Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.13 @ 02:18:17 Player: biznut Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (18) 90 Value Destroyed (319) 319 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (900) 900 TOTAL SCORE: 6129 Bonus ------- Pacifist 200 Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 83/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Advanced Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Actuator Array Improved Thermal Shield Improved System Shield Tesla Rifle Peak State ------------ > --- POWER ------------ Neutrino Core Micro Fission Core > --- PROPULSION ------- Xenon Bombardment Thruster Field Propulsion Drive Nuclear Pulse Array > --- UTILITY ---------- Advanced Terrain Scan Processor Core Analyzer Improved Transmission Jammer Point Defense System System Shield System Shield System Shield System Shield > --- WEAPON ----------- Tesla Rifle Remote Datajack > --- INVENTORY -------- Advanced Signal Interpreter Improved Actuator Array Improved Thermal Shield Improved System Shield [Rating: 78] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Fission Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Flight Unit Xenon Bombardment Thruster Utility System Shield Device Sensor Array Storage Small Storage Unit Processor Advanced Terrain Scan Processor Hackware System Shield Protection Core Shielding Weapon Assault Cannon Energy Gun Variable Charge Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Special Weapon Remote Datajack Impact Weapon Heavy Mace Slashing Weapon Scythe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac DSF Fac Upp Upp Slots Evolved 10 | . . 2 2 2 2 . . . 2 . . Power 1 | . . . . . . . . . 1 . . Propulsion 3 | . . 1 . 1 . . . . 1 . . Utility 6 | . . 1 2 1 2 . . . . . . Weapon . | . . . . . . . . . . . . Parts Attached 63 | 8 1 11 4 5 3 1 . 2 23 4 1 Power 13 | 1 . 1 1 2 . . . 1 5 2 . Engine 7 | 1 . 1 . 1 . . . 1 2 1 . Core 6 | . . . 1 1 . . . . 3 1 . Reactor . | . . . . . . . . . . . . Propulsion 19 | 3 . 3 . . . . . 1 11 1 . Treads 2 | 1 . . . . . . . . . 1 . Leg 2 | 2 . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 15 | . . 3 . . . . . 1 11 . . Utility 17 | 1 1 2 2 1 3 1 . . 5 . 1 Device 6 | . . 1 . . . 1 . . 4 . . Storage 1 | 1 . . . . . . . . . . . Processor 3 | . . . . . 2 . . . . . 1 Hackware 4 | . . 1 1 1 . . . . 1 . . Protection 3 | . 1 . 1 . 1 . . . . . . Artifact . | . . . . . . . . . . . . Weapon 14 | 3 . 5 1 2 . . . . 2 1 . Energy Gun 2 | . . . . . . . . . 2 . . Energy Cannon 2 | . . 2 . . . . . . . . . Ballistic Gun 3 | 3 . . . . . . . . . . . Ballistic Cannon 2 | . . 2 . . . . . . . . . Launcher . | . . . . . . . . . . . . Special Weapon 2 | . . . 1 . . . . . . 1 . Impact Weapon 1 | . . 1 . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . . . . Unidentified Prototypes 2 | . . 1 . . . . . . 1 . . Parts Lost 31 | . . 1 . 1 . 6 . . 9 14 . Power 6 | . . . . . . 2 . . 3 1 . Propulsion 10 | . . 1 . . . . . . 4 5 . Utility 13 | . . . . 1 . 2 . . 2 8 . Weapon 2 | . . . . . . 2 . . . . . Highest Loss Streak 10 | . . 1 . 1 . 4 . . 8 10 . To Critical Strikes . | . . . . . . . . . . . . Average Backups 5 | . 3 7 7 7 4 3 2 2 4 4 4 Power . | . 1 1 2 1 1 . . . . . . Propulsion . | . . . . . . . . . . . . Utility 3 | . 1 5 2 2 1 1 1 1 2 3 3 Weapon . | . . . 2 2 1 1 1 1 . . 1 Tool/Special . | . . . . . . . . . . . . Unused Backups 19 | 1 . 6 2 2 . . . . 4 1 3 Power 4 | . . 1 2 1 . . . . . . . Propulsion 1 | 1 . . . . . . . . . . . Utility 11 | . . 4 . . . . . . 4 . 3 Weapon 2 | . . 1 . 1 . . . . . . . Tool/Special 1 | . . . . . . . . . . 1 . Average Slot Usage (%) 82 | . 98 87 79 84 81 77 66 73 87 65 1 Engine 6 | . 14 11 1 . . . . 4 4 . . Core 2 | . . . 7 7 6 2 . . 3 4 . Leg 9 | . 28 21 . . . . . . . . . Flight 12 | . . . 27 23 20 20 20 22 24 14 . Device 8 | . . 11 6 7 . 1 6 6 10 8 . Storage 6 | . 14 11 9 7 6 5 . . . . . Processor 4 | . . . . . 10 13 13 13 11 9 1 Hackware 11 | . . . 18 23 20 20 20 20 19 20 . Protection 6 | . 12 10 8 7 10 10 6 6 1 . . Energy Gun 1 | . . . . . . . . . 4 1 . Energy Cannon 1 | . . 3 . . . . . . . . . Ballistic Gun 2 | . 28 . . . . . . . . . . Ballistic Cannon 5 | . . 16 . . . . . . . . . Peak Build Rating 78 | 6 7 25 30 36 41 42 38 50 76 78 7 Average Rating 33 | 3 6 12 25 33 40 38 38 43 63 55 3 On Entrance 28 | . 6 7 22 30 32 41 38 38 50 72 2 Avg Prop Armor Cover (%) 8 | . . . . . . . . . 5 10 . Naked Turns 69 | . . . . . . . . . . 43 26 Heaviest Build 29 | 13 14 22 14 19 14 14 4 13 29 25 . Greatest Support 41 | 20 20 20 15 15 15 15 15 22 41 28 3 Greatest Overweight (x) 4 | 1 . 4 . 1 . . . . 2 4 . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 5 5 5 5 5 Average Capacity 6 | 6 8 8 8 8 8 7 5 5 5 5 5 Most Carried 8 | 2 7 8 8 8 6 4 2 5 5 5 5 Average Carried 5 | . 3 7 7 7 4 3 2 3 4 4 4 Final Capacity 8 | 8 8 8 8 8 8 5 5 5 5 5 5 Final Carried 8 | 1 7 8 8 7 4 2 2 4 5 5 4 Class Distribution -------------------- 44% | Mutant 32% | Hacker-Sprinter 22% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Sprinter | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Garrison Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/DSF Hacker-Sprinter | -5/Factory Hacker-Mutant | -5/Upper Caves Mutant | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac DSF Fac Upp Upp Matter Collected 1122 | 226 . 362 . 36 . . . 7 178 303 10 Remotely . | . . . . . . . . . . . . Salvage Created 343 | . . 129 . 30 . . . . 184 . . Parts 25 | . . 7 . 1 . . . . 17 . . Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . . . . 3 . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac DSF Fac Upp Upp Combat Hostiles Destroyed 12 | . . 8 . . . . . . 4 . . Melee 4 | . . . . . . . . . 4 . . Cannons 8 | . . 8 . . . . . . . . . Classes Destroyed 6 | . . 4 . 1 . . . . 1 . . Worker 3 | . . 1 . . . . . . 2 . . Tunneler 1 | . . . . 1 . . . . . . . Operator 1 | . . . . . . . . . 1 . . Watcher 1 | . . 1 . . . . . . . . . Swarmer 9 | . . 6 . . . . . . 3 . . Grunt 3 | . . 2 . . . . . . 1 . . Best Kill Streak 5 | . . 5 . 1 . . . . 4 . . Combat Bots Only 4 | . . 3 . . . . . . 4 . . Max Kills in Single Turn 2 | . . 2 . 1 . . . . 1 . . Gunslinging . | . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee 1 | . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac DSF Fac Upp Upp Hostile Shots Fired 542 | . 3 62 12 5 . 178 . 17 104 158 3 Missed 231 | . 1 18 6 . . 85 . 11 42 66 2 Hits 311 | . 2 44 6 5 . 93 . 6 62 92 1 Melee 8 | . . . . . . 5 . . 2 1 . Projectile 303 | . 2 44 6 5 . 88 . 6 60 91 1 AOE 2 | . . . . . . 2 . . . . . Critical Strikes 5 | . . . . . . 1 . . 3 1 . Actively Blocked 1 | . . . . . . . . . 1 . . Damage Taken 3864 | . 26 369 72 121 . 769 . 102 931 1459 15 Core 1645 | . . 78 19 47 . 405 . 83 179 819 15 Absorbed by Shields 151 | . . . . . . 151 . . . . . Redirected to Shielding 169 | . . 13 6 17 . 92 . 3 38 . . Ignored by Resistances 217 | . . . . . . 52 . 34 131 . . Regen/Repaired (Parts) 36 | . . . 18 . . . . . 18 . . Core Remaining (%) 85 | 100 100 80 96 93 . . . 42 . . . Volleys Fired 48 | . 1 21 . . . . . . 19 7 . Largest 2 | . 2 2 . . . . . . 1 1 . Hottest 75 | . 40 74 . . . . . . 75 65 . Shots Fired 70 | . 2 42 . . . . . . 19 7 . Gun 26 | . 2 . . . . . . . 19 5 . Cannon 42 | . . 42 . . . . . . . . . Launcher . | . . . . . . . . . . . . Special 2 | . . . . . . . . . . 2 . Kinetic 44 | . 2 42 . . . . . . . . . Thermal 19 | . . . . . . . . . 19 . . Explosive . | . . . . . . . . . . . . Electromagnetic 5 | . . . . . . . . . . 5 . Robot Hit Streak 8 | . . 8 . . . . . . 3 3 . Robot Miss Streak 6 | . 2 6 . . . . . . 4 1 . Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 52 | . . 21 . 5 . 3 . . 18 5 . Core Hits 19 | . . 10 . . . . . . 8 1 . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 3 | . . 3 . . . . . . . . . Blast 3 | . . 3 . . . . . . . . . Melee Attacks 27 | . . . . 7 . 3 . . 17 . . Impact . | . . . . . . . . . . . . Slashing 22 | . . . . 5 . . . . 17 . . Piercing . | . . . . . . . . . . . . Sneak Attacks 3 | . . . . 1 . . . . 2 . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 1362 | . . 574 . 133 . . . . 552 103 . Guns 311 | . . . . . . . . . 208 103 . Cannons 574 | . . 574 . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee 446 | . . . . 106 . . . . 340 . . Ramming 31 | . . . . 27 . . . . 4 . . Kinetic 574 | . . 574 . . . . . . . . . Thermal 208 | . . . . . . . . . 208 . . Explosive . | . . . . . . . . . . . . Electromagnetic 103 | . . . . . . . . . . 103 . Impact . | . . . . . . . . . . . . Slashing 446 | . . . . 106 . . . . 340 . . Piercing . | . . . . . . . . . . . . Highest Corruption 13 | . . . . . . . . . . 13 13 Average Corruption 13 | . . . . . . . . . . 13 13 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 6 | . . . . . . . . . . 4 2 Message Errors 1 | . . . . . . . . . . 1 . Matter Fused 1 | . . . . . . . . . . 1 . Energy Discharges 1 | . . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . . 1 Misdirections 2 | . . . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 86 | . . 8 . 32 . . . . 46 . . Projectiles 8 | . . 8 . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee 78 | . . . . 32 . . . . 46 . . Knockbacks 6 | . . 6 . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic 4 | . . 4 . . . . . . . . . Secondary 2 | . . 2 . . . . . . . . . Self-Inflicted Damage 15 | . . . . 13 . . . . 2 . . Shots . | . . . . . . . . . . . . Rammed 4 | . . . . 3 . . . . 1 . . Targets Rammed 4 | . . . . 3 . . . . 1 . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 349 | . . 18 . . . 12 . . 349 50 . Average Temperature 79 | . . 4 . . . 8 . . 120 36 . Received Heat Transfer 545 | . 15 36 27 36 . 209 . 6 198 18 . Effects 3 | . . . . . . . . . 3 . . Shutdowns 1 | . . . . . . . . . 1 . . Energy Bleed 2 | . . . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 370 | . . . . . . . . . 370 . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac DSF Fac Upp Upp Maximum Alert Level 1 | . . . . . . . . . 1 . . Low Security (%) 93 | 100 100 100 100 100 100 100 100 100 76 . . Level 1 6 | . . . . . . . . . 23 . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 267 | . 10 82 28 30 4 95 49 34 267 . . Initial 49 | . . . 10 7 4 . 49 34 17 . . Average 48 | . . 24 6 4 3 7 49 34 141 . . Influence Increases 1409 | . 16 244 53 35 . 120 . . 551 390 . Destroy 0b10 Robot/C 240 | . . 160 . . . . . . 80 . . Destroy 0b10 Robot/NC 30 | . . 10 . 5 . . . . 15 . . Destroy Leader 22 | . . 22 . . . . . . . . . Trap Triggered on 0b10 10 | . 10 . . . . . . . . . . Successful Hack 33 | . 6 . 8 . . . . . 19 . . Disable Machine 15 | . . 15 . . . . . . . . . Destroy Structure 9 | . . 7 . . . . . . 2 . . Partial Spotted 120 | . . 15 45 15 . 15 . . 30 . . Lose Combat Pursuer 930 | . . 15 . 15 . 105 . . 405 390 . Influence Decreases 1296 | . 16 218 61 43 10 25 46 15 471 351 40 Entered New Map 184 | . . . 16 11 6 . 46 15 17 43 30 Time Decay 781 | . 16 208 45 22 4 . . . 264 212 10 Search Patrol Dispatched 100 | . . . . . . . . . 100 . . Lost Part 231 | . . 10 . 10 . 25 . . 90 96 . Squads Dispatched 14 | . 1 1 . 2 1 . . 1 8 . . Investigation 8 | . 1 . . 2 1 . . . 4 . . Extermination 2 | . . . . . . . . . 2 . . Reinforcement 4 | . . 1 . . . . . 1 2 . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . 1 . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac DSF Fac Upp Upp Distress Signals 2 | . . . 1 . . . . . 1 . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 144 | . 3 15 8 6 . 25 . 7 38 35 7 Peak Tracking Total 23 | . 3 4 9 6 . 23 . 10 14 16 7 Tactical Retreats 23 | . . 1 . 1 . 2 . . 8 11 . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac DSF Fac Upp Upp Traps Triggered 5 | . . . . . . 5 . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 6 | . 6 . . . . . . . . . . Reused 1 | . 1 . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . 1 . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac DSF Fac Upp Upp Machines Disabled 1 | . . 1 . . . . . . . . . Max in Single Turn 1 | . . 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac DSF Fac Upp Upp Machines Accessed 18 | . 3 1 2 3 1 . 1 . 7 . . Terminals 10 | . 3 1 1 1 . . 1 . 3 . . Fabricators 1 | . . . . . . . . . 1 . . Repair Stations 2 | . . . 1 . . . . . 1 . . Recycling Units 2 | . . . . 1 . . . . 1 . . Scanalyzers 2 | . . . . 1 . . . . 1 . . Garrison Access 1 | . . . . . 1 . . . . . . Total Hacks 101 | . 8 2 9 22 4 . 1 . 55 . . Successful 53 | . 4 1 5 10 1 . 1 . 31 . . Failed 47 | . 4 1 4 12 3 . . . 23 . . Catastrophic 11 | . 1 . 1 4 1 . . . 4 . . Database Lockouts 1 | . . . . . . . . . 1 . . Manual . | . . . . . . . . . . . . Terminals 38 | . 8 2 4 5 . . 1 . 18 . . Fabricators 4 | . . . . . . . . . 4 . . Repair Stations 23 | . . . 5 . . . . . 18 . . Recycling Units 22 | . . . . 12 . . . . 10 . . Scanalyzers 10 | . . . . 5 . . . . 5 . . Garrison Access 4 | . . . . . 4 . . . . . . Terminal Hacks 20 | . 4 1 2 3 . . 1 . 9 . . Record 8 | . 1 . . 2 . . . . 5 . . Prototype ID Bank 2 | . . . 1 . . . . . 1 . . Open DSF 1 | . . . . . . . 1 . . . . Level Access Points 1 | . . . 1 . . . . . . . . Recycling Unit Index 1 | . . 1 . . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . Recall Investigation 1 | . . . . . . . . . 1 . . Registered Components 1 | . . . . . . . . . 1 . . Zone Layout 3 | . 1 . . 1 . . . . 1 . . Fabricator Hacks 2 | . . . . . . . . . 2 . . Load Schematic 1 | . . . . . . . . . 1 . . Build 1 | . . . . . . . . . 1 . . Repair Station Hacks 12 | . . . 3 . . . . . 9 . . Scan Component 8 | . . . 2 . . . . . 6 . . Repair 4 | . . . 1 . . . . . 3 . . Recycling Unit Hacks 12 | . . . . 4 . . . . 8 . . Recycle Component 1 | . . . . . . . . . 1 . . Process 4 | . . . . . . . . . 4 . . Report Inventory 1 | . . . . . . . . . 1 . . Retrieve Matter 6 | . . . . 4 . . . . 2 . . Scanalyzer 6 | . . . . 3 . . . . 3 . . Insert Component 2 | . . . . 1 . . . . 1 . . Analyze 3 | . . . . 2 . . . . 1 . . Retrieve Study 1 | . . . . . . . . . 1 . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . Unlock Access 1 | . . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 13 | . 2 . 1 3 1 . . . 6 . . Full Trace Events 8 | . 1 . . 2 1 . . . 4 . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked 1 | . . . . . . . . . 1 . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . 1 . . . . 1 . . Parts Built 2 | . . . . . . . . . 2 . . Authchips . | . . . . . . . . . . . . Time 106 | . . . . . . . . . 106 . . Total Part Build Rating 12 | . . . . . . . . . 12 . . Part Studies Acquired 1 | . . . . . . . . . 1 . . Parts Repaired 4 | . . . 1 . . . . . 3 . . Time 118 | . . . 36 . . . . . 82 . . Parts Recycled 1 | . . . . . . . . . 1 . . Recycled Matter 6 | . . . . . . . . . 6 . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . 1 . . . . 1 . . Part Schematics Acquired 2 | . . . . 1 . . . . 1 . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Gar Fac DSF Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 3 | . . . . 1 . 1 . . . 1 . Non-combat . | . . . . . . . . . . . . Combat 3 | . . . . 1 . 1 . . . 1 . Robot Hacks Applied 3 | . . . . 1 . 1 . . . 1 . parse_system 3 | . . . . 1 . 1 . . . 1 . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac DSF Fac Upp Upp Total Allies 1 | . . . . . . . . . . 1 . Largest Group 1 | . . . . . . . . . . 1 . Highest-Rated Group 167 | . . . . . . . . . . 167 . Highest-Rated Ally 167 | . . . . . . . . . . 167 . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac DSF Fac Upp Upp Active Infowar (turns) 1793 | . . 945 124 196 . . . . 163 365 . Sensors 1265 | . . 945 124 196 . . . . . . . Jamming 528 | . . . . . . . . . 163 365 . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . . 2 . Drone Launches 2 | . . . . . . . . . 2 . . Drone Recoveries 2 | . . . . . . . . . 2 . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac DSF Fac Upp Upp Turns Passed 3011 | 94 275 945 162 197 22 121 2 23 669 463 38 Spaces Moved 3565 | 71 182 393 195 408 66 223 5 58 875 1015 74 Core 276 | 24 . . . . . . . . . 178 74 Treads 13 | 2 . . . . . . . . . 11 . Legs 577 | 45 182 350 . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 2699 | . . 43 195 408 66 223 5 58 875 826 . Fastest Speed 27 | 50 120 29 29 29 29 29 29 28 27 35 50 Average Speed 54 | 102 120 157 29 30 29 29 29 28 31 43 50 Slowest Speed 360 | 160 120 325 29 99 29 29 29 29 200 360 50 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 17 | . . . . 2 . 6 . 1 7 1 . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 28 | 3 32 23 26 9 3 34 . 51 17 94 20 Regions Visited 11 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 3 | . . . 1 . 1 . 1 . . . . Unknown Exits Taken 6 | 1 1 1 . 1 . . . . 1 1 . Scrap Searched 3 | . . . . . . . . . . 2 1 Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 9 | . . 8 . . . . . . 1 . . Melee . | . . . . . . . . . . . . Projectile 9 | . . 8 . . . . . . 1 . . AOE . | . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac DSF Fac Upp Upp Total 4514 | 94 237 682 297 469 68 270 4 62 1221 1035 75 Wait 631 | 3 47 222 83 34 . 3 . . 238 1 . Move 3519 | 70 181 392 194 403 65 209 4 55 860 1012 74 Hop 16 | . . . . 2 . 5 . 1 7 1 . Pick Up 87 | 10 7 18 8 5 . 1 . 4 33 1 . Fast Attach 6 | . . . . . . . . . 3 3 . Attach 58 | 8 1 10 5 3 3 3 . 2 19 3 1 Detach 6 | . . . . 2 . . . . 1 3 . Swap 12 | . . 3 1 3 . 1 . . 4 . . Drop 51 | 3 . 16 4 5 . . . . 19 4 . Fire 48 | . 1 21 . . . . . . 19 7 . Melee 27 | . . . . 7 . 3 . . 17 . . Ram 4 | . . . . 3 . . . . 1 . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 45 | . . . . . . 45 . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous 4 | . . . 2 2 . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / [*Sto]) -6/Factory -6/Garrison (discovered 2 exits: *Fac x2) -6/Factory -6/DSF -5/Factory -5/Upper Caves -5/Upper Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 8 | -11/Scrapyard | Discovered new exit (range 16) 95 | -11/Scrapyard | Entered Materials 270 | -10/Materials | Discovered new exit (range 18) 311 | -10/Materials | Build established: Mutant 370 | -10/Materials | Entered another Materials area 370 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1259 | -9/Materials | Discovered new exit (range 16) 1315 | -9/Materials | Entered another Materials area 1315 | -8/Materials | Evolved 2 slots: Utility x2 1380 | -8/Materials | Repaired Broken Sensor Array 1469 | -8/Materials | Identified exit to Factory 1477 | -8/Materials | Entered Factory 1477 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1573 | -7/Factory | Build established: Hacker-Sprinter 1626 | -7/Factory | Discovered new exit (range 11) 1661 | -7/Factory | Discovered new exit (range 5) 1674 | -7/Factory | Entered another Factory area 1674 | -6/Factory | Evolved 2 slots: Utility x2 1696 | -6/Factory | Identified exit to Garrison 1696 | -6/Factory | Entered Garrison 1728 | -6/Garrison | Triggered checkpoint 1745 | -6/Garrison | Discovered new exit (range 11) 1748 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 1796 | -6/Garrison | Triggered checkpoint 1797 | -6/Garrison | Triggered checkpoint 1798 | -6/Garrison | Triggered checkpoint 1814 | -6/Garrison | Triggered checkpoint 1816 | -6/Garrison | Discovered new exit (range 5) 1817 | -6/Garrison | Entered Factory 1819 | -6/Factory | Identified exit to DSF 1819 | -6/Factory | Entered DSF 1825 | -6/DSF | Discovered new exit (range 15) 1829 | -6/DSF | Assembled infested the area 1829 | -6/DSF | Core integrity fell below 50% 1837 | -6/DSF | Lost 4 parts (1p2u1w) 1842 | -6/DSF | Entered Factory 1842 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 1875 | -5/Factory | Central database locked down 2116 | -5/Factory | Lost 8 parts (2p4n2u) 2142 | -5/Factory | Search patrols dispatched 2297 | -5/Factory | Repaired Xenon Bombardment Thruster 2297 | -5/Factory | Repaired Broken Xenon Bombardment Thruster 2327 | -5/Factory | Repaired Broken Xenon Bombardment Thruster 2465 | -5/Factory | Fabricated Field Propulsion Drive? 2481 | -5/Factory | Discovered new exit (range 16) 2511 | -5/Factory | Entered Upper Caves 2514 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 2615 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 2739 | -5/Upper Caves | Learned Factory stockpile data 2763 | -5/Upper Caves | Build established: Hacker-Mutant 2835 | -5/Upper Caves | Learned 8 Factory zone layouts 2886 | -5/Upper Caves | Core integrity fell below 50% 2929 | -5/Upper Caves | Lost 10 parts (1p4n5u) 2932 | -5/Upper Caves | System corruption reached 10% 2940 | -5/Upper Caves | Core integrity fell below 20% 2962 | -5/Upper Caves | Lost 3 parts (3u) 2968 | -5/Upper Caves | Discovered new exit (range 7) 2974 | -5/Upper Caves | Entered another Upper Caves area 2978 | -5/Upper Caves | Discovered new exit (range 13) 3012 | -5/Upper Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 02971_ Found IFF Parser. 02971_ Found 47 Matter. LOCATION=UNKNOWN GOAL=ESCAPE 02976_ 7G-LM3(k) breaks down the debris. 02977_ 25-Y5N(k) breaks down the debris. 02978_ EXIT=FOUND 02982_ System corrupted: Component data lost. 02999_ Searching scrap... 02999_ Found Coil Gun. 02999_ Found Arc Thrower. 02999_ Found 50 Matter. 03001_ System corrupted: Energy discharge (-33). 03001_ Acquired 10 matter. 03012_ G-50 Soldier springs to life. 03012_ Slug penetrates Machine. 03012_ Machine disabled. 03012_ Slug penetrates Machine. 03012_ G-50 Soldier springs to life. 03012_ S-27 Virus springs to life. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????#?? | | ?????????????????????????????????????????????# #? | | ????????????????????????????????????????????? ? | | ?????????????????????????????????????????????? # | | ?????????????????????????????????????????????? | | ??????????????????????????#####???????????????? | | ??????????????????????????# ###?????????????? | | ??????????????????????????? ##?????????????? | | ??????????????????????????? ???????????????# | | ???????????????????????????# ???????????##### | | ??????????????????????###### ????????????# | | ??????????????????????# #????????????# | | ??????????????????????? #????######### | | ????????????????????????? #????# # | | ????????????????########### ##???# [% | | ????????????????#""" "" "# ##### # ##[ | | ????????????????# ss "T "# ## # ### | | ????????????????# # ## #?##### | | ????????????????# @/ ### ?##### | | ????????????????# "# #? ### | | ????????????????+ g"# ## | | ????????????????#""" g"# ## ### | | ???????????????????" Y g"# ##### ### | | ???????????????????" g"# #???### #?# | | ???????????????????######## ##?????# #?# | | ????????????????????????? #??????# ### | | ???????????????????????? ??????# ##?## | | ???????????????????????# ?????# ##???# | | ???????????????????????## ?????#####???## | | ????????????????????????# ## ???????## ## | | ????????????????????????# ?#### ??????# | | ???????????????????????? ????? ??????# | | ????????????????????????? ????? ???????##### | | ?????????????????????????? #?????????????????## | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????#### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 29 Energy Capacity 365 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 210 Jamming Range 14 Additional Mass Support 12 Resistance: KI 25 Core Shielding 20 Propulsion Shielding 66 Point Defense Rating 80 Evasion (%) 64 Core Analysis 6 Recoil Reduction 1 Defensive Hacking 40 Item Schematics ----------------- Plasma Cutter | -7/Factory | Scanalyzed Field Propulsion Drive | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Field Propulsion Drive | x2 | -5/Factory Repaired ---------- Sensor Array | 10% | -8/Materials | Broken Xenon Bombardment Thruster | 40% | -5/Factory | Broken Studied --------- Lgt. Angular Momentum Engine | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Bumper Bots DATA ERROR: Steam Global Achievement% For Emergencies Only Hunted Item+ Organ Harvest Suspicious That Tickles There's More Where That Came From Window Shopping You Again Challenges ------------ None Game ------ Seed RegenerativeProjectileWell Manual? 0 Play Time 01:34:41 Cumulative 18.7 hours Start 2026.08.08 @ 21:20:36 End 2026.08.13 @ 02:18:17 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 14 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 39% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ebed43fc-3771-4f6c-82b0-6a6e09214ee7