Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.04 @ 18:44:32

Player: BOTHUNTER

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (53)      265
Value Destroyed (1349)     1349
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (48)                 48
              TOTAL SCORE: 3302

 Bonus
-------
High Alert Combat Kills    48

 Cogmind 
---------
Core Integrity             0/550
Matter                     167/300
Energy                     275/275
System Corruption          0%
Temperature                Cool (31)
Movement                   Treading (160)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
           Deuterium Engine
>          --- PROPULSION (2) ---
     Light Treads
     Light Treads
>          --- UTILITY (6) ------
    Medium Storage Unit
  Improved Signal Interpreter
           Targeting Computer
           Hacking Suite
>          --- WEAPON (2) -------
           Minigun
      Mini Grenade Launcher
>          --- INVENTORY (8) ----
           Aluminum Leg
           Heat Sink
           Hacking Suite
           Hacking Suite
           Hacking Suite
           System Shield
  Advanced Beam Cannon
  Advanced Beam Cannon

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
    Medium Storage Unit
  Improved Signal Interpreter
           Targeting Computer
           Particle Charger
     Light Armor Plating
           Hacking Suite
>          --- WEAPON -----------
  Advanced Beam Cannon
  Advanced Beam Cannon
>          --- INVENTORY --------
           Aluminum Leg
           Aluminum Leg
           Hacking Suite
           Hacking Suite
           Hacking Suite
           System Shield
           Minigun
      Mini Grenade Launcher
[Rating: 23]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              Improved Flight Unit
Utility                    Targeting Computer
  Device                   Actuator Array
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Power Shielding
Weapon                     Assault Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Mace
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  4    | .   .   2   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             61   | 5   14  6   36  
  Power                    6    | .   2   1   3   
    Engine                 4    | .   2   1   1   
    Core                   2    | .   .   .   2   
    Reactor                .    | .   .   .   .   
  Propulsion               19   | 2   8   1   8   
    Treads                 2    | .   .   .   2   
    Leg                    14   | 2   5   1   6   
    Wheel                  1    | .   1   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 2    | .   2   .   .   
  Utility                  15   | 1   2   2   10  
    Device                 3    | .   .   .   3   
    Storage                3    | 1   1   .   1   
    Processor              4    | .   1   2   1   
    Hackware               1    | .   .   .   1   
    Protection             4    | .   .   .   4   
    Artifact               .    | .   .   .   .   
  Weapon                   21   | 2   2   2   15  
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          4    | .   .   1   3   
    Ballistic Gun          8    | 2   2   .   4   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               5    | .   .   .   5   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          2    | .   .   1   1   
    Slashing Weapon        2    | .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  2    | .   1   1   .   
Parts Lost                 22   | .   1   1   20  
  Power                    3    | .   .   1   2   
  Propulsion               5    | .   1   .   4   
  Utility                  8    | .   .   .   8   
  Weapon                   6    | .   .   .   6   
  Highest Loss Streak      11   | .   1   1   11  
Average Slot Usage (%)     85   | .   89  80  83  
  Engine                   8    | .   10  9   5   
  Core                     1    | .   .   .   2   
  Treads                   1    | .   .   .   2   
  Leg                      17   | .   21  15  13  
  Wheel                    2    | .   5   .   .   
  Device                   1    | .   .   .   4   
  Storage                  11   | .   14  11  8   
  Processor                15   | .   8   23  19  
  Hackware                 1    | .   .   .   2   
  Protection               4    | .   .   .   8   
  Energy Cannon            2    | .   .   6   3   
  Ballistic Gun            14   | .   28  10  2   
  Impact Weapon            1    | .   .   4   2   
  Slashing Weapon          1    | .   .   .   4   
Naked Turns                .    | .   .   .   .   
Heaviest Build             31   | 8   15  19  31  
  Greatest Support         40   | 20  20  20  40  
  Greatest Overweight (x)  6    | .   2   1   6   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 6   8   8   8   
  Average Capacity         7    | 5   6   8   7   
  Most Carried             8    | 4   7   8   8   
  Average Carried          6    | 1   5   6   7   
  Final Capacity           8    | 6   8   8   8   
  Final Carried            8    | 4   7   6   8   

 Class Distribution 
--------------------
 92% | Mutant
  7% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11  -10  -9   -8   
-----------                Run  | Scr  Mat  Mat  Mat  
Matter Collected           1203 | 142  264  70   727  
  Remotely                 .    | .    .    .    .    
Salvage Created            1599 | .    335  70   1194 
  Parts                    112  | .    34   7    71   
Haulers Intercepted        2    | .    1    .    1    
Recyclers Shooed           .    | .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  37   | .   11  1   25  
  Melee                    5    | .   .   .   5   
  Guns                     16   | .   11  .   5   
  Cannons                  2    | .   .   1   1   
  AOE                      14   | .   .   .   14  
Classes Destroyed          10   | .   6   .   4   
  Worker                   6    | .   2   .   4   
  Builder                  1    | .   .   .   1   
  Tunneler                 1    | .   .   .   1   
  Hauler                   2    | .   1   .   1   
  Recycler                 1    | .   .   .   1   
  Operator                 2    | .   1   .   1   
  Watcher                  3    | .   1   1   1   
  Swarmer                  13   | .   9   .   4   
  Grunt                    19   | .   2   1   16  
  Sentry                   5    | .   .   .   5   
Best Kill Streak           8    | .   3   1   8   
  Combat Bots Only         6    | .   3   1   6   
Max Kills in Single Turn   5    | .   1   1   5   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   .   .   2   
  Melee                    1    | .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               3261 | .    692  137  2432 
  Core                     810  | .    175  68   567  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         71   | 100  30   83   .    
Volleys Fired              115  | .    52   6    57   
  Largest                  2    | .    2    2    2    
  Hottest                  136  | .    40   68   136  
Shots Fired                180  | .    104  8    68   
  Gun                      141  | .    104  4    33   
  Cannon                   16   | .    .    4    12   
  Launcher                 23   | .    .    .    23   
  Special                  .    | .    .    .    .    
  Kinetic                  141  | .    104  4    33   
  Thermal                  15   | .    .    4    11   
  Explosive                23   | .    .    .    23   
  Electromagnetic          1    | .    .    .    1    
  Robot Hit Streak         10   | .    6    8    10   
  Robot Miss Streak        4    | .    4    1    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        4    | .    4    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           142  | .    61   7    74   
  Core Hits                90   | .    20   3    67   
  Critical Hits            4    | .    .    1    3    
  Critical Kills           1    | .    .    .    1    
  Critical Parts Destroyed 2    | .    .    1    1    
Melee Attacks              44   | .    .    6    38   
  Impact                   10   | .    .    6    4    
  Slashing                 34   | .    .    .    34   
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            1    | .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        3    | .    .    .    3    
Damage Inflicted           4181 | .    732  119  3330 
  Guns                     1216 | .    728  37   451  
  Cannons                  282  | .    .    61   221  
  Explosions               1754 | .    .    .    1754 
  Melee                    925  | .    .    21   904  
  Ramming                  4    | .    4    .    .    
  Kinetic                  1216 | .    728  37   451  
  Thermal                  264  | .    .    61   203  
  Explosive                1754 | .    .    .    1754 
  Electromagnetic          18   | .    .    .    18   
  Impact                   171  | .    .    21   150  
  Slashing                 754  | .    .    .    754  
  Piercing                 .    | .    .    .    .    
Highest Corruption         4    | .    .    4    .    
  Average Corruption       3    | .    .    3    .    
  Corruption Purged        .    | .    .    .    .    
  Effects                  4    | .    .    4    .    
    Message Errors         1    | .    .    1    .    
    Matter Fused           2    | .    .    2    .    
    Heat Flow Errors       1    | .    .    1    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            274  | .    .    .    274  
  Projectiles              14   | .    .    .    14   
  Explosions               37   | .    .    .    37   
  Melee                    223  | .    .    .    223  
Knockbacks                 2    | .    .    .    2    
  Impact                   2    | .    .    .    2    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      141  | .    .    .    141  
  Shots                    5    | .    .    .    5    
  Rammed                   .    | .    .    .    .    
Targets Rammed             1    | .    1    .    .    
  Kicked                   1    | .    1    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        165  | .    5    165  150  
  Average Temperature      34   | .    5    57   29   
  Received Heat Transfer   1275 | .    189  60   1026 
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              3    | .    .    .    3    
  Impact Corruptions       5    | .    .    .    5    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         444  | .    .    111  333  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             470  | .   253 96  470 
  Initial                  40   | .   .   24  40  
  Average                  162  | .   149 60  215 
Maximum Alert Level        2    | .   1   .   2   
  Low Security (%)         64   | 100 61  100 54  
  Level 1                  29   | .   38  .   31  
  Level 2                  6    | .   .   .   14  
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          9    | .   2   1   6   
  Investigation            2    | .   1   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            7    | .   1   1   5   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       1    | .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           3    | .   1   .   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              69   | .   23  5   41  
  Peak Tracking Total      8    | .   5   1   8   
  Tactical Retreats        1    | .   .   .   1   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            3    | .   1   2   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          2    | .   1   .   1   
  Max in Single Turn       1    | .   1   .   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          11   | .   4   1   6   
  Terminals                8    | .   4   .   4   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   .   1   
  Recycling Units          2    | .   .   1   1   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                37   | .   12  2   23  
  Successful               20   | .   6   2   12  
  Failed                   17   | .   6   .   11  
    Catastrophic           2    | .   1   .   1   
  Database Lockouts        .    | .   .   .   .   
  Manual                   21   | .   8   .   13  
  Terminals                29   | .   12  .   17  
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   .   .   2   
  Recycling Units          6    | .   .   2   4   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             9    | .   3   .   6   
  Record                   1    | .   1   .   .   
  Robot Analysis           1    | .   1   .   .   
  Terminal Index           2    | .   1   .   1   
  Unreport Threat          3    | .   .   .   3   
  Recall Investigation     1    | .   .   .   1   
  Recall Reinforcements    1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   
  Scan Component           1    | .   .   .   1   
  Repair                   1    | .   .   .   1   
Recycling Unit Hacks       4    | .   .   2   2   
  Process                  1    | .   .   1   .   
  Report Inventory         1    | .   .   .   1   
  Retrieve Matter          1    | .   .   1   .   
  Retrieve Components      1    | .   .   .   1   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         5    | .   3   .   2   
  Terminals                5    | .   3   .   2   
    Botnet                 5    | .   3   .   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   
  Used                     1    | .   1   .   .   
Hacking Detections         8    | .   4   .   4   
  Full Trace Events        6    | .   3   .   3   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   .   .   1   
  Time                     26   | .   .   .   26  
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          32   | .   .   32  .   
  Retrieved Matter         32   | .   .   32  .   
  Retrieved Components     7    | .   .   .   7   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       1    | .   1   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Scr Mat Mat Mat 
Turns Passed               2036 | 56  807 271 902 
Spaces Moved               1140 | 41  537 165 397 
  Core                     11   | 5   3   .   3   
  Treads                   49   | .   .   .   49  
  Legs                     842  | 36  296 165 345 
  Wheels                   237  | .   237 .   .   
  Hover                    .    | .   .   .   .   
  Flight                   1    | .   1   .   .   
  Fastest Speed            50   | 50  100 120 120 
  Average Speed            122  | 111 111 132 133 
  Slowest Speed            350  | 120 150 150 350 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       33   | 3   64  19  47  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 6    | .   .   5   1   
Terrain Destroyed          135  | .   .   5   130 
  Melee                    6    | .   .   5   1   
  Projectile               1    | .   .   .   1   
  AOE                      128  | .   .   .   128 
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Total                      1535 | 49  644 199 643 
  Wait                     133  | .   22  13  98  
  Move                     1137 | 40  536 164 397 
  Hop                      .    | .   .   .   .   
  Pick Up                  24   | 4   7   2   11  
  Fast Attach              39   | 5   7   3   24  
  Attach                   14   | .   4   3   7   
  Detach                   2    | .   .   .   2   
  Swap                     8    | .   3   .   5   
  Drop                     25   | .   12  2   11  
  Fire                     115  | .   52  6   57  
  Melee                    37   | .   .   6   31  
  Ram                      .    | .   .   .   .   
  Kick                     1    | .   1   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials
-8/Materials (discovered 1 exit: [*Sto])

 History 
---------
 Turn | Location      | Event
   41 | -11/Scrapyard | Discovered new exit (range 15)
   57 | -11/Scrapyard | Entered Materials
  295 | -10/Materials | Discovered new exit (range 6)
  309 | -10/Materials | Build established: Mutant
  685 | -10/Materials | Discovered new exit (range 12)
  849 | -10/Materials | Core integrity fell below 50%
  864 | -10/Materials | Entered another Materials area
  864 | -9/Materials  | Evolved 2 slots: Utility x2
 1130 | -9/Materials  | Discovered new exit (range 3)
 1135 | -9/Materials  | Entered another Materials area
 1135 | -8/Materials  | Evolved 2 slots: Utility x2
 1239 | -8/Materials  | Discovered new exit (range 13)
 1565 | -8/Materials  | Core integrity fell below 50%
 1607 | -8/Materials  | Lost 11 parts (2p3n2u4w)
 1680 | -8/Materials  | Core integrity fell below 20%
 1873 | -8/Materials  | Lost 3 parts (1n1u1w)
 1970 | -8/Materials  | Repaired Med. Storage Unit
 2037 | -8/Materials  | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
02016_ U-05 Engineer lays Concrete.
02016_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M006.
02017_ U-05 Engineer builds a Wall.
02018_ Particle Charger destroyed.
02019_ S-10 Pest destroyed.
02021_ T-07 Excavator is excavating.
02022_ U-05 Engineer lays Concrete.
02025_ T-07 Excavator is excavating.
02025_ U-05 Engineer lays Concrete.
02026_ K-01 Serf collects debris.
02028_ U-05 Engineer destroyed.
02029_ K-01 Serf collects debris.
02031_ K-01 Serf destroyed.
02031_ T-07 Excavator destroyed.
02031_ S-10 Pest destroyed.
02032_ ALERT: Construction progress impeded, dispatching reinforcements to local
  area.
02033_ Destroyed Lgt. Assault Rifle.
02033_ S-10 Pest destroyed.
02035_ Lgt. Armor Plating destroyed.

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????#####??????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            275
Matter Stores              275
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Armor Coverage             300
Power Shielding            66
Evasion (%)                40
Targeting Accuracy         15
Recoil Reduction           2
Particle Charging          15
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TiamatTransmissionDrive
  Manual?         0
Play Time         00:25:36
  Cumulative      97.8 hours
  Start           2020.10.04 @ 18:22:34
  End             2020.10.04 @ 18:44:32
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          145
  Rogue           121
  Adventurer      22
  Explorer        2
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             47
Gallery%          51
Achievement%      42
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              14/SmallcapsGlow
Map View          84x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9873e568-34f3-462b-bcd6-aee4520174d1