Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.18 @ 00:28:35 Player: Crud Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (73) 365 Value Destroyed (3099) 3099 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (336) 336 TOTAL SCORE: 8400 Bonus ------- High Alert Combat Kills 36 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 18% Temperature Cool (0) Movement Core (700) Ox13 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Fission Core Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit Weight Redist. System Point Defense System Heavy Plasma Cannon Heavy Plasma Cannon Faulty Improved Heavy Machine Gun Advanced Assault Cannon Tri-rail Accelerator Tri-rail Accelerator Tri-rail Accelerator Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Fission Core > --- PROPULSION ------- Gravmag Array Antigrav System > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System High-capacity Storage Unit Hardened Medium Armor Plating Improved Heavy Armor Plating Advanced Drone Bay > --- WEAPON ----------- Gamma Rifle Tri-rail Accelerator > --- INVENTORY -------- Fission Core Fission Core Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit High-capacity Matter Pod Weight Redist. System Point Defense System Improved Field Recycling Unit Heavy Plasma Cannon Heavy Plasma Cannon Improved Heavy Machine Gun Advanced Assault Cannon Tri-rail Accelerator Tri-rail Accelerator Tri-rail Accelerator Improved Plasma Cutter [Rating: 91] Favorites ----------- Power Light Nuclear Core Engine F-cell Engine Power Core Light Nuclear Core Propulsion Potential Leg Leg Potential Leg Wheel Compact Wheel Hover Unit Gravmag Array Flight Unit VTOL Module Utility High-capacity Storage Unit Device Tractor Beam Storage High-capacity Storage Unit Protection Hardened Medium Armor Plating Weapon Gauss Cannon Energy Gun Gatling Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Slots Evolved 10 | . . . . . 4 2 2 2 Power 1 | . . . . . . . . 1 Propulsion 2 | . . . . . 1 . 1 . Utility 6 | . . . . . 3 1 1 1 Weapon 1 | . . . . . . 1 . . Parts Attached 100 | 7 2 3 4 . 12 16 23 33 Power 10 | 1 . 1 . . 1 1 1 5 Engine 5 | 1 . 1 . . 1 . 1 1 Core 5 | . . . . . . 1 . 4 Reactor . | . . . . . . . . . Propulsion 17 | 2 1 . 2 . 1 3 3 5 Treads . | . . . . . . . . . Leg 9 | . . . 2 . 1 3 3 . Wheel 3 | 2 1 . . . . . . . Hover 3 | . . . . . . . . 3 Flight 2 | . . . . . . . . 2 Utility 36 | 2 1 . 2 . 5 4 9 13 Device 20 | 1 . . . . 2 4 4 9 Storage 8 | 1 1 . 2 . 1 . 1 2 Processor . | . . . . . . . . . Hackware . | . . . . . . . . . Protection 8 | . . . . . 2 . 4 2 Artifact . | . . . . . . . . . Weapon 37 | 2 . 2 . . 5 8 10 10 Energy Gun 10 | 1 . 1 . . 3 1 1 3 Energy Cannon 5 | . . . . . . . 2 3 Ballistic Gun 4 | 1 . . . . . 1 1 1 Ballistic Cannon 11 | . . . . . 1 3 4 3 Launcher 6 | . . . . . 1 3 2 . Special Weapon 1 | . . 1 . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 1 1 Parts Lost 46 | . . 3 . . . 7 13 23 Power 8 | . . 1 . . . 2 . 5 Propulsion 9 | . . . . . . 1 2 6 Utility 16 | . . . . . . 2 7 7 Weapon 13 | . . 2 . . . 2 4 5 Highest Loss Streak 11 | . . 3 . . . 7 5 11 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 85 | . 100 97 100 100 84 87 90 72 Engine 6 | . 14 14 14 14 9 5 4 2 Core 2 | . . . . . . . . 7 Leg 15 | . . . 18 28 24 22 25 3 Wheel 2 | . 28 28 9 . . . . . Hover 2 | . . . . . . . . 6 Device 12 | . 14 14 14 14 5 9 9 18 Storage 14 | . 14 14 14 14 17 15 16 12 Protection 8 | . . . . . 9 12 12 5 Energy Gun 6 | . 14 11 14 14 14 9 1 2 Energy Cannon 2 | . . . . . . . 3 3 Ballistic Gun 3 | . 14 14 14 14 . 3 1 . Ballistic Cannon 5 | . . . . . 3 5 11 4 Naked Turns . | . . . . . . . . . Heaviest Build 113 | 13 18 18 48 48 82 89 99 113 Greatest Support 99 | 26 26 26 60 60 70 86 99 81 Greatest Overweight (x) 26 | . . . . . 1 1 1 26 Average Overweight (x) . | . . . . . . . . 2 Largest Inventory Capacity 20 | 8 10 10 20 20 20 20 20 20 Average Capacity 18 | 7 9 10 14 20 20 20 20 20 Most Carried 20 | 5 10 10 13 14 20 20 20 20 Average Carried 16 | 3 8 8 9 13 16 19 17 17 Final Capacity 20 | 8 10 10 20 20 20 20 20 20 Final Carried 20 | 5 10 8 13 14 20 14 17 17 Class Distribution -------------------- 34% | Mutant 33% | Tank 19% | Skirmisher 12% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Tank | -7/Factory Tank | -6/Factory Skirmisher | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Matter Collected 2655 | 282 53 52 120 . 133 215 1089 711 Remotely 287 | 72 53 52 . . 59 . 51 . Salvage Created 2584 | 121 81 80 . . 197 452 714 939 Parts 142 | 10 4 2 . . 12 28 32 54 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 4 | . . . . . . . 3 1 Parts Field Recycled 17 | . . . . . . . . 17 Retrieved Matter 261 | . . . . . . . . 261 Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Combat Hostiles Destroyed 57 | . 2 2 . . 6 11 15 21 Guns 9 | . 2 2 . . 1 1 2 1 Cannons 36 | . . . . . 1 4 12 19 AOE 10 | . . . . . 3 6 1 . Classes Destroyed 12 | 2 1 . . . 3 2 3 1 Worker 2 | . . . . . . . . 2 Builder 3 | . . . . . . 2 1 . Tunneler 2 | 2 . . . . . . . . Recycler 3 | 1 . . . . . . 1 1 Watcher 6 | . . . . . 1 1 1 3 Swarmer 18 | . . . . . 3 . 3 12 Grunt 15 | . 2 2 . . 2 6 3 . Sentry 7 | . . . . . 1 3 2 1 Specialist 2 | . . . . . . . 2 . Hunter 3 | . . . . . . . 1 2 Programmer 11 | . . . . . . 2 3 6 Heavy 1 | . . . . . . . 1 . Best Kill Streak 5 | 3 2 1 . . 4 5 3 5 Combat Bots Only 4 | . 2 1 . . 3 4 3 4 Max Kills in Single Turn 4 | 1 1 1 . . 3 3 1 4 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . . 2 2 1 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Damage Taken 9028 | . 97 157 . . 254 1797 2469 4254 Core 1538 | . 10 14 . . . 181 327 1006 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 83 | . . . . . . . 83 . Core Remaining (%) 85 | 100 . . . 90 100 74 61 . Volleys Fired 179 | 4 12 9 . . 16 24 66 48 Largest 3 | 2 2 2 . . 2 3 3 3 Hottest 228 | 70 70 70 . . 128 208 176 228 Shots Fired 442 | 8 24 14 . . 29 69 195 103 Gun 166 | 8 24 14 . . 25 37 27 31 Cannon 257 | . . . . . 1 20 164 72 Launcher 19 | . . . . . 3 12 4 . Special . | . . . . . . . . . Kinetic 244 | 4 12 9 . . 1 27 142 49 Thermal 100 | 4 12 5 . . 14 30 10 25 Explosive 19 | . . . . . 3 12 4 . Electromagnetic 79 | . . . . . 11 . 39 29 Robot Hit Streak 15 | 2 9 9 . . 8 15 6 12 Robot Miss Streak 14 | 2 2 3 . . 2 5 14 4 Penetration Max 1 | . . . . . . . 1 . Secondary Targets . | . . . . . . . . . Shots Hit Robots 277 | 4 15 11 . . 21 54 102 70 Core Hits 139 | 4 5 4 . . 11 36 39 40 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 18 | 1 1 . . . . 1 9 6 Burn 2 | 1 1 . . . . . . . Meltdown 1 | . . . . . . . . 1 Blast 14 | . . . . . . 1 8 5 Corrupt 1 | . . . . . . . 1 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7969 | 51 183 140 . . 491 1544 2691 2869 Guns 1694 | 51 183 140 . . 274 543 218 285 Cannons 4795 | . . . . . 31 288 2168 2308 Explosions 1468 | . . . . . 186 713 305 264 Melee . | . . . . . . . . . Ramming 12 | . . . . . . . . 12 Kinetic 4210 | 27 94 77 . . 31 382 1856 1743 Thermal 1547 | 24 89 63 . . 154 449 141 627 Explosive 1398 | . . . . . 186 713 235 264 Electromagnetic 802 | . . . . . 120 . 459 223 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 19 | . . . . . . . 19 18 Average Corruption 6 | . . . . . . . 6 7 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 71 | . . . . . . . 17 54 Message Errors 10 | . . . . . . . 3 7 Matter Fused 20 | . . . . . . . 6 14 Heat Flow Errors 9 | . . . . . . . . 9 Energy Discharges 9 | . . . . . . . 3 6 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 12 | . . . . . . . 2 10 Data Loss (major) 1 | . . . . . . . 1 . Misfires 2 | . . . . . . . . 2 Alerts 2 | . . . . . . . 1 1 Misdirections 3 | . . . . . . . . 3 Weapon Failures 2 | . . . . . . . 1 1 Overload Shots . | . . . . . . . . . Overflow Damage 214 | . . . . . 17 37 77 83 Projectiles 134 | . . . . . . 6 77 51 Explosions 80 | . . . . . 17 31 . 32 Melee . | . . . . . . . . . Knockbacks 25 | . . . . . . 1 15 9 Impact . | . . . . . . . . . Kinetic 23 | . . . . . . 1 14 8 Secondary 2 | . . . . . . . 1 1 Self-Inflicted Damage 290 | . . . . . 45 191 48 6 Shots 7 | . . . . . 1 5 1 . Rammed 1 | . . . . . . . . 1 Targets Rammed 2 | . . . . . . . 1 1 Kicked 1 | . . . . . . . 1 . Crushed . | . . . . . . . . . Highest Temperature 535 | 18 108 108 . . 306 197 535 483 Average Temperature 128 | 8 38 51 . . 95 108 134 170 Received Heat Transfer 1185 | . 54 90 . . 144 549 222 126 Effects 19 | . . . . . 3 . 6 10 Shutdowns 2 | . . . . . . . . 2 Energy Bleed 3 | . . . . . . . . 3 Interference 3 | . . . . . 3 . . . Matter Decay 5 | . . . . . . . 2 3 Short Circuit 2 | . . . . . . . . 2 Damage (major) 3 | . . . . . . . 3 . Damage (core) 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 3 | 1 . 1 . . . 1 . . Heat Transferred 3186 | 148 333 185 . . 395 1000 200 925 Parts Sabotaged 2 | . . . . . . . . 2 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Peak Influence 462 | 15 89 54 . 2 143 312 462 423 Initial 168 | . 9 34 . . . 24 152 168 Average 155 | 5 51 52 . 1 52 110 265 170 Maximum Alert Level 2 | . . . . . . 1 2 2 Low Security (%) 64 | 100 100 100 . 100 100 70 34 62 Level 1 32 | . . . . . . 29 55 37 Level 2 2 | . . . . . . . 10 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 26 | . 3 . . . 1 7 7 8 Investigation 4 | . 1 . . . . 1 2 . Extermination 7 | . . . . . . 2 2 3 Reinforcement 9 | . 2 . . . 1 1 3 2 Assault . | . . . . . . . . . Garrison 6 | . . . . . . 3 . 3 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Distress Signals 5 | . . . . . 3 1 . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 110 | . 7 1 . . 9 18 24 51 Peak Tracking Total 11 | . 2 1 . . 4 5 4 11 Tactical Retreats 9 | . . . . . . 2 3 4 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Traps Triggered 5 | . 1 . . . . 2 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Exploded 1 | . . . . . . . 1 . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Machines Disabled 27 | . . . . . . 5 12 10 Max in Single Turn 6 | . . . . . . 3 6 2 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Machines Accessed 16 | . . . 5 1 3 2 3 2 Terminals 8 | . . . . 1 3 . 2 2 Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . Recycling Units 1 | . . . . . . . 1 . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . Total Hacks 75 | . . . 50 2 6 3 10 4 Successful 61 | . . . 50 2 5 . 2 2 Failed 14 | . . . . . 1 3 8 2 Catastrophic 4 | . . . . . . 1 2 1 Database Lockouts . | . . . . . . . . . Manual 26 | . . . 8 . 11 . 6 1 Terminals 18 | . . . . 2 6 . 6 4 Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . . 2 . . Recycling Units 4 | . . . . . . . 4 . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . Terminal Hacks 57 | . . . 50 2 3 . 1 1 Record 53 | . . . 49 2 1 . 1 . Open DSF 1 | . . . . . . . . 1 Locate Traps 1 | . . . . . 1 . . . Recall Investigation 1 | . . . . . 1 . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . Recycle Component 1 | . . . . . . . 1 . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 3 | . . . . . 2 . . 1 Terminals 3 | . . . . . 2 . . 1 Track 1 | . . . . . 1 . . . Botnet 2 | . . . . . 1 . . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 10 | . . . . 1 2 2 3 2 Full Trace Events 3 | . . . . . 2 . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled 1 | . . . . . . . 1 . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . 4 Programmers 4 | . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . Drone Launches 2 | . . . . . . . . 2 Drone Recoveries 2 | . . . . . . . . 2 Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Turns Passed 6045 | 72 253 112 539 109 595 1113 1362 1890 Spaces Moved 3350 | 47 171 95 580 113 350 617 625 752 Core 38 | 5 . . . . . . . 33 Treads . | . . . . . . . . . Legs 2268 | . . . 376 113 350 617 625 187 Wheels 512 | 42 171 95 204 . . . . . Hover 530 | . . . . . . . . 530 Flight 2 | . . . . . . . . 2 Fastest Speed 50 | 50 90 90 90 90 90 90 97 166 Average Speed 144 | 88 90 90 90 90 130 157 146 212 Slowest Speed 1350 | 100 90 90 90 90 176 179 182 1350 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . Exploration Rate (%) 27 | 3 26 16 93 25 28 15 18 19 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 11 | . . . . . 11 . . . Terrain Destroyed 257 | . . . . . 24 105 83 45 Melee . | . . . . . . . . . Projectile 64 | . . . . . . 7 30 27 AOE 193 | . . . . . 24 98 53 18 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Total 4155 | 67 244 107 596 120 460 694 918 949 Wait 421 | . 57 . . 7 56 30 187 84 Move 3342 | 46 170 94 579 112 349 616 624 752 Hop . | . . . . . . . . . Pick Up 65 | 8 3 1 9 1 13 4 14 12 Fast Attach 31 | 6 . . . . 6 2 4 13 Attach 38 | 1 . 3 . . 2 8 12 12 Detach 10 | . . . . . 3 . 2 5 Swap 31 | . 2 . 4 . 4 6 7 8 Drop 36 | 2 . . 4 . 11 4 1 14 Fire 179 | 4 12 9 . . 16 24 66 48 Melee . | . . . . . . . . . Ram 1 | . . . . . . . . 1 Kick 1 | . . . . . . . 1 . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Discovered new exit (range 12) 317 | -10/Materials | Build established: Mutant 326 | -10/Materials | Entered Mines 360 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 360 | -10/Mines | Discovered new exit (range 5) 379 | -10/Mines | Lost 3 parts (1p2w) 438 | -10/Mines | Entered Exiles 457 | -10/Exiles | Discovered new exit (range 14) 478 | -10/Exiles | Met 8R-AWN 496 | -10/Exiles | Met EX-HEX 539 | -10/Exiles | Met EX-BIN 561 | -10/Exiles | Aligned with FarCom system 562 | -10/Exiles | Given EX-Vault access code 609 | -10/Exiles | Opened EX-Vault 622 | -10/Exiles | Found Potential Leg 624 | -10/Exiles | Found Potential Leg 650 | -10/Exiles | Warned to stay clear of 0b10 Research branches 674 | -10/Exiles | Met EX-DEC 704 | -10/Exiles | Visited The Gauntlet 882 | -10/Exiles | Learned location of Zion (-7) 965 | -10/Exiles | Discovered new exit (range 14) 977 | -10/Exiles | Left Exiles lab with Potential Leg 977 | -10/Exiles | Entered Mines 992 | -9/Mines | Learned Materials emergency access door positions 1073 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1078 | -9/Mines | Discovered new exit (range 11) 1086 | -9/Mines | Entered Materials 1086 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1632 | -8/Materials | Discovered new exit (range 10) 1681 | -8/Materials | Entered Factory 1681 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2283 | -7/Factory | Build established: Tank 2520 | -7/Factory | Garrison activated, responded to threat 2712 | -7/Factory | Lost 7 parts (2p1n2u2w) 2787 | -7/Factory | Discovered new exit (range 5) 2794 | -7/Factory | Entered another Factory area 2794 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3755 | -6/Factory | Noticed a derelict Sapper rigging charges 3852 | -6/Factory | Lost 4 parts (3u1w) 3986 | -6/Factory | Crushed by falling debris 3986 | -6/Factory | System corruption reached 10% 4017 | -6/Factory | Lost 5 parts (2n2u1w) 4081 | -6/Factory | Discovered new exit (range 4) 4101 | -6/Factory | Build established: Skirmisher 4156 | -6/Factory | Entered another Factory area 4156 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4569 | -5/Factory | Lost 11 parts (1p3n3u4w) 5264 | -5/Factory | Garrison activated, responded to threat 5553 | -5/Factory | Build established: Scavenger-Tank 5737 | -5/Factory | System corruption reached 10% 5992 | -5/Factory | Cargo convoy interrupted 6019 | -5/Factory | Core integrity fell below 50% 6033 | -5/Factory | Core integrity fell below 20% 6046 | -5/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 06019_ Wall collapses. 06019_ System corrupted: Imp. Field Recycling Unit rejected. 06020_ Slug penetrates Wall. 06023_ Wall collapses. 06023_ P-70 Sage resets H-66 Slayer, system corruption cleaned. 06024_ Slug penetrates Wall. 06025_ Penetrated by Slug. 06026_ Wall collapses. 06027_ Slug penetrates Wall. 06028_ Penetrated by Slug. 06028_ Slug penetrates Wall. 06029_ Hcp. Matter Pod destroyed. 06031_ Slug penetrates Wall. 06033_ U-05 Engineer builds a Wall. 06036_ System corrupted: Heat flow error (+245). 06040_ Slug penetrates Wall. 06040_ Penetrated by Slug. 06040_ U-05 Engineer destroyed. 06043_ Penetrated by Slug. 06046_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | " #????????????# #???????????????????????? | | " #???? ???????# """ #???????????????????????? | | #?? "???????# """ #???????????????????????? | | # "???????# ! """ ????????????????????????? | | # ?????????? ??????????????????????????? | | #################/#########???????????????????? | | ! =! != ????????????? | | #################/#########???????????????????? | | #????????????# #?????????????????????????? | | ####????????????# #?????????????????????????? | | ????????????????# """ #?????????????????????????? | | ????????????????# """"#????????????? ????????? | | ????????????????# """%########### ????????? | | ????????????????# "/%% ????????? | | ????????????????######### %[ ????????? | | ????????????????# ?#*x!""" !!!##????????????? | | ????????????????#* #!![""" !!!#?????????????? | | ###?????????????# #===""" !!!#?????????????? | | #????????????# #%%! #?????????????? | | #?????????????"""" +== hh +???????????? | | +?????????????"""" #u######## ###???????????? | | #?????????????"""" #h#??????????????????????? | | #?????????????"""?? ?# #???????h??????????????? | | ## #?????????????"??? ?# #??????????????????????? | | ???#????????????????" ??# #???????p??????????????? | | ?# ???????????????? ???#@#??????????????????????? | | ?# ????????????????##???# #??????????????????????? | | ##+#######??????????????# #???????h??????????????? | | #??????????????# #??????????????????????? | | #??????????????# #??????????????????????? | | " """ #??????????????# #??????????????????????? | | " """ #??????????????# #??????????????????????? | | " """ #??????????????#*#??????????????????????? | | ################%########g??????????????? | | " """ + ! ! +?????????????? | | " """ # ##################### #?????????????? | | " """ # #?????????????????????????????????????? | | # #?????????????????????????????????????? | | # #?????????????????????????????????????? | | # #?????????????????????????????????????? | | ####+##### #?????????????????????????????????????? | | ???# #???# #?????????????????????????????????????? | | ???# #???# #?????????????????????????????????????? | | ???# #???? ??????????????????????????????????????? | | ???# #???? ??????????????????????????????????????? | | ???###???? ??????????????????????????????????????? | | ?????????? ??????????????????????????????????????? | | ?????????? ??????????????????????????????????????? | | ?????????? ??????????????????????????????????????? | | ??????????^??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Coolant Potential 65 Energy Generation 32 Energy Capacity 700 Matter Stores 450 Matter Capacity 800 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 825 Resistance: TH 20 Core Shielding 30 Point Defense Rating 80 Evasion (%) 57 Trap Extractor Capacity 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AssemblyDynamicCharger Manual? 0 Play Time 01:29:12 Cumulative 18.1 hours Start 2022.03.17 @ 22:57:08 End 2022.03.18 @ 00:28:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 26 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 95e4cad7-d58c-4c6c-8088-e108b728e0a0