | . . . . . . . 4 Crushed 3 | 1 . . . 2 . . . Highest Temperature 278 | . . . . 121 278 218 172 Average Temperature 68 | . . . . 25 79 87 44 Received Heat Transfer 1365 | . 48 12 . 189 186 210 720 Effects 1 | . . . . . 1 . . Energy Bleed 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Fried 3 | . . . . . 2 . 1 Impact Corruptions 8 | . . . . . . . 8 Robots Melted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 10 | . . . . 1 1 . 8 Heat Transferred 3146 | . . . . . 200 . 2946 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . . 2 . . Alert | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Peak Influence 525 | 5 37 31 13 525 356 186 319 Initial 226 | . 3 15 13 5 226 95 81 Average 142 | 2 8 18 13 116 248 98 168 Maximum Alert Level 2 | . . . . 2 1 . 1 Low Security (%) 68 | 100 100 100 100 76 25 100 61 Level 1 29 | . . . . 10 74 . 38 Level 2 2 | . . . . 13 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 19 | . 1 1 . 6 1 3 7 Investigation 11 | . 1 . . 6 . 2 2 Extermination 3 | . . . . . 1 1 1 Reinforcement 3 | . . 1 . . . . 2 Assault 1 | . . . . . . . 1 Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Distress Signals 5 | . . . . 2 . 1 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 83 | . 3 4 . 16 13 17 30 Peak Tracking Total 7 | . 2 2 . 3 3 7 7 Tactical Retreats 7 | . . . . . 2 1 4 Traps | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Traps Triggered 8 | . 2 . . 2 3 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Machines Disabled 4 | . . . . . . . 4 Max in Single Turn 2 | . . . . . . . 2 Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Machines Accessed 30 | . 4 2 . 12 3 5 4 Terminals 21 | . 3 2 . 10 1 2 3 Fabricators 3 | . . . . . 1 2 . Repair Stations 1 | . . . . . 1 . . Recycling Units 4 | . 1 . . 2 . 1 . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Total Hacks 84 | . 15 9 . 36 4 8 12 Successful 39 | . 9 7 . 12 2 5 4 Failed 45 | . 6 2 . 24 2 3 8 Catastrophic 12 | . 1 . . 7 1 1 2 Database Lockouts . | . . . . . . . . Manual 9 | . 4 3 . . . . 2 Terminals 66 | . 13 9 . 31 1 2 10 Fabricators 6 | . . . . . 2 4 . Repair Stations 1 | . . . . . 1 . . Recycling Units 9 | . 2 . . 5 . 2 . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . . . 2 Terminal Hacks 28 | . 7 7 . 9 . 2 3 Record 5 | . 1 2 . 2 . . . Robot Analysis 1 | . . 1 . . . . . Prototype ID Bank 2 | . 1 . . 1 . . . Open Door 2 | . . . . 2 . . . Open DSF 2 | . . . . . . 2 . Level Access Points 1 | . . 1 . . . . . Branch Access Points 1 | . 1 . . . . . . Emergency Access Points 4 | . 2 . . 1 . . 1 Alert Level 2 | . . 1 . . . . 1 Maintenance Status 1 | . 1 . . . . . . Security Status 1 | . . . . 1 . . . Patrol Status 1 | . . 1 . . . . . Investigation Status 1 | . 1 . . . . . . Registered Components 1 | . . . . . . . 1 Zone Layout 3 | . . 1 . 2 . . . Fabricator Hacks 4 | . . . . . 2 2 . Network Status 3 | . . . . . 2 1 . Build 1 | . . . . . . 1 . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 6 | . 2 . . 3 . 1 . Report Inventory 2 | . 1 . . 1 . . . Retrieve Matter 1 | . . . . . . 1 . Retrieve Components 3 | . 1 . . 2 . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 Unlock Access 1 | . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 23 | . 3 2 . 8 3 3 4 Full Trace Events 14 | . 2 1 . 7 . 2 2 Feedback Events 1 | . . . . . . . 1 Corruption 1 | . . . . . . . 1 Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built 2 | . . . . . . 2 . Authchips . | . . . . . . . . Time 117 | . . . . . . 117 . Total Part Build Rating 14 | . . . . . . 14 . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 13 | . 1 . . 12 . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Sto Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . . . 1 Non-combat . | . . . . . . . . Combat 1 | . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . 1 parse_system 1 | . . . . . . . 1 Relay Couplers Released 1 | . . . . . . . 1 Machine Destruction 1 | . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Total Allies 10 | . . . . 10 . . . Largest Group 10 | . . . . 10 1 . . Highest-Rated Group 173 | . . . . 173 16 . . Highest-Rated Ally 29 | . . . . 29 16 . . Total Orders . | . . . . . . . . Ally Attacks 125 | . . . . 122 3 . . Total Damage 1650 | . . . . 1605 45 . . Kills 18 | . . . . 18 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Robot Analysis Total 1 | . . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Turns Passed 3765 | 120 196 117 112 725 975 731 789 Spaces Moved 2037 | 61 119 133 68 372 543 408 333 Core 32 | 2 . . . . . . 30 Treads 1605 | 59 119 . 61 372 541 408 45 Legs 225 | . . . . . 2 . 223 Wheels 140 | . . 133 7 . . . . Hover 35 | . . . . . . . 35 Flight . | . . . . . . . . Fastest Speed 50 | 50 160 80 80 160 162 162 50 Average Speed 150 | 156 160 80 154 162 162 162 125 Slowest Speed 260 | 160 160 80 170 163 200 163 260 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 2 | . . . . 2 . . . Exploration Rate (%) 18 | 5 36 16 9 49 12 10 11 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . 1 . . . . . Unknown Exits Taken 6 | 1 1 . 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug 34 | . . . . 32 . 2 . Terrain Destroyed 127 | . . . . 71 10 12 34 Melee . | . . . . . . . . Projectile 30 | . . . . 17 1 12 . AOE 97 | . . . . 54 9 . 34 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Total 2397 | 79 123 144 74 421 596 438 522 Wait 18 | . . . . 2 4 . 12 Move 2029 | 60 119 132 67 369 542 407 333 Hop . | . . . . . . . . Pick Up 32 | 6 2 4 1 4 6 3 6 Fast Attach 40 | 6 . 1 3 3 4 . 23 Attach 30 | . . 2 1 3 4 3 17 Detach 13 | . . 1 1 1 2 1 7 Swap 17 | . . 1 . 2 3 . 11 Drop 23 | . . 3 1 2 9 1 7 Fire 149 | . . . . 28 22 22 77 Melee 25 | . . . . . . . 25 Ram . | . . . . . . . . Kick 4 | . . . . . . . 4 Crush 15 | 7 2 . . 5 . 1 . Escape Stasis 2 | . . . . 2 . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -8/Storage -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 43 | -11/Scrapyard | Discovered new exit (range 14) 121 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Discovered new exit (range 8) 304 | -10/Materials | Identified exit to Mines 312 | -10/Materials | Build established: Mutant 317 | -10/Materials | Entered another Materials area 317 | -9/Materials | Evolved 2 slots: Propulsion x2 411 | -9/Materials | Identified exit to Materials 434 | -9/Materials | Entered another Materials area 434 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 487 | -8/Materials | Discovered new exit (range 16) 546 | -8/Materials | Entered Storage 714 | -8/Storage | Crushed by falling debris 715 | -8/Storage | System corruption reached 10% 720 | -8/Storage | Crushed by falling debris 751 | -8/Storage | Lost 4 parts (1p1n1u1w) 786 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 1080 | -8/Storage | Build established: Commander-Mutant 1234 | -8/Storage | Discovered new exit (range 16) 1271 | -8/Storage | Entered Factory 1271 | -7/Factory | Accompanied by 1 ally 1271 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1290 | -7/Factory | Lost 4 allies 1572 | -7/Factory | Build established: Gunner 1828 | -7/Factory | Discovered new exit (range 13) 2246 | -7/Factory | Entered another Factory area 2246 | -6/Factory | Evolved 2 slots: Utility x2 2534 | -6/Factory | Build established: Skirmisher 2848 | -6/Factory | Fabricated Imp. System Guard? 2871 | -6/Factory | Discovered new exit (range 16) 2977 | -6/Factory | Entered another Factory area 2977 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 3125 | -5/Factory | Lost 4 parts (3n1u) 3257 | -5/Factory | Lost 3 parts (1p2n) 3471 | -5/Factory | Identified exit to Garrison 3518 | -5/Factory | Build established: Scavenger-Mutant 3556 | -5/Factory | Lost 3 parts (3n) 3608 | -5/Factory | System corruption reached 10% 3637 | -5/Factory | Core integrity fell below 50% 3641 | -5/Factory | System corruption reached 30% 3674 | -5/Factory | Lost 25 parts (3p9n5u8w) 3722 | -5/Factory | Garrison activated, responded to threat 3734 | -5/Factory | Core integrity fell below 20% 3766 | -5/Factory | Destroyed by B-60 Warrior with Heavy Mace Last Messages --------------- P-70 Sage suffers critical hit (Smash). Destroyed Hpw. Shock Rifle. P-70 Sage system corrupted by crushing effect. P-70 Sage knocked back. M-28 Smith fits Backup Plating III on P-70 Sage. M-28 Smith repairs Imp. Remote Datajack. Great Maul follow-up attack on G-50 Soldier. System corrupted: Energy discharge (-22). Destroyed Adv. Heat Sink. G-50 Soldier system corrupted by crushing effect. G-50 Soldier system terminally corrupted. Lgt. Angular Momentum Engine fried. Knocked back. Identified System Shield. Great Maul follow-up attack on P-70 Sage. P-70 Sage IFF system glitched. System Shield destroyed. System corrupted by crushing effect (+5). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ????????????????????????????????# ?????????????# | | ????????????????????????????????# ?????????????# | | ????????????????????????????????+ ?????????????# | | ????????????????????????????????# #????????????# | | ????????????????????????????????# #????????????# | | ????????????????????????????????# ############## | | ????????????????????????????????# # # | | ????????????????????????????????+ # # | | ????????????????????????????????# # # | | ????????????????????????????????# # # | | ????????????????????????????????# # """ """ # | | ????????????????????????????????# # """ """ / | | ????????????????????????????????# # """ """ # | | ????????????????????????????????# + # | | ????????????????????????????????# # """ """ # | | ????????????????????????????????# # """ """ # | | ???????????????????????????????## #! """ """ # | | ???????????????????#########???# # # | | ???????????????????# #???#T ############## | | ???????????????????# " #???## #????????????? | | ???????????????????# " #????# #????????????? | | ???????????????????# " ###### #????????????? | | ???????????????????# " # +????????????? | | ???????????????????# " lY= #????????????? | | ???????????????????# " bp# #????????????? | | ???????????????????# " @ ### ######????????????? | | ???????????????????# " / #?# #?????????????????? | | ???????????????????# " / #?# #?????????????????? | | ???????????????????# #?# #?????????????????? | | ???????????????????#########?# #?????????????????? | | ?????????????????????????????# #?????????????????? | | ?????????????????????????????# #?????????????????? | | ?????????????????????????????? ??????????????????? | | ?????????????????????????????? ??????????????????? | | ?????????????????????????????? ??????????????????? | | ?????????????????????????????? ??????????????????? | | ?????????????????????????????? ??????????????????? | | ?????????????????????????????? ??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 31 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Evasion (%) 55 Targeting Accuracy 14 Recoil Reduction 5 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. System Guard | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 5k Club Just What I Needed Serviceable Loadout Challenges ------------ None Game ------ Seed LinearEnhancedLoader Manual? 0 Play Time 00:49:42 Cumulative 10.8 hours Start 2024.05.10 @ 00:54:38 End 2024.05.10 @ 01:50:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 15 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 7% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 22cb136e-1ae2-4c12-b2b1-b4498ac1efb9