Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.16 @ 21:23:02 Player: Matt Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (39) 195 Value Destroyed (1252) 1252 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 3109 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 0/550 Matter 238/300 Energy 42/100 System Corruption 0% Temperature Cool (417) Movement Rolling (150) Ox7 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Wheel > --- UTILITY (4) ------ High-capacity Storage Unit High-capacity Storage Unit > --- WEAPON (3) ------- Heavy Assault Rifle Light Cannon Grenade Launcher > --- INVENTORY (20) --- Wheel Small Storage Unit Beam Rifle Particle Cannon Shotgun Peak State ------------ > --- POWER ------------ Ion Engine Improved Ion Engine > --- PROPULSION ------- Compact Wheel Compact Wheel > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Improved Signal Interpreter Light Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Heavy Assault Rifle Shotgun > --- INVENTORY -------- Wheel Small Storage Unit Beam Rifle Light EM Pulse Cannon Particle Cannon Light Cannon Grenade Launcher Grenade Launcher [Rating: 18] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Weight Redist. System Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Light Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion . | . . . . Utility 2 | . . 2 . Weapon 1 | . . . 1 Parts Attached 38 | 6 11 11 10 Power 4 | 1 1 1 1 Engine 4 | 1 1 1 1 Core . | . . . . Reactor . | . . . . Propulsion 7 | 2 2 2 1 Treads 2 | . 2 . . Leg 2 | 2 . . . Wheel 3 | . . 2 1 Hover . | . . . . Flight . | . . . . Utility 7 | 1 2 3 1 Device 1 | . . 1 . Storage 3 | 1 2 . . Processor 1 | . . 1 . Hackware . | . . . . Protection 2 | . . 1 1 Artifact . | . . . . Weapon 20 | 2 6 5 7 Energy Gun 1 | . . 1 . Energy Cannon 4 | . . 2 2 Ballistic Gun 6 | 2 . 2 2 Ballistic Cannon 7 | . 6 . 1 Launcher 2 | . . . 2 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 13 | . 1 2 10 Power 3 | . 1 . 2 Propulsion 2 | . . . 2 Utility 3 | . . . 3 Weapon 5 | . . 2 3 Highest Loss Streak 9 | . 1 1 9 Average Slot Usage (%) 89 | . 92 82 94 Engine 13 | . 13 11 16 Treads 10 | . 18 10 . Leg 3 | . 9 . . Wheel 8 | . . 11 17 Storage 21 | . 22 22 18 Processor 2 | . . 2 8 Protection 3 | . . 3 7 Energy Gun 2 | . . 5 . Energy Cannon 3 | . . . 14 Ballistic Gun 7 | . 6 6 10 Ballistic Cannon 11 | . 21 8 . Naked Turns . | . . . . Heaviest Build 90 | 10 75 81 90 Greatest Support 40 | 20 40 40 32 Greatest Overweight (x) 2 | 1 1 2 2 Average Overweight (x) 1 | . . 1 2 Largest Inventory Capacity 20 | 6 20 20 20 Average Capacity 16 | 5 13 20 20 Most Carried 16 | 5 9 16 9 Average Carried 8 | 3 6 11 7 Final Capacity 20 | 6 20 20 20 Final Carried 9 | 5 9 8 5 Class Distribution -------------------- 56% | Hauler-Mutant 21% | Mutant 19% | Hauler-Tank Dominant Class ---------------- Hauler-Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 828 | 252 220 242 114 Remotely . | . . . . Salvage Created 1420 | . 255 555 610 Parts 91 | . 17 32 42 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 29 | . 10 11 8 Guns 9 | . 1 8 . Cannons 17 | . 9 2 6 AOE 3 | . . 1 2 Classes Destroyed 9 | . 3 3 3 Worker 1 | . 1 . . Builder 7 | . . 1 6 Recycler 1 | . . . 1 Watcher 1 | . . . 1 Swarmer 3 | . 3 . . Grunt 15 | . 7 4 4 Duelist 1 | . . 1 . Sentry 9 | . . 6 3 Hunter 1 | . . . 1 Best Kill Streak 10 | . 4 5 10 Combat Bots Only 4 | . 3 4 3 Max Kills in Single Turn 5 | . 1 2 5 Gunslinging . | . . . . Exploded 1 | . . 1 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2526 | . 419 642 1465 Core 733 | . 26 151 556 Absorbed by Shields . | . . . . Core Remaining (%) 83 | 100 89 62 . Volleys Fired 95 | . 27 39 29 Largest 3 | . 2 2 3 Hottest 154 | . 70 103 154 Shots Fired 201 | . 54 71 76 Gun 95 | . 12 60 23 Cannon 103 | . 42 11 50 Launcher 3 | . . . 3 Special . | . . . . Kinetic 119 | . 54 41 24 Thermal 25 | . . 1 24 Explosive 3 | . . . 3 Electromagnetic 54 | . . 29 25 Robot Hit Streak 10 | . 8 10 9 Robot Miss Streak 4 | . 3 3 4 Penetration Max . | . . . . Secondary Targets 1 | . . 1 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 128 | . 32 48 48 Core Hits 69 | . 15 19 35 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2614 | . 563 756 1295 Guns 797 | . 92 526 179 Cannons 1312 | . 471 163 678 Explosions 488 | . . 67 421 Melee . | . . . . Ramming 17 | . . . 17 Kinetic 1151 | . 563 391 197 Thermal 416 | . . 87 329 Explosive 379 | . . . 379 Electromagnetic 651 | . . 278 373 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 9 | . 9 . . Projectiles 9 | . 9 . . Explosions . | . . . . Melee . | . . . . Knockbacks 6 | . 6 . . Impact . | . . . . Kinetic 6 | . 6 . . Secondary . | . . . . Self-Inflicted Damage 8 | . . . 8 Shots . | . . . . Rammed 1 | . . . 1 Targets Rammed 1 | . . . 1 Kicked . | . . . . Crushed . | . . . . Highest Temperature 621 | . 123 54 621 Average Temperature 161 | . 34 15 287 Received Heat Transfer 861 | . 156 210 495 Effects 22 | . . . 22 Shutdowns 8 | . . . 8 Energy Bleed 1 | . . . 1 Interference 4 | . . . 4 Matter Decay 1 | . . . 1 Short Circuit 3 | . . . 3 Damage (minor) 1 | . . . 1 Damage (major) 4 | . . . 4 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . . 1 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 655 | . . 137 518 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 3 | . . 1 2 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 478 | . 200 279 478 Average Influence 113 | . 50 121 226 Maximum Alert Level 2 | . 1 1 2 Low Security (%) 76 | 100 98 76 35 Level 1 21 | . 1 23 56 Level 2 1 | . . . 8 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . 1 1 4 Investigation 3 | . 1 1 1 Extermination . | . . . . Reinforcement 2 | . . . 2 Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 3 | . . . 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 43 | . 11 11 21 Peak Tracking Total 11 | . 4 3 11 Tactical Retreats . | . . . . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 2 | . 2 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 6 | . . 1 5 Max in Single Turn 2 | . . 1 2 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 7 | . 2 4 1 Terminals 5 | . 1 3 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 1 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 24 | . 6 15 3 Successful 13 | . 4 7 2 Failed 11 | . 2 8 1 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 1 | . 1 . . Terminals 17 | . 4 10 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 7 | . 2 5 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 8 | . 2 4 2 Prototype ID Bank 1 | . . 1 . Branch Access Points 2 | . . 1 1 Emergency Access Points 1 | . . . 1 Alert Level 2 | . 1 1 . Dispatch Records 1 | . 1 . . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 5 | . 2 3 . Report Inventory 2 | . 1 1 . Retrieve Matter 2 | . 1 1 . Retrieve Components 1 | . . 1 . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 2 4 . Full Trace Events 2 | . 1 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter 76 | . 76 . . Retrieved Components 2 | . . 2 . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1409 | 61 540 487 321 Spaces Moved 689 | 43 273 240 133 Core 13 | 13 . . . Treads 267 | . 167 100 . Legs 136 | 30 106 . . Wheels 273 | . . 140 133 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 141 | 100 154 145 120 Slowest Speed 180 | 120 180 180 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 24 | 4 49 27 19 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 25 | . . 6 19 Melee . | . . . . Projectile . | . . . . AOE 25 | . . 6 19 Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 950 | 61 340 314 235 Wait 64 | . 8 . 56 Move 686 | 42 272 239 133 Hop . | . . . . Pick Up 44 | 12 16 11 5 Fast Attach . | . . . . Attach 31 | 6 8 10 7 Detach 7 | . 1 6 . Swap 7 | . 3 1 3 Drop 15 | 1 5 8 1 Fire 95 | . 27 39 29 Melee . | . . . . Ram 1 | . . . 1 Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 14) 62 | -11/Scrapyard | Entered Materials 268 | -10/Materials | Discovered new exit (range 9) 380 | -10/Materials | Discovered new exit (range 9) 459 | -10/Materials | Discovered new exit (range 13) 508 | -10/Materials | Discovered new exit (range 11) 602 | -10/Materials | Entered another Materials area 602 | -9/Materials | Evolved 2 slots: Utility x2 608 | -9/Materials | Build established: Hauler-Mutant 1005 | -9/Materials | Identified exit to Mines 1083 | -9/Materials | Discovered new exit (range 5) 1088 | -9/Materials | Identified exit to Materials 1089 | -9/Materials | Entered another Materials area 1089 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1341 | -8/Materials | Garrison activated, responded to threat 1400 | -8/Materials | Core integrity fell below 50% 1406 | -8/Materials | Core integrity fell below 20% 1410 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 01391_ Overheating: Grenade Launcher damaged (-5). 01391_ Grenade Launcher destroyed. 01391_ Broken Adv. Beam Cannon destroyed. 01391_ Com. Wheel destroyed. 01392_ Power failure, Ion Engine shutdown. 01392_ The unstable cave ceiling collapses. 01392_ Imp. Ion Engine destroyed. 01393_ Overheating: Lgt. Armor Plating damaged (-13). 01394_ Lgt. Armor Plating destroyed. 01395_ Ion Engine destroyed. 01396_ Overheating: Energy bleed (-25). 01397_ The unstable cave ceiling collapses. 01397_ Wheel crushed. 01400_ Overheating: Short circuit. 01400_ Broken Imp. Signal Interpreter permanently disabled. 01400_ K-01 Serf collects debris. 01401_ Broken Imp. Signal Interpreter destroyed. 01402_ G-47 Trooper misfires. 01409_ G-47 Trooper destroyed. 01410_ The unstable cave ceiling collapses. 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