Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.26 @ 16:31:49 Player: Nebulae Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (4) 800 Robots Destroyed (43) 215 Value Destroyed (1403) 1403 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (699) 699 TOTAL SCORE: 5237 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Friendly Fire -101 Cogmind --------- Core Integrity 794/850 Matter 246/300 Energy 455/455 System Corruption 1% Temperature Critical (539) Movement Treading (320) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- Improved Ion Engine Improved Deuterium Engine > --- PROPULSION (4) --- Light Treads Improved Treads > --- UTILITY (6) ------ Improved Cryofiber Web Huge Storage Unit Deep Structural Scanner Improved Sensor Array Improved Light Armor Plating Tech Extrapolator > --- WEAPON (3) ------- Phase Cannon (fused) Coil Gun Heavy Machine Gun > --- INVENTORY (25) --- Medium Storage Unit Matter Compressor (143) Recoil Stabilizer Particle Charger Advanced ECM Suite Utility Shielding Improved Light Armor Plating Makeshift Light Armor Plating Force Field Gatling Laser Thermic Laser Minigun Gauss Rifle Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Fission Core > --- PROPULSION ------- Light Treads Improved Treads Improved Treads Improved Medium Treads > --- UTILITY ---------- Improved Cryofiber Web Huge Storage Unit Deep Structural Scanner Improved Sensor Array Improved Light Armor Plating Tech Extrapolator > --- WEAPON ----------- Phase Cannon Coil Gun Heavy Machine Gun > --- INVENTORY -------- Medium Storage Unit Matter Compressor Recoil Stabilizer Particle Charger Advanced ECM Suite Utility Shielding Improved Light Armor Plating Makeshift Light Armor Plating Force Field Gatling Laser Thermic Laser Minigun Grenade Launcher [Rating: 60] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Propulsion Improved Treads Treads Improved Treads Wheel Wheel Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Transport Network Coupler Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Phase Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -6 ------- Run | Yrd Mat Sub Scr Fac Slots Evolved 8 | . . . . 8 Power 1 | . . . . 1 Propulsion 2 | . . . . 2 Utility 4 | . . . . 4 Weapon 1 | . . . . 1 Parts Attached 40 | 6 12 3 3 16 Power 8 | 1 3 1 . 3 Engine 7 | 1 3 1 . 2 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 10 | 2 4 1 1 2 Treads 8 | . 4 1 1 2 Leg . | . . . . . Wheel 2 | 2 . . . . Hover . | . . . . . Flight . | . . . . . Utility 12 | 1 2 . 1 8 Device 4 | . . . . 4 Storage 3 | 1 1 . . 1 Processor 2 | . 1 . . 1 Hackware . | . . . . . Protection 3 | . . . 1 2 Artifact . | . . . . . Weapon 10 | 2 3 1 1 3 Energy Gun 1 | 1 . . . . Energy Cannon 1 | . . . . 1 Ballistic Gun 6 | 1 2 . 1 2 Ballistic Cannon . | . . . . . Launcher 2 | . 1 1 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 4 | . 1 . . 3 Power 2 | . 1 . . 1 Propulsion 2 | . . . . 2 Utility . | . . . . . Weapon . | . . . . . Highest Loss Streak 2 | . 1 . . 2 To Critical Strikes . | . . . . . Average Backups 7 | 2 7 8 6 10 Power . | . 1 . . . Propulsion 1 | 1 1 1 1 . Utility 3 | . . 1 2 7 Weapon 3 | . 4 4 3 3 Tool/Special . | . . . . . Unused Backups 14 | . 2 1 1 10 Power 1 | . . 1 . . Propulsion 1 | . 1 . . . Utility 6 | . . . 1 5 Weapon 6 | . 1 . . 5 Tool/Special . | . . . . . Average Slot Usage (%) 98 | . 98 100 100 94 Engine 12 | . 13 14 14 6 Treads 27 | . 27 28 28 23 Device 3 | . . . . 18 Storage 12 | . 14 14 14 6 Processor 12 | . 12 14 13 5 Protection 1 | . . . . 6 Ballistic Gun 16 | . 23 19 14 14 Launcher 9 | . 1 8 13 . Peak Build Rating 60 | 6 10 11 21 60 Average Rating 17 | 4 7 10 11 52 On Entrance 9 | . 6 10 11 21 Naked Turns . | . . . . . Heaviest Build 121 | 13 20 21 26 121 Greatest Support 96 | 26 46 46 53 96 Greatest Overweight (x) 1 | . . . . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 25 | 8 10 10 10 25 Average Capacity 11 | 6 9 10 10 18 Most Carried 14 | 4 10 10 10 14 Average Carried 9 | 2 8 9 9 10 Final Capacity 25 | 8 10 10 10 25 Final Carried 14 | 4 10 10 10 14 Class Distribution -------------------- 83% | Mutant 8% | Scavenger-Skirmisher 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -9/Scraptown Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -6 ----------- Run | Yrd Mat Sub Scr Fac Matter Collected 1522 | 260 352 162 234 514 Remotely . | . . . . . Salvage Created 1813 | . 407 70 540 796 Parts 105 | . 36 2 29 38 Haulers Intercepted 2 | . 2 . . . Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 5 | . . . 5 . Prevented . | . . . . . Kills | -11 -10 -10 -9 -6 ------- Run | Yrd Mat Sub Scr Fac Combat Hostiles Destroyed 31 | . 12 2 10 7 Guns 14 | . 5 1 2 6 Cannons 1 | . . . . 1 AOE 16 | . 7 1 8 . Classes Destroyed 17 | . 7 2 3 5 Worker 1 | . 1 . . . Builder 2 | . 1 . . 1 Hauler 2 | . 2 . . . Recycler 2 | . . . . 2 Operator 1 | . 1 . . . Watcher 4 | . 2 . . 2 Swarmer 6 | . 6 . . . Grunt 8 | . 6 . . 2 Brawler 1 | . . . . 1 Sentry 1 | . . . . 1 Hunter 2 | . . . . 2 Programmer 1 | . . . . 1 Cobbler 1 | . . 1 . . Subdweller 2 | . . 2 . . Explorer 3 | . . . 3 . Ranger 1 | . . . 1 . Scrapper 6 | . . . 6 . Best Kill Streak 7 | . 7 2 7 4 Combat Bots Only 7 | . 4 2 7 3 Max Kills in Single Turn 4 | . 4 2 2 2 Gunslinging . | . . . . . Exploded 3 | . 3 1 2 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -6 -------- Run | Yrd Mat Sub Scr Fac Hostile Shots Fired 173 | . 41 15 41 76 Missed 64 | . 17 3 18 26 Hits 109 | . 24 12 23 50 Melee 8 | . . . 7 1 Projectile 101 | . 24 12 16 49 AOE 1 | . . 1 . . Critical Strikes 2 | . . . 1 1 Damage Taken 1993 | . 314 328 481 870 Core 305 | . 70 42 137 56 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 334 | . . . 203 131 Core Remaining (%) 50 | 100 . . . . Volleys Fired 99 | . 39 7 24 29 Largest 3 | . 2 2 2 3 Hottest 145 | . 60 53 53 145 Shots Fired 217 | . 78 14 38 87 Gun 170 | . 71 10 27 62 Cannon 25 | . . . . 25 Launcher 22 | . 7 4 11 . Special . | . . . . . Kinetic 160 | . 61 10 27 62 Thermal 25 | . . . . 25 Explosive 22 | . 7 4 11 . Electromagnetic 10 | . 10 . . . Robot Hit Streak 12 | . 12 8 9 9 Robot Miss Streak 5 | . 5 2 3 2 Penetration Max 1 | . . . . 1 Secondary Targets . | . . . . . Shots Hit Robots 138 | . 44 10 28 56 Core Hits 86 | . 30 12 19 25 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 1 | . . . . 1 Destroy 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4492 | . 1102 932 1108 1350 Guns 1660 | . 509 83 290 778 Cannons 572 | . . . . 572 Explosions 2260 | . 593 849 818 . Melee . | . . . . . Ramming . | . . . . . Kinetic 1575 | . 424 83 290 778 Thermal 572 | . . . . 572 Explosive 2260 | . 593 849 818 . Electromagnetic 85 | . 85 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . . 1 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 3 | . . . . 3 Message Errors 1 | . . . . 1 Matter Fused 1 | . . . . 1 Parts Fused 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 25 | . . 6 18 1 Projectiles 1 | . . . . 1 Explosions 24 | . . 6 18 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 53 | . 39 . 14 . Shots 2 | . 1 . 1 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 539 | . 10 . 36 539 Average Temperature 73 | . 5 . 16 130 Received Heat Transfer 493 | . 120 78 133 162 Effects 1 | . . . . 1 Short Circuit 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . . . 3 1 Heat Transferred 666 | . . . . 666 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -6 ------- Run | Yrd Mat Sub Scr Fac Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 . . 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 149 | . 149 . . 92 Initial . | . . . . . Average 40 | . 61 . . 21 Influence Increases 731 | . 394 . . 337 Destroy 0b10 Robot/C 380 | . 240 . . 140 Destroy 0b10 Robot/NC 60 | . 35 . . 25 Destroy Leader 112 | . 58 . . 54 Successful Hack 17 | . 3 . . 14 Disable Machine 90 | . 15 . . 75 Destroy Structure 72 | . 43 . . 29 Influence Decreases 649 | . 394 . . 255 Time Decay 611 | . 384 . . 227 Lost Part 38 | . 10 . . 28 Squads Dispatched 5 | . 3 . . 2 Investigation 2 | . 1 . . 1 Extermination 1 | . . . . 1 Reinforcement 2 | . 2 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -6 --------- Run | Yrd Mat Sub Scr Fac Distress Signals 3 | . 2 . . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 54 | . 20 11 13 10 Peak Tracking Total 7 | . 4 7 3 3 Tactical Retreats . | . . . . . Traps | -11 -10 -10 -9 -6 ------- Run | Yrd Mat Sub Scr Fac Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -6 ---------- Run | Yrd Mat Sub Scr Fac Machines Disabled 12 | . 1 . 6 5 Max in Single Turn 3 | . 1 . 2 3 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -6 --------- Run | Yrd Mat Sub Scr Fac Machines Accessed 19 | . 8 . 8 3 Terminals 7 | . 6 . . 1 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units 3 | . 2 . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 74 | . 15 . 53 6 Successful 68 | . 11 . 53 4 Failed 6 | . 4 . . 2 Catastrophic 2 | . 1 . . 1 Database Lockouts . | . . . . . Manual 14 | . 13 . . 1 Terminals 13 | . 12 . . 1 Fabricators . | . . . . . Repair Stations 4 | . . . . 4 Recycling Units 4 | . 3 . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 57 | . 3 . 53 1 Record 47 | . . . 46 1 Robot Analysis 6 | . . . 6 . Terminal Index 1 | . 1 . . . Locate Traps 1 | . 1 . . . Registered Components 1 | . 1 . . . Proto ID Catalog 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . . 2 Scan Component 1 | . . . . 1 Repair 1 | . . . . 1 Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 9 | . 8 . . 1 Terminals 6 | . 6 . . . Botnet 6 | . 6 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 2 . . 1 Reject 2 | . 2 . . . Fedlink 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . 2 . . 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . . 1 Time 25 | . . . . 25 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -6 ------------ Run | Yrd Mat Sub Scr Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -6 -------- Run | Yrd Mat Sub Scr Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted 3 | . . . 3 . Intel | -11 -10 -10 -9 -6 ------- Run | Yrd Mat Sub Scr Fac Active Infowar (turns) 5504 | . 941 229 3380 954 Sensors 954 | . . . . 954 Structural 870 | . . . . 870 T.N.C. 4550 | . 941 229 3380 . Robot Analysis Total 6 | . . . 6 . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -6 ------------- Run | Yrd Mat Sub Scr Fac Turns Passed 5688 | 53 1020 229 3427 959 Spaces Moved 3212 | 45 538 124 2092 413 Core 1 | 1 . . . . Treads 3162 | . 533 124 2092 413 Legs . | . . . . . Wheels 49 | 44 5 . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 160 160 160 Average Speed 163 | 88 159 160 160 197 Slowest Speed 240 | 90 160 160 160 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins 1 | . . 1 . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 43 | 3 95 12 94 11 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 4 | . . . 4 . Spaces Dug . | . . . . . Terrain Destroyed 165 | . 45 22 68 30 Melee . | . . . . . Projectile 5 | . . . 2 3 AOE 160 | . 45 22 66 27 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -6 --------- Run | Yrd Mat Sub Scr Fac Total 3444 | 55 621 141 2136 491 Wait 22 | . 5 1 . 16 Move 3208 | 44 537 123 2091 413 Hop . | . . . . . Pick Up 37 | 5 12 3 8 9 Fast Attach 15 | 5 2 . 1 7 Attach 7 | 1 . . . 6 Detach 1 | . . . . 1 Swap 26 | . 15 3 2 6 Drop 26 | . 11 4 7 4 Fire 99 | . 39 7 24 29 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire 3 | . . . 3 . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / [*Sub]) -10/Subcaves -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 54 | -11/Scrapyard | Entered Materials 104 | -10/Materials | Discovered new exit (range 13) 317 | -10/Materials | Build established: Mutant 445 | -10/Materials | Discovered new exit (range 7) 512 | -10/Materials | Discovered new exit (range 13) 760 | -10/Materials | Discovered new exit (range 4) 896 | -10/Materials | Discovered new exit (range 12) 1047 | -10/Materials | Discovered new exit (range 16) 1074 | -10/Materials | Entered Subcaves 1075 | -10/Subcaves | Approached by a straggling Scientist 1149 | -10/Subcaves | Ambushed by swarm of Subdwellers 1167 | -10/Subcaves | Ambushed by angry Subdweller bent on revenge 1286 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 1303 | -10/Subcaves | Entered Scraptown 1723 | -9/Scraptown | Visited Awakened 1796 | -9/Scraptown | Visited Cave Peace 1859 | -9/Scraptown | Visited UFD Registry 1897 | -9/Scraptown | Visited CPS Storage 1929 | -9/Scraptown | Visited Red Mages 1979 | -9/Scraptown | Visited CR-KLE's Repair Center 1990 | -9/Scraptown | CR-KLE repaired 4 parts 2052 | -9/Scraptown | Scanned Subdweller tech in exchange for log data 2057 | -9/Scraptown | Learned Research terminal intel 2079 | -9/Scraptown | Discovered new exit (range 7) 2359 | -9/Scraptown | Learned location of Extension (-6) 2467 | -9/Scraptown | Visited Spacefarers 2619 | -9/Scraptown | Visited Assassins FH 2673 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 2899 | -9/Scraptown | Registered with UFD as "Electrostep" 3171 | -9/Scraptown | Visited Chapter 10 3259 | -9/Scraptown | Visited Analyses Database 3299 | -9/Scraptown | Visited Science Guys 3432 | -9/Scraptown | Delivered Scrap Shield to a Scientist 3686 | -9/Scraptown | Visited Scrap Suit Storage 3718 | -9/Scraptown | Visited Junk Repository 3772 | -9/Scraptown | Visited Cartography Club 3909 | -9/Scraptown | Discovered new exit (range 5) 4101 | -9/Scraptown | Visited Observation Area 4183 | -9/Scraptown | Visited Scrapoid Research Area 4248 | -9/Scraptown | Visited Modified Component R&D 4430 | -9/Scraptown | Met Optimus 4430 | -9/Scraptown | Accepted into 0bPrime 4536 | -9/Scraptown | Civil war broke out across Scraptown 4568 | -9/Scraptown | Core integrity fell below 50% 4572 | -9/Scraptown | Core integrity fell below 20% 4584 | -9/Scraptown | Found Deep Structural Scanner 4657 | -9/Scraptown | Lost 10 allies 4718 | -9/Scraptown | Destroyed 7 combat bots 4730 | -9/Scraptown | Entered Factory 4730 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x2, Utility x4, Weapon x1 4910 | -6/Factory | Repaired Coil Gun 5077 | -6/Factory | Tech Extrapolator generated special schematic: Deep Structural Scanner 5179 | -6/Factory | Loaded intel: 8 recycling unit locations 5445 | -6/Factory | Build established: Scavenger-Skirmisher 5689 | -6/Factory | Self-destructed Last Messages --------------- 05662_ B-48 Gladiator unfolds itself. 05662_ G-50 Soldier unfolds itself. 05662_ R-10 Processor collects Med. Storage Unit. 05667_ Slug penetrates Wall. 05670_ B-48 Gladiator destroyed. 05673_ Slug penetrates G-50 Soldier. 05673_ G-50 Soldier destroyed. 05674_ Critical hit (Burn: +37). 05678_ Imp. Medium Treads destroyed. 05680_ Fabricator disabled. 05680_ Slug penetrates G-50 Soldier. 05680_ Imp. Treads destroyed. 05683_ Destroyed Lgt. Angular Momentum Engine. 05684_ Power failure averted by Imp. Cryofiber Web. 05685_ U-05 Engineer builds a Door. 05686_ G-50 Soldier destroyed. 05687_ Power failure averted by Imp. Cryofiber Web. 05688_ Hvy. Machine Gun broken. 05688_ Overheating: Short circuit. 05689_ Power failure averted by Imp. Cryofiber Web. 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" ???????????? | | #### % [### ??????????? | | #### ### ?????????????????? | | ######### #####+?????????????????? | | ######### ! ? # ?????????????????? | | ######### ### ### # ???????????????????? | | ### [### ### # ???????????????????? | | """ + =!### ###u# ???????????????????? | | """ ### = ### T##+####???????????????????? | | """ ####+######### # ???????????????????? | | # #### ## ???????????????????? | | """ # #### ## ???????????????????? | | """ # #### ##? ???????????????????????? | | """ # ??????#### ## ???????????????????????? | | ####??????### # ???????????????????????? | | # ??????### " / ???????????????????????? | | "" !# "??????????????????????????????????????? | | "" # "??????????????????????????????????????? | | # "??????????????????????????????????????? | | ######## "??????????????????????????????????????? | | ######## "??????????????????????????????????????? | | ######## "??????????????????????????????????????? | | ##### "??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 29 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Base Temperature (-) 150 Armor Coverage 150 Utility Shielding 33 Evasion (%) 42 Recoil Reduction 7 Item Schematics ----------------- Deep Structural Scanner | -6/Factory | Extrapolated Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Coil Gun | 12% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Brute Force Close Call Let's See Who's Tougher Challenges ------------ None Game ------ Seed AuthchipDeuteriumSuite Manual? 0 Play Time 01:20:56 Cumulative 20.4 hours Start 2025.05.25 @ 16:55:30 End 2025.05.26 @ 16:31:49 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 16 Achievement% 17 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 2d8376e5-8ec0-417f-ac1a-c9c52bc3f7a1