Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 02:16:59 Player: firstiteration Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (65) 325 Value Destroyed (2087) 2087 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 4263 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/550 Matter 187/300 Energy 74/140 System Corruption 1% Temperature Critical (552) Movement Walking (260) Ox2 Location -8/Materials Parts ------- > --- POWER (2) -------- Light Deuterium Engine > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (4) ------ Large Storage Unit Advanced Visual Processing Unit Signal Interpreter > --- WEAPON (2) ------- Field Laser Field Laser > --- INVENTORY (15) --- Light Nuclear Core Improved Heat Sink Improved Heat Sink Improved Sensor Array Improved Sensor Array Improved Sensor Array Field Laser Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Signal Interpreter Improved Propulsion Shielding > --- WEAPON ----------- Field Laser Light EM Pulse Cannon > --- INVENTORY -------- Light Nuclear Core Improved Heat Sink Improved Heat Sink Improved Sensor Array Improved Sensor Array Improved Sensor Array Field Laser Field Laser Field Laser Field Laser [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Hover Unit Backup Propulsion I Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Signal Interpreter Protection Improved Propulsion Shielding Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . . 1 Propulsion 1 | . . . 1 . Utility 2 | . . . 1 1 Weapon . | . . . . . Parts Attached 77 | 7 14 3 29 24 Power 13 | 1 2 . 3 7 Engine 9 | 1 1 . 3 4 Core 4 | . 1 . . 3 Reactor . | . . . . . Propulsion 23 | 2 5 . 14 2 Treads 9 | 2 4 . 3 . Leg 14 | . 1 . 11 2 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 21 | 2 4 . 8 7 Device 10 | 1 3 . 4 2 Storage 4 | 1 1 . 2 . Processor 3 | . . . 1 2 Hackware . | . . . . . Protection 4 | . . . 1 3 Artifact . | . . . . . Weapon 20 | 2 3 3 4 8 Energy Gun 6 | 2 . . . 4 Energy Cannon 2 | . . . . 2 Ballistic Gun 9 | . 3 . 4 2 Ballistic Cannon . | . . . . . Launcher 3 | . . 3 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Corrupted Parts 1 | . . . . 1 System Corruption 1 | . . . . 1 Parts Lost 25 | . 2 3 12 8 Power 5 | . 1 1 1 2 Propulsion 6 | . . . 5 1 Utility 7 | . . 1 3 3 Weapon 7 | . 1 1 3 2 Highest Loss Streak 4 | . 2 3 4 4 To Critical Strikes 1 | . . . 1 . Average Slot Usage (%) 95 | . 99 97 86 96 Engine 11 | . 12 12 8 12 Core 1 | . 1 . . 4 Treads 15 | . 27 28 4 . Leg 10 | . . . 20 27 Device 9 | . 14 12 9 . Storage 13 | . 14 14 15 9 Processor 5 | . . . 4 17 Protection 1 | . . . 1 7 Energy Gun 5 | . 12 . . 1 Energy Cannon 1 | . . . . 5 Ballistic Gun 15 | . 14 17 20 10 Launcher 1 | . . 10 1 . Naked Turns . | . . . . . Heaviest Build 42 | 13 28 31 33 42 Greatest Support 45 | 40 40 40 45 45 Greatest Overweight (x) 10 | . 9 . 10 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 7 14 15 14 15 Most Carried 15 | 5 14 12 15 15 Average Carried 10 | 2 9 11 11 11 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 3 10 11 15 7 Class Distribution -------------------- 74% | Mutant 25% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 1520 | 270 202 12 459 577 Remotely . | . . . . . Salvage Created 2771 | 69 587 . 734 1381 Parts 143 | 9 28 . 38 68 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed 3 | . 2 . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 47 | . 13 1 12 21 Guns 39 | . 13 1 11 14 Cannons 5 | . . . . 5 AOE 1 | . . . 1 . Classes Destroyed 12 | 1 5 1 3 2 Worker 3 | . 1 . 1 1 Builder 2 | . 1 1 . . Tunneler 4 | 3 1 . . . Hauler 1 | . . . . 1 Recycler 5 | . 1 . 2 2 Watcher 3 | . . . 2 1 Swarmer 3 | . 3 . . . Grunt 29 | . 10 . 6 13 Brawler 3 | . . . 1 2 Sentry 9 | . . . 5 4 Demolisher 1 | . . 1 . . Specialist 2 | . . . . 2 Best Kill Streak 5 | 2 5 2 4 4 Combat Bots Only 4 | . 4 1 2 3 Max Kills in Single Turn 1 | 1 1 1 1 1 Gunslinging . | . . . . . Exploded 1 | . . . 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 361 | . 83 8 132 138 Missed 100 | . 30 2 33 35 Damage Taken 4455 | . 563 312 1515 2065 Core 1100 | . 69 81 328 622 Absorbed by Shields . | . . . . . Redirected to Shielding 282 | . . . . 282 Regen/Repaired (Parts) 379 | . 181 . 198 . Core Remaining (%) 52 | 100 . 40 18 . Volleys Fired 263 | 3 63 6 94 97 Largest 2 | 2 2 2 2 2 Hottest 126 | 80 80 53 50 126 Shots Fired 494 | 6 126 12 166 184 Gun 442 | 6 126 6 160 144 Cannon 40 | . . . . 40 Launcher 12 | . . 6 6 . Special . | . . . . . Kinetic 352 | . 74 6 160 112 Thermal 90 | 6 52 . . 32 Explosive 12 | . . 6 6 . Electromagnetic 40 | . . . . 40 Robot Hit Streak 14 | 5 13 2 10 14 Robot Miss Streak 8 | . 4 2 3 8 Penetration Max . | . . . . . Secondary Targets 6 | . 2 . 2 2 Max Gunslinging Chain 1 | . 1 . 1 1 Shots Hit Robots 294 | 5 63 6 111 109 Core Hits 141 | 3 35 6 46 51 Critical Kills 2 | . 1 . . 1 Critical Parts Destroyed 2 | . . . . 2 Critical Strikes 9 | . 1 . 1 7 Burn 1 | . . . . 1 Destroy 5 | . 1 . 1 3 Corrupt 3 | . . . . 3 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3872 | 55 615 131 1112 1959 Guns 2729 | 55 615 27 864 1168 Cannons 688 | . . . . 688 Explosions 455 | . . 104 248 103 Melee . | . . . . . Ramming . | . . . . . Kinetic 1991 | . 223 27 864 877 Thermal 778 | 55 392 . . 331 Explosive 352 | . . 104 248 . Electromagnetic 751 | . . . . 751 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 6 | . 1 1 6 1 Average Corruption 2 | . 1 1 5 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 34 | . 2 2 24 6 Message Errors 8 | . 1 . 7 . Matter Fused 6 | . . . 4 2 Heat Flow Errors 7 | . 1 1 4 1 Energy Discharges 6 | . . 1 4 1 Data Loss (minor) 4 | . . . 4 . Data Loss (major) 1 | . . . . 1 Misfires 1 | . . . 1 . Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 30 | . . 9 . 21 Projectiles 16 | . . . . 16 Explosions 14 | . . 9 . 5 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 215 | . . . 140 75 Shots 7 | . . . 4 3 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 687 | 36 123 277 282 687 Average Temperature 121 | 18 35 87 66 185 Received Heat Transfer 1524 | . 207 . 507 810 Effects 30 | . . . . 30 Shutdowns 6 | . . . . 6 Energy Bleed 2 | . . . . 2 Interference 4 | . . . . 4 Matter Decay 2 | . . . . 2 Short Circuit 4 | . . . . 4 Damage (minor) 5 | . . . . 5 Damage (major) 3 | . . . . 3 Damage (core) 4 | . . . . 4 Siege Activations . | . . . . . Robots Corrupted 2 | . . . . 2 Combat Hostiles 2 | . . . . 2 Parts Fried 6 | . . . . 6 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | 1 2 . . . Heat Transferred 1802 | 125 924 . . 753 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 401 | 15 176 33 236 401 Initial 12 | . 9 5 12 5 Average 92 | 6 67 6 103 183 Maximum Alert Level 2 | . . . 1 2 Low Security (%) 89 | 100 100 100 89 60 Level 1 10 | . . . 10 37 Level 2 . | . . . . 1 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 3 . 1 3 Investigation 2 | . 1 . . 1 Extermination . | . . . . . Reinforcement 4 | . 2 . 1 1 Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 7 | . 2 . 1 4 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 68 | . 20 1 18 29 Peak Tracking Total 6 | . 6 1 3 4 Tactical Retreats 5 | . 1 . . 4 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 2 | . 2 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 4 | . . . . 4 Max in Single Turn 3 | . . . . 3 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 11 | . 4 . 6 1 Terminals 6 | . 2 . 4 . Fabricators . | . . . . . Repair Stations 3 | . 1 . 1 1 Recycling Units 2 | . 1 . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 33 | . 15 . 15 3 Successful 19 | . 11 . 7 1 Failed 14 | . 4 . 8 2 Catastrophic 2 | . 1 . 1 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 13 | . 4 . 9 . Fabricators . | . . . . . Repair Stations 16 | . 9 . 4 3 Recycling Units 4 | . 2 . 2 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 4 | . 2 . 2 . Record 2 | . 2 . . . Prototype ID Bank 1 | . . . 1 . Emergency Access Points 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 12 | . 7 . 4 1 Scan Component 6 | . 3 . 2 1 Repair 5 | . 3 . 2 . Refit 1 | . 1 . . . Recycling Unit Hacks 3 | . 2 . 1 . Recycle Component 2 | . 2 . . . Report Inventory 1 | . . . 1 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 11 | . 4 . 6 1 Full Trace Events 2 | . 1 . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 5 | . 3 . 2 . Time 130 | . 78 . 52 . Parts Recycled 2 | . 2 . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 4038 | 119 1677 447 913 882 Spaces Moved 1943 | 62 868 265 346 402 Core 17 | 7 2 . 8 . Treads 1241 | 55 864 265 57 . Legs 683 | . . . 281 402 Wheels . | . . . . . Hover 2 | . 2 . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 120 120 Average Speed 150 | 147 161 160 152 120 Slowest Speed 550 | 160 500 160 550 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 41 | 5 74 78 26 26 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 50 | . . 16 30 4 Melee . | . . . . . Projectile . | . . . . . AOE 50 | . . 16 30 4 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 2634 | 84 1034 276 604 636 Wait 194 | 1 62 1 71 59 Move 1939 | 61 867 264 345 402 Hop . | . . . . . Pick Up 105 | 11 20 2 46 26 Fast Attach 4 | . . . 4 . Attach 60 | 7 6 1 24 22 Detach 3 | . . . 1 2 Swap 13 | . 8 2 1 2 Drop 53 | 1 8 . 18 26 Fire 263 | 3 63 6 94 97 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x2 / [*Min x2] / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 120 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 801 | -10/Materials | Discovered new exit (range 8) 906 | -10/Materials | Discovered new exit (range 16) 934 | -10/Materials | Repaired Lgt. Treads 960 | -10/Materials | Repaired Lgt. Treads 994 | -10/Materials | Repaired Lgt. Treads 1080 | -10/Materials | Discovered new exit (range 10) 1349 | -10/Materials | Discovered new exit (range 15) 1603 | -10/Materials | Discovered new exit (range 4) 1797 | -10/Materials | Entered Mines 1860 | -10/Mines | Discovered new exit (range 13) 2092 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2168 | -10/Mines | Assembled infested the area 2173 | -10/Mines | Assisted by a Guerilla fighting off Assembled 2184 | -10/Mines | Discovered new exit (range 16) 2217 | -10/Mines | Core integrity fell below 50% 2244 | -10/Mines | Entered Materials 2244 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2247 | -9/Materials | Lost 3 parts (1p1u1w) 2370 | -9/Materials | Lost 4 parts (2n2u) 2545 | -9/Materials | Core integrity fell below 50% 2681 | -9/Materials | Lost 4 parts (2n2w) 2769 | -9/Materials | Build established: Scavenger-Mutant 2867 | -9/Materials | Core integrity fell below 20% 3006 | -9/Materials | Repaired Ion Engine 3034 | -9/Materials | Repaired Lrg. Storage Unit 3102 | -9/Materials | Discovered new exit (range 16) 3149 | -9/Materials | Identified exit to Materials 3157 | -9/Materials | Entered another Materials area 3157 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3721 | -8/Materials | Lost 4 parts (1p1n1u1w) 3978 | -8/Materials | Build established: Mutant 3978 | -8/Materials | Discovered new exit (range 20) 3992 | -8/Materials | Garrison activated, responded to threat 3999 | -8/Materials | Core integrity fell below 50% 4010 | -8/Materials | Core integrity fell below 20% 4040 | -8/Materials | Core destroyed Last Messages --------------- 04024_ G-47 Trooper destroyed. 04026_ Overheating: System interference. 04026_ Field Laser temporarily disabled. 04026_ K-01 Serf collects debris. 04028_ Adv. Visual Processing Unit broken. 04028_ Overheating: Short circuit. 04028_ K-01 Serf destroyed. 04031_ Overheating: Lgt. Deuterium Engine damaged (-1). 04031_ Overheating: Lrg. Storage Unit damaged (-54). 04031_ Overheating: Carbon-fiber Leg damaged (-23). 04032_ Carbon-fiber Leg broken. 04032_ Overheating: Short circuit. 04033_ Power failure, Lgt. Deuterium Engine shutdown. 04034_ Overheating: Field Laser damaged (-53). 04036_ Overheating: Matter decay (-62). 04040_ Overheating: Core damaged (-88). 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