Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.30 @ 16:21:18 Player: Sherlockkat Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (21) 4200 Robots Destroyed (178) 890 Value Destroyed (6913) 6913 Prototype IDs (46) 920 Alien Tech Used (2) 400 Bonus (2432) 2432 TOTAL SCORE: 18755 Bonus ------- High Alert Combat Kills 532 Met Data Miner 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Met Zhirov 300 Cogmind --------- Core Integrity 529/1150 Matter 60/300 Energy 99/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Energy Well (500) Zionite Weapon Casing Layered Heavy Armor Plating Chainsword Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Zionite Composite Leg I Zionite Composite Leg I Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY ---------- Assembled Nanovents Assembled Nanovents Large Storage Unit Assembled Biocell Array Enhanced Optical Array Core Analyzer Particle Accelerator Assembled Alloy Armor GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY -------- Neutrino Core Advanced Cooling System Advanced Energy Well Advanced Signal Interpreter Experimental Propulsion Shielding Zionite Weapon Casing Zionite Weapon Casing Layered Heavy Armor Plating Transdimensional Reconstructor KE Penetrator Hypervelocity Mass Driver Heavy Rocket Launcher Precision Grenade Launcher Chainsword [Rating: 139] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Fission Core Reactor Zionite Light DM Reactor Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Wheel Wheel Utility Large Storage Unit Device Assembled Nanovents Storage Large Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Assembled Alloy Armor Weapon Assembled Focal Cannon Energy Gun Improved Spread Laser Energy Cannon Assembled Focal Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Precision Grenade Launcher Slashing Weapon Chainsword Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Slots Evolved 12 | . . 2 . 2 2 . . . . 2 . . . . . 2 . . . . 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . 1 Propulsion 3 | . . 1 . 1 . . . . . 1 . . . . . . . . . . . Utility 8 | . . 1 . 1 2 . . . . 1 . . . . . 2 . . . . 1 Weapon . | . . . . . . . . . . . . . . . . . . . . . . Parts Attached 162 | 6 4 6 8 13 43 8 3 . 9 12 5 1 . 26 . 2 . . 7 . 9 Power 11 | 1 . . 1 1 3 . . . . 1 . 1 . 2 . . . . 1 . . Engine 8 | 1 . . 1 1 3 . . . . 1 . . . 1 . . . . . . . Core 1 | . . . . . . . . . . . . 1 . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . Propulsion 38 | 2 1 2 4 3 13 . 1 . 1 4 1 . . 4 . . . . . . 2 Treads . | . . . . . . . . . . . . . . . . . . . . . . Leg 27 | . . . . 1 13 . 1 . 1 4 1 . . 4 . . . . . . 2 Wheel 11 | 2 1 2 4 2 . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Utility 57 | 1 3 2 1 1 11 5 1 . 6 5 2 . . 11 . 2 . . 3 . 3 Device 20 | . . . 1 1 3 2 1 . 3 2 1 . . 3 . . . . 1 . 2 Storage 7 | 1 2 . . . 1 . . . . . . . . 1 . . . . 1 . 1 Processor 6 | . 1 . . . 3 . . . . 1 1 . . . . . . . . . . Hackware 2 | . . . . . . . . . . . . . . . . 2 . . . . . Protection 22 | . . 2 . . 4 3 . . 3 2 . . . 7 . . . . 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 56 | 2 . 2 2 8 16 3 1 . 2 2 2 . . 9 . . . . 3 . 4 Energy Gun 15 | 1 . 1 . 1 6 . 1 . 1 1 . . . 3 . . . . . . . Energy Cannon 3 | . . . . 1 1 . . . . . . . . 1 . . . . . . . Ballistic Gun 16 | 1 . 1 2 4 2 . . . . . 1 . . 2 . . . . 2 . 1 Ballistic Cannon 4 | . . . . 1 1 . . . . . . . . 1 . . . . . . 1 Launcher 11 | . . . . 1 2 2 . . 1 . 1 . . 2 . . . . . . 2 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 7 | . . . . . 4 1 . . . 1 . . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 20 | . . . . . 5 . . . . . . . . 9 . . . . 5 . 1 Parts Lost 59 | . . 3 4 5 6 . . . . 5 2 . . 14 . 2 . . . 1 17 Power 5 | . . . . 1 1 . . . . . . . . 2 . . . . . . 1 Propulsion 21 | . . 1 2 2 2 . . . . 3 . . . 4 . . . . . 1 6 Utility 19 | . . 1 1 1 2 . . . . 2 1 . . 4 . 1 . . . . 6 Weapon 14 | . . 1 1 1 1 . . . . . 1 . . 4 . 1 . . . . 4 Highest Loss Streak 12 | . . 2 3 5 3 . . . . 5 1 . . 9 . 2 . . . 1 12 To Critical Strikes 3 | . . . . . . . . . . 1 . . . . . . . . . 1 1 Average Slot Usage (%) 93 | . 97 92 97 76 96 100 100 100 100 98 98 93 93 85 93 93 94 94 93 88 83 Engine 4 | . 14 11 11 9 7 7 7 7 7 6 6 5 . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . 4 6 5 5 5 5 5 4 Leg 24 | . . . . 2 28 30 30 30 30 32 33 26 26 24 33 29 29 29 29 23 21 Wheel 2 | . 28 27 31 22 . . . . . . . . . . . . . . . . . Device 11 | . . . . 13 9 13 14 15 12 12 8 13 13 9 13 14 11 11 15 17 20 Storage 8 | . 14 11 11 9 7 7 7 7 7 6 6 6 6 7 13 11 11 11 10 11 9 Processor 16 | . 11 11 11 3 18 23 23 23 23 21 22 20 20 16 13 11 11 11 11 11 9 Protection 5 | . . 9 8 . 6 1 . . 2 3 6 6 6 7 . 4 5 5 4 5 4 Energy Gun 6 | . 14 10 11 4 7 12 11 15 14 12 8 6 6 3 . . . . . . . Energy Cannon 3 | . . . . 1 . . . . . . . . . 5 13 11 11 11 7 10 7 Ballistic Gun 2 | . 14 11 11 5 4 . . . . . 3 6 6 1 . . . . . . 1 Naked Turns 11 | . . . . . . . . . . . . . . . . . . . . . 11 Heaviest Build 80 | 14 29 33 33 35 48 48 46 41 47 51 50 49 45 63 63 69 68 68 77 77 80 Greatest Support 132 | 20 20 30 30 36 66 66 72 72 72 96 96 93 73 132 132 132 132 132 132 132 128 Greatest Overweight (x) 3 | . 1 1 3 2 1 . . . . . . . . 2 . . . . . . 2 Average Overweight (x) . | . . 1 . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 9 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 Most Carried 15 | 4 7 13 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 14 | 2 5 11 13 14 14 15 14 15 15 14 14 14 15 14 14 14 14 15 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 4 7 13 14 15 15 15 15 15 15 15 14 15 15 15 15 15 15 15 15 15 5 Class Distribution -------------------- 30% | Scavenger-Mutant 27% | Mutant 27% | Golem 11% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Data Miner Skirmisher | -6/Proximity Caves Skirmisher | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Mutant | -6/Deep Caves Golem | -5/Proximity Caves Golem | -5/Factory Golem | -5/Upper Caves Golem | -5/Upper Caves Golem | -5/Zhirov Golem | -4/Proximity Caves Golem | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Matter Collected 2864 | 186 114 144 161 159 752 89 98 . 131 105 118 18 . 416 10 20 . 16 30 72 225 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 7539 | . 127 429 423 277 1535 113 76 . 238 267 291 . . 717 112 658 153 68 205 601 1249 Parts 358 | . 9 31 25 12 87 4 . . 15 11 9 . . 24 8 27 6 4 1 28 57 Haulers Intercepted 6 | . . 2 . . 3 . . . . 1 . . . . . . . . . . . Recyclers Shooed 2 | . . . . . 2 . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 68 | . . . . . . 8 . . 12 . 7 . . . 8 . 4 . 1 28 . Prevented . | . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Combat Hostiles Destroyed 146 | . 5 7 8 7 30 3 . . 9 4 6 . . 14 6 13 1 . . 14 19 Guns 62 | . 5 7 8 1 23 . . . 5 4 4 . . 4 . . . . . . 1 Cannons 58 | . . . . 3 4 . . . . . . . . 5 6 10 1 . . 14 15 AOE 24 | . . . . 3 3 3 . . 4 . 2 . . 3 . 3 . . . . 3 Classes Destroyed 21 | . 2 3 5 . 3 . . . 1 . . . . 3 1 1 2 . . . . Worker 12 | . . . 3 1 5 . . . . . . . . . . . . . . . 3 Builder 4 | . . . 1 . 2 . . . . . . . . . . . . . . . 1 Tunneler 1 | . . . 1 . . . . . . . . . . . . . . . . . . Hauler 6 | . . 2 . . 3 . . . . 1 . . . . . . . . . . . Recycler 6 | . . . 1 1 2 . . . . . . . . . . 1 . . . . 1 Minesweeper 1 | . . . . . . . . . . . . . . . . . 1 . . . . Mechanic 1 | . . 1 . . . . . . . . . . . . . . . . . . . Operator 1 | . . . . . 1 . . . . . . . . . . . . . . . . Drone 4 | . . . . . . . . . . . . . . . 2 . . . . 2 . Watcher 4 | . . . . . . . . . . . . . . . . 1 . . . . 3 Swarmer 44 | . 3 2 4 3 10 . . . 4 . . . . . 4 5 . . . 5 4 Grunt 43 | . 2 2 3 2 12 3 . . 3 . 3 . . . . 5 . . . 3 5 Brawler 3 | . . . . . . . . . 1 . 1 . . . . 1 . . . . . Duelist 4 | . . . 1 1 . . . . . . . . . . . . . . . 1 1 Sentry 14 | . . 3 . 1 2 . . . . 1 1 . . . . 1 1 . . 1 3 Hunter 6 | . . . . . 1 . . . . 2 . . . . . . . . . . 3 Programmer 14 | . . . . . 5 . . . 1 1 1 . . . . 1 . . . 2 3 Z-Light 8 | . . . . . . . . . . . . . . 8 . . . . . . . Decomposer 3 | . . . . . . . . . . . 3 . . . . . . . . . . Packrat 1 | . . . . . . . 1 . . . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . . . . . 1 . . . . Assembled 3 | . . . . . . . . . . . . . . 3 . . . . . . . Golem 2 | . . . . . . . . . . . . . . 2 . . . . . . . Best Kill Streak 9 | . 3 3 4 5 6 3 . . 4 3 4 . . 3 4 6 1 . . 7 9 Combat Bots Only 7 | . 3 3 4 3 5 3 . . 4 3 4 . . 3 4 5 1 . . 7 5 Max Kills in Single Turn 4 | . 2 1 2 3 4 1 1 . 2 1 1 . . 1 1 2 1 . . 2 2 Gunslinging 1 | . 1 . . . 1 . . . . . . . . . . . . . . . . Exploded 3 | . . . . 3 2 1 . . 2 . 1 . . 1 . 2 . . . . 1 Melee . | . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . 1 . . . . . . . Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Hostile Shots Fired 929 | . 14 29 34 40 199 . . . 23 72 57 1 . 95 15 39 6 . . 44 261 Missed 263 | . 2 9 6 6 58 . . . 11 18 27 . . 16 5 10 1 . . 11 83 Damage Taken 12094 | . 143 283 431 572 1876 . 44 . 208 748 322 . . 2498 146 783 97 . . 609 3334 Core 2109 | . 33 17 119 177 353 . 22 . 49 66 71 . . 387 . 131 20 . . 86 578 Absorbed by Shields 87 | . . . . . . . . . . 87 . . . . . . . . . . . Redirected to Shielding 108 | . . . . . . . . . . . . . . 108 . . . . . . . Ignored by Resistances 782 | . . . . . . . . . . . . . . . . 147 20 . . 128 487 Regen/Repaired (Parts) 316 | . . . . . 238 . . . . 78 . . . . . . . . . . . Core Remaining (%) 67 | 100 86 . 66 67 . . . . 39 . . . . . 38 . . . . 76 . Volleys Fired 426 | . 11 21 36 23 99 4 3 . 14 15 14 2 . 53 10 29 8 1 . 21 62 Largest 2 | . 2 2 2 2 2 1 1 . 2 2 2 2 . 2 2 2 2 2 . 2 2 Hottest 155 | . 60 76 76 114 155 39 80 . 155 155 155 103 . 129 50 50 50 50 . 50 99 Shots Fired 766 | . 22 42 72 42 196 4 3 . 24 29 25 4 . 73 20 40 16 2 . 42 110 Gun 482 | . 22 42 72 23 180 . 2 . 21 29 22 4 . 42 . . . . . . 23 Cannon 248 | . . . . 18 14 . . . . . . . . 20 20 40 16 2 . 42 76 Launcher 36 | . . . . 1 2 4 1 . 3 . 3 . . 11 . . . . . . 11 Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 251 | . 11 23 36 24 78 . . . . . 6 2 . 22 . . . . . . 49 Thermal 433 | . . 12 36 17 113 . 2 . 21 29 16 2 . 15 20 40 16 2 . 42 50 Explosive 36 | . . . . 1 2 4 1 . 3 . 3 . . 11 . . . . . . 11 Electromagnetic 41 | . 11 7 . . 3 . . . . . . . . 20 . . . . . . . Phasic 5 | . . . . . . . . . . . . . . 5 . . . . . . . Robot Hit Streak 21 | . 4 11 16 21 20 . 4 . 16 7 18 4 . 11 17 7 7 8 . 13 17 Robot Miss Streak 9 | . 3 2 2 4 9 . 2 . 6 5 6 4 . 5 4 5 1 . . 3 4 Penetration Max 1 | . . . . . . . . . . . . . . 1 . . . . . . . Secondary Targets 9 | . 1 . 1 1 3 . . . . . 1 . . 2 . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 1 . . . . . 1 . . 1 . . . . . . . Shots Hit Robots 535 | . 13 30 55 33 134 . 3 . 19 26 16 4 . 54 9 25 12 1 3 30 68 Core Hits 435 | . 8 16 20 15 113 8 1 . 36 27 28 1 . 51 5 17 4 2 3 17 63 Critical Kills 5 | . . . . . . . . . . . . . . . . . . . . . 5 Critical Parts Destroyed 7 | . . . . 1 . . . . . . . . . . . . . . . . 6 Critical Strikes 24 | . 1 2 2 2 4 . . . . . . . . 2 . . . . . . 11 Burn 8 | . . 2 2 . 4 . . . . . . . . . . . . . . . . Destroy 12 | . . . . 1 . . . . . . . . . . . . . . . . 11 Blast 1 | . . . . 1 . . . . . . . . . . . . . . . . . Corrupt 3 | . 1 . . . . . . . . . . . . 2 . . . . . . . Melee Attacks 17 | . . . . . 12 1 . . . 1 . . . . . . . . 3 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 17 | . . . . . 12 1 . . . 1 . . . . . . . . 3 . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 17437 | . 248 392 713 639 2887 254 56 . 761 553 831 79 . 1842 389 1704 543 101 219 1550 3676 Guns 6361 | . 165 392 713 210 2264 . 23 . 501 553 386 79 . 766 . . . . . . 309 Cannons 6916 | . . . . 349 202 . . . . . . . . 452 389 1207 543 101 . 1550 2123 Explosions 3846 | . 83 . . 80 326 254 33 . 260 . 445 . . 624 . 497 . . . . 1244 Melee 314 | . . . . . 95 . . . . . . . . . . . . . 219 . . Ramming . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 2886 | . 93 198 323 332 858 . . . . . 95 41 . 330 . . . . . . 616 Thermal 10342 | . 83 129 390 227 1545 . 23 . 501 553 291 38 . 304 389 1704 543 101 . 1550 1971 Explosive 3111 | . . . . 80 326 254 33 . 260 . 445 . . 624 . . . . . . 1089 Electromagnetic 652 | . 72 65 . . 63 . . . . . . . . 452 . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 314 | . . . . . 95 . . . . . . . . . . . . . 219 . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Phasic 132 | . . . . . . . . . . . . . . 132 . . . . . . . Highest Corruption 4 | . . . . . 1 1 1 1 2 . . . . . . 1 1 1 1 1 4 Average Corruption 1 | . . . . . 1 1 1 1 1 . . . . . . 1 1 1 1 1 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 46 | . . . . . 10 6 2 1 6 . . . . . . 2 2 3 2 9 3 Message Errors 14 | . . . . . 1 1 1 . 4 . . . . . . 1 . . 1 3 2 Matter Fused 9 | . . . . . 1 3 . . . . . . . . . . 2 . . 3 . Heat Flow Errors 6 | . . . . . 2 . . . . . . . . . . . . . 1 3 . Energy Discharges 3 | . . . . . 1 . . 1 . . . . . . . . . 1 . . . Parts Rejected 1 | . . . . . 1 . . . . . . . . . . . . . . . . Data Loss (minor) 7 | . . . . . 2 2 1 . 1 . . . . . . 1 . . . . . Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . 1 . . . Misfires 1 | . . . . . 1 . . . . . . . . . . . . . . . . Alerts 2 | . . . . . 1 . . . . . . . . . . . . 1 . . . Weapon Failures 2 | . . . . . . . . . 1 . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 422 | . . . . . 73 . 29 . . . . . . 24 31 48 79 . . 101 37 Projectiles 288 | . . . . . 13 . . . . . . . . 24 31 11 79 . . 101 29 Explosions 74 | . . . . . . . 29 . . . . . . . . 37 . . . . 8 Melee 60 | . . . . . 60 . . . . . . . . . . . . . . . . Knockbacks 9 | . . . . 2 3 . . . . . . . . . . . . . . . 4 Impact . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 9 | . . . . 2 3 . . . . . . . . . . . . . . . 4 Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 434 | . . . . . 39 . 45 . . . . . . . . 336 . . . . 14 Shots 9 | . . . . . 2 . 1 . . . . . . . . 5 . . . . 1 Rammed . | . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 356 | . 51 111 156 15 253 . . . 30 . 10 . . 356 . 8 8 . 224 187 . Average Temperature 68 | . 30 38 61 4 66 . . . 11 . 6 . . 123 . 8 8 . 125 79 . Received Heat Transfer 2315 | . 51 87 75 144 414 . . . 54 39 99 . . 686 . 207 45 . . 96 318 Effects 1 | . . . . . . . . . . . . . . 1 . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . . 2 . . . . . . . Combat Hostiles 2 | . . . . . . . . . . . . . . 2 . . . . . . . Parts Fried 3 | . . . . . 1 . . . . . . . . 2 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Melted 11 | . . . 1 . 5 . . . . 2 2 . . . . . . . . . 1 Heat Transferred 10728 | . 100 481 1147 481 2724 . 50 . 740 910 405 30 . 260 225 975 300 50 . 800 1050 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . . . 1 . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Peak Influence 1076 | . 154 315 277 234 345 . . . . 142 . . . . . 1076 . . . . 722 Initial 300 | . . 65 122 51 106 . . . . 56 . . . . . 300 . . . . 300 Average 243 | . 98 225 165 108 134 . . . . 85 . . . . . 758 . . . . 471 Maximum Alert Level 3 | . . 1 1 1 1 . . . . . . . . . . 3 . . . . 3 Low Security (%) 57 | 100 100 23 67 79 78 . . . . 100 . . . . . . . . . . . Level 1 25 | . . 76 32 20 21 . . . . . . . . . . 22 . . . . 33 Level 2 10 | . . . . . . . . . . . . . . . . 14 . . . . 62 Level 3 6 | . . . . . . . . . . . . . . . . 63 . . . . 3 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 24 | . . . . . 14 . . . . 2 . . . . . 4 . . . . 4 Investigation 3 | . . . . . 2 . . . . . . . . . . 1 . . . . . Extermination 9 | . . . . . 6 . . . . 1 . . . . . . . . . . 2 Reinforcement 9 | . . . . . 3 . . . . 1 . . . . . 3 . . . . 2 Assault . | . . . . . . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . 3 . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . . 1 Construction Impeded 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 Haulers Reinforced 2 | . . . . . . . . . . 1 . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Distress Signals 9 | . 2 2 . . 2 . . . . . . . . . . . . . . . 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 209 | . 7 13 9 7 47 2 . . 8 8 7 1 . 14 6 17 1 . . 15 47 Peak Tracking Total 14 | . 5 5 4 3 6 1 . . 4 4 4 1 . 5 4 6 1 . . 5 14 Tactical Retreats 8 | . . 2 1 1 1 . . . . . 1 . . . . . . . . . 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Traps Triggered 5 | . . . . . 4 . . . . . . . . . . 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . . . . . . 1 . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Machines Disabled 33 | . . 1 . 1 . . . . . . . . . 2 . 23 . . . . 6 Max in Single Turn 9 | . . 1 . 1 . . . . . . . . . . . 9 . . . . 2 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Machines Accessed 30 | . . . . 2 8 3 2 4 . 2 . . . . . 2 . . 5 . 2 Terminals 10 | . . . . 1 5 . . . . 1 . . . . . 1 . . . . 2 Fabricators 3 | . . . . . 2 . . . . . . . . . . 1 . . . . . Repair Stations 2 | . . . . . 1 . . . . 1 . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Total Hacks 101 | . . . . 8 19 7 9 29 . 5 . . . . . 3 . . 18 . 3 Successful 80 | . . . . 3 8 7 9 29 . 3 . . . . . 2 . . 18 . 1 Failed 21 | . . . . 5 11 . . . . 2 . . . . . 1 . . . . 2 Catastrophic 7 | . . . . 3 3 . . . . . . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 12 | . . . . 2 2 . . . . 3 . . 5 . . . . . . . . Terminals 18 | . . . . 2 8 . . . . 3 . . . . . 2 . . . . 3 Fabricators 4 | . . . . . 3 . . . . . . . . . . 1 . . . . . Repair Stations 10 | . . . . . 8 . . . . 2 . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . . 6 . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 67 | . . . . . 1 7 9 29 . 1 . . . . . 1 . . 18 . 1 Record 30 | . . . . . . 5 8 11 . . . . . . . . . . 6 . . Part Schematic 14 | . . . . . . . . 10 . . . . . . . . . . 4 . . Robot Schematic 5 | . . . . . . . . 5 . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . 4 . . Prototype ID Bank 7 | . . . . . . . . 3 . . . . . . . . . . 4 . . Open Door 3 | . . . . . . 2 1 . . . . . . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . . . . . . . . . 1 Branch Access Points 1 | . . . . . . . . . . . . . . . . 1 . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . 1 . . . . . . . . . . . Fabricator Hacks 2 | . . . . . 1 . . . . . . . . . . 1 . . . . . Network Status 1 | . . . . . 1 . . . . . . . . . . . . . . . . Build 1 | . . . . . . . . . . . . . . . . 1 . . . . . Repair Station Hacks 8 | . . . . . 6 . . . . 2 . . . . . . . . . . . Scan Component 4 | . . . . . 3 . . . . 1 . . . . . . . . . . . Repair 4 | . . . . . 3 . . . . 1 . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . 2 . . . . . . . . . . . . . . . . . Insert Component 1 | . . . . 1 . . . . . . . . . . . . . . . . . Analyze 1 | . . . . 1 . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . 1 . . . . . . . . . . . . . . . . . Terminals 1 | . . . . 1 . . . . . . . . . . . . . . . . . Track 1 | . . . . 1 . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 13 | . . . . 2 7 . . . . 2 . . . . . 1 . . . . 1 Full Trace Events 2 | . . . . 1 1 . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . 5 . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . 10 . . . . . . . . . . 4 . . Parts Built 2 | . . . . . . . . . . . . . . . . 2 . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time 139 | . . . . . . . . . . . . . . . . 139 . . . . . Total Part Build Rating 18 | . . . . . . . . . . . . . . . . 18 . . . . . Parts Repaired 4 | . . . . . 3 . . . . 1 . . . . . . . . . . . Time 128 | . . . . . 84 . . . . 44 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Total Allies 5 | . . . . . . . . . . . . . 5 . . . . . . . . Largest Group 5 | . . . . . . . . . . . . . 5 5 . . . . . . . Highest-Rated Group 123 | . . . . . . . . . . . . . 123 123 . . . . . . . Highest-Rated Ally 31 | . . . . . . . . . . . . . 31 31 . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 10 | . . . . . . . . . . . . . . 10 . . . . . . . Total Damage 4067 | . . . . . . . . . . . . . . 4067 . . . . . . . Kills 10 | . . . . . . . . . . . . . . 10 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . 4 . . Derelict Logs Recovered 6 | . . . . . . . 1 . . . 1 1 1 . 1 . . . . 1 . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Turns Passed 12566 | 48 177 391 473 246 2313 669 314 101 585 508 439 620 844 1203 455 528 383 229 320 947 773 Spaces Moved 7848 | 45 154 287 359 161 1250 436 266 85 226 297 301 510 677 588 322 331 282 180 177 525 389 Core 21 | 1 . . . . . . . . . . . . . . . . . . . . 20 Treads . | . . . . . . . . . . . . . . . . . . . . . . Legs 6822 | . . . . . 1250 436 266 85 226 297 301 510 677 588 322 331 282 180 177 525 369 Wheels 1005 | 44 154 287 359 161 . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 95 80 80 112 112 112 120 120 120 122 120 120 110 126 126 126 126 126 123 50 Average Speed 120 | 79 81 95 91 85 137 112 113 120 120 120 122 120 120 118 126 126 126 126 126 129 126 Slowest Speed 260 | 80 95 95 125 110 190 112 120 120 120 123 122 122 120 260 126 126 126 126 126 130 210 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 45 | 3 31 24 77 16 36 62 55 72 35 9 56 51 79 81 58 13 54 36 61 70 14 Regions Visited 21 Branch Regions 14 Pre-discovered Areas 6 | . . . . . . . . 1 . . . . 2 . . . . . 3 . . Known Exits Taken 8 | . . . . . 1 1 1 1 1 1 . . . . 1 1 . . . . . Unknown Exits Taken 13 | 1 1 1 1 1 . . . . . . 1 1 1 1 . . 1 1 1 1 . Scrap Searched 27 | . . . 2 . . 2 1 . . . 3 11 1 . 3 . 1 2 . 1 . Spaces Dug 14 | . . . . . 10 1 . . . 1 . . . . . 2 . . . . . Terrain Destroyed 411 | . 4 . . 4 19 22 3 . 29 1 12 . . 61 11 128 4 . . 9 104 Melee 12 | . . . . . 10 1 . . . 1 . . . . . . . . . . . Projectile 50 | . . . . . . . . . . . . . . 1 11 9 4 . . 9 16 AOE 348 | . 4 . . 4 9 21 3 . 29 . 12 . . 59 . 119 . . . . 88 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Total 10170 | 54 183 360 432 225 1636 608 273 84 508 408 348 514 708 1019 352 403 295 180 271 753 556 Wait 1558 | . 9 40 23 20 176 159 . . 259 79 21 . 32 328 17 35 2 . 69 203 86 Move 7827 | 44 153 286 358 160 1249 435 265 84 225 296 300 509 676 587 321 330 281 179 176 524 389 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 78 | 4 3 7 3 6 19 . 1 . . 5 3 1 . 11 2 3 2 . 2 1 5 Fast Attach 55 | 6 1 4 3 5 12 . . . 1 3 2 . . 9 . . . . 5 . 4 Attach 35 | . . 1 2 4 9 . 1 . . 4 2 . . 10 . . . . . . 2 Detach 18 | . . . . 1 1 . . . . . 2 . . 4 . 1 . . 6 3 . Swap 74 | . 3 1 3 4 22 8 2 . 8 5 1 1 . 7 . 2 . . 3 . 4 Drop 71 | . 3 . 4 2 27 1 1 . 1 . 3 1 . 10 2 3 2 . 6 1 4 Fire 426 | . 11 21 36 23 99 4 3 . 14 15 14 2 . 53 10 29 8 1 . 21 62 Melee 17 | . . . . . 12 1 . . . 1 . . . . . . . . 3 . . Ram . | . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 10 | . . . . . 10 . . . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . . . . . . . . . . 1 . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory (discovered 4 exits: *Fac x3 / *Low) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 1 exit: *Res) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 49 | -11/Scrapyard | Entered Materials 196 | -10/Materials | Discovered new exit (range 8) 226 | -10/Materials | Entered another Materials area 226 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 313 | -9/Materials | Build established: Mutant 608 | -9/Materials | Discovered new exit (range 10) 617 | -9/Materials | Entered Mines 714 | -9/Mines | Met a Derelict bent on vengeance 807 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 809 | -9/Mines | Found Prototype Device 958 | -9/Mines | Build established: Scavenger-Mutant 998 | -9/Mines | Lost 3 parts (2n1w) 1086 | -9/Mines | Discovered new exit (range 6) 1090 | -9/Mines | Entered Materials 1090 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1103 | -8/Materials | Identified Exp. Sensor Array 1231 | -8/Materials | Lost 5 parts (1p2n1u1w) 1330 | -8/Materials | Discovered new exit (range 8) 1336 | -8/Materials | Entered Factory 1336 | -7/Factory | Evolved 2 slots: Utility x2 1775 | -7/Factory | Repaired Aluminum Leg 1803 | -7/Factory | Repaired Aluminum Leg 1836 | -7/Factory | Repaired Hrd. Light Armor Plating 2170 | -7/Factory | Lost 3 parts (1n2u) 2240 | -7/Factory | Discovered new exit (range 9) 2349 | -7/Factory | Identified exit to Factory 2426 | -7/Factory | Build established: Mutant 2611 | -7/Factory | Discovered exit to Factory (range 6) 3058 | -7/Factory | Discovered exit to Factory (range 7) 3374 | -7/Factory | Garrison activated, responded to threat 3439 | -7/Factory | Core integrity fell below 50% 3632 | -7/Factory | Discovered new exit (range 5) 3637 | -7/Factory | Identified exit to Lower Caves 3649 | -7/Factory | Entered Lower Caves 3767 | -7/Lower Caves | Learned location of 1 exit from Factory 3767 | -7/Lower Caves | Learned Armory stockpile data 3767 | -7/Lower Caves | Learned Armory garrison access intel 4018 | -7/Lower Caves | Build established: Skirmisher 4269 | -7/Lower Caves | Encountered a Warlord checkpoint 4274 | -7/Lower Caves | Discovered new exit (range 14) 4293 | -7/Lower Caves | Identified exit to Lower Caves 4318 | -7/Lower Caves | Entered another Lower Caves area 4328 | -7/Lower Caves | Encountered a Warlord checkpoint 4541 | -7/Lower Caves | Learned location of 1 exit from Research 4541 | -7/Lower Caves | Learned Extension emergency access door positions 4541 | -7/Lower Caves | Learned Research stockpile data 4541 | -7/Lower Caves | Learned Armory security intel 4618 | -7/Lower Caves | Learned Factory garrison access intel 4626 | -7/Lower Caves | Discovered new exit (range 5) 4631 | -7/Lower Caves | Identified exit to Data Miner 4632 | -7/Lower Caves | Entered Data Miner 4632 | -7/Data Miner | Discovered new exit (range 6) 4655 | -7/Data Miner | Met Data Miner 4686 | -7/Data Miner | Learned location of Section 7 (-3) 4686 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4706 | -7/Data Miner | Received God Mode back door access code from Data Miner 4732 | -7/Data Miner | Identified exit to Proximity Caves 4733 | -7/Data Miner | Entered Proximity Caves 4757 | -6/Proximity Caves | Spotted B-75 Beast 5037 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 5310 | -6/Proximity Caves | Discovered exit to Factory (range 8) 5318 | -6/Proximity Caves | Entered Factory 5318 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5319 | -6/Factory | Identified exit to Factory 5320 | -6/Factory | Loaded intel: 4 garrison access locations 5663 | -6/Factory | Lost 5 parts (3n2u) 5707 | -6/Factory | Discovered new exit (range 5) 5711 | -6/Factory | Identified exit to Lower Caves 5740 | -6/Factory | Repaired Imp. Deuterium Engine 5826 | -6/Factory | Entered Lower Caves 5868 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6034 | -6/Lower Caves | Spotted B-75 Beast 6118 | -6/Lower Caves | Learned location of 1 exit from Factory 6250 | -6/Lower Caves | Discovered new exit (range 14) 6265 | -6/Lower Caves | Entered another Lower Caves area 6323 | -6/Lower Caves | Build established: Scavenger-Mutant 6348 | -6/Lower Caves | Learned Factory garrison access intel 6705 | -6/Lower Caves | Discovered new exit (range 7) 6885 | -6/Lower Caves | Entered Zion 6897 | -6/Zion | Given A8's code to call for help 6946 | -6/Zion | Received a visual enhancement algorithm 6993 | -6/Zion | Discovered new exit (range 20) 7050 | -6/Zion | Gained Derelict followers 7229 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 7669 | -6/Zion | Opened final containment barrier to the Deep Caves 7692 | -6/Zion | Discovered new exit (range 3) 7692 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 7729 | -6/Zion | Entered Deep Caves 7729 | -6/Deep Caves | Accompanied by 5 allies 7879 | -6/Deep Caves | Z-Facility disabled 7882 | -6/Deep Caves | Attacked by Z-Imprinter 7897 | -6/Deep Caves | Destroyed Z-Imprinter 7910 | -6/Deep Caves | Lost 5 allies 8038 | -6/Deep Caves | Core integrity fell below 50% 8093 | -6/Deep Caves | Lost 9 parts (1p2n2u4w) 8131 | -6/Deep Caves | Found Prototype Protection 8133 | -6/Deep Caves | Identified Zio. Weapon Casing 8207 | -6/Deep Caves | Found Prototype Protection 8258 | -6/Deep Caves | Identified Zio. Heavy Carapace 8265 | -6/Deep Caves | Found Zio. Weapon Casing 8278 | -6/Deep Caves | Found Zio. Weapon Casing 8421 | -6/Deep Caves | Spotted AG-43170 8463 | -6/Deep Caves | Destroyed AG-43170 8479 | -6/Deep Caves | Found GOLEM Unit 8538 | -6/Deep Caves | Build established: Mutant 8629 | -6/Deep Caves | Discovered new exit (range 6) 8932 | -6/Deep Caves | Entered Proximity Caves 9048 | -5/Proximity Caves | Spotter reported a threat 9050 | -5/Proximity Caves | Spotter reported a threat 9179 | -5/Proximity Caves | Build established: Golem 9368 | -5/Proximity Caves | Learned 12 Factory zone layouts 9381 | -5/Proximity Caves | Discovered exit to Factory (range 5) 9387 | -5/Proximity Caves | Entered Factory 9387 | -5/Factory | Evolved 2 slots: Utility x2 9388 | -5/Factory | Identified exit to Upper Caves 9390 | -5/Factory | Loaded intel: 4 garrison access locations 9868 | -5/Factory | Fabricated Quantum Reactor? 9915 | -5/Factory | Entered Upper Caves 10046 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10290 | -5/Upper Caves | Discovered new exit (range 6) 10298 | -5/Upper Caves | Entered another Upper Caves area 10499 | -5/Upper Caves | Encountered a Warlord checkpoint 10499 | -5/Upper Caves | Discovered new exit (range 9) 10527 | -5/Upper Caves | Entered Zhirov 10527 | -5/Zhirov | Discovered new exit (range 3) 10550 | -5/Zhirov | Met Zhirov 10595 | -5/Zhirov | Found Alien Artifact 10595 | -5/Zhirov | Identified Integrated Dissipator 10595 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 10613 | -5/Zhirov | Found Alien Artifact 10736 | -5/Zhirov | Learned location of Quarantine (-3) 10736 | -5/Zhirov | Learned location of Testing (-2) 10736 | -5/Zhirov | Learned location of Command (-1) 10750 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 10847 | -5/Zhirov | Entered Proximity Caves 10849 | -4/Proximity Caves | Spotter reported a threat 10850 | -4/Proximity Caves | Spotter reported a threat 11004 | -4/Proximity Caves | Destroyed 7 combat bots 11400 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11481 | -4/Proximity Caves | Learned location of 1 exit from Research 11788 | -4/Proximity Caves | Discovered new exit (range 6) 11794 | -4/Proximity Caves | Entered Factory 11794 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 11795 | -4/Factory | Identified exit to Research 11797 | -4/Factory | Identified exit to DSF 12044 | -4/Factory | Search patrols dispatched 12391 | -4/Factory | Lost 5 parts (2n3u) 12556 | -4/Factory | Released all parts (7) 12557 | -4/Factory | Identified Transdimensional Reconstructor 12557 | -4/Factory | Warped through subspace 12567 | -4/Factory | Core integrity fell below 50% 12567 | -4/Factory | Self-destructed Last Messages --------------- 12556_ Asb. Nanovents destroyed. 12556_ Released Asb. Nanovents. 12556_ Released GOLEM Unit. 12556_ Released Core Analyzer. 12556_ Released Enh. Optical Array. 12556_ Released Asb. Biocell Array. 12556_ Released Lrg. Storage Unit. 12556_ Released Asb. Flux Generator. 12557_ Acquired Alien Artifact. 12557_ Identified Transdimensional Reconstructor. 12557_ Warped through subspace. 12560_ K-01 Serf collects debris. 12560_ C-30 ARC bursts open, deploying its payload. 12560_ L-61 Swordsman unfolds itself. 12560_ G-67 Veteran unfolds itself. 12563_ K-01 Serf collects debris. 12567_ Penetrated by Slug. 12567_ Slug penetrates Earth. Map ----- +----------------------------------------------------+ | ??????????????? ?????????????????????????????????? | | ??????????????? ?????????????????????????????????? | | ??????????????? ?????????????????????????????????? | | ??????????????? ?????????????????????????????????? | | ??????????????? ?????????????????????????????????? | | ??????????????# #????????????????????????????????? | | ??????????????#%#????????????????????????????????? | | ??????????????# #????????????????????????????????? | | ??????????????# #????????????????????????????????? | | ??????????????# #????????????????????????????????? | | ??????????????# #????????????????????????????????? | | ??????????????# #????????????????????????????????? | | ??????????????# #????????????????????????????????? | | ???? ######### #########????????????????????????? | | ?? # ;g ;; ;;;;###??????????????????????? | | k #??????????????????????? | | ##?????????????????????? | | ;#?????????????????????? | | ;#?????????????????????? | | #?????????????????????? | | #?????????????????????? | | #?????????????????????? | | # ;#?????????????????????? | | ;#?????????????????????? | | ##### # #????????????????????? | | @;#?????????????????????? | | # # ;#?????????????????????? | | # ;#?????????????????????? | | * p ;########??????????????? | | # ## p ?????????????? | | ?????????????? | | s ?????????????? | | s ?????????????? | | # w * ?????????????? | | s ;;;;;;####???????????????????? | | ; #??????????????????????? | | = *! ########??????????????????????? | | " !!!#?????????????????????????????? | | " ! !!#?????????????????????????????? | | =!! " % #?????????????????????????????? | | =!! "" = #?????????????????????????????? | | !! % % % #?????????????????????????????? | | ######## #?????????????????????????????? | | #?????? #?????????????????????????????? | | #????# % +?????????????????????????????? | | ##????# ""#?????????????????????????????? | | ??????# T"#?????????????????????????????? | | ??????# ""#?????????????????????????????? | | ??????# #?????????????????????????????? | | ??????# % #?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 108 Coolant Potential 50 Energy Generation 31 Energy Capacity 1340 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 1600 Resistance: KI 15 Resistance: TH 15 Resistance: EX 50 Resistance: EM 15 Resistance: I 15 Resistance: S 15 Resistance: P 15 Weapon Shielding 100 Evasion (%) 55 Targeting Accuracy 5 Core Analysis 6 Particle Charging 30 Offensive Hacking 20 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Imp. Heavy Machine Gun | -7/Data Miner | Free Hvy. Treads | -7/Data Miner | Free Adv. Cooling System | -7/Data Miner | Free Adv. Plasma Cannon | -7/Data Miner | Free Matter Neutralizer | -7/Data Miner | Free Adv. Datajack | -7/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ G-50 Soldier | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free Fabricated ------------ Quantum Reactor | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed FusionFusionCoupler Manual? 0 Play Time 01:28:21 Cumulative 417.3 hours Start 2024.05.30 @ 01:22:54 End 2024.05.30 @ 16:21:18 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 476 Rogue 476 Adventurer 0 Explorer 0 Win Type - Total 34 Types 22/3/8/1/0/0/0/0/0 Lore% 73 Gallery% 82 Achievement% 62 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ee1813c5-9f00-419e-a4af-c4a9b92892ba