Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.16 @ 17:09:42 Player: BEEEEES Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (48) 240 Value Destroyed (1783) 1783 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (75) 75 TOTAL SCORE: 4638 Bonus ------- Follower Combat Kills 75 Cogmind --------- Core Integrity 0/700 Matter 368/450 Energy 244/280 System Corruption 3% Temperature Cool (12) Movement Walking (126) Location -7/Factory Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (4) --- Light Treads Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (5) ------ Medium Storage Unit Compact Matter Pod Kinecellerator Weapon Cycler Propulsion Shielding > --- WEAPON (3) ------- Shock Rifle Light Assault Rifle High-powered Shotgun > --- INVENTORY (10) --- Light Nuclear Core Light Nuclear Core Micro Nuclear Core Improved Datajack Axe Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Compact Wheel Compact Wheel Armored Huge Wheel > --- UTILITY ---------- Medium Storage Unit Terrain Scan Processor Weapon Cycler Weapon Cycler System Shield > --- WEAPON ----------- Heavy Particle Cannon Heavy Particle Cannon Heavy Ion Cannon > --- INVENTORY -------- Heavy Ion Engine Light Nuclear Core Light Nuclear Core Compact Matter Pod Light Assault Rifle Proton Missile Launcher Improved Datajack Axe [Rating: 40] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Medium Storage Unit Device Weapon Cycler Storage Medium Storage Unit Processor Terrain Scan Processor Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Gatling Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Launcher Proton Missile Launcher Impact Weapon Heavy Mace Slashing Weapon Axe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion 2 | . . . . 1 1 Utility 3 | . . . 1 1 1 Weapon 1 | . . . 1 . . Parts Attached 82 | . 1 6 4 37 34 Power 11 | . . 1 1 5 4 Engine 6 | . . 1 1 1 3 Core 5 | . . . . 4 1 Reactor . | . . . . . . Propulsion 26 | . . 3 . 12 11 Treads 13 | . . 2 . 8 3 Leg 8 | . . 1 . 3 4 Wheel 5 | . . . . 1 4 Hover . | . . . . . . Flight . | . . . . . . Utility 21 | . . 1 . 9 11 Device 7 | . . . . 1 6 Storage 4 | . . . . 2 2 Processor 2 | . . . . 1 1 Hackware 3 | . . . . 3 . Protection 5 | . . 1 . 2 2 Artifact . | . . . . . . Weapon 24 | . 1 1 3 11 8 Energy Gun 10 | . 1 . . 8 1 Energy Cannon 4 | . . . 1 . 3 Ballistic Gun 5 | . . 1 1 1 2 Ballistic Cannon . | . . . . . . Launcher 2 | . . . . 1 1 Special Weapon . | . . . . . . Impact Weapon 1 | . . . . 1 . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . 1 . . Unidentified Prototypes 2 | . . . . 1 1 Corrupted Parts 1 | . . . . . 1 System Corruption 2 | . . . . . 2 Parts Lost 31 | . . . 1 13 17 Power 2 | . . . . 1 1 Propulsion 11 | . . . . 5 6 Utility 9 | . . . . 4 5 Weapon 9 | . . . 1 3 5 Highest Loss Streak 8 | . . . 1 8 6 To Critical Strikes . | . . . . . . Average Slot Usage (%) 85 | . 85 99 83 87 75 Engine 6 | . 14 14 9 2 5 Core 2 | . . . . 5 1 Treads 10 | . . 7 22 16 5 Leg 9 | . 28 19 . 4 8 Wheel 2 | . . . . 1 4 Device 3 | . . . . . 9 Storage 10 | . 14 14 11 8 10 Hackware 5 | . . . . 9 6 Protection 7 | . . 13 11 10 1 Energy Gun 8 | . 7 4 . 20 1 Energy Cannon 2 | . . . 8 . 5 Ballistic Gun 8 | . 21 23 21 . 2 Impact Weapon 2 | . . . . 3 4 Peak Build Rating 40 | 6 6 14 17 29 40 Average Rating 22 | 6 5 13 14 23 30 On Entrance 12 | 6 6 6 14 15 27 Naked Turns . | . . . . . . Heaviest Build 43 | 12 12 19 23 43 39 Greatest Support 60 | 20 20 40 40 60 60 Greatest Overweight (x) 7 | . . 6 . 6 7 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 Average Capacity 9 | 8 8 8 8 9 10 Most Carried 10 | 6 7 8 8 8 10 Average Carried 7 | 6 6 7 7 6 7 Final Capacity 10 | 8 8 8 8 10 10 Final Carried 8 | 6 7 8 7 8 5 Class Distribution -------------------- 51% | Mutant 14% | Tank 13% | Scavenger-Mutant 9% | Hacker-Mutant 6% | Gunner 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Tank | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 1412 | 200 26 74 46 480 586 Remotely . | . . . . . . Salvage Created 1853 | . 104 67 124 849 709 Parts 87 | . 5 7 6 36 33 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . . . . . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 44 | . 2 4 3 21 14 Melee 2 | . . . . 1 1 Guns 27 | . 2 4 . 16 5 Cannons 6 | . . . 3 . 3 AOE 5 | . . . . 2 3 Classes Destroyed 8 | . 1 1 . 4 2 Worker 2 | . . . . 1 1 Builder 1 | . . . . . 1 Recycler 1 | . . . . 1 . Swarmer 9 | . . 3 . 6 . Grunt 25 | . 2 1 3 11 8 Sentry 6 | . . . . 3 3 Hunter 2 | . . . . 1 1 Programmer 2 | . . . . . 2 Best Kill Streak 7 | . 2 3 3 7 3 Combat Bots Only 6 | . 2 3 3 6 3 Max Kills in Single Turn 3 | . 1 1 1 2 3 Gunslinging 1 | . . . . 1 . Exploded 3 | . . . . 2 3 Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 547 | . 12 15 51 156 313 Missed 172 | . 3 2 15 44 108 Damage Taken 5557 | . 119 112 371 1764 3191 Core 1339 | . 36 29 54 520 700 Absorbed by Shields 11 | . . . . . 11 Redirected to Shielding 100 | . . . . 53 47 Regen/Repaired (Parts) 447 | . . . 47 350 50 Core Remaining (%) 66 | 100 . 74 86 5 . Volleys Fired 128 | . 9 9 7 39 64 Largest 3 | . 2 2 3 3 3 Hottest 240 | . 60 60 108 240 215 Shots Fired 245 | . 18 18 19 78 112 Gun 190 | . 18 18 13 77 64 Cannon 49 | . . . 6 . 43 Launcher 6 | . . . . 1 5 Special . | . . . . . . Kinetic 82 | . 17 13 13 . 39 Thermal 157 | . 1 5 6 77 68 Explosive 1 | . . . . 1 . Electromagnetic 5 | . . . . . 5 Robot Hit Streak 25 | . 9 5 7 17 25 Robot Miss Streak 5 | . 1 1 1 4 5 Penetration Max . | . . . . . . Secondary Targets 1 | . . . . 1 . Max Gunslinging Chain 1 | . . . . 1 . Shots Hit Robots 199 | . 15 11 13 67 93 Core Hits 90 | . 7 6 4 42 31 Critical Kills . | . . . . . . Critical Parts Destroyed 6 | . . . . 3 3 Critical Strikes 9 | . . . . 5 4 Burn 2 | . . . . 2 . Destroy 1 | . . . . . 1 Smash 5 | . . . . 3 2 Sever 1 | . . . . . 1 Melee Attacks 33 | . . . 3 9 21 Impact 16 | . . . . 9 7 Slashing 14 | . . . . . 14 Piercing . | . . . . . . Sneak Attacks 5 | . . . . 1 4 Combat Hostiles . | . . . . . . Follow-up Attacks 3 | . . . . . 3 Damage Inflicted 4342 | . 119 96 164 1592 2371 Guns 1996 | . 119 91 41 1142 603 Cannons 844 | . . . 123 . 721 Explosions 475 | . . . . 148 327 Melee 1009 | . . . . 302 707 Ramming 18 | . . 5 . . 13 Kinetic 548 | . 119 60 41 . 328 Thermal 2347 | . . 31 123 1142 1051 Explosive 255 | . . . . 148 107 Electromagnetic 165 | . . . . . 165 Impact 613 | . . . . 302 311 Slashing 396 | . . . . . 396 Piercing . | . . . . . . Highest Corruption 3 | . . . . . 3 Average Corruption 2 | . . . . . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 4 | . . . . . 4 Matter Fused 2 | . . . . . 2 Energy Discharges 1 | . . . . . 1 Parts Rejected 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 450 | . . . . 139 311 Projectiles 9 | . . . . . 9 Explosions . | . . . . . . Melee 441 | . . . . 139 302 Knockbacks 1 | . . . . . 1 Impact 1 | . . . . . 1 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 187 | . . . . 1 186 Shots 7 | . . . . 1 6 Rammed 1 | . . . 1 . . Targets Rammed 7 | . . 2 1 . 4 Kicked 6 | . . 2 . . 4 Crushed . | . . . . . . Highest Temperature 715 | . 34 92 214 715 674 Average Temperature 216 | . 19 31 105 244 249 Received Heat Transfer 1488 | . 87 30 84 576 711 Effects 58 | . . . . 36 22 Shutdowns 10 | . . . . 5 5 Energy Bleed 3 | . . . . . 3 Interference 10 | . . . . 5 5 Matter Decay 5 | . . . . 3 2 Short Circuit 7 | . . . . 4 3 Damage (minor) 5 | . . . . 4 1 Damage (major) 13 | . . . . 13 . Damage (core) 5 | . . . . 2 3 Siege Activations . | . . . . . . Robots Corrupted 4 | . . . . 2 2 Combat Hostiles 4 | . . . . 2 2 Parts Fried 6 | . . . . 4 2 Impact Corruptions 15 | . . . . 4 11 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | . . . . 4 2 Heat Transferred 4758 | . . 75 222 2696 1765 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Peak Influence 343 | . 80 116 293 333 343 Initial 123 | . . 31 . 123 48 Average 127 | . 41 28 161 201 115 Maximum Alert Level 1 | . . . 1 1 1 Low Security (%) 77 | 100 100 100 61 62 79 Level 1 22 | . . . 38 37 20 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 11 | . 1 1 . 2 7 Investigation 3 | . . 1 . . 2 Extermination 2 | . . . . . 2 Reinforcement 6 | . 1 . . 2 3 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 6 | . . . 2 2 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 95 | . 5 4 18 35 33 Peak Tracking Total 8 | . 3 3 4 8 4 Tactical Retreats 8 | . . . 1 2 5 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 1 | . . . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 12 | . . . 6 6 . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 3 | . . . . . 3 Max in Single Turn 2 | . . . . . 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 15 | . . 1 4 7 3 Terminals 10 | . . . 3 5 2 Fabricators . | . . . . . . Repair Stations 4 | . . . 1 2 1 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 37 | . . 1 10 18 8 Successful 22 | . . 1 5 13 3 Failed 15 | . . . 5 5 5 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual 7 | . . . 3 3 1 Terminals 27 | . . . 8 14 5 Fabricators . | . . . . . . Repair Stations 9 | . . . 2 4 3 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 10 | . . 1 3 6 . Open Door 1 | . . 1 . . . Locate Traps 3 | . . . 1 2 . Disarm Traps 2 | . . . 1 1 . Hauler Manifests 1 | . . . . 1 . Zone Layout 3 | . . . 1 2 . Fabricator Hacks . | . . . . . . Repair Station Hacks 8 | . . . 2 4 2 Scan Component 4 | . . . 1 2 1 Repair 4 | . . . 1 2 1 Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 4 | . . . . 3 1 Terminals 4 | . . . . 3 1 Track 2 | . . . . 2 . Botnet 2 | . . . . 1 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections 11 | . . . 4 5 2 Full Trace Events 2 | . . . . . 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 4 | . . . 1 2 1 Time 127 | . . . 50 52 25 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . 1 . . Non-combat . | . . . . . . Combat 1 | . . . 1 . . Robot Hacks Applied 1 | . . . 1 . . parse_system 1 | . . . 1 . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies 1 | . . 1 . . . Largest Group 1 | . . 1 1 . . Highest-Rated Group 31 | . . 31 31 . . Highest-Rated Ally 31 | . . 31 31 . . Total Orders . | . . . . . . Ally Attacks 25 | . . . 25 . . Total Damage 336 | . . . 336 . . Kills 10 | . . . 10 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 4937 | 4 201 954 373 1650 1755 Spaces Moved 2801 | 4 122 688 185 876 926 Core 72 | . . 5 . 21 46 Treads 962 | . . 157 185 586 34 Legs 1274 | 4 122 526 . 120 502 Wheels 493 | . . . . 149 344 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 100 | 120 120 120 160 115 100 Average Speed 147 | 120 120 130 160 156 153 Slowest Speed 400 | 120 120 350 160 350 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 34 | 1 22 93 18 55 20 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 27 | . . . . 4 23 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE 26 | . . . . 4 22 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 3332 | 3 162 728 247 1055 1137 Wait 225 | . 29 14 48 70 64 Move 2796 | 3 121 687 184 875 926 Hop . | . . . . . . Pick Up 19 | . 1 3 . 9 6 Fast Attach 53 | . 1 4 2 23 23 Attach 18 | . . . 1 7 10 Detach 5 | . . . . . 5 Swap 11 | . . 2 1 7 1 Drop 32 | . 1 7 . 16 8 Fire 128 | . 9 9 7 39 64 Melee 30 | . . . 3 9 18 Ram . | . . . . . . Kick 6 | . . 2 . . 4 Crush 1 | . . . 1 . . Escape Stasis 8 | . . . . . 8 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 2 exits: *Mat / Sto) -8/Materials -7/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 5 | -11/Scrapyard | Entered Materials 188 | -10/Materials | Discovered new exit (range 9) 206 | -10/Materials | Entered Mines 210 | -10/Mines | Met a Derelict shopkeep closing up shop 266 | -10/Mines | Met a Derelict bent on vengeance 313 | -10/Mines | Build established: Mutant 328 | -10/Mines | Discovered new exit (range 7) 664 | -10/Mines | Learned Materials emergency access door positions 764 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 875 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1090 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1091 | -10/Mines | Discovered new exit (range 5) 1142 | -10/Mines | Received a Mining Laser from a helpful Derelict 1149 | -10/Mines | Discovered new exit (range 5) 1160 | -10/Mines | Entered Materials 1160 | -9/Materials | Accompanied by 1 ally 1160 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1161 | -9/Materials | Identified exit to Storage 1179 | -9/Materials | Build established: Scavenger-Mutant 1419 | -9/Materials | Repaired Lgt. Angular Momentum Engine 1507 | -9/Materials | Discovered new exit (range 16) 1533 | -9/Materials | Entered another Materials area 1533 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1877 | -8/Materials | Build established: Tank 2393 | -8/Materials | Core integrity fell below 50% 2472 | -8/Materials | Build established: Mutant 2583 | -8/Materials | Core integrity fell below 20% 2584 | -8/Materials | Lost 8 parts (1p3n2u2w) 2814 | -8/Materials | Repaired Med. Storage Unit 2926 | -8/Materials | Repaired Lgt. Treads 3023 | -8/Materials | Build established: Hacker-Mutant 3123 | -8/Materials | Discovered new exit (range 17) 3183 | -8/Materials | Entered Factory 3183 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3421 | -7/Factory | Lost 6 parts (3n1u2w) 3706 | -7/Factory | Build established: Mutant 3752 | -7/Factory | Repaired Lgt. Angular Momentum Engine 4379 | -7/Factory | Core integrity fell below 50% 4408 | -7/Factory | Core integrity fell below 20% 4425 | -7/Factory | Lost 3 parts (1n1u1w) 4938 | -7/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 04845_ Penetrated by Slug. 04851_ ALERT: Rogue bot located, Programmers report to Factory Zone 4O. 04851_ Penetrated by Slug. 04853_ System corrupted: Med. Treads rejected. 04854_ Penetrated by Slug. 04860_ H-55 Commando suffers critical hit (Destroy). 04860_ Destroyed Assault Rifle. 04860_ H-55 Commando destroyed. 04863_ Acquired 31 matter. 04868_ Acquired Carbon-fiber Leg. 04883_ System corrupted: Matter fused (-7). 04886_ P-60 Hacker destroyed. 04891_ Acquired Shock Rifle. 04895_ Acquired 36 matter. 04896_ R-06 Scavenger collects Gravmag System. 04907_ System corrupted: Energy discharge (-83). 04910_ Kicked U-05 Engineer. 04912_ Kicked R-06 Scavenger out of the way. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??+#??????????????????????????????????????????? | | #?? +??????????????????????????????????????????? | | ^ #?? #??????????????????????????????????????????? | | ### #??????????????????????????????????????????? | | # #??????????????????????????????????????????? | | # +????????????????????###???????????????????? | | # #??????????????????? #???????????????????? | | # #??????????????????? #???????????????????? | | ### ##?????????????????? #???????????????????? | | #?????????????????? #???????????????????? | | #?????????????????? k#???????????????????? | | #?????????????????? +???????????????????? | | #?????????????????? #???????????????????? | | #????????????????## ##??????????????????? | | ## #???????????###### #??????????????????? | | ?# ########????# #??????????????????? | | ?# #????# Y= #??????????????????? | | ?# #????# @ ########???????????? | | ?# #????# ## # #???????????? | | ?# #????# ######## """"#???????????? | | ?# #????# ######## ^""""#???????????? | | ######### #????# ## """"#???????????? | | ## ##???# ## """"#???????????? | | ]# #???# ## ! #???????????? | | # ##### #####+###???????????? | | # ##### #?# #######/##??? | | + #???# ### | | """ # #???# | | " # #########???##### | | " # #???????????????# ########## | | ################???????????????#######???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 18 Energy Capacity 280 Matter Stores 437 Matter Capacity 450 Sight Range 16 Terrain Scan Density 85 ECM Strength 1 Armor Coverage 375 Propulsion Shielding 33 Weapon Cycling 30 Evasion (%) 55 Armor Integrity Analysis 30 Recoil Reduction 3 Kinecelleration 30 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChargeBehemothRay Manual? 0 Play Time 00:54:59 Cumulative 16.5 hours Start 2024.11.16 @ 16:16:19 End 2024.11.16 @ 17:09:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 30 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 17 Achievement% 14 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ae34c3d1-72c1-40c6-bb2c-03c990adcbe8