Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.07 @ 19:32:19 Player: FResh Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (17) 3400 Robots Destroyed (213) 1065 Value Destroyed (8700) 8700 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (1427) 1427 TOTAL SCORE: 17892 Bonus ------- High Alert Combat Kills 1042 Entered Garrisons 200 Met Imprinter 300 Friendly Fire -115 Cogmind --------- Core Integrity 1150/1150 Matter 257/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Long-range Sensor Array Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Improved Treads Improved Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Improved Medium Armor Plating Improved Thermal Defense Suite > --- WEAPON ----------- Coil Gun Coil Gun KE Penetrator KE Penetrator > --- INVENTORY -------- Light Angular Momentum Engine Improved Treads Improved Treads Armored Medium Treads Armored Medium Treads Improved Heat Sink Advanced Heat Sink Matter Compressor Matter Compressor Advanced Visual Processing Unit Improved Signal Interpreter Improved Weapon Cycler Improved Medium Armor Plating Improved Heavy Armor Plating Layered Heavy Armor Plating Makeshift Hacking Suite Tesla Rifle Plasma Rifle Wave Gun Heavy Phase Cannon Heavy Assault Rifle Magnetic Acceleration Cannon Chainsword Self-destruct Interrupter [Rating: 87] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Micro Fission Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Utility High-capacity Storage Unit Device Long-range Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Medium Reactive Plating Weapon Coil Gun Energy Gun EM Shotgun Energy Cannon Heavy Phase Cannon Ballistic Gun Coil Gun Ballistic Cannon Bore Cannon Launcher Heavy Rocket Launcher Slashing Weapon Chainsword Build | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Gar Fac Low Low Zio Pro Fac Was Fac Fac Slots Evolved 12 | . . 2 . 2 . 2 2 . . . . . . 2 . . 2 Power . | . . . . . . . . . . . . . . . . . . Propulsion 5 | . . 2 . 1 . 1 . . . . . . . 1 . . . Utility 5 | . . . . . . . 2 . . . . . . 1 . . 2 Weapon 2 | . . . . 1 . 1 . . . . . . . . . . . Parts Attached 259 | 3 8 18 2 7 29 2 8 14 66 9 11 2 9 67 . 4 . Power 14 | . . 3 . . 2 . . 1 5 . . . 1 2 . . . Engine 10 | . . 3 . . 1 . . 1 4 . . . . 1 . . . Core 4 | . . . . . 1 . . . 1 . . . 1 1 . . . Reactor . | . . . . . . . . . . . . . . . . . . Propulsion 103 | 2 4 8 . 4 12 1 2 8 33 2 4 . 1 22 . . . Treads 59 | 1 2 4 . 4 9 1 2 8 15 . 1 . 1 11 . . . Leg 8 | . . . . . . . . . 2 1 3 . . 2 . . . Wheel 35 | 1 2 4 . . 3 . . . 16 1 . . . 8 . . . Hover 1 | . . . . . . . . . . . . . . 1 . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 43 | . 4 . . . . . 3 2 9 2 2 2 . 19 . . . Device 18 | . . . . . . . 2 1 3 1 1 1 . 9 . . . Storage 6 | . 3 . . . . . . . 1 . . . . 2 . . . Processor 2 | . . . . . . . . . 1 . . . . 1 . . . Hackware . | . . . . . . . . . . . . . . . . . . Protection 17 | . 1 . . . . . 1 1 4 1 1 1 . 7 . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 99 | 1 . 7 2 3 15 1 3 3 19 5 5 . 7 24 . 4 . Energy Gun 24 | . . 2 1 . 4 1 . 1 . 2 . . 2 7 . 4 . Energy Cannon 1 | . . . . . . . . . . . . . . 1 . . . Ballistic Gun 55 | 1 . 5 . 2 7 . 3 2 15 2 3 . 3 12 . . . Ballistic Cannon 4 | . . . . 1 3 . . . . . . . . . . . . Launcher 9 | . . . 1 . 1 . . . 2 . 2 . 2 1 . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . . . . . . 2 1 . . . 3 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . 6 . . . . . . 1 . 1 . . . Parts Lost 92 | . . 4 . . 14 . . 8 20 3 5 . 5 25 5 3 . Power 6 | . . 1 . . 1 . . . 1 . . . 1 2 . . . Propulsion 39 | . . . . . 8 . . 5 10 1 3 . 1 8 3 . . Utility 7 | . . . . . . . . 1 1 . 1 . . 3 1 . . Weapon 40 | . . 3 . . 5 . . 2 8 2 1 . 3 12 1 3 . Highest Loss Streak 17 | . . 2 . . 7 . . 5 15 3 5 . 3 17 3 3 . Average Slot Usage (%) 96 | . 98 99 100 100 98 100 94 99 95 100 99 100 100 93 42 7 . Engine 6 | . 14 10 11 9 8 7 6 6 5 6 6 6 3 . . . . Treads 18 | . 17 22 22 27 26 30 26 35 27 . 1 . 3 22 17 . . Leg 6 | . . . . . . . . . . 13 14 26 26 3 . . . Wheel 13 | . 10 22 22 18 17 15 13 4 7 25 22 13 9 8 . . . Device 1 | . . . . . . . 1 6 . 5 4 . . 2 . . . Storage 16 | . 22 22 22 18 18 15 13 13 18 13 13 13 13 17 9 . . Processor 2 | . . . . . . . . . 3 6 6 6 6 3 . . . Protection 2 | . 3 . . . . . 6 6 3 . 1 6 6 3 3 . . Energy Gun 4 | . 14 5 21 11 1 15 4 1 . . 2 . 4 5 . 7 . Ballistic Gun 19 | . 14 16 . 6 23 15 21 24 24 22 22 26 21 14 7 . . Naked Turns 123 | . . . . . . . . . . . . . . . 64 59 . Heaviest Build 124 | 11 71 78 78 87 87 85 97 103 114 114 114 114 114 124 119 8 . Greatest Support 181 | 20 40 40 24 24 60 24 24 120 128 64 64 32 65 181 181 3 . Greatest Overweight (x) 37 | . 4 3 3 3 6 3 4 4 37 2 3 3 4 36 1 2 . Average Overweight (x) 2 | . . 2 3 3 2 3 3 1 1 1 1 3 2 3 . . . Largest Inventory Capacity 26 | 6 20 20 20 20 20 20 20 20 26 26 20 20 20 26 26 4 . Average Capacity 21 | 6 7 20 20 20 20 20 20 20 24 20 20 20 20 26 15 4 . Most Carried 26 | 6 10 20 20 20 20 20 20 20 26 21 20 20 20 26 26 4 . Average Carried 19 | 6 5 17 19 19 17 18 19 19 21 19 18 17 18 23 15 1 . Final Capacity 26 | 6 20 20 20 20 20 20 20 20 26 20 20 20 20 26 4 4 4 Final Carried 26 | 6 10 20 20 19 17 20 20 20 21 20 15 20 19 26 4 1 1 Class Distribution -------------------- 35% | Scavenger-Tank 17% | Hauler-Mutant 12% | Hauler-Gunner 11% | Scavenger-Gunner 9% | Scavenger-Skirmisher 8% | Scavenger-Mutant 4% | Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Gunner | -8/Materials Hauler-Gunner | -8/Storage Hauler-Gunner | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Garrison Scavenger-Tank | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Tank | -6/Zion Scavenger-Tank | -5/Proximity Caves Scavenger-Tank | -5/Factory Hauler-Mutant | -5/Waste Pyromaniac-Mutant | -5/Factory Pyromaniac-Mutant | -4/Factory Resources | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ----------- Run | Scr Mat Mat Min Mat Sto Fac Fac Gar Fac Low Low Zio Pro Fac Was Fac Fac Matter Collected 9392 | 200 139 661 42 281 914 112 251 725 3145 127 230 69 385 2111 . . . Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 10080 | 70 192 1196 35 442 1345 242 249 970 2231 105 39 . 289 2551 . 124 . Parts 513 | 2 14 64 . 16 62 13 8 48 123 8 5 . 12 136 . 2 . Haulers Intercepted 7 | . 1 3 . . 1 1 . . 1 . . . . . . . . Recyclers Shooed 12 | . . 1 . . 2 . . . 5 . . . . 4 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . . . . . 3 3 . 9 . . . . Prevented 4 | . . . . . . . . . . 3 . . 1 . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Gar Fac Low Low Zio Pro Fac Was Fac Fac Combat Hostiles Destroyed 167 | . 5 16 3 7 26 3 4 19 34 1 7 . 9 31 . 2 . Guns 140 | . 5 15 . 3 23 3 4 19 32 1 2 . 2 29 . 2 . Cannons 7 | . . . . 4 3 . . . . . . . . . . . . AOE 17 | . . 1 3 . . . . . 2 . 5 . 6 . . . . Classes Destroyed 17 | 1 3 3 2 . 2 1 . 1 3 1 . . . . . . . Worker 12 | . . . 1 1 . . . . 7 . . . . 3 . . . Builder 7 | . . 2 . . . . . . 1 . . . . 4 . . . Tunneler 1 | . . . . . . . . . 1 . . . . . . . . Hauler 7 | . 1 3 . . 1 1 . . 1 . . . . . . . . Recycler 11 | 1 . 4 . . 1 . . . 2 . . . . 3 . . . Operator 2 | . . . . . . . . . 1 . . . . 1 . . . Watcher 8 | . . 3 . 1 . . . . 3 . . . . 1 . . . Swarmer 29 | . 3 3 . . . . . 4 7 . 4 . 4 4 . . . Grunt 71 | . 2 9 . 3 16 . 2 9 15 . . . 3 10 . 2 . Brawler 4 | . . . . . 1 . . 1 1 . . . 1 . . . . Duelist 4 | . . . . . 2 . 1 1 . . . . . . . . . Sentry 34 | . . 4 . 5 7 2 1 2 4 . . . . 9 . . . Specialist 2 | . . . . . . . . 2 . . . . . . . . . Hunter 11 | . . . . . . . . . 5 1 2 . . 3 . . . Programmer 10 | . . . . . . 1 . . 2 . 1 . 1 5 . . . Samaritan 1 | . . . . . . . . . . 1 . . . . . . . Assembled 3 | . . . 3 . . . . . . . . . . . . . . Best Kill Streak 9 | 1 3 7 4 3 6 2 4 7 8 1 4 . 4 9 . 2 . Combat Bots Only 7 | . 3 4 3 3 6 1 4 7 4 1 4 . 4 6 . 2 . Max Kills in Single Turn 4 | 1 1 3 3 1 2 1 1 2 3 1 2 . 4 2 . 1 . Gunslinging 1 | . . . . . 1 . . 1 1 . . . . 1 . . . Exploded 4 | . . 1 2 . . . . . 1 . 2 . 4 . . . . Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Mat Min Mat Sto Fac Fac Gar Fac Low Low Zio Pro Fac Was Fac Fac Damage Taken 17479 | . 170 874 17 370 2389 152 218 2010 4386 327 615 . 677 4460 214 600 . Core 1926 | . 23 151 17 64 251 7 38 70 459 14 56 . . 283 100 393 . Absorbed by Shields 5 | . . . . . . . . 5 . . . . . . . . . Core Remaining (%) 62 | 100 90 . 58 . 42 99 . . . . . . 25 . . 22 . Volleys Fired 483 | 2 12 70 2 30 68 9 9 41 88 8 16 . 21 99 . 8 . Largest 4 | 2 2 2 1 3 3 4 4 4 4 4 4 . 4 4 . 1 . Hottest 251 | 60 60 90 33 147 128 151 99 121 121 138 114 . 178 251 . 75 . Shots Fired 1446 | 4 24 140 2 56 196 36 36 153 334 31 29 . 66 331 . 8 . Gun 1377 | 4 24 140 . 31 174 36 36 153 329 31 21 . 62 328 . 8 . Cannon 50 | . . . . 25 22 . . . . . . . . 3 . . . Launcher 19 | . . . 2 . . . . . 5 . 8 . 4 . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 1219 | 2 12 100 . 37 195 18 36 145 326 27 21 . 40 260 . . . Thermal 29 | . . . . . 1 9 . . . . . . . 11 . 8 . Explosive 19 | . . . 2 . . . . . 5 . 8 . 4 . . . . Electromagnetic 179 | 2 12 40 . 19 . 9 . 8 3 4 . . 22 60 . . . Robot Hit Streak 34 | 3 6 23 2 26 34 12 8 16 14 6 4 . 10 28 . 6 . Robot Miss Streak 6 | 1 2 4 . 3 4 4 5 4 6 4 2 . 3 5 . 1 . Penetration Max 2 | . . . . 1 . . . . 2 . . . . 1 . . . Secondary Targets 26 | . 1 3 . . 3 . 1 5 7 . . . 1 5 . . . Max Gunslinging Chain 1 | . 1 1 . . 1 . 1 1 1 . . . 1 1 . . . Shots Hit Robots 1095 | 3 15 107 1 40 159 23 32 130 260 15 17 . 46 240 . 7 . Core Hits 709 | 1 8 51 6 18 66 9 25 118 226 3 16 . 22 134 . 6 . Critical Hits 31 | . 2 2 . 8 7 1 . . 3 1 . . 1 6 . . . Critical Kills 17 | . 1 2 . 5 2 1 . . 1 . . . 1 4 . . . Critical Parts Destroyed 14 | . 1 . . 3 5 . . . 2 1 . . . 2 . . . Melee Attacks 18 | . . . . . . . . . 9 2 . . . 7 . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 18 | . . . . . . . . . 9 2 . . . 7 . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 22776 | 64 192 1548 154 765 2652 420 513 2143 5927 264 1201 . 1239 5533 . 161 . Guns 18601 | 40 192 1424 . 372 2360 420 513 2143 4850 177 182 . 677 5095 . 156 . Cannons 721 | . . . . 393 292 . . . . . . . . 36 . . . Explosions 3283 | 24 . 124 154 . . . . . 1039 . 1019 . 562 361 . . . Melee 166 | . . . . . . . . . 38 87 . . . 41 . . . Ramming 5 | . . . . . . . . . . . . . . . . 5 . Kinetic 16705 | 10 92 878 . 536 2632 200 513 2112 4820 122 182 . 564 4044 . . . Thermal 1400 | 24 . 124 . . 20 90 . . 539 . . . . 447 . 156 . Explosive 2235 | . . . 154 . . . . . 500 . 1019 . 562 . . . . Electromagnetic 2265 | 30 100 546 . 229 . 130 . 31 30 55 . . 113 1001 . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 166 | . . . . . . . . . 38 87 . . . 41 . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 25 | . . . . . . 3 . . 3 3 3 3 3 11 25 25 . Average Corruption 4 | . . . . . . 2 . . 1 3 3 3 2 7 16 25 . Corruption Purged . | . . . . . . . . . . . . . . . . . . Effects 126 | . . . . . . 2 . . 20 14 14 6 . 53 9 8 . Message Errors 27 | . . . . . . . . . 7 3 4 2 . 6 4 1 . Matter Fused 18 | . . . . . . . . . 2 2 4 1 . 7 1 1 . Heat Flow Errors 11 | . . . . . . . . . 1 3 1 1 . 3 1 1 . Energy Discharges 16 | . . . . . . . . . 1 3 2 2 . 5 1 2 . Parts Rejected 1 | . . . . . . . . . . . . . . 1 . . . Data Loss (minor) 13 | . . . . . . 1 . . 2 2 3 . . 5 . . . Data Loss (major) 1 | . . . . . . . . . . . . . . 1 . . . Misfires 1 | . . . . . . . . . . . . . . 1 . . . Misdirections 5 | . . . . . . . . . . . . . . 1 2 2 . Targeting Errors 30 | . . . . . . 1 . . 7 1 . . . 20 . 1 . Weapon Failures 3 | . . . . . . . . . . . . . . 3 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 484 | . . 15 . . . . . . 164 . 136 . . 169 . . . Projectiles . | . . . . . . . . . . . . . . . . . . Explosions 484 | . . 15 . . . . . . 164 . 136 . . 169 . . . Melee . | . . . . . . . . . . . . . . . . . . Knockbacks 13 | . . . . 4 9 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic 12 | . . . . 4 8 . . . . . . . . . . . . Secondary 1 | . . . . . 1 . . . . . . . . . . . . Self-Inflicted Damage 476 | . . 37 . . . . . . 195 . 39 . 45 159 . 1 . Shots 9 | . . 1 . . . . . . 3 . 1 . 2 2 . . . Rammed 3 | . . . . . . . . . . . . . . . . 3 . Targets Rammed 3 | . . . . . . . . . . . . . . . . 3 . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 500 | . 42 267 . 216 202 278 119 27 224 267 233 195 495 500 258 221 . Average Temperature 79 | . 23 80 . 65 51 104 62 9 42 85 62 99 186 109 143 132 . Received Heat Transfer 3720 | . 51 318 . 135 918 30 90 675 531 . . . 153 612 . 207 . Effects 9 | . . . . . . . . . . . . . 6 3 . . . Shutdowns 1 | . . . . . . . . . . . . . 1 . . . . Interference 8 | . . . . . . . . . . . . . 5 3 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . . . 1 2 . . . Combat Hostiles 3 | . . . . . . . . . . . . . 1 2 . . . Parts Fried 9 | . . 3 . 2 . . . . . . . . . 4 . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . 1 . . . . . . . . . . . . . 2 . Heat Transferred 1509 | 50 . 200 . . 37 185 . . 350 . . . . 337 . 350 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | 1 . 1 . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Gar Fac Low Low Zio Pro Fac Was Fac Fac Peak Influence 1096 | 5 227 277 113 513 668 379 218 777 1096 . . . . 649 197 167 . Initial 407 | . 3 11 108 . 144 282 102 152 407 . . . . 100 197 102 81 Average 352 | 1 121 114 79 245 492 264 138 470 578 . . . . 354 165 121 . Maximum Alert Level 3 | . 1 1 . 2 2 1 1 3 3 . . . . 2 . . . Low Security (%) 35 | 100 88 87 100 32 5 27 73 18 . . . . . 23 100 100 . Level 1 22 | . 11 12 . 58 17 72 26 21 5 . . . . 38 . . . Level 2 34 | . . . . 9 76 . . 31 70 . . . . 37 . . . Level 3 8 | . . . . . . . . 28 23 . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 37 | . 1 2 . . 7 1 1 . 14 . . . . 9 . 2 . Investigation 4 | . . 1 . . 1 . . . 1 . . . . . . 1 . Extermination 5 | . . . . . . 1 . . 2 . . . . 2 . . . Reinforcement 12 | . 1 1 . . 2 . . . 4 . . . . 4 . . . Assault 4 | . . . . . 1 . . . 3 . . . . . . . . Garrison 12 | . . . . . 3 . 1 . 4 . . . . 3 . 1 . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 1 . . . . 1 . . . Haulers Reinforced 2 | . . . . . . . . . 2 . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Min Mat Sto Fac Fac Gar Fac Low Low Zio Pro Fac Was Fac Fac Distress Signals 12 | . 1 2 . 1 . . . . 3 . . . . 5 . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 255 | . 13 28 3 12 38 3 4 24 61 1 7 . 9 41 6 5 . Peak Tracking Total 9 | . 6 5 3 3 8 1 2 8 9 1 4 . 4 5 6 3 . Tactical Retreats 20 | . 1 1 . 1 5 . . 3 9 . . . . . . . . Traps | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Gar Fac Low Low Zio Pro Fac Was Fac Fac Traps Triggered 14 | . . . . . 4 1 . 2 4 . . . . 3 . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ---------- Run | Scr Mat Mat Min Mat Sto Fac Fac Gar Fac Low Low Zio Pro Fac Was Fac Fac Machines Disabled 22 | . . 1 . 3 . . . 2 9 . . . . 7 . . . Max in Single Turn 4 | . . 1 . 3 . . . 1 4 . . . . 4 . . . Garrison Relay 2 | . . . . . . . . 2 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Min Mat Sto Fac Fac Gar Fac Low Low Zio Pro Fac Was Fac Fac Machines Accessed 31 | . 4 4 . 2 1 3 1 . 10 1 . . . 4 . 1 . Terminals 24 | . 4 4 . 2 1 2 . . 6 1 . . . 3 . 1 . Fabricators 4 | . . . . . . 1 . . 2 . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . 2 . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . Total Hacks 67 | . 9 9 . 5 1 7 1 . 18 1 . . . 12 . 4 . Successful 26 | . 6 3 . 1 1 . 1 . 6 1 . . . 6 . 1 . Failed 41 | . 3 6 . 4 . 7 . . 12 . . . . 6 . 3 . Catastrophic 9 | . . 2 . . . 2 . . 3 . . . . 1 . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 30 | . . 5 . 5 . 3 . . 7 . . 4 . 5 . 1 . Terminals 49 | . 9 9 . 5 1 5 . . 8 1 . . . 7 . 4 . Fabricators 12 | . . . . . . 2 . . 5 . . . . 5 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . . . . . 5 . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . Terminal Hacks 15 | . 6 3 . 1 1 . . . . 1 . . . 3 . . . Record 2 | . . . . . . . . . . 1 . . . 1 . . . Prototype ID Bank 3 | . 2 . . . . . . . . . . . . 1 . . . Open Door 1 | . . . . . 1 . . . . . . . . . . . . Branch Access Points 3 | . . 1 . 1 . . . . . . . . . 1 . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . . . . . Registered Components 2 | . 1 1 . . . . . . . . . . . . . . . Zone Layout 2 | . 2 . . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . . 3 . . . . 2 . . . Load Schematic 2 | . . . . . . . . . 1 . . . . 1 . . . Build 3 | . . . . . . . . . 2 . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . . . 3 . . . . . . . . Insert Component 2 | . . . . . . . . . 2 . . . . . . . . Analyze 1 | . . . . . . . . . 1 . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . . . . . Unlock Access 1 | . . . . . . . 1 . . . . . . . . . . Unauthorized Hacks 2 | . . . . . . . . . . . . . . 1 . 1 . Terminals 2 | . . . . . . . . . . . . . . 1 . 1 . Botnet 2 | . . . . . . . . . . . . . . 1 . 1 . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . 1 . . . . 1 . . . Used 2 | . . . . . . . . . 1 . . . . 1 . . . Hacking Detections 29 | . 4 4 . 2 1 3 1 . 9 . . . . 4 . 1 . Full Trace Events 3 | . . 1 . . . . . . 1 . . . . . . 1 . Feedback Events 1 | . . . . . . . . . 1 . . . . . . . . Corruption 1 | . . . . . . . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . 1 . . . . . . . . Parts Built 6 | . . . . . . . . . 4 . . . . 2 . . . Matter 570 | . . . . . . . . . 380 . . . . 190 . . . Time 173 | . . . . . . . . . 78 . . . . 95 . . . Total Part Build Rating 30 | . . . . . . . . . 20 . . . . 10 . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . 2 . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------------ Run | Scr Mat Mat Min Mat Sto Fac Fac Gar Fac Low Low Zio Pro Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 10 | . . . . . . . . 10 . . . . . . . . . Machine Destruction 10 | . . . . . . . . 10 . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Mat Min Mat Sto Fac Fac Gar Fac Low Low Zio Pro Fac Was Fac Fac Total Allies 3 | . . . 3 . . . . . . . . . . . . . . Largest Group 3 | . . . 3 1 . . . . . . . . . . . . . Highest-Rated Group 40 | . . . 40 16 . . . . . . . . . . . . . Highest-Rated Ally 16 | . . . 16 16 . . . . . . . . . . . . . Total Orders 2 | . . . 2 . . . . . . . . . . . . . . ROAM 1 | . . . 1 . . . . . . . . . . . . . . FOLLOW 1 | . . . 1 . . . . . . . . . . . . . . Ally Attacks 6 | . . . . 6 . . . . . . . . . . . . . Total Damage 56 | . . . . 56 . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Gar Fac Low Low Zio Pro Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . 1 . . . . . . 2 1 1 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------------- Run | Scr Mat Mat Min Mat Sto Fac Fac Gar Fac Low Low Zio Pro Fac Was Fac Fac Turns Passed 12231 | 11 434 1145 547 465 625 626 187 661 2453 837 686 1321 390 1611 135 97 . Spaces Moved 7563 | 1 332 671 287 293 265 481 117 316 1299 735 488 1011 217 779 169 102 . Core 236 | . . . . . . . . . 5 . . . . 2 127 102 . Treads 930 | 1 36 17 . . 1 . . 193 565 . . . 8 67 42 . . Legs 258 | . . . . . . . . . . . 80 . 91 87 . . . Wheels 6139 | . 296 654 287 293 264 481 117 123 729 735 408 1011 118 623 . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 160 100 115 120 120 115 120 120 130 105 105 110 130 130 110 50 50 . Average Speed 126 | 160 110 121 120 120 118 120 122 148 146 105 121 130 142 139 79 50 . Slowest Speed 1900 | 160 160 180 120 120 183 120 130 180 1900 120 180 130 240 1850 185 150 . Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 46 | 2 60 61 54 41 53 14 4 53 43 90 68 88 44 22 87 3 . Regions Visited 17 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . Known Exits Taken 9 | . . 1 . 1 . . 1 . 1 1 1 1 1 . . 1 . Unknown Exits Taken 5 | 1 1 . 1 . 1 1 . . . . . . . . . . . Scrap Searched 7 | . . . . . . . . . . 2 1 3 1 . . . . Spaces Dug 15 | . . . . . . . . . 8 1 . . . 6 . . . Terrain Destroyed 440 | 8 . 3 25 51 5 . . . 131 1 124 . 44 48 . . . Melee 15 | . . . . . . . . . 8 1 . . . 6 . . . Projectile 51 | . . . . 7 5 . . . 4 . 19 . 2 14 . . . AOE 374 | 8 . 3 25 44 . . . . 119 . 105 . 42 28 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Min Mat Sto Fac Fac Gar Fac Low Low Zio Pro Fac Was Fac Fac Total 9183 | 5 373 866 487 360 423 513 140 421 1636 771 552 1017 252 1062 169 136 . Wait 562 | . 13 68 193 20 41 1 . 29 92 12 37 . . 44 . 12 . Move 7549 | . 331 670 286 292 264 480 117 315 1298 734 487 1010 216 779 168 102 . Hop . | . . . . . . . . . . . . . . . . . . Pick Up 171 | . 5 23 2 4 13 13 2 12 39 4 . 5 5 39 . 5 . Fast Attach 42 | . 2 1 . 1 1 . . 2 17 . 1 . . 17 . . . Attach 95 | . . 5 . 3 15 2 5 8 20 3 5 . 5 20 . 4 . Detach 8 | . 1 . . . . . 1 . 2 . . . . 4 . . . Swap 122 | 3 6 12 2 3 13 . 3 4 29 6 5 2 4 30 . . . Drop 116 | . 3 17 2 7 4 8 3 8 34 2 1 . 1 23 . 3 . Fire 483 | 2 12 70 2 30 68 9 9 41 88 8 16 . 21 99 . 8 . Melee 18 | . . . . . . . . . 9 2 . . . 7 . . . Ram 3 | . . . . . . . . . . . . . . . 1 2 . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 14 | . . . . . 4 . . 2 8 . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines -8/Materials (discovered 4 exits: *Fac x2 / *Sto x2) -8/Storage -7/Factory -6/Factory -6/Garrison -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: *Dee / *Pro) -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x3 / Upp x2) -5/Waste -5/Factory -4/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 2) 12 | -11/Scrapyard | Entered Materials 225 | -10/Materials | Discovered new exit (range 13) 307 | -10/Materials | Build established: Mutant 372 | -10/Materials | Discovered new exit (range 16) 446 | -10/Materials | Entered another Materials area 446 | -9/Materials | Evolved 2 slots: Propulsion x2 698 | -9/Materials | Build established: Hauler-Mutant 957 | -9/Materials | Discovered new exit (range 16) 1246 | -9/Materials | Identified exit to Mines 1591 | -9/Materials | Entered Mines 1594 | -9/Mines | Assembled infested the area 1599 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1968 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2129 | -9/Mines | Discovered new exit (range 6) 2138 | -9/Mines | Entered Materials 2138 | -8/Materials | Accompanied by 1 ally 2138 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2139 | -8/Materials | Identified exit to Storage 2352 | -8/Materials | Discovered new exit (range 3) 2554 | -8/Materials | Discovered new exit (range 3) 2603 | -8/Materials | Entered Storage 2696 | -8/Storage | Garrison activated, responded to threat 2890 | -8/Storage | Lost 3 parts (1n2w) 3003 | -8/Storage | First assault squad dispatched 3084 | -8/Storage | Core integrity fell below 50% 3118 | -8/Storage | Lost 7 parts (1p4n2w) 3183 | -8/Storage | Discovered new exit (range 5) 3228 | -8/Storage | Entered Factory 3228 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3421 | -7/Factory | Build established: Hauler-Gunner 3432 | -7/Factory | Discovered new exit (range 15) 3854 | -7/Factory | Entered another Factory area 3854 | -6/Factory | Evolved 2 slots: Utility x2 3978 | -6/Factory | Garrison activated, responded to threat 4041 | -6/Factory | Identified exit to Garrison 4041 | -6/Factory | Entered Garrison 4058 | -6/Garrison | Triggered checkpoint 4162 | -6/Garrison | Garrison Relay disabled 4164 | -6/Garrison | Triggered checkpoint 4219 | -6/Garrison | Build established: Scavenger-Tank 4326 | -6/Garrison | Destroyed 7 combat bots 4331 | -6/Garrison | Lost 5 parts (3n1u1w) 4368 | -6/Garrison | Triggered checkpoint 4377 | -6/Garrison | Triggered checkpoint 4476 | -6/Garrison | Discovered new exit (range 11) 4612 | -6/Garrison | Triggered checkpoint 4627 | -6/Garrison | Garrison Relay disabled 4702 | -6/Garrison | Entered Factory 5126 | -6/Factory | Garrison activated, responded to threat 5235 | -6/Factory | Garrison activated, responded to threat 5402 | -6/Factory | First assault squad dispatched 5774 | -6/Factory | Discovered new exit (range 12) 5794 | -6/Factory | Identified exit to Factory 5968 | -6/Factory | Fabricated Coil Gun (x2) 5981 | -6/Factory | Spotted B-75 Beast 6451 | -6/Factory | Fabricated Coil Gun? 6610 | -6/Factory | Lost 4 parts (2n2w) 6661 | -6/Factory | Core integrity fell below 50% 6773 | -6/Factory | Lost 15 parts (1p8n6w) 6999 | -6/Factory | Discovered exit to Factory (range 12) 7107 | -6/Factory | Discovered new exit (range 5) 7134 | -6/Factory | Identified exit to Lower Caves 7140 | -6/Factory | Build established: Scavenger-Gunner 7155 | -6/Factory | Entered Lower Caves 7179 | -6/Lower Caves | Encountered a Warlord checkpoint 7298 | -6/Lower Caves | Learned Factory security intel 7443 | -6/Lower Caves | Build established: Scavenger-Skirmisher 7627 | -6/Lower Caves | Learned 4 Factory zone layouts 7849 | -6/Lower Caves | Build established: Scavenger-Mutant 7971 | -6/Lower Caves | Lost 3 parts (1n2w) 7981 | -6/Lower Caves | Discovered new exit (range 8) 7991 | -6/Lower Caves | Identified exit to Lower Caves 7992 | -6/Lower Caves | Entered another Lower Caves area 8091 | -6/Lower Caves | Discovered exit to Factory (range 16) 8279 | -6/Lower Caves | Build established: Scavenger-Skirmisher 8550 | -6/Lower Caves | Lost 5 parts (3n1u1w) 8654 | -6/Lower Caves | Discovered new exit (range 15) 8676 | -6/Lower Caves | Identified exit to Zion 8678 | -6/Lower Caves | Entered Zion 8723 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 8772 | -6/Zion | Discovered new exit (range 16) 8790 | -6/Zion | Build established: Scavenger-Tank 8967 | -6/Zion | System corruption cleaned by Quarantine Array 9028 | -6/Zion | Learned 12 Factory zone layouts 9078 | -6/Zion | Learned Factory fabricator intel 9550 | -6/Zion | Opened final containment barrier to the Deep Caves 9570 | -6/Zion | Discovered new exit (range 3) 9570 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 9572 | -6/Zion | Identified exit to Deep Caves 9639 | -6/Zion | Found Prototype Device 9640 | -6/Zion | Identified Phasing AFG 9998 | -6/Zion | Identified exit to Proximity Caves 9999 | -6/Zion | Entered Proximity Caves 10296 | -5/Proximity Caves | Lost 3 parts (1p2w) 10379 | -5/Proximity Caves | Discovered exit to Factory (range 7) 10389 | -5/Proximity Caves | Entered Factory 10389 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10390 | -5/Factory | Identified exit to Upper Caves 10391 | -5/Factory | Identified exit to Factory 10393 | -5/Factory | Loaded intel: 6 fabricator locations 10586 | -5/Factory | Lost 3 parts (1p2n) 10738 | -5/Factory | Lost 17 parts (1p5n2u9w) 10832 | -5/Factory | Discovered exit to Factory (range 13) 10912 | -5/Factory | Discovered exit to Factory (range 13) 11227 | -5/Factory | Garrison activated, responded to threat 11622 | -5/Factory | System corruption reached 10% 11642 | -5/Factory | Fabricated Coil Gun? 12000 | -5/Factory | Sucked down chute 12000 | -5/Factory | Entered Waste 12007 | -5/Waste | Spotted C-40 Crusher 12015 | -5/Waste | EMP discharged 12022 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 12055 | -5/Waste | Spotted C-40 Crusher 12059 | -5/Waste | Spotted C-40 Crusher 12062 | -5/Waste | Spotted C-40 Crusher 12065 | -5/Waste | Spotted C-40 Crusher 12066 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 12069 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 12070 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 12071 | -5/Waste | Released all parts (5) 12101 | -5/Waste | Lost 3 parts (2n1u) 12115 | -5/Waste | EMP discharged 12119 | -5/Waste | Spotted C-40 Crusher 12127 | -5/Waste | Discovered new exit (range 16) 12135 | -5/Waste | Entered Factory 12188 | -5/Factory | Garrison activated, responded to threat 12214 | -5/Factory | Core integrity fell below 50% 12222 | -5/Factory | Discovered exit to Factory (range 15) 12232 | -5/Factory | Entered another Factory area 12232 | -4/Factory | Evolved 2 slots: Utility x2 12232 | -4/Factory | Self-destructed Last Messages --------------- 12205_ Destabilizing: Short circuit. 12206_ Broken Plasma Rifle destroyed. 12206_ Plasma Rifle destroyed. 12207_ 7ZWMFQ2VELRGGJ7QLU&GJYGXA#5SLPGWM236 12207_ K-01 Serf collects debris. 12209_ Plasma Rifle destroyed. 12210_ K-01 Serf collects debris. 12210_ Dropped Plasma Rifle. 12213_ K-01 Serf cleans the Nuclear Reactor. 12213_ Penetrated by Slug. 12222_ EXIT=FOUND: FACTORY 12223_ Penetrated by Slug. 12223_ Slug penetrates K-01 Serf. 12229_ System corrupted: Energy discharge (-22). 12231_ Acquired Lrn. Sensor Array. 12231_ Slug penetrates Wall. 12232_ Slammed into Y-64 Sentinel. PARAMETERS=UTILITY_2 LOCATION=FACTORY GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????###########+######?????????? | | ??????????????????????# ????????? | | ??????????????????????# ????????? | | ??????????????????????# @ ????????? | | ??????????????????????# ????????? | | ??????????????????????# ????????? | | ??????????????????????####+######+######?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 18 Energy Capacity 310 Matter Stores 327 Matter Capacity 500 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 30 Evasion (%) 50 Armor Integrity Analysis 50 Recoil Reduction 7 Item Schematics ----------------- Coil Gun | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Coil Gun | x2 | -6/Factory | Preloaded Coil Gun | x2 | -6/Factory Coil Gun | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Gun Specialist Challenges ------------ None Game ------ Seed BattleZioniteGenerator Manual? 0 Play Time 02:28:46 Cumulative 35.4 hours Start 2022.02.06 @ 14:13:59 End 2022.02.07 @ 19:32:19 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 38 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 35af3588-599d-48d6-bb0e-7206d847a74b