Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.04 @ 16:55:07

Player: N.W.L

Result: Destroyed by B-75 Beast with Heavy Plasma Cannon

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (7)        1400
Robots Destroyed (137)     685
Value Destroyed (4181)     4181
Prototype IDs (22)         440
Alien Tech Used (0)        0
Bonus (4557)               4557
              TOTAL SCORE: 13763

 Bonus
-------
High Alert Combat Kills    1300
Follower Combat Kills      1155
Delivered SUBCON Basin     2000
Registered with UFD        300
Friendly Fire              -198

 Cogmind 
---------
Core Integrity             0/1000
Matter                     242/300
Energy                     80/100
System Corruption          14%
Temperature                Cool (12)
Movement                   Core (50)
Location                   -5/Extension

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (8) ------
  Advanced Heat Sink
           Authchip [Device]
           Authchip [Armor]
      Mini Drone Bay (1/3)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
           Machine Rigger

 Peak State 
------------
>           --- POWER ------------
      Light Angular Momentum Engine
      Micro Fission Core
>           --- PROPULSION -------
            Flexi-carbon Leg
            Flexi-carbon Leg
    Armored Leg
   Enhanced Flexi-carbon Leg
>           --- UTILITY ----------
   Advanced Signal Interpreter
  Makeshift Salvage Targeting Computer
    Layered Heavy Armor Plating
   Improved Hacking Suite
       Mini Drone Bay
   Advanced Drone Bay
>           --- WEAPON -----------
  Overtuned Beamcaster
  Overtuned Beamcaster
   Advanced Plasma Cannon
>           --- INVENTORY --------
            Matter Compressor
   Improved Trap Extractor
            CPS Tube
            Lance
            DRS Beacon
[Rating: 97]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Meta Core
  Reactor                  Fusion Reactor
Propulsion                 Cargo Legs
  Treads                   Light Treads
  Leg                      Cargo Legs
  Hover Unit               Gravmag System
Utility                    Huge Storage Unit
  Device                   Cobbler Unit
  Storage                  Huge Storage Unit
  Processor                Tech Extrapolator
  Hackware                 Improved Hacking Suite
  Protection               Makeshift Light Armor Plating
Weapon                     Subdweller Beam Cannon
  Energy Gun               Overtuned Beamcaster
  Energy Cannon            Subdweller Beam Cannon
  Ballistic Gun            Subdweller Machine Gun
  Ballistic Cannon         Battle Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Junk Cannon
  Slashing Weapon          Ripper
  Piercing Weapon          Lance
  Special Melee Weapon     Dirty Datajack

 Build                          | -11 -10 -10 -8  -8  -6  -5  -5  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Fac Ext 
Slots Evolved              10   | .   .   .   .   .   8   2   .   
  Power                    1    | .   .   .   .   .   1   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   
  Utility                  6    | .   .   .   .   .   4   2   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   
Parts Attached             187  | 3   6   40  10  6   70  51  1   
  Power                    11   | .   1   1   1   .   4   4   .   
    Engine                 5    | .   1   1   1   .   1   1   .   
    Core                   4    | .   .   .   .   .   2   2   .   
    Reactor                2    | .   .   .   .   .   1   1   .   
  Propulsion               24   | 2   .   1   .   .   11  10  .   
    Treads                 14   | 2   .   .   .   .   9   3   .   
    Leg                    6    | .   .   1   .   .   .   5   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  4    | .   .   .   .   .   2   2   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  64   | 1   1   7   .   1   27  26  1   
    Device                 31   | 1   .   4   .   1   11  13  1   
    Storage                8    | .   1   2   .   .   2   3   .   
    Processor              9    | .   .   .   .   .   6   3   .   
    Hackware               4    | .   .   .   .   .   .   4   .   
    Protection             12   | .   .   1   .   .   8   3   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   88   | .   4   31  9   5   28  11  .   
    Energy Gun             10   | .   2   3   .   .   3   2   .   
    Energy Cannon          13   | .   .   6   4   .   .   3   .   
    Ballistic Gun          24   | .   1   10  2   2   7   2   .   
    Ballistic Cannon       5    | .   .   4   .   .   .   1   .   
    Launcher               4    | .   1   1   .   .   2   .   .   
    Special Weapon         14   | .   .   1   .   2   9   2   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        14   | .   .   6   2   .   6   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   1   .   
    Special Melee Weapon   3    | .   .   .   1   1   1   .   .   
  Unidentified Prototypes  5    | .   .   .   .   1   1   3   .   
Parts Lost                 33   | .   .   6   1   .   22  4   .   
  Power                    5    | .   .   1   1   .   2   1   .   
  Propulsion               9    | .   .   .   .   .   8   1   .   
  Utility                  9    | .   .   3   .   .   5   1   .   
  Weapon                   10   | .   .   2   .   .   7   1   .   
  Highest Loss Streak      8    | .   .   2   1   .   8   1   .   
  To Critical Strikes      1    | .   .   .   .   .   .   1   .   
Average Slot Usage (%)     77   | .   99  83  76  70  74  75  19  
  Engine                   9    | .   13  11  10  11  2   2   .   
  Core                     1    | .   .   .   .   .   5   3   .   
  Treads                   7    | .   28  9   .   .   16  1   .   
  Leg                      8    | .   .   7   11  11  1   16  .   
  Device                   12   | .   14  14  11  10  11  13  7   
  Storage                  14   | .   14  15  22  22  5   1   .   
  Processor                1    | .   .   .   .   .   7   10  .   
  Protection               1    | .   .   .   .   .   7   3   .   
  Energy Gun               1    | .   4   1   .   .   3   6   .   
  Energy Cannon            5    | .   .   7   8   4   .   2   .   
  Ballistic Gun            6    | .   22  6   8   4   3   .   .   
  Ballistic Cannon         2    | .   .   6   .   .   .   .   .   
  Special Weapon           1    | .   .   .   .   6   3   .   .   
  Slashing Weapon          1    | .   .   1   4   .   .   .   .   
Peak Build Rating          97   | 7   8   48  52  45  93  97  19  
  Average Rating           44   | 6   7   29  48  39  76  76  16  
  On Entrance              23   | 6   7   8   48  31  45  26  14  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             137  | 12  20  117 117 113 137 81  3   
  Greatest Support         120  | 40  40  55  55  55  120 85  3   
  Greatest Overweight (x)  4    | .   .   2   2   2   2   4   .   
  Average Overweight (x)   1    | .   .   1   1   1   .   .   .   
Largest Inventory Capacity 25   | 8   10  25  25  25  25  10  5   
  Average Capacity         21   | 8   8   24  25  25  21  6   5   
  Most Carried             25   | 6   10  25  25  25  25  10  2   
  Average Carried          20   | 3   6   24  24  21  19  5   1   
  Final Capacity           25   | 8   10  25  25  25  5   5   5   
  Final Carried            25   | 5   10  25  11  25  5   2   1   

 Class Distribution 
--------------------
 80% | Mutant
  8% | Scavenger-Tank
  3% | Scavenger-Mutant
  3% | Scavenger-Gunner
  3% | Tank

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -10/Subcaves
         Mutant | -8/Recycling
         Mutant | -8/Scraptown
 Scavenger-Tank | -6/Factory
         Mutant | -5/Factory
         Mutant | -5/Extension

 Resources                      | -11  -10  -10  -8   -8   -6   -5   -5   
-----------                Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Fac  Ext  
Matter Collected           6953 | 265  104  1384 1347 142  3055 656  .    
  Remotely                 112  | .    .    112  .    .    .    .    .    
Salvage Created            9047 | 156  265  583  3804 .    2836 1403 .    
  Parts                    373  | 10   15   31   149  .    125  43   .    
Haulers Intercepted        3    | .    1    .    .    .    1    1    .    
Recyclers Shooed           23   | 1    1    .    16   .    4    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      19   | .    .    19   .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -8  -8  -6  -5  -5  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Fac Ext 
Combat Hostiles Destroyed  75   | .   3   16  4   .   33  19  .   
  Melee                    1    | .   .   .   .   .   1   .   .   
  Guns                     42   | .   1   9   .   .   19  13  .   
  Cannons                  11   | .   .   2   4   .   3   2   .   
  AOE                      11   | .   2   3   .   .   6   .   .   
Classes Destroyed          21   | 2   4   5   1   .   9   .   .   
  Worker                   3    | .   .   .   .   .   3   .   .   
  Builder                  17   | .   2   .   9   .   3   3   .   
  Tunneler                 3    | 3   .   .   .   .   .   .   .   
  Hauler                   3    | .   1   .   .   .   1   1   .   
  Recycler                 58   | 1   1   .   50  .   5   1   .   
  Mechanic                 2    | .   .   .   .   .   1   1   .   
  Operator                 1    | .   .   .   .   .   1   .   .   
  Turret                   2    | .   .   2   .   .   .   .   .   
  Watcher                  2    | .   1   .   .   .   1   .   .   
  Swarmer                  12   | .   .   4   .   .   4   4   .   
  Grunt                    25   | .   3   .   .   .   14  8   .   
  Brawler                  4    | .   .   .   1   .   3   .   .   
  Duelist                  1    | .   .   .   .   .   1   .   .   
  Sentry                   8    | .   .   1   3   .   1   3   .   
  Specialist               2    | .   .   .   .   .   2   .   .   
  Hunter                   3    | .   .   .   .   .   3   .   .   
  Programmer               8    | .   .   .   .   .   4   4   .   
  Behemoth                 1    | .   .   .   .   .   1   .   .   
  Artisan                  1    | .   .   1   .   .   .   .   .   
  Subdweller               11   | .   .   11  .   .   .   .   .   
  Scrapoid                 1    | .   .   .   .   .   1   .   .   
Best Kill Streak           6    | 3   4   3   6   .   6   5   .   
  Combat Bots Only         5    | .   2   3   1   .   5   4   .   
Max Kills in Single Turn   2    | 1   2   2   1   .   2   2   .   
  Gunslinging              1    | .   .   .   .   .   1   .   .   
  Exploded                 2    | .   2   2   .   .   2   .   .   
  Melee                    1    | .   .   .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -8   -8   -6   -5   -5   
--------                   Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Fac  Ext  
Hostile Shots Fired        742   | .    12   87   8    .    426  197  12   
  Missed                   216   | .    2    29   3    .    130  45   7    
Damage Taken               9233  | .    148  818  75   .    5034 3013 145  
  Core                     1676  | .    .    115  .    .    538  931  92   
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    
  Ignored by Resistances   71    | .    .    .    .    .    71   .    .    
  Regen/Repaired (Parts)   216   | .    .    .    .    .    216  .    .    
Core Remaining (%)         63    | 100  .    .    .    54   36   .    .    
Volleys Fired              518   | 15   25   114  147  .    132  85   .    
  Largest                  4     | 2    2    2    2    .    4    2    .    
  Hottest                  200   | 40   100  160  160  .    178  200  .    
Shots Fired                796   | 30   43   174  159  .    247  143  .    
  Gun                      583   | 30   36   60   139  .    219  99   .    
  Cannon                   163   | .    .    104  20   .    .    39   .    
  Launcher                 13    | .    7    2    .    .    4    .    .    
  Special                  37    | .    .    8    .    .    24   5    .    
  Kinetic                  495   | 30   34   122  139  .    166  4    .    
  Thermal                  263   | .    2    50   20   .    57   134  .    
  Explosive                9     | .    7    2    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    
  Impact                   28    | .    .    .    .    .    23   5    .    
  Robot Hit Streak         26    | 5    4    13   11   .    12   26   .    
  Robot Miss Streak        5     | 3    3    2    4    .    4    5    .    
  Penetration Max          2     | .    .    .    .    .    2    .    .    
  Secondary Targets        3     | .    .    .    .    .    3    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    1    .    .    
Shots Hit Robots           484   | 14   21   70   118  .    168  93   .    
  Core Hits                236   | 5    12   27   56   .    97   39   .    
  Critical Kills           19    | .    .    4    1    .    13   1    .    
  Critical Parts Destroyed 24    | .    .    .    2    .    21   1    .    
  Critical Strikes         60    | .    .    4    3    .    37   16   .    
    Burn                   16    | .    .    .    .    .    2    14   .    
    Meltdown               2     | .    .    2    .    .    .    .    .    
    Destroy                38    | .    .    2    3    .    31   2    .    
    Smash                  3     | .    .    .    .    .    3    .    .    
    Sever                  1     | .    .    .    .    .    1    .    .    
Melee Attacks              115   | .    .    45   22   .    37   11   .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 98    | .    .    45   22   .    31   .    .    
  Piercing                 17    | .    .    .    .    .    6    11   .    
  Sneak Attacks            20    | .    .    .    15   .    3    2    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    
Damage Inflicted           14026 | 170  476  1381 3295 .    5463 3241 .    
  Guns                     7916  | 170  234  674  1863 .    2914 2061 .    
  Cannons                  1456  | .    .    592  381  .    .    483  .    
  Explosions               949   | .    242  115  .    .    592  .    .    
  Melee                    1868  | .    .    .    1051 .    495  322  .    
  Ramming                  33    | .    .    .    .    .    33   .    .    
  Kinetic                  5620  | 170  221  760  1863 .    2527 79   .    
  Thermal                  4344  | .    13   506  381  .    979  2465 .    
  Explosive                357   | .    242  115  .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    
  Impact                   1804  | .    .    .    .    .    1429 375  .    
  Slashing                 1539  | .    .    .    1051 .    488  .    .    
  Piercing                 329   | .    .    .    .    .    7    322  .    
Highest Corruption         14    | .    .    .    .    .    4    14   14   
  Average Corruption       6     | .    .    .    .    .    2    6    14   
  Corruption Purged        2     | .    .    .    .    .    2    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    
  Effects                  79    | .    .    .    .    .    15   46   18   
    Message Errors         20    | .    .    .    .    .    3    14   3    
    Matter Fused           23    | .    .    .    .    .    6    10   7    
    Heat Flow Errors       7     | .    .    .    .    .    1    6    .    
    Energy Discharges      11    | .    .    .    .    .    2    3    6    
    Parts Fused            1     | .    .    .    .    .    .    1    .    
    Data Loss (minor)      9     | .    .    .    .    .    2    6    1    
    Data Loss (major)      3     | .    .    .    .    .    1    2    .    
    Misfires               1     | .    .    .    .    .    .    1    .    
    Alerts                 1     | .    .    .    .    .    .    .    1    
    Misdirections          1     | .    .    .    .    .    .    1    .    
    Weapon Failures        2     | .    .    .    .    .    .    2    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    
Overflow Damage            1141  | .    26   1    300  .    706  108  .    
  Projectiles              778   | .    .    .    32   .    660  86   .    
  Explosions               41    | .    26   1    .    .    14   .    .    
  Melee                    322   | .    .    .    268  .    32   22   .    
Knockbacks                 16    | .    .    3    .    .    11   2    .    
  Impact                   12    | .    .    .    .    .    10   2    .    
  Kinetic                  3     | .    .    3    .    .    .    .    .    
  Secondary                1     | .    .    .    .    .    1    .    .    
Self-Inflicted Damage      104   | .    41   53   .    .    10   .    .    
  Shots                    4     | .    2    2    .    .    .    .    .    
  Rammed                   5     | .    .    .    .    .    4    1    .    
Targets Rammed             7     | .    .    .    .    .    6    1    .    
  Kicked                   2     | .    .    .    .    .    2    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    
Highest Temperature        473   | .    39   249  358  .    280  473  .    
  Average Temperature      93    | .    11   60   76   .    85   131  .    
  Received Heat Transfer   2007  | .    60   512  36   .    940  426  33   
  Effects                  14    | .    .    .    3    .    3    8    .    
    Shutdowns              3     | .    .    .    .    .    .    3    .    
    Energy Bleed           3     | .    .    .    1    .    2    .    .    
    Interference           5     | .    .    .    1    .    1    3    .    
    Matter Decay           2     | .    .    .    .    .    .    2    .    
    Short Circuit          1     | .    .    .    1    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    
Robots Corrupted           5     | .    .    .    .    .    5    .    .    
  Combat Hostiles          4     | .    .    .    .    .    4    .    .    
  Parts Fried              9     | .    .    .    .    .    9    .    .    
  Impact Corruptions       22    | .    .    .    .    .    19   3    .    
Robots Melted              6     | .    .    2    .    .    .    4    .    
  Combat Hostiles          6     | .    .    2    .    .    .    4    .    
  Parts Melted             30    | .    .    4    .    .    4    22   .    
  Heat Transferred         8909  | .    37   717  518  .    2150 5487 .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -8   -8   -6   -5   -5   
-------                    Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Fac  Ext  
Peak Influence             1641 | 20   179  .    216  .    1641 1072 533  
  Initial                  784  | .    13   .    .    .    .    784  471  
  Average                  504  | 8    63   .    90   .    916  802  511  
Maximum Alert Level        5    | .    .    .    1    .    5    3    2    
  Low Security (%)         49   | 100  100  .    95   .    18   .    .    
  Level 1                  2    | .    .    .    4    .    2    .    2    
  Level 2                  10   | .    .    .    .    .    11   14   97   
  Level 3                  24   | .    .    .    .    .    26   85   .    
  Level 4                  12   | .    .    .    .    .    38   .    .    
  Level 5                  .    | .    .    .    .    .    2    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    
Squads Dispatched          47   | .    3    .    .    .    27   14   3    
  Investigation            19   | .    3    .    .    .    6    8    2    
  Extermination            9    | .    .    .    .    .    7    2    .    
  Reinforcement            12   | .    .    .    .    .    8    3    1    
  Assault                  7    | .    .    .    .    .    6    1    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    2    1    .    
Haulers Reinforced         2    | .    .    .    .    .    1    1    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -8  -8  -6  -5  -5  
---------                  Run  | Yrd Mat Sub Rec Scr Fac Fac Ext 
Distress Signals           8    | .   .   .   1   .   5   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              176  | .   7   24  4   .   90  38  13  
  Peak Tracking Total      9    | .   2   3   1   .   8   6   9   
  Tactical Retreats        22   | .   .   6   .   .   10  3   3   

 Traps                          | -11 -10 -10 -8  -8  -6  -5  -5  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Fac Ext 
Traps Triggered            5    | .   1   1   .   .   2   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   1   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
Most Traps Carried         1    | .   .   1   1   1   1   .   .   

 Machines                       | -11 -10 -10 -8  -8  -6  -5  -5  
----------                 Run  | Yrd Mat Sub Rec Scr Fac Fac Ext 
Machines Disabled          24   | .   1   4   3   .   11  5   .   
  Max in Single Turn       1    | .   1   1   1   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -8  -6  -5  -5  
---------                  Run  | Yrd Mat Sub Rec Scr Fac Fac Ext 
Machines Accessed          43   | .   6   4   9   .   8   12  4   
  Terminals                23   | .   5   .   6   .   1   7   4   
  Fabricators              2    | .   .   .   .   .   .   2   .   
  Repair Stations          4    | .   .   .   .   .   3   1   .   
  Recycling Units          7    | .   1   .   3   .   2   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   2   1   .   
Total Hacks                109  | .   16  8   27  .   21  26  11  
  Successful               52   | .   10  8   12  .   10  10  2   
  Failed                   56   | .   5   .   15  .   11  16  9   
    Catastrophic           14   | .   1   .   6   .   3   3   1   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   
  Manual                   24   | .   6   .   9   .   4   5   .   
  Terminals                60   | .   11  .   18  .   5   15  11  
  Fabricators              5    | .   .   .   .   .   .   5   .   
  Repair Stations          11   | .   .   .   .   .   9   2   .   
  Recycling Units          18   | .   5   .   9   .   3   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   4   3   .   
Terminal Hacks             30   | .   7   8   5   .   2   6   2   
  Record                   5    | .   .   5   .   .   .   .   .   
  Part Schematic           1    | .   .   .   1   .   .   .   .   
  Robot Analysis           3    | .   2   .   1   .   .   .   .   
  Prototype ID Bank        2    | .   1   .   .   .   .   .   1   
  Open Door                3    | .   .   1   .   .   .   1   1   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   
  Alert Level              2    | .   .   .   .   .   1   1   .   
  Unreport Threat          1    | .   .   .   .   .   .   1   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   .   .   
  Hauler Manifests         3    | .   1   .   .   .   .   2   .   
  Registered Components    1    | .   .   .   1   .   .   .   .   
  Zone Layout              4    | .   1   .   1   .   1   1   .   
  Derelict Proto ID Bank   1    | .   .   1   .   .   .   .   .   
  Release Object           1    | .   .   1   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   2   .   
  Load Schematic           1    | .   .   .   .   .   .   1   .   
  Build                    1    | .   .   .   .   .   .   1   .   
Repair Station Hacks       6    | .   .   .   .   .   6   .   .   
  Scan Component           3    | .   .   .   .   .   3   .   .   
  Repair                   3    | .   .   .   .   .   3   .   .   
Recycling Unit Hacks       6    | .   2   .   4   .   .   .   .   
  Retrieve Matter          3    | .   1   .   2   .   .   .   .   
  Retrieve Components      3    | .   1   .   2   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         8    | .   1   .   3   .   2   2   .   
  Terminals                1    | .   .   .   1   .   .   .   .   
    Botnet                 1    | .   .   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   1   2   .   
    Patch                  1    | .   .   .   .   .   .   1   .   
  Recycling Units          4    | .   1   .   2   .   1   .   .   
    Mask                   1    | .   .   .   1   .   .   .   .   
    Tunnel                 3    | .   1   .   1   .   1   .   .   
    Scrapoids              2    | .   .   .   .   .   1   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         30   | .   4   .   7   .   6   10  3   
  Full Trace Events        19   | .   1   .   7   .   3   6   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   19   | .   .   .   1   .   18  .   .   
  Parts Built              1    | .   .   .   .   .   .   1   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   187  | .   .   .   .   .   .   187 .   
  Total Part Build Rating  7    | .   .   .   .   .   .   7   .   
Parts Repaired             3    | .   .   .   .   .   3   .   .   
  Time                     132  | .   .   .   .   .   132 .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         321  | .   125 .   196 .   .   .   .   
  Retrieved Components     20   | .   10  .   10  .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -8  -6  -5  -5  
------------               Run  | Yrd Mat Sub Rec Scr Fac Fac Ext 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -8   -8   -6   -5   -5   
--------                   Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Fac  Ext  
Total Allies               21   | .    .    .    .    .    15   5    1    
  Largest Group            6    | .    .    .    .    .    6    5    1    
  Highest-Rated Group      245  | .    .    .    .    .    245  238  31   
  Highest-Rated Ally       84   | .    .    .    .    .    84   50   31   
Total Orders               3    | .    .    .    .    .    .    1    2    
  STAY                     1    | .    .    .    .    .    .    1    .    
  EXPLORE                  2    | .    .    .    .    .    .    .    2    
Ally Attacks               259  | .    .    .    .    .    228  25   6    
  Total Damage             5404 | .    .    .    .    .    4764 512  128  
  Kills                    42   | .    .    .    .    .    37   5    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -8  -8  -6  -5  -5  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Fac Ext 
Robot Analysis Total       3    | .   2   .   1   .   .   .   .   
Derelict Logs Recovered    6    | .   .   3   .   3   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   2   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -8   -8   -6   -5   -5   
-------------              Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Fac  Ext  
Turns Passed               21316 | 93   895  7544 3409 3964 3188 1813 410  
Spaces Moved               8083  | 27   481  2350 825  1420 1269 1261 450  
  Core                     801   | .    .    .    .    .    96   255  450  
  Treads                   1827  | 27   481  582  .    .    683  54   .    
  Legs                     4858  | .    .    1768 825  1420 168  677  .    
  Wheels                   .     | .    .    .    .    .    .    .    .    
  Hover                    597   | .    .    .    .    .    322  275  .    
  Flight                   .     | .    .    .    .    .    .    .    .    
  Fastest Speed            40    | 160  160  160  200  200  50   40   50   
  Average Speed            199   | 160  160  244  239  264  188  94   50   
  Slowest Speed            326   | 160  160  320  270  270  326  250  50   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    
Exploration Rate (%)       56    | 3    79   98   91   82   34   31   32   
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     5     | .    1    1    1    1    1    .    .    
  Known Exits Taken        1     | .    .    .    .    .    1    .    .    
  Unknown Exits Taken      6     | 1    1    1    1    1    .    1    .    
Scrap Searched             24    | .    .    19   .    5    .    .    .    
Spaces Dug                 81    | .    .    38   7    .    30   6    .    
Terrain Destroyed          214   | .    16   47   24   .    92   35   .    
  Melee                    56    | .    .    23   7    .    24   2    .    
  Projectile               98    | .    .    12   17   .    36   33   .    
  AOE                      58    | .    16   12   .    .    30   .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -8   -8   -6   -5   -5   
---------                  Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Fac  Ext  
Total                      12483 | 50   565  3899 2066 1645 1844 1779 635  
  Wait                     3274  | .    45   1272 1056 168  239  310  184  
  Move                     8076  | 26   480  2349 824  1419 1268 1260 450  
  Hop                      .     | .    .    .    .    .    .    .    .    
  Pick Up                  143   | 2    6    41   2    29   45   18   .    
  Fast Attach              65    | 2    1    3    2    2    25   30   .    
  Attach                   65    | .    .    8    1    4    31   20   1    
  Detach                   24    | .    .    .    .    2    12   10   .    
  Swap                     57    | 1    5    29   7    .    14   1    .    
  Drop                     138   | 4    3    38   4    21   35   33   .    
  Fire                     518   | 15   25   114  147  .    132  85   .    
  Melee                    115   | .    .    45   22   .    37   11   .    
  Ram                      5     | .    .    .    .    .    4    1    .    
  Kick                     2     | .    .    .    .    .    2    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    
  Trap                     1     | .    .    .    1    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x2] / [*Min x2] / *Sub)
-10/Subcaves (discovered 3 exits: [*Mat x2] / *Rec)
-8/Recycling (discovered 2 exits: *Fac / *Scr)
-8/Scraptown (discovered 2 exits: *Fac x2)
-6/Factory (discovered 5 exits: *Fac x3 / Low x2)
-5/Factory (discovered 2 exits: *Fac / *Ext)
-5/Extension

 History 
---------
  Turn | Location      | Event
     8 | -11/Scrapyard | Discovered new exit (range 1)
    94 | -11/Scrapyard | Entered Materials
   316 | -10/Materials | Discovered new exit (range 13)
   318 | -10/Materials | Build established: Mutant
   404 | -10/Materials | Discovered new exit (range 6)
   570 | -10/Materials | Discovered new exit (range 13)
   661 | -10/Materials | Central database locked down
   912 | -10/Materials | Discovered new exit (range 7)
   977 | -10/Materials | Discovered new exit (range 8)
   989 | -10/Materials | Entered Subcaves
   994 | -10/Subcaves  | Learned Materials emergency access door positions
   996 | -10/Subcaves  | Learned Materials terminal intel
  1142 | -10/Subcaves  | Shifting Twisted Machinery released Battle Rifle
  1146 | -10/Subcaves  | Discovered new exit (range 8)
  1168 | -10/Subcaves  | Shifting Twisted Machinery released Battle Cannon
  2233 | -10/Subcaves  | Discovered new exit (range 14)
  2430 | -10/Subcaves  | Learned location of Zion (-7)
  2430 | -10/Subcaves  | Met a Zionite searching for "candidates"
  2880 | -10/Subcaves  | Visited Clippyterm
  2890 | -10/Subcaves  | Learned 40 Factory zone layouts
  2890 | -10/Subcaves  | Learned Factory stockpile data
  3390 | -10/Subcaves  | Visited 4L-MR0's lab
  3430 | -10/Subcaves  | Found Cargo Legs
  3432 | -10/Subcaves  | Attached Cargo Legs, gained temporary slots: Utility x2
  3519 | -10/Subcaves  | Discovered new exit (range 15)
  3582 | -10/Subcaves  | Disturbed a concealed Subdweller
  4349 | -10/Subcaves  | Shifting Twisted Machinery released Mak. Flight Unit
  4352 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Laser
  5764 | -10/Subcaves  | Shifting Twisted Machinery released Flamer
  5768 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
  6007 | -10/Subcaves  | Ambushed by Subdweller buried in earth
  6060 | -10/Subcaves  | A Subdweller sparked back to life
  6083 | -10/Subcaves  | Found Meta Core
  6165 | -10/Subcaves  | Found SUBCON Basin
  8033 | -10/Subcaves  | Learned Materials trap positions
  8533 | -10/Subcaves  | Entered Recycling
 11156 | -8/Recycling  | Discovered new exit (range 16)
 11851 | -8/Recycling  | Scanned before Scraplab entrance
 11889 | -8/Recycling  | Entered Scraplab
 11917 | -8/Recycling  | Discovered new exit (range 2)
 11942 | -8/Recycling  | Entered Scraptown
 12151 | -8/Scraptown  | Heard Great Nut preacher, LISTEN AND RECITE!
 12467 | -8/Scraptown  | Discovered new exit (range 11)
 12595 | -8/Scraptown  | Scanned Subdweller tech in exchange for log data
 12601 | -8/Scraptown  | Learned Research stockpile data
 12604 | -8/Scraptown  | Learned location of Armory (-3)
 12606 | -8/Scraptown  | Learned Factory security intel
 12690 | -8/Scraptown  | Visited Awakened
 12752 | -8/Scraptown  | Visited UFD Registry
 12752 | -8/Scraptown  | Registered with UFD as "Mattermachine"
 12784 | -8/Scraptown  | Visited IN-MT5's Study
 12884 | -8/Scraptown  | Visited Comm Corps
 13006 | -8/Scraptown  | Visited Spacefarers
 13119 | -8/Scraptown  | Visited The Evicted
 13157 | -8/Scraptown  | Visited CPS Storage
 13217 | -8/Scraptown  | Visited Assassins FH
 13374 | -8/Scraptown  | Visited Junk Cannon Lab
 13396 | -8/Scraptown  | Found Prototype Special Weapon
 13396 | -8/Scraptown  | Identified Junk Cannon
 13534 | -8/Scraptown  | Visited Modified Component R&D
 13636 | -8/Scraptown  | Visited Supply Room
 13794 | -8/Scraptown  | Visited Junk Repository
 13893 | -8/Scraptown  | Visited Scrapoid Pod Storage
 13928 | -8/Scraptown  | Visited Junk Repository
 14009 | -8/Scraptown  | Visited Scrap Suit Storage
 14049 | -8/Scraptown  | Visited Derelict Rescue Squad
 14071 | -8/Scraptown  | Found DRS Beacon
 14180 | -8/Scraptown  | Visited DA-N13 Charitable Foundation
 14191 | -8/Scraptown  | Found DCF Scrap (27 items)
 14272 | -8/Scraptown  | Visited Chapter 10
 15242 | -8/Scraptown  | Guru changed UFD alias to "Monomech"
 15752 | -8/Scraptown  | Found Scrapoid Pod
 15859 | -8/Scraptown  | Found Scrap Suit
 15892 | -8/Scraptown  | Discovered new exit (range 5)
 15906 | -8/Scraptown  | Entered Factory
 15906 | -6/Factory    | Evolved 8 slots: Power x1, Propulsion x2, Utility x4, Weapon x1
 15907 | -6/Factory    | Identified exit to Lower Caves
 15907 | -6/Factory    | Identified exit to Factory
 15911 | -6/Factory    | Attached Meta Core, gained temporary slots: Propulsion, Utility, Weapon
 16140 | -6/Factory    | Tech Extrapolator generated special schematic: Machine Rigger
 16244 | -6/Factory    | Build established: Tank
 16552 | -6/Factory    | Scrapoid Pod released 06F05-D (x5)
 16584 | -6/Factory    | Lost 6 parts (2n2u2w)
 16834 | -6/Factory    | Build established: Scavenger-Tank
 16870 | -6/Factory    | Repaired Ripper
 16939 | -6/Factory    | Discovered exit to Factory (range 8)
 17098 | -6/Factory    | Repaired Sub. Shrapnel Launcher
 17358 | -6/Factory    | Found Scrap Suit
 17410 | -6/Factory    | Spotted B-75 Beast
 17410 | -6/Factory    | Allied Derelicts emerged from ambush trap array
 17420 | -6/Factory    | Destroyed B-75 Beast
 17424 | -6/Factory    | Tech Extrapolator generated special schematic: Energy Deflector
 17470 | -6/Factory    | Lost 5 allies
 17573 | -6/Factory    | Repaired Ovr. Coil Gun
 17698 | -6/Factory    | First assault squad dispatched
 17724 | -6/Factory    | Scrapoid reinforcements arrived
 17933 | -6/Factory    | Lost 4 allies
 18188 | -6/Factory    | Build established: Scavenger-Gunner
 18634 | -6/Factory    | Lost 8 parts (4n2u2w)
 18700 | -6/Factory    | Found Prototype Processor
 18700 | -6/Factory    | Identified Exp. Targeting Computer
 18918 | -6/Factory    | Build established: Mutant
 19001 | -6/Factory    | Discovered exit to Factory (range 5)
 19050 | -6/Factory    | Core integrity fell below 50%
 19094 | -6/Factory    | Entered another Factory area
 19094 | -5/Factory    | Evolved 2 slots: Utility x2
 19104 | -5/Factory    | Lost 6 parts (1p2n1u2w)
 19331 | -5/Factory    | Core integrity fell below 50%
 19370 | -5/Factory    | Discovered new exit (range 5)
 19372 | -5/Factory    | Identified exit to Factory
 19524 | -5/Factory    | Scrapoids reinforcements arrived?
 19910 | -5/Factory    | Fabricated Machine Rigger (x1)
 19947 | -5/Factory    | Found Scrap Suit
 19982 | -5/Factory    | Lost 3 allies
 20244 | -5/Factory    | Build established: Scavenger-Tank
 20417 | -5/Factory    | System corruption reached 10%
 20698 | -5/Factory    | Build established: Scavenger-Mutant
 20872 | -5/Factory    | Released all parts (14)
 20874 | -5/Factory    | Core integrity fell below 20%
 20894 | -5/Factory    | First assault squad dispatched
 20905 | -5/Factory    | Discovered new exit (range 5)
 20907 | -5/Factory    | Entered Extension
 20926 | -5/Extension  | Rescued a captive Derelict
 21008 | -5/Extension  | Spotted B-75 Beast
 21157 | -5/Extension  | Build established: Mutant
 21311 | -5/Extension  | Spotted B-75 Beast
 21317 | -5/Extension  | Destroyed by B-75 Beast with Heavy Plasma Cannon

 Last Messages 
---------------
21165_ UBG=0/WDI<OL%NHZYW JU GB<TH
21190_ System corrupted: Matter fused (-6).
21213_ R-10 Processor enters Transfer Station.
21214_ Mini Drone released from Mni. Drone Bay.
21214_ R-10 Processor enters Transfer Station.
21217_ T-07 Excavator exits Transfer Station.
21217_ K-01 Serf exits Transfer Station.
21220_ System corrupted: Energy discharge (-31).
21234_ Slug penetrates Wall. <x2>
21235_ Mini Drone destroyed.
21247_ U-05 Engineer exits Transfer Station.
21249_ System corrupted: Energy discharge (-28).
21266_ System corrupted: Matter fused (-7).
21286_ System corrupted: Component data lost.
21301_ System corrupted: Matter fused (-7).
21314_ Knocked back.
21316_ System corrupted: Energy discharge (-20).
21316_ Connecting with Door Terminal...
21316_ ALERT: Suspicious activity at Terminal E001. Dispatching
  Investigation squad.

 Map 
-----
+----------------------------------------------------+
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| #################                ####????????????? |
|      %                                ???????????? |
|                  k                    ???????????? |
|                %  u   u u             ???????????? |
|                 k                    ????????????? |
|                u  BBk              ??????????????? |
| ################# BB      BB     #???????????????? |
| ????????????????# A       BB     #???????????????? |
| ????????????????#                #???????????????? |
| ????????????????#    %           #???????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           97
Energy Generation          37
Energy Capacity            510
Matter Stores              500
Matter Capacity            500
Sight Range                21
Terrain Scan Density       10
Jamming Range              12
Cloak Strength             2
Armor Coverage             600
Resistance: TH             15
Resistance: EX             50
Weapon Cycling             15
Evasion (%)                61
Melee Accuracy             6
Target Analysis            6
Core Analysis              6
Recoil Reduction           5
Salvage Targeting          4
Offensive Hacking          24
Authchip Count             2

 Item Schematics 
-----------------
            Imp. Cooling System | -8/Recycling | Hacked
 0b10 Decoder Chip [Skirmisher] | -6/Factory   | Extrapolated
                 Machine Rigger | -6/Factory   | Extrapolated
           Mak. Coolant Network | -6/Factory   | Extrapolated
                     Beamcaster | -6/Factory   | Extrapolated
           Mak. Terrain Scanner | -6/Factory   | Extrapolated
              Mak. Shrapnel Gun | -6/Factory   | Extrapolated
      Mak. Medium Armor Plating | -6/Factory   | Extrapolated
            Mak. Ablative Armor | -6/Factory   | Extrapolated
               Energy Deflector | -6/Factory   | Extrapolated
                    Bore Cannon | -6/Factory   | Extrapolated
              Mak. Power Source | -6/Factory   | Extrapolated
    0b10 Decoder Chip [Generic] | -6/Factory   | Extrapolated
      0b10 Decoder Chip [Scout] | -6/Factory   | Extrapolated
            Mak. Core Shielding | -6/Factory   | Extrapolated
                Hvy. Beamcaster | -6/Factory   | Extrapolated
                    Slug Cannon | -6/Factory   | Extrapolated
    Tactical Coordination Suite | -6/Factory   | Extrapolated
                      Multitool | -6/Factory   | Extrapolated

 Robot Schematics 
------------------
None

 Fabricated
------------
 Machine Rigger | x1 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PitchforkShadingRedirector
  Manual?         0
Play Time         02:11:21
  Cumulative      278.6 hours
  Start           2024.09.03 @ 15:10:13
  End             2024.09.04 @ 16:55:07
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          138
  Rogue           138
  Adventurer      0
  Explorer        0
Win Type          -
  Total           8
  Types           4/1/3/0/0/0/0/0/0
Lore%             77
Gallery%          85
Achievement%      71
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 199f7e5d-bc77-4016-86a4-d0c8442e43dc