Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.04 @ 18:44:32 Player: BOTHUNTER Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (53) 265 Value Destroyed (1349) 1349 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (48) 48 TOTAL SCORE: 3302 Bonus ------- High Alert Combat Kills 48 Cogmind --------- Core Integrity 0/550 Matter 167/300 Energy 275/275 System Corruption 0% Temperature Cool (31) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (6) ------ Medium Storage Unit Improved Signal Interpreter Targeting Computer Hacking Suite > --- WEAPON (2) ------- Minigun Mini Grenade Launcher > --- INVENTORY (8) ---- Aluminum Leg Heat Sink Hacking Suite Hacking Suite Hacking Suite System Shield Advanced Beam Cannon Advanced Beam Cannon Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Medium Storage Unit Improved Signal Interpreter Targeting Computer Particle Charger Light Armor Plating Hacking Suite > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Aluminum Leg Aluminum Leg Hacking Suite Hacking Suite Hacking Suite System Shield Minigun Mini Grenade Launcher [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Targeting Computer Device Actuator Array Storage Medium Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Power Shielding Weapon Assault Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Mace Slashing Weapon Katana Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 4 | . . 2 2 Weapon . | . . . . Parts Attached 61 | 5 14 6 36 Power 6 | . 2 1 3 Engine 4 | . 2 1 1 Core 2 | . . . 2 Reactor . | . . . . Propulsion 19 | 2 8 1 8 Treads 2 | . . . 2 Leg 14 | 2 5 1 6 Wheel 1 | . 1 . . Hover . | . . . . Flight 2 | . 2 . . Utility 15 | 1 2 2 10 Device 3 | . . . 3 Storage 3 | 1 1 . 1 Processor 4 | . 1 2 1 Hackware 1 | . . . 1 Protection 4 | . . . 4 Artifact . | . . . . Weapon 21 | 2 2 2 15 Energy Gun . | . . . . Energy Cannon 4 | . . 1 3 Ballistic Gun 8 | 2 2 . 4 Ballistic Cannon . | . . . . Launcher 5 | . . . 5 Special Weapon . | . . . . Impact Weapon 2 | . . 1 1 Slashing Weapon 2 | . . . 2 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . 1 1 . Parts Lost 22 | . 1 1 20 Power 3 | . . 1 2 Propulsion 5 | . 1 . 4 Utility 8 | . . . 8 Weapon 6 | . . . 6 Highest Loss Streak 11 | . 1 1 11 Average Slot Usage (%) 85 | . 89 80 83 Engine 8 | . 10 9 5 Core 1 | . . . 2 Treads 1 | . . . 2 Leg 17 | . 21 15 13 Wheel 2 | . 5 . . Device 1 | . . . 4 Storage 11 | . 14 11 8 Processor 15 | . 8 23 19 Hackware 1 | . . . 2 Protection 4 | . . . 8 Energy Cannon 2 | . . 6 3 Ballistic Gun 14 | . 28 10 2 Impact Weapon 1 | . . 4 2 Slashing Weapon 1 | . . . 4 Naked Turns . | . . . . Heaviest Build 31 | 8 15 19 31 Greatest Support 40 | 20 20 20 40 Greatest Overweight (x) 6 | . 2 1 6 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 6 8 8 8 Average Capacity 7 | 5 6 8 7 Most Carried 8 | 4 7 8 8 Average Carried 6 | 1 5 6 7 Final Capacity 8 | 6 8 8 8 Final Carried 8 | 4 7 6 8 Class Distribution -------------------- 92% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1203 | 142 264 70 727 Remotely . | . . . . Salvage Created 1599 | . 335 70 1194 Parts 112 | . 34 7 71 Haulers Intercepted 2 | . 1 . 1 Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 37 | . 11 1 25 Melee 5 | . . . 5 Guns 16 | . 11 . 5 Cannons 2 | . . 1 1 AOE 14 | . . . 14 Classes Destroyed 10 | . 6 . 4 Worker 6 | . 2 . 4 Builder 1 | . . . 1 Tunneler 1 | . . . 1 Hauler 2 | . 1 . 1 Recycler 1 | . . . 1 Operator 2 | . 1 . 1 Watcher 3 | . 1 1 1 Swarmer 13 | . 9 . 4 Grunt 19 | . 2 1 16 Sentry 5 | . . . 5 Best Kill Streak 8 | . 3 1 8 Combat Bots Only 6 | . 3 1 6 Max Kills in Single Turn 5 | . 1 1 5 Gunslinging . | . . . . Exploded 2 | . . . 2 Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 3261 | . 692 137 2432 Core 810 | . 175 68 567 Absorbed by Shields . | . . . . Core Remaining (%) 71 | 100 30 83 . Volleys Fired 115 | . 52 6 57 Largest 2 | . 2 2 2 Hottest 136 | . 40 68 136 Shots Fired 180 | . 104 8 68 Gun 141 | . 104 4 33 Cannon 16 | . . 4 12 Launcher 23 | . . . 23 Special . | . . . . Kinetic 141 | . 104 4 33 Thermal 15 | . . 4 11 Explosive 23 | . . . 23 Electromagnetic 1 | . . . 1 Robot Hit Streak 10 | . 6 8 10 Robot Miss Streak 4 | . 4 1 2 Penetration Max . | . . . . Secondary Targets 4 | . 4 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 142 | . 61 7 74 Core Hits 90 | . 20 3 67 Critical Hits 4 | . . 1 3 Critical Kills 1 | . . . 1 Critical Parts Destroyed 2 | . . 1 1 Melee Attacks 44 | . . 6 38 Impact 10 | . . 6 4 Slashing 34 | . . . 34 Piercing . | . . . . Sneak Attacks 1 | . . . 1 Combat Hostiles . | . . . . Follow-up Attacks 3 | . . . 3 Damage Inflicted 4181 | . 732 119 3330 Guns 1216 | . 728 37 451 Cannons 282 | . . 61 221 Explosions 1754 | . . . 1754 Melee 925 | . . 21 904 Ramming 4 | . 4 . . Kinetic 1216 | . 728 37 451 Thermal 264 | . . 61 203 Explosive 1754 | . . . 1754 Electromagnetic 18 | . . . 18 Impact 171 | . . 21 150 Slashing 754 | . . . 754 Piercing . | . . . . Highest Corruption 4 | . . 4 . Average Corruption 3 | . . 3 . Corruption Purged . | . . . . Effects 4 | . . 4 . Message Errors 1 | . . 1 . Matter Fused 2 | . . 2 . Heat Flow Errors 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 274 | . . . 274 Projectiles 14 | . . . 14 Explosions 37 | . . . 37 Melee 223 | . . . 223 Knockbacks 2 | . . . 2 Impact 2 | . . . 2 Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 141 | . . . 141 Shots 5 | . . . 5 Rammed . | . . . . Targets Rammed 1 | . 1 . . Kicked 1 | . 1 . . Crushed . | . . . . Highest Temperature 165 | . 5 165 150 Average Temperature 34 | . 5 57 29 Received Heat Transfer 1275 | . 189 60 1026 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 3 | . . . 3 Impact Corruptions 5 | . . . 5 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 444 | . . 111 333 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 470 | . 253 96 470 Initial 40 | . . 24 40 Average 162 | . 149 60 215 Maximum Alert Level 2 | . 1 . 2 Low Security (%) 64 | 100 61 100 54 Level 1 29 | . 38 . 31 Level 2 6 | . . . 14 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 9 | . 2 1 6 Investigation 2 | . 1 . 1 Extermination . | . . . . Reinforcement 7 | . 1 1 5 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 3 | . 1 . 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 69 | . 23 5 41 Peak Tracking Total 8 | . 5 1 8 Tactical Retreats 1 | . . . 1 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 3 | . 1 2 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 2 | . 1 . 1 Max in Single Turn 1 | . 1 . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 11 | . 4 1 6 Terminals 8 | . 4 . 4 Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units 2 | . . 1 1 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 37 | . 12 2 23 Successful 20 | . 6 2 12 Failed 17 | . 6 . 11 Catastrophic 2 | . 1 . 1 Database Lockouts . | . . . . Manual 21 | . 8 . 13 Terminals 29 | . 12 . 17 Fabricators . | . . . . Repair Stations 2 | . . . 2 Recycling Units 6 | . . 2 4 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 9 | . 3 . 6 Record 1 | . 1 . . Robot Analysis 1 | . 1 . . Terminal Index 2 | . 1 . 1 Unreport Threat 3 | . . . 3 Recall Investigation 1 | . . . 1 Recall Reinforcements 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . . 2 Scan Component 1 | . . . 1 Repair 1 | . . . 1 Recycling Unit Hacks 4 | . . 2 2 Process 1 | . . 1 . Report Inventory 1 | . . . 1 Retrieve Matter 1 | . . 1 . Retrieve Components 1 | . . . 1 Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 5 | . 3 . 2 Terminals 5 | . 3 . 2 Botnet 5 | . 3 . 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . 1 . . Used 1 | . 1 . . Hacking Detections 8 | . 4 . 4 Full Trace Events 6 | . 3 . 3 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . . 1 Time 26 | . . . 26 Parts Recycled . | . . . . Recycled Matter 32 | . . 32 . Retrieved Matter 32 | . . 32 . Retrieved Components 7 | . . . 7 Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 2036 | 56 807 271 902 Spaces Moved 1140 | 41 537 165 397 Core 11 | 5 3 . 3 Treads 49 | . . . 49 Legs 842 | 36 296 165 345 Wheels 237 | . 237 . . Hover . | . . . . Flight 1 | . 1 . . Fastest Speed 50 | 50 100 120 120 Average Speed 122 | 111 111 132 133 Slowest Speed 350 | 120 150 150 350 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 33 | 3 64 19 47 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 6 | . . 5 1 Terrain Destroyed 135 | . . 5 130 Melee 6 | . . 5 1 Projectile 1 | . . . 1 AOE 128 | . . . 128 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1535 | 49 644 199 643 Wait 133 | . 22 13 98 Move 1137 | 40 536 164 397 Hop . | . . . . Pick Up 24 | 4 7 2 11 Fast Attach 39 | 5 7 3 24 Attach 14 | . 4 3 7 Detach 2 | . . . 2 Swap 8 | . 3 . 5 Drop 25 | . 12 2 11 Fire 115 | . 52 6 57 Melee 37 | . . 6 31 Ram . | . . . . Kick 1 | . 1 . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials (discovered 1 exit: [*Sto]) History --------- Turn | Location | Event 41 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 295 | -10/Materials | Discovered new exit (range 6) 309 | -10/Materials | Build established: Mutant 685 | -10/Materials | Discovered new exit (range 12) 849 | -10/Materials | Core integrity fell below 50% 864 | -10/Materials | Entered another Materials area 864 | -9/Materials | Evolved 2 slots: Utility x2 1130 | -9/Materials | Discovered new exit (range 3) 1135 | -9/Materials | Entered another Materials area 1135 | -8/Materials | Evolved 2 slots: Utility x2 1239 | -8/Materials | Discovered new exit (range 13) 1565 | -8/Materials | Core integrity fell below 50% 1607 | -8/Materials | Lost 11 parts (2p3n2u4w) 1680 | -8/Materials | Core integrity fell below 20% 1873 | -8/Materials | Lost 3 parts (1n1u1w) 1970 | -8/Materials | Repaired Med. Storage Unit 2037 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02016_ U-05 Engineer lays Concrete. 02016_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M006. 02017_ U-05 Engineer builds a Wall. 02018_ Particle Charger destroyed. 02019_ S-10 Pest destroyed. 02021_ T-07 Excavator is excavating. 02022_ U-05 Engineer lays Concrete. 02025_ T-07 Excavator is excavating. 02025_ U-05 Engineer lays Concrete. 02026_ K-01 Serf collects debris. 02028_ U-05 Engineer destroyed. 02029_ K-01 Serf collects debris. 02031_ K-01 Serf destroyed. 02031_ T-07 Excavator destroyed. 02031_ S-10 Pest destroyed. 02032_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 02033_ Destroyed Lgt. Assault Rifle. 02033_ S-10 Pest destroyed. 02035_ Lgt. Armor Plating destroyed. 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[ #????????? | | ?????????????????????????????????## #????????? | | ??????????????????????????????????#######????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 275 Matter Stores 275 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Power Shielding 66 Evasion (%) 40 Targeting Accuracy 15 Recoil Reduction 2 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TiamatTransmissionDrive Manual? 0 Play Time 00:25:36 Cumulative 97.8 hours Start 2020.10.04 @ 18:22:34 End 2020.10.04 @ 18:44:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 145 Rogue 121 Adventurer 22 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 51 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9873e568-34f3-462b-bcd6-aee4520174d1