Cogmind - Beta 14 --- EXPLORER MODE // 2024.09.20 @ 12:05:12 Player: NightwingDrgn Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (96) 480 Value Destroyed (2302) 2302 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (299) 299 TOTAL SCORE: 5001 Bonus ------- High Alert Combat Kills 99 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 101/300 System Corruption 1% Temperature Critical (823) Movement Flying (200) Ox2 Location -8/Garrison Parts ------- > --- POWER (2) -------- Light Ion Engine Deuterium Engine > --- PROPULSION (3) --- Flight Unit Flight Unit > --- UTILITY (4) ------ Advanced Weight Redist. System Hacking Suite Authchip [R/Combat] Authchip [R/Combat] > --- WEAPON (3) ------- Particle Cannon Ion Cannon Ion Cannon > --- INVENTORY (5) ---- Hacking Suite Rocket Launcher Datajack Peak State ------------ > --- POWER ------------ Cooled Ion Engine Deuterium Engine > --- PROPULSION ------- Light Treads Improved Treads Armored Treads > --- UTILITY ---------- Huge Storage Unit Signal Interpreter Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- Ion Cannon Ion Cannon Datajack > --- INVENTORY -------- Deuterium Engine Light Treads Weight Redist. System Advanced Weight Redist. System Sensor Array Improved Terrain Scanner Improved Terrain Scan Processor ECM Suite Hacking Suite Authchip [R/NC] Authchip [R/Combat] Authchip [R/Combat] Medium Laser Beam Rifle EM Pulse Cannon Particle Cannon Particle Cannon Assault Rifle Shotgun Grenade Launcher Rocket Launcher Welding Torch Mace [Rating: 32] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Light Treads Treads Light Treads Flight Unit Flight Unit Utility Signal Interpreter Device Sensor Array Storage Huge Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Beam Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Impact Weapon Mace Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 5 | . 1 2 2 . Power 1 | . . . 1 . Propulsion 1 | . . 1 . . Utility 2 | . 1 . 1 . Weapon 1 | . . 1 . . Parts Attached 61 | 7 7 15 8 24 Power 10 | 1 . 3 2 4 Engine 10 | 1 . 3 2 4 Core . | . . . . . Reactor . | . . . . . Propulsion 16 | 2 . 5 1 8 Treads 10 | 2 . 5 1 2 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight 6 | . . . . 6 Utility 14 | 2 5 2 2 3 Device 2 | . 1 . . 1 Storage 2 | 1 1 . . . Processor 3 | 1 1 1 . . Hackware 3 | . . 1 . 2 Protection 4 | . 2 . 2 . Artifact . | . . . . . Weapon 21 | 2 2 5 3 9 Energy Gun 5 | 1 2 . . 2 Energy Cannon 8 | . . 2 2 4 Ballistic Gun 1 | 1 . . . . Ballistic Cannon . | . . . . . Launcher 3 | . . 1 . 2 Special Weapon . | . . . . . Impact Weapon 2 | . . 1 . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 2 | . . 1 1 . Unidentified Prototypes 1 | . . 1 . . Parts Lost 14 | . . 2 . 12 Power 2 | . . . . 2 Propulsion 4 | . . . . 4 Utility 4 | . . 1 . 3 Weapon 4 | . . 1 . 3 Highest Loss Streak 9 | . . 1 . 9 To Critical Strikes 1 | . . . . 1 Average Slot Usage (%) 97 | . 99 97 97 94 Engine 11 | . 12 10 14 14 Treads 24 | . 25 29 25 4 Flight 2 | . . . . 17 Device 3 | . 8 1 . 5 Storage 8 | . 12 10 8 1 Processor 9 | . 12 12 8 1 Hackware 6 | . . 4 8 21 Protection 1 | . 3 . 7 1 Energy Gun 4 | . 11 2 . 8 Energy Cannon 11 | . . 13 16 13 Ballistic Gun 2 | . 12 . . . Launcher 1 | . . 3 . . Impact Weapon 2 | . . 5 . . Special Melee Weapon 3 | . . 4 7 1 Peak Build Rating 32 | 7 10 18 31 32 Average Rating 18 | 5 9 16 29 26 On Entrance 13 | . 7 10 18 31 Naked Turns . | . . . . . Heaviest Build 113 | 18 91 99 113 113 Greatest Support 63 | 40 40 63 63 63 Greatest Overweight (x) 37 | . 2 2 1 37 Average Overweight (x) . | . . 1 1 1 Largest Inventory Capacity 25 | 10 25 25 25 25 Average Capacity 20 | 9 16 25 25 8 Most Carried 25 | 5 10 23 25 25 Average Carried 15 | 2 9 17 24 7 Final Capacity 25 | 10 25 25 25 5 Final Carried 25 | 4 10 23 25 3 Class Distribution -------------------- 87% | Hacker-Mutant 12% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Gunner | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 1324 | 160 249 438 80 397 Remotely . | . . . . . Salvage Created 2722 | . 407 1328 243 744 Parts 194 | . 35 100 16 43 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 77 | . 10 35 3 29 Melee 1 | . . 1 . . Guns 25 | . 9 7 . 9 Cannons 35 | . . 19 3 13 AOE 14 | . 1 7 . 6 Classes Destroyed 10 | . 3 6 . 1 Worker 6 | . . 5 1 . Builder 1 | . . 1 . . Recycler 1 | . . 1 . . Operator 3 | . . 2 1 . Watcher 8 | . 3 4 1 . Swarmer 35 | . 4 13 . 18 Grunt 25 | . 6 12 . 7 Brawler 1 | . . 1 . . Sentry 14 | . . 9 3 2 Hunter 2 | . . . . 2 Best Kill Streak 11 | . 4 7 2 11 Combat Bots Only 11 | . 3 5 1 11 Max Kills in Single Turn 3 | . 2 3 2 3 Gunslinging 1 | . 1 . . . Exploded 2 | . 1 2 . 2 Melee 1 | . . 1 . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 451 | . 39 157 6 249 Missed 117 | . 14 56 1 46 Damage Taken 2961 | . 164 889 46 1862 Core 682 | . 17 92 . 573 Absorbed by Shields 13 | . . . . 13 Ignored by Resistances 1667 | . 108 567 27 965 Regen/Repaired (Parts) 270 | . . 263 7 . Core Remaining (%) 90 | 100 93 77 . . Volleys Fired 160 | . 23 80 7 50 Largest 3 | . 2 2 2 3 Hottest 188 | . 65 120 120 188 Shots Fired 331 | . 46 147 14 124 Gun 143 | . 46 56 . 41 Cannon 157 | . . 68 14 75 Launcher 31 | . . 23 . 8 Special . | . . . . . Kinetic 38 | . 23 15 . . Thermal 184 | . 2 68 14 100 Explosive 31 | . . 23 . 8 Electromagnetic 78 | . 21 41 . 16 Robot Hit Streak 42 | . 27 42 7 25 Robot Miss Streak 3 | . 1 2 1 3 Penetration Max . | . . . . . Secondary Targets 2 | . 1 1 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 242 | . 33 111 10 88 Core Hits 135 | . 19 67 7 42 Critical Kills . | . . . . . Critical Parts Destroyed 2 | . . 2 . . Critical Strikes 4 | . . 3 . 1 Burn 1 | . . . . 1 Destroy 1 | . . 1 . . Corrupt 1 | . . 1 . . Smash 1 | . . 1 . . Melee Attacks 7 | . . 6 1 . Impact 2 | . . 2 . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 4 | . . 3 1 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5765 | . 536 2713 227 2289 Guns 1560 | . 489 643 . 428 Cannons 2333 | . . 875 227 1231 Explosions 1828 | . 47 1151 . 630 Melee 44 | . . 44 . . Ramming . | . . . . . Kinetic 311 | . 162 149 . . Thermal 2720 | . 70 943 227 1480 Explosive 1631 | . . 1083 . 548 Electromagnetic 1059 | . 304 494 . 261 Impact 44 | . . 44 . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . . 1 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 6 | . . . . 6 Message Errors 3 | . . . . 3 Matter Fused 2 | . . . . 2 Data Loss (minor) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 170 | . . 115 . 55 Projectiles 54 | . . 26 . 28 Explosions 90 | . . 63 . 27 Melee 26 | . . 26 . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 136 | . . 95 . 41 Shots 7 | . . 4 . 3 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 1053 | . 84 343 120 1053 Average Temperature 175 | . 19 81 40 325 Received Heat Transfer 1320 | . 108 375 18 819 Effects 74 | . . . . 74 Shutdowns 14 | . . . . 14 Energy Bleed 8 | . . . . 8 Interference 10 | . . . . 10 Matter Decay 3 | . . . . 3 Short Circuit 5 | . . . . 5 Damage (minor) 4 | . . . . 4 Damage (major) 26 | . . . . 26 Damage (core) 4 | . . . . 4 Siege Activations . | . . . . . Robots Corrupted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Parts Fried 4 | . 1 1 . 2 Impact Corruptions 1 | . . 1 . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 9 | . . 5 1 3 Heat Transferred 5219 | . 50 1900 370 2899 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . 1 1 . 1 Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Peak Influence 719 | . 154 390 94 719 Initial 22 | . . 15 . 22 Average 121 | . 59 80 18 419 Maximum Alert Level 3 | . . 1 . 3 Low Security (%) 83 | 100 100 91 100 23 Level 1 6 | . . 8 . 10 Level 2 10 | . . . . 64 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . 3 1 . . Investigation 4 | . 3 1 . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 4 | . 1 2 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 95 | . 16 40 4 35 Peak Tracking Total 8 | . 5 5 3 8 Tactical Retreats 4 | . 1 . . 3 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 7 | . 1 2 . 4 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 1 | . 1 . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 2 | . . 2 . . Max in Single Turn 1 | . . 1 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 27 | . 9 10 6 2 Terminals 19 | . 7 7 3 2 Fabricators . | . . . . . Repair Stations 2 | . . 1 1 . Recycling Units 4 | . 2 1 1 . Scanalyzers 1 | . . 1 . . Garrison Access 1 | . . . 1 . Total Hacks 76 | . 26 30 16 4 Successful 60 | . 19 26 13 2 Failed 16 | . 7 4 3 2 Catastrophic 2 | . . 2 . . Database Lockouts . | . . . . . Manual 1 | . 1 . . . Terminals 58 | . 24 20 10 4 Fabricators . | . . . . . Repair Stations 7 | . . 5 2 . Recycling Units 5 | . 2 2 1 . Scanalyzers 3 | . . 3 . . Garrison Access 3 | . . . 3 . Terminal Hacks 44 | . 17 17 8 2 Record 4 | . 2 2 . . Robot Analysis 1 | . 1 . . . Prototype ID Bank 3 | . 2 . 1 . Branch Access Points 1 | . . . 1 . Emergency Access Points 5 | . 2 . 2 1 Recycling Unit Index 1 | . 1 . . . Alert Level 10 | . 2 6 2 . Unreport Threat 2 | . 1 1 . . Locate Traps 2 | . 2 . . . Disarm Traps 1 | . 1 . . . Dispatch Records 2 | . . 2 . . Investigation Status 2 | . . 2 . . Reinforcement Status 1 | . . 1 . . Hauler Manifests 1 | . . 1 . . Registered Components 3 | . 1 1 1 . Zone Layout 4 | . 2 1 1 . Patrol Navigation 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 7 | . . 5 2 . Scan Component 4 | . . 3 1 . Repair 3 | . . 2 1 . Recycling Unit Hacks 5 | . 2 2 1 . Report Inventory 5 | . 2 2 1 . Scanalyzer 2 | . . 2 . . Insert Component 1 | . . 1 . . Analyze 1 | . . 1 . . Garrison Access Hacks 2 | . . . 2 . Unlock Access 1 | . . . 1 . Coupler Status 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 17 | . 7 4 5 1 Full Trace Events 9 | . 4 3 1 1 Feedback Events 1 | . . . . 1 Corruption 1 | . . . . 1 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . . 2 1 . Time 78 | . . 52 26 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked 3 | . . 2 1 . Non-combat 2 | . . 1 1 . Combat 1 | . . 1 . . Robot Hacks Applied 5 | . . 4 1 . parse_system 2 | . . 2 . . no_distress 2 | . . 1 1 . find_recycling 1 | . . 1 . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 6421 | 117 1185 3228 858 1033 Spaces Moved 2644 | 66 529 1191 325 533 Core 13 | 5 . . . 8 Treads 2173 | 61 529 1191 325 67 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight 458 | . . . . 458 Fastest Speed 50 | 50 160 240 240 114 Average Speed 211 | 151 207 240 242 138 Slowest Speed 1900 | 160 320 320 243 1900 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 53 | 5 83 93 27 58 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 4 | 1 1 1 1 . Unknown Exits Taken . | . . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 201 | . 2 164 1 34 Melee . | . . . . . Projectile 1 | . . . 1 . AOE 200 | . 2 164 . 34 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 3176 | 83 575 1404 382 732 Wait 136 | . . 85 31 20 Move 2640 | 65 528 1190 324 533 Hop . | . . . . . Pick Up 70 | 11 11 23 7 18 Fast Attach 6 | . 1 . 1 4 Attach 34 | 7 3 9 2 13 Detach 3 | . . 1 . 2 Swap 21 | . 3 6 5 7 Drop 29 | . 6 4 4 15 Fire 160 | . 23 80 7 50 Melee 7 | . . 6 1 . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 70 | . . . . 70 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 3 exits: *Fac / *Sto / Gar) -8/Garrison (discovered 3 exits: *Mat x3) History --------- Turn | Location | Event 14 | -11/Scrapyard | Identified exit to Materials 14 | -11/Scrapyard | Discovered exit to Materials (range 16) 118 | -11/Scrapyard | Entered Materials 118 | -10/Materials | Evolved 1 slot: Utility x1 310 | -10/Materials | Build established: Hacker-Mutant 359 | -10/Materials | Identified exit to Mines 359 | -10/Materials | Discovered exit to Mines (range 13) 737 | -10/Materials | Discovered exit to Mines (range 16) 1236 | -10/Materials | Identified exit to Materials 1236 | -10/Materials | Discovered exit to Materials (range 15) 1303 | -10/Materials | Entered another Materials area 1303 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1613 | -9/Materials | Identified exit to Materials 1613 | -9/Materials | Discovered exit to Materials (range 15) 2386 | -9/Materials | Identified exit to Mines 2386 | -9/Materials | Discovered exit to Mines (range 5) 2460 | -9/Materials | Repaired Lgt. Treads 2489 | -9/Materials | Repaired Lgt. Treads 2512 | -9/Materials | Discovered exit to Materials (range 18) 2827 | -9/Materials | Discovered exit to Mines (range 21) 3355 | -9/Materials | Discovered exit to Materials (range 10) 4531 | -9/Materials | Entered another Materials area 4531 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 4578 | -8/Materials | Identified exit to Storage 4665 | -8/Materials | Repaired Datajack 5342 | -8/Materials | Identified exit to Factory 5342 | -8/Materials | Discovered exit to Factory (range 12) 5362 | -8/Materials | Identified exit to Garrison 5389 | -8/Materials | Entered Garrison 5523 | -8/Garrison | Triggered checkpoint 5533 | -8/Garrison | Triggered checkpoint 5566 | -8/Garrison | Core integrity fell below 50% 5620 | -8/Garrison | Lost 9 parts (1p3n2u3w) 5655 | -8/Garrison | Core integrity fell below 20% 5696 | -8/Garrison | Destroyed 11 combat bots 5905 | -8/Garrison | Build established: Hacker-Gunner 5916 | -8/Garrison | Identified exit to Materials 5916 | -8/Garrison | Discovered exit to Materials (range 13) 6030 | -8/Garrison | Discovered exit to Materials (range 14) 6180 | -8/Garrison | Discovered exit to Materials (range 10) 6209 | -8/Garrison | Triggered checkpoint 6401 | -8/Garrison | Triggered checkpoint 6423 | -8/Garrison | Core destroyed Last Messages --------------- Overheating: Flight Unit damaged (-10). Overheating: Ion Cannon damaged (-82). Power failure, Lgt. Ion Engine shutdown. Overheating: Flight Unit damaged (-3). Overheating: Deuterium Engine damaged (-1). Overheating: Ion Cannon damaged (-17). Overheating: Particle Cannon damaged (-42). Overheating: Energy bleed (-33). Melted Aluminum Leg. G-47 Trooper overheating. Power failure, Lgt. Ion Engine shutdown. Overheating: Energy bleed (-13). G-47 Trooper heat short circuits Lgt. Nuclear Core. G-47 Trooper critical meltdown. Overheating: System interference. Ion Cannon temporarily disabled. Acquired 15 matter. Power failure, Deuterium Engine shutdown. Overheating: Core damaged (-93). 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