Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.19 @ 22:15:41 Player: tatata Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (59) 295 Value Destroyed (1999) 1999 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (-17) -17 TOTAL SCORE: 6257 Bonus ------- Friendly Fire -17 Cogmind --------- Core Integrity 0/850 Matter 229/300 Energy 99/100 System Corruption 14% Temperature Cool (18) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Titanium Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Targeting Computer Improved Weapon Shielding Light Armor Plating Reflective Plating > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Flak Gun > --- INVENTORY -------- Improved Deuterium Engine Armored Treads Improved Medium Treads Carbon-fiber Leg Flexi-carbon Leg Large Storage Unit Particle Gun Gauss Rifle Datajack [Rating: 37] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Core Shielding Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Cooled Plasma Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Was Fac Slots Evolved 8 | . . . 2 2 . 2 2 . . Power 1 | . . . . . . . 1 . . Propulsion 2 | . . . 1 1 . . . . . Utility 4 | . . . 1 1 . 2 . . . Weapon 1 | . . . . . . . 1 . . Parts Attached 94 | 6 4 2 26 7 35 4 7 . 3 Power 12 | 1 . . 2 . 6 . 2 . 1 Engine 6 | 1 . . 2 . 2 . . . 1 Core 6 | . . . . . 4 . 2 . . Reactor . | . . . . . . . . . . Propulsion 32 | 2 . . 10 2 14 2 1 . 1 Treads 10 | . . . 4 . 5 . . . 1 Leg 22 | 2 . . 6 2 9 2 1 . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 21 | 1 1 . 5 3 7 2 2 . . Device 6 | . . . 3 . 3 . . . . Storage 2 | 1 . . 1 . . . . . . Processor 1 | . . . . . . . 1 . . Hackware . | . . . . . . . . . . Protection 12 | . 1 . 1 3 4 2 1 . . Artifact . | . . . . . . . . . . Weapon 29 | 2 3 2 9 2 8 . 2 . 1 Energy Gun 14 | 2 1 1 6 1 2 . . . 1 Energy Cannon 3 | . . . . . 3 . . . . Ballistic Gun 8 | . 1 . 1 1 3 . 2 . . Ballistic Cannon . | . . . . . . . . . . Launcher 2 | . 1 1 . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 2 | . . . 2 . . . . . . Unidentified Prototypes 3 | . . . . . 3 . . . . Parts Lost 54 | . . 6 7 3 25 . 3 7 3 Power 10 | . . 1 1 . 5 . 1 1 1 Propulsion 14 | . . 2 1 . 9 . . 1 1 Utility 14 | . . 1 1 2 5 . 1 4 . Weapon 16 | . . 2 4 1 6 . 1 1 1 Highest Loss Streak 10 | . . 6 3 3 10 . 3 7 3 Average Slot Usage (%) 84 | . 86 52 90 90 82 100 97 73 2 Engine 6 | . 14 2 10 9 6 . . . . Core 2 | . . . . . 2 7 12 9 . Treads 6 | . . . 16 . 4 5 . . 1 Leg 17 | . 28 5 13 36 17 24 26 18 . Device 6 | . . . 13 5 4 7 6 4 . Storage 9 | . 14 14 11 9 9 7 6 4 . Protection 13 | . 1 1 4 17 21 30 21 17 . Energy Gun 8 | . 23 14 16 11 3 . . . . Energy Cannon 2 | . . . . . 6 . . . . Ballistic Gun 7 | . 3 14 4 2 6 15 18 12 . Naked Turns 75 | . . . . . . . . 4 71 Heaviest Build 46 | 11 15 15 30 32 41 40 46 43 13 Greatest Support 60 | 20 20 20 60 40 60 48 55 55 30 Greatest Overweight (x) 13 | 3 . 2 2 . 13 1 . 2 . Average Overweight (x) . | . . 1 . . 1 . . . . Largest Inventory Capacity 10 | 6 6 6 10 10 10 10 10 10 4 Average Capacity 8 | 5 6 6 7 10 10 10 10 8 4 Most Carried 10 | 6 6 6 10 10 10 10 10 10 4 Average Carried 7 | 3 5 4 6 8 8 8 9 8 2 Final Capacity 10 | 6 6 6 10 10 10 10 10 4 4 Final Carried 10 | 6 6 4 10 7 10 10 10 4 1 Class Distribution -------------------- 53% | Scavenger-Mutant 34% | Mutant 11% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Waste Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Min Mat Mat Sto Fac Fac Was Fac Matter Collected 1396 | 199 61 115 294 20 515 64 128 . . Remotely . | . . . . . . . . . . Salvage Created 2608 | . 21 102 874 228 1190 65 128 . . Parts 145 | . 2 7 45 10 67 7 7 . . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Was Fac Combat Hostiles Destroyed 55 | . 3 4 18 4 23 1 2 . . Guns 40 | . 1 4 15 4 13 1 2 . . Cannons 9 | . . . . . 9 . . . . AOE 5 | . 2 . 3 . . . . . . Classes Destroyed 8 | . 1 2 4 . . . 1 . . Builder 2 | . . . 1 . 1 . . . . Recycler 4 | . . 1 2 . 1 . . . . Swarmer 12 | . 3 2 4 . 3 . . . . Grunt 27 | . . . 11 2 14 . . . . Brawler 1 | . . . 1 . . . . . . Sentry 12 | . . . 2 2 6 1 1 . . Hunter 1 | . . . . . . . 1 . . Assembled 2 | . . 2 . . . . . . . Best Kill Streak 6 | . 3 3 6 3 5 1 1 . . Combat Bots Only 5 | . 3 2 4 3 5 1 1 . . Max Kills in Single Turn 2 | . 2 2 2 1 2 1 1 . . Gunslinging 1 | . . 1 . . . . . . . Exploded 2 | . 2 . 2 . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Sto Fac Fac Was Fac Damage Taken 6935 | . 100 589 950 431 2906 109 584 265 1001 Core 1585 | . 15 78 90 70 467 15 65 128 657 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 67 | 100 . 62 77 . 2 97 . . . Volleys Fired 189 | . 3 11 49 24 80 4 16 . 2 Largest 3 | . 2 2 2 2 2 2 3 . 1 Hottest 106 | . 80 73 106 95 91 48 74 . 65 Shots Fired 346 | . 6 22 84 34 147 8 43 . 2 Gun 286 | . 3 21 84 34 91 8 43 . 2 Cannon 56 | . . . . . 56 . . . . Launcher 4 | . 3 1 . . . . . . . Special . | . . . . . . . . . . Kinetic 160 | . . 11 16 . 82 8 43 . . Thermal 124 | . 3 10 28 16 65 . . . 2 Explosive 4 | . 3 1 . . . . . . . Electromagnetic 58 | . . . 40 18 . . . . . Robot Hit Streak 18 | . 2 6 12 8 18 12 7 . 2 Robot Miss Streak 8 | . 3 8 4 3 4 1 5 . . Penetration Max . | . . . . . . . . . . Secondary Targets 5 | . . 2 2 . 1 . . . . Max Gunslinging Chain 1 | . . 1 1 . 1 . . . . Shots Hit Robots 236 | . 2 12 59 29 98 7 27 . 2 Core Hits 120 | . 3 10 37 12 40 3 12 . 3 Critical Hits 2 | . . . . . 2 . . . . Critical Kills 1 | . . . . . 1 . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . Melee Attacks 2 | . . . 2 . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4301 | . 167 259 857 340 2204 120 305 . 49 Guns 2661 | . 13 129 701 340 1020 120 305 . 33 Cannons 1184 | . . . . . 1184 . . . . Explosions 440 | . 154 130 156 . . . . . . Melee . | . . . . . . . . . . Ramming 16 | . . . . . . . . . 16 Kinetic 1493 | . . 92 124 . 852 120 305 . . Thermal 1957 | . 13 37 358 164 1352 . . . 33 Explosive 284 | . 154 130 . . . . . . . Electromagnetic 551 | . . . 375 176 . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 14 | . . . 1 . . . . 10 14 Average Corruption 9 | . . . 1 . . . . 10 12 Corruption Purged . | . . . . . . . . . . Effects 7 | . . . . . . . . 5 2 Message Errors 4 | . . . . . . . . 2 2 Energy Discharges 1 | . . . . . . . . 1 . Data Loss (minor) 1 | . . . . . . . . 1 . Misdirections 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 57 | . . 7 4 . 46 . . . . Projectiles 46 | . . . . . 46 . . . . Explosions 11 | . . 7 4 . . . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 102 | . . 47 49 . . . . . 6 Shots 2 | . . 1 1 . . . . . . Rammed 5 | . . . . . . . . . 5 Targets Rammed 5 | . . . . . . . . . 5 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 267 | . 54 75 141 261 267 4 11 . 8 Average Temperature 73 | . 28 33 34 136 76 4 7 . 5 Received Heat Transfer 2127 | . . . 336 207 1494 24 36 . 30 Effects 2 | . . . . . 2 . . . . Interference 2 | . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . 1 . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . Combat Hostiles 1 | . . . . . 1 . . . . Parts Melted 6 | . . . 2 3 1 . . . . Heat Transferred 3501 | . 37 111 656 481 2142 . . . 74 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . 2 . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Was Fac Peak Influence 386 | . 70 72 245 227 386 235 174 30 33 Initial 175 | . . 27 4 88 95 175 114 15 3 Average 130 | . 36 22 114 153 197 196 124 11 8 Maximum Alert Level 1 | . . . 1 1 1 1 . . . Low Security (%) 80 | 100 100 100 78 85 63 78 100 100 100 Level 1 19 | . . . 21 14 36 21 . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 11 | . . . 3 1 4 1 2 . . Investigation 6 | . . . 1 1 2 . 2 . . Extermination . | . . . . . . . . . . Reinforcement 5 | . . . 2 . 2 1 . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Sto Fac Fac Was Fac Distress Signals 4 | . . . 1 . 2 . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 108 | . 3 12 30 7 37 3 5 5 6 Peak Tracking Total 9 | . 3 6 5 4 9 1 2 5 5 Tactical Retreats 8 | . . 1 1 . 5 . 1 . . Traps | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Was Fac Traps Triggered 6 | . . . 3 . 1 . 1 . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts 4 | . . . 4 . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Min Mat Mat Sto Fac Fac Was Fac Machines Disabled 3 | . . . 1 . 2 . . . . Max in Single Turn 1 | . . . 1 . 1 . . . . Garrison Access 1 | . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Sto Fac Fac Was Fac Machines Accessed 13 | . . . 3 1 7 . 2 . . Terminals 11 | . . . 3 1 6 . 1 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 . . Total Hacks 27 | . . . 6 3 12 . 6 . . Successful 16 | . . . 4 1 8 . 3 . . Failed 11 | . . . 2 2 4 . 3 . . Catastrophic 2 | . . . . . . . 2 . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 23 | . . . 6 3 11 . 3 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 4 | . . . . . 1 . 3 . . Terminal Hacks 15 | . . . 4 1 7 . 3 . . Record 2 | . . . . . . . 2 . . Prototype ID Bank 3 | . . . 2 . 1 . . . . Open Door 2 | . . . . . 2 . . . . Alert Level 1 | . . . 1 . . . . . . Unreport Threat 1 | . . . 1 . . . . . . Locate Traps 3 | . . . . 1 2 . . . . Zone Layout 3 | . . . . . 2 . 1 . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . Seal Access 1 | . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 8 | . . . 3 1 2 . 2 . . Full Trace Events 4 | . . . . 1 1 . 2 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Min Mat Mat Sto Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . 1 . . . . . . Non-combat . | . . . . . . . . . . Combat 1 | . . . 1 . . . . . . Robot Hacks Applied 2 | . . . 2 . . . . . . parse_system 2 | . . . 2 . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Sto Fac Fac Was Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Min Mat Mat Sto Fac Fac Was Fac Turns Passed 3733 | 55 185 239 1077 175 1180 154 474 104 90 Spaces Moved 2024 | 34 138 129 529 79 475 94 294 114 138 Core 360 | 11 . 111 47 . 10 . . 51 130 Treads 331 | . . . 258 . 65 . . . 8 Legs 1333 | 23 138 18 224 79 400 94 294 63 . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 50 50 Average Speed 135 | 120 120 146 142 120 172 142 121 91 56 Slowest Speed 700 | 200 120 150 160 120 700 150 122 180 160 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 29 | 3 22 31 53 12 74 4 13 75 8 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 49 | . 20 8 8 . 13 . . . . Melee . | . . . . . . . . . . Projectile 13 | . . . . . 13 . . . . AOE 36 | . 20 8 8 . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Sto Fac Fac Was Fac Total 2692 | 45 151 158 766 125 699 108 379 113 148 Wait 295 | . . 17 128 12 83 . 55 . . Move 2016 | 33 137 128 528 78 474 93 294 113 138 Hop . | . . . . . . . . . . Pick Up 55 | 6 3 . 16 3 18 4 5 . . Fast Attach 41 | 6 2 . 12 1 17 1 2 . . Attach 41 | . . 2 7 6 15 3 5 . 3 Detach 1 | . . . . . 1 . . . . Swap 12 | . 2 . 7 . 3 . . . . Drop 31 | . 4 . 13 1 8 3 2 . . Fire 189 | . 3 11 49 24 80 4 16 . 2 Melee 2 | . . . 2 . . . . . . Ram 5 | . . . . . . . . . 5 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap 4 | . . . 4 . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -8/Storage -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 14) 56 | -11/Scrapyard | Entered Materials 185 | -10/Materials | Discovered new exit (range 11) 202 | -10/Materials | Discovered new exit (range 15) 241 | -10/Materials | Entered Mines 242 | -10/Mines | Assembled infested the area 247 | -10/Mines | Assisted by a Guerilla fighting off Assembled 259 | -10/Mines | Discovered new exit (range 14) 309 | -10/Mines | Build established: Mutant 327 | -10/Mines | Lost 6 parts (1p2n1u2w) 363 | -10/Mines | Discovered new exit (range 9) 480 | -10/Mines | Entered Materials 480 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 995 | -9/Materials | Build established: Scavenger-Mutant 1123 | -9/Materials | Lost 3 parts (1n2w) 1539 | -9/Materials | Discovered new exit (range 16) 1557 | -9/Materials | Entered another Materials area 1557 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1700 | -8/Materials | Discovered new exit (range 16) 1701 | -8/Materials | Lost 3 parts (2u1w) 1732 | -8/Materials | Entered Storage 2160 | -8/Storage | Lost 9 parts (1p4n1u3w) 2180 | -8/Storage | Core integrity fell below 50% 2386 | -8/Storage | Build established: Mutant 2738 | -8/Storage | Core integrity fell below 20% 2782 | -8/Storage | Lost 10 parts (2p3n3u2w) 2830 | -8/Storage | Discovered new exit (range 8) 2867 | -8/Storage | Build established: Scavenger-Mutant 2912 | -8/Storage | Entered Factory 2912 | -7/Factory | Evolved 2 slots: Utility x2 3032 | -7/Factory | Discovered new exit (range 5) 3066 | -7/Factory | Entered another Factory area 3066 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 3216 | -6/Factory | Lost 3 parts (1p1u1w) 3393 | -6/Factory | Spotted B-75 Beast 3449 | -6/Factory | Build established: Scavenger-Tank 3540 | -6/Factory | Sucked down chute 3540 | -6/Factory | Entered Waste 3555 | -6/Waste | EMP discharged 3555 | -6/Waste | System corruption reached 10% 3595 | -6/Waste | Spotted C-40 Crusher 3599 | -6/Waste | Spotted C-40 Crusher 3600 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3612 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3615 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3617 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3620 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3632 | -6/Waste | Spotted C-40 Crusher 3632 | -6/Waste | Spotted C-40 Crusher 3633 | -6/Waste | Spotted C-40 Crusher 3637 | -6/Waste | Discovered new exit (range 13) 3640 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3644 | -6/Waste | Entered Factory 3671 | -6/Factory | Lost 7 parts (1p1n4u1w) 3696 | -6/Factory | Core integrity fell below 50% 3703 | -6/Factory | Core integrity fell below 20% 3723 | -6/Factory | Lost 3 parts (1p1n1w) 3734 | -6/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 03673_ W-25 Informer sends out distress signal. 03676_ Penetrated by Slug. 03676_ Slug penetrates Wall. 03680_ Penetrated by Slug. 03680_ Particle Gun destroyed. 03681_ U-05 Engineer builds a Door. 03682_ Penetrated by Slug. 03685_ Imp. Deuterium Engine destroyed. 03685_ U-05 Engineer builds a Door. 03688_ Slug penetrates H-66 Slayer. 03688_ Penetrated by Slug. 03692_ Imp. Medium Treads destroyed. 03692_ Penetrated by Slug. 03692_ Slammed into H-66 Slayer. 03695_ Penetrated by Slug. 03695_ Slammed into H-66 Slayer. 03695_ Destabilizing: System corrupted (+1). 03696_ Slammed into H-66 Slayer. 03698_ Penetrated by Slug. 03720_ VQD#LGT%F2%09P6KWL&V4 Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #######???????????#??????????????????????????????? | | ??????????? ??????????????????????????????? | | ???????????? ??????????????????????????????? | | ???????????? ??????????????????????????????? | | ????????????# #?????????????????????????????? | | ????????????# #?????????????????????????????? | | ?????????????# #?????????????????????????????? | | ????????????? /?????????????????????????????? | | ??????????????# #?????????????????????????????? | | ??????????????# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | +################# #######???????????????????????? | | #???????????????????????? | | +???????????????????????? | | #???????????????????????? | | #######+############## #???????????????????????? | | #????? ????????????# #???????????????????????? | | #????? ????????????# #???????????????????????? | | #????" """???????????# #???????????????????????? | | #????" """???????????# #???????????????????????? | | #???"" """"??????????# #???????????????????????? | | #???"" """"????????### ###?????????????????????? | | #???"" ""??????????# @ #?????????????????????? | | #???"" ????????????# ??????????????????? | | #???? ????????????# ??????????????? | | #???##########?????# Y #????????????? | | #?? #?????# #????????????? | | #?? #?????# #????????????? | | #? #?????# ####k #????????????? | | #? ! #?????####+####??? #????????????? | | # #?????????????????? #????????????? | | # ! #??????????????????? #????????????? | | + #???????????????????? #????????????? | | # #????????????????????? #????????????? | | # ! #???????????????????????????????????? | | #? #???????????????????????????????????? | | #? ! #???????????????????????????????????? | | #?? [ #???????????????????????????????????? | | #??######+####???????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 23 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 450 Resistance: TH 10 Core Shielding 20 Weapon Shielding 66 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Challenges ------------ None Game ------ Seed AntigravReclamationMatter Manual? 0 Play Time 00:45:49 Cumulative 43.8 hours Start 2021.08.19 @ 21:28:06 End 2021.08.19 @ 22:15:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 49 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 32 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Fuzzy Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 41795710-4683-43b2-a546-c64163b1e5e3