Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.23 @ 10:35:58 Player: Epsilon 11 Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (199) 995 Value Destroyed (7285) 7285 Prototype IDs (30) 600 Alien Tech Used (1) 200 Bonus (1602) 1602 TOTAL SCORE: 18982 Bonus ------- Pacifist 200 High Alert Combat Kills 802 Registered with UFD 300 Met Zhirov 300 Cogmind --------- Core Integrity 0/1600 Matter 236/300 Energy 99/100 System Corruption 7% Temperature Cool (9) Movement Core (50) Location -1/Command Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (13) ----- Experimental Terrain Scan Processor Advanced Targeting Computer Authchip [Armor] > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Stasis Canceller Remote Datajack Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor > --- PROPULSION ------- Heavy Treads Armored Heavy Treads > --- UTILITY ---------- Advanced Cooling System Improved Coolant Injector High-capacity Storage Unit Improved Signal Interpreter Advanced Terrain Scan Processor 0b10 Decoder Chip [Generic] Advanced Transmission Jammer Advanced Shield Generator Point Defense System Advanced Hacking Suite System Shield Mapping Drone Bay > --- WEAPON ----------- Beamcaster Matter Neutralizer KE Penetrator Neutron Missile Launcher > --- INVENTORY -------- Antimatter Reactor Particle Reactor Power Amplifier Large Storage Unit Energy Well Improved Terrain Scanner Advanced Terrain Scanner Experimental Weapon Shielding Improved Thermal Shield System Shield Authchip [Armor] Variable Charge Gun Tesla Bomb Launcher Scatter Rocket Array Neutron Missile Launcher Remote Datajack CPS Tube Molecular Deconstructor [Rating: 131] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Enhanced Nuclear Core Reactor Heavy Antimatter Reactor Propulsion Compact Wheel Treads Heavy Treads Wheel Compact Wheel Hover Unit Improved Gyrokinetic Inverter Flight Unit Electron Diverter Utility Large Storage Unit Device Advanced Shield Generator Storage Large Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Layered Light Armor Plating Weapon KE Penetrator Energy Gun Variable Charge Gun Energy Cannon Matter Neutralizer Ballistic Gun KE Penetrator Ballistic Cannon Mini Assault Cannon Launcher Heavy Rocket Launcher Special Weapon Remote Datajack Impact Weapon Impact Mace Slashing Weapon Dual-blade Saw Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Fac Upp Upp Zhi Pro Res Qua Res Acc Com Slots Evolved 18 | . . 2 . 2 2 . . . 4 2 . . . . 2 . 2 2 . Power . | . . . . . . . . . . . . . . . . . . . . Propulsion 5 | . . . . . 1 . . . . 1 . . . . . . 2 1 . Utility 11 | . . 2 . 1 1 . . . 3 1 . . . . 2 . . 1 . Weapon 2 | . . . . 1 . . . . 1 . . . . . . . . . . Parts Attached 245 | 6 . 17 6 7 17 34 18 15 17 8 1 12 12 19 25 . 5 12 14 Power 15 | 1 . 3 . 1 2 1 . . 1 1 . . 1 . 1 . . 1 2 Engine 7 | 1 . 3 . 1 1 1 . . . . . . . . . . . . . Core 3 | . . . . . 1 . . . 1 . . . . . . . . . 1 Reactor 5 | . . . . . . . . . . 1 . . 1 . 1 . . 1 1 Propulsion 41 | 2 . 3 . . 4 7 5 2 . 2 . . 3 1 2 . 1 3 6 Treads 3 | . . . . . . . . . . . . . 1 1 1 . . . . Leg . | . . . . . . . . . . . . . . . . . . . . Wheel 25 | 2 . 3 . . 4 6 5 2 . 2 . . 1 . . . . . . Hover 9 | . . . . . . 1 . . . . . . 1 . 1 . . 2 4 Flight 4 | . . . . . . . . . . . . . . . . . 1 1 2 Utility 93 | 1 . 7 2 2 6 7 5 7 12 4 . 6 2 7 10 . 4 7 4 Device 58 | . . 2 . 1 3 6 1 5 8 3 . 5 1 5 8 . 2 5 3 Storage 6 | 1 . 2 . . . . . 1 1 . . . . 1 . . . . . Processor 11 | . . 1 1 . 1 1 1 . 2 . . 1 . 1 . . . 1 1 Hackware 5 | . . . . . . . . . . 1 . . . . 1 . 2 1 . Protection 13 | . . 2 1 1 2 . 3 1 1 . . . 1 . 1 . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 96 | 2 . 4 4 4 5 19 8 6 4 1 1 6 6 11 12 . . 1 2 Energy Gun 28 | . . 4 1 . 1 7 . . 2 . . 3 2 4 3 . . 1 . Energy Cannon 7 | . . . . 2 1 . . 1 . . . . 1 1 1 . . . . Ballistic Gun 24 | 2 . . 2 2 2 7 5 . 1 1 . 1 . . 1 . . . . Ballistic Cannon 3 | . . . . . . . . 3 . . . . . . . . . . . Launcher 16 | . . . 1 . . 2 1 1 . . 1 . . 5 5 . . . . Special Weapon 8 | . . . . . . . . 1 . . . . 3 1 2 . . . 1 Impact Weapon 9 | . . . . . 1 3 2 . 1 . . 2 . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . . . . 1 5 . 1 . . . . 5 4 . . 1 1 . Parts Lost 90 | . . 1 . . 7 15 5 . 6 3 . 5 . . 21 . 3 5 19 Power 8 | . . . . . . 1 . . 1 1 . . . . 2 . . 1 2 Propulsion 26 | . . 1 . . 3 7 1 . . . . 1 . . 4 . . . 9 Utility 35 | . . . . . 3 6 2 . 3 1 . 2 . . 6 . 3 4 5 Weapon 21 | . . . . . 1 1 2 . 2 1 . 2 . . 9 . . . 3 Highest Loss Streak 17 | . . 1 . . 6 5 2 . 4 1 . 4 . . 10 . 3 4 17 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . 1 . Average Slot Usage (%) 82 | . 85 87 100 100 86 85 86 84 84 87 84 86 85 88 71 . 6 28 43 Engine 4 | . 14 11 11 9 6 1 7 7 4 . . . . . . . . . . Reactor 1 | . . . . . . . . . . 2 5 5 5 5 3 . . . . Treads 1 | . . . . . . . . . . . . . 2 8 6 . . . . Wheel 12 | . 28 21 22 18 18 18 15 15 11 14 15 13 7 1 . . . . . Device 14 | . . 7 2 9 11 22 11 14 17 20 15 18 23 22 19 . . 4 7 Storage 6 | . 14 11 11 9 7 7 7 7 6 7 5 5 5 5 3 . . . . Processor 12 | . . 6 19 18 4 3 12 15 17 15 15 16 15 15 12 . . 1 7 Hackware 1 | . . . . . . . . . . 2 5 5 5 5 7 . 3 3 4 Protection 4 | . . 7 11 9 12 2 7 6 2 . . . 2 3 . . . . . Energy Gun 5 | . . 16 10 . 6 6 7 . 7 5 5 4 6 8 4 . . 3 5 Ballistic Gun 6 | . 28 5 10 25 11 11 8 . 4 4 5 4 5 5 2 . . . . Ballistic Cannon 1 | . . . . . . . . 4 5 5 5 3 . . . . . . . Launcher 1 | . . . 1 . . . 1 4 . . 5 3 . . 3 . . . . Special Weapon 1 | . . . . . . . . 5 . . . . 2 1 . . . . . Impact Weapon 1 | . . . . . . 3 3 . . 5 . 2 2 . . . . . . Peak Build Rating 131 | 6 6 17 17 21 34 42 49 55 73 86 81 94 109 121 131 1 25 92 115 Average Rating 56 | 4 6 12 16 20 27 35 42 43 69 82 80 85 97 114 100 1 8 54 78 On Entrance 43 | . 6 6 17 16 20 34 34 41 55 70 81 80 90 106 118 1 1 15 80 Naked Turns 273 | . . . . . . . . . . . . . . . 92 142 39 . . Heaviest Build 104 | 12 12 37 37 43 53 47 60 50 59 63 65 67 74 100 104 . 3 19 20 Greatest Support 130 | 20 20 22 22 22 36 45 53 53 28 44 44 16 70 130 130 3 8 24 24 Greatest Overweight (x) 22 | . . 1 1 1 13 3 2 1 2 1 4 7 20 . 22 . . . 2 Average Overweight (x) . | . . . 1 1 1 1 1 . 1 1 2 4 3 . . . . . . Largest Inventory Capacity 20 | 8 8 15 15 15 15 15 15 15 15 15 15 15 15 20 20 5 5 5 5 Average Capacity 14 | 6 8 13 15 15 15 15 15 15 15 15 15 15 15 18 18 5 5 5 5 Most Carried 20 | 4 7 13 14 14 15 15 15 15 15 15 15 15 15 20 19 5 5 5 4 Average Carried 13 | 1 5 8 13 12 13 13 14 14 14 13 14 14 13 18 14 5 4 3 2 Final Capacity 20 | 8 8 15 15 15 15 15 15 15 15 15 15 15 15 20 5 5 5 5 5 Final Carried 20 | 4 7 11 14 14 15 11 15 15 13 14 15 13 15 20 5 5 4 3 2 Class Distribution -------------------- 24% | Mutant 14% | Scavenger-Mutant 10% | Gunner 10% | Derelict-Skirmisher 8% | Derelict-Tank 8% | Scrapper 5% | Skirmisher 4% | Scavenger-Gunner 4% | Scavenger-Tank 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Mutant | -7/Storage Mutant | -7/Recycling Gunner | -7/Scraptown Scrapper | -5/Factory Scrapper | -4/Factory Skirmisher | -4/Upper Caves Skirmisher | -4/Upper Caves Derelict-Skirmisher | -4/Zhirov Derelict-Tank | -3/Proximity Caves Derelict-Skirmisher | -3/Research Mutant | -3/Quarantine Hacker-Mutant | -2/Research Mutant | -1/Access Mutant | -1/Command Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ----------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Fac Upp Upp Zhi Pro Res Qua Res Acc Com Matter Collected 5173 | 206 . 257 154 145 346 689 592 65 504 209 20 213 28 413 898 . 122 312 . Remotely 874 | . . . . . . . . . 374 . . . . . 487 . . 13 . Salvage Created 7948 | . . 588 159 243 678 1446 929 . 613 120 . 238 56 300 2405 . . 173 . Parts 366 | . . 42 10 17 31 54 25 . 23 4 . 6 12 21 114 . . 7 . Haulers Intercepted 5 | . . . . . . 3 . . . . . . . . 2 . . . . Recyclers Shooed 9 | . . . . . 1 3 1 . . . . . . . 4 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 72 | . . . . . . . . . . . . 8 9 55 . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Fac Upp Upp Zhi Pro Res Qua Res Acc Com Combat Hostiles Destroyed 124 | . . 11 7 5 9 25 5 . 7 3 . 8 . 7 37 . . . . Melee 2 | . . . . . . . . . . 2 . . . . . . . . . Guns 46 | . . 11 3 5 5 10 3 . 1 . . 1 . 2 5 . . . . Cannons 15 | . . . . . 4 . . . 5 1 . . . 1 4 . . . . AOE 50 | . . . 3 . . 12 2 . . . . 6 . 3 24 . . . . Classes Destroyed 16 | . . 4 2 . 3 4 2 . . . . . . . 1 . . . . Worker 19 | . . 1 . . 3 3 . . 3 1 . . . . 6 . . 2 . Builder 23 | . . . . . . 2 1 . . . . . . . 20 . . . . Tunneler 1 | . . . . . . . . . . . . . . . 1 . . . . Hauler 5 | . . . . . . 3 . . . . . . . . 2 . . . . Recycler 21 | . . . . . 3 3 9 . 2 . . . . . 3 . . 1 . Mechanic 1 | . . . . . . 1 . . . . . . . . . . . . . Watcher 5 | . . 2 . . . 1 . . 1 . . . . . 1 . . . . Swarmer 20 | . . . 4 . . . . . 1 2 . 4 . 3 6 . . . . Grunt 50 | . . 6 2 2 6 14 . . 2 . . 3 . . 15 . . . . Brawler 5 | . . . . . 1 3 . . . . . . . . 1 . . . . Duelist 5 | . . . 1 . . 3 . . . . . 1 . . . . . . . Protector 3 | . . . . . . 1 . . . . . . . 2 . . . . . Sentry 18 | . . 5 . 3 1 3 2 . . 1 . . . 1 2 . . . . Demolisher 2 | . . . . . . . 1 . . . . . . 1 . . . . . Hunter 5 | . . . . . 1 1 1 . . . . . . . 2 . . . . Programmer 16 | . . . . . . . 1 . 4 . . . . . 11 . . . . Best Kill Streak 26 | . . 3 4 4 9 14 6 . 5 4 . 4 . 3 26 . . 3 . Combat Bots Only 12 | . . 3 4 4 3 12 1 . 2 2 . 4 . 3 10 . . . . Max Kills in Single Turn 10 | . . 1 3 1 2 6 2 . 1 1 . 3 . 3 10 . . 1 . Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . 3 . . 5 1 . . . . 3 . 3 5 . . . . Melee 1 | . . . . . . . . . . 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Fac Upp Upp Zhi Pro Res Qua Res Acc Com Hostile Shots Fired 1175 | . . 43 15 14 66 160 69 . 74 64 . 34 . 11 260 25 76 83 181 Missed 416 | . . 11 7 6 19 54 21 . 17 22 . 12 . 2 70 8 34 41 92 Intercepted 3 | . . . . . . . . . . . . . . 3 . . . . . Damage Taken 14639 | . . 456 99 127 894 1422 636 . 1413 630 . 342 . 328 3577 428 1115 883 2289 Core 4628 | . . 146 . . 183 180 52 . 222 97 . 42 . 24 709 428 945 316 1284 Absorbed by Shields 1067 | . . . . . . . . . 120 232 . 123 . 119 473 . . . . Reduced by Siege Mode 185 | . . . . . . . . . . . . . . 16 169 . . . . Redirected to Shielding 159 | . . . . . . . . . . . . . . 46 113 . . . . Ignored by Resistances 421 | . . . . . . . . . . . . . . . 248 . . 52 121 Regen/Repaired (Parts) 559 | . . . . . . . . 519 20 20 . . . . . . . . . Core Remaining (%) 67 | 100 100 . 63 100 . . . 40 77 . . . . 85 . 12 34 . . Volleys Fired 356 | . . 36 12 16 35 57 34 6 31 5 . 12 3 24 74 . . 7 4 Largest 4 | . . 2 2 3 3 3 3 1 4 2 . 2 1 4 4 . . 2 2 Hottest 438 | . . 106 112 75 167 210 188 5 258 148 . 258 . 288 438 . . 115 115 Shots Fired 800 | . . 72 26 35 94 133 69 6 93 9 . 17 3 71 154 . . 11 7 Gun 615 | . . 72 24 30 81 125 54 . 65 5 . 10 . 47 85 . . 11 6 Cannon 104 | . . . . 5 13 . . . 28 4 . . . 21 33 . . . . Launcher 64 | . . . 2 . . 8 15 . . . . 7 . 1 31 . . . . Special 17 | . . . . . . . . 6 . . . . 3 2 5 . . . 1 Kinetic 341 | . . 16 7 30 52 96 27 . 59 4 . 5 . 19 26 . . . . Thermal 373 | . . 56 17 5 42 26 27 . 32 5 . 5 . 49 92 . . 11 6 Explosive 58 | . . . 2 . . 8 15 . . . . 7 . 1 25 . . . . Electromagnetic 11 | . . . . . . 3 . . 2 . . . . . 6 . . . . Robot Hit Streak 19 | . . 9 9 7 17 16 19 5 14 6 . 10 4 15 13 . . 4 6 Robot Miss Streak 8 | . . 2 2 3 3 3 3 1 5 3 . 2 . 2 8 . . 1 2 Penetration Max 1 | . . . . . . 1 . . . . . . . . 1 . . . . Secondary Targets 2 | . . . . . . 2 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . . 1 . . . . . . . . . . . . . Shots Hit Robots 576 | . . 55 14 18 65 109 52 5 67 12 . 16 3 45 106 . . 4 5 Core Hits 378 | . . 29 9 11 26 72 36 . 22 4 . 13 . 22 130 . . 4 . Critical Kills 1 | . . . . . . . . . . . . . . . 1 . . . . Critical Parts Destroyed 8 | . . . . . . 3 1 . 2 1 . . . . 1 . . . . Critical Strikes 32 | . . 1 2 . 3 3 1 . 10 1 . . . 5 6 . . . . Burn 21 | . . 1 2 . 3 . . . 6 . . . . 5 4 . . . . Meltdown 1 | . . . . . . . . . . . . . . . 1 . . . . Destroy 3 | . . . . . . 1 . . 1 . . . . . 1 . . . . Blast 2 | . . . . . . . . . 2 . . . . . . . . . . Smash 5 | . . . . . . 2 1 . 1 1 . . . . . . . . . Melee Attacks 54 | . . . . . 3 15 15 . 2 14 . 5 . . . . . . . Impact 54 | . . . . . 3 15 15 . 2 14 . 5 . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . 1 . . . 1 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 23012 | . . 629 402 312 1681 4310 1284 . 2089 594 . 1149 . 1373 8985 . . 88 116 Guns 9528 | . . 629 205 312 1116 2040 979 . 1281 91 . 142 . 625 1904 . . 88 116 Cannons 2196 | . . . . . 200 . . . 556 79 . . . 471 890 . . . . Explosions 10054 | . . . 197 . 365 1883 159 . 177 . . 816 . 277 6180 . . . . Melee 1223 | . . . . . . 387 146 . 75 424 . 191 . . . . . . . Ramming 11 | . . . . . . . . . . . . . . . 11 . . . . Kinetic 5189 | . . 126 58 312 663 1531 377 . 1159 79 . 91 . 268 525 . . . . Thermal 7216 | . . 503 190 . 1018 465 602 . 832 91 . 51 . 828 2432 . . 88 116 Explosive 9097 | . . . 154 . . 1883 159 . . . . 816 . 277 5808 . . . . Electromagnetic 276 | . . . . . . 44 . . 23 . . . . . 209 . . . . Impact 1223 | . . . . . . 387 146 . 75 424 . 191 . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 24 | . . 1 1 . 9 10 12 12 5 . . . . . 23 24 1 1 6 Average Corruption 7 | . . 1 1 . 8 9 10 12 3 . . . . . 12 23 1 1 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 155 | . . 4 5 . 18 38 45 . 8 . . . . . 30 4 . 1 2 Message Errors 36 | . . 1 . . 3 10 11 . 3 . . . . . 8 . . . . Matter Fused 27 | . . 2 1 . 2 5 9 . 2 . . . . . 5 . . . 1 Heat Flow Errors 16 | . . . 1 . 4 3 3 . . . . . . . 2 3 . . . Energy Discharges 14 | . . . 1 . . 3 5 . . . . . . . 4 . . . 1 Parts Rejected 4 | . . . . . . 2 1 . . . . . . . 1 . . . . Parts Fused 3 | . . . . . . . 3 . . . . . . . . . . . . Data Loss (minor) 24 | . . . . . 3 7 7 . 3 . . . . . 2 1 . 1 . Data Loss (major) 3 | . . . . . 1 . 2 . . . . . . . . . . . . Misfires 9 | . . . 2 . 2 4 . . . . . . . . 1 . . . . Alerts 3 | . . 1 . . . . 1 . . . . . . . 1 . . . . Misdirections 5 | . . . . . . 2 . . . . . . . . 3 . . . . Weapon Failures 11 | . . . . . 3 2 3 . . . . . . . 3 . . . . Overload Shots 19 | . . . . . . . . . . . . 3 . . 16 . . . . Overflow Damage 1469 | . . . 17 . 187 253 106 . 146 237 . 133 . . 390 . . . . Projectiles 77 | . . . . . . . . . 18 . . . . . 59 . . . . Explosions 742 | . . . 17 . 187 66 . . 85 . . 56 . . 331 . . . . Melee 650 | . . . . . . 187 106 . 43 237 . 77 . . . . . . . Knockbacks 18 | . . . . . . 7 . . 4 4 . 3 . . . . . . . Impact 14 | . . . . . . 6 . . 1 4 . 3 . . . . . . . Kinetic 3 | . . . . . . . . . 3 . . . . . . . . . . Secondary 1 | . . . . . . 1 . . . . . . . . . . . . . Self-Inflicted Damage 757 | . . . . . 113 172 60 . 196 . . 6 . 37 173 . . . . Shots 19 | . . . . . 1 4 4 . 3 . . 1 . 1 5 . . . . Rammed 1 | . . . . . . . . . . . . . . . 1 . . . . Targets Rammed 1 | . . . . . . . . . . . . . . . 1 . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 449 | . . 108 356 76 363 290 261 . 449 264 . 195 . 192 264 185 . . . Average Temperature 105 | . . 28 158 16 114 68 74 . 197 131 . 88 . 68 118 95 . . . Received Heat Transfer 2633 | . . 198 30 63 330 555 66 . 299 136 . 45 . 6 518 54 126 45 162 Effects 4 | . . . 1 . 1 . . . 2 . . . . . . . . . . Shutdowns 1 | . . . . . . . . . 1 . . . . . . . . . . Matter Decay 2 | . . . 1 . . . . . 1 . . . . . . . . . . Damage (minor) 1 | . . . . . 1 . . . . . . . . . . . . . . Siege Activations 8 | . . . . . . . . . . . . . . 4 4 . . . . Total Turns 110 | . . . . . . . . . . . . . . 22 88 . . . . Longest Duration 31 | . . . . . . . . . . . . . . 12 31 . . . . Robots Corrupted 7 | . . . . . . 4 . . 1 1 . 1 . . . . . . . Combat Hostiles 5 | . . . . . . 3 . . 1 . . 1 . . . . . . . Parts Fried 3 | . . . . . . 3 . . . . . . . . . . . . . Impact Corruptions 20 | . . . . . . 6 2 . 2 7 . 3 . . . . . . . Robots Melted 4 | . . . 1 . . . . . . . . . . 1 2 . . . . Combat Hostiles 4 | . . . 1 . . . . . . . . . . 1 2 . . . . Parts Melted 39 | . . 2 2 . 1 4 4 . 4 . . . . 3 19 . . . . Heat Transferred 12791 | . . 1554 568 . 1606 1022 1350 . 1800 150 . 87 . 1190 3168 . . 148 148 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . . . . . . 3 . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Fac Upp Upp Zhi Pro Res Qua Res Acc Com Peak Influence 1056 | . . 356 304 265 433 648 293 . 412 374 . . . . 1056 573 301 674 452 Initial 543 | . . . 138 9 120 107 193 . . 119 . . . . . 543 271 180 348 Average 244 | . . 157 149 119 267 295 155 . 164 153 . . . . 515 485 277 426 363 Maximum Alert Level 3 | . . 1 1 1 2 2 1 . 2 1 . . . . 3 2 1 2 2 Low Security (%) 51 | 100 100 66 91 75 34 38 63 . 42 87 . . . . 11 . . 18 . Level 1 31 | . . 33 8 24 55 35 36 . 57 12 . . . . 16 . 100 37 81 Level 2 14 | . . . . . 10 26 . . . . . . . . 51 100 . 44 19 Level 3 2 | . . . . . . . . . . . . . . . 20 . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 27 | . . 2 . 1 5 4 . . 1 1 . . . . 7 1 . 2 3 Investigation 3 | . . 1 . . . . . . . 1 . . . . . . . . 1 Extermination 4 | . . . . . . . . . 1 . . . . . 2 . . 1 . Reinforcement 11 | . . 1 . 1 1 2 . . . . . . . . 2 1 . 1 2 Assault 3 | . . . . . . 2 . . . . . . . . 1 . . . . Garrison 6 | . . . . . 4 . . . . . . . . . 2 . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . 1 . Construction Impeded 1 | . . . . . . . . . . . . . . . 1 . . . . Haulers Reinforced 2 | . . . . . . 2 . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Fac Upp Upp Zhi Pro Res Qua Res Acc Com Distress Signals 34 | . . . . 1 . 2 . . . . . . . 22 3 . 1 2 3 Communications Jammed 24 | . . . . . . 6 . . . . . . . . 18 . . . . Distress Signals 23 | . . . . . . 6 . . . . . . . . 17 . . . . Times Spotted 287 | . . 19 6 10 13 36 6 . 14 15 . 8 . 16 49 15 13 36 31 Peak Tracking Total 17 | . . 3 4 4 4 11 3 . 4 9 . 4 . 3 8 12 12 16 17 Tactical Retreats 28 | . . 2 . 1 2 1 1 . 2 3 . . . 1 2 2 . 7 4 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Fac Upp Upp Zhi Pro Res Qua Res Acc Com Traps Triggered 9 | . . 1 . . . 3 . . 2 1 . . . . . 1 . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . 2 . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ---------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Fac Upp Upp Zhi Pro Res Qua Res Acc Com Machines Disabled 28 | . . . 3 . 2 7 2 . 6 1 . 1 . 2 3 . . 1 . Max in Single Turn 3 | . . . 2 . 2 2 2 . 3 1 . 1 . 1 2 . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Fac Upp Upp Zhi Pro Res Qua Res Acc Com Machines Accessed 69 | . 3 3 . 6 1 10 9 7 2 3 1 . 4 1 4 3 1 8 3 Terminals 40 | . 3 2 . 6 . 10 6 . 1 . 1 . . 1 . 3 . 5 2 Fabricators 1 | . . . . . . . . . . . . . . . . . . 1 . Repair Stations 4 | . . . . . . . . . . 1 . . . . . . . 2 1 Recycling Units 8 | . . 1 . . 1 . 2 . 1 1 . . . . 2 . . . . Scanalyzers 3 | . . . . . . . . . . 1 . . . . 2 . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . 1 . . Total Hacks 195 | . 12 12 . 20 1 23 24 37 5 8 1 . 13 1 13 6 3 12 4 Successful 119 | . 6 8 . 9 1 11 12 37 3 4 1 . 13 1 5 1 . 6 1 Failed 76 | . 6 4 . 11 . 12 12 . 2 4 . . . . 8 5 3 6 3 Catastrophic 12 | . 1 . . 2 . 2 2 . . . . . . . . 1 . 3 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 75 | . 8 8 . 13 . 18 13 . 3 2 . 1 . . 3 4 . 2 . Terminals 104 | . 12 10 . 20 . 23 16 . 3 . 1 . . 1 . 6 . 9 3 Fabricators 1 | . . . . . . . . . . . . . . . . . . 1 . Repair Stations 5 | . . . . . . . . . . 2 . . . . . . . 2 1 Recycling Units 14 | . . 2 . . 1 . 3 . 2 2 . . . . 4 . . . . Scanalyzers 13 | . . . . . . . . . . 4 . . . . 9 . . . . Garrison Access 3 | . . . . . . . . . . . . . . . . . 3 . . Terminal Hacks 82 | . 3 4 . 4 . 6 5 37 2 . 1 . 13 1 . 1 . 4 1 Record 39 | . . . . . . . 5 30 . . 1 . 1 1 . . . 1 . Part Schematic 4 | . . . . . . . . . . . . . 4 . . . . . . Robot Analysis 11 | . . . . . . . . 7 . . . . 4 . . . . . . Prototype ID Bank 5 | . . 1 . . . . . . . . . . 4 . . . . . . Open Door 5 | . . . . . . 2 . . . . . . . . . . . 3 . Branch Access Points 3 | . . 1 . 1 . 1 . . . . . . . . . . . . . Emergency Access Points 2 | . . . . . . 1 . . 1 . . . . . . . . . . Terminal Index 4 | . 1 1 . . . 1 . . . . . . . . . . . . 1 Alert Level 2 | . . 1 . . . . . . 1 . . . . . . . . . . Unreport Threat 1 | . . . . . . . . . . . . . . . . 1 . . . Locate Traps 3 | . 1 . . 1 . 1 . . . . . . . . . . . . . Dispatch Records 1 | . . . . 1 . . . . . . . . . . . . . . . Zone Layout 2 | . 1 . . 1 . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . 1 . . . . . . . 1 . Scan Component 1 | . . . . . . . . . . 1 . . . . . . . . . Refit 1 | . . . . . . . . . . . . . . . . . . 1 . Recycling Unit Hacks 6 | . . 1 . . 1 . 3 . . . . . . . 1 . . . . Report Inventory 5 | . . 1 . . 1 . 2 . . . . . . . 1 . . . . Retrieve Components 1 | . . . . . . . 1 . . . . . . . . . . . . Scanalyzer 6 | . . . . . . . . . . 2 . . . . 4 . . . . Insert Component 3 | . . . . . . . . . . 1 . . . . 2 . . . . Analyze 3 | . . . . . . . . . . 1 . . . . 2 . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 23 | . 3 3 . 5 . 5 4 . 1 1 . . . . . . . 1 . Terminals 20 | . 3 2 . 5 . 5 4 . 1 . . . . . . . . . . Botnet 20 | . 3 2 . 5 . 5 4 . 1 . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . 1 . Liberate 1 | . . . . . . . . . . . . . . . . . . 1 . Repair Stations 1 | . . . . . . . . . . 1 . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . . . . . . . . Tunnel 1 | . . 1 . . . . . . . . . . . . . . . . . Fedlink 1 | . . . . . . . . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 50 | . 3 2 . 6 . 10 8 . 2 2 1 . . . 4 3 1 5 3 Full Trace Events 5 | . . . . . . . 4 . . . . . . . . . . . 1 Feedback Events 1 | . . . . . . . 1 . . . . . . . . . . . . Corruption 1 | . . . . . . . 1 . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . . . . . . . . 1 . . 4 . 2 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . 1 . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . . . . 1 . . . . 2 . . . . Part Schematics Acquired 3 | . . . . . . . . . . 1 . . . . 2 . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------------ Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Fac Upp Upp Zhi Pro Res Qua Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked 5 | . . . . . . . . 5 . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat 5 | . . . . . . . . 5 . . . . . . . . . . . Robot Hacks Applied 5 | . . . . . . . . 5 . . . . . . . . . . . parse_system 5 | . . . . . . . . 5 . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Fac Upp Upp Zhi Pro Res Qua Res Acc Com Total Allies 2 | . . . . . . 2 . . . . . . . . . . . . . Largest Group 2 | . . . . . . 2 . . . . . . . . . . . . . Highest-Rated Group 62 | . . . . . . 62 . . . . . . . . . . . . . Highest-Rated Ally 31 | . . . . . . 31 . . . . . . . . . . . . . Total Orders 42 | . . . . . . . . . 3 8 8 6 . 11 3 . . . 3 ROAM 2 | . . . . . . . . . . . . . . 1 . . . . 1 FOLLOW 1 | . . . . . . . . . . . . 1 . . . . . . . EXPLORE 23 | . . . . . . . . . 2 4 4 4 . 5 3 . . . 1 RETURN 16 | . . . . . . . . . 1 4 4 1 . 5 . . . . 1 Ally Attacks 24 | . . . . . . 24 . . . . . . . . . . . . . Total Damage 271 | . . . . . . 271 . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Fac Upp Upp Zhi Pro Res Qua Res Acc Com Robot Analysis Total 11 | . . . . . . . . 7 . . . . 4 . . . . . . Derelict Logs Recovered 2 | . . . 1 . . . . . . . . 1 . . . . . . . Drone Launches 26 | . . . . . . . . . 2 5 4 3 . 6 3 . . . 3 Drone Recoveries 19 | . . . . . . . . . 1 4 3 3 . 4 2 . . . 2 Decoded 0b10 Intel 23 | . . . . . . . . . . . . . . . 23 . . . . Traps 3 | . . . . . . . . . . . . . . . 3 . . . . Emergency Access 2 | . . . . . . . . . . . . . . . 2 . . . . Items 17 | . . . . . . . . . . . . . . . 17 . . . . Guards 1 | . . . . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Fac Upp Upp Zhi Pro Res Qua Res Acc Com Turns Passed 11255 | 42 87 558 887 375 450 832 1221 1874 499 374 298 477 293 1408 824 142 113 301 200 Spaces Moved 9188 | 38 105 361 812 298 232 481 933 1807 421 335 199 264 170 742 399 284 244 699 364 Core 654 | 3 . . . . 5 2 . . . . . . 1 . 186 284 138 . 35 Treads 999 | . . . . . . . . . . . . . 50 742 207 . . . . Legs . | . . . . . . . . . . . . . . . . . . . . Wheels 6395 | 35 105 361 812 298 227 479 933 1807 421 335 199 264 119 . . . . . . Hover 93 | . . . . . . . . . . . . . . . 6 . . 44 43 Flight 1047 | . . . . . . . . . . . . . . . . . 106 655 286 Fastest Speed 25 | 50 80 80 100 100 98 86 95 80 80 91 91 140 90 160 50 50 35 35 25 Average Speed 99 | 77 80 95 100 100 114 101 111 99 84 91 123 155 145 163 136 50 43 37 42 Slowest Speed 1150 | 80 80 105 100 100 700 200 130 115 90 97 160 160 1050 165 1150 50 50 66 150 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 9 | . . . . . . . . . . . . . . . . . . 5 4 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 46 | 3 20 41 98 27 7 77 99 96 15 16 71 79 61 91 26 37 12 22 23 Regions Visited 19 Branch Regions 10 Pre-discovered Areas 2 | . . 1 1 . . . . . . . . . . . . . . . . Known Exits Taken 12 | . . 1 1 1 . 1 1 1 1 1 1 1 1 1 . . . . . Unknown Exits Taken 7 | 1 1 . . . 1 . . . . . . . . . 1 1 1 1 . Scrap Searched 13 | . . . 2 . . . . 5 . . . 2 . 4 . . . . . Spaces Dug 227 | . . . . 5 3 . 159 . . 4 . . . 28 28 . . . . Terrain Destroyed 727 | . . . 35 5 39 41 193 . 63 5 . 81 . 28 237 . . . . Melee 20 | . . . . . 3 . 13 . . 4 . . . . . . . . . Projectile 34 | . . . . 5 1 . 1 . 9 1 . 2 . . 15 . . . . AOE 673 | . . . 35 . 35 41 179 . 54 . . 79 . 28 222 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Fac Upp Upp Zhi Pro Res Qua Res Acc Com Total 10480 | 47 107 506 860 344 333 681 1014 1887 519 369 250 303 211 884 527 283 248 713 394 Wait 458 | . . 67 28 22 26 66 1 26 39 4 50 7 10 77 22 . . . 13 Move 9152 | 37 104 360 811 297 231 480 932 1806 420 334 198 263 169 741 398 283 243 688 357 Hop 8 | . . . . . . . . . . . . . . . . . . 5 3 Pick Up 97 | 4 3 10 3 1 12 13 7 12 8 3 1 1 6 7 3 . . . 3 Fast Attach 97 | 6 . 7 1 . 6 13 8 8 . 2 . 5 7 7 3 . 4 10 10 Attach 68 | . . 2 . 2 4 8 2 5 8 4 . 4 2 5 15 . 1 2 4 Detach 17 | . . 2 . . . . 1 3 . 1 . . 1 5 3 . . 1 . Swap 81 | . . 8 5 5 7 13 8 2 9 2 1 3 4 7 7 . . . . Drop 89 | . . 14 . 1 9 16 5 19 2 . . 3 9 10 1 . . . . Fire 356 | . . 36 12 16 35 57 34 6 31 5 . 12 3 24 74 . . 7 4 Melee 54 | . . . . . 3 15 15 . 2 14 . 5 . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . . . . . 1 . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . Rewire 1 | . . . . . . . 1 . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . . . . 1 . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Storage -7/Recycling (discovered 2 exits: *Fac / *Scr) -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research -3/Quarantine -2/Research -1/Access -1/Command History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 43 | -11/Scrapyard | Entered Materials 72 | -10/Materials | Discovered new exit (range 20) 130 | -10/Materials | Entered another Materials area 130 | -9/Materials | Evolved 2 slots: Utility x2 320 | -9/Materials | Build established: Mutant 562 | -9/Materials | Discovered new exit (range 16) 569 | -9/Materials | Discovered new exit (range 14) 640 | -9/Materials | Identified exit to Mines 688 | -9/Materials | Entered Mines 737 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 875 | -9/Mines | Discovered new exit (range 10) 887 | -9/Mines | Identified exit to Materials 907 | -9/Mines | Build established: Scavenger-Mutant 974 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1213 | -9/Mines | Discovered exit to Materials (range 12) 1234 | -9/Mines | Learned Materials terminal intel 1519 | -9/Mines | Learned location of Storage (-7) 1575 | -9/Mines | Entered Materials 1575 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1576 | -8/Materials | Loaded intel: 12 terminal locations 1815 | -8/Materials | Discovered new exit (range 7) 1820 | -8/Materials | Identified exit to Factory 1891 | -8/Materials | Build established: Scavenger-Skirmisher 1950 | -8/Materials | Entered Factory 1950 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2012 | -7/Factory | Garrison activated, responded to threat 2075 | -7/Factory | Lost 6 parts (3n3u) 2277 | -7/Factory | Build established: Scavenger-Tank 2281 | -7/Factory | Discovered new exit (range 14) 2321 | -7/Factory | Garrison activated, responded to threat 2400 | -7/Factory | Entered Storage 2417 | -7/Storage | System corruption reached 10% 2600 | -7/Storage | Lost 4 parts (1n3u) 2695 | -7/Storage | Lost 4 parts (2n2u) 2945 | -7/Storage | Met a pair of Derelict thieves 3045 | -7/Storage | Destroyed 12 combat bots 3049 | -7/Storage | Lost 5 parts (1p2n1u1w) 3111 | -7/Storage | Core integrity fell below 50% 3190 | -7/Storage | Identified exit to Recycling 3229 | -7/Storage | Used back door to open Recycling access 3232 | -7/Storage | Entered Recycling 3233 | -7/Recycling | Met a Zionite searching for Scraptown 3318 | -7/Recycling | Found Powered Armor 3553 | -7/Recycling | Discovered new exit (range 9) 3634 | -7/Recycling | Identified exit to Factory 4419 | -7/Recycling | Scanned before Scraplab entrance 4440 | -7/Recycling | Entered Scraplab 4450 | -7/Recycling | Discovered new exit (range 3) 4452 | -7/Recycling | Identified exit to Scraptown 4453 | -7/Recycling | Build established: Mutant 4453 | -7/Recycling | Entered Scraptown 4460 | -7/Scraptown | System corruption cleaned by C-Scrubber 4847 | -7/Scraptown | Discovered exit to Factory (range 7) 4947 | -7/Scraptown | Visited Symbiants 4982 | -7/Scraptown | Visited Spacefarers 5047 | -7/Scraptown | Visited The Evicted 5101 | -7/Scraptown | Visited CR-KLE's Repair Center 5110 | -7/Scraptown | CR-KLE repaired 6 parts 5136 | -7/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 5145 | -7/Scraptown | Visited Comm Corps 5339 | -7/Scraptown | Visited UFD Registry 5358 | -7/Scraptown | Visited Shadow of the Wyrm 5376 | -7/Scraptown | Visited Awakened 5396 | -7/Scraptown | Build established: Gunner 5415 | -7/Scraptown | Registered with UFD as "Fluxdisc" 5455 | -7/Scraptown | Visited Analyses Database 5478 | -7/Scraptown | Visited Curators Association 5508 | -7/Scraptown | Visited Supply Room 5706 | -7/Scraptown | Visited Derelict Rescue Squad 5714 | -7/Scraptown | Found DRS Beacon 5783 | -7/Scraptown | Visited Research Penetration Think Tank 5805 | -7/Scraptown | Visited Botcube Research 5824 | -7/Scraptown | Visited Scrap Suit Storage 5836 | -7/Scraptown | Found Scrap Suit 5858 | -7/Scraptown | Visited Observation Area 5900 | -7/Scraptown | Visited Junk Repository 6025 | -7/Scraptown | Visited Modified Component R&D 6164 | -7/Scraptown | Discovered exit to Factory (range 3) 6327 | -7/Scraptown | Entered Factory 6327 | -5/Factory | Evolved 4 slots: Utility x3, Weapon x1 6530 | -5/Factory | Build established: Scrapper 6743 | -5/Factory | Discovered new exit (range 9) 6753 | -5/Factory | Identified exit to Factory 6757 | -5/Factory | Lost 4 parts (1p3u) 6826 | -5/Factory | Entered another Factory area 6826 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7088 | -4/Factory | Discovered new exit (range 44) 7186 | -4/Factory | Identified exit to Upper Caves 7200 | -4/Factory | Entered Upper Caves 7459 | -4/Upper Caves | Discovered new exit (range 17) 7473 | -4/Upper Caves | Identified exit to Upper Caves 7488 | -4/Upper Caves | Build established: Skirmisher 7498 | -4/Upper Caves | Entered another Upper Caves area 7498 | -4/Upper Caves | Accompanied by 1 ally 7503 | -4/Upper Caves | Discovered new exit (range 14) 7586 | -4/Upper Caves | Learned Research interactive machine intel 7715 | -4/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 7729 | -4/Upper Caves | Found Prototype Special Weapon 7845 | -4/Upper Caves | Discovered new exit (range 13) 7903 | -4/Upper Caves | Identified exit to Zhirov 7909 | -4/Upper Caves | Lost 4 parts (1n1u2w) 7975 | -4/Upper Caves | Entered Zhirov 7975 | -4/Zhirov | Discovered new exit (range 3) 7980 | -4/Zhirov | Identified exit to Proximity Caves 8002 | -4/Zhirov | Met Zhirov 8057 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 8100 | -4/Zhirov | Identified Molecular Deconstructor 8202 | -4/Zhirov | Found Alien Artifact 8202 | -4/Zhirov | Identified Integrated Reactor 8202 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 8268 | -4/Zhirov | Entered Proximity Caves 8400 | -3/Proximity Caves | Build established: Derelict-Skirmisher 8631 | -3/Proximity Caves | Activated DRS Beacon 8828 | -3/Proximity Caves | Discovered new exit (range 14) 8841 | -3/Proximity Caves | Lost 7 allies 8887 | -3/Proximity Caves | Build established: Derelict-Tank 8945 | -3/Proximity Caves | Found Prototype Launcher 8945 | -3/Proximity Caves | Identified Scatter Rocket Array 8948 | -3/Proximity Caves | Found Prototype Launcher 8948 | -3/Proximity Caves | Identified Rocket Array 8967 | -3/Proximity Caves | Found Prototype Launcher 8967 | -3/Proximity Caves | Identified Tesla Bomb Launcher 8972 | -3/Proximity Caves | Found Tesla Bomb Launcher 9438 | -3/Proximity Caves | Lost 4 allies 9674 | -3/Proximity Caves | Identified exit to Research 9676 | -3/Proximity Caves | Entered Research 9676 | -3/Research | Evolved 2 slots: Utility x2 9677 | -3/Research | Loaded intel: 44 interactive machine locations 9698 | -3/Research | Build established: Derelict-Skirmisher 10238 | -3/Research | System corruption reached 10% 10284 | -3/Research | Lost 5 parts (1n2u2w) 10355 | -3/Research | Garrison activated, responded to threat 10400 | -3/Research | Destroyed 10 combat bots 10408 | -3/Research | Released all parts (9) 10426 | -3/Research | First assault squad dispatched 10430 | -3/Research | Lost 10 parts (2p1n2u5w) 10482 | -3/Research | Core integrity fell below 50% 10492 | -3/Research | Discovered new exit (range 16) 10500 | -3/Research | Entered Quarantine 10564 | -3/Quarantine | Core integrity fell below 20% 10633 | -3/Quarantine | Discovered new exit (range 13) 10642 | -3/Quarantine | Entered Research 10642 | -2/Research | Evolved 2 slots: Propulsion x2 10675 | -2/Research | Spotted B-90 Cyclops 10741 | -2/Research | Core integrity fell below 50% 10750 | -2/Research | Discovered new exit (range 11) 10755 | -2/Research | Entered Access 10755 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 10773 | -1/Access | Lost 3 parts (3u) 10939 | -1/Access | Found Prototype Processor 10939 | -1/Access | Identified Exp. Terrain Scan Processor 11048 | -1/Access | Lost 4 parts (1p3u) 11053 | -1/Access | Search patrols dispatched 11054 | -1/Access | Discovered new exit (range 7) 11056 | -1/Access | Entered Command 11212 | -1/Command | Core integrity fell below 50% 11234 | -1/Command | Spotted B-99 Colossus 11251 | -1/Command | Core integrity fell below 20% 11256 | -1/Command | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 11213_ R-10 Processor collects Mic. Fission Core. 11214_ P-80 Master resets Y-72 Warden, system corruption cleaned. 11231_ Imp. Gyrokinetic Inverter destroyed. 11234_ P-80 Master resets K-01 Serf, system corruption cleaned. 11235_ Penetrated by Slug. 11235_ Adv. Surge Thruster destroyed. 11244_ Penetrated by Slug. 11244_ Slug penetrates Wall. 11244_ Slug penetrates Door. 11244_ Slug penetrates Wall. 11247_ Slug penetrates Door. 11251_ Penetrated by Slug. 11254_ Imp. Antigrav System destroyed. 11254_ Knocked back. 11254_ Penetrated by Slug. 11254_ Slug penetrates Wall. 11254_ Penetrated by Slug. 11254_ Slug penetrates Wall. 11254_ P-80 Master resets B-99 Colossus, system corruption cleaned. 11256_ B-99 Colossus activates siege mode. Map ----- +----------------------------------------------------+ | ??????????????# + + !! # | | ??????????????# ## # !! # | | ??????????????########## #! !! # | | ???????????????????????# # # | | ???????????????????????# # # | | ???????????????????????# + "" # | | ???????????????????????# # """? # | | ???????????????????????# + """???# #####+ | | ???????????????????????# #? ""???# # | | ???????????????????????# "?? ???# # | | ???????????????????????# +??? ?# # | | ???????????????????????# #???########## # | | ???????????????????????# ############## # | | ???????????????????????# k# ! #/###### | | ???????????????????????#k # !!! ! # | | ?????????????#?????????#k + !!! # | | ????????????# ????????# # !!! ! # | | ????????? ### W ######## # # | | ????????? / #########+########### | | ???????? k/ k ;#??????# #?? | | ???????? / %k #???????# #?? | | ???????? / p#???????# #? | | ???????? / !!! ######### #? | | ???????????## #####!BB p % # | | ??????????????????##;!BB g; | | ??????????????????# @ % g/ ]]= | | ??????????????????# g# ]] | | ??????????????????### gg/ ]] | | ????????????????????#"" ;#;######## | | ????????????????????#"" # "??????? | | ????????????????????#"" # "T"?????? | | ????????????????????#T # " " ????######## | | ????????????????????#"" k # #??????????? | | ????????????????????#"" # ???????????? | | ?????????????????????"" # #??????????? | | ????????????????????? + #??????????? | | ????????????????????# # ! !#??????????? | | ????????????????????# # = #??????????? | | ????????????????????#### #######+##??????????? | | ???????????????????????# #???????????????????? | | ???????????????????????? ????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 77 Coolant Potential 80 Energy Generation 39 Energy Capacity 590 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 1010 ECM Strength 2 Jamming Range 16 Power Amplification 20 Additional Mass Support 9 Armor Coverage 550 Resistance: KI 30 Resistance: TH 25 Weapon Shielding 90 Point Defense Rating 80 Evasion (%) 75 Targeting Accuracy 8 Recoil Reduction 4 Matter Filtering 30 Offensive Hacking 14 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- System Shield | -4/Factory | Scanalyzed Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Adv. Hacking Suite | -3/Research | Scanalyzed Adv. Shield Generator | -3/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Achievements -------------- Prolific Hacker Challenges ------------ None Game ------ Seed AlloyBeamFlamer Manual? 0 Play Time 05:09:38 Cumulative 116.6 hours Start 2024.08.20 @ 22:09:10 End 2024.08.23 @ 10:35:58 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 53 Rogue 10 Adventurer 43 Explorer 0 Win Type - Total 3 Types 2/0/0/0/0/0/0/1/0 Lore% 44 Gallery% 58 Achievement% 53 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3578cee3-9102-4839-90db-801e8dbe84de