Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.27 @ 09:50:42 Player: Robotech Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (155) 775 Value Destroyed (5846) 5846 Prototype IDs (40) 800 Alien Tech Used (0) 0 Bonus (1199) 1199 TOTAL SCORE: 14420 Bonus ------- High Alert Combat Kills 728 Follower Combat Kills 500 Aligned with FarCom 300 Met Imprinter 300 Friendly Fire -629 Cogmind --------- Core Integrity 1073/1150 Matter 12/300 Energy 120/150 System Corruption 0% Temperature Hot (275) Movement Walking (115) Location -4/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (6) --- Improved Aluminum Leg VSS Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY (9) ------ High-capacity Storage Unit Gravity Neutralizer Advanced Targeting Computer Improved Target Analyzer Improved Target Analyzer Weapon Cycler Hardened Light Armor Plating Improved Light Armor Plating > --- WEAPON (2) ------- Heavy Plasma Cannon Heavy Plasma Cannon > --- INVENTORY (20) --- Light Fission Core Flexi-carbon Leg Myomer Leg Compact Matter Pod (150) Cloak of Protection System Restoration Module High-powered Tractor Beam Heavy Plasma Cannon Ion Burst Cannon Enhanced Nova Cannon Mass Driver Improved Proton Missile Launcher Improved Proton Missile Launcher Improved Proton Missile Launcher Improved Proton Missile Launcher Improved Proton Missile Launcher Smartbomb Launcher Fusion Bomb Launcher CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Fission Core > --- PROPULSION ------- Improved Aluminum Leg VSS Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Gravity Neutralizer Advanced Targeting Computer Improved Target Analyzer Improved Target Analyzer Weapon Cycler Hardened Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Heavy Plasma Cannon Heavy Plasma Cannon > --- INVENTORY -------- Light Fission Core Flexi-carbon Leg Myomer Leg Compact Matter Pod Cloak of Protection System Restoration Module High-powered Tractor Beam Heavy Plasma Cannon Ion Burst Cannon Enhanced Nova Cannon Mass Driver Improved Proton Missile Launcher Improved Proton Missile Launcher Improved Proton Missile Launcher Improved Proton Missile Launcher Improved Proton Missile Launcher Smartbomb Launcher Fusion Bomb Launcher CR-A16's Pointy Stick [Rating: 90] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Enhanced Nuclear Core Propulsion Armored Leg Leg Armored Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Layered Light Armor Plating Weapon Heavy Ion Cannon Energy Gun Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Tiamat Missile Launcher Slashing Weapon Mining Claw Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Was Fac Fac Slots Evolved 12 | . . . . . 4 2 2 . . . 2 . . 2 Power 1 | . . . . . . . 1 . . . . . . . Propulsion 4 | . . . . . 1 1 1 . . . . . . 1 Utility 7 | . . . . . 3 1 . . . . 2 . . 1 Weapon . | . . . . . . . . . . . . . . . Parts Attached 211 | 7 3 11 3 3 29 56 38 . 2 6 14 7 26 6 Power 19 | 1 . 1 . . 3 4 5 . . . 2 1 2 . Engine 12 | 1 . 1 . . 1 2 4 . . . 1 1 1 . Core 7 | . . . . . 2 2 1 . . . 1 . 1 . Reactor . | . . . . . . . . . . . . . . . Propulsion 43 | 2 . 3 2 . 8 11 6 . . 1 3 1 4 2 Treads . | . . . . . . . . . . . . . . . Leg 41 | 2 . 3 . . 8 11 6 . . 1 3 1 4 2 Wheel 2 | . . . 2 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 79 | 2 2 5 . 2 8 22 13 . 2 . 1 5 13 4 Device 37 | 1 . 3 . 1 5 8 9 . 2 . . 2 5 1 Storage 4 | 1 1 . . . 1 1 . . . . . . . . Processor 4 | . . . . . . . 1 . . . . . 3 . Hackware 4 | . . . . . . 2 1 . . . . . 1 . Protection 30 | . 1 2 . 1 2 11 2 . . . 1 3 4 3 Artifact . | . . . . . . . . . . . . . . . Weapon 70 | 2 1 2 1 1 10 19 14 . . 5 8 . 7 . Energy Gun 13 | 1 1 2 . . 4 3 1 . . . 1 . . . Energy Cannon 23 | . . . . . 1 9 4 . . . 4 . 5 . Ballistic Gun 8 | 1 . . . 1 2 3 1 . . . . . . . Ballistic Cannon 5 | . . . . . . . 2 . . 2 1 . . . Launcher 12 | . . . . . . 2 4 . . 3 2 . 1 . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 8 | . . . 1 . 3 2 2 . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . . . 2 3 6 . 1 . 1 . . . Parts Lost 37 | . . 1 . . 3 10 7 . . 3 2 1 8 2 Power 4 | . . . . . . 1 . . . . . 1 1 1 Propulsion 9 | . . . . . 2 2 . . . 1 2 . 2 . Utility 19 | . . 1 . . 1 7 6 . . . . . 3 1 Weapon 5 | . . . . . . . 1 . . 2 . . 2 . Highest Loss Streak 4 | . . 1 . . 1 4 4 . . 1 1 1 3 2 To Critical Strikes 1 | . . . . . . . . . . . 1 . . . Average Slot Usage (%) 96 | . 100 100 100 100 95 93 99 100 100 99 93 91 99 99 Engine 6 | . 14 14 14 14 4 3 7 6 6 6 5 9 8 5 Core 3 | . . . . . 4 3 4 6 6 6 5 1 1 5 Leg 27 | . 28 28 . . 26 29 33 33 33 33 28 29 29 31 Wheel 2 | . . . 28 28 . . . . . . . . . . Device 15 | . 10 8 14 . 22 11 11 20 20 20 17 13 13 14 Storage 7 | . 14 14 14 14 9 7 6 6 6 6 5 5 5 5 Processor 2 | . . . . . . . 5 6 6 6 5 5 8 15 Hackware 3 | . . . . . . 5 2 6 6 6 5 5 8 . Protection 8 | . 3 5 . 14 9 14 11 . . . 5 6 7 10 Energy Gun 3 | . 14 14 10 . 14 . . . . . . . . . Energy Cannon 6 | . . . . . . 13 3 13 13 6 4 5 6 10 Ballistic Gun 2 | . 14 14 14 14 1 . 5 . . . . . . . Peak Build Rating 90 | 7 8 9 9 15 29 57 74 73 82 73 84 87 83 90 Average Rating 50 | 5 7 8 8 9 23 49 66 73 73 72 81 74 78 88 On Entrance 43 | . 7 8 9 9 9 28 48 73 73 73 72 81 77 82 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 122 | 13 31 32 30 31 52 90 92 76 76 72 94 122 91 85 Greatest Support 113 | 20 20 20 20 20 33 80 92 92 92 92 93 95 95 113 Greatest Overweight (x) 3 | . 1 1 1 1 3 1 1 . . . 1 1 1 . Average Overweight (x) . | . . 1 1 1 1 . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 20 20 20 20 20 20 20 20 20 Average Capacity 17 | 6 12 15 15 15 15 18 20 20 20 20 20 20 20 20 Most Carried 20 | 3 15 15 15 15 15 20 20 20 20 20 20 20 20 20 Average Carried 17 | 1 10 14 14 14 14 17 19 20 20 19 19 19 19 19 Final Capacity 20 | 8 15 15 15 15 15 20 20 20 20 20 20 20 20 20 Final Carried 20 | 3 15 15 15 15 15 20 20 20 20 20 20 20 20 20 Class Distribution -------------------- 64% | Mutant 30% | Scavenger-Mutant 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Mutant | -5/Factory Scavenger-Mutant | -5/Waste Hacker-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Was Fac Fac Matter Collected 4709 | 280 56 189 . 60 361 827 959 . 20 198 372 427 960 . Remotely 701 | . . . . . . . 133 . . . . . 568 . Salvage Created 6128 | 95 64 273 . 30 494 1394 725 . . 542 614 1261 636 . Parts 268 | 10 6 17 . 1 30 70 39 . . 31 36 3 25 . Haulers Intercepted 2 | . . . . . . . 1 . . . 1 . . . Recyclers Shooed 18 | . . . . . 2 . 5 . . . 6 . 5 . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 28 | . . . . . . . . . . 28 . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Was Fac Fac Combat Hostiles Destroyed 107 | . 1 6 . . 13 21 18 . . 17 9 6 16 . Guns 20 | . 1 6 . . 11 1 1 . . . . . . . Cannons 39 | . . . . . . 15 3 . . 8 8 2 3 . AOE 43 | . . . . . . 3 14 . . 8 1 4 13 . Classes Destroyed 17 | 2 2 . . 1 2 6 2 . . . . 1 1 . Worker 17 | . . . . 1 . 2 5 . . . 3 . 6 . Builder 9 | . . . . . . . 2 . . . 4 . 3 . Tunneler 2 | 2 . . . . . . . . . . . . . . Hauler 2 | . . . . . . . 1 . . . 1 . . . Recycler 9 | 1 . . . . . 5 . . . . 1 . 2 . Watcher 7 | . 1 . . . 4 1 . . . . . . 1 . Swarmer 19 | . . . . . 7 1 1 . . 5 5 . . . Grunt 41 | . 1 6 . . 4 4 9 . . 12 . . 5 . Brawler 2 | . . . . . . 1 . . . . . . 1 . Duelist 2 | . . . . . . 1 . . . . . . 1 . Protector 1 | . . . . . . . . . . . . . 1 . Sentry 6 | . . . . . 2 3 1 . . . . . . . Specialist 2 | . . . . . . 2 . . . . . . . . Hunter 11 | . . . . . . 1 3 . . . 3 . 4 . Programmer 14 | . . . . . . 7 4 . . . 1 . 2 . Heavy 3 | . . . . . . 1 . . . . . . 2 . Compactor 6 | . . . . . . . . . . . . 6 . . Wasp 2 | . . . . . . . . . . . . . 2 . Best Kill Streak 14 | 3 1 2 . 1 4 6 5 . . 5 11 2 14 . Combat Bots Only 7 | . 1 2 . . 3 4 4 . . 5 7 2 4 . Max Kills in Single Turn 3 | 1 1 1 . 1 1 2 3 . . 3 2 1 2 . Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . . . . . . 1 3 . . 3 1 1 2 . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Was Fac Fac Hostile Shots Fired 767 | . 5 29 . . 84 210 183 5 . 61 81 . 68 41 Missed 223 | . . 8 . . 22 62 57 2 . 21 16 . 18 17 Damage Taken 10394 | . 58 301 . . 680 3055 1863 62 . 752 1016 289 1915 403 Core 987 | . 11 32 . . 86 90 201 . . 59 26 40 365 77 Absorbed by Shields . | . . . . . . . . . . . . . . . Regen/Repaired (Parts) 579 | . . . . . 31 . . . 49 . . 213 286 . Core Remaining (%) 79 | 100 . . . 82 84 87 . . . 69 . . 56 . Volleys Fired 411 | 10 4 19 . . 63 83 76 . 1 22 57 18 55 3 Largest 2 | 2 2 2 . . 2 2 2 . 1 2 2 2 2 2 Hottest 225 | 60 70 85 . . 121 145 150 . 85 133 225 111 180 180 Shots Fired 702 | 20 8 38 . . 126 153 120 . 1 40 89 36 65 6 Gun 257 | 20 8 38 . . 126 14 46 . . . 5 . . . Cannon 349 | . . . . . . 132 48 . 1 31 82 18 31 6 Launcher 96 | . . . . . . 7 26 . . 9 2 18 34 . Special . | . . . . . . . . . . . . . . . Kinetic 144 | 10 4 19 . . 28 6 36 . . 9 32 . . . Thermal 435 | 10 4 19 . . 98 132 39 . 1 22 55 18 31 6 Explosive 96 | . . . . . . 7 26 . . 9 2 18 34 . Electromagnetic 27 | . . . . . . 8 19 . . . . . . . Robot Hit Streak 23 | 7 4 8 . . 6 14 23 . . 9 14 12 14 2 Robot Miss Streak 8 | 1 1 2 . . 6 4 5 . . 3 8 2 1 2 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 3 | . . 1 . . 2 . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . 1 . . . . . . . . . Shots Hit Robots 444 | 14 4 26 . 1 73 105 75 . . 27 42 29 45 3 Core Hits 299 | 6 3 15 . . 28 41 64 . . 39 25 15 63 . Critical Kills 2 | . . . . . . 1 . . . 1 . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . . . . . . . Critical Strikes 11 | . . . . . 6 1 1 . . 1 2 . . . Burn 6 | . . . . . 6 . . . . . . . . . Meltdown 2 | . . . . . . 1 . . . 1 . . . . Destroy 1 | . . . . . . . 1 . . . . . . . Blast 2 | . . . . . . . . . . . 2 . . . Melee Attacks 15 | . . . 4 1 6 1 . . . . . . 3 . Impact . | . . . . . . . . . . . . . . . Slashing 12 | . . . 4 1 6 1 . . . . . . . . Piercing 3 | . . . . . . . . . . . . . 3 . Sneak Attacks 1 | . . . . 1 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 20664 | 150 49 302 . 50 1144 3208 3759 . . 1806 1760 3102 5207 127 Guns 2125 | 150 49 300 . . 1134 91 401 . . . . . . . Cannons 6734 | . . . . . . 2435 958 . . 643 1529 404 638 127 Explosions 11620 | . . . . . . 667 2350 . . 1163 197 2698 4545 . Melee 50 | . . . . 50 . . . . . . . . . . Ramming 135 | . . 2 . . 10 15 50 . . . 34 . 24 . Kinetic 1670 | 72 . 117 . . 195 78 497 . . 184 527 . . . Thermal 7421 | 78 49 183 . . 939 2435 1025 . . 459 1002 404 720 127 Explosive 11284 | . . . . . . 667 2096 . . 1163 197 2698 4463 . Electromagnetic 104 | . . . . . . 13 91 . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 50 | . . . . 50 . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 10 | . . . . . . 4 5 2 2 . 1 1 10 . Average Corruption 2 | . . . . . . 2 4 2 2 . 1 1 3 . Corruption Purged 15 | . . . . . . 8 7 . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 76 | . . . . . . 29 21 2 1 . 5 4 14 . Message Errors 18 | . . . . . . 6 7 . . . . 2 3 . Matter Fused 19 | . . . . . . 8 3 . . . 3 1 4 . Heat Flow Errors 10 | . . . . . . 3 2 1 1 . . 1 2 . Energy Discharges 13 | . . . . . . 7 5 . . . . . 1 . Data Loss (minor) 7 | . . . . . . 3 2 . . . 1 . 1 . Data Loss (major) 4 | . . . . . . 1 1 1 . . . . 1 . Misfires 1 | . . . . . . 1 . . . . . . . . Alerts 1 | . . . . . . . . . . . 1 . . . Misdirections 1 | . . . . . . . . . . . . . 1 . Weapon Failures 2 | . . . . . . . 1 . . . . . 1 . Overload Shots 1 | . . . . . . . . . . . 1 . . . Overflow Damage 473 | . . . . 10 . 40 56 . . 28 26 39 274 . Projectiles 133 | . . . . . . 24 2 . . . 26 . 81 . Explosions 329 | . . . . . . 16 53 . . 28 . 39 193 . Melee 11 | . . . . 10 . . 1 . . . . . . . Knockbacks 10 | . . . . . . . 2 . . 2 6 . . . Impact . | . . . . . . . . . . . . . . . Kinetic 9 | . . . . . . . 2 . . 2 5 . . . Secondary 1 | . . . . . . . . . . . 1 . . . Self-Inflicted Damage 1063 | . . . . . . 434 135 . . 26 . 294 174 . Shots 27 | . . . . . . 10 6 . . 1 . 8 2 . Rammed . | . . . . . . . . . . . . . . . Targets Rammed 14 | . . 1 . . 3 1 3 . . . 4 . 2 . Kicked 14 | . . 1 . . 3 1 3 . . . 4 . 2 . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 392 | 40 92 279 . . 18 392 216 239 194 236 216 252 295 291 Average Temperature 98 | 20 42 134 . . 18 122 77 123 89 94 73 98 122 157 Received Heat Transfer 1500 | . 33 174 . . 225 222 258 21 . 303 . . 177 87 Effects 9 | . . . . . . 4 3 . . 2 . . . . Energy Bleed 1 | . . . . . . 1 . . . . . . . . Interference 7 | . . . . . . 2 3 . . 2 . . . . Damage (minor) 1 | . . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . 1 . . . . . . . Robots Melted 5 | . . . . . 2 2 . . . 1 . . . . Combat Hostiles 5 | . . . . . 2 2 . . . 1 . . . . Parts Melted 34 | . 1 2 . . 7 20 1 . . . 2 . 1 . Heat Transferred 11874 | 175 148 481 . . 2516 3891 1064 . . 555 1258 555 1031 200 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 1 1 . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Was Fac Fac Peak Influence 1599 | 15 95 196 . 5 216 283 586 . . . 209 156 1599 907 Initial 783 | . 9 36 . . 1 23 138 . . . 15 18 . 783 Average 169 | 3 56 69 . 2 90 93 201 . . . 38 89 971 828 Maximum Alert Level 4 | . . . . . 1 1 2 . . . 1 . 4 3 Low Security (%) 78 | 100 100 100 . 100 93 78 63 . . . 98 100 5 . Level 1 13 | . . . . . 6 21 26 . . . 1 . 21 . Level 2 1 | . . . . . . . 10 . . . . . 5 . Level 3 2 | . . . . . . . . . . . . . 19 100 Level 4 3 | . . . . . . . . . . . . . 48 . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 32 | . . . . . 1 10 8 . . . 2 . 9 2 Investigation 4 | . . . . . 1 2 1 . . . . . . . Extermination 8 | . . . . . . 5 3 . . . . . . . Reinforcement 15 | . . . . . . 3 4 . . . 2 . 4 2 Assault 3 | . . . . . . . . . . . . . 3 . Garrison 2 | . . . . . . . . . . . . . 2 . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . 2 . . . 1 . 2 . Haulers Reinforced 2 | . . . . . . . 2 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Was Fac Fac Distress Signals 7 | . . . . . 3 2 . . . . . . 1 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 175 | . 6 6 . . 23 29 28 4 . 17 14 6 30 12 Peak Tracking Total 7 | . 2 2 . . 5 3 6 3 . 5 5 4 7 6 Tactical Retreats 13 | . 1 . . . 2 1 . 2 . 1 1 . 2 3 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Was Fac Fac Traps Triggered 6 | . . . . . . 1 1 . . . 1 . 2 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Was Fac Fac Machines Disabled 29 | . . . . . . 4 8 . . . 1 . 16 . Max in Single Turn 4 | . . . . . . 2 4 . . . 1 . 2 . Garrison Access 2 | . . . . . . . . . . . 1 . 1 . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Was Fac Fac Machines Accessed 40 | . 2 . 5 . 6 14 5 . . . 5 . 2 1 Terminals 23 | . 2 . . . 3 10 3 . . . 2 . 2 1 Fabricators 2 | . . . . . . 1 . . . . 1 . . . Repair Stations 1 | . . . . . 1 . . . . . . . . . Recycling Units 5 | . . . . . . 3 1 . . . 1 . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . Garrison Access 3 | . . . . . 1 . 1 . . . 1 . . . Total Hacks 167 | . 10 . 50 . 23 54 9 . . . 9 . 11 1 Successful 116 | . 4 . 50 . 14 35 3 . . . 5 . 4 1 Failed 51 | . 6 . . . 9 19 6 . . . 4 . 7 . Catastrophic 12 | . . . . . 1 3 2 . . . 1 . 5 . Database Lockouts . | . . . . . . . . . . . . . . . Manual 49 | . 8 . 4 . 7 20 3 . . . 1 . 6 . Terminals 85 | . 10 . . . 10 47 4 . . . 2 . 11 1 Fabricators 3 | . . . . . . 1 . . . . 2 . . . Repair Stations 2 | . . . . . 2 . . . . . . . . . Recycling Units 12 | . . . . . . 6 4 . . . 2 . . . Scanalyzers 9 | . . . . . 9 . . . . . . . . . Garrison Access 6 | . . . . . 2 . 1 . . . 3 . . . Terminal Hacks 90 | . 3 . 50 . 3 26 1 . . . 2 . 4 1 Record 57 | . . . 49 . 1 4 . . . . . . 3 . Part Schematic 3 | . . . . . . 3 . . . . . . . . Robot Analysis 3 | . . . . . . 2 . . . . . . 1 . Prototype ID Bank 2 | . . . . . . 2 . . . . . . . . Open DSF 4 | . . . . . . 2 . . . . 1 . . 1 Level Access Points 2 | . 1 . . . . . 1 . . . . . . . Branch Access Points 3 | . 1 . . . . 2 . . . . . . . . Fabricator Index 1 | . . . . . . 1 . . . . . . . . Recycling Unit Index 1 | . . . . . . 1 . . . . . . . . Unreport Threat 2 | . . . . . . 2 . . . . . . . . Locate Traps 3 | . 1 . . . 1 . . . . . 1 . . . Dispatch Records 1 | . . . . . . 1 . . . . . . . . Recall Reinforcements 1 | . . . . . . 1 . . . . . . . . Hauler Manifests 2 | . . . . . . 2 . . . . . . . . Registered Components 1 | . . . . . . 1 . . . . . . . . Zone Layout 3 | . . . . . 1 2 . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . 1 . . . . 1 . . . Build 2 | . . . . . . 1 . . . . 1 . . . Repair Station Hacks 2 | . . . . . 2 . . . . . . . . . Scan Component 1 | . . . . . 1 . . . . . . . . . Repair 1 | . . . . . 1 . . . . . . . . . Recycling Unit Hacks 6 | . . . . . . 4 1 . . . 1 . . . Retrieve Components 6 | . . . . . . 4 1 . . . 1 . . . Scanalyzer 6 | . . . . . 6 . . . . . . . . . Insert Component 3 | . . . . . 3 . . . . . . . . . Analyze 3 | . . . . . 3 . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 . . . Seal Access 1 | . . . . . . . . . . . 1 . . . Unauthorized Hacks 9 | . 1 . . . 3 4 1 . . . . . . . Terminals 9 | . 1 . . . 3 4 1 . . . . . . . Assimilate 3 | . 1 . . . 1 . 1 . . . . . . . Botnet 6 | . . . . . 2 4 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 24 | . 2 . . . 5 10 4 . . . . . 2 1 Full Trace Events 3 | . . . . . 1 1 1 . . . . . . . Feedback Events 1 | . . . . . . 1 . . . . . . . . Hackware Fried 1 | . . . . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 19 | . . . . . 3 3 . . 13 . . . . . Parts Built 3 | . . . . . . 2 . . . . 1 . . . Authchips . | . . . . . . . . . . . . . . . Time 256 | . . . . . . 117 . . . . 139 . . . Total Part Build Rating 23 | . . . . . . 14 . . . . 9 . . . Parts Repaired 1 | . . . . . 1 . . . . . . . . . Time 38 | . . . . . 38 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 19 | . . . . . . 15 3 . . . 1 . . . Parts Scanalyzed 3 | . . . . . 3 . . . . . . . . . Part Schematics Acquired 3 | . . . . . 3 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . 3 . . . . . . 3 . Machine Destruction 3 | . . . . . . . . . . . . . 3 . Programmers 3 | . . . . . . 3 . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Was Fac Fac Total Allies 25 | . 1 . . . 1 . 4 . . . . 19 . . Largest Group 19 | . 1 1 . . 1 1 3 . . . . 19 19 . Highest-Rated Group 684 | . 10 10 . . 10 10 93 . . . . 684 684 . Highest-Rated Ally 50 | . 10 10 . . 10 10 31 . . . . 50 50 . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 108 | . . . . . . . 19 . . . . . 89 . Total Damage 3826 | . . . . . . . 299 . . . . . 3527 . Kills 26 | . . . . . . . 4 . . . . . 22 . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Was Fac Fac Robot Analysis Total 3 | . . . . . . 2 . . . . . . 1 . Derelict Logs Recovered 7 | . . 1 . 2 . . . . 2 2 . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Was Fac Fac Turns Passed 14044 | 112 325 568 671 332 2245 3458 1689 159 1245 802 954 554 770 160 Spaces Moved 8110 | 61 177 248 677 328 778 1777 872 133 980 617 455 381 503 123 Core 3 | 3 . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . Legs 7063 | 58 177 248 . . 739 1777 872 133 980 617 455 381 503 123 Wheels 1044 | . . . 677 328 39 . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 190 95 95 95 122 120 120 120 114 114 114 114 114 Average Speed 138 | 116 156 190 95 95 185 164 143 120 120 119 139 119 114 114 Slowest Speed 330 | 120 190 190 95 95 330 200 194 120 120 120 188 188 188 115 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . . . . . . . Exploration Rate (%) 45 | 5 38 55 92 62 46 41 22 31 85 78 12 95 15 5 Regions Visited 14 Branch Regions 6 Pre-discovered Areas 3 | . . . 1 2 . . . . . . . . . . Known Exits Taken 3 | . 1 . . . 1 . . . . 1 . . . . Unknown Exits Taken 9 | 1 . 1 1 1 . 1 1 1 1 . . . 1 . Scrap Searched 8 | . . 1 . 1 . . . . 2 4 . . . . Spaces Dug 37 | . . . 3 . 3 1 22 . . . 3 . 5 . Terrain Destroyed 663 | . . . 3 . 3 27 196 . . 57 52 137 186 2 Melee 7 | . . . 3 . 3 1 . . . . . . . . Projectile 54 | . . . . . . 7 8 . . 6 24 2 5 2 AOE 602 | . . . . . . 19 188 . . 51 28 135 181 . Terrain Rammed 1 | . . . . . . 1 . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Was Fac Fac Total 10207 | 80 217 311 696 346 1452 2172 1188 132 1048 652 711 444 624 134 Wait 1200 | . 21 24 9 9 538 181 159 . 63 5 153 25 13 . Move 8097 | 60 176 247 676 327 777 1776 871 132 979 616 455 380 502 123 Hop . | . . . . . . . . . . . . . . . Pick Up 130 | 3 12 2 2 3 13 34 19 . 1 3 15 7 14 2 Fast Attach 28 | 7 . . . . 5 4 4 . 1 . . 2 2 3 Attach 54 | . . 1 . . 5 16 8 . . 3 6 4 9 2 Detach 7 | . . . . . 3 3 . . . . . . 1 . Swap 129 | . 3 10 3 3 19 36 26 . 1 3 8 1 15 1 Drop 121 | . 1 7 2 3 20 36 22 . 2 . 13 7 8 . Fire 411 | 10 4 19 . . 63 83 76 . 1 22 57 18 55 3 Melee 15 | . . . 4 1 6 1 . . . . . . 3 . Ram 1 | . . . . . . 1 . . . . . . . . Kick 14 | . . 1 . . 3 1 3 . . . 4 . 2 . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Factory (discovered 5 exits: Fac x4 / [*Low]) -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Waste -5/Factory -4/Factory (discovered 1 exit: Ext) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 113 | -11/Scrapyard | Entered Materials 197 | -10/Materials | Identified exit to Mines 197 | -10/Materials | Identified exit to Materials 303 | -10/Materials | Build established: Mutant 438 | -10/Materials | Entered Mines 438 | -10/Mines | Accompanied by 1 ally 504 | -10/Mines | Learned Materials stockpile data 996 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 998 | -10/Mines | Discovered new exit (range 5) 1006 | -10/Mines | Entered Exiles 1022 | -10/Exiles | Discovered new exit (range 15) 1045 | -10/Exiles | Met 8R-AWN 1058 | -10/Exiles | Met EX-HEX 1097 | -10/Exiles | Met EX-DEC 1105 | -10/Exiles | Learned location of Zion (-6) 1156 | -10/Exiles | Visited The Gauntlet 1284 | -10/Exiles | Met EX-BIN 1297 | -10/Exiles | Aligned with FarCom system 1298 | -10/Exiles | Given EX-Vault access code 1432 | -10/Exiles | Discovered new exit (range 10) 1555 | -10/Exiles | Opened EX-Vault 1560 | -10/Exiles | Found Cloak of Protection 1584 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1677 | -10/Exiles | Left Exiles lab with Cloak of Protection 1677 | -10/Exiles | Entered Mines 1678 | -9/Mines | Learned location of Storage (-9) 1773 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1847 | -9/Mines | Learned 8 Materials zone layouts 1854 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1900 | -9/Mines | Discovered new exit (range 6) 2009 | -9/Mines | Entered Materials 2009 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2010 | -8/Materials | Identified exit to Factory 2315 | -8/Materials | Build established: Scavenger-Mutant 3326 | -8/Materials | Discovered exit to Factory (range 5) 3931 | -8/Materials | Repaired Imp. Heat Sink? 4254 | -8/Materials | Entered Factory 4254 | -7/Factory | Accompanied by 1 ally 4254 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4564 | -7/Factory | Identified exit to Lower Caves 4623 | -7/Factory | System Shield fried by hacking feedback 4923 | -7/Factory | Build established: Mutant 4943 | -7/Factory | Discovered new exit (range 6) 5550 | -7/Factory | Fabricated Quantum Capacitor? 5643 | -7/Factory | Cargo convoy interrupted 6585 | -7/Factory | Lost 4 parts (1p3u) 7545 | -7/Factory | Discovered new exit (range 8) 7608 | -7/Factory | Lost 4 parts (2n2u) 7712 | -7/Factory | Entered another Factory area 7712 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 7917 | -6/Factory | Build established: Scavenger-Mutant 8347 | -6/Factory | Crushed by falling debris 8513 | -6/Factory | Lost 4 parts (3u1w) 8612 | -6/Factory | Build established: Mutant 8678 | -6/Factory | Identified exit to Factory 8892 | -6/Factory | Found Prototype Launcher 8892 | -6/Factory | Identified Scatter Rocket Array 8921 | -6/Factory | Discovered new exit (range 11) 9039 | -6/Factory | Allied Derelicts emerged from ambush trap array 9401 | -6/Factory | Entered Lower Caves 9551 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 9560 | -6/Lower Caves | Entered Zion 9616 | -6/Zion | System corruption cleaned by Quarantine Array 9695 | -6/Zion | Discovered new exit (range 14) 9796 | -6/Zion | Learned Factory stockpile data 9824 | -6/Zion | Found Prototype Device 9824 | -6/Zion | Identified Phasing AFG 9979 | -6/Zion | Given A8's code to call for help 10178 | -6/Zion | Received a hallucinogenic algorithm 10258 | -6/Zion | Found CR-A16's Pointy Stick 10621 | -6/Zion | Rebuked by Imprinter 10805 | -6/Zion | Entered Proximity Caves 10863 | -5/Proximity Caves | Learned Factory terminal intel 11575 | -5/Proximity Caves | Discovered exit to Factory (range 15) 11607 | -5/Proximity Caves | Entered Factory 11607 | -5/Factory | Evolved 2 slots: Utility x2 11609 | -5/Factory | Loaded intel: 26 terminal locations 12035 | -5/Factory | Destroyed 7 combat bots 12194 | -5/Factory | Fabricated Adv. Heavy Siege Treads (x1) 12561 | -5/Factory | Sucked down chute 12561 | -5/Factory | Entered Waste 12573 | -5/Waste | Spotted C-40 Crusher 12577 | -5/Waste | Spotted C-40 Crusher 12596 | -5/Waste | Destroyed C-40 Crusher 12599 | -5/Waste | Destroyed C-40 Crusher 12611 | -5/Waste | Found Unknown Protection 12611 | -5/Waste | Identified Damper Plating 12648 | -5/Waste | Spotted C-40 Crusher 12653 | -5/Waste | Spotted C-40 Crusher 12654 | -5/Waste | Spotted C-40 Crusher 12657 | -5/Waste | Spotted C-40 Crusher 12686 | -5/Waste | Destroyed C-40 Crusher 12692 | -5/Waste | Destroyed C-40 Crusher 12720 | -5/Waste | Destroyed C-40 Crusher 12733 | -5/Waste | Destroyed C-40 Crusher 12854 | -5/Waste | Discovered new exit (range 13) 12876 | -5/Waste | Warlord forces began an assault 12897 | -5/Waste | Build established: Scavenger-Mutant 13027 | -5/Waste | Found Broken Fusion Bomb Launcher 13115 | -5/Waste | Entered Factory 13115 | -5/Factory | Accompanied by 19 allies 13217 | -5/Factory | Discovered new exit (range 15) 13361 | -5/Factory | Spotted B-75 Beast 13378 | -5/Factory | Allies destroyed B-75 Beast 13391 | -5/Factory | Garrison activated, responded to threat 13423 | -5/Factory | Lost 12 allies 13439 | -5/Factory | Build established: Hacker-Mutant 13561 | -5/Factory | Lost 4 allies 13676 | -5/Factory | System corruption reached 10% 13706 | -5/Factory | Lost 3 parts (1p2u) 13715 | -5/Factory | First assault squad dispatched 13885 | -5/Factory | Entered another Factory area 13885 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13886 | -4/Factory | Identified exit to Extension 13912 | -4/Factory | Build established: Scavenger-Mutant 13974 | -4/Factory | Spotted B-86 Titan 14045 | -4/Factory | Self-destructed Last Messages --------------- 13985_ K-01 Serf cleans the Nuclear Reactor. 13986_ Acquired Hrd. Light Armor Plating. 13989_ Acquired Flexi-carbon Leg. 13991_ Slug penetrates Fabricator. 13991_ Penetrated by Slug. 13991_ K-01 Serf cleans the Nuclear Reactor. 13994_ Slug penetrates Wall. 13994_ Penetrated by Slug. 13996_ K-01 Serf cleans the Nuclear Reactor. 13998_ U-05 Engineer builds a Wall. 14005_ K-01 Serf cleans the Nuclear Reactor. 14010_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 14012_ K-01 Serf cleans the Nuclear Reactor. 14017_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F018. 14020_ Acquired System Restoration Module. 14038_ Construction Platform disabled. 14039_ Adv. Heat Sink destroyed. 14039_ Critical hit (Burn: +37). 14041_ Imp. Deuterium Engine destroyed. 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""" ^ " # """" #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 1600 Resistance: EM 90 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Launcher Accuracy 30 Target Analysis 9 Offensive Hacking 10 Defensive Hacking 20 Item Schematics ----------------- Med. Matter Pod | -8/Materials | Scanalyzed Rocket Launcher | -8/Materials | Scanalyzed Missile Launcher | -8/Materials | Scanalyzed Hcp. Storage Unit | -7/Factory | Hacked Imp. VSS Leg | -7/Factory | Hacked Lrn. Tractor Beam | -7/Factory | Hacked Hvy. Phase Cannon | -6/Zion | Archive Hvy. Flak Cannon | -6/Zion | Archive Adv. Thermal Generator | -6/Zion | Archive Adv. Target Analyzer | -6/Zion | Archive Imp. Particle Charger | -6/Zion | Archive Point Defense System | -6/Zion | Archive Force Field | -6/Zion | Archive Lance | -6/Zion | Archive Hvy. Plasma Cannon | -6/Zion | Archive Imp. Weapon Cycler | -6/Zion | Archive Drone Bay | -6/Zion | Archive Antigrav System | -6/Zion | Archive Imp. Thermal Shield | -6/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -6/Zion | Archive K-01 Serf | -6/Zion | Archive P-60 Hacker | -6/Zion | Archive X-77 Beamer | -6/Zion | Archive Fabricated ------------ Quantum Capacitor | x2 | -7/Factory | Preloaded Adv. Heavy Siege Treads | x1 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Just What I Needed Let's See Who's Tougher Quantum Hacking Robot Respite Significant Disruption The More The Merrier Use The Force root@ Challenges ------------ None Game ------ Seed tsar Manual? 1 Play Time 03:02:26 Cumulative 9.5 hours Start 2024.08.19 @ 20:32:22 End 2024.08.27 @ 09:50:42 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 5 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 16 Achievement% 21 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Cog Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8b4b3746-4f55-48c0-8c37-e69d884d11d4