Cogmind - Beta 14 *** ADVENTURER MODE // 2025.01.14 @ 10:35:39

Player: PiGuy

Result: Destroyed by Y-64 Sentinel with KE Penetrator

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (81)      405
Value Destroyed (2667)     2667
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (189)                189
              TOTAL SCORE: 6201

 Bonus
-------
High Alert Combat Kills    189

 Cogmind 
---------
Core Integrity             0/700
Matter                     251/300
Energy                     8/100
System Corruption          10%
Temperature                Cool (9)
Movement                   Core (150) Ox2
Location                   -7/Lower Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
  Improved Light Armor Plating
>          --- WEAPON (3) -------
  Improved Datajack
           Remote Datajack
>          --- INVENTORY (5) ----
               (None)

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
     Micro Nuclear Core
>          --- PROPULSION -------
     Light Treads
     Light Treads
     Light Treads
     Light Treads
>          --- UTILITY ----------
  Improved Heat Sink
           Visual Processing Unit
  Improved Light Armor Plating
           System Shield
>          --- WEAPON -----------
           Beam Rifle
           Gauss Rifle
           Gauss Cannon
>          --- INVENTORY --------
           Nuclear Core
           Kinecellerator
  Improved Weapon Shielding
  Hardened Light Armor Plating
           Remote Datajack
[Rating: 34]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Treads                   Light Treads
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Visual Processing Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Visual Processing Unit
  Hackware                 System Shield
  Protection               Core Shielding
Weapon                     Gatling Laser
  Energy Gun               Gatling Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Axe
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low 
Slots Evolved              6    | .   .   .   2   2   2   .   .   
  Power                    1    | .   .   .   1   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   1   .   .   
  Utility                  2    | .   .   .   .   1   1   .   .   
  Weapon                   1    | .   .   .   .   1   .   .   .   
Parts Attached             94   | 7   7   8   17  13  20  14  8   
  Power                    14   | 1   .   1   4   3   3   2   .   
    Engine                 9    | 1   .   1   4   1   2   .   .   
    Core                   5    | .   .   .   .   2   1   2   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               22   | 3   .   2   6   4   5   2   .   
    Treads                 7    | 1   .   .   .   .   4   2   .   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  12   | 2   .   .   5   4   1   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 3    | .   .   2   1   .   .   .   .   
  Utility                  31   | 1   5   4   3   3   4   7   4   
    Device                 11   | .   .   3   .   3   1   3   1   
    Storage                7    | 1   5   1   .   .   .   .   .   
    Processor              1    | .   .   .   1   .   .   .   .   
    Hackware               1    | .   .   .   .   .   1   .   .   
    Protection             11   | .   .   .   2   .   2   4   3   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   27   | 2   2   1   4   3   8   3   4   
    Energy Gun             9    | 1   1   .   .   1   4   1   1   
    Energy Cannon          1    | .   .   .   .   1   .   .   .   
    Ballistic Gun          8    | 1   1   1   3   .   2   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   1   1   .   
    Launcher               2    | .   .   .   1   1   .   .   .   
    Special Weapon         3    | .   .   .   .   .   1   .   2   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   1   
  Unidentified Prototypes  2    | .   .   1   .   .   1   .   .   
Parts Lost                 49   | .   .   .   10  8   9   15  7   
  Power                    8    | .   .   .   2   1   2   3   .   
  Propulsion               14   | .   .   .   4   3   2   5   .   
  Utility                  13   | .   .   .   1   2   2   3   5   
  Weapon                   14   | .   .   .   3   2   3   4   2   
  Highest Loss Streak      15   | .   .   .   3   4   6   15  6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     65   | .   97  99  84  87  85  40  44  
  Engine                   5    | .   14  14  15  8   6   .   .   
  Core                     1    | .   .   .   .   8   4   .   .   
  Treads                   3    | .   .   .   .   .   15  1   .   
  Wheel                    8    | .   28  21  21  19  9   .   .   
  Flight                   1    | .   .   6   4   .   .   .   .   
  Device                   8    | .   .   16  9   8   9   6   6   
  Storage                  1    | .   25  11  .   .   .   .   .   
  Processor                5    | .   .   .   2   9   7   7   6   
  Protection               10   | .   .   .   9   9   8   14  14  
  Energy Gun               7    | .   16  11  .   .   7   6   14  
  Ballistic Gun            5    | .   11  16  12  14  5   .   .   
  Launcher                 1    | .   .   .   8   6   .   .   .   
Peak Build Rating          34   | 6   7   16  21  24  34  34  20  
  Average Rating           16   | 4   6   13  15  21  25  13  16  
  On Entrance              13   | .   6   7   15  10  20  34  13  
Naked Turns                2    | .   .   .   .   .   .   .   2   
Heaviest Build             48   | 13  48  23  23  24  35  39  14  
  Greatest Support         80   | 20  20  20  30  30  80  80  3   
  Greatest Overweight (x)  4    | .   2   1   2   1   3   4   4   
  Average Overweight (x)   1    | .   1   .   .   .   .   2   3   
Largest Inventory Capacity 15   | 8   15  10  5   5   5   5   5   
  Average Capacity         5    | 6   11  8   5   5   5   5   5   
  Most Carried             9    | 5   4   9   5   5   5   5   5   
  Average Carried          4    | 2   3   4   4   4   4   4   4   
  Final Capacity           10   | 8   10  5   5   5   5   5   5   
  Final Carried            5    | 2   4   5   3   4   5   5   .   

 Class Distribution 
--------------------
 62% | Mutant
 17% | Scavenger-Mutant
 10% | Scavenger-Tank
  9% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
     Scavenger-Mutant | -9/Materials
 Scavenger-Skirmisher | -8/Materials
       Scavenger-Tank | -7/Factory
               Mutant | -7/Lower Caves
               Mutant | -7/Lower Caves

 Resources                      | -11 -10 -10 -9  -8  -7  -7  -7  
-----------                Run  | Yrd Mat Min Mat Mat Fac Low Low 
Matter Collected           1979 | 170 .   257 601 278 431 202 40  
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            2693 | .   .   170 778 520 648 534 43  
  Parts                    161  | .   .   17  70  24  32  15  3   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      19   | .   .   .   .   .   .   14  5   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low 
Combat Hostiles Destroyed  62   | .   .   8   24  8   10  11  1   
  Melee                    1    | .   .   .   .   .   .   1   .   
  Guns                     29   | .   .   8   3   1   9   7   1   
  Cannons                  8    | .   .   .   .   5   .   3   .   
  AOE                      23   | .   .   .   21  2   .   .   .   
Classes Destroyed          14   | .   .   2   7   .   4   1   .   
  Worker                   2    | .   .   .   1   1   .   .   .   
  Builder                  8    | .   .   .   4   2   2   .   .   
  Recycler                 2    | .   .   .   1   1   .   .   .   
  Minesweeper              1    | .   .   .   .   .   .   1   .   
  Mechanic                 1    | .   .   .   .   .   1   .   .   
  Operator                 1    | .   .   .   1   .   .   .   .   
  Watcher                  4    | .   .   .   3   1   .   .   .   
  Swarmer                  12   | .   .   6   4   .   .   2   .   
  Grunt                    31   | .   .   2   16  7   3   3   .   
  Brawler                  3    | .   .   .   .   .   1   2   .   
  Duelist                  3    | .   .   .   1   .   .   2   .   
  Sentry                   9    | .   .   .   3   1   3   2   .   
  Hunter                   1    | .   .   .   .   .   1   .   .   
  Programmer               3    | .   .   .   .   .   2   .   1   
Best Kill Streak           12   | .   .   3   12  9   3   4   1   
  Combat Bots Only         7    | .   .   3   7   3   2   4   1   
Max Kills in Single Turn   4    | .   .   1   4   2   1   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   4   1   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -7   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  Low  Low  
Hostile Shots Fired        556  | .    .    19   77   44   189  188  39   
  Missed                   179  | .    .    6    25   13   74   47   14   
Damage Taken               4470 | .    .    96   850  621  869  1593 441  
  Core                     881  | .    .    25   107  38   145  416  150  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Redirected to Shielding  31   | .    .    .    2    7    3    4    15   
  Ignored by Resistances   1166 | .    .    30   186  103  252  471  124  
Core Remaining (%)         89   | 100  .    90   73   93   .    .    .    
Volleys Fired              166  | .    .    12   50   21   47   29   7    
  Largest                  3    | .    .    2    2    3    3    3    1    
  Hottest                  185  | .    .    60   56   128  185  132  80   
Shots Fired                303  | .    .    24   89   48   81   52   9    
  Gun                      211  | .    .    24   59   24   58   37   9    
  Cannon                   53   | .    .    .    .    18   20   15   .    
  Launcher                 36   | .    .    .    30   6    .    .    .    
  Special                  3    | .    .    .    .    .    3    .    .    
  Kinetic                  145  | .    .    16   59   24   21   25   .    
  Thermal                  84   | .    .    8    .    18   27   27   4    
  Explosive                36   | .    .    .    30   6    .    .    .    
  Electromagnetic          35   | .    .    .    .    .    30   .    5    
  Robot Hit Streak         17   | .    .    5    15   17   13   13   7    
  Robot Miss Streak        4    | .    .    1    2    2    4    2    1    
  Penetration Max          1    | .    .    .    .    .    .    1    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    
Shots Hit Robots           225  | .    .    19   52   36   66   46   6    
  Core Hits                158  | .    .    12   45   23   45   29   4    
  Critical Kills           1    | .    .    .    .    .    1    .    .    
  Critical Parts Destroyed 2    | .    .    .    1    .    .    1    .    
  Critical Strikes         9    | .    .    .    1    .    1    7    .    
    Burn                   2    | .    .    .    .    .    .    2    .    
    Destroy                3    | .    .    .    1    .    1    1    .    
    Blast                  4    | .    .    .    .    .    .    4    .    
Melee Attacks              3    | .    .    .    .    .    .    3    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 3    | .    .    .    .    .    .    3    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           5820 | .    .    227  2067 951  1242 1199 134  
  Guns                     2640 | .    .    227  424  269  837  754  129  
  Cannons                  1136 | .    .    .    .    375  405  356  .    
  Explosions               1945 | .    .    .    1638 307  .    .    .    
  Melee                    87   | .    .    .    .    .    .    87   .    
  Ramming                  12   | .    .    .    5    .    .    2    5    
  Kinetic                  1900 | .    .    141  424  269  438  628  .    
  Thermal                  1464 | .    .    86   .    375  440  482  81   
  Explosive                1945 | .    .    .    1638 307  .    .    .    
  Electromagnetic          412  | .    .    .    .    .    364  .    48   
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 87   | .    .    .    .    .    .    87   .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         11   | .    .    .    5    11   1    1    10   
  Average Corruption       2    | .    .    .    4    11   1    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  49   | .    .    .    5    8    7    9    20   
    Message Errors         12   | .    .    .    3    .    2    2    5    
    Matter Fused           14   | .    .    .    .    3    4    1    6    
    Heat Flow Errors       4    | .    .    .    .    .    .    1    3    
    Energy Discharges      3    | .    .    .    .    1    .    2    .    
    Parts Rejected         1    | .    .    .    .    .    .    1    .    
    Parts Fused            1    | .    .    .    .    .    .    .    1    
    Data Loss (minor)      6    | .    .    .    1    .    .    2    3    
    Data Loss (major)      3    | .    .    .    1    1    1    .    .    
    Misfires               3    | .    .    .    .    1    .    .    2    
    Misdirections          1    | .    .    .    .    1    .    .    .    
    Weapon Failures        1    | .    .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            94   | .    .    .    34   .    33   27   .    
  Projectiles              60   | .    .    .    .    .    33   27   .    
  Explosions               34   | .    .    .    34   .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 6    | .    .    .    .    .    1    5    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  5    | .    .    .    .    .    1    4    .    
  Secondary                1    | .    .    .    .    .    .    1    .    
Self-Inflicted Damage      62   | .    .    .    59   .    .    1    2    
  Shots                    2    | .    .    .    2    .    .    .    .    
  Rammed                   7    | .    .    .    3    .    .    2    2    
Targets Rammed             7    | .    .    .    3    .    .    2    2    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        601  | .    .    54   69   324  601  343  270  
  Average Temperature      136  | .    .    22   16   99   288  112  88   
  Received Heat Transfer   1383 | .    .    60   255  234  201  543  90   
  Effects                  33   | .    .    .    .    1    30   2    .    
    Shutdowns              7    | .    .    .    .    .    7    .    .    
    Energy Bleed           3    | .    .    .    .    1    2    .    .    
    Interference           11   | .    .    .    .    .    9    2    .    
    Matter Decay           2    | .    .    .    .    .    2    .    .    
    Short Circuit          3    | .    .    .    .    .    3    .    .    
    Damage (minor)         1    | .    .    .    .    .    1    .    .    
    Damage (major)         5    | .    .    .    .    .    5    .    .    
    Damage (core)          1    | .    .    .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    .    .    1    .    .    
  Parts Fried              2    | .    .    .    .    .    2    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    1    1    .    .    
  Heat Transferred         2901 | .    .    200  .    555  703  1293 150  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low 
Peak Influence             892  | .   .   220 892 487 346 .   .   
  Initial                  266  | .   .   .   6   266 117 .   .   
  Average                  255  | .   .   69  507 308 224 .   .   
Maximum Alert Level        3    | .   .   1   3   2   1   .   .   
  Low Security (%)         38   | 100 100 93  22  .   29  .   .   
  Level 1                  44   | .   .   6   7   84  70  .   .   
  Level 2                  9    | .   .   .   33  15  .   .   .   
  Level 3                  7    | .   .   .   36  .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   .   .   5   1   3   .   1   
  Investigation            3    | .   .   .   3   .   .   .   .   
  Extermination            2    | .   .   .   .   .   2   .   .   
  Reinforcement            4    | .   .   .   2   1   1   .   .   
  Assault                  1    | .   .   .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac Low Low 
Distress Signals           4    | .   .   .   3   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              94   | .   1   9   32  13  14  17  8   
  Peak Tracking Total      12   | .   2   3   6   6   5   12  8   
  Tactical Retreats        10   | .   .   1   .   .   3   6   .   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low 
Traps Triggered            .    | .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  
----------                 Run  | Yrd Mat Min Mat Mat Fac Low Low 
Machines Disabled          9    | .   .   .   7   1   1   .   .   
  Max in Single Turn       1    | .   .   .   1   1   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac Low Low 
Machines Accessed          10   | .   1   .   3   3   1   .   2   
  Terminals                5    | .   1   .   2   1   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   1   1   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                22   | .   2   .   8   5   1   .   6   
  Successful               19   | .   2   .   5   5   1   .   6   
  Failed                   3    | .   .   .   3   .   .   .   .   
    Catastrophic           2    | .   .   .   2   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                9    | .   2   .   5   1   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   .   .   3   2   .   .   .   
  Scanalyzers              2    | .   .   .   .   2   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             13   | .   2   .   3   1   1   .   6   
  Record                   10   | .   1   .   3   1   .   .   5   
  Open Door                1    | .   .   .   .   .   .   .   1   
  Open DSF                 1    | .   .   .   .   .   1   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   .   .   2   2   .   .   .   
  Recycle Component        2    | .   .   .   1   1   .   .   .   
  Process                  1    | .   .   .   1   .   .   .   .   
  Report Inventory         1    | .   .   .   .   1   .   .   .   
Scanalyzer                 2    | .   .   .   .   2   .   .   .   
  Insert Component         1    | .   .   .   .   1   .   .   .   
  Analyze                  1    | .   .   .   .   1   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         4    | .   1   .   3   .   .   .   .   
  Full Trace Events        3    | .   .   .   3   .   .   .   .   
  Feedback Events          1    | .   .   .   1   .   .   .   .   
    Corruption             1    | .   .   .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             2    | .   .   .   1   1   .   .   .   
  Recycled Matter          17   | .   .   .   17  .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  
------------               Run  | Yrd Mat Min Mat Mat Fac Low Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   1   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   1   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   1   .   .   
  parse_system             1    | .   .   .   .   .   1   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  -7  
--------                   Run  | Yrd Mat Min Mat Mat Fac Low Low 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   .   .   1   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -7   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Fac  Low  Low  
Turns Passed               4683 | 96   61   428  472  486  801  1263 1076 
Spaces Moved               3123 | 98   49   558  424  465  521  585  423  
  Core                     1007 | 20   .    .    .    .    7    557  423  
  Treads                   261  | 1    .    .    .    .    232  28   .    
  Legs                     .    | .    .    .    .    .    .    .    .    
  Wheels                   1535 | 77   49   363  299  465  282  .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   320  | .    .    195  125  .    .    .    .    
  Fastest Speed            34   | 50   80   37   34   80   80   50   50   
  Average Speed            127  | 74   98   65   69   81   120  196  243  
  Slowest Speed            250  | 160  110  117  110  95   200  250  250  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       2    | .    .    .    1    1    .    .    .    
Exploration Rate (%)       32   | 4    9    65   36   35   10   68   34   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    1    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    
Scrap Searched             2    | .    .    1    .    .    .    1    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          237  | .    .    .    186  49   .    2    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               5    | .    .    .    .    3    .    2    .    
  AOE                      232  | .    .    .    186  46   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac Low Low 
Total                      3533 | 120 58  598 509 527 616 645 460 
  Wait                     55   | 6   .   .   1   18  11  .   19  
  Move                     3115 | 97  48  557 423 463 520 584 423 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  65   | 8   3   11  11  10  9   13  .   
  Fast Attach              21   | 2   .   .   3   5   10  .   1   
  Attach                   45   | 4   1   1   8   7   6   12  6   
  Detach                   2    | .   .   .   .   .   1   .   1   
  Swap                     28   | 1   6   7   6   1   4   2   1   
  Drop                     25   | 2   .   10  4   1   8   .   .   
  Fire                     166  | .   .   12  50  21  47  29  7   
  Melee                    3    | .   .   .   .   .   .   3   .   
  Ram                      7    | .   .   .   3   .   .   2   2   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            1    | .   .   .   .   1   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location       | Event
   16 | -11/Scrapyard  | Discovered new exit (range 16)
   97 | -11/Scrapyard  | Entered Materials
  133 | -10/Materials  | Discovered new exit (range 13)
  158 | -10/Materials  | Entered Mines
  248 | -10/Mines      | Found a damaged Exp. Sensor Array with a note attached
  250 | -10/Mines      | Found Prototype Device
  251 | -10/Mines      | Identified Exp. Sensor Array
  310 | -10/Mines      | Build established: Mutant
  521 | -10/Mines      | Discovered new exit (range 11)
  549 | -10/Mines      | Learned Materials security intel
  573 | -10/Mines      | Received a Rocket Launcher from a helpful Derelict
  586 | -10/Mines      | Entered Materials
  586 | -9/Materials   | Evolved 2 slots: Power x1, Propulsion x1
  748 | -9/Materials   | Crushed by falling debris
  779 | -9/Materials   | Destroyed 7 combat bots
  779 | -9/Materials   | Lost 3 parts (1p2n)
  998 | -9/Materials   | Discovered new exit (range 16)
 1058 | -9/Materials   | Entered another Materials area
 1058 | -8/Materials   | Evolved 2 slots: Utility x1, Weapon x1
 1386 | -8/Materials   | Lost 3 parts (1n1u1w)
 1403 | -8/Materials   | Crushed by falling debris
 1404 | -8/Materials   | System corruption reached 10%
 1434 | -8/Materials   | Lost 4 parts (1p1n1u1w)
 1523 | -8/Materials   | Discovered new exit (range 11)
 1544 | -8/Materials   | Entered Factory
 1544 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 1878 | -7/Factory     | P-60 Hacker assimilated allied U8-JIS(g)
 1884 | -7/Factory     | Lost 6 parts (2p2n1u1w)
 1945 | -7/Factory     | Lost 3 parts (1u2w)
 2273 | -7/Factory     | Discovered new exit (range 6)
 2345 | -7/Factory     | Entered Lower Caves
 2377 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 2382 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 2463 | -7/Lower Caves | Core integrity fell below 50%
 2529 | -7/Lower Caves | Core integrity fell below 20%
 2531 | -7/Lower Caves | Lost 15 parts (3p5n3u4w)
 2746 | -7/Lower Caves | Encountered a Warlord checkpoint
 2919 | -7/Lower Caves | Learned Factory stockpile data
 3486 | -7/Lower Caves | Discovered new exit (range 12)
 3608 | -7/Lower Caves | Entered another Lower Caves area
 3624 | -7/Lower Caves | Discovered new exit (range 13)
 4425 | -7/Lower Caves | Learned Factory emergency access door positions
 4507 | -7/Lower Caves | Learned location of Armory (-4)
 4507 | -7/Lower Caves | Learned 8 Factory zone layouts
 4507 | -7/Lower Caves | Learned Factory garrison access intel
 4658 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 4680 | -7/Lower Caves | System corruption reached 10%
 4684 | -7/Lower Caves | Destroyed by Y-64 Sentinel with KE Penetrator

 Last Messages 
---------------
Slug penetrates Wall.
Hrd. Light Armor Plating destroyed.
Penetrated by Slug.
Slug penetrates Wall.
Penetrated by Slug.
Shock Rifle destroyed.
Visual Processing Unit destroyed.
System corrupted by crushing effect (+2).
Hrd. Medium Armor Plating severed.
Penetrated by Slug.
Transmission Jammer destroyed.
Core Shielding destroyed.
System corrupted by crushing effect (+2).
System corrupted by crushing effect (+4).
Slammed into B-48 Gladiator.
System corrupted: Matter fused (-10).
Slammed into B-48 Gladiator.
Penetrated by Slug.
[Achievement: First Step to Greatness]
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
| ????????????????????###            #?#      #???#  |
| ???????????????????##              #?###    #???#  |
| ?????????????????###          #????????#    ##??#  |
| ????????????????##           ##????????#     ####  |
| ????????????????#            #?????????#           |
| ???????????????##       ###  ##????????###         |
| ?????????????###       ##?##  #??????????###     # |
| ????????????##      ####???## ##???????????####### |
| ???????????##      ##??????##  #?????????????????# |
| ???????????#       #??????##   #?????????????????# |
| ??????????##   ##  #??????#    #??????######?????# |
| ?????????##    ##  #??????#   ##???####    ##???## |
| ????????##     ##  #??????#   #???##        ##?##  |
| ????????#      ##  #?????##   #####          ###   |
| ????????##    ######?????#                         |
| ?????????##   ###????????#                         |
| ??????????#     ##?##########  #####               |
| ??????????##     #?#    #???#  #???######          |
| ???????????##   ##?#    #??##  #????????##         |
| ????????????#####?# ##  ####   ###?????###         |
| ?????????????????????#   ##      ##          ###   |
| ??????# ?????????????#                       #?#   |
| ???????   ???????????#               #####  ##?#   |
| ?????????  ??????????##              #???#  #??    |
| ???????????  ?????????#  b########  ##???   #?#    |
| ????????????# #######?#  @#??????? ##???#####?#    |
| ????????????#       ### lb#????????#??????????##   |
| ????????????#        ###Yg#?????"#?????????????#   |
| ?????????????????#    ##  #??#  "#????????????#    |
| ?????????####??###        #  /  "#?????????????    |
| ????????##  ##?# #   ##      #?????????????????    |
| ????????#    ###    ####     #?????????????????    |
| ????????#             ###        ???????????????   |
| ???????##  #######     ###########?????????????#?? |
| ???????#  ##"""""###   #?????????????????????????? |
| ???????#  #""      ##  #?????????????????????????? |
| ???????# ##         #  #?????????????????????????? |
| ???????# #          #  #?????????????????????????? |
|  ??????# #    ###   #  #?????????????????????????? |
|   ?????# #   ##?#  X#  #?????????????????????????? |
| #  ????# #    ###  ##  #?????????????????????????? |
| #   ???# #"    ###  #  #?????????????????????????? |
|      ### ##"   "#      #?????????????????????????? |
|          ###" X"## #   #?????????????????????????? |
|           ####"""###   #?????????????????????????? |
| ########   ########   ##?????????????????????????? |
| ???????##             #??????????????????????????? |
| ????????###      ######??????????????????????????? |
| ?????????#       #???????????????????????????????? |
| ?????????#  ##   #???????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          26
Energy Capacity            340
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           20
Terrain Scan Range         14
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             300
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Core Shielding             20
Evasion (%)                63
Recoil Reduction           4
Kinecelleration            30
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
 Nuclear Core | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Crack Shot
First Step to Greatness
Librarian
Made in Tau Ceti IV
One Hack Too Far
Please Form A Line
Power Corrupts
Remodeling
Risk Taker
System Compromised
Tourist
Uninvited Guest
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              WeldingBiometalStick
  Manual?         0
Play Time         01:19:53
  Cumulative      4.8 hours
  Start           2025.01.13 @ 14:49:25
  End             2025.01.14 @ 10:35:39
Sessions          5
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          7
  Rogue           5
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          10
Achievement%      5
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/X11
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f7da38a2-89d7-4a0d-af95-ebafcd110a9f