Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.04 @ 01:07:59 Player: derk Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (178) 890 Value Destroyed (4559) 4559 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (618) 618 TOTAL SCORE: 9927 Bonus ------- High Alert Combat Kills 305 Follower Combat Kills 351 Met Imprinter 300 Friendly Fire -338 Cogmind --------- Core Integrity 0/700 Matter 127/300 Energy 93/100 System Corruption 4% Temperature Cool (0) Movement Flying (35) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Improved Flight Unit > --- UTILITY (7) ------ Surveybot 24 Chip Makeshift System Shield > --- WEAPON (2) ------- Makeshift Hammer > --- INVENTORY (4) ---- Micro Fission Core Medium Storage Unit Surveybot 24 Scanner Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Armored Treads Armored Huge Wheel > --- UTILITY ---------- Power Amplifier Medium Storage Unit Small Battery Advanced Visual Processing Unit Bomb Drone Bay Hacking Drone Bay > --- WEAPON ----------- Missile Launcher Makeshift Sword > --- INVENTORY -------- Makeshift Power Source Micro Fission Core Improved Flight Unit Improved Flight Unit Improved Flight Unit [Rating: 58] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Fission Core Propulsion Light Treads Treads Light Treads Wheel Armored Huge Wheel Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Disposable Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Autogun Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Flak Cannon Launcher Improved Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Makeshift Hammer Slashing Weapon Makeshift Sword Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Dee Pro Slots Evolved 6 | . . 2 . 2 . 2 . . . . . Power . | . . . . . . . . . . . . Propulsion 1 | . . . . . . 1 . . . . . Utility 5 | . . 2 . 2 . 1 . . . . . Weapon . | . . . . . . . . . . . . Parts Attached 153 | 7 16 13 10 24 17 16 14 5 20 9 2 Power 15 | 1 . 2 . 4 3 1 1 . 1 2 . Engine 7 | 1 . 2 . . 2 . . . . 2 . Core 8 | . . . . 4 1 1 1 . 1 . . Reactor . | . . . . . . . . . . . . Propulsion 31 | 2 4 3 2 4 3 2 3 . 7 1 . Treads 22 | 2 4 3 2 4 3 2 . . 2 . . Leg . | . . . . . . . . . . . . Wheel 3 | . . . . . . . . . 2 1 . Hover . | . . . . . . . . . . . . Flight 6 | . . . . . . . 3 . 3 . . Utility 57 | 2 6 3 2 9 4 6 8 3 10 2 2 Device 18 | . . . . 2 1 2 4 1 7 . 1 Storage 18 | 2 6 1 . 1 1 . 2 2 1 1 1 Processor 8 | . . 1 . 2 . 1 2 . 1 1 . Hackware 5 | . . . . 2 1 1 . . 1 . . Protection 8 | . . 1 2 2 1 2 . . . . . Artifact . | . . . . . . . . . . . . Weapon 50 | 2 6 5 6 7 7 7 2 2 2 4 . Energy Gun 2 | 1 1 . . . . . . . . . . Energy Cannon 15 | . . 1 1 5 5 3 . . . . . Ballistic Gun 10 | 1 5 3 1 . . . . . . . . Ballistic Cannon 1 | . . . . . 1 . . . . . . Launcher 12 | . . 1 4 2 1 3 . . 1 . . Special Weapon 1 | . . . . . . . 1 . . . . Impact Weapon 4 | . . . . . . 1 . . . 3 . Slashing Weapon 5 | . . . . . . . 1 2 1 1 . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 7 | . . 2 . 1 2 . . . 2 . . Parts Lost 29 | . 3 . 2 1 3 9 . . 7 2 2 Power 3 | . . . . 1 . 1 . . . . 1 Propulsion 6 | . . . . . . 2 . . 3 . 1 Utility 9 | . . . 1 . 1 2 . . 4 1 . Weapon 11 | . 3 . 1 . 2 4 . . . 1 . Highest Loss Streak 4 | . 1 . 2 1 2 4 . . 3 2 2 Average Slot Usage (%) 92 | . 98 100 99 100 99 99 83 84 76 48 53 Engine 6 | . 14 11 11 2 4 6 . . . 6 4 Core 2 | . . . . 6 4 . 7 7 7 . . Treads 16 | . 28 22 22 18 18 22 . . 3 . . Flight 3 | . . . . . . . 22 23 13 7 7 Device 4 | . . . . 7 2 7 17 14 14 . 4 Storage 23 | . 28 33 33 27 27 23 4 7 10 . 4 Processor 4 | . . . . 9 . 4 14 15 10 8 7 Hackware 5 | . . . . 2 22 7 7 7 3 7 7 Protection 5 | . . 11 11 7 2 9 . . . . . Energy Cannon 4 | . . . . 15 14 5 . . . . . Ballistic Gun 6 | . 24 21 11 . . . . . . . . Ballistic Cannon 1 | . . . . . 2 6 . . . . . Launcher 2 | . . . 10 1 1 1 . . 2 . . Slashing Weapon 1 | . . . . . . . 6 7 6 5 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 132 | 17 75 97 99 122 125 132 102 18 32 9 20 Greatest Support 60 | 40 40 40 40 40 40 60 20 18 28 28 28 Greatest Overweight (x) 5 | . 1 2 2 3 3 3 5 . 1 . . Average Overweight (x) . | . . 2 2 2 2 1 . . . . . Largest Inventory Capacity 28 | 8 20 26 26 28 28 28 28 8 8 8 8 Average Capacity 20 | 5 15 25 26 27 28 28 4 4 7 4 6 Most Carried 28 | 7 20 26 26 28 28 28 24 6 8 4 3 Average Carried 19 | 4 14 25 25 27 27 24 4 4 5 3 1 Final Capacity 28 | 8 20 26 26 28 28 28 4 4 4 4 4 Final Carried 28 | 7 20 26 26 28 25 24 4 4 4 3 3 Class Distribution -------------------- 58% | Hauler-Mutant 11% | Mutant 9% | Derelict-Mutant 8% | Sprinter 8% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hacker-Mutant | -8/Storage Hauler-Mutant | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Derelict-Sprinter | -7/Zion Derelict-Mutant | -7/Deep Caves Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Dee Pro Matter Collected 3415 | 269 345 570 391 279 414 375 426 87 137 93 29 Remotely . | . . . . . . . . . . . . Salvage Created 5239 | 62 630 804 209 686 1496 771 276 . 209 67 29 Parts 336 | 2 53 61 17 47 94 43 2 . 13 . 4 Haulers Intercepted 8 | . 2 3 . 2 1 . . . . . . Recyclers Shooed 3 | . . . . 1 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . 4 4 . . 2 Prevented 1 | . . . . . . . 1 . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Dee Pro Combat Hostiles Destroyed 123 | . 11 19 13 15 32 22 1 . 5 4 1 Melee 8 | . . . . . . . 1 . 2 4 1 Guns 27 | . 11 16 . . . . . . . . . Cannons 48 | . . . 6 7 22 13 . . . . . AOE 38 | . . 3 7 8 8 9 . . 3 . . Classes Destroyed 21 | 1 5 1 4 1 3 1 1 . 4 . . Worker 11 | . 3 3 . 1 2 2 . . . . . Builder 8 | . . . 2 . 3 3 . . . . . Tunneler 1 | . . . 1 . . . . . . . . Hauler 8 | . 2 3 . 2 1 . . . . . . Recycler 4 | 1 . 1 . . 2 . . . . . . Minesweeper 1 | . . . . . . . 1 . . . . Mechanic 2 | . . . . . 1 1 . . . . . Operator 3 | . . . . 1 2 . . . . . . Watcher 8 | . 2 1 . 3 1 1 . . . . . Swarmer 31 | . 3 10 . 7 10 . . . . . 1 Grunt 44 | . 8 5 4 3 12 11 1 . . . . Brawler 4 | . . . . . 1 3 . . . . . Protector 2 | . . . . . 1 1 . . . . . Sentry 20 | . . 4 . 5 8 3 . . . . . Demolisher 2 | . . . 2 . . . . . . . . Programmer 4 | . . . . . . 4 . . . . . Zionite 6 | . . . . . . . . . 6 . . Decomposer 2 | . . . . . . . 2 . . . . Tinkerer 1 | . . . . . . . . . 1 . . Assembled 11 | . . . 7 . . . . . . 4 . Butcher 1 | . . . . . . . . . 1 . . Mutant 3 | . . . . . . . . . 3 . . Best Kill Streak 10 | 1 3 5 10 5 9 7 1 . 4 2 1 Combat Bots Only 10 | . 3 4 10 4 8 5 1 . 4 2 1 Max Kills in Single Turn 5 | 1 2 3 2 3 5 3 1 . 2 1 1 Gunslinging . | . . . . . . . . . . . . Exploded 4 | . . 2 2 3 4 2 . . 2 . . Melee 1 | . . . . . . . 1 . 1 1 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . 1 . . Imprinter (-7/Zion) Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Dee Pro Damage Taken 7185 | . 644 775 400 384 1431 1393 51 23 1476 270 338 Core 1084 | . 85 97 10 47 142 97 . . 287 140 179 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 76 | 100 66 . 73 . 65 . . . . . . Volleys Fired 330 | 3 47 66 28 35 76 63 . . 12 . . Largest 2 | 2 2 2 2 2 2 2 . . 1 . . Hottest 124 | 70 70 91 104 124 119 112 . . 36 . . Shots Fired 554 | 6 89 132 29 52 135 99 . . 12 . . Gun 232 | 6 89 129 8 . . . . . . . . Cannon 270 | . . 1 9 49 129 82 . . . . . Launcher 52 | . . 2 12 3 6 17 . . 12 . . Special . | . . . . . . . . . . . . Kinetic 298 | 3 76 129 8 . 35 47 . . . . . Thermal 103 | 3 4 1 9 19 32 35 . . . . . Explosive 52 | . . 2 12 3 6 17 . . 12 . . Electromagnetic 101 | . 9 . . 30 62 . . . . . . Robot Hit Streak 21 | 5 21 9 6 17 12 14 . . 2 . . Robot Miss Streak 8 | . 5 6 1 2 8 7 . . 1 . . Penetration Max . | . . . . . . . . . . . . Secondary Targets 3 | . . 3 . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . Shots Hit Robots 400 | 5 57 82 16 40 90 77 12 . 9 7 5 Core Hits 336 | 2 27 35 22 30 73 105 6 . 31 4 1 Critical Hits 9 | . 1 2 2 . . 4 . . . . . Critical Kills 3 | . . . 2 . . 1 . . . . . Critical Parts Destroyed 6 | . 1 2 . . . 3 . . . . . Melee Attacks 96 | . . . . . . 2 16 5 31 33 9 Impact 25 | . . . . . . 2 . . . 14 9 Slashing 71 | . . . . . . . 16 5 31 19 . Piercing . | . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . 3 . 1 . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . 1 . Damage Inflicted 14354 | 57 799 1480 1075 1608 3085 3284 1023 . 1453 377 113 Guns 2155 | 57 799 1202 97 . . . . . . . . Cannons 4636 | . . 21 144 952 2056 1463 . . . . . Explosions 5779 | . . 257 834 656 1027 1821 . . 1184 . . Melee 1782 | . . . . . . . 1023 . 269 377 113 Ramming 2 | . . . . . 2 . . . . . . Kinetic 3451 | 20 669 1202 97 . 507 956 . . . . . Thermal 1636 | 37 39 21 144 431 457 507 . . . . . Explosive 5478 | . . 257 834 552 1027 1624 . . 1184 . . Electromagnetic 2005 | . 91 . . 625 1092 197 . . . . . Impact 326 | . . . . . . . . . . 213 113 Slashing 1456 | . . . . . . . 1023 . 269 164 . Piercing . | . . . . . . . . . . . . Highest Corruption 5 | . 2 . . . 2 5 5 5 5 4 4 Average Corruption 2 | . 1 . . . 2 1 5 5 5 4 4 Corruption Purged . | . . . . . . . . . . . . Effects 59 | . 9 . . . 9 12 13 10 . 4 2 Message Errors 13 | . 3 . . . 1 2 4 2 . 1 . Matter Fused 12 | . . . . . . 1 3 5 . 2 1 Heat Flow Errors 11 | . 1 . . . 3 4 2 1 . . . Energy Discharges 6 | . 1 . . . 1 2 1 1 . . . Data Loss (minor) 9 | . 3 . . . 2 2 1 1 . . . Data Loss (major) 2 | . . . . . . . 2 . . . . Targeting Errors 6 | . 1 . . . 2 1 . . . 1 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 681 | . . . 24 47 65 12 390 . 30 112 1 Projectiles 64 | . . . . 32 30 2 . . . . . Explosions 114 | . . . 24 15 35 10 . . 30 . . Melee 503 | . . . . . . . 390 . . 112 1 Knockbacks 21 | . . . . . 7 13 . . . 1 . Impact 1 | . . . . . . . . . . 1 . Kinetic 20 | . . . . . 7 13 . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 539 | . . 18 40 77 76 190 . . 138 . . Shots 20 | . . 1 2 2 2 7 . . 6 . . Rammed 1 | . . . . . 1 . . . . . . Targets Rammed 1 | . . . . . 1 . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 335 | 18 119 56 296 158 335 199 210 237 21 . . Average Temperature 64 | 9 21 16 114 52 84 86 94 135 10 . . Received Heat Transfer 1737 | . 258 237 117 126 522 231 27 6 201 12 . Effects 5 | . . . 2 . 2 . . 1 . . . Interference 5 | . . . 2 . 2 . . 1 . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 2 | . . . . . 2 . . . . . . Combat Hostiles 2 | . . . . . 2 . . . . . . Parts Fried 10 | . . . . 2 8 . . . . . . Impact Corruptions 1 | . . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 2 | . . . . . 1 1 . . . . . Heat Transferred 2726 | 111 111 37 259 692 665 851 . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . . 1 . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Dee Pro Peak Influence 939 | 5 155 260 142 258 622 939 . . . . . Initial 282 | . 3 17 101 1 48 282 . . . . . Average 178 | 1 68 86 55 146 245 447 . . . . . Maximum Alert Level 3 | . . 1 . 1 2 3 . . . . . Low Security (%) 67 | 100 100 88 100 70 49 . . . . . . Level 1 23 | . . 11 . 29 27 68 . . . . . Level 2 5 | . . . . . 22 9 . . . . . Level 3 3 | . . . . . . 21 . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 17 | . 1 1 . 3 5 7 . . . . . Investigation 3 | . 1 . . 1 . 1 . . . . . Extermination 4 | . . . . . . 4 . . . . . Reinforcement 5 | . . 1 . 1 3 . . . . . . Assault 4 | . . . . . 2 2 . . . . . Garrison 1 | . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Dee Pro Distress Signals 6 | . . 5 . 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 305 | . 19 30 18 25 58 31 12 5 93 9 5 Peak Tracking Total 34 | . 3 5 9 5 11 7 4 4 34 2 5 Tactical Retreats 39 | . 3 3 1 2 10 2 5 1 11 1 . Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Dee Pro Traps Triggered 4 | . 3 . . . 1 . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 4 | . . . . 1 . . 3 . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Dee Pro Machines Disabled 16 | . . 1 . 1 4 6 . . 1 3 . Max in Single Turn 3 | . . 1 . 1 2 3 . . 1 . . Garrison Access 1 | . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Dee Pro Machines Accessed 32 | . 9 6 1 6 4 5 1 . . . . Terminals 22 | . 8 4 . 4 3 3 . . . . . Fabricators 2 | . . . . . . 2 . . . . . Repair Stations 1 | . . . . . 1 . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . Scanalyzers 3 | . . 2 . 1 . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . Total Hacks 98 | . 18 28 1 13 21 11 6 . . . . Successful 57 | . 5 18 1 9 11 7 6 . . . . Failed 41 | . 13 10 . 4 10 4 . . . . . Catastrophic 5 | . 2 . . 1 . 2 . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 38 | . 10 6 . 8 10 . . . 4 . . Terminals 62 | . 16 14 . 10 15 7 . . . . . Fabricators 4 | . . . . . . 4 . . . . . Repair Stations 6 | . . . . . 6 . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . Scanalyzers 16 | . . 14 . 2 . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . Terminal Hacks 25 | . 3 2 1 5 5 3 6 . . . . Record 6 | . . . . . . . 6 . . . . Part Schematic 2 | . . . . 1 1 . . . . . . Robot Analysis 1 | . . . . . 1 . . . . . . Open Door 2 | . . . 1 . 1 . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . Emergency Access Points 1 | . . . . . . 1 . . . . . Terminal Index 1 | . 1 . . . . . . . . . . Unreport Threat 3 | . . 1 . 1 1 . . . . . . Recall Investigation 1 | . . . . . . 1 . . . . . Recall Reinforcements 2 | . . . . 2 . . . . . . . Hauler Manifests 2 | . . . . . 1 1 . . . . . Registered Components 1 | . 1 . . . . . . . . . . Zone Layout 2 | . 1 1 . . . . . . . . . Fabricator Hacks 4 | . . . . . . 4 . . . . . Load Schematic 1 | . . . . . . 1 . . . . . Build 3 | . . . . . . 3 . . . . . Repair Station Hacks 5 | . . . . . 5 . . . . . . Scan Component 2 | . . . . . 2 . . . . . . Repair 2 | . . . . . 2 . . . . . . Refit 1 | . . . . . 1 . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . Scanalyzer 16 | . . 14 . 2 . . . . . . . Insert Component 9 | . . 8 . 1 . . . . . . . Analyze 7 | . . 6 . 1 . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . Unauthorized Hacks 5 | . 1 2 . 1 1 . . . . . . Terminals 5 | . 1 2 . 1 1 . . . . . . Track 4 | . 1 1 . 1 1 . . . . . . Botnet 1 | . . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 26 | . 9 6 . 5 2 4 . . . . . Full Trace Events 2 | . 1 . . . . 1 . . . . . Feedback Events 2 | . 1 . . . . 1 . . . . . Corruption 1 | . 1 . . . . . . . . . . Hackware Fried 1 | . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 9 | . . 6 . 2 1 . . . . . . Parts Built 4 | . . . . . . 4 . . . . . Matter 584 | . . . . . . 584 . . . . . Time 204 | . . . . . . 204 . . . . . Total Part Build Rating 16 | . . . . . . 16 . . . . . Parts Repaired 2 | . . . . . 2 . . . . . . Time 70 | . . . . . 70 . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 1 | . 1 . . . . . . . . . . Parts Scanalyzed 7 | . . 6 . 1 . . . . . . . Part Schematics Acquired 7 | . . 6 . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Dee Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Dee Pro Total Allies 10 | . . . 5 . 2 . . . 2 1 . Largest Group 3 | . . . 3 2 2 . . . 2 1 . Highest-Rated Group 118 | . . . 43 43 62 . . . 56 118 . Highest-Rated Ally 118 | . . . 31 31 31 . . . 31 118 . Total Orders 1 | . . . . . . . . 1 . . . RETURN 1 | . . . . . . . . 1 . . . Ally Attacks 82 | . . . 8 26 22 . 2 2 3 19 . Total Damage 2879 | . . . 111 477 401 . . . . 1890 . Kills 18 | . . . 2 5 2 . . . . 9 . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Dee Pro Robot Analysis Total 1 | . . . . . 1 . . . . . . Derelict Logs Recovered 8 | . . . 2 . . . 2 . 3 . 1 Drone Launches 8 | . . . . . . . 2 3 3 . . Drone Recoveries 1 | . . . . . . . . 1 . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Dee Pro Turns Passed 10248 | 104 1308 1163 1280 1389 1186 1455 488 358 734 716 67 Spaces Moved 7848 | 50 637 441 587 596 375 584 1343 958 1362 861 54 Core 1 | 1 . . . . . . . . . . . Treads 3368 | 49 637 441 587 596 375 584 1 . 98 . . Legs . | . . . . . . . . . . . . Wheels 287 | . . . . . . . . . 5 243 39 Hover . | . . . . . . . . . . . . Flight 4192 | . . . . . . . 1342 958 1259 618 15 Fastest Speed 29 | 50 160 200 200 200 205 190 29 29 29 35 35 Average Speed 105 | 157 174 200 200 202 213 209 29 29 43 60 84 Slowest Speed 270 | 160 180 200 200 220 230 230 270 29 190 100 100 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . 1 . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 60 | 5 95 43 83 41 62 16 97 90 90 88 13 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 3 | . . . 1 . . . . . 1 . 1 Known Exits Taken 4 | . . 1 . 1 . . 1 1 . . . Unknown Exits Taken 7 | 1 1 . 1 . 1 1 . . 1 1 . Scrap Searched 11 | . . . . . . . 5 4 2 . . Spaces Dug 120 | . . 22 39 16 6 9 2 3 4 19 . Terrain Destroyed 381 | . . 22 129 46 59 83 2 3 18 19 . Melee 30 | . . . . . . 2 2 3 4 19 . Projectile 13 | . . . 1 . 12 . . . . . . AOE 338 | . . 22 128 46 47 81 . . 14 . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Dee Pro Total 9186 | 66 751 612 667 744 634 711 1418 1029 1457 1028 69 Wait 497 | . 23 46 26 34 138 30 20 53 5 120 2 Move 7835 | 49 636 440 586 595 374 583 1340 957 1361 860 54 Hop 1 | . . . . . . . 1 . . . . Pick Up 119 | 7 17 24 9 26 12 9 3 2 9 1 . Fast Attach 40 | 7 1 3 . 2 3 4 3 5 9 3 . Attach 48 | . 2 2 3 5 7 6 7 . 9 5 2 Detach 11 | . . . . 1 . . 1 . 3 4 2 Swap 65 | . 13 8 7 17 7 6 4 . 2 1 . Drop 144 | . 12 23 8 29 16 8 23 7 16 2 . Fire 330 | 3 47 66 28 35 76 63 . . 12 . . Melee 95 | . . . . . . 2 16 5 31 32 9 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 1 | . . . . . 1 . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -8/Materials (discovered 3 exits: *Fac / *Sto x2) -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 16) 105 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 398 | -10/Materials | Discovered new exit (range 16) 544 | -10/Materials | Discovered new exit (range 7) 826 | -10/Materials | Discovered new exit (range 16) 997 | -10/Materials | Discovered new exit (range 14) 1355 | -10/Materials | Build established: Hauler-Mutant 1413 | -10/Materials | Entered another Materials area 1413 | -9/Materials | Evolved 2 slots: Utility x2 1781 | -9/Materials | Discovered new exit (range 16) 2404 | -9/Materials | Discovered new exit (range 15) 2576 | -9/Materials | Identified exit to Mines 2576 | -9/Materials | Entered Mines 2579 | -9/Mines | Assembled infested the area 2584 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2590 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2597 | -9/Mines | Learned location of 1 exit from Proximity Caves 2673 | -9/Mines | Destroyed 10 combat bots 3173 | -9/Mines | Discovered new exit (range 6) 3363 | -9/Mines | Found the Drone Emporium 3373 | -9/Mines | Found Prototype Device 3675 | -9/Mines | Learned location of Storage (-8) 3856 | -9/Mines | Entered Materials 3856 | -8/Materials | Accompanied by 2 allies 3856 | -8/Materials | Evolved 2 slots: Utility x2 3856 | -8/Materials | Identified Bomb Drone Bay 3861 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 4459 | -8/Materials | Discovered new exit (range 10) 4694 | -8/Materials | Garrison activated, responded to threat 4719 | -8/Materials | Discovered new exit (range 16) 5066 | -8/Materials | Identified exit to Storage 5245 | -8/Materials | Entered Storage 5594 | -8/Storage | Build established: Hacker-Mutant 5711 | -8/Storage | Repaired Imp. Grenade Launcher 5744 | -8/Storage | Repaired Lgt. EM Pulse Cannon 6083 | -8/Storage | Met a pair of Derelict thieves 6205 | -8/Storage | Destroyed 8 combat bots 6374 | -8/Storage | Discovered new exit (range 16) 6425 | -8/Storage | Build established: Hauler-Mutant 6431 | -8/Storage | Entered Factory 6431 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7004 | -7/Factory | Fabricated Imp. Flight Unit? 7342 | -7/Factory | Hacking Suite fried by hacking feedback 7391 | -7/Factory | Fabricated Imp. Flight Unit (x1) 7391 | -7/Factory | Fabricated Mic. Fission Core? 7523 | -7/Factory | Local fabrication network quarantined 7631 | -7/Factory | First assault squad dispatched 7856 | -7/Factory | Discovered new exit (range 15) 7859 | -7/Factory | Lost 4 parts (1p1n2w) 7886 | -7/Factory | Entered Lower Caves 7917 | -7/Lower Caves | Lost 3 parts (1n1u1w) 8149 | -7/Lower Caves | Encountered a Warlord checkpoint 8155 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8156 | -7/Lower Caves | Learned Factory stockpile data 8171 | -7/Lower Caves | Learned Armory emergency access door positions 8171 | -7/Lower Caves | Learned Research security intel 8171 | -7/Lower Caves | Learned Research terminal intel 8171 | -7/Lower Caves | Learned Factory garrison access intel 8190 | -7/Lower Caves | Build established: Sprinter 8267 | -7/Lower Caves | Identified exit to Lower Caves 8374 | -7/Lower Caves | Entered another Lower Caves area 8418 | -7/Lower Caves | Discovered new exit (range 7) 8420 | -7/Lower Caves | Identified exit to Factory 8629 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8722 | -7/Lower Caves | Discovered new exit (range 14) 8729 | -7/Lower Caves | Encountered a Warlord checkpoint 8729 | -7/Lower Caves | Identified exit to Zion 8732 | -7/Lower Caves | Entered Zion 8745 | -7/Zion | System corruption cleaned by Quarantine Array 8752 | -7/Zion | Gained Derelict followers 8763 | -7/Zion | Given the Hacking Drone Bay 8763 | -7/Zion | Found Prototype Device 8763 | -7/Zion | Identified Hacking Drone Bay 8784 | -7/Zion | Discovered new exit (range 9) 8784 | -7/Zion | Learned Factory security intel 8818 | -7/Zion | Learned location of Armory (-3) 8859 | -7/Zion | Found Prototype Device 8859 | -7/Zion | Identified Phasing AFG 8878 | -7/Zion | Learned Factory emergency access door positions 8883 | -7/Zion | Learned location of 1 exit from Factory 8935 | -7/Zion | Given A8's code to call for help 9156 | -7/Zion | Attacked by Zionites 9311 | -7/Zion | Spotted CJ-0TB(B) 9317 | -7/Zion | Spotted 45-WVR(B) 9319 | -7/Zion | AD-0RF came to Zion's defense 9347 | -7/Zion | Destroyed Imprinter 9352 | -7/Zion | Extracted access codes from Imprinter's data core 9407 | -7/Zion | Core integrity fell below 50% 9425 | -7/Zion | Lost 3 parts (2n1u) 9458 | -7/Zion | Opened final containment barrier to the Deep Caves 9465 | -7/Zion | Discovered new exit (range 3) 9465 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 9466 | -7/Zion | Entered Deep Caves 9467 | -7/Deep Caves | Met 5H-AD0 9608 | -7/Deep Caves | Z-Facility disabled 9793 | -7/Deep Caves | Build established: Derelict-Mutant 9926 | -7/Deep Caves | Found Surveybot 24 Chip 9928 | -7/Deep Caves | Found Surveybot 24 Scanner 9981 | -7/Deep Caves | Spotted as-65054 9989 | -7/Deep Caves | Spotted as-19931 10080 | -7/Deep Caves | Discovered new exit (range 6) 10182 | -7/Deep Caves | Entered Proximity Caves 10219 | -6/Proximity Caves | Spotted B-75 Beast 10236 | -6/Proximity Caves | Core integrity fell below 20% 10249 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 10106_ System corrupted: Mak. Hammer targeting data glitched. 10120_ X>:PFERX,SBD4Z:XG##2> 10150_ Dropped Arm. Huge Wheel. 10151_ Dropped Mak. Power Source. 10166_ Acquired Arm. Huge Wheel. 10168_ Acquired Mak. Power Source. LOCATION=UNKNOWN GOAL=ESCAPE Loading 1 Proximity Caves exit... 10186_ Acquired derelict log, extracted data. World map updated: -7/Factory. 10222_ Mak. Power Source destroyed. 10224_ System corrupted: Matter fused (-7). 10243_ System corrupted: Mak. Hammer targeting data glitched. 10243_ S-27 Virus destroyed. 10245_ Destroyed VTOL Module. 10245_ S-27 Virus system corrupted by crushing effect. 10246_ Arm. Huge Wheel destroyed. 10247_ Acquired 29 matter. 10248_ Lgt. Nuclear Core fries itself beyond repair. Map ----- +----------------------------------------------------+ | #####?######### ?#??????????????????? | | #####?########## ? #?#?????????????????? | | ################ ## ##??????????????????? | | ##?############## #?### ### ##??????????????? | | ?##?##?########### ######## #### ???????????? | | ########################### #?#####? ???????????? | | ####?##################### ####### ?????????? | | ###?##################### ? ??????????? | | ######################### ???????? | | ######################## " " #?#?? ??????? | | #################### ## """ "" ##?#?????????? | | #?################## """" "" #######??????? | | ##### ######## "" " ####### ? ???? | | ### ###### ###### ?? ???? | | ### #### # ### ?????? | | ## ##### ##### ???? | | ###### ### # ?? | | #### ## ######### ### ## ??? | | ##### ### ##### ## ## ## ### ?? | | ###### ### ####### ## ## # ####### ? | | ###### ### ######## ####### # ####### ? | | ##### ## ######## ######## # ######## | | #### ### #### ######### # ######?###? | | ### ##### ## ########## ########### | | ###### sss ######### ########### | | ## ####### ### @[ ######## ##########? | | ## ######### ### # # ######### ########## | | ## ########### ###### ########## ######## # | | ## ########### ###### ######### #### | | ########### ###### ######## #### | | ############### ###### ## ## ##### ? | | ############### ###### ### ##### | | ############### ####### ### ##### | | ############### ####### ### ###### ### | | ############### ### ### ###### ##?# | | ################### ## ## ####### ###? | | ################### ### ## ####### ### | | ################## ### # ####### ### | | ?################# ## ? # | | ?###?############## ## # | | ??################# ##" " ### ? # | | ??#?############### ##" """"" ### # | | ????############### ## "" " ### ? # | | ????############### #"" """ "# ## ? # | | ???????############ # """" "" "## # ####?### | | ???????############ ## " "" ## # ######## | | ????????############## ## # ######?# | | ?????????############# ## ######### | | ?????????############# #######?##### | | ??????????#?##################################?### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Coolant Potential 65 Energy Generation 20 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 24 Terrain Scan Density 2010 Power Amplification 20 Armor Coverage 450 Evasion (%) 64 Targeting Accuracy 8 Recoil Reduction 3 Particle Charging 15 Offensive Hacking 20 Defensive Hacking 11 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Scanalyzed Targeting Computer | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Signal Interpreter | -9/Materials | Scanalyzed Imp. Grenade Launcher | -9/Materials | Scanalyzed Hrd. Light Armor Plating | -9/Materials | Scanalyzed Imp. Flight Unit | -8/Materials | Hacked Mni. Grenade Launcher | -8/Materials | Scanalyzed Lgt. Nuclear Core | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Flight Unit | x1 | -7/Factory Mic. Fission Core | x2 | -7/Factory | Preloaded Imp. Flight Unit | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GravityTeslaBoomstick Manual? 0 Play Time 02:05:58 Cumulative 156.1 hours Start 2020.10.03 @ 20:33:56 End 2020.10.04 @ 01:07:59 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 78 Rogue 78 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 75 Achievement% 56 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ffbf7d92-a130-494d-86b6-64ef6844ff06