Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.30 @ 16:21:18

Player: Sherlockkat

Result: Self-destructed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (21)       4200
Robots Destroyed (178)     890
Value Destroyed (6913)     6913
Prototype IDs (46)         920
Alien Tech Used (2)        400
Bonus (2432)               2432
              TOTAL SCORE: 18755

 Bonus
-------
High Alert Combat Kills    532
Met Data Miner             300
Met Imprinter              300
Destroyed Z-Imprinter      1000
Met Zhirov                 300

 Cogmind 
---------
Core Integrity             529/1150
Matter                     60/300
Energy                     99/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (10) -----
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Advanced Energy Well (500)
   Zionite Weapon Casing
   Layered Heavy Armor Plating
           Chainsword

 Peak State 
------------
>               --- POWER ------------
          Heavy Antimatter Reactor
>               --- PROPULSION -------
                Flexi-carbon Leg
        Zionite Composite Leg I
        Zionite Composite Leg I
      Assembled Alloy Leg
      Assembled Alloy Leg
>               --- UTILITY ----------
      Assembled Nanovents
      Assembled Nanovents
          Large Storage Unit
      Assembled Biocell Array
       Enhanced Optical Array
                Core Analyzer
                Particle Accelerator
      Assembled Alloy Armor
                GOLEM Unit
>               --- WEAPON -----------
      Assembled Focal Cannon
      Assembled Focal Cannon
>               --- INVENTORY --------
                Neutrino Core
       Advanced Cooling System
       Advanced Energy Well
       Advanced Signal Interpreter
   Experimental Propulsion Shielding
        Zionite Weapon Casing
        Zionite Weapon Casing
        Layered Heavy Armor Plating
                Transdimensional Reconstructor
                KE Penetrator
  Hypervelocity Mass Driver
          Heavy Rocket Launcher
      Precision Grenade Launcher
                Chainsword
[Rating: 139]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Fission Core
  Reactor                  Zionite Light DM Reactor
Propulsion                 Improved Carbon-fiber Leg
  Leg                      Improved Carbon-fiber Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Assembled Nanovents
  Storage                  Large Storage Unit
  Processor                Core Analyzer
  Hackware                 Hacking Suite
  Protection               Assembled Alloy Armor
Weapon                     Assembled Focal Cannon
  Energy Gun               Improved Spread Laser
  Energy Cannon            Assembled Focal Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Precision Grenade Launcher
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac 
Slots Evolved              12   | .   .   2   .   2   2   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               3    | .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  8    | .   .   1   .   1   2   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             162  | 6   4   6   8   13  43  8   3   .   9   12  5   1   .   26  .   2   .   .   7   .   9   
  Power                    11   | 1   .   .   1   1   3   .   .   .   .   1   .   1   .   2   .   .   .   .   1   .   .   
    Engine                 8    | 1   .   .   1   1   3   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
    Core                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Propulsion               38   | 2   1   2   4   3   13  .   1   .   1   4   1   .   .   4   .   .   .   .   .   .   2   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    27   | .   .   .   .   1   13  .   1   .   1   4   1   .   .   4   .   .   .   .   .   .   2   
    Wheel                  11   | 2   1   2   4   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  57   | 1   3   2   1   1   11  5   1   .   6   5   2   .   .   11  .   2   .   .   3   .   3   
    Device                 20   | .   .   .   1   1   3   2   1   .   3   2   1   .   .   3   .   .   .   .   1   .   2   
    Storage                7    | 1   2   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   
    Processor              6    | .   1   .   .   .   3   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
    Hackware               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
    Protection             22   | .   .   2   .   .   4   3   .   .   3   2   .   .   .   7   .   .   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   56   | 2   .   2   2   8   16  3   1   .   2   2   2   .   .   9   .   .   .   .   3   .   4   
    Energy Gun             15   | 1   .   1   .   1   6   .   1   .   1   1   .   .   .   3   .   .   .   .   .   .   .   
    Energy Cannon          3    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Ballistic Gun          16   | 1   .   1   2   4   2   .   .   .   .   .   1   .   .   2   .   .   .   .   2   .   1   
    Ballistic Cannon       4    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
    Launcher               11   | .   .   .   .   1   2   2   .   .   1   .   1   .   .   2   .   .   .   .   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        7    | .   .   .   .   .   4   1   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  20   | .   .   .   .   .   5   .   .   .   .   .   .   .   .   9   .   .   .   .   5   .   1   
Parts Lost                 59   | .   .   3   4   5   6   .   .   .   .   5   2   .   .   14  .   2   .   .   .   1   17  
  Power                    5    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   
  Propulsion               21   | .   .   1   2   2   2   .   .   .   .   3   .   .   .   4   .   .   .   .   .   1   6   
  Utility                  19   | .   .   1   1   1   2   .   .   .   .   2   1   .   .   4   .   1   .   .   .   .   6   
  Weapon                   14   | .   .   1   1   1   1   .   .   .   .   .   1   .   .   4   .   1   .   .   .   .   4   
  Highest Loss Streak      12   | .   .   2   3   5   3   .   .   .   .   5   1   .   .   9   .   2   .   .   .   1   12  
  To Critical Strikes      3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   
Average Slot Usage (%)     93   | .   97  92  97  76  96  100 100 100 100 98  98  93  93  85  93  93  94  94  93  88  83  
  Engine                   4    | .   14  11  11  9   7   7   7   7   7   6   6   5   .   .   .   .   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   6   5   5   5   5   5   4   
  Leg                      24   | .   .   .   .   2   28  30  30  30  30  32  33  26  26  24  33  29  29  29  29  23  21  
  Wheel                    2    | .   28  27  31  22  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Device                   11   | .   .   .   .   13  9   13  14  15  12  12  8   13  13  9   13  14  11  11  15  17  20  
  Storage                  8    | .   14  11  11  9   7   7   7   7   7   6   6   6   6   7   13  11  11  11  10  11  9   
  Processor                16   | .   11  11  11  3   18  23  23  23  23  21  22  20  20  16  13  11  11  11  11  11  9   
  Protection               5    | .   .   9   8   .   6   1   .   .   2   3   6   6   6   7   .   4   5   5   4   5   4   
  Energy Gun               6    | .   14  10  11  4   7   12  11  15  14  12  8   6   6   3   .   .   .   .   .   .   .   
  Energy Cannon            3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   5   13  11  11  11  7   10  7   
  Ballistic Gun            2    | .   14  11  11  5   4   .   .   .   .   .   3   6   6   1   .   .   .   .   .   .   1   
Naked Turns                11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  
Heaviest Build             80   | 14  29  33  33  35  48  48  46  41  47  51  50  49  45  63  63  69  68  68  77  77  80  
  Greatest Support         132  | 20  20  30  30  36  66  66  72  72  72  96  96  93  73  132 132 132 132 132 132 132 128 
  Greatest Overweight (x)  3    | .   1   1   3   2   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   2   
  Average Overweight (x)   .    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 6   9   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  14  
  Most Carried             15   | 4   7   13  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Average Carried          14   | 2   5   11  13  14  14  15  14  15  15  14  14  14  15  14  14  14  14  15  14  14  14  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  5   
  Final Carried            15   | 4   7   13  14  15  15  15  15  15  15  15  14  15  15  15  15  15  15  15  15  15  5   

 Class Distribution 
--------------------
 30% | Scavenger-Mutant
 27% | Mutant
 27% | Golem
 11% | Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory
       Skirmisher | -7/Lower Caves
       Skirmisher | -7/Lower Caves
       Skirmisher | -7/Data Miner
       Skirmisher | -6/Proximity Caves
       Skirmisher | -6/Factory
 Scavenger-Mutant | -6/Lower Caves
 Scavenger-Mutant | -6/Lower Caves
 Scavenger-Mutant | -6/Zion
           Mutant | -6/Deep Caves
            Golem | -5/Proximity Caves
            Golem | -5/Factory
            Golem | -5/Upper Caves
            Golem | -5/Upper Caves
            Golem | -5/Zhirov
            Golem | -4/Proximity Caves
            Golem | -4/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   
-----------                Run  | Yrd  Mat  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  
Matter Collected           2864 | 186  114  144  161  159  752  89   98   .    131  105  118  18   .    416  10   20   .    16   30   72   225  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7539 | .    127  429  423  277  1535 113  76   .    238  267  291  .    .    717  112  658  153  68   205  601  1249 
  Parts                    358  | .    9    31   25   12   87   4    .    .    15   11   9    .    .    24   8    27   6    4    1    28   57   
Haulers Intercepted        6    | .    .    2    .    .    3    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      68   | .    .    .    .    .    .    8    .    .    12   .    7    .    .    .    8    .    4    .    1    28   .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac 
Combat Hostiles Destroyed  146  | .   5   7   8   7   30  3   .   .   9   4   6   .   .   14  6   13  1   .   .   14  19  
  Guns                     62   | .   5   7   8   1   23  .   .   .   5   4   4   .   .   4   .   .   .   .   .   .   1   
  Cannons                  58   | .   .   .   .   3   4   .   .   .   .   .   .   .   .   5   6   10  1   .   .   14  15  
  AOE                      24   | .   .   .   .   3   3   3   .   .   4   .   2   .   .   3   .   3   .   .   .   .   3   
Classes Destroyed          21   | .   2   3   5   .   3   .   .   .   1   .   .   .   .   3   1   1   2   .   .   .   .   
  Worker                   12   | .   .   .   3   1   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Builder                  4    | .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Tunneler                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   6    | .   .   2   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 6    | .   .   .   1   1   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Mechanic                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   
  Watcher                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   
  Swarmer                  44   | .   3   2   4   3   10  .   .   .   4   .   .   .   .   .   4   5   .   .   .   5   4   
  Grunt                    43   | .   2   2   3   2   12  3   .   .   3   .   3   .   .   .   .   5   .   .   .   3   5   
  Brawler                  3    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   
  Duelist                  4    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Sentry                   14   | .   .   3   .   1   2   .   .   .   .   1   1   .   .   .   .   1   1   .   .   1   3   
  Hunter                   6    | .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   3   
  Programmer               14   | .   .   .   .   .   5   .   .   .   1   1   1   .   .   .   .   1   .   .   .   2   3   
  Z-Light                  8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   
  Decomposer               3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Packrat                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Assembled                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Golem                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Best Kill Streak           9    | .   3   3   4   5   6   3   .   .   4   3   4   .   .   3   4   6   1   .   .   7   9   
  Combat Bots Only         7    | .   3   3   4   3   5   3   .   .   4   3   4   .   .   3   4   5   1   .   .   7   5   
Max Kills in Single Turn   4    | .   2   1   2   3   4   1   1   .   2   1   1   .   .   1   1   2   1   .   .   2   2   
  Gunslinging              1    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   3   2   1   .   .   2   .   1   .   .   1   .   2   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Z-Imprinter (-6/Deep Caves)

 Combat                          | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   
--------                   Run   | Yrd  Mat  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  
Hostile Shots Fired        929   | .    14   29   34   40   199  .    .    .    23   72   57   1    .    95   15   39   6    .    .    44   261  
  Missed                   263   | .    2    9    6    6    58   .    .    .    11   18   27   .    .    16   5    10   1    .    .    11   83   
Damage Taken               12094 | .    143  283  431  572  1876 .    44   .    208  748  322  .    .    2498 146  783  97   .    .    609  3334 
  Core                     2109  | .    33   17   119  177  353  .    22   .    49   66   71   .    .    387  .    131  20   .    .    86   578  
  Absorbed by Shields      87    | .    .    .    .    .    .    .    .    .    .    87   .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  108   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    108  .    .    .    .    .    .    .    
  Ignored by Resistances   782   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    147  20   .    .    128  487  
  Regen/Repaired (Parts)   316   | .    .    .    .    .    238  .    .    .    .    78   .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         67    | 100  86   .    66   67   .    .    .    .    39   .    .    .    .    .    38   .    .    .    .    76   .    
Volleys Fired              426   | .    11   21   36   23   99   4    3    .    14   15   14   2    .    53   10   29   8    1    .    21   62   
  Largest                  2     | .    2    2    2    2    2    1    1    .    2    2    2    2    .    2    2    2    2    2    .    2    2    
  Hottest                  155   | .    60   76   76   114  155  39   80   .    155  155  155  103  .    129  50   50   50   50   .    50   99   
Shots Fired                766   | .    22   42   72   42   196  4    3    .    24   29   25   4    .    73   20   40   16   2    .    42   110  
  Gun                      482   | .    22   42   72   23   180  .    2    .    21   29   22   4    .    42   .    .    .    .    .    .    23   
  Cannon                   248   | .    .    .    .    18   14   .    .    .    .    .    .    .    .    20   20   40   16   2    .    42   76   
  Launcher                 36    | .    .    .    .    1    2    4    1    .    3    .    3    .    .    11   .    .    .    .    .    .    11   
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  251   | .    11   23   36   24   78   .    .    .    .    .    6    2    .    22   .    .    .    .    .    .    49   
  Thermal                  433   | .    .    12   36   17   113  .    2    .    21   29   16   2    .    15   20   40   16   2    .    42   50   
  Explosive                36    | .    .    .    .    1    2    4    1    .    3    .    3    .    .    11   .    .    .    .    .    .    11   
  Electromagnetic          41    | .    11   7    .    .    3    .    .    .    .    .    .    .    .    20   .    .    .    .    .    .    .    
  Phasic                   5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    
  Robot Hit Streak         21    | .    4    11   16   21   20   .    4    .    16   7    18   4    .    11   17   7    7    8    .    13   17   
  Robot Miss Streak        9     | .    3    2    2    4    9    .    2    .    6    5    6    4    .    5    4    5    1    .    .    3    4    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Secondary Targets        9     | .    1    .    1    1    3    .    .    .    .    .    1    .    .    2    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    1    1    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    
Shots Hit Robots           535   | .    13   30   55   33   134  .    3    .    19   26   16   4    .    54   9    25   12   1    3    30   68   
  Core Hits                435   | .    8    16   20   15   113  8    1    .    36   27   28   1    .    51   5    17   4    2    3    17   63   
  Critical Kills           5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Critical Parts Destroyed 7     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Critical Strikes         24    | .    1    2    2    2    4    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    11   
    Burn                   8     | .    .    2    2    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                12    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   
    Blast                  1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Corrupt                3     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
Melee Attacks              17    | .    .    .    .    .    12   1    .    .    .    1    .    .    .    .    .    .    .    .    3    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 17    | .    .    .    .    .    12   1    .    .    .    1    .    .    .    .    .    .    .    .    3    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           17437 | .    248  392  713  639  2887 254  56   .    761  553  831  79   .    1842 389  1704 543  101  219  1550 3676 
  Guns                     6361  | .    165  392  713  210  2264 .    23   .    501  553  386  79   .    766  .    .    .    .    .    .    309  
  Cannons                  6916  | .    .    .    .    349  202  .    .    .    .    .    .    .    .    452  389  1207 543  101  .    1550 2123 
  Explosions               3846  | .    83   .    .    80   326  254  33   .    260  .    445  .    .    624  .    497  .    .    .    .    1244 
  Melee                    314   | .    .    .    .    .    95   .    .    .    .    .    .    .    .    .    .    .    .    .    219  .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2886  | .    93   198  323  332  858  .    .    .    .    .    95   41   .    330  .    .    .    .    .    .    616  
  Thermal                  10342 | .    83   129  390  227  1545 .    23   .    501  553  291  38   .    304  389  1704 543  101  .    1550 1971 
  Explosive                3111  | .    .    .    .    80   326  254  33   .    260  .    445  .    .    624  .    .    .    .    .    .    1089 
  Electromagnetic          652   | .    72   65   .    .    63   .    .    .    .    .    .    .    .    452  .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 314   | .    .    .    .    .    95   .    .    .    .    .    .    .    .    .    .    .    .    .    219  .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Phasic                   132   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    132  .    .    .    .    .    .    .    
Highest Corruption         4     | .    .    .    .    .    1    1    1    1    2    .    .    .    .    .    .    1    1    1    1    1    4    
  Average Corruption       1     | .    .    .    .    .    1    1    1    1    1    .    .    .    .    .    .    1    1    1    1    1    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  46    | .    .    .    .    .    10   6    2    1    6    .    .    .    .    .    .    2    2    3    2    9    3    
    Message Errors         14    | .    .    .    .    .    1    1    1    .    4    .    .    .    .    .    .    1    .    .    1    3    2    
    Matter Fused           9     | .    .    .    .    .    1    3    .    .    .    .    .    .    .    .    .    .    2    .    .    3    .    
    Heat Flow Errors       6     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    .    
    Energy Discharges      3     | .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Parts Rejected         1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      7     | .    .    .    .    .    2    2    1    .    1    .    .    .    .    .    .    1    .    .    .    .    .    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Misfires               1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 2     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Weapon Failures        2     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            422   | .    .    .    .    .    73   .    29   .    .    .    .    .    .    24   31   48   79   .    .    101  37   
  Projectiles              288   | .    .    .    .    .    13   .    .    .    .    .    .    .    .    24   31   11   79   .    .    101  29   
  Explosions               74    | .    .    .    .    .    .    .    29   .    .    .    .    .    .    .    .    37   .    .    .    .    8    
  Melee                    60    | .    .    .    .    .    60   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 9     | .    .    .    .    2    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  9     | .    .    .    .    2    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      434   | .    .    .    .    .    39   .    45   .    .    .    .    .    .    .    .    336  .    .    .    .    14   
  Shots                    9     | .    .    .    .    .    2    .    1    .    .    .    .    .    .    .    .    5    .    .    .    .    1    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        356   | .    51   111  156  15   253  .    .    .    30   .    10   .    .    356  .    8    8    .    224  187  .    
  Average Temperature      68    | .    30   38   61   4    66   .    .    .    11   .    6    .    .    123  .    8    8    .    125  79   .    
  Received Heat Transfer   2315  | .    51   87   75   144  414  .    .    .    54   39   99   .    .    686  .    207  45   .    .    96   318  
  Effects                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Parts Fried              3     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             11    | .    .    .    1    .    5    .    .    .    .    2    2    .    .    .    .    .    .    .    .    .    1    
  Heat Transferred         10728 | .    100  481  1147 481  2724 .    50   .    740  910  405  30   .    260  225  975  300  50   .    800  1050 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   
-------                    Run  | Yrd  Mat  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  
Peak Influence             1076 | .    154  315  277  234  345  .    .    .    .    142  .    .    .    .    .    1076 .    .    .    .    722  
  Initial                  300  | .    .    65   122  51   106  .    .    .    .    56   .    .    .    .    .    300  .    .    .    .    300  
  Average                  243  | .    98   225  165  108  134  .    .    .    .    85   .    .    .    .    .    758  .    .    .    .    471  
Maximum Alert Level        3    | .    .    1    1    1    1    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    3    
  Low Security (%)         57   | 100  100  23   67   79   78   .    .    .    .    100  .    .    .    .    .    .    .    .    .    .    .    
  Level 1                  25   | .    .    76   32   20   21   .    .    .    .    .    .    .    .    .    .    22   .    .    .    .    33   
  Level 2                  10   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   .    .    .    .    62   
  Level 3                  6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    63   .    .    .    .    3    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          24   | .    .    .    .    .    14   .    .    .    .    2    .    .    .    .    .    4    .    .    .    .    4    
  Investigation            3    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Extermination            9    | .    .    .    .    .    6    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    2    
  Reinforcement            9    | .    .    .    .    .    3    .    .    .    .    1    .    .    .    .    .    3    .    .    .    .    2    
  Assault                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 3    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Construction Impeded       2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  
---------                  Run  | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac 
Distress Signals           9    | .   2   2   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              209  | .   7   13  9   7   47  2   .   .   8   8   7   1   .   14  6   17  1   .   .   15  47  
  Peak Tracking Total      14   | .   5   5   4   3   6   1   .   .   4   4   4   1   .   5   4   6   1   .   .   5   14  
  Tactical Retreats        8    | .   .   2   1   1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac 
Traps Triggered            5    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  
----------                 Run  | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac 
Machines Disabled          33   | .   .   1   .   1   .   .   .   .   .   .   .   .   .   2   .   23  .   .   .   .   6   
  Max in Single Turn       9    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   2   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  
---------                  Run  | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac 
Machines Accessed          30   | .   .   .   .   2   8   3   2   4   .   2   .   .   .   .   .   2   .   .   5   .   2   
  Terminals                10   | .   .   .   .   1   5   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   2   
  Fabricators              3    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                101  | .   .   .   .   8   19  7   9   29  .   5   .   .   .   .   .   3   .   .   18  .   3   
  Successful               80   | .   .   .   .   3   8   7   9   29  .   3   .   .   .   .   .   2   .   .   18  .   1   
  Failed                   21   | .   .   .   .   5   11  .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   2   
    Catastrophic           7    | .   .   .   .   3   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   12   | .   .   .   .   2   2   .   .   .   .   3   .   .   5   .   .   .   .   .   .   .   .   
  Terminals                18   | .   .   .   .   2   8   .   .   .   .   3   .   .   .   .   .   2   .   .   .   .   3   
  Fabricators              4    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          10   | .   .   .   .   .   8   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             67   | .   .   .   .   .   1   7   9   29  .   1   .   .   .   .   .   1   .   .   18  .   1   
  Record                   30   | .   .   .   .   .   .   5   8   11  .   .   .   .   .   .   .   .   .   .   6   .   .   
  Part Schematic           14   | .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   4   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Prototype ID Bank        7    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Open Door                3    | .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       8    | .   .   .   .   .   6   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           4    | .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   4    | .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Track                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         13   | .   .   .   .   2   7   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   1   
  Full Trace Events        2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   14   | .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   4   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   139  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   139 .   .   .   .   .   
  Total Part Build Rating  18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   18  .   .   .   .   .   
Parts Repaired             4    | .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Time                     128  | .   .   .   .   .   84  .   .   .   .   44  .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  
------------               Run  | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  
Total Allies               5    | .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    
  Largest Group            5    | .    .    .    .    .    .    .    .    .    .    .    .    .    5    5    .    .    .    .    .    .    .    
  Highest-Rated Group      123  | .    .    .    .    .    .    .    .    .    .    .    .    .    123  123  .    .    .    .    .    .    .    
  Highest-Rated Ally       31   | .    .    .    .    .    .    .    .    .    .    .    .    .    31   31   .    .    .    .    .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               10   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    
  Total Damage             4067 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4067 .    .    .    .    .    .    .    
  Kills                    10   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
Derelict Logs Recovered    6    | .   .   .   .   .   .   .   1   .   .   .   1   1   1   .   1   .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   
-------------              Run   | Yrd  Mat  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  
Turns Passed               12566 | 48   177  391  473  246  2313 669  314  101  585  508  439  620  844  1203 455  528  383  229  320  947  773  
Spaces Moved               7848  | 45   154  287  359  161  1250 436  266  85   226  297  301  510  677  588  322  331  282  180  177  525  389  
  Core                     21    | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     6822  | .    .    .    .    .    1250 436  266  85   226  297  301  510  677  588  322  331  282  180  177  525  369  
  Wheels                   1005  | 44   154  287  359  161  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   80   95   80   80   112  112  112  120  120  120  122  120  120  110  126  126  126  126  126  123  50   
  Average Speed            120   | 79   81   95   91   85   137  112  113  120  120  120  122  120  120  118  126  126  126  126  126  129  126  
  Slowest Speed            260   | 80   95   95   125  110  190  112  120  120  120  123  122  122  120  260  126  126  126  126  126  130  210  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       45    | 3    31   24   77   16   36   62   55   72   35   9    56   51   79   81   58   13   54   36   61   70   14   
  Regions Visited          21
    Branch Regions         14
  Pre-discovered Areas     6     | .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    3    .    .    
  Known Exits Taken        8     | .    .    .    .    .    1    1    1    1    1    1    .    .    .    .    1    1    .    .    .    .    .    
  Unknown Exits Taken      13    | 1    1    1    1    1    .    .    .    .    .    .    1    1    1    1    .    .    1    1    1    1    .    
Scrap Searched             27    | .    .    .    2    .    .    2    1    .    .    .    3    11   1    .    3    .    1    2    .    1    .    
Spaces Dug                 14    | .    .    .    .    .    10   1    .    .    .    1    .    .    .    .    .    2    .    .    .    .    .    
Terrain Destroyed          411   | .    4    .    .    4    19   22   3    .    29   1    12   .    .    61   11   128  4    .    .    9    104  
  Melee                    12    | .    .    .    .    .    10   1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               50    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    11   9    4    .    .    9    16   
  AOE                      348   | .    4    .    .    4    9    21   3    .    29   .    12   .    .    59   .    119  .    .    .    .    88   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   
---------                  Run   | Yrd  Mat  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  
Total                      10170 | 54   183  360  432  225  1636 608  273  84   508  408  348  514  708  1019 352  403  295  180  271  753  556  
  Wait                     1558  | .    9    40   23   20   176  159  .    .    259  79   21   .    32   328  17   35   2    .    69   203  86   
  Move                     7827  | 44   153  286  358  160  1249 435  265  84   225  296  300  509  676  587  321  330  281  179  176  524  389  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  78    | 4    3    7    3    6    19   .    1    .    .    5    3    1    .    11   2    3    2    .    2    1    5    
  Fast Attach              55    | 6    1    4    3    5    12   .    .    .    1    3    2    .    .    9    .    .    .    .    5    .    4    
  Attach                   35    | .    .    1    2    4    9    .    1    .    .    4    2    .    .    10   .    .    .    .    .    .    2    
  Detach                   18    | .    .    .    .    1    1    .    .    .    .    .    2    .    .    4    .    1    .    .    6    3    .    
  Swap                     74    | .    3    1    3    4    22   8    2    .    8    5    1    1    .    7    .    2    .    .    3    .    4    
  Drop                     71    | .    3    .    4    2    27   1    1    .    1    .    3    1    .    10   2    3    2    .    6    1    4    
  Fire                     426   | .    11   21   36   23   99   4    3    .    14   15   14   2    .    53   10   29   8    1    .    21   62   
  Melee                    17    | .    .    .    .    .    12   1    .    .    .    1    .    .    .    .    .    .    .    .    3    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            10    | .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-7/Factory (discovered 4 exits: *Fac x3 / *Low)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: Fac / *Low)
-6/Lower Caves
-6/Lower Caves
-6/Zion (discovered 2 exits: [*Dee] / [*Pro])
-6/Deep Caves
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 1 exit: *Res)

 History 
---------
  Turn | Location           | Event
    10 | -11/Scrapyard      | Discovered new exit (range 16)
    49 | -11/Scrapyard      | Entered Materials
   196 | -10/Materials      | Discovered new exit (range 8)
   226 | -10/Materials      | Entered another Materials area
   226 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
   313 | -9/Materials       | Build established: Mutant
   608 | -9/Materials       | Discovered new exit (range 10)
   617 | -9/Materials       | Entered Mines
   714 | -9/Mines           | Met a Derelict bent on vengeance
   807 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
   809 | -9/Mines           | Found Prototype Device
   958 | -9/Mines           | Build established: Scavenger-Mutant
   998 | -9/Mines           | Lost 3 parts (2n1w)
  1086 | -9/Mines           | Discovered new exit (range 6)
  1090 | -9/Mines           | Entered Materials
  1090 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1103 | -8/Materials       | Identified Exp. Sensor Array
  1231 | -8/Materials       | Lost 5 parts (1p2n1u1w)
  1330 | -8/Materials       | Discovered new exit (range 8)
  1336 | -8/Materials       | Entered Factory
  1336 | -7/Factory         | Evolved 2 slots: Utility x2
  1775 | -7/Factory         | Repaired Aluminum Leg
  1803 | -7/Factory         | Repaired Aluminum Leg
  1836 | -7/Factory         | Repaired Hrd. Light Armor Plating
  2170 | -7/Factory         | Lost 3 parts (1n2u)
  2240 | -7/Factory         | Discovered new exit (range 9)
  2349 | -7/Factory         | Identified exit to Factory
  2426 | -7/Factory         | Build established: Mutant
  2611 | -7/Factory         | Discovered exit to Factory (range 6)
  3058 | -7/Factory         | Discovered exit to Factory (range 7)
  3374 | -7/Factory         | Garrison activated, responded to threat
  3439 | -7/Factory         | Core integrity fell below 50%
  3632 | -7/Factory         | Discovered new exit (range 5)
  3637 | -7/Factory         | Identified exit to Lower Caves
  3649 | -7/Factory         | Entered Lower Caves
  3767 | -7/Lower Caves     | Learned location of 1 exit from Factory
  3767 | -7/Lower Caves     | Learned Armory stockpile data
  3767 | -7/Lower Caves     | Learned Armory garrison access intel
  4018 | -7/Lower Caves     | Build established: Skirmisher
  4269 | -7/Lower Caves     | Encountered a Warlord checkpoint
  4274 | -7/Lower Caves     | Discovered new exit (range 14)
  4293 | -7/Lower Caves     | Identified exit to Lower Caves
  4318 | -7/Lower Caves     | Entered another Lower Caves area
  4328 | -7/Lower Caves     | Encountered a Warlord checkpoint
  4541 | -7/Lower Caves     | Learned location of 1 exit from Research
  4541 | -7/Lower Caves     | Learned Extension emergency access door positions
  4541 | -7/Lower Caves     | Learned Research stockpile data
  4541 | -7/Lower Caves     | Learned Armory security intel
  4618 | -7/Lower Caves     | Learned Factory garrison access intel
  4626 | -7/Lower Caves     | Discovered new exit (range 5)
  4631 | -7/Lower Caves     | Identified exit to Data Miner
  4632 | -7/Lower Caves     | Entered Data Miner
  4632 | -7/Data Miner      | Discovered new exit (range 6)
  4655 | -7/Data Miner      | Met Data Miner
  4686 | -7/Data Miner      | Learned location of Section 7 (-3)
  4686 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  4706 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  4732 | -7/Data Miner      | Identified exit to Proximity Caves
  4733 | -7/Data Miner      | Entered Proximity Caves
  4757 | -6/Proximity Caves | Spotted B-75 Beast
  5037 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
  5310 | -6/Proximity Caves | Discovered exit to Factory (range 8)
  5318 | -6/Proximity Caves | Entered Factory
  5318 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  5319 | -6/Factory         | Identified exit to Factory
  5320 | -6/Factory         | Loaded intel: 4 garrison access locations
  5663 | -6/Factory         | Lost 5 parts (3n2u)
  5707 | -6/Factory         | Discovered new exit (range 5)
  5711 | -6/Factory         | Identified exit to Lower Caves
  5740 | -6/Factory         | Repaired Imp. Deuterium Engine
  5826 | -6/Factory         | Entered Lower Caves
  5868 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  6034 | -6/Lower Caves     | Spotted B-75 Beast
  6118 | -6/Lower Caves     | Learned location of 1 exit from Factory
  6250 | -6/Lower Caves     | Discovered new exit (range 14)
  6265 | -6/Lower Caves     | Entered another Lower Caves area
  6323 | -6/Lower Caves     | Build established: Scavenger-Mutant
  6348 | -6/Lower Caves     | Learned Factory garrison access intel
  6705 | -6/Lower Caves     | Discovered new exit (range 7)
  6885 | -6/Lower Caves     | Entered Zion
  6897 | -6/Zion            | Given A8's code to call for help
  6946 | -6/Zion            | Received a visual enhancement algorithm
  6993 | -6/Zion            | Discovered new exit (range 20)
  7050 | -6/Zion            | Gained Derelict followers
  7229 | -6/Zion            | Acquired unknown access codes intercepted by a Zionite
  7669 | -6/Zion            | Opened final containment barrier to the Deep Caves
  7692 | -6/Zion            | Discovered new exit (range 3)
  7692 | -6/Zion            | Saw the warning signs outside the Deep Caves entrance
  7729 | -6/Zion            | Entered Deep Caves
  7729 | -6/Deep Caves      | Accompanied by 5 allies
  7879 | -6/Deep Caves      | Z-Facility disabled
  7882 | -6/Deep Caves      | Attacked by Z-Imprinter
  7897 | -6/Deep Caves      | Destroyed Z-Imprinter
  7910 | -6/Deep Caves      | Lost 5 allies
  8038 | -6/Deep Caves      | Core integrity fell below 50%
  8093 | -6/Deep Caves      | Lost 9 parts (1p2n2u4w)
  8131 | -6/Deep Caves      | Found Prototype Protection
  8133 | -6/Deep Caves      | Identified Zio. Weapon Casing
  8207 | -6/Deep Caves      | Found Prototype Protection
  8258 | -6/Deep Caves      | Identified Zio. Heavy Carapace
  8265 | -6/Deep Caves      | Found Zio. Weapon Casing
  8278 | -6/Deep Caves      | Found Zio. Weapon Casing
  8421 | -6/Deep Caves      | Spotted AG-43170
  8463 | -6/Deep Caves      | Destroyed AG-43170
  8479 | -6/Deep Caves      | Found GOLEM Unit
  8538 | -6/Deep Caves      | Build established: Mutant
  8629 | -6/Deep Caves      | Discovered new exit (range 6)
  8932 | -6/Deep Caves      | Entered Proximity Caves
  9048 | -5/Proximity Caves | Spotter reported a threat
  9050 | -5/Proximity Caves | Spotter reported a threat
  9179 | -5/Proximity Caves | Build established: Golem
  9368 | -5/Proximity Caves | Learned 12 Factory zone layouts
  9381 | -5/Proximity Caves | Discovered exit to Factory (range 5)
  9387 | -5/Proximity Caves | Entered Factory
  9387 | -5/Factory         | Evolved 2 slots: Utility x2
  9388 | -5/Factory         | Identified exit to Upper Caves
  9390 | -5/Factory         | Loaded intel: 4 garrison access locations
  9868 | -5/Factory         | Fabricated Quantum Reactor?
  9915 | -5/Factory         | Entered Upper Caves
 10046 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 10290 | -5/Upper Caves     | Discovered new exit (range 6)
 10298 | -5/Upper Caves     | Entered another Upper Caves area
 10499 | -5/Upper Caves     | Encountered a Warlord checkpoint
 10499 | -5/Upper Caves     | Discovered new exit (range 9)
 10527 | -5/Upper Caves     | Entered Zhirov
 10527 | -5/Zhirov          | Discovered new exit (range 3)
 10550 | -5/Zhirov          | Met Zhirov
 10595 | -5/Zhirov          | Found Alien Artifact
 10595 | -5/Zhirov          | Identified Integrated Dissipator
 10595 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 10613 | -5/Zhirov          | Found Alien Artifact
 10736 | -5/Zhirov          | Learned location of Quarantine (-3)
 10736 | -5/Zhirov          | Learned location of Testing (-2)
 10736 | -5/Zhirov          | Learned location of Command (-1)
 10750 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 10847 | -5/Zhirov          | Entered Proximity Caves
 10849 | -4/Proximity Caves | Spotter reported a threat
 10850 | -4/Proximity Caves | Spotter reported a threat
 11004 | -4/Proximity Caves | Destroyed 7 combat bots
 11400 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 11481 | -4/Proximity Caves | Learned location of 1 exit from Research
 11788 | -4/Proximity Caves | Discovered new exit (range 6)
 11794 | -4/Proximity Caves | Entered Factory
 11794 | -4/Factory         | Evolved 2 slots: Power x1, Utility x1
 11795 | -4/Factory         | Identified exit to Research
 11797 | -4/Factory         | Identified exit to DSF
 12044 | -4/Factory         | Search patrols dispatched
 12391 | -4/Factory         | Lost 5 parts (2n3u)
 12556 | -4/Factory         | Released all parts (7)
 12557 | -4/Factory         | Identified Transdimensional Reconstructor
 12557 | -4/Factory         | Warped through subspace
 12567 | -4/Factory         | Core integrity fell below 50%
 12567 | -4/Factory         | Self-destructed

 Last Messages 
---------------
12556_ Asb. Nanovents destroyed.
12556_ Released Asb. Nanovents.
12556_ Released GOLEM Unit.
12556_ Released Core Analyzer.
12556_ Released Enh. Optical Array.
12556_ Released Asb. Biocell Array.
12556_ Released Lrg. Storage Unit.
12556_ Released Asb. Flux Generator.
12557_ Acquired Alien Artifact.
12557_ Identified Transdimensional
  Reconstructor.
12557_ Warped through subspace.
12560_ K-01 Serf collects debris.
12560_ C-30 ARC bursts open, deploying its
  payload.
12560_ L-61 Swordsman unfolds itself.
12560_ G-67 Veteran unfolds itself. <x3>
12563_ K-01 Serf collects debris. <x2>
12567_ Penetrated by Slug.
12567_ Slug penetrates Earth.

 Map 
-----
+----------------------------------------------------+
| ??????????????? ?????????????????????????????????? |
| ??????????????? ?????????????????????????????????? |
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| ??????????????# #????????????????????????????????? |
| ??????????????# #????????????????????????????????? |
| ??????????????# #????????????????????????????????? |
| ??????????????# #????????????????????????????????? |
| ??????????????# #????????????????????????????????? |
| ??????????????# #????????????????????????????????? |
| ????  ######### #########????????????????????????? |
| ??    #       ;g ;; ;;;;###??????????????????????? |
|                k          #??????????????????????? |
|                           ##?????????????????????? |
|                           ;#?????????????????????? |
|                           ;#?????????????????????? |
|                            #?????????????????????? |
|                            #?????????????????????? |
|                            #?????????????????????? |
|       #                   ;#?????????????????????? |
|                           ;#?????????????????????? |
| #####                     # #????????????????????? |
|                          @;#?????????????????????? |
|  #  #                     ;#?????????????????????? |
| #                         ;#?????????????????????? |
|        *   p              ;########??????????????? |
| # ##       p                        ?????????????? |
|                                     ?????????????? |
|              s                      ?????????????? |
|             s                       ?????????????? |
|      #          w    *              ?????????????? |
|                s    ;;;;;;####???????????????????? |
|                    ;      #??????????????????????? |
|     =           *! ########??????????????????????? |
|        "        !!!#?????????????????????????????? |
|        "  !      !!#?????????????????????????????? |
|   =!!  "  %        #?????????????????????????????? |
|   =!!  "" =        #?????????????????????????????? |
|   !!    % %   %    #?????????????????????????????? |
|   ########         #?????????????????????????????? |
|  #??????           #?????????????????????????????? |
|  #????# %          +?????????????????????????????? |
| ##????#          ""#?????????????????????????????? |
| ??????#          T"#?????????????????????????????? |
| ??????#          ""#?????????????????????????????? |
| ??????#            #?????????????????????????????? |
| ??????#       %    #?????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           108
Coolant Potential          50
Energy Generation          31
Energy Capacity            1340
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             1600
Resistance: KI             15
Resistance: TH             15
Resistance: EX             50
Resistance: EM             15
Resistance: I              15
Resistance: S              15
Resistance: P              15
Weapon Shielding           100
Evasion (%)                55
Targeting Accuracy         5
Core Analysis              6
Particle Charging          30
Offensive Hacking          20

 Item Schematics 
-----------------
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
       Biomechanical Wings | -7/Data Miner | Free
       Gravity Neutralizer | -7/Data Miner | Free
    Imp. Heavy Machine Gun | -7/Data Miner | Free
               Hvy. Treads | -7/Data Miner | Free
       Adv. Cooling System | -7/Data Miner | Free
        Adv. Plasma Cannon | -7/Data Miner | Free
        Matter Neutralizer | -7/Data Miner | Free
             Adv. Datajack | -7/Data Miner | Free
         Assault Drone Bay | -5/Zhirov     | Free
            Exp. Heat Sink | -5/Zhirov     | Free
        Exp. Optical Array | -5/Zhirov     | Free
          Imp. Arc Thrower | -5/Zhirov     | Free

 Robot Schematics 
------------------
   G-50 Soldier | -7/Data Miner | Free
       E-15 Imp | -7/Data Miner | Free
 M-22 Extractor | -7/Data Miner | Free
   G-47 Trooper | -7/Data Miner | Free
 B-48 Gladiator | -7/Data Miner | Free

 Fabricated
------------
 Quantum Reactor | x2 | -5/Factory | Preloaded

 Alien Tech Used 
-----------------
Integrated Dissipator
Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FusionFusionCoupler
  Manual?         0
Play Time         01:28:21
  Cumulative      417.3 hours
  Start           2024.05.30 @ 01:22:54
  End             2024.05.30 @ 16:21:18
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          476
  Rogue           476
  Adventurer      0
  Explorer        0
Win Type          -
  Total           34
  Types           22/3/8/1/0/0/0/0/0
Lore%             73
Gallery%          82
Achievement%      62
Wizard Run        0

 Options 
---------
Layout            1
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Tamsyn
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ee1813c5-9f00-419e-a4af-c4a9b92892ba