Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 14:49:11 Player: TheSecutor Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (44) 220 Value Destroyed (1307) 1307 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (59) 59 TOTAL SCORE: 5286 Bonus ------- Follower Combat Kills 40 Entered Garrisons 200 Friendly Fire -181 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 88/100 System Corruption 0% Temperature Cool (30) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Core Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Large Storage Unit Improved Signal Interpreter Core Analyzer Long-range Tractor Beam Long-range Tractor Beam Peak State ------------ > --- POWER ------------ Light Ion Engine Deuterium-Ion Engine > --- PROPULSION ------- Carbon-Compact Exoskeleton > --- UTILITY ---------- Armored Scrap Engine High-capacity Storage Unit Advanced ECM Suite Long-range Tractor Beam > --- WEAPON ----------- Beam Rifle Thermal Construct/G Energy Construct/G > --- INVENTORY -------- Aluminum Leg Large Storage Unit Improved Signal Interpreter Core Analyzer Core Analyzer Kinecellerator Long-range Tractor Beam [Rating: 53] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Drone Bay Storage High-capacity Storage Unit Processor Signal Interpreter Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Heavy Battle Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Fac Slots Evolved 8 | . . . 2 . . . 4 2 Power 1 | . . . . . . . 1 . Propulsion 2 | . . . . . . . 1 1 Utility 3 | . . . 1 . . . 2 . Weapon 2 | . . . 1 . . . . 1 Parts Attached 47 | 6 2 3 7 5 12 4 4 4 Power 6 | 1 . . 2 1 2 . . . Engine 6 | 1 . . 2 1 2 . . . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 11 | 2 1 2 . 2 3 . . 1 Treads 3 | . . . . . 3 . . . Leg 6 | 2 1 2 . . . . . 1 Wheel 2 | . . . . 2 . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 19 | 1 1 1 1 2 5 1 4 3 Device 14 | . 1 . . 2 5 1 3 2 Storage 2 | 1 . 1 . . . . . . Processor 3 | . . . 1 . . . 1 1 Hackware . | . . . . . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 11 | 2 . . 4 . 2 3 . . Energy Gun 6 | 2 . . 2 . 2 . . . Energy Cannon 1 | . . . 1 . . . . . Ballistic Gun 1 | . . . 1 . . . . . Ballistic Cannon . | . . . . . . . . . Launcher 3 | . . . . . . 3 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . Parts Lost 26 | . . . 1 3 5 1 . 16 Power 3 | . . . 1 . . . . 2 Propulsion 7 | . . . . 1 1 1 . 4 Utility 9 | . . . . 1 2 . . 6 Weapon 7 | . . . . 1 2 . . 4 Highest Loss Streak 15 | . . . 1 2 3 1 . 15 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 84 | . 90 100 97 94 89 77 74 56 Engine 11 | . 14 14 8 11 11 11 14 8 Treads 7 | . . . . . 18 17 2 . Leg 7 | . 28 28 22 8 . . . 5 Wheel 2 | . . . . 9 2 . 1 . Device 15 | . 4 14 11 18 20 11 19 18 Storage 10 | . 14 14 11 11 11 11 7 6 Processor 1 | . . . 11 3 . . 2 . Energy Gun 15 | . 28 28 31 10 17 11 8 14 Energy Cannon 2 | . . . . 11 . . . . Ballistic Gun 3 | . . . . 11 7 . . . Launcher 5 | . . . . . . 13 13 . Naked Turns . | . . . . . . . . . Heaviest Build 69 | 11 13 48 58 68 67 61 67 69 Greatest Support 54 | 20 20 20 20 20 40 40 54 52 Greatest Overweight (x) 15 | . 1 2 5 6 6 4 2 15 Average Overweight (x) 1 | . . . 2 3 1 1 1 1 Largest Inventory Capacity 20 | 8 8 20 20 20 20 20 20 20 Average Capacity 18 | 7 8 10 20 20 20 20 20 20 Most Carried 10 | 5 8 8 8 10 9 6 7 8 Average Carried 4 | 1 3 7 4 6 6 3 3 6 Final Capacity 20 | 8 8 20 20 20 20 20 20 5 Final Carried 9 | . 8 6 3 9 4 3 6 5 Scrap Engine Consumption 62 | . . . . . . 19 39 4 Constructs Created 5 | . . . . . . 1 2 2 Constructs Modified 6 | . . . . . . 1 5 . Class Distribution -------------------- 26% | Gunner 21% | Construct 19% | Scavenger-Mutant 17% | Mutant 10% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Storage Scavenger-Gunner | -9/Garrison Scavenger-Mutant | -9/Recycling Construct | -7/Factory Construct | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Fac Matter Collected 903 | 169 111 20 75 96 172 49 135 76 Remotely 53 | . . . . . . . 53 . Salvage Created 1459 | . 249 86 165 348 346 49 117 99 Parts 80 | . 8 1 9 28 16 3 9 6 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Fac Combat Hostiles Destroyed 36 | . 5 2 3 6 12 1 5 2 Guns 26 | . 5 1 2 5 11 . . 2 AOE 6 | . . . . . . 1 5 . Classes Destroyed 8 | . 2 . 1 3 1 . 1 . Builder 1 | . . . . 1 . . . . Mechanic 1 | . . . . 1 . . . . Operator 1 | . . . . . . . 1 . Watcher 4 | . 1 . 2 1 . . . . Swarmer 13 | . . . . 2 7 . 3 1 Grunt 11 | . 5 2 2 1 1 . . . Sentry 11 | . . . 1 4 2 1 2 1 Hunter 2 | . . . . . 2 . . . Best Kill Streak 5 | . 4 2 2 4 5 1 4 1 Combat Bots Only 5 | . 3 2 2 2 5 1 3 1 Max Kills in Single Turn 3 | . 2 1 1 2 2 1 3 1 Gunslinging 1 | . . . . . 1 . . . Exploded 3 | . . . . . . 1 3 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Fac Hostile Shots Fired 494 | . 18 7 24 73 102 2 27 241 Missed 142 | . 4 1 6 19 18 . 13 81 Damage Taken 4918 | . 180 92 205 647 951 33 114 2696 Core 1159 | . 32 18 56 66 108 . 22 857 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 34 | . . . . . . . 28 6 Core Remaining (%) 79 | 100 . 80 . . . 42 96 . Volleys Fired 127 | . 18 8 14 23 37 1 13 13 Largest 3 | . 2 2 3 3 3 3 3 3 Hottest 188 | . 90 90 140 133 145 122 122 188 Shots Fired 269 | . 34 16 42 53 69 3 27 25 Gun 226 | . 34 16 42 30 65 1 13 25 Cannon 27 | . . . . 23 4 . . . Launcher 16 | . . . . . . 2 14 . Special . | . . . . . . . . . Kinetic 48 | . . . . 19 29 . . . Thermal 205 | . 34 16 42 34 40 1 13 25 Explosive 16 | . . . . . . 2 14 . Electromagnetic . | . . . . . . . . . Robot Hit Streak 21 | . 6 8 6 7 13 15 21 3 Robot Miss Streak 5 | . 4 1 4 3 3 . 5 3 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . 1 . . . 1 . . 1 Max Gunslinging Chain 1 | . 1 . . . 1 . . 1 Shots Hit Robots 164 | . 20 13 23 30 43 2 18 15 Core Hits 80 | . 14 4 8 13 17 2 15 7 Critical Kills 1 | . . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 5 | . 1 1 1 1 1 . . . Burn 4 | . 1 1 1 . 1 . . . Meltdown 1 | . . . . 1 . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3188 | . 262 156 286 628 843 42 611 360 Guns 2447 | . 262 156 286 410 843 14 116 360 Cannons 212 | . . . . 212 . . . . Explosions 523 | . . . . . . 28 495 . Melee . | . . . . . . . . . Ramming 6 | . . . . 6 . . . . Kinetic 772 | . . . . 322 450 . . . Thermal 1887 | . 262 156 286 300 393 14 116 360 Explosive 523 | . . . . . . 28 495 . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 55 | . . . . . . . 55 . Projectiles . | . . . . . . . . . Explosions 55 | . . . . . . . 55 . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed 1 | . . . . 1 . . . . Kicked 1 | . . . . 1 . . . . Crushed . | . . . . . . . . . Highest Temperature 554 | . 299 303 554 239 479 51 122 297 Average Temperature 131 | . 134 154 193 96 163 27 46 98 Received Heat Transfer 1080 | . 102 69 120 207 48 9 42 483 Effects 21 | . 1 . 16 2 2 . . . Shutdowns 3 | . . . 2 . 1 . . . Energy Bleed 2 | . 1 . 1 . . . . . Interference 2 | . . . . 2 . . . . Short Circuit 2 | . . . 2 . . . . . Damage (minor) 3 | . . . 2 . 1 . . . Damage (major) 9 | . . . 9 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 4 | . . 1 1 1 1 . . . Combat Hostiles 4 | . . 1 1 1 1 . . . Parts Melted 15 | . 1 2 3 4 3 . 1 1 Heat Transferred 4809 | . 756 483 854 644 1073 37 296 666 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Fac Peak Influence 335 | . 147 107 127 217 200 85 335 120 Initial 85 | . . 57 41 53 35 85 64 65 Average 97 | . 64 100 74 84 144 53 168 71 Maximum Alert Level 1 | . . . . 1 1 . 1 . Low Security (%) 94 | 100 100 100 100 96 93 100 75 100 Level 1 5 | . . . . 3 6 . 24 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 2 | . . . 1 . . . 1 . Investigation 1 | . . . . . . . 1 . Extermination . | . . . . . . . . . Reinforcement 1 | . . . 1 . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Fac Distress Signals 3 | . 1 . 1 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 71 | . 8 2 8 12 14 1 9 17 Peak Tracking Total 15 | . 4 2 3 5 5 1 3 15 Tactical Retreats 2 | . . . . 2 . . . . Traps | -11 -10 -10 -9 -9 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Fac Traps Triggered 2 | . 1 . . . . . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Fac Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Fac Machines Accessed 12 | . 1 . 1 3 1 4 1 1 Terminals 8 | . 1 . 1 2 1 1 1 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . . . . . . 3 . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 23 | . 3 . 2 6 2 7 2 1 Successful 15 | . 2 . 2 3 . 6 2 . Failed 8 | . 1 . . 3 2 1 . 1 Catastrophic 1 | . . . . . . . . 1 Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 14 | . 3 . 2 3 2 1 2 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 6 | . . . . . . 6 . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . 3 . . . . Terminal Hacks 9 | . 2 . 2 2 . 1 2 . Record 2 | . . . 2 . . . . . Open Door 1 | . . . . 1 . . . . Emergency Access Points 1 | . . . . . . . 1 . Alert Level 2 | . . . . . . 1 1 . Investigation Status 1 | . 1 . . . . . . . Zone Layout 2 | . 1 . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 5 | . . . . . . 5 . . Process 1 | . . . . . . 1 . . Report Inventory 2 | . . . . . . 2 . . Retrieve Matter 1 | . . . . . . 1 . . Retrieve Components 1 | . . . . . . 1 . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Unlock Access 1 | . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . Used . | . . . . . . . . . Hacking Detections 6 | . 1 . . 2 1 1 . 1 Full Trace Events 1 | . . . . . . 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 126 | . . . . . . 126 . . Retrieved Matter 126 | . . . . . . 126 . . Retrieved Components 1 | . . . . . . 1 . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Sto Gar Rec Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Fac Total Allies 22 | . . . . 10 . . 12 . Largest Group 10 | . . . . 10 . . 8 . Highest-Rated Group 163 | . . . . 88 . . 163 . Highest-Rated Ally 31 | . . . . 16 . . 31 . Total Orders . | . . . . . . . . . Ally Attacks 16 | . . . . 16 . . . . Total Damage 145 | . . . . 145 . . . . Kills 3 | . . . . 3 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches 25 | . . . . 8 17 . . . Drone Recoveries 14 | . . . . 4 10 . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Fac Turns Passed 3555 | 52 260 265 250 676 530 761 557 204 Spaces Moved 1842 | 44 162 175 67 275 177 339 464 139 Core 18 | 16 . . . . . . . 2 Treads 563 | . . . . . 159 230 174 . Legs 674 | 28 162 175 67 65 . . 40 137 Wheels 327 | . . . . 210 18 . 99 . Hover 27 | . . . . . . 27 . . Flight 233 | . . . . . . 82 151 . Fastest Speed 50 | 50 120 120 260 125 110 143 88 106 Average Speed 166 | 94 120 134 288 213 231 218 109 117 Slowest Speed 800 | 120 190 260 470 540 400 272 144 800 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 26 | 3 38 33 12 31 33 69 14 5 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . 1 1 . . . . Unknown Exits Taken 5 | 1 1 1 . . . 1 1 . Scrap Searched 2 | . . 2 . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 92 | . . . . 2 . 16 74 . Melee . | . . . . . . . . . Projectile 2 | . . . . 2 . . . . AOE 90 | . . . . . . 16 74 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Fac Total 2095 | 54 192 191 97 316 236 361 490 158 Wait . | . . . . . . . . . Move 1834 | 43 161 174 66 274 176 338 463 139 Hop . | . . . . . . . . . Pick Up 51 | 5 10 2 5 9 6 5 7 2 Fast Attach 3 | 1 . . . 2 . . . . Attach 30 | 5 2 . 4 3 7 4 2 3 Detach . | . . . . . . . . . Swap 14 | . . 3 3 . 5 . 2 1 Drop 29 | . 1 4 5 4 5 7 3 . Fire 127 | . 18 8 14 23 37 1 13 13 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 1 | . . . . 1 . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 6 | . . . . . . 6 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage (discovered 2 exits: Rec / Gar) -9/Garrison -9/Recycling -7/Factory -6/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 53 | -11/Scrapyard | Entered Materials 248 | -10/Materials | Discovered new exit (range 7) 308 | -10/Materials | Build established: Mutant 313 | -10/Materials | Entered Mines 430 | -10/Mines | Learned Materials emergency access door positions 491 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 509 | -10/Mines | Discovered new exit (range 12) 516 | -10/Mines | Found a hidden stash of uninstalled traps 578 | -10/Mines | Entered Materials 578 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 760 | -9/Materials | Discovered new exit (range 7) 806 | -9/Materials | Identified exit to Storage 828 | -9/Materials | Entered Storage 888 | -9/Storage | Build established: Gunner 1434 | -9/Storage | Discovered new exit (range 13) 1437 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1495 | -9/Storage | Identified exit to Garrison 1504 | -9/Storage | Entered Garrison 1504 | -9/Garrison | Accompanied by 4 allies 1535 | -9/Garrison | Lost 6 allies 1562 | -9/Garrison | Core integrity fell below 50% 1573 | -9/Garrison | Lost 3 parts (1n1u1w) 1608 | -9/Garrison | Triggered checkpoint 1738 | -9/Garrison | Triggered checkpoint 1780 | -9/Garrison | Triggered checkpoint 1804 | -9/Garrison | Triggered checkpoint 1858 | -9/Garrison | Lost 6 allies 2002 | -9/Garrison | Discovered new exit (range 15) 2034 | -9/Garrison | Entered Recycling 2034 | -9/Recycling | Accompanied by 5 allies 2039 | -9/Recycling | Found Scrap Engine 2154 | -9/Recycling | Build established: Scavenger-Mutant 2765 | -9/Recycling | Discovered new exit (range 16) 2795 | -9/Recycling | Entered Factory 2795 | -7/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 3170 | -7/Factory | Build established: Construct 3341 | -7/Factory | Discovered new exit (range 8) 3352 | -7/Factory | Entered another Factory area 3352 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3547 | -6/Factory | Core integrity fell below 50% 3555 | -6/Factory | Core integrity fell below 20% 3556 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- Arm. Scrap Engine damaged due to network destabilization (-9). K-01 Serf collects debris. Penetrated by Slug. Arm. Scrap Engine destroyed. Scrap Engine core remains intact and functional. K-01 Serf collects debris. Adv. ECM Suite destroyed. Penetrated by Slug. Critical hit (Burn: +37). K-01 Serf collects debris. Kinecellerator destroyed. K-01 Serf collects debris. Penetrated by Slug. Scrap Engine destroyed. Penetrated by Slug. K-01 Serf collects debris. Hcp. Storage Unit destroyed. Penetrated by Slug. Slug penetrates G-50 Soldier. 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R h g % ^ g | | ?????????? R kg @ ^ ##### | | ?????????? g g #????? | | ??????????Al g u ^ #????? | | ???????????##########k#################+#######??? | | ??????????????????? ????????????# ! #??? | | ?????????????????? ?????????????# #??? | | ???????????????? ""??????????????#!! """" #??? | | ??????????????? "???????????????#! """" #??? | | ??????????????? ?????????????????# """" #??? | | ?????????????????????????????????# """" #??? | | ?????????????????????????????????# #??? | | ?????????????????????????????????# """" #??? | | ?????????????????????????????????# """" #??? | | ?????????????????????????????????# """" #??? | | ?????????????????????????????????# "T" """" #??? | | ?????????????????????????????????# """ % #??? | | ?????????????????????????????????########## ###??? | | ??????????????????????????????????????????###????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 21 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Evasion (%) 55 Core Analysis 6 Recoil Reduction 3 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Release The Drones! The More The Merrier Tourist Challenges ------------ None Game ------ Seed AssaultHoverFlakker Manual? 0 Play Time 00:37:11 Cumulative 2.3 hours Start 2024.04.02 @ 14:12:53 End 2024.04.02 @ 14:49:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 9 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 587e45fe-d7f2-4df6-a5b0-6ccb92a10a95