Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.08 @ 22:37:21 Player: Flerik Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (8) 4000 Regions Visited (31) 6200 Robots Destroyed (57) 285 Value Destroyed (1187) 1187 Prototype IDs (45) 900 Alien Tech Used (2) 400 Bonus (9062) 9062 TOTAL SCORE: 22034 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 49 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Met Warlord at Research 2000 Hacked God Mode 5000 Scanned by Researcher 500 Friendly Fire -398 Cogmind --------- Core Integrity 0/1450 Matter 267/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -2/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (13) ----- Advanced Signal Interpreter Improved System Guard Experimental System Guard > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Micro-nuke Launcher Advanced Remote Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Quantum Reactor > --- PROPULSION ------- Electron Diverter Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Advanced Targeting Computer Improved Target Analyzer Improved Cloaking Device Improved Heavy Armor Plating Hacking Suite System Mapper Makeshift System Shield Advanced System Shield Improved System Guard Improved System Guard Experimental System Guard > --- WEAPON ----------- Advanced Datajack Great Axe > --- INVENTORY -------- Light Ion Engine Quantum Reactor Medium Storage Unit Micro-nuke Launcher Micro-nuke Launcher [Rating: 136] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Cesium-ion Thruster Treads Light Treads Leg Advanced Myomer Leg Hover Unit Improved Hover Unit Flight Unit Cesium-ion Thruster Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Processor Machine Analyzer Hackware System Shield Protection Light Armor Plating Weapon Power Maul Energy Gun Heavy Laser Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Launcher Improved Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Power Maul Slashing Weapon Great Axe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Slots Evolved 16 | . . . 2 2 2 . . . . . . 2 . . . . 2 . . . . . . 2 . . . . 2 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Propulsion 4 | . . . . 2 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . Utility 11 | . . . 2 . 1 . . . . . . 2 . . . . 2 . . . . . . 1 . . . . 2 1 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 146 | 7 2 . 14 6 . 1 14 1 . . 3 9 2 . . . 15 1 4 . 2 3 2 6 1 1 8 4 16 22 2 Power 25 | 1 . . 2 . . . 2 . . . 1 1 1 . . . 4 . 1 . 1 1 . 1 . 1 1 . 1 6 . Engine 12 | 1 . . 2 . . . 2 . . . . . . . . . 1 . 1 . . . . 1 . . . . . 4 . Core 10 | . . . . . . . . . . . 1 1 1 . . . 3 . . . 1 1 . . . 1 1 . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . Propulsion 41 | 2 2 . 5 4 . . 7 . . . 1 3 . . . . 3 1 1 . . 1 1 1 . . 3 2 3 1 . Treads 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 7 | 2 . . 2 . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 3 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Flight 29 | . . . 1 4 . . 7 . . . 1 3 . . . . 3 1 1 . . 1 1 1 . . . 1 3 1 . Utility 46 | 2 . . 5 1 . . 3 . . . . 4 . . . . 5 . 1 . 1 1 . 3 1 . 3 1 8 6 1 Device 15 | 1 . . 1 . . . 1 . . . . 2 . . . . 1 . 1 . . . . 2 1 . 1 1 1 2 . Storage 8 | 1 . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . 1 . 2 2 . Processor 12 | . . . 2 1 . . . . . . . 2 . . . . 1 . . . . . . . . . . . 4 1 1 Hackware 9 | . . . . . . . 2 . . . . . . . . . 2 . . . 1 1 . 1 . . 1 . 1 . . Protection 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 34 | 2 . . 2 1 . 1 2 1 . . 1 1 1 . . . 3 . 1 . . . 1 1 . . 1 1 4 9 1 Energy Gun 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Energy Cannon 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . Ballistic Gun 3 | 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 8 | . . . 1 1 . . . 1 . . 1 . . . . . . . . . . . . . . . . 1 1 2 . Special Weapon 8 | . . . . . . 1 . . . . . . . . . . 3 . 1 . . . . . . . . . 1 1 1 Impact Weapon 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . 1 . . . . Slashing Weapon 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 2 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 5 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . 1 2 . Unidentified Prototypes 12 | . . . . . . . 1 . . . . 1 . . . . 1 . . . . 2 . . . . 3 1 1 2 . Parts Lost 64 | . . . 4 . . . 3 . . . 2 6 . . . 1 1 1 . . . . 3 6 2 2 . 8 4 20 1 Power 9 | . . . 1 . . . 1 . . . 1 1 . . . . . 1 . . . . . 1 . . . . 1 2 . Propulsion 19 | . . . 2 . . . 2 . . . 1 3 . . . 1 . . . . . . 2 2 . 1 . 2 . 3 . Utility 23 | . . . 1 . . . . . . . . 1 . . . . . . . . . . . 2 2 1 . 4 2 10 . Weapon 13 | . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 1 . . . 2 1 5 1 Highest Loss Streak 19 | . . . 2 . . . 2 . . . 1 2 . . . 1 1 1 . . . . 2 4 2 2 . 5 2 19 1 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Average Slot Usage (%) 82 | . 99 90 93 83 69 63 74 100 100 100 95 91 92 93 93 93 95 85 85 94 94 94 89 74 60 51 55 70 51 63 13 Engine 3 | . 14 14 10 9 7 5 3 7 7 7 5 . . . . . . . 4 5 4 . . . . . . . . 2 . Core 1 | . . . . . . . . . . . 1 6 5 6 6 6 4 4 . . . 5 5 2 . . 2 4 . . . Leg 1 | . 9 . 4 . . . . . . . . . . . . . . . . . . . . . . . 8 12 . . . Hover 1 | . 17 28 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 21 | . . . 3 36 30 27 32 38 38 38 38 31 33 33 33 33 26 23 23 23 23 23 21 15 10 9 5 7 8 10 . Device 7 | . 14 14 19 9 7 5 3 7 7 7 7 11 13 13 13 13 7 4 2 5 5 5 5 10 12 5 4 9 . 3 . Storage 6 | . 14 14 11 9 7 7 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 4 . 2 . Processor 11 | . . . 11 18 15 15 12 7 7 7 7 12 13 13 13 13 14 17 17 17 17 17 17 12 5 5 5 3 16 19 10 Hackware 14 | . . . . . . . 6 15 15 15 15 13 13 13 13 13 22 23 23 23 23 23 23 21 21 21 18 20 18 14 . Ballistic Gun 1 | . 28 18 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . 10 1 . . . 2 7 7 3 . . . . . . . . . . . . . . . . 3 1 . . Impact Weapon 3 | . . . . . . . 4 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 3 2 5 5 4 3 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 40 | 14 14 14 24 16 16 16 19 23 23 23 23 22 20 20 20 20 32 23 18 18 29 29 29 29 16 14 24 31 30 40 1 Greatest Support 90 | 20 20 14 40 16 16 16 24 26 26 26 26 25 25 25 25 25 30 28 32 30 30 32 33 38 18 18 90 90 40 40 3 Greatest Overweight (x) 9 | 1 1 . 5 . 5 1 3 . . . 1 . . . . . 7 . . . . . . 9 . 2 2 . . 3 . Average Overweight (x) . | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 Average Capacity 9 | 7 8 8 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 5 6 5 Most Carried 10 | 4 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 6 4 5 7 4 4 8 3 Average Carried 7 | 2 6 8 8 8 9 9 8 9 10 10 9 8 8 10 10 9 9 9 9 10 10 9 9 5 4 4 4 2 3 4 2 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 5 5 Final Carried 10 | 4 8 8 10 10 10 10 10 10 10 10 10 9 10 10 10 10 10 9 10 10 10 10 7 4 4 5 5 2 4 3 2 Class Distribution -------------------- 37% | Hacker-Sprinter 21% | Hacker-Mutant 19% | Mutant 12% | Hacker-Scout 3% | Scavenger-Sprinter 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Sprinter | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -7/Waste Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Zion Hacker-Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Data Miner Hacker-Sprinter | -5/Proximity Caves Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Waste Hacker-Sprinter | -5/Factory Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Warlord Hacker-Scout | -4/Proximity Caves Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Zhirov Hacker-Mutant | -3/Proximity Caves Hacker-Mutant | -3/Research Hacker-Mutant | -2/Research Mutant | -2/Quarantine Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 ----------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Matter Collected 2022 | 279 18 19 103 . . . 352 147 . 10 4 109 46 . . . 110 . 89 19 10 . 55 40 30 4 86 76 113 303 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 1932 | 23 49 . 320 . . . 294 78 81 . 31 . . . . . 110 . 162 142 7 . . 128 38 85 103 140 . 141 . Parts 95 | 4 6 . 24 . . . 7 5 . . 7 . . . . . 4 . 11 . . . . 8 . 3 . 6 . 10 . Haulers Intercepted 5 | . . . 1 . . . . . . . . . . . . . 1 . 1 . . . . 1 . . . . . 1 . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . . . 7 . . 4 . . 3 . . . . . . . . . . . . . 4 . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Combat Hostiles Destroyed 31 | . 3 . 13 . . . . 4 . . 4 . . . . . . . 1 . . . . . . . . 6 . . . Guns 9 | . 3 . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 21 | . . . 7 . . . . 4 . . 4 . . . . . . . . . . . . . . . . 6 . . . Classes Destroyed 13 | 1 1 . 3 . . . 4 1 . . . . . . . . . . 1 . . . . . . 1 . 1 . . . Worker 6 | . . . . . . . 3 . . . . . . . . . . . 1 . . . . 1 . . . . . 1 . Builder 4 | . . . . . . . 1 . . . . . . . . . . . 2 . . . . 1 . . . . . . . Tunneler 7 | 1 . . . . . . 3 . . . . . . . . . 2 . . . . . . . . . . . . 1 . Hauler 5 | . . . 1 . . . . . . . . . . . . . 1 . 1 . . . . 1 . . . . . 1 . Recycler 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Drone 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Watcher 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Swarmer 23 | . 3 . 7 . . . . 4 . . 4 . . . . . . . . . . . . . . . . 5 . . . Grunt 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Decomposer 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . Packrat 3 | . . . . . . . . . 1 . . . . . . . . . . 2 . . . . . . . . . . . Samaritan 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Savage 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Best Kill Streak 5 | 1 3 . 4 . . . 4 4 . . 4 . . . . . 1 . 2 . . . . 3 . . . 5 . 2 . Combat Bots Only 5 | . 3 . 4 . . . . 4 . . 4 . . . . . . . 1 . . . . . . . . 5 . . . Max Kills in Single Turn 3 | 1 1 . 2 . . . 1 3 1 . 2 . . . . . 1 . 1 1 1 . . 1 . 1 . 3 . 1 . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . 2 . . . . 3 . . 2 . . . . . . . . . . . . . . . . 3 . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Damage Taken 8220 | . 43 8 635 15 29 . 176 104 . . 203 362 . 56 . 49 117 47 25 . . . 669 530 132 227 . 1143 764 2634 252 Core 3258 | . 15 . 105 15 28 . 68 78 . . 48 106 . 19 . . 31 47 25 . . . 285 78 90 58 . 460 225 1277 200 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 33 | . . . . . . . . . . . . . . . . . 33 . . . . . . . . . . . . . . Core Remaining (%) 77 | 100 . 94 73 97 . . . . . . 68 . . . . 85 . . . . . . 61 . . . . 33 82 . . Volleys Fired 65 | 10 4 . 26 2 . . . 3 . . 3 . . . . . . . . . . . . . . . . 11 . 3 3 Largest 2 | 1 2 . 2 1 . . . 1 . . 1 . . . . . . . . . . . . . . . . 1 . 1 1 Hottest 53 | 20 40 . 53 33 . . . 36 . . 36 . . . . . . . . . . . . . . . . 36 . 49 20 Shots Fired 80 | 10 8 . 37 2 . . . 3 . . 3 . . . . . . . . . . . . . . . . 11 . 3 3 Gun 44 | 10 8 . 26 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 33 | . . . 11 2 . . . 3 . . 3 . . . . . . . . . . . . . . . . 11 . 3 . Special 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Kinetic 44 | 10 8 . 26 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Explosive 33 | . . . 11 2 . . . 3 . . 3 . . . . . . . . . . . . . . . . 11 . 3 . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 7 | 2 4 . 7 . . . . . . . . . . . . . . . . . . . . . . . . 6 . 1 . Robot Miss Streak 3 | 2 3 . 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 82 | 5 4 . 19 . . . 10 1 1 . . . . . . . 3 . 6 2 1 . . 4 1 5 2 8 . 10 . Core Hits 69 | 3 3 . 18 . 1 . 4 5 . . 5 . . . . . 1 . 1 1 . . . 2 . 1 . 16 . 8 . Critical Kills 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 8 | . . . . . . . 3 1 . . . . . . . . 1 . . 1 . . . . . 1 1 . . . . Critical Strikes 10 | . . . . . . . 5 1 . . . . . . . . 1 . . 1 . . . . . 1 1 . . . . Smash 10 | . . . . . . . 5 1 . . . . . . . . 1 . . 1 . . . . . 1 1 . . . . Melee Attacks 196 | . . . . . . . 10 4 5 36 2 28 . 4 . . 21 . 15 11 2 . 3 23 3 5 2 . 10 12 . Impact 152 | . . . . . . . 10 4 5 36 2 27 . 4 . . 21 . 15 11 2 . . 5 3 5 2 . . . . Slashing 40 | . . . . . . . . . . . . . . . . . . . . . . . 3 18 . . . . 9 10 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 37 | . . . . . . . 9 1 1 . . . . . . . 3 . 6 2 1 . . 3 . 5 . . . 6 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 6951 | 38 41 16 856 . 3 . 1297 372 74 . 380 . . . . . 360 . 612 209 80 . . 277 83 381 200 859 . 813 . Guns 346 | 38 41 . 267 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 2781 | . . . 587 . . . 330 268 . . 380 . . . . . . . . . . . . . . . . 859 . 357 . Melee 3798 | . . . . . . . 964 104 74 . . . . . . . 360 . 612 209 80 . . 277 83 381 200 . . 454 . Ramming 26 | . . 16 2 . 3 . 3 . . . . . . . . . . . . . . . . . . . . . . 2 . Kinetic 346 | 38 41 . 267 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 246 | . . . . . . . 246 . . . . . . . . . . . . . . . . . . . . . . . . Explosive 2451 | . . . 587 . . . . 268 . . 380 . . . . . . . . . . . . . . . . 859 . 357 . Electromagnetic 84 | . . . . . . . 84 . . . . . . . . . . . . . . . . . . . . . . . . Impact 3067 | . . . . . . . 964 104 74 . . . . . . . 360 . 612 209 80 . . . 83 381 200 . . . . Slashing 731 | . . . . . . . . . . . . . . . . . . . . . . . . 277 . . . . . 454 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 14 | . . . . . . 5 7 7 7 7 . . . . . . . 7 7 7 7 7 1 13 13 14 14 14 . . . Average Corruption 8 | . . . . . . 5 6 7 7 7 . . . . . . . 7 7 7 7 7 1 13 13 13 14 14 . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 . Effects 87 | . . . . . . 2 14 9 3 . . . . . . . . 2 11 6 3 . 1 4 5 4 10 13 . . . Message Errors 27 | . . . . . . 1 5 6 . . . . . . . . . 1 3 1 . . 1 . . 1 2 6 . . . Matter Fused 16 | . . . . . . . 4 2 1 . . . . . . . . . 2 1 1 . . 1 1 . 1 2 . . . Heat Flow Errors 11 | . . . . . . . . . . . . . . . . . . 1 3 . 1 . . 2 1 . 1 2 . . . Energy Discharges 8 | . . . . . . . 1 . 1 . . . . . . . . . 1 . . . . 1 . 1 1 2 . . . Parts Rejected 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 14 | . . . . . . . 4 1 1 . . . . . . . . . 1 1 . . . . 2 1 3 . . . . Data Loss (major) 5 | . . . . . . . . . . . . . . . . . . . . 1 1 . . . . 1 2 . . . . Alerts 4 | . . . . . . . . . . . . . . . . . . . 1 2 . . . . 1 . . . . . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1968 | . . . 17 . . . 548 115 67 . 6 . . . . . 198 . 388 114 64 . . 103 81 83 51 38 . 95 . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 80 | . . . 17 . . . . 11 . . 6 . . . . . . . . . . . . . . . . 38 . 8 . Melee 1888 | . . . . . . . 548 104 67 . . . . . . . 198 . 388 114 64 . . 103 81 83 51 . . 87 . Knockbacks 6 | . . . . . . . 2 . . . . . . . . . 1 . 2 1 . . . . . . . . . . . Impact 6 | . . . . . . . 2 . . . . . . . . . 1 . 2 1 . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 114 | . . 8 77 . 1 . 1 . . . . . . . . . . . . . . . . . . . . 26 . 1 . Shots 4 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Rammed 8 | . . 1 1 . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . 1 1 Targets Rammed 8 | . . 1 1 . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . 1 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 206 | . 8 . 9 3 . . . 2 2 2 3 7 . . . . 14 75 182 . . . 18 188 94 . 67 206 . 1 . Average Temperature 20 | . 4 . 5 3 . . . 2 2 2 1 3 . . . . 4 40 83 . . . 11 91 60 . 46 94 . 1 . Received Heat Transfer 860 | . . . 177 9 . . 36 . . . 6 81 . 27 . . 36 . . . . . 156 12 18 . . 48 63 146 45 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 16 | . . . . . . . 13 . . . . . . . . . 2 . 1 . . . . . . . . . . . . Impact Corruptions 58 | . . . . . . . 13 2 2 . . . . . . . 6 . 9 4 4 . . . 10 5 3 . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 150 | . . . . . . . 150 . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Peak Influence 557 | 5 124 48 456 311 152 63 339 . . . . 557 . . . . 183 109 281 . . . . 226 . . . . 208 204 15 Initial 192 | . 3 48 18 192 141 53 44 . . . . 91 . . . . 12 64 69 . . . . 160 . . . . 63 125 . Average 162 | . 33 48 259 238 146 50 178 . . . . 346 . . . . 93 93 164 . . . . 185 . . . . 84 93 . Maximum Alert Level 2 | . . . 2 1 . . 1 . . . . 2 . . . . . . 1 . . . . 1 . . . . 1 1 . Low Security (%) 70 | 100 100 100 50 16 100 100 54 . . . . 10 . . . . 100 100 63 . . . . 73 . . . . 97 98 100 Level 1 22 | . . . 24 83 . . 45 . . . . 51 . . . . . . 36 . . . . 26 . . . . 2 1 . Level 2 7 | . . . 25 . . . . . . . . 37 . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 10 | . . . . . 1 . 1 . . . . 1 . . . . . . 3 . . . 1 . . . . . 1 . 2 Investigation 4 | . . . . . . . 1 . . . . . . . . . . . 2 . . . . . . . . . 1 . . Extermination 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Reinforcement 4 | . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . 2 Assault 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Distress Signals 9 | . 1 . 1 . . . . . . . . . . . . . 2 . 1 . . . . . . . . . 2 2 . Communications Jammed 11 | . . . . . . . . . . . . 11 . . . . . . . . . . . . . . . . . . . Distress Signals 11 | . . . . . . . . . . . . 11 . . . . . . . . . . . . . . . . . . . Times Spotted 256 | . 5 . 17 2 . 4 11 10 . . 9 31 . 9 . 8 19 5 7 . . . 24 5 6 4 . 16 16 40 8 Peak Tracking Total 23 | . 4 . 4 2 . 4 4 4 . . 5 9 . 8 . 9 13 5 6 . . . 13 4 4 4 . 10 12 23 9 Tactical Retreats 51 | . . . . 1 . . 4 2 . . 3 8 . 3 . . 4 . 3 . . . 6 1 1 . . 1 5 9 . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Traps Triggered 4 | . . . . . 1 . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 10 | . . . . . . . . . . . . . 1 . . 3 . . . . . 6 . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 ---------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Machines Disabled 14 | . . . 3 2 . . 8 . . . . . . 1 . . . . . . . . . . . . . . . . . Max in Single Turn 5 | . . . 1 2 . . 5 . . . . . . 1 . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Machines Accessed 74 | . 3 . . 5 1 . 11 . 1 . 1 4 . 2 4 . 8 . 8 . 1 2 . 5 . 1 5 1 3 5 3 Terminals 43 | . 3 . . 4 1 . 7 . . . 1 4 . . . . 4 . 5 . 1 . . 3 . . . 1 2 4 3 Fabricators 3 | . . . . . . . 1 . . . . . . . . . 1 . 1 . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Recycling Units 7 | . . . . 1 . . 2 . . . . . . . . . 2 . . . . . . 2 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . 1 . . . . . . . . . . . 2 . . . . . . . . . 1 1 . Total Hacks 292 | . 7 . . 14 7 . 28 . 1 . 1 15 . 6 32 . 25 . 42 . 1 2 . 35 . 1 18 1 30 23 3 Successful 198 | . 4 . . 7 4 . 13 . 1 . 1 8 . 6 32 . 12 . 23 . 1 2 . 24 . 1 18 1 22 18 . Failed 93 | . 3 . . 7 3 . 15 . . . . 7 . . . . 13 . 19 . . . . 10 . . . . 8 5 3 Catastrophic 18 | . 1 . . . 2 . 2 . . . . 2 . . . . 4 . 5 . . . . . . . . . 1 . 1 Database Lockouts 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Manual 155 | . 6 . . 12 7 . 16 . . . . 15 . . . . 11 . 34 . . 1 . 24 . . . . 21 6 2 Terminals 183 | . 7 . . 11 7 . 19 . . . 1 15 . . . . 12 . 26 . 1 . . 29 . . . 1 29 22 3 Fabricators 8 | . . . . . . . 1 . . . . . . . . . 3 . 4 . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Recycling Units 23 | . . . . 3 . . 6 . . . . . . . . . 8 . . . . . . 6 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 16 | . . . . . . . 2 . . . . . . . . . . . 12 . . . . . . . . . 1 1 . Terminal Hacks 126 | . 1 . . 2 1 . 5 . 1 . 1 1 . 6 32 . 1 . 7 . 1 2 . 12 . 1 18 1 17 16 . Record 40 | . . . . . . . . . . . 1 . . 5 11 . . . 1 . 1 . . 5 . . 6 1 2 7 . Part Schematic 18 | . . . . . . . . . . . . . . . 11 . . . . . . . . 1 . . 4 . . 2 . Robot Schematic 7 | . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Prototype ID Bank 12 | . . . . 1 . . . . . . . . . . 3 . 1 . 1 . . . . . . . 4 . 1 1 . Open Door 5 | . . . . . . . . . 1 . . . . 1 . . . . . . . 2 . . . 1 . . . . . Level Access Points 4 | . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 . Branch Access Points 7 | . 1 . . . . . 1 . . . . 1 . . . . . . 1 . . . . 1 . . . . 1 1 . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Machine Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Terminal Index 5 | . . . . . . . 1 . . . . . . . . . . . 1 . . . . 1 . . . . 1 1 . Fabricator Index 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 . . Repair Station Index 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . Scanalyzer Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Garrison Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Alert Level 2 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . Locate Traps 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Dispatch Records 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Maintenance Status 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Zone Layout 5 | . . . . . . . 1 . . . . . . . . . . . 1 . . . . 1 . . . . 1 1 . Fabricator Hacks 4 | . . . . . . . 1 . . . . . . . . . 2 . 1 . . . . . . . . . . . . Network Status 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Build 3 | . . . . . . . 1 . . . . . . . . . 1 . 1 . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Scan Component 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Repair 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Recycling Unit Hacks 7 | . . . . . . . 2 . . . . . . . . . 3 . . . . . . 2 . . . . . . . Recycle Component 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Process 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Report Inventory 4 | . . . . . . . . . . . . . . . . . 2 . . . . . . 2 . . . . . . . Retrieve Components 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Unauthorized Hacks 58 | . 3 . . 5 3 . 5 . . . . 7 . . . . 4 . 15 . . . . 10 . . . . 5 1 . Terminals 43 | . 3 . . 4 3 . 5 . . . . 7 . . . . 3 . 6 . . . . 6 . . . . 5 1 . Track 9 | . . . . . 1 . . . . . . 1 . . . . 1 . 2 . . . . 2 . . . . 2 . . Assimilate 6 | . . . . . . . 1 . . . . 3 . . . . . . 1 . . . . . . . . . 1 . . Botnet 21 | . 2 . . 4 1 . 3 . . . . 2 . . . . 2 . 2 . . . . 2 . . . . 2 1 . Detonate 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Disrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Operators 4 | . . . . . 1 . . . . . . 1 . . . . . . 1 . . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . . . . 1 . . . . . . . . . . . . 1 . . . . . . 4 . . . . . . . Reject 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Recyclers 3 | . . . . 1 . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . Mask 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . . . . . . . . . . . . . . . . . 9 . . . . . . . . . . . . Broadcast 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Redirect 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Reprogram 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Intercept 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Watchers 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 52 | . 3 . . 4 1 . 11 . . . 1 4 . . . . 6 . 7 . . . . 5 . . . . 3 4 3 Full Trace Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . Robots Built 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 67 | . . . . . . . 67 . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating 12 | . . . . . . . 12 . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 18 | . . . . . . . . . . . . . . . 11 . . . . . . . . 1 . . 4 . . 2 . Parts Built 3 | . . . . . . . . . . . . . . . . . 2 . 1 . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 199 | . . . . . . . . . . . . . . . . . 106 . 93 . . . . . . . . . . . . Total Part Build Rating 19 | . . . . . . . . . . . . . . . . . 12 . 7 . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Time 38 | . . . . . . . . . . . . . . . . . 38 . . . . . . . . . . . . . . Parts Recycled 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 27 | . . . . . . . 27 . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 ------------ Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Non-combat 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . no_distress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Manual 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Total Allies 20 | . . . . . . 1 4 . . . . 2 . . . 1 . . 6 . . . . . . . . . 1 5 . Largest Group 5 | . . . . . . 1 3 . . . . 2 . . . 1 . . 5 1 1 . . . . . . . . 5 . Highest-Rated Group 741 | . . . . . . 31 60 . . . . 20 . . . 96 . . 195 45 45 . . . . . . . . 741 . Highest-Rated Ally 369 | . . . . . . 31 26 . . . . 10 . . . 96 . . 54 45 45 . . . . . . . . 369 . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 59 | . . . . . . 3 12 . . . . . . . . 2 . . 3 . 7 . . . . . . . . 32 . Total Damage 2605 | . . . . . . 42 319 . . . . . . . . 89 . . 121 . 23 . . . . . . . . 2011 . Kills 6 | . . . . . . . 2 . . . . . . . . 1 . . 1 . . . . . . . . . . 2 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Derelict Logs Recovered 18 | . . . . . . . . 1 . 3 3 . 1 1 . 2 . . . 2 2 . 3 . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Drone Recoveries 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 ------------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Turns Passed 7250 | 146 169 58 681 118 79 88 657 213 102 462 196 382 176 115 18 78 511 50 323 226 208 169 215 253 145 96 254 270 285 451 56 Spaces Moved 13566 | 87 188 101 311 326 231 146 1263 572 362 948 582 881 645 448 79 302 894 133 278 341 352 543 683 385 307 182 162 254 540 957 83 Core 352 | 5 . . 1 . 1 . 2 . . . . . . . . . 1 . . . . . . 12 . . . 97 68 82 83 Treads 93 | . . . 93 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 483 | 82 47 . 88 . . . . . . . . . . . . . . . . . . . . . . . 109 157 . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 371 | . 141 101 129 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 12267 | . . . . 326 230 146 1261 572 362 948 582 881 645 448 79 302 893 133 278 341 352 543 683 373 307 182 53 . 472 875 . Fastest Speed 23 | 50 56 56 116 31 31 31 26 24 24 24 24 23 23 23 23 23 23 27 24 29 29 29 24 28 34 34 115 50 35 35 50 Average Speed 36 | 131 72 56 182 31 32 34 30 25 24 24 24 23 23 23 23 23 24 27 26 29 29 29 29 42 34 43 142 93 40 37 50 Slowest Speed 500 | 190 120 56 300 31 300 114 200 26 24 24 103 26 23 23 23 26 400 30 29 29 29 29 32 500 34 195 195 120 50 200 50 Overloaded Moves 425 | . . . . . . . . . . . . . . . . . 261 . 130 . . . 34 . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 64 | . . . . 5 1 2 8 3 . . . 6 . 4 . . 4 2 2 . . . 3 1 . . . . 17 6 . Cave-ins Triggered 3 | . . . . . . . . . . . . 1 . . . . . . . . . . . 2 . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 47 | 7 35 37 29 43 6 94 31 67 53 87 76 30 72 60 68 59 28 77 13 53 62 71 79 11 54 34 60 55 24 22 15 Regions Visited 31 Branch Regions 18 Pre-discovered Areas 8 | . . . . . . . . . . 1 1 . . 1 1 . . . . . . . 1 . . . 3 . . . . Known Exits Taken 22 | . 1 . 1 1 . . 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 . . . 1 1 1 . Unknown Exits Taken 5 | 1 . 1 . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . . . Scrap Searched 36 | . . 2 . . . . . 11 1 2 1 . 7 3 . 2 . . . 2 2 . . . 1 . . 2 . . . Spaces Dug 109 | . . . . . . . . 2 3 7 2 24 . 3 . . 17 . 9 9 . . 3 19 2 . . . 9 . . Terrain Destroyed 355 | . . . 81 8 . . 9 19 3 7 18 24 . 3 . . 17 . 9 9 . . 3 19 2 . . 48 9 67 . Melee 109 | . . . . . . . . 2 3 7 2 24 . 3 . . 17 . 9 9 . . 3 19 2 . . . 9 . . Projectile . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 246 | . . . 81 8 . . 9 17 . . 16 . . . . . . . . . . . . . . . . 48 . 67 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Total 15332 | 108 219 102 384 337 234 184 1504 627 366 1109 630 993 672 447 78 309 1148 144 492 445 452 554 693 446 340 189 179 275 564 1017 91 Wait 1271 | . . . 22 2 . 32 205 47 . 126 38 75 20 . . 6 201 13 197 92 96 4 7 30 30 . 3 . 12 13 . Move 13420 | 86 187 100 310 315 229 142 1246 566 361 947 581 868 644 441 78 301 886 129 273 340 351 542 677 380 306 181 161 253 510 946 83 Hop 51 | . . . . 5 1 1 8 2 . . . 6 . 2 . . 4 1 2 . . . 2 1 . . . . 12 4 . Pick Up 68 | 5 14 . 5 2 1 2 12 2 . . 1 3 4 . . 1 6 . 1 1 . 1 . 1 . 1 1 . 2 2 . Fast Attach 83 | 6 2 . 9 . . . 4 . . . . 6 . . . . 10 . 2 . 1 3 . 1 1 . 6 2 15 14 1 Attach 54 | 1 . . 3 5 . 1 7 . . . 3 4 2 . . . 3 1 1 . . . 2 5 . 1 3 3 1 7 1 Detach 17 | . . . . 3 . 1 . . . . 2 . . . . . 1 . . . . . 1 1 . 1 2 . 1 4 . Swap 13 | . . . 2 1 . . 3 1 . . . . . . . . 2 . 1 . 1 . . . . . . . . 2 . Drop 82 | . 12 1 6 2 1 5 7 2 . . . 3 2 . . 1 14 . . 1 1 4 1 2 . . 1 6 1 9 . Fire 65 | 10 4 . 26 2 . . . 3 . . 3 . . . . . . . . . . . . . . . . 11 . 3 3 Melee 196 | . . . . . . . 10 4 5 36 2 28 . 4 . . 21 . 15 11 2 . 3 23 3 5 2 . 10 12 . Ram 7 | . . 1 . . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . 1 1 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 4 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 2 Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: *Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: Upp / Ext) -5/Waste -5/Factory (discovered 4 exits: *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 7 exits: Res x4 / *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 5 exits: *Res x3 / Tes x2) -2/Research (discovered 5 exits: Acc x3 / *Qua x2) -2/Quarantine (discovered 1 exit: *Acc) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 147 | -11/Scrapyard | Entered Materials 271 | -10/Materials | Discovered new exit (range 13) 274 | -10/Materials | Identified exit to Mines 316 | -10/Materials | Entered Mines 326 | -10/Mines | Build established: Mutant 357 | -10/Mines | Met a Derelict bent on vengeance 370 | -10/Mines | Discovered new exit (range 7) 374 | -10/Mines | Entered Materials 374 | -9/Materials | Evolved 2 slots: Utility x2 1048 | -9/Materials | Discovered new exit (range 8) 1054 | -9/Materials | Identified exit to Materials 1055 | -9/Materials | Entered another Materials area 1055 | -8/Materials | Evolved 2 slots: Propulsion x2 1101 | -8/Materials | Identified exit to Factory 1173 | -8/Materials | Entered Factory 1173 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1252 | -7/Factory | Sucked down chute 1252 | -7/Factory | Entered Waste 1253 | -7/Waste | Met a frightened Derelict 1266 | -7/Waste | Spotted C-40 Crusher 1267 | -7/Waste | EMP discharged 1308 | -7/Waste | Spotted C-40 Crusher 1309 | -7/Waste | Spotted C-40 Crusher 1314 | -7/Waste | Spotted C-40 Crusher 1329 | -7/Waste | Discovered new exit (range 12) 1330 | -7/Waste | Spotted C-40 Crusher 1333 | -7/Waste | Identified exit to Factory 1340 | -7/Waste | Entered Factory 1799 | -7/Factory | Fabricated B-48 Gladiator? 1875 | -7/Factory | Identified exit to Storage 1875 | -7/Factory | Identified exit to Lower Caves 1997 | -7/Factory | Entered Lower Caves 1998 | -7/Lower Caves | Encountered a Warlord checkpoint 2064 | -7/Lower Caves | Build established: Hacker-Sprinter 2165 | -7/Lower Caves | Identified exit to Lower Caves 2210 | -7/Lower Caves | Entered another Lower Caves area 2228 | -7/Lower Caves | Encountered a Warlord checkpoint 2310 | -7/Lower Caves | Discovered new exit (range 9) 2312 | -7/Lower Caves | Identified exit to Zion 2312 | -7/Lower Caves | Entered Zion 2323 | -7/Zion | System corruption cleaned by Quarantine Array 2342 | -7/Zion | Learned location of 1 exit from Proximity Caves 2389 | -7/Zion | Learned location of Quarantine (-2) 2392 | -7/Zion | Learned 12 Factory zone layouts 2395 | -7/Zion | Received a visual enhancement algorithm 2544 | -7/Zion | Discovered new exit (range 4) 2547 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 2547 | -7/Zion | Identified exit to Deep Caves 2562 | -7/Zion | Learned Factory garrison access intel 2771 | -7/Zion | Discovered new exit (range 12) 2774 | -7/Zion | Identified exit to Proximity Caves 2774 | -7/Zion | Entered Proximity Caves 2775 | -6/Proximity Caves | Identified exit to Factory 2776 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2837 | -6/Proximity Caves | Learned Factory garrison access intel 2863 | -6/Proximity Caves | Spotted B-75 Beast 2902 | -6/Proximity Caves | Learned Factory garrison access intel 2970 | -6/Proximity Caves | Entered Factory 2970 | -6/Factory | Evolved 2 slots: Utility x2 2972 | -6/Factory | Loaded intel: 4 garrison access locations 3001 | -6/Factory | Spotted B-75 Beast 3193 | -6/Factory | Identified exit to Lower Caves 3202 | -6/Factory | Discovered new exit (range 7) 3270 | -6/Factory | Crushed by falling debris 3320 | -6/Factory | Search patrols dispatched 3352 | -6/Factory | Entered Lower Caves 3353 | -6/Lower Caves | Encountered a Warlord checkpoint 3354 | -6/Lower Caves | Learned Factory trap positions 3510 | -6/Lower Caves | Discovered new exit (range 5) 3511 | -6/Lower Caves | Identified exit to Lower Caves 3528 | -6/Lower Caves | Entered another Lower Caves area 3532 | -6/Lower Caves | Encountered a Warlord checkpoint 3541 | -6/Lower Caves | Learned location of Extension (-5) 3565 | -6/Lower Caves | Learned location of 1 exit from Factory 3565 | -6/Lower Caves | Learned Armory security intel 3641 | -6/Lower Caves | Discovered new exit (range 8) 3643 | -6/Lower Caves | Identified exit to Data Miner 3643 | -6/Lower Caves | Entered Data Miner 3643 | -6/Data Miner | Discovered new exit (range 6) 3644 | -6/Data Miner | Identified exit to Proximity Caves 3648 | -6/Data Miner | Met Data Miner 3652 | -6/Data Miner | Learned location of Section 7 (-2) 3652 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 3655 | -6/Data Miner | Received God Mode back door access code from Data Miner 3661 | -6/Data Miner | Entered Proximity Caves 3684 | -5/Proximity Caves | Identified exit to Factory 3715 | -5/Proximity Caves | Spotted B-75 Beast 3717 | -5/Proximity Caves | Escorted by Enhanced Grunt 3738 | -5/Proximity Caves | Learned 4 Factory zone layouts 3739 | -5/Proximity Caves | Entered Factory 3739 | -5/Factory | Evolved 2 slots: Utility x2 3740 | -5/Factory | Identified exit to Extension 3741 | -5/Factory | Identified exit to Upper Caves 3742 | -5/Factory | Loaded intel: 85 trap records 3743 | -5/Factory | Loaded intel: 4 garrison access locations 4071 | -5/Factory | Fabricated Nuclear Pulse Array (x2) 4133 | -5/Factory | Repaired Lgt. Nuclear Core? 4250 | -5/Factory | Sucked down chute 4250 | -5/Factory | Entered Waste 4256 | -5/Waste | Spotted C-40 Crusher 4257 | -5/Waste | Spotted C-40 Crusher 4258 | -5/Waste | Spotted C-40 Crusher 4265 | -5/Waste | EMP discharged 4266 | -5/Waste | Spotted C-40 Crusher 4290 | -5/Waste | Spotted C-40 Crusher 4290 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4298 | -5/Waste | Discovered new exit (range 11) 4300 | -5/Waste | Identified exit to Factory 4300 | -5/Waste | Entered Factory 4301 | -5/Factory | Loaded intel: 4 garrison access locations 4443 | -5/Factory | Fabricated Adv. KE Penetrator (x1) 4623 | -5/Factory | Entered Upper Caves 4623 | -5/Upper Caves | Accompanied by 1 ally 4646 | -5/Upper Caves | Learned Factory stockpile data 4779 | -5/Upper Caves | Build established: Hacker-Scout 4805 | -5/Upper Caves | Discovered new exit (range 12) 4809 | -5/Upper Caves | Identified exit to Upper Caves 4849 | -5/Upper Caves | Entered another Upper Caves area 4849 | -5/Upper Caves | Accompanied by 1 ally 4851 | -5/Upper Caves | Learned 4 Factory zone layouts 4855 | -5/Upper Caves | Learned Factory stockpile data 4856 | -5/Upper Caves | Discovered new exit (range 5) 4857 | -5/Upper Caves | Identified exit to Factory 4879 | -5/Upper Caves | Encountered a Warlord checkpoint 5055 | -5/Upper Caves | Discovered new exit (range 3) 5057 | -5/Upper Caves | Identified exit to Warlord 5057 | -5/Upper Caves | Entered Warlord 5067 | -5/Warlord | System corruption cleaned by Quarantine Array 5129 | -5/Warlord | Met Warlord 5132 | -5/Warlord | Opened Warlord's prototype stash 5139 | -5/Warlord | Found Prototype Hackware 5139 | -5/Warlord | Identified System Mapper 5154 | -5/Warlord | Warlord's base attacked by MAIN.C 5218 | -5/Warlord | Opened side exit 5224 | -5/Warlord | Discovered new exit (range 10) 5226 | -5/Warlord | Identified exit to Proximity Caves 5226 | -5/Warlord | Entered Proximity Caves 5253 | -4/Proximity Caves | Learned Research stockpile data 5322 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 5334 | -4/Proximity Caves | Learned Research security intel 5419 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5434 | -4/Proximity Caves | Discovered exit to Factory (range 14) 5441 | -4/Proximity Caves | Entered Factory 5441 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5442 | -4/Factory | Identified exit to Research 5442 | -4/Factory | Identified exit to Armory 5478 | -4/Factory | Identified exit to Upper Caves 5541 | -4/Factory | Central database locked down 5575 | -4/Factory | Crushed by falling debris 5576 | -4/Factory | System corruption reached 10% 5577 | -4/Factory | Crushed by falling debris 5606 | -4/Factory | Lost 4 parts (2n1u1w) 5694 | -4/Factory | Entered Upper Caves 5813 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 5836 | -4/Upper Caves | Discovered new exit (range 7) 5839 | -4/Upper Caves | Entered another Upper Caves area 5874 | -4/Upper Caves | Build established: Hacker-Mutant 5914 | -4/Upper Caves | Discovered new exit (range 14) 5935 | -4/Upper Caves | Entered Zhirov 5935 | -4/Zhirov | Discovered new exit (range 3) 5971 | -4/Zhirov | Met Zhirov 6084 | -4/Zhirov | Found Alien Artifact 6084 | -4/Zhirov | Identified Integrated Reactor 6084 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 6099 | -4/Zhirov | Found Alien Artifact 6144 | -4/Zhirov | Learned location of Testing (-3) 6144 | -4/Zhirov | Learned location of Command (-1) 6156 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 6189 | -4/Zhirov | Entered Proximity Caves 6394 | -3/Proximity Caves | Identified Transdimensional Reconstructor 6394 | -3/Proximity Caves | Warped through subspace 6423 | -3/Proximity Caves | Lost 5 parts (2n1u2w) 6437 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6437 | -3/Proximity Caves | Core integrity fell below 50% 6452 | -3/Proximity Caves | Discovered exit to Research (range 14) 6459 | -3/Proximity Caves | Entered Research 6459 | -3/Research | Evolved 2 slots: Utility x2 6470 | -3/Research | Lost 3 parts (3u) 6640 | -3/Research | Identified exit to Testing 6640 | -3/Research | Identified exit to Research 6690 | -3/Research | Incoming investigation squad redirected 6744 | -3/Research | Entered another Research area 6744 | -2/Research | Warlord forces began assault on 0b10 6744 | -2/Research | Evolved 2 slots: Power x1, Utility x1 6760 | -2/Research | Identified exit to Quarantine 6760 | -2/Research | Identified exit to Access 6776 | -2/Research | Spotted B-90 Cyclops 6854 | -2/Research | Research machine network offline 6859 | -2/Research | Met up with Warlord 6961 | -2/Research | Spotted CM-WUH(K) 7056 | -2/Research | Spotted B-90 Cyclops 7062 | -2/Research | Took control of God Mode 7062 | -2/Research | Attacked by Warlord forces 7062 | -2/Research | Spotted L1-R4P(K) 7062 | -2/Research | Spotted U6-C97(K) 7063 | -2/Research | Attacked by Warlord 7069 | -2/Research | Spotted VQ-DFK(B) 7074 | -2/Research | Spotted 1P-S06(B) 7079 | -2/Research | Spotted R5-6VA(H) 7095 | -2/Research | Spotted RL-14X(H) 7109 | -2/Research | Spotted PR-ODI(H) 7152 | -2/Research | Core integrity fell below 50% 7156 | -2/Research | Warlord destroyed during the assault 7185 | -2/Research | Core integrity fell below 20% 7195 | -2/Research | Entered Quarantine 7208 | -2/Quarantine | Lost 19 parts (2p3n10u4w) 7241 | -2/Quarantine | Discovered exit to Access (range 15) 7249 | -2/Quarantine | Scanned by Researcher 7251 | -2/Quarantine | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- GOAL=ESCAPE 07220_ Connecting with Terminal... 07229_ Acquired Adv. Signal Interpreter. 07239_ Connecting with Terminal... 07241_ EXIT=FOUND: ACCESS 07244_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 07246_ Connecting with Terminal... 07246_ O-24 Administrator uses terminal to summon reinforcements. 07246_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal Q016. 07246_ O-24 Administrator locks terminal. 07249_ Slammed into G-73 Enforcer. 07249_ Plasma Cutter destroyed. 07249_ C-65 Expert calls for reinforcements. 07249_ ALERT: Hostile activity reported, dispatching reinforcements to area. 07249_ Held in stasis. 07249_ C-65 Expert is analyzing... 07249_ ALERT: Encountered unknown unique technology, formulating response. 07250_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????" "??????????????????????? | | ??????????????????????? """ ?????????????????????? | | ??????????????????????? ?????????????????????? | | ????????????????????????"""??????????????????????? | | ????????????????????????" "??????????????????????? | | ????????????????????????"""??????????????????????? | | ???????????????????????? ??????????????????????? | | ?########################/####???????????????????? | | ?#"""""""""""##"""""## gg #???????????????????? | | ## """"T"""" ##""T""## @g #???????????????????? | | o hh #???????????????????? | | k #???????????????????? | | ####???????????????????? | | """ """""" """ """ #??????????????????????? | | """ """""" " " """ #??????????????????????? | | """ """""" """ """ #??????????????????????? | | #??????????????????????? | | k + ?????????????????????? | | c # "????????????????????? | | #########/############ ^ # ""???????????????????? | | ???????? ????????????# #?""???????????????????? | | ?????????????????????# #? ???????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????#w #??????????????????????? | | ?????????????????????? #??????????????????????? | | ?????????????????????? ????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 40 Energy Capacity 500 Matter Stores 300 Matter Capacity 450 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 14 Cloak Strength 3 Corruption Containment 44 Armor Coverage 600 Evasion (%) 65 Targeting Accuracy 8 Melee Accuracy 6 Target Analysis 6 Recoil Reduction 2 Offensive Hacking 46 Defensive Hacking 31 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Enh. Force Rifle | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Adv. Reaction Control System | -6/Data Miner | Free Hvy. Gauss Cannon | -6/Data Miner | Free Imp. Transmission Jammer | -6/Data Miner | Free Adv. Transmission Jammer | -6/Data Miner | Free Antimissile System | -6/Data Miner | Free Imp. Remote Force Field | -4/Factory | Hacked Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Cmb. Linear Gravjet | -2/Research | Hacked Quantum Reactor | -2/Research | Hacked Robot Schematics ------------------ D-63 Destroyer | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free O-32 Director | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free Fabricated ------------ B-48 Gladiator | x3 | -7/Factory | Preloaded Nuclear Pulse Array | x2 | -5/Factory | Preloaded Adv. KE Penetrator | x1 | -5/Factory | Preloaded Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- Godhack Challenges ------------ None Game ------ Seed IntegratedPoweredCanceller Manual? 0 Play Time 02:20:49 Cumulative 59.8 hours Start 2022.10.08 @ 18:00:39 End 2022.10.08 @ 22:37:21 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 91 Rogue 90 Adventurer 1 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 49 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c80b0b8d-5341-4175-8683-a49400306268