Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.15 @ 21:07:51 Player: Mountainmanden Result: Destroyed by H-55 Commando with Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (38) 190 Value Destroyed (1317) 1317 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3167 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 225/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Walking (180) Ox2 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Carbon-fiber Leg > --- UTILITY (5) ------ High-capacity Storage Unit Targeting Computer Improved Targeting Computer Core Shielding Core Shielding > --- WEAPON (2) ------- Heavy Assault Rifle > --- INVENTORY (12) --- Light Ion Engine Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg Improved Cooling System Improved ECM Suite Particle Gun Particle Gun Gauss Rifle Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Titanium Leg Titanium Leg > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Improved Targeting Computer Power Shielding Hacking Suite > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Improved Cooling System Improved Cooling System Improved Cooling System Improved ECM Suite Improved ECM Suite Light Assault Rifle [Rating: 31] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Power Shielding Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion . | . . . . Utility 3 | . . 2 1 Weapon . | . . . . Parts Attached 68 | 5 7 19 37 Power 17 | 1 2 2 12 Engine 6 | 1 2 2 1 Core 11 | . . . 11 Reactor . | . . . . Propulsion 26 | 2 3 7 14 Treads . | . . . . Leg 23 | . 2 7 14 Wheel 3 | 2 1 . . Hover . | . . . . Flight . | . . . . Utility 13 | 1 2 4 6 Device 3 | . . 2 1 Storage 2 | 1 1 . . Processor 4 | . . 2 2 Hackware 1 | . . . 1 Protection 3 | . 1 . 2 Artifact . | . . . . Weapon 12 | 1 . 6 5 Energy Gun 3 | . . 2 1 Energy Cannon 2 | . . 1 1 Ballistic Gun 7 | 1 . 3 3 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 27 | . . 4 23 Power 8 | . . . 8 Propulsion 7 | . . . 7 Utility 3 | . . . 3 Weapon 9 | . . 4 5 Highest Loss Streak 9 | . . 2 9 Average Slot Usage (%) 78 | . 73 78 79 Engine 7 | . 14 11 3 Core 4 | . . . 7 Leg 18 | . 21 22 16 Device 2 | . . . 4 Storage 10 | . 14 11 9 Processor 11 | . . 9 15 Hackware 1 | . . . 1 Protection 8 | . 2 11 7 Energy Gun 1 | . . 4 . Ballistic Gun 11 | . 14 7 12 Naked Turns . | . . . . Heaviest Build 52 | 11 40 42 52 Greatest Support 34 | 26 26 34 34 Greatest Overweight (x) 10 | . 1 2 10 Average Overweight (x) 1 | . . 1 1 Largest Inventory Capacity 14 | 6 14 12 12 Average Capacity 11 | 5 9 12 12 Most Carried 12 | 5 8 12 12 Average Carried 10 | 2 6 10 11 Final Capacity 12 | 6 12 12 12 Final Carried 12 | 5 8 12 12 Class Distribution -------------------- 86% | Mutant 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1243 | 108 201 238 696 Remotely . | . . . . Salvage Created 1555 | . 201 217 1137 Parts 96 | . 11 15 70 Haulers Intercepted 1 | . . . 1 Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 33 | . 5 9 19 Guns 27 | . 5 4 18 Cannons 3 | . . 3 . Classes Destroyed 8 | . 1 1 6 Worker 2 | . . . 2 Hauler 1 | . . . 1 Operator 1 | . . . 1 Watcher 1 | . . . 1 Swarmer 6 | . . 6 . Grunt 21 | . 5 3 13 Sentry 4 | . . . 4 Hunter 2 | . . . 2 Best Kill Streak 5 | . 4 3 5 Combat Bots Only 5 | . 4 3 5 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 3627 | . 277 573 2777 Core 731 | . 86 94 551 Absorbed by Shields . | . . . . Core Remaining (%) 80 | 100 65 76 . Volleys Fired 155 | . 21 39 95 Largest 2 | . 1 2 2 Hottest 100 | . 20 100 56 Shots Fired 226 | . 21 54 151 Gun 199 | . 21 37 141 Cannon 27 | . . 17 10 Launcher . | . . . . Special . | . . . . Kinetic 168 | . 21 6 141 Thermal 48 | . . 48 . Explosive . | . . . . Electromagnetic 10 | . . . 10 Robot Hit Streak 22 | . 6 22 19 Robot Miss Streak 5 | . 1 5 2 Penetration Max . | . . . . Secondary Targets 4 | . . 2 2 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 173 | . 18 34 121 Core Hits 71 | . 11 11 49 Critical Hits 1 | . . . 1 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2525 | . 235 472 1818 Guns 2248 | . 235 367 1646 Cannons 260 | . . 105 155 Explosions . | . . . . Melee . | . . . . Ramming 17 | . . . 17 Kinetic 1925 | . 235 44 1646 Thermal 428 | . . 428 . Explosive . | . . . . Electromagnetic 155 | . . . 155 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . 1 1 . Average Corruption 1 | . 1 1 . Corruption Purged . | . . . . Effects 1 | . . 1 . Message Errors 1 | . . 1 . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 8 | . . . 8 Shots . | . . . . Rammed 2 | . . . 2 Targets Rammed 2 | . . . 2 Kicked . | . . . . Crushed . | . . . . Highest Temperature 383 | . 6 383 122 Average Temperature 113 | . 2 146 44 Received Heat Transfer 1182 | . 147 135 900 Effects 4 | . . 4 . Shutdowns 1 | . . 1 . Interference 1 | . . 1 . Short Circuit 1 | . . 1 . Damage (minor) 1 | . . 1 . Siege Activations . | . . . . Robots Corrupted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Fried 3 | . . . 3 Impact Corruptions . | . . . . Robots Melted 2 | . . 2 . Combat Hostiles 2 | . . 2 . Parts Melted 6 | . . 6 . Heat Transferred 1184 | . . 1184 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 283 | . 125 172 283 Average Influence 86 | . 86 79 96 Maximum Alert Level 1 | . . . 1 Low Security (%) 91 | 100 100 100 84 Level 1 8 | . . . 15 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 7 | . 1 1 5 Investigation 3 | . 1 . 2 Extermination . | . . . . Reinforcement 4 | . . 1 3 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 4 | . . 1 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 59 | . 5 16 38 Peak Tracking Total 5 | . 3 4 5 Tactical Retreats 3 | . . . 3 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 2 | . . 1 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 6 | . 3 . 3 Terminals 5 | . 2 . 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 12 | . 6 . 6 Successful 5 | . 4 . 1 Failed 7 | . 2 . 5 Catastrophic 1 | . . . 1 Database Lockouts . | . . . . Manual . | . . . . Terminals 10 | . 4 . 6 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 3 | . 2 . 1 Record 1 | . . . 1 Robot Analysis 1 | . 1 . . Prototype ID Bank 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 2 | . 2 . . Report Inventory 1 | . 1 . . Retrieve Components 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 1 . 2 Full Trace Events 2 | . 1 . 1 Feedback Events 1 | . 1 . . Corruption 1 | . 1 . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 3 | . 3 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1854 | 59 244 566 985 Spaces Moved 870 | 54 135 282 399 Core 4 | 2 . . 2 Treads . | . . . . Legs 784 | . 105 282 397 Wheels 82 | 52 30 . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 90 150 150 Average Speed 152 | 85 132 155 165 Slowest Speed 550 | 90 150 180 550 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 19 | 4 19 25 31 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1172 | 64 179 352 577 Wait 30 | 1 8 6 15 Move 867 | 53 134 281 399 Hop . | . . . . Pick Up 21 | 5 3 2 11 Fast Attach 32 | 5 5 6 16 Attach 12 | . . 4 8 Detach 5 | . 1 2 2 Swap 24 | . 2 9 13 Drop 24 | . 5 3 16 Fire 155 | . 21 39 95 Melee . | . . . . Ram . | . . . . Kick 2 | . . . 2 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 263 | -10/Materials | Discovered new exit (range 11) 304 | -10/Materials | Entered another Materials area 304 | -9/Materials | Evolved 2 slots: Utility x2 316 | -9/Materials | Build established: Mutant 811 | -9/Materials | Discovered new exit (range 10) 870 | -9/Materials | Entered another Materials area 870 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1287 | -8/Materials | Lost 3 parts (2n1w) 1445 | -8/Materials | Core integrity fell below 50% 1469 | -8/Materials | Lost 9 parts (2p2n3u2w) 1568 | -8/Materials | Core integrity fell below 20% 1822 | -8/Materials | Discovered new exit (range 9) 1855 | -8/Materials | Destroyed by H-55 Commando with Assault Rifle Last Messages --------------- on it as a primary or secondary weapon. K-01 Serf collects debris. EXIT=FOUND Acquired 32 matter. Connecting with Terminal... ALERT: Suspicious activity at Terminal M008. Dispatching Investigation squad. K-01 Serf cleans the Terminal. Slug penetrates Wall. Lgt. Ion Engine destroyed. Lgt. Nuclear Core destroyed. Y-45 Defender destroyed. K-01 Serf cleans the Terminal. Slug penetrates Wall. Minigun destroyed. K-01 Serf collects debris. Penetrated by Slug. K-01 Serf collects debris. Carbon-fiber Leg destroyed. Slug penetrates Wall. 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