Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 15:06:48 Player: graour Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (171) 855 Value Destroyed (4821) 4821 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (122) 122 TOTAL SCORE: 9698 Bonus ------- High Alert Combat Kills 122 Cogmind --------- Core Integrity 0/850 Matter 196/300 Energy 100/100 System Corruption 4% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Advanced Heat Sink Advanced Signal Interpreter Terrain Scan Processor Advanced Terrain Scan Processor > --- WEAPON (4) ------- Spear > --- INVENTORY (5) ---- Advanced ECM Suite Heavy Laser Power Maul Peak State ------------ > --- POWER ------------ Light Deuterium Engine Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Signal Interpreter Terrain Scan Processor Advanced Terrain Scan Processor > --- WEAPON ----------- Heavy Plasma Cannon Antimatter Cannon Antimatter Cannon Great Axe > --- INVENTORY -------- Advanced ECM Suite Heavy Laser Power Maul Spear [Rating: 66] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Wheel Hover Unit Backup Propulsion III Flight Unit Flight Unit Utility Advanced Terrain Scan Processor Device Sensor Array Storage Compact Matter Pod Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Core Shielding Weapon Missile Launcher Energy Gun Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Missile Launcher Special Weapon Mining Laser Impact Weapon Heavy Hammer Slashing Weapon Great Axe Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Fac Slots Evolved 8 | . . . 2 . 2 2 . . 2 Power 2 | . . . 1 . . . . . 1 Propulsion 2 | . . . . . 1 . . . 1 Utility 2 | . . . . . . 2 . . . Weapon 2 | . . . 1 . 1 . . . . Parts Attached 150 | 7 5 4 7 23 6 22 6 39 31 Power 32 | 1 . 1 2 4 2 5 1 8 8 Engine 24 | 1 . 1 2 4 2 2 1 6 5 Core 8 | . . . . . . 3 . 2 3 Reactor . | . . . . . . . . . . Propulsion 43 | 2 3 1 . 7 . 7 2 14 7 Treads 1 | . . . . . . . 1 . . Leg 33 | 2 2 1 . 7 . 7 1 7 6 Wheel 7 | . . . . . . . . 7 . Hover 1 | . . . . . . . . . 1 Flight 1 | . 1 . . . . . . . . Utility 31 | 1 2 1 2 3 1 6 . 8 7 Device 16 | 1 2 1 1 2 1 2 . 3 3 Storage 1 | . . . . . . . . 1 . Processor 6 | . . . 1 1 . 2 . . 2 Hackware 1 | . . . . . . . . 1 . Protection 7 | . . . . . . 2 . 3 2 Artifact . | . . . . . . . . . . Weapon 44 | 3 . 1 3 9 3 4 3 9 9 Energy Gun 9 | 1 . . . 3 . 1 . 3 1 Energy Cannon 8 | . . . . . 1 2 3 1 1 Ballistic Gun 7 | 2 . . 1 2 . . . 2 . Ballistic Cannon 4 | . . . . . 2 . . . 2 Launcher 6 | . . 1 1 1 . . . . 3 Special Weapon 1 | . . . . 1 . . . . . Impact Weapon 1 | . . . . 1 . . . . . Slashing Weapon 4 | . . . 1 1 . 1 . . 1 Piercing Weapon 4 | . . . . . . . . 3 1 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . . . 4 . . . . 1 Corrupted Parts 1 | . . . . . . . . 1 . System Corruption 1 | . . . . . . . . 1 . Parts Lost 58 | . 2 . 3 11 . 1 4 17 20 Power 15 | . 1 . 1 3 . . 1 4 5 Propulsion 16 | . . . . 3 . 1 2 5 5 Utility 7 | . 1 . 1 1 . . . 1 3 Weapon 20 | . . . 1 4 . . 1 7 7 Highest Loss Streak 10 | . 2 . 3 4 . 1 4 7 10 To Critical Strikes 1 | . . . . . . . 1 . . Average Slot Usage (%) 89 | . 79 98 89 92 88 89 58 79 93 Engine 11 | . 6 12 13 19 17 9 1 6 11 Core 3 | . . . . . . 4 7 2 5 Leg 20 | . 27 28 22 21 18 20 11 13 20 Wheel 1 | . . . . . . . . 2 2 Device 11 | . 15 28 18 12 10 20 7 4 5 Processor 6 | . . . 1 6 7 1 7 7 11 Hackware 1 | . . . . . . . . 2 2 Protection 4 | . . . . . . 6 3 11 4 Energy Gun 3 | . 14 4 . 12 1 2 . 1 . Energy Cannon 4 | . . . . . 7 8 11 12 1 Ballistic Gun 3 | . 14 14 12 7 1 . . 2 . Ballistic Cannon 2 | . . . . . 16 5 . . 1 Launcher 6 | . . 9 10 2 . . . . 14 Impact Weapon 1 | . . . . 4 9 . . . . Slashing Weapon 3 | . . . 9 2 . 6 3 . 3 Piercing Weapon 1 | . . . . . . . . 4 2 Naked Turns . | . . . . . . . . . . Heaviest Build 52 | 8 8 13 20 24 32 46 41 34 52 Greatest Support 69 | 20 20 20 20 20 20 50 50 43 69 Greatest Overweight (x) 9 | . . 1 . 1 1 3 9 3 4 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | 3 4 4 4 3 3 4 3 3 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 5 4 5 5 2 4 5 . 5 3 Class Distribution -------------------- 35% | Mutant 11% | Bomber 9% | Tank 9% | Skirmisher 8% | Gladiator 8% | Scavenger-Tank 6% | Scavenger-Gladiator 3% | Scavenger-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Skirmisher | -8/Materials Gladiator | -7/Factory Mutant | -7/Waste Tank | -7/Factory Bomber | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Fac Matter Collected 3444 | 302 8 192 170 479 126 294 . 590 1283 Remotely . | . . . . . . . . . . Salvage Created 6075 | 71 82 162 461 626 465 821 . 1449 1938 Parts 314 | 8 5 13 34 32 16 38 . 55 113 Haulers Intercepted 1 | . . . . 1 . . . . . Recyclers Shooed 6 | . 1 . . . . 1 . . 4 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Fac Combat Hostiles Destroyed 93 | 1 2 4 8 14 7 9 . 18 30 Melee 24 | . . . . 5 4 4 . 7 4 Guns 13 | 1 2 2 2 5 . . . . 1 Cannons 23 | . . . . . 1 5 . 11 6 AOE 28 | . . 2 6 2 . . . . 18 Classes Destroyed 17 | 3 . 1 6 3 . 1 . 1 2 Worker 21 | 1 . 1 2 4 3 . . 3 7 Builder 16 | . . 1 1 1 . . . . 13 Tunneler 4 | 2 . 1 . . . 1 . . . Hauler 1 | . . . . 1 . . . . . Recycler 21 | . . . 2 . 2 4 . 8 5 Mechanic 3 | . . . 1 . . 1 . . 1 Operator 5 | . . . 1 2 . . . . 2 Watcher 7 | . . . 2 1 1 . . 1 2 Swarmer 12 | . . . . 4 2 . . 6 . Saboteur 1 | . . . . . . . . . 1 Grunt 53 | 1 2 4 5 7 5 5 . 6 18 Brawler 2 | . . . 1 . . . . . 1 Duelist 1 | . . . . 1 . . . . . Sentry 10 | . . . 2 2 . 3 . 2 1 Hunter 5 | . . . . . . . . 2 3 Programmer 8 | . . . . . . 1 . 2 5 Heavy 1 | . . . . . . . . . 1 Best Kill Streak 9 | 1 1 2 4 4 5 4 . 9 8 Combat Bots Only 6 | 1 1 2 2 3 3 3 . 4 6 Max Kills in Single Turn 3 | 1 1 2 3 1 1 1 . 1 2 Gunslinging . | . . . . . . . . . . Exploded 2 | . . 1 1 1 . . . . 2 Melee 1 | . . . . 1 1 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Fac Hostile Shots Fired 730 | 6 14 16 17 142 29 37 5 201 263 Missed 220 | 2 6 4 5 37 8 16 . 61 81 Damage Taken 7706 | 42 107 172 308 1371 294 252 213 1620 3327 Core 1651 | 11 . 31 53 315 7 . 112 257 865 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 57 | . . . . . . . . 54 3 Regen/Repaired (Parts) 11 | . . . . . . 11 . . . Core Remaining (%) 66 | 95 . 83 . 8 98 . . 47 . Volleys Fired 219 | 7 10 19 22 33 7 21 4 42 54 Largest 3 | 2 2 2 2 3 3 2 2 3 3 Hottest 263 | 70 70 70 53 170 143 134 134 263 195 Shots Fired 476 | 14 20 37 43 68 21 40 8 88 137 Gun 187 | 14 20 32 22 65 . 5 . 21 8 Cannon 196 | . . . . . 21 35 8 67 65 Launcher 92 | . . 5 21 2 . . . . 64 Special 1 | . . . . 1 . . . . . Kinetic 177 | 13 10 19 22 30 14 19 . 10 40 Thermal 177 | 1 10 13 . 32 7 11 4 66 33 Explosive 92 | . . 5 21 2 . . . . 64 Electromagnetic 30 | . . . . 4 . 10 4 12 . Robot Hit Streak 18 | 4 18 6 6 10 6 9 7 5 10 Robot Miss Streak 9 | 3 1 3 3 7 3 5 1 9 4 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . . 1 . 1 . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . . Shots Hit Robots 383 | 6 17 21 25 67 27 29 7 74 110 Core Hits 231 | 7 6 13 32 21 11 17 . 31 93 Critical Kills 3 | . . . . 1 1 . . . 1 Critical Parts Destroyed 9 | . . 1 . 4 4 . . . . Critical Strikes 33 | . . 4 . 9 5 1 . 9 5 Burn 8 | . . 3 . 3 . . . 2 . Meltdown 1 | . . . . . . . . . 1 Destroy 1 | . . 1 . . . . . . . Blast 1 | . . . . . . . . . 1 Smash 11 | . . . . 6 5 . . . . Sever 3 | . . . . . . 1 . . 2 Impale 8 | . . . . . . . . 7 1 Melee Attacks 151 | . . . 3 34 19 9 . 32 54 Impact 51 | . . . . 32 19 . . . . Slashing 54 | . . . 3 2 . 9 . . 40 Piercing 46 | . . . . . . . . 32 14 Sneak Attacks 50 | . . . 2 5 3 2 . 12 26 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . 2 . Damage Inflicted 16107 | 90 230 535 1277 1871 1002 1044 113 2414 7531 Guns 1476 | 67 219 257 122 589 . 32 . 170 20 Cannons 3207 | . . . . . 252 444 113 1097 1301 Explosions 4986 | . . 264 1061 92 . . . . 3569 Melee 6367 | . . . 94 1176 750 568 . 1138 2641 Ramming 71 | 23 11 14 . 14 . . . 9 . Kinetic 1951 | 54 107 131 122 246 161 137 . 75 918 Thermal 2429 | 13 112 126 . 275 91 194 107 1007 504 Explosive 4885 | . . 264 1061 92 . . . . 3468 Electromagnetic 404 | . . . . 68 . 145 6 185 . Impact 1861 | . . . . 1111 750 . . . . Slashing 2725 | . . . 94 65 . 568 . . 1998 Piercing 1781 | . . . . . . . . 1138 643 Highest Corruption 5 | . 1 1 . . . 1 1 5 4 Average Corruption 1 | . 1 1 . . . 1 1 2 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 53 | . . 3 . . . 11 1 15 23 Message Errors 15 | . . 1 . . . 2 . 2 10 Matter Fused 11 | . . 1 . . . 5 . 3 2 Heat Flow Errors 6 | . . 1 . . . . . 2 3 Energy Discharges 1 | . . . . . . . . . 1 Parts Rejected 2 | . . . . . . . 1 . 1 Data Loss (minor) 6 | . . . . . . . . 3 3 Data Loss (major) 5 | . . . . . . 2 . 2 1 Misfires 1 | . . . . . . 1 . . . Alerts 3 | . . . . . . . . 2 1 Weapon Failures 3 | . . . . . . 1 . 1 1 Overload Shots . | . . . . . . . . . . Overflow Damage 1932 | . . . 79 439 181 76 . 369 788 Projectiles 67 | . . . . . 10 . . 30 27 Explosions 262 | . . . 79 45 . . . . 138 Melee 1603 | . . . . 394 171 76 . 339 623 Knockbacks 13 | . 1 . . 1 6 1 . . 4 Impact 6 | . 1 . . 1 4 . . . . Kinetic 7 | . . . . . 2 1 . . 4 Secondary . | . . . . . . . . . . Self-Inflicted Damage 468 | . . . 148 56 . . . . 264 Shots 11 | . . . 2 2 . . . . 7 Rammed . | . . . . . . . . . . Targets Rammed 20 | 6 3 4 . 5 . . . 2 . Kicked 20 | 6 3 4 . 5 . . . 2 . Crushed . | . . . . . . . . . . Highest Temperature 662 | 9 30 171 3 175 301 216 348 463 662 Average Temperature 117 | 6 14 26 3 65 97 53 174 156 151 Received Heat Transfer 2355 | 24 63 99 84 486 162 162 . 438 837 Effects 35 | . . . . . 2 . 2 7 24 Shutdowns 11 | . . . . . . . 1 3 7 Energy Bleed 4 | . . . . . 1 . 1 . 2 Interference 5 | . . . . . . . . 2 3 Matter Decay 4 | . . . . . . . . 1 3 Short Circuit 2 | . . . . . 1 . . . 1 Damage (minor) 7 | . . . . . . . . 1 6 Damage (core) 2 | . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 13 | . . . . 7 6 . . . . Impact Corruptions 21 | . . . . 15 6 . . . . Robots Melted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Melted 8 | . . 1 . 1 . 4 . 1 1 Heat Transferred 5010 | 37 333 592 . 925 148 259 148 1881 687 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Fac Peak Influence 634 | 35 67 185 362 214 196 156 46 210 634 Initial 122 | . 22 25 . 122 86 81 46 10 75 Average 128 | 14 43 62 203 102 99 68 26 80 227 Maximum Alert Level 2 | . . . 1 1 . . . 1 2 Low Security (%) 83 | 100 100 100 24 94 100 100 100 97 64 Level 1 10 | . . . 75 5 . . . 2 15 Level 2 5 | . . . . . . . . . 19 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 31 | . . . 1 4 2 4 . 5 15 Investigation 10 | . . . . 1 1 3 . 1 4 Extermination 8 | . . . . . . 1 . 2 5 Reinforcement 11 | . . . 1 2 1 . . 2 5 Assault 1 | . . . . . . . . . 1 Garrison 1 | . . . . 1 . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 5 | . . . 1 1 1 . . 1 1 Haulers Reinforced 1 | . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Fac Distress Signals 3 | . . . 1 1 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 146 | 1 4 4 14 26 14 8 10 23 42 Peak Tracking Total 6 | 1 2 2 3 5 5 3 6 6 6 Tactical Retreats 11 | . . . . 3 3 . 1 1 3 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Fac Traps Triggered 10 | . 1 . . 5 . 1 . 3 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Fac Machines Disabled 16 | . . . 5 1 1 . . . 9 Max in Single Turn 3 | . . . 3 1 1 . . . 2 Garrison Access 1 | . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Fac Machines Accessed 20 | . . . 2 4 2 4 . 3 5 Terminals 11 | . . . . 2 2 1 . 3 3 Fabricators . | . . . . . . . . . . Repair Stations 6 | . . . 1 1 . 3 . . 1 Recycling Units 1 | . . . 1 . . . . . . Scanalyzers 1 | . . . . . . . . . 1 Garrison Access 1 | . . . . 1 . . . . . Total Hacks 57 | . . . 5 9 6 16 . 7 14 Successful 32 | . . . 3 5 4 10 . 4 6 Failed 25 | . . . 2 4 2 6 . 3 8 Catastrophic 4 | . . . . . . 1 . 1 2 Database Lockouts . | . . . . . . . . . . Manual 2 | . . . 1 . . 1 . . . Terminals 29 | . . . . 5 6 4 . 7 7 Fabricators . | . . . . . . . . . . Repair Stations 18 | . . . 1 2 . 12 . . 3 Recycling Units 4 | . . . 4 . . . . . . Scanalyzers 4 | . . . . . . . . . 4 Garrison Access 2 | . . . . 2 . . . . . Terminal Hacks 16 | . . . . 3 4 3 . 4 2 Record 10 | . . . . 1 3 3 . 3 . Open Door 1 | . . . . 1 . . . . . Open DSF 2 | . . . . . . . . 1 1 Alert Level 2 | . . . . . 1 . . . 1 Unreport Threat 1 | . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 9 | . . . . 1 . 7 . . 1 Scan Component 6 | . . . . 1 . 4 . . 1 Repair 3 | . . . . . . 3 . . . Recycling Unit Hacks 3 | . . . 3 . . . . . . Recycle Component 1 | . . . 1 . . . . . . Report Inventory 1 | . . . 1 . . . . . . Retrieve Matter 1 | . . . 1 . . . . . . Scanalyzer 3 | . . . . . . . . . 3 Insert Component 1 | . . . . . . . . . 1 Analyze 2 | . . . . . . . . . 2 Garrison Access Hacks 1 | . . . . 1 . . . . . Seal Access 1 | . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . . 1 1 . . . . . Used . | . . . . . . . . . . Hacking Detections 17 | . . . 1 4 1 4 . 3 4 Full Trace Events 9 | . . . . 1 1 3 . 1 3 Feedback Events 1 | . . . . . . 1 . . . Corruption 1 | . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . 1 Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 3 | . . . . . . 3 . . . Time 117 | . . . . . . 117 . . . Parts Recycled 1 | . . . 1 . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . . . 1 Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Fac Total Allies 1 | . . . . . . . 1 . . Largest Group 1 | . . . . . . . 1 . . Highest-Rated Group 31 | . . . . . . . 31 . . Highest-Rated Ally 31 | . . . . . . . 31 . . Total Orders . | . . . . . . . . . . Ally Attacks 4 | . . . . . . . 4 . . Total Damage 82 | . . . . . . . 82 . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Fac Turns Passed 9923 | 338 366 681 652 1066 771 1548 168 1390 2943 Spaces Moved 5912 | 243 270 486 470 565 313 851 136 671 1907 Core 154 | 57 . . . . . . 70 . 27 Treads . | . . . . . . . . . . Legs 5565 | 186 270 486 470 565 313 851 66 514 1844 Wheels 193 | . . . . . . . . 157 36 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 50 80 50 Average Speed 138 | 103 120 121 120 142 184 158 110 154 131 Slowest Speed 500 | 120 120 190 120 190 190 330 500 330 260 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 33 | 9 22 78 32 56 23 14 73 9 23 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . . . Unknown Exits Taken 6 | 1 1 1 1 . 1 . . 1 . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 476 | . . 50 137 14 3 1 . 13 258 Melee . | . . . . . . . . . . Projectile 38 | . . . . 1 3 1 . 13 20 AOE 438 | . . 50 137 13 . . . . 238 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Fac Total 6955 | 313 290 539 506 694 456 998 147 890 2122 Wait 390 | 39 . 18 1 19 105 68 . 84 56 Move 5904 | 242 269 485 469 564 312 851 135 670 1907 Hop . | . . . . . . . . . . Pick Up 51 | 10 1 5 3 9 5 7 1 8 2 Fast Attach 88 | 3 2 1 4 12 2 12 1 29 22 Attach 23 | 3 . . 1 5 . 2 5 4 3 Detach 9 | . . . . . . 3 . 4 2 Swap 39 | 1 3 3 2 6 4 8 . 6 6 Drop 65 | 2 2 4 1 7 2 17 1 13 16 Fire 219 | 7 10 19 22 33 7 21 4 42 54 Melee 147 | . . . 3 34 19 9 . 28 54 Ram . | . . . . . . . . . . Kick 20 | 6 3 4 . 5 . . . 2 . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials (discovered 2 exits: Mat / *Sto) -9/Storage -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 158 | -11/Scrapyard | Discovered new exit (range 8) 339 | -11/Scrapyard | Entered Materials 342 | -10/Materials | Build established: Mutant 360 | -10/Materials | Discovered new exit (range 14) 398 | -10/Materials | Discovered new exit (range 15) 705 | -10/Materials | Entered Mines 794 | -10/Mines | Discovered new exit (range 13) 922 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1023 | -10/Mines | Learned 2 Materials zone layouts 1386 | -10/Mines | Entered Materials 1386 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1387 | -9/Materials | Identified exit to Materials 1575 | -9/Materials | Lost 3 parts (1p1u1w) 2005 | -9/Materials | Discovered new exit (range 18) 2038 | -9/Materials | Entered Storage 2356 | -9/Storage | Lost 3 parts (1u2w) 2484 | -9/Storage | Core integrity fell below 50% 2516 | -9/Storage | Lost 3 parts (1p1n1w) 2964 | -9/Storage | Core integrity fell below 20% 2970 | -9/Storage | Garrison activated, responded to threat 2988 | -9/Storage | Lost 4 parts (1p2n1w) 3074 | -9/Storage | Discovered exit to Materials (range 16) 3104 | -9/Storage | Entered Materials 3104 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3417 | -8/Materials | Build established: Skirmisher 3671 | -8/Materials | Discovered new exit (range 15) 3875 | -8/Materials | Entered Factory 3875 | -7/Factory | Evolved 2 slots: Utility x2 4363 | -7/Factory | Build established: Gladiator 5044 | -7/Factory | Repaired Broken Ion Cannon 5044 | -7/Factory | Repaired Carbon-fiber Leg 5070 | -7/Factory | Repaired Sensor Array 5217 | -7/Factory | Discovered new exit (range 10) 5384 | -7/Factory | Build established: Scavenger-Gladiator 5423 | -7/Factory | Sucked down chute 5423 | -7/Factory | Entered Waste 5424 | -7/Waste | Met a frightened Derelict 5470 | -7/Waste | Spotted C-40 Crusher 5471 | -7/Waste | Spotted C-40 Crusher 5479 | -7/Waste | Spotted C-40 Crusher 5486 | -7/Waste | Spotted C-40 Crusher 5502 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5509 | -7/Waste | Spotted C-40 Crusher 5511 | -7/Waste | Crushed by Compactor (1 part destroyed) 5516 | -7/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 5518 | -7/Waste | Spotted C-40 Crusher 5519 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5547 | -7/Waste | Discovered new exit (range 16) 5550 | -7/Waste | Lost 4 parts (1p2n1w) 5591 | -7/Waste | Entered Factory 5898 | -7/Factory | Identified exit to DSF 5971 | -7/Factory | Build established: Tank 6378 | -7/Factory | Lost 6 parts (2p1n1u2w) 6866 | -7/Factory | Discovered new exit (range 7) 6891 | -7/Factory | Core integrity fell below 50% 6937 | -7/Factory | Lost 7 parts (2p2n3w) 6981 | -7/Factory | Entered another Factory area 6981 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 7304 | -6/Factory | Build established: Scavenger-Tank 7859 | -6/Factory | Build established: Tank 8316 | -6/Factory | Build established: Bomber 9267 | -6/Factory | Lost 3 parts (1p1n1u) 9781 | -6/Factory | First assault squad dispatched 9859 | -6/Factory | Core integrity fell below 50% 9878 | -6/Factory | Core integrity fell below 20% 9924 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- K-01 Serf collects debris. Power failure, Nuclear Core shutdown. Destroyed Com. Wheel. Nuclear Core destroyed. Flexi-carbon Leg destroyed. K-01 Serf collects debris. G-67 Veteran Flexi-carbon Leg blasted off. Overheating: Matter decay (-25). K-01 Serf collects debris. Antimatter Cannon destroyed. R-10 Processor destroyed. K-01 Serf collects debris. R-10 Processor collects Propulsion Shielding. Acquired 115 matter. K-01 Serf collects debris. Great Axe destroyed. System corrupted: Component data lost. P-60 Hacker destroyed. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ########?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | " """ #??########???????????????????????????????? | | " """ #??# #???????????????????????????????? | | " """ #??# """#???????????????????????????????? | | [#??# """#???????????????????????????????? | | #??# """#???????????????????????????????? | | ########### #???????????????????????????????? | | + #???????????????????????????????? | | ##+##########################+####??????????????? | | # #??? # +??????????????? | | # #??? # #??????????????? | | #/[ #??? # #??????????????? | | #! #?? # #??????????????? | | ########?? +^ #??????????????? | | #?????? *#= #??????????????? | | #?????? 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""" ## Y"#?# ##????? | | #### "" #????? ## """### ###???? | | # ###??????? ## # % ####+ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 36 Energy Capacity 430 Matter Stores 450 Matter Capacity 450 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 285 ECM Strength 2 Armor Coverage 225 Resistance: KI 20 Core Shielding 20 Melee Speed Boost 20 Evasion (%) 55 Targeting Accuracy 6 Offensive Hacking 10 Item Schematics ----------------- Adv. ECM Suite | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Close Call Crack Shot Everything Is Under Control First Step to Greatness Hey, That's Mine! It's Just You Librarian Loot Pinata Made in Tau Ceti IV Oh No You Don't! One Hack Too Far Oops Part-time Mechanic Remodeling Risk Taker Serviceable Loadout Significant Disruption Storm Trooper Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed IonicBottomlessMace Manual? 0 Play Time 02:08:10 Cumulative 2.1 hours Start 2024.04.05 @ 11:44:04 End 2024.04.05 @ 15:06:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 7 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e75f462d-aae7-490c-af4d-88654a0c503e