Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.11 @ 21:22:29

Player: Dwarfinator

Result: Heading to fleet!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (36)       7200
Robots Destroyed (1526)    7630
Value Destroyed (88807)    88807
Prototype IDs (314)        6280
Alien Tech Used (17)       3400
Bonus (135827)             135827
              TOTAL SCORE: 253644

 Bonus
-------
Triggered High Security    4500
High Alert Combat Kills    76341
Follower Combat Kills      4907
Awakened Behemoth Slayer   1000
Entered Garrisons          200
Network Hubs Disabled      600
Met Imprinter              300
Was Imprinted              300
Acquired ECA               300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Built Enhanced Grunts      300
Met R17 at Cetus           500
Used Core Reset Matrix     3000
Scanned by Researcher      500
Met Sigix                  2000
Recovered Sigix Corpse     2000
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Destroyed MAIN.C           10000
Met Architect              300
Destroyed A8               300
Destroyed A6               400
Destroyed A5               500
Destroyed A4               700
Destroyed A3               800
Destroyed A2               1000
Destroyed Architect        15000
Win                        3000
Friendly Fire              -4421

 Cogmind 
---------
Core Integrity             575/1600
Matter                     300/300
Energy                     1138/1160
System Corruption          0%
Temperature                Cool (11)
Movement                   Treading (151)
Location                   To Fleet Rendezvous

 Parts 
-------
>              --- POWER (4) --------
               Zero-point Reactor
               Zero-point Reactor
               Zero-point Reactor
               Zero-point Reactor
>              --- PROPULSION (6) ---
  Experimental Biometal Heavy Treads
      Enhanced Armored Heavy Treads
  High-density Centrium Heavy Treads
>              --- UTILITY (12) -----
               Desublimator
  Experimental Coolant Injector
               Huge Storage Unit
  Experimental Core Analyzer
     Precision Energy Filter
               Quantum Capacitor
               SHELL Armor
               Beam Splitter
               AEGIS Remote Shield
>              --- WEAPON (4) -------
      Improved Potential Cannon
               Sigix Broadsword
>              --- INVENTORY (25) ---
      Improved Quantum Reactor
      Improved Quantum Reactor
      Advanced Heavy Treads
  Experimental Power Amplifier
      Advanced Coolant Injector
  Experimental Coolant Injector
       Zionite Biocell Array (750)
      Advanced Phase Shifter
  Experimental Core Shielding
  Experimental Weapon Shielding
               Graphene Brace
  Experimental EM Disruption Field
  Experimental Force Field
    Long-range Tractor Beam
               Gamma Rifle
               Quantum Rifle
     Precision Phase Gun
       Compact HERF Cannon
               Helical Railgun
               Vibroblade
               Sigix Corpse

 Peak State 
------------
>              --- POWER ------------
      Improved Quantum Reactor
      Improved Quantum Reactor
      Improved Quantum Reactor
      Improved Quantum Reactor
>              --- PROPULSION -------
      Advanced Heavy Siege Treads
  High-density Centrium Heavy Treads
  High-density Centrium Heavy Treads
>              --- UTILITY ----------
  Experimental Cooling System
               Coolant Network
               Huge Storage Unit
  Experimental Optical Array
               Quantum Capacitor
       Zionite Shade Armor
               SHELL Armor
  Experimental Force Field
>              --- WEAPON -----------
      Improved Potential Cannon
               Sigix Broadsword
>              --- INVENTORY --------
               Zero-point Reactor
  Experimental Cooling System
       Zionite Biocell Array
       Zionite Biocell Array
    Long-range Terrain Scanner
  Experimental Core Analyzer
     Precision Energy Filter
  Experimental Weapon Cycler
      Advanced ECM Suite
  Experimental EM Disruption Field
               Point Defense Array
               Antimissile System
      Advanced Component Analysis Suite
    Long-range Tractor Beam
               Transdimensional Reconstructor
               Transdimensional Reconstructor
  High-powered Transdimensional Reconstructor
               Integrity Redistributor
               Integrity Redistributor
       Compact HERF Cannon
       Compact HERF Cannon
       Zionite Alpha Cannon Mk. II
      Improved Potential Cannon
               Gamma Bomb Array
[Rating: 278]

 Favorites 
-----------
Power                      Improved Quantum Reactor
  Engine                   Improved Deuterium Engine
  Power Core               Fission Core
  Reactor                  Improved Quantum Reactor
Propulsion                 Heavy Siege Treads
  Treads                   Heavy Siege Treads
  Leg                      Arachnoskeleton
  Wheel                    Armored Wheel
  Hover Unit               Cooled Antigrav System
  Flight Unit              Cooled Field Propulsion Drive
Utility                    Huge Storage Unit
  Device                   Experimental Cooling System
  Storage                  Huge Storage Unit
  Processor                Core Analyzer
  Hackware                 Authchip [Armor]
  Protection               SHELL Armor
  Artifact                 Phase Armor
Weapon                     Improved Potential Cannon
  Energy Gun               Wave Gun
  Energy Cannon            Improved Potential Cannon
  Ballistic Gun            Hypervelocity Coil Gun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Gamma Bomb Array
  Special Weapon           Mining Laser
  Impact Weapon            Power Maul
  Slashing Weapon          Sigix Broadsword
  Piercing Weapon          CR-A16's Behemoth Slayer
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Sub Mat Gar Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Ext Cet Arc Hub Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Slots Evolved              18   | .   .   .   4   .   2   .   .   .   .   .   .   2   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   2   .   .   2   .   .   
  Power                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Propulsion               4    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  10   | .   .   .   2   .   2   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Parts Attached             1907 | 7   18  26  21  34  7   4   113 23  19  26  18  101 11  83  14  10  102 18  23  17  87  83  12  163 8   29  26  8   185 91  104 106 37  53  130 90  
  Power                    126  | 1   1   4   2   2   .   1   7   .   2   3   1   2   .   6   1   4   2   1   2   5   13  .   .   6   3   2   2   2   7   5   5   8   .   .   20  6   
    Engine                 28   | 1   1   4   2   1   .   1   6   .   1   3   1   1   .   1   .   .   .   1   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   9    | .   .   .   .   1   .   .   1   .   1   .   .   .   .   3   1   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                89   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   3   2   .   2   4   10  .   .   6   2   2   2   2   7   5   5   8   .   .   20  6   
  Propulsion               149  | 2   .   4   4   6   2   2   15  .   .   2   1   2   .   7   .   1   7   2   2   .   3   2   4   7   .   .   1   .   6   7   12  2   4   3   22  17  
    Treads                 121  | 2   .   4   3   6   1   1   10  .   .   2   1   2   .   4   .   1   2   1   2   .   3   2   4   7   .   .   1   .   6   7   11  2   4   2   21  9   
    Leg                    13   | .   .   .   1   .   .   .   .   .   .   .   .   .   .   3   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   6   
    Wheel                  12   | .   .   .   .   .   1   1   5   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Utility                  1188 | 2   9   9   7   7   3   1   56  16  9   13  1   75  5   50  10  4   83  9   10  9   47  66  4   112 5   21  16  6   135 54  79  79  23  41  62  50  
    Device                 848  | 1   4   1   3   2   3   .   25  9   6   4   .   54  3   32  4   1   55  3   3   7   26  50  4   93  5   17  8   4   108 43  71  61  22  34  40  42  
    Storage                31   | 1   1   2   .   .   .   .   1   .   .   .   .   2   .   1   2   1   1   1   .   .   .   1   .   1   .   .   1   .   4   1   .   .   .   .   9   1   
    Processor              36   | .   .   .   .   .   .   .   3   .   .   6   .   1   1   1   4   .   2   .   .   .   .   1   .   1   .   3   2   .   .   1   3   .   1   .   5   1   
    Hackware               11   | .   .   .   .   .   .   .   2   1   .   .   .   5   .   1   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             260  | .   4   6   4   5   .   1   25  6   3   3   1   13  1   15  .   2   24  5   7   2   21  14  .   16  .   1   5   2   23  9   5   16  .   7   8   6   
    Artifact               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Weapon                   444  | 2   8   9   8   19  2   .   35  7   8   8   15  22  6   20  3   1   10  6   9   3   24  15  4   38  .   6   7   .   37  25  8   17  10  9   26  17  
    Energy Gun             20   | 1   .   1   3   .   .   .   .   .   .   .   .   1   .   .   1   1   2   2   .   .   .   .   .   1   .   1   3   .   1   .   .   .   .   .   1   1   
    Energy Cannon          185  | .   1   .   .   3   1   .   7   4   4   1   7   8   .   10  1   .   3   1   4   1   10  10  2   12  .   1   .   .   17  16  7   14  5   6   16  13  
    Ballistic Gun          36   | 1   4   4   2   5   1   .   1   .   .   .   .   .   2   1   .   .   .   1   2   .   8   1   .   1   .   .   1   .   1   .   .   .   .   .   .   .   
    Ballistic Cannon       37   | .   .   2   .   6   .   .   11  .   1   2   1   5   1   .   .   .   4   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   1   
    Launcher               107  | .   .   .   1   3   .   .   5   3   2   1   6   6   1   9   .   .   .   .   2   .   5   3   1   22  .   1   2   .   14  9   1   2   3   2   3   .   
    Special Weapon         9    | .   3   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
    Slashing Weapon        24   | .   .   .   .   .   .   .   10  .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   2   1   4   2   
    Piercing Weapon        17   | .   .   .   .   .   .   .   .   .   1   3   1   1   .   .   1   .   1   1   1   1   1   .   .   1   .   .   1   .   3   .   .   .   .   .   .   .   
    Special Melee Weapon   7    | .   .   .   .   2   .   .   1   .   .   1   .   1   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  77   | .   .   .   1   .   .   .   3   .   .   7   .   1   1   4   1   1   2   3   4   1   4   1   2   2   .   1   6   1   7   4   .   9   .   2   6   3   
  Corrupted Parts          16   | .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   4   1   3   .   .   1   .   .   .   .   .   4   .   .   .   .   .   .   
    System Corruption      81   | .   .   .   .   .   .   .   .   .   .   .   4   4   .   .   .   .   .   .   17  10  20  .   .   2   .   .   .   .   .   24  .   .   .   .   .   .   
Parts Lost                 77   | .   .   13  2   12  .   1   4   .   .   .   .   .   .   7   .   1   5   1   1   .   2   3   .   10  .   5   .   .   .   3   .   .   .   .   3   4   
  Power                    10   | .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   2   1   .   .   1   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   
  Propulsion               14   | .   .   4   1   4   .   .   1   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  41   | .   .   6   1   4   .   .   2   .   .   .   .   .   .   6   .   .   2   .   1   .   1   3   .   6   .   2   .   .   .   2   .   .   .   .   2   3   
  Weapon                   12   | .   .   2   .   3   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   1   .   .   .   .   1   .   
  Highest Loss Streak      4    | .   .   3   2   4   .   1   2   .   .   .   .   .   .   3   .   1   3   1   1   .   1   2   .   4   .   2   .   .   .   2   .   .   .   .   2   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     74   | .   100 97  84  98  88  77  89  76  76  67  75  79  79  79  71  80  76  77  80  81  76  77  77  80  83  84  81  77  79  69  69  63  68  69  59  69  
  Engine                   1    | .   14  14  9   2   7   3   6   7   4   6   7   .   .   .   .   .   .   3   2   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  8    | .   .   .   .   .   .   .   .   .   .   .   .   5   6   3   .   8   9   6   7   9   3   10  10  10  9   9   8   7   12  13  15  13  16  15  12  14  
  Treads                   13   | .   28  28  31  35  29  21  12  15  15  13  15  12  13  12  9   9   4   4   9   11  11  15  15  15  15  15  15  15  13  13  11  12  11  11  10  10  
  Leg                      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   9   9   10  2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Device                   17   | .   12  2   6   2   11  23  14  14  14  7   7   15  14  17  15  13  17  25  22  28  24  23  20  26  30  22  18  23  20  17  18  19  15  20  14  19  
  Storage                  5    | .   14  14  9   9   7   7   7   7   7   7   7   6   6   5   2   4   4   5   5   5   5   5   5   5   5   5   5   5   4   4   4   4   4   3   5   2   
  Processor                4    | .   .   .   .   .   .   .   1   7   7   9   15  13  15  13  18  13  9   5   1   .   .   .   .   .   5   11  8   5   2   .   4   .   3   3   3   5   
  Protection               7    | .   1   9   9   24  15  9   15  7   7   6   7   8   8   7   .   8   4   5   15  10  12  12  15  11  5   5   10  6   14  9   5   4   8   4   3   3   
  Energy Gun               1    | .   2   5   8   .   .   .   .   .   .   .   .   .   .   .   1   3   2   4   .   .   .   .   .   .   .   3   3   10  1   .   .   .   .   .   .   1   
  Energy Cannon            5    | .   13  3   .   .   5   2   6   6   6   .   2   5   6   5   3   4   4   4   4   4   4   8   6   6   5   .   .   .   6   7   5   7   6   5   2   2   
  Ballistic Gun            1    | .   10  8   1   8   2   2   .   .   .   .   .   .   2   4   .   .   .   .   3   5   4   .   .   1   5   5   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         1    | .   .   10  7   8   6   .   5   7   7   4   6   5   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Peak Build Rating          278  | 8   8   16  30  33  38  39  71  72  72  80  78  93  93  112 137 149 147 134 137 135 143 164 154 156 145 152 168 165 208 214 232 252 260 278 273 276 
  Average Rating           158  | 5   7   13  22  29  33  30  50  69  69  66  76  86  90  92  126 140 130 129 127 125 123 145 145 144 137 140 144 159 191 200 224 242 252 266 224 250 
  On Entrance              120  | .   8   8   15  29  33  38  26  70  70  69  78  78  90  93  83  135 140 133 128 135 125 140 145 149 145 137 137 160 160 203 214 232 252 260 262 263 
Naked Turns                45   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   45  .   
Heaviest Build             346  | 12  32  55  80  80  81  78  146 135 135 127 134 144 143 167 32  139 178 153 173 169 195 203 174 193 150 156 177 175 222 233 250 252 251 245 346 246 
  Greatest Support         260  | 40  40  40  80  80  89  89  140 140 140 140 140 140 140 140 78  140 140 78  160 160 160 240 230 230 220 220 220 220 225 225 230 260 260 260 260 255 
  Greatest Overweight (x)  115  | 3   .   1   1   1   8   4   6   .   .   38  .   1   1   1   .   46  10  2   2   54  1   .   1   .   .   .   .   .   1   1   2   80  1   1   115 7   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   3   .   .   .   .   .   .   .   .   22  2   1   .   6   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Largest Inventory Capacity 25   | 8   15  20  20  20  20  20  25  25  25  25  25  25  25  25  5   25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         24   | 7   10  17  20  20  20  20  24  25  25  25  25  25  25  24  5   24  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  24  24  
  Most Carried             25   | 8   10  20  20  20  20  20  25  25  25  25  25  25  25  25  5   25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Carried          22   | 5   8   16  19  19  19  19  23  24  24  24  24  24  24  23  4   24  24  24  24  23  24  24  24  23  24  24  24  24  24  24  24  24  23  24  16  21  
  Final Capacity           25   | 8   15  20  20  20  20  20  25  25  25  25  25  25  25  25  5   25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Final Carried            25   | 8   10  18  20  20  20  20  25  25  25  25  25  25  25  16  5   25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  24  25  22  

 Class Distribution 
--------------------
 28% | Mutant
 21% | Scavenger-Mutant
 16% | Generator-Mutant
 12% | Generator-Tank
  5% | Commander-Mutant
  5% | Generator-Gunner
  3% | Alien-Mutant
  3% | Messiah-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Subcaves
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
 Scavenger-Mutant | -7/Factory
           Mutant | -7/Waste
           Mutant | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves
           Mutant | -7/Zion
           Mutant | -6/Proximity Caves
           Mutant | -6/Factory
           Mutant | -6/Waste
           Mutant | -6/Factory
           Mutant | -5/Factory
 Scavenger-Mutant | -5/Waste
 Scavenger-Mutant | -5/Factory
           Mutant | -5/Extension
 Commander-Mutant | -5/Cetus
 Commander-Mutant | -5/Archives
 Scavenger-Mutant | -5/Hub_04(d)
 Scavenger-Mutant | -4/Factory
 Scavenger-Mutant | -4/Waste
 Scavenger-Mutant | -4/Factory
           Mutant | -4/Upper Caves
 Scavenger-Mutant | -4/Upper Caves
 Commander-Mutant | -4/Warlord
           Mutant | -3/Proximity Caves
     Messiah-Tank | -3/Research
   Messiah-Mutant | -3/Testing
 Generator-Gunner | -2/Research
   Generator-Tank | -2/Quarantine
   Generator-Tank | -2/Section 7
 Generator-Mutant | -1/Access
 Generator-Mutant | -1/Command
 Generator-Mutant | -1/Access_0

 Resources                        | -11   -10   -10   -8    -8    -7    -7    -7    -7    -7    -7    -6    -6    -6    -6    -5    -5    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -4    -3    -3    -3    -2    -2    -2    -1    -1    -1    
-----------                Run    | Yrd   Mat   Sub   Mat   Gar   Fac   Was   Fac   Low   Low   Zio   Pro   Fac   Was   Fac   Fac   Was   Fac   Ext   Cet   Arc   Hub   Fac   Was   Fac   Upp   Upp   War   Pro   Res   Tes   Res   Qua   Sec   Acc   Com   Ac0   
Matter Collected           38190  | 281   201   528   397   976   33    .     2875  792   413   324   245   1681  475   1766  145   201   1059  231   309   743   1845  1444  670   4334  655   1031  260   80    3974  2756  2276  1640  721   570   1656  603   
  Remotely                 16263  | .     .     .     .     .     .     .     .     .     .     .     .     75    .     .     .     .     185   .     .     .     767   1216  650   3746  .     .     .     .     3265  2514  2044  760   515   .     496   30    
Salvage Created            101750 | 101   454   739   584   632   28    .     2999  462   755   .     268   2817  1633  4768  141   261   2538  1081  521   408   4692  2612  1165  10078 593   974   .     165   10070 12236 12618 1663  8422  8303  4027  2942  
  Parts                    3721   | 8     32    35    41    45    2     .     140   19    12    .     14    108   7     195   4     4     78    38    31    38    232   121   3     368   15    28    .     11    334   467   444   52    308   239   104   144   
Haulers Intercepted        15     | .     2     .     .     .     .     .     3     .     .     .     .     1     .     1     .     .     .     3     .     .     .     .     .     1     .     .     .     .     1     .     .     .     .     3     .     .     
Recyclers Shooed           29     | .     .     .     .     .     .     .     5     .     .     .     .     2     .     1     1     .     12    .     .     .     1     4     .     1     .     .     .     .     1     1     .     .     .     .     .     .     
Parts Field Recycled       .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Retrieved Matter         .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Self-Destructed      86     | .     .     7     .     .     .     .     .     13    4     .     28    .     .     .     .     .     .     .     .     .     .     .     .     .     8     15    .     11    .     .     .     .     .     .     .     .     
  Prevented                19     | .     .     .     .     .     .     .     .     .     2     .     12    .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     3     .     .     .     .     .     .     .     .     

 Kills                          | -11 -10 -10 -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Sub Mat Gar Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Ext Cet Arc Hub Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Combat Hostiles Destroyed  1453 | .   13  17  16  28  .   .   55  11  9   .   7   45  6   104 1   1   25  8   5   .   56  32  6   157 3   11  .   8   144 159 150 17  134 134 45  46  
  Melee                    12   | .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   1   1   .   .   .   1   .   .   
  Guns                     83   | .   6   6   8   10  .   .   .   .   .   .   .   .   .   7   .   .   10  3   .   .   14  .   .   .   .   8   .   8   3   .   .   .   .   .   .   .   
  Cannons                  353  | .   7   11  5   7   .   .   39  7   1   .   .   26  .   8   .   1   12  4   .   .   19  15  .   28  3   .   .   .   32  9   15  4   32  41  11  16  
  AOE                      613  | .   .   .   3   11  .   .   11  4   8   .   7   13  6   72  .   .   .   .   1   .   11  4   6   75  .   2   .   .   53  77  61  1   77  77  24  9   
Classes Destroyed          38   | 2   4   3   2   1   .   .   6   .   3   .   1   .   2   2   .   .   .   .   .   2   .   1   .   2   .   1   .   .   2   2   .   1   .   1   .   .   
  Worker                   48   | .   .   .   .   .   .   .   3   .   .   .   .   3   .   6   2   .   3   .   .   .   7   3   .   6   .   .   .   .   3   3   1   .   .   8   .   .   
  Builder                  43   | .   .   .   .   .   .   .   3   .   .   .   .   3   .   4   .   .   1   1   .   .   5   1   .   13  .   .   .   .   3   .   2   .   .   7   .   .   
  Tunneler                 10   | 3   .   .   .   .   2   .   1   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Hauler                   15   | .   2   .   .   .   .   .   3   .   .   .   .   1   .   1   .   .   .   3   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   3   .   .   
  Recycler                 25   | 1   .   .   .   .   .   .   6   .   .   .   .   4   .   2   .   .   6   1   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Carrier                  25   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   1   10  9   2   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 55   | .   .   .   .   .   .   .   4   .   .   .   .   2   .   11  .   .   .   .   .   .   1   .   .   5   .   .   .   .   5   8   8   .   5   4   2   .   
  Operator                 12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   1   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Drone                    2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  23   | .   3   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   2   .   2   .   1   3   .   5   .   .   .   .   1   .   .   1   1   1   .   .   
  Swarmer                  73   | .   9   .   3   15  .   .   6   6   .   .   1   6   .   .   .   .   .   .   .   .   .   .   .   .   3   4   .   6   4   3   .   .   4   1   2   .   
  Cutter                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Saboteur                 75   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   2   1   .   16  .   .   .   .   10  10  12  .   8   11  1   .   
  Grunt                    544  | .   4   5   4   6   .   .   23  .   3   .   4   26  .   44  .   .   10  5   .   .   29  9   .   68  .   2   .   .   56  67  62  .   37  59  21  .   
  Brawler                  88   | .   .   .   .   .   .   .   4   .   .   .   .   4   .   12  .   .   1   .   .   .   2   1   .   13  .   2   .   .   8   13  12  1   8   3   4   .   
  Duelist                  93   | .   .   .   1   .   .   .   2   .   .   .   .   1   .   9   .   .   .   .   .   .   3   1   .   9   .   .   .   .   11  13  15  1   12  15  .   .   
  Protector                61   | .   .   .   .   .   .   .   1   .   .   .   .   .   .   6   .   .   .   .   .   .   2   1   .   6   .   .   .   .   6   9   8   .   13  6   3   .   
  Researcher               6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   5   .   .   .   .   .   .   
  Sentry                   53   | .   .   1   7   5   .   .   7   1   .   .   .   3   .   2   1   .   3   1   .   .   5   1   .   1   .   1   .   1   3   2   .   .   3   5   .   .   
  Demolisher               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Specialist               10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   4   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   101  | .   .   .   1   1   .   .   3   .   .   .   .   .   .   17  .   .   .   .   .   .   .   3   .   22  .   .   .   1   14  14  7   .   6   9   3   .   
  Programmer               180  | .   .   .   .   .   .   .   9   2   .   .   .   5   .   9   .   .   10  .   .   .   6   8   .   19  .   2   .   .   26  16  23  3   25  14  3   .   
  Heavy                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Q-Series                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Behemoth                 7    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   
  Compactor                12   | .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cetus Guard              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Quarantine Guard         9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   
  M Guard                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Enhanced Grunt           29   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   28  
  Enhanced Sentry          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Enhanced Hunter          8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   
  Lightning                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Programmer        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Investigator             11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   3   2   1   1   1   .   .   
  Striker                  32   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   5   2   10  8   .   .   
  Executioner              20   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   3   6   .   7   1   .   .   
  Alpha 7                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Fortress                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Protovariant H           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Artisan                  2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Subdweller               11   | .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Z-Courier                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Z-Heavy                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Decomposer               5    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Packrat                  6    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                4    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Thug                     7    | .   .   .   .   .   .   .   .   1   5   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Martyr                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guerrilla                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fireman                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Mutant                   2    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           43   | 4   4   3   4   8   2   .   8   4   6   .   4   19  3   24  2   1   4   3   4   2   9   8   5   30  3   5   .   4   18  41  35  4   38  43  21  6   
  Combat Bots Only         38   | .   3   3   4   8   .   .   7   4   6   .   4   15  3   21  1   1   4   2   3   .   8   8   5   29  3   5   .   4   16  38  34  3   35  36  19  6   
Max Kills in Single Turn   9    | 1   2   1   3   6   1   .   4   4   5   .   3   3   1   6   1   1   1   1   1   1   3   2   2   4   1   2   .   1   4   9   7   2   6   8   6   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 7    | .   .   .   3   6   .   .   3   4   5   .   2   2   1   5   .   .   .   .   1   .   2   1   2   4   .   1   .   .   4   7   4   1   6   6   5   2   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   1   .   .   
Uniques/NPCs Destroyed     10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   7   
  A7 (-5/Cetus)
  MAIN.C Shell (-1/Command)
  MAIN.C (-1/Command)
  A8 (-1/Access_0)
  A6 (-1/Access_0)
  A2 (-1/Access_0)
  A5 (-1/Access_0)
  Architect (-1/Access_0)
  A4 (-1/Access_0)
  A3 (-1/Access_0)

 Combat                           | -11   -10   -10   -8    -8    -7    -7    -7    -7    -7    -7    -6    -6    -6    -6    -5    -5    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -4    -3    -3    -3    -2    -2    -2    -1    -1    -1    
--------                   Run    | Yrd   Mat   Sub   Mat   Gar   Fac   Was   Fac   Low   Low   Zio   Pro   Fac   Was   Fac   Fac   Was   Fac   Ext   Cet   Arc   Hub   Fac   Was   Fac   Upp   Upp   War   Pro   Res   Tes   Res   Qua   Sec   Acc   Com   Ac0   
Hostile Shots Fired        5375   | .     52    90    60    188   .     1     364   103   12    .     33    192   .     489   9     2     134   29    41    6     293   289   .     431   20    91    .     17    409   455   153   93    148   116   295   760   
  Missed                   1509   | .     15    20    20    53    .     .     118   19    3     .     15    50    .     130   3     .     27    9     13    2     70    87    .     146   6     18    .     6     107   121   40    54    38    39    73    207   
  Intercepted              5      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     
Damage Taken               51469  | .     350   1373  616   2250  .     45    3122  1062  189   .     324   2292  .     5268  157   130   1614  429   561   100   3448  1726  33    4360  105   1006  .     143   1979  2535  892   700   1004  781   4792  8083  
  Core                     2949   | .     54    112   44    169   .     .     231   46    .     .     6     106   .     333   .     .     57    39    21    .     119   24    .     195   12    26    .     14    89    78    44    46    15    29    314   726   
  Absorbed by Shields      22114  | .     .     .     .     47    .     .     .     .     .     .     .     262   .     810   .     .     53    153   194   .     .     921   .     990   48    272   .     139   2001  2245  944   438   1056  545   3229  7767  
  Reduced by Siege Mode    4212   | .     .     .     .     .     .     .     80    94    10    .     .     294   .     822   52    .     54    .     .     .     92    224   .     756   6     154   .     11    269   212   105   44    117   38    528   250   
  Redirected to Shielding  739    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     111   .     .     .     .     .     .     .     .     .     156   134   .     .     .     63    .     275   
  Ignored by Resistances   17139  | .     .     .     .     .     .     .     20    .     .     .     .     .     .     382   .     .     741   .     .     .     1769  1287  .     830   91    297   .     .     2973  2239  1190  315   958   626   468   2953  
  Regen/Repaired (Parts)   15676  | .     .     .     .     .     .     .     1522  .     .     .     .     1014  267   1208  .     .     .     .     131   29    179   132   6     868   41    170   91    36    291   891   386   270   420   197   4126  3401  
Core Remaining (%)         64     | 100   .     33    .     61    .     .     .     .     .     .     59    .     .     48    .     .     .     .     .     .     76    .     .     .     .     .     .     76    .     87    .     .     71    .     .     35    
Volleys Fired              3772   | 11    48    77    52    117   6     .     179   33    34    .     11    179   18    220   8     11    170   49    12    103   219   127   11    320   41    52    5     19    269   213   180   97    156   231   178   316   
  Largest                  3      | 2     2     2     2     2     1     .     2     2     2     .     2     2     1     2     1     2     2     2     2     2     2     2     1     2     2     2     1     2     3     2     1     2     2     1     3     1     
  Hottest                  300    | 70    110   100   100   123   75    .     123   113   113   .     113   138   90    165   90    171   151   114   110   125   165   188   50    188   133   140   45    90    203   180   200   300   290   200   300   200   
Shots Fired                4699   | 22    82    140   89    187   6     .     288   51    39    .     13    235   18    243   8     13    235   83    17    109   347   190   11    401   55    64    5     33    316   226   181   98    157   231   190   316   
  Gun                      816    | 22    41    60    51    85    .     .     .     .     .     .     .     .     .     40    .     2     59    39    5     103   159   2     .     1     18    46    5     33    45    .     .     .     .     .     .     .     
  Cannon                   3250   | .     27    72    26    98    6     .     278   46    36    .     4     214   3     131   8     11    176   43    7     6     170   169   .     313   37    15    .     .     196   133   73    93    128   231   184   316   
  Launcher                 598    | .     .     .     1     4     .     .     10    5     3     .     9     21    15    72    .     .     .     .     5     .     18    19    11    87    .     3     .     .     74    93    108   5     29    .     6     .     
  Special                  35     | .     14    8     11    .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
  Kinetic                  976    | 11    29    85    40    166   2     .     134   19    3     .     2     70    .     40    .     .     8     6     5     103   159   2     .     .     18    39    .     .     3     .     .     .     .     .     32    .     
  Thermal                  2075   | 11    53    55    48    17    4     .     144   27    33    .     2     135   3     90    8     13    227   76    .     6     160   147   .     307   37    15    .     .     32    .     20    7     77    106   47    168   
  Explosive                137    | .     .     .     1     4     .     .     7     5     3     .     3     5     15    25    .     .     .     .     .     .     .     .     11    25    .     3     .     .     12    12    .     .     .     .     6     .     
  Electromagnetic          993    | .     .     .     .     .     .     .     3     .     .     .     6     25    .     88    .     .     .     .     12    .     28    41    .     69    .     7     .     .     144   113   120   47    29    62    51    148   
  Entropic                 80     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     33    42    .     .     .     .     .     .     .     
  Phasic                   436    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     82    101   41    44    51    63    54    .     
  Robot Hit Streak         49     | 6     6     13    13    20    18    .     25    24    9     .     4     16    13    49    18    29    34    10    5     7     33    35    7     31    14    15    .     13    32    22    25    15    18    26    37    15    
  Robot Miss Streak        10     | 1     4     2     3     4     .     .     4     3     3     .     4     4     3     3     .     .     3     2     4     7     4     3     10    3     3     6     .     3     4     7     4     1     3     4     2     5     
  Penetration Max          3      | .     .     .     1     1     .     .     1     .     .     .     .     .     .     1     .     .     .     3     .     1     2     .     .     1     .     1     .     .     1     1     1     .     .     .     .     .     
  Secondary Targets        6      | .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     1     1     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1      | .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     1     1     .     .     .     .     .     .     .     
  Capacitor                681    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     230   140   309   
Shots Hit Robots           2975   | 15    35    93    55    108   5     .     193   36    19    5     6     116   16    158   12    11    146   56    13    63    227   127   11    237   29    66    .     15    206   109   80    36    96    143   188   244   
  Core Hits                4808   | 6     22    31    21    45    2     .     128   25    40    .     21    132   26    454   3     6     60    31    26    33    167   81    27    669   13    43    .     10    585   765   658   14    267   163   84    150   
  Critical Kills           60     | .     .     .     1     .     .     .     1     .     .     .     .     2     .     .     .     .     5     2     .     8     14    2     .     7     .     7     .     .     .     .     .     .     2     3     3     3     
  Critical Parts Destroyed 59     | .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     4     1     9     17    .     .     .     4     15    .     .     7     .     .     .     .     .     .     .     
  Critical Strikes         207    | 1     .     2     2     6     .     .     14    1     .     .     .     9     .     1     .     .     13    9     4     17    35    3     .     9     4     24    .     .     26    6     2     3     4     4     4     4     
    Burn                   8      | 1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Meltdown               29     | .     .     .     .     .     .     .     1     .     .     .     .     2     .     .     .     .     4     .     .     .     2     2     .     7     .     .     .     .     .     .     .     .     2     3     3     3     
    Destroy                85     | .     .     .     2     1     .     .     .     .     .     .     .     .     .     .     .     .     2     6     2     17    32    .     .     .     4     17    .     .     2     .     .     .     .     .     .     .     
    Blast                  28     | .     .     2     .     5     .     .     11    1     .     .     .     7     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Corrupt                32     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     1     .     2     .     .     .     .     15    6     2     3     .     .     1     1     
    Smash                  7      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     .     .     .     .     .     .     .     .     .     .     
    Sever                  2      | .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Impale                 6      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     .     1     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     
    Detonate               7      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     .     .     .     .     .     .     .     
    Phase                  3      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     .     .     
Melee Attacks              213    | .     .     .     .     2     .     .     54    .     .     6     3     1     4     .     8     .     5     1     3     .     3     4     .     3     .     16    4     7     4     .     .     3     .     5     44    33    
  Kinetic                  3      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     
  Impact                   19     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     16    3     .     .     .     .     .     .     .     .     .     
  Slashing                 139    | .     .     .     .     .     .     .     53    .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     44    33    
  Piercing                 39     | .     .     .     .     .     .     .     .     .     .     1     3     .     .     .     8     .     5     1     3     .     3     .     .     3     .     .     1     7     4     .     .     .     .     .     .     .     
  Sneak Attacks            45     | .     .     .     .     2     .     .     12    .     .     5     .     1     4     .     4     .     .     1     3     .     3     4     .     .     .     .     .     .     2     .     .     .     .     2     2     .     
    Combat Hostiles        4      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           327427 | 156   503   1685  1364  3098  132   .     8056  1567  1311  .     772   6527  3843  17760 530   344   4907  1801  1220  615   7702  5678  3982  26093 744   2182  .     657   27651 31278 30946 2377  37540 36250 22592 35564 
  Guns                     10647  | 156   188   652   840   899   .     .     .     .     .     .     .     .     .     945   .     24    1156  688   29    477   1878  23    .     .     73    424   .     657   1538  .     .     .     .     .     .     .     
  Cannons                  107851 | .     286   1033  354   1453  132   .     4559  945   469   .     .     3204  63    2403  253   320   3578  1024  161   138   3279  4220  .     6360  669   278   .     .     6032  3013  4076  1938  11492 15973 10061 20085 
  Explosions               199670 | .     .     .     170   746   .     .     2149  622   842   .     669   3200  3440  14378 .     .     3     .     854   .     2295  1391  3982  19664 .     713   .     .     19903 28213 26870 439   26048 19747 8402  14930 
  Melee                    8691   | .     .     .     .     .     .     .     1348  .     .     .     103   .     340   .     277   .     109   52    176   .     209   .     .     27    .     767   .     .     149   .     .     .     .     528   4057  549   
  Ramming                  544    | .     5     .     .     .     .     .     .     .     .     .     .     123   .     34    .     .     61    37    .     .     41    44    .     42    2     .     .     .     29    52    .     .     .     2     72    .     
  Kinetic                  14032  | 45    101   979   562   2096  57    .     2373  456   38    .     .     1796  .     945   .     .     193   124   29    477   1878  23    .     .     73    291   .     .     22    .     .     .     .     .     1474  .     
  Thermal                  165072 | 111   397   706   632   256   75    .     2589  489   431   .     .     1595  63    1563  253   344   4541  1588  288   138   3423  3345  .     7541  669   278   .     .     3991  4250  13096 928   32078 33515 13049 32850 
  Explosive                47408  | .     .     .     170   746   .     .     1444  622   842   .     488   1631  3440  11291 .     .     .     .     .     .     .     .     3982  8628  .     713   .     .     5910  7376  .     .     .     .     125   .     
  Electromagnetic          80253  | .     .     .     .     .     .     .     302   .     .     .     181   1382  .     3927  .     .     3     .     727   .     2151  2266  .     9855  .     133   .     .     13753 17762 17720 1189  4292  1555  890   2165  
  Impact                   767    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     767   .     .     .     .     .     .     .     .     .     .     
  Slashing                 6822   | .     .     .     .     .     .     .     1348  .     .     .     .     .     340   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     528   4057  549   
  Piercing                 1102   | .     .     .     .     .     .     .     .     .     .     .     103   .     .     .     277   .     109   52    176   .     209   .     .     27    .     .     .     .     149   .     .     .     .     .     .     .     
  Entropic                 2173   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     657   1516  .     .     .     .     .     .     .     
  Phasic                   9254   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2281  1838  130   260   1170  650   2925  .     
Highest Corruption         37     | .     1     1     .     .     .     13    21    17    17    17    5     8     8     24    .     .     1     1     18    18    24    5     1     10    10    10    1     .     7     37    5     .     4     .     .     .     
  Average Corruption       7      | .     1     1     .     .     .     9     16    16    17    17    1     1     8     13    .     .     1     1     10    11    3     4     1     7     10    2     1     .     4     11    4     .     2     .     .     .     
  Corruption Purged        44     | .     .     .     .     .     .     .     5     .     .     .     .     1     .     .     .     .     .     .     .     28    .     4     1     .     .     .     .     .     .     .     5     .     .     .     .     .     
  Corruption Blocked       .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  952    | .     12    20    .     .     .     4     178   105   79    4     7     30    20    22    .     .     9     16    15    27    41    24    .     83    47    8     2     .     64    89    32    .     14    .     .     .     
    Message Errors         235    | .     3     4     .     .     .     .     49    25    23    .     .     7     1     4     .     .     1     4     4     9     6     4     .     21    12    3     .     .     21    19    10    .     5     .     .     .     
    Matter Fused           246    | .     2     3     .     .     .     2     38    37    23    3     4     5     6     9     .     .     1     4     1     7     12    8     .     18    14    2     .     .     11    26    5     .     5     .     .     .     
    Heat Flow Errors       101    | .     .     6     .     .     .     .     17    6     9     .     1     3     4     .     .     .     1     5     3     3     2     2     .     12    3     1     1     .     7     8     5     .     2     .     .     .     
    Energy Discharges      106    | .     3     1     .     .     .     .     19    7     6     .     2     7     3     2     .     .     1     1     2     2     8     1     .     9     7     .     .     .     8     15    2     .     .     .     .     .     
    Parts Rejected         7      | .     .     .     .     .     .     .     2     1     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     .     .     2     .     .     .     .     .     .     
    Parts Fused            12     | .     .     1     .     .     .     .     4     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     2     .     .     .     .     1     .     .     .     .     .     .     
    Data Loss (minor)      113    | .     2     2     .     .     .     1     21    16    10    1     .     2     6     3     .     .     3     .     3     2     4     1     .     10    5     1     .     .     8     6     5     .     1     .     .     .     
    Data Loss (major)      39     | .     .     .     .     .     .     .     5     4     1     .     .     4     .     .     .     .     1     .     1     1     1     2     .     3     2     1     1     .     3     5     3     .     1     .     .     .     
    Misfires               35     | .     1     2     .     .     .     .     8     .     5     .     .     .     .     1     .     .     .     2     1     2     1     2     .     4     1     .     .     .     2     2     1     .     .     .     .     .     
    Alerts                 25     | .     .     1     .     .     .     .     2     6     1     .     .     .     .     1     .     .     .     .     .     .     3     1     .     2     1     .     .     .     3     3     1     .     .     .     .     .     
    Misdirections          2      | .     .     .     .     .     .     1     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Weapon Failures        31     | .     1     .     .     .     .     .     13    1     1     .     .     2     .     1     .     .     .     .     .     1     4     2     .     2     .     .     .     .     1     2     .     .     .     .     .     .     
Overload Shots             .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            19662  | .     .     .     11    39    .     .     212   97    90    .     40    101   108   87    166   14    132   7     64    15    49    177   .     338   113   638   .     .     790   439   1838  639   5593  5307  1612  946   
  Projectiles              10435  | .     .     .     .     .     .     .     105   97    80    .     .     69    .     24    21    14    132   .     .     15    19    177   .     269   113   28    .     .     408   250   745   540   2907  3334  680   408   
  Explosions               7532   | .     .     .     11    39    .     .     2     .     10    .     40    22    .     63    .     .     .     .     .     .     19    .     .     69    .     .     .     .     154   189   1093  99    2686  1925  573   538   
  Melee                    1695   | .     .     .     .     .     .     .     105   .     .     .     .     10    108   .     145   .     .     7     64    .     11    .     .     .     .     610   .     .     228   .     .     .     .     48    359   .     
Knockbacks                 68     | .     .     5     4     8     1     .     22    2     .     .     .     12    .     .     .     .     1     1     .     .     .     1     .     .     .     1     .     .     .     1     .     .     .     .     9     .     
  Impact                   6      | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     1     .     .     .     1     .     .     .     1     .     .     .     1     .     .     .     .     .     .     
  Kinetic                  59     | .     .     5     4     7     1     .     20    2     .     .     .     11    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     9     .     
  Secondary                3      | .     .     .     .     1     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      2009   | .     .     .     .     .     .     .     74    .     20    .     45    256   .     398   .     .     .     .     9     .     31    34    34    228   .     50    .     .     .     78    .     .     .     .     122   630   
  Shots                    81     | .     .     .     .     .     .     .     1     .     1     .     5     11    .     14    .     .     .     .     1     .     4     4     2     12    .     2     .     .     .     8     .     .     .     .     1     15    
  Rammed                   29     | .     3     .     .     .     .     .     .     .     .     .     .     7     .     2     .     .     .     .     .     .     1     5     .     4     1     .     .     .     2     3     .     .     .     1     .     .     
Targets Rammed             36     | .     3     .     .     .     .     .     .     .     .     .     .     8     .     3     .     .     3     1     .     .     1     5     .     5     1     .     .     .     2     3     .     .     .     1     .     .     
  Kicked                   4      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  3      | .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        481    | 110   274   244   273   333   132   .     302   238   211   .     252   306   232   234   78    180   315   66    75    64    167   306   .     481   202   253   217   .     294   450   212   306   268   308   384   330   
  Average Temperature      70     | 46    60    51    83    79    49    .     61    80    85    .     135   78    87    56    30    42    61    38    42    64    56    116   .     76    24    78    31    .     61    78    70    53    107   91    77    112   
  Received Heat Transfer   6716   | .     54    249   207   516   .     .     723   141   81    .     57    653   .     861   18    .     306   57    15    18    859   201   .     451   .     68    .     8     336   152   40    4     64    68    194   315   
  Effects                  10     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     .     .     .     .     3     .     .     .     .     .     1     
    Shutdowns              3      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     2     .     .     .     .     .     .     
    Energy Bleed           3      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     1     .     .     .     .     .     .     
    Interference           4      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     1     
Siege Activations          215    | .     .     .     .     .     .     .     11    6     2     .     .     15    .     17    1     1     14    6     1     2     19    10    .     19    3     4     .     3     23    8     9     9     7     5     9     11    
  Total Turns              8856   | .     .     .     .     .     .     .     158   62    8     .     .     242   .     449   31    3     226   24    6     34    513   357   .     1083  22    93    .     27    939   694   1058  363   891   879   529   165   
  Longest Duration         808    | .     .     .     .     .     .     .     24    23    7     .     .     106   .     144   31    3     41    5     6     31    141   120   .     400   10    32    .     16    424   417   348   270   736   808   377   32    
Robots Corrupted           371    | .     .     .     .     .     .     .     .     .     .     .     .     6     .     18    .     .     .     1     4     .     11    9     .     47    .     1     .     .     56    78    78    9     21    10    5     17    
  Combat Hostiles          354    | .     .     .     .     .     .     .     .     .     .     .     .     5     .     17    .     .     .     .     4     .     10    9     .     46    .     1     .     .     54    72    74    9     21    10    5     17    
  Parts Fried              886    | .     .     .     .     .     .     .     2     .     1     .     .     11    .     37    .     .     .     1     3     .     10    23    .     135   .     .     .     .     137   180   212   18    36    21    10    49    
  Impact Corruptions       30     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     .     .     1     .     .     .     .     26    .     .     .     1     .     .     .     .     .     .     
Robots Melted              43     | .     .     .     .     .     .     .     1     .     .     .     .     2     .     .     1     .     4     1     .     .     2     4     .     7     .     .     .     .     .     .     .     2     4     6     5     4     
  Combat Hostiles          35     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     2     1     .     .     2     4     .     4     .     .     .     .     .     .     .     2     4     5     5     4     
  Parts Melted             178    | .     1     2     .     .     1     .     2     .     1     .     .     7     .     4     4     1     16    3     .     .     12    14    .     17    1     .     .     .     1     9     9     18    16    33    6     .     
  Heat Transferred         118765 | 407   901   1214  725   370   111   .     3360  666   592   .     .     2150  100   1775  400   537   7357  2404  125   148   3905  3774  .     8820  1000  361   .     .     3570  3586  9032  390   19891 21546 7001  12547 
Parts Sabotaged            17     | .     .     .     .     .     .     .     .     .     .     .     .     2     .     5     .     .     .     .     .     .     .     .     .     7     .     .     .     .     2     1     .     .     .     .     .     .     
Parts Stolen               .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             18     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     18    .     .     .     .     
Power Chain Reactions      145    | .     .     .     .     .     .     .     1     .     .     .     .     5     .     12    .     .     .     .     1     .     7     2     .     21    .     .     .     .     21    31    33    1     9     .     .     1     

 Alert                           | -11   -10   -10   -8    -8    -7    -7    -7    -7    -7    -7    -6    -6    -6    -6    -5    -5    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -4    -3    -3    -3    -2    -2    -2    -1    -1    -1    
-------                    Run   | Yrd   Mat   Sub   Mat   Gar   Fac   Was   Fac   Low   Low   Zio   Pro   Fac   Was   Fac   Fac   Was   Fac   Ext   Cet   Arc   Hub   Fac   Was   Fac   Upp   Upp   War   Pro   Res   Tes   Res   Qua   Sec   Acc   Com   Ac0   
Peak Influence             13727 | 20    162   .     355   1473  782   278   1616  .     .     .     .     1480  582   3419  1741  623   505   1210  861   503   1953  1646  708   4055  .     .     .     .     4165  6986  7423  13727 11223 10292 7389  .     
  Initial                  7721  | .     13    .     .     178   772   273   194   .     .     .     .     356   518   162   1675  609   .     247   630   264   .     956   576   355   .     .     .     .     51    2342  3928  4175  7721  6733  6586  .     
  Average                  3704  | 7     50    .     117   882   776   272   722   .     .     .     .     563   431   1452  1718  104   194   476   726   100   1153  1270  595   2479  .     .     .     .     2107  5586  6397  9170  10219 9058  6859  .     
Maximum Alert Level        5     | .     .     .     1     4     3     1     5     .     .     .     .     4     2     5     5     2     2     4     3     2     5     5     3     5     .     .     .     .     5     5     5     5     5     5     5     .     
  Low Security (%)         17    | 100   100   .     74    1     .     .     1     .     .     .     .     14    .     .     .     80    52    .     .     80    3     .     .     .     .     .     .     .     6     .     .     .     .     .     .     .     
  Level 1                  7     | .     .     .     25    13    .     100   32    .     .     .     .     13    59    1     .     6     32    57    .     10    .     .     .     9     .     .     .     .     5     .     .     .     .     .     .     .     
  Level 2                  8     | .     .     .     .     12    .     .     21    .     .     .     .     53    40    .     .     13    15    21    36    8     3     .     75    11    .     .     .     .     12    .     .     .     .     .     .     .     
  Level 3                  7     | .     .     .     .     38    100   .     21    .     .     .     .     11    .     37    .     .     .     15    63    .     30    28    24    7     .     .     .     .     15    .     .     .     .     .     .     .     
  Level 4                  6     | .     .     .     .     34    .     .     18    .     .     .     .     7     .     28    .     .     .     5     .     .     45    56    .     9     .     .     .     .     10    .     .     .     .     .     .     .     
  Level 5                  18    | .     .     .     .     .     .     .     3     .     .     .     .     .     .     13    100   .     .     .     .     .     16    15    .     .     .     .     .     .     1     12    13    1     4     21    99    .     
  High Security            34    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     18    .     .     .     .     .     .     .     .     .     61    .     .     .     .     47    87    86    98    95    78    .     .     
  Max Security             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Sterilizations             6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     1     1     .     1     1     .     .     
Squads Dispatched          906   | .     3     .     7     .     1     .     23    .     .     .     .     22    .     29    3     .     5     3     .     .     15    10    .     40    .     .     .     .     37    47    36    548   33    36    8     .     
  Investigation            17    | .     1     .     1     .     .     .     5     .     .     .     .     4     .     1     .     .     .     .     .     .     2     .     .     2     .     .     .     .     .     .     1     .     .     .     .     .     
  Extermination            36    | .     .     .     .     .     1     .     8     .     .     .     .     5     .     2     .     .     4     .     .     .     3     2     .     2     .     .     .     .     5     .     1     .     .     1     2     .     
  Reinforcement            46    | .     2     .     3     .     .     .     3     .     .     .     .     4     .     3     .     .     1     2     .     .     5     5     .     4     .     .     .     .     5     5     .     .     1     3     .     .     
  Assault                  781   | .     .     .     .     .     .     .     3     .     .     .     .     6     .     22    3     .     .     1     .     .     5     3     .     29    .     .     .     .     27    33    34    548   32    29    6     .     
  Garrison                 26    | .     .     .     3     .     .     .     4     .     .     .     .     3     .     1     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     9     .     .     .     3     .     .     
  Intercept                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Searches Triggered         1     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Construction Impeded       12    | .     .     .     2     .     .     .     1     .     .     .     .     1     .     .     .     .     .     1     .     .     1     .     .     2     .     .     .     .     2     .     .     .     .     2     .     .     
Haulers Reinforced         5     | .     .     .     .     .     .     .     2     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     .     .     
Active Scanning Responses  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Cargo Convoy Interrupts    3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     1     .     .     .     .     .     .     1     .     .     .     .     .     .     .     

 Stealth                        | -11 -10 -10 -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Yrd Mat Sub Mat Gar Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Ext Cet Arc Hub Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Distress Signals           66   | .   2   .   2   .   .   .   2   .   .   .   2   .   .   4   .   .   2   1   2   .   3   1   .   2   .   .   .   .   3   2   .   .   2   3   33  .   
Communications Jammed      132  | .   .   .   .   .   .   .   .   .   .   .   .   19  .   38  .   .   1   5   .   .   37  .   .   .   .   .   3   .   16  13  .   .   .   .   .   .   
  Distress Signals         129  | .   .   .   .   .   .   .   .   .   .   .   .   19  .   38  .   .   1   5   .   .   36  .   .   .   .   .   3   .   16  11  .   .   .   .   .   .   
Times Spotted              2055 | .   23  20  21  36  .   6   81  11  9   .   14  64  5   176 2   1   41  37  10  26  82  49  6   207 5   11  43  6   192 180 152 48  176 174 60  81  
  Peak Tracking Total      76   | .   4   3   6   9   1   6   7   4   6   .   4   7   2   15  4   1   5   6   5   1   10  9   3   12  2   4   19  2   17  25  18  76  17  17  16  6   
  Tactical Retreats        202  | .   1   2   1   6   .   .   10  1   .   .   .   4   .   4   .   .   2   1   .   .   2   2   .   3   2   .   1   .   7   7   5   132 4   2   1   2   

 Traps                          | -11 -10 -10 -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Sub Mat Gar Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Ext Cet Arc Hub Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Traps Triggered            41   | .   2   .   1   5   1   .   6   .   .   .   .   2   .   1   1   .   3   2   .   .   3   4   .   1   .   .   .   .   .   1   .   2   .   6   .   .   
  Indirectly               6    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         19   | .   .   .   .   19  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                3    | .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                25   | .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   12  1   4   1   1   .   .   .   1   .   
Most Traps Carried         2    | .   .   1   .   2   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
----------                 Run  | Yrd Mat Sub Mat Gar Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Ext Cet Arc Hub Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Machines Disabled          174  | .   .   2   2   10  .   .   9   .   .   .   .   24  .   12  .   .   3   6   .   .   8   4   .   5   .   .   2   .   5   20  3   19  13  5   4   18  
  Max in Single Turn       2    | .   .   1   1   1   .   .   1   .   .   .   .   1   .   1   .   .   2   1   .   .   2   2   .   1   .   .   1   .   1   1   1   2   2   2   1   2   
  Garrison Access          10   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   1   2   .   .   1   .   .   
  Garrison Relay           4    | .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Network Hub              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cycler            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Yrd Mat Sub Mat Gar Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Ext Cet Arc Hub Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Machines Accessed          97   | .   9   2   6   3   .   .   23  .   2   .   .   10  .   5   .   .   9   5   .   .   1   .   .   4   2   1   6   .   2   1   1   1   .   1   1   2   
  Terminals                33   | .   7   .   5   3   .   .   9   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   1   .   
  Fabricators              14   | .   .   .   .   .   .   .   4   .   .   .   .   4   .   1   .   .   3   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          13   | .   .   .   .   .   .   .   5   .   .   .   .   2   .   2   .   .   2   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Recycling Units          8    | .   2   .   .   .   .   .   2   .   .   .   .   1   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Access          11   | .   .   .   1   .   .   .   1   .   .   .   .   1   .   1   .   .   2   .   .   .   1   .   .   1   .   .   .   .   1   .   1   .   .   1   .   .   
Total Hacks                276  | .   26  5   22  7   .   .   66  .   8   .   .   39  .   14  .   .   15  6   .   .   2   .   .   19  3   1   6   .   8   1   2   3   .   1   1   21  
  Successful               169  | .   17  5   13  2   .   .   35  .   8   .   .   26  .   7   .   .   6   5   .   .   .   .   .   8   3   1   6   .   2   1   1   1   .   .   1   21  
  Failed                   106  | .   8   .   9   5   .   .   31  .   .   .   .   13  .   7   .   .   9   1   .   .   2   .   .   11  .   .   .   .   6   .   1   2   .   1   .   .   
    Catastrophic           19   | .   1   .   1   1   .   .   9   .   .   .   .   2   .   1   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   256  | .   17  .   19  3   .   .   21  .   .   .   .   35  .   35  .   .   13  11  1   .   31  12  .   8   .   .   .   .   13  12  3   6   2   8   6   .   
  Terminals                84   | .   22  .   20  7   .   .   24  .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   2   1   .   .   .   1   .   .   .   .   1   .   
  Fabricators              53   | .   .   .   .   .   .   .   18  .   .   .   .   14  .   3   .   .   5   .   .   .   .   .   .   13  .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          52   | .   .   .   .   .   .   .   16  .   .   .   .   14  .   8   .   .   6   .   .   .   .   .   .   4   .   .   .   .   4   .   .   .   .   .   .   .   
  Recycling Units          16   | .   4   .   .   .   .   .   2   .   .   .   .   6   .   2   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              12   | .   .   .   .   .   .   .   5   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Garrison Access          18   | .   .   .   2   .   .   .   1   .   .   .   .   1   .   1   .   .   2   .   .   .   2   .   .   2   .   .   .   .   4   .   2   .   .   1   .   .   
Terminal Hacks             64   | .   5   5   4   1   .   .   3   .   8   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   3   1   6   .   .   1   .   .   .   .   1   21  
  Record                   36   | .   .   4   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   5   .   .   .   .   .   .   .   .   17  
  Part Schematic           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           3    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                10   | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   1   .   1   .   .   1   .   .   .   .   1   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzer Index         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Gate Test 138-A          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Gate Test 138-B          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Gate Test 138-C          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Gate Test 138-END        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           22   | .   .   .   .   .   .   .   10  .   .   .   .   6   .   1   .   .   1   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Network Status           4    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           11   | .   .   .   .   .   .   .   6   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    7    | .   .   .   .   .   .   .   3   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       29   | .   .   .   .   .   .   .   9   .   .   .   .   10  .   6   .   .   1   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   
  Scan Component           18   | .   .   .   .   .   .   .   6   .   .   .   .   5   .   4   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair                   11   | .   .   .   .   .   .   .   3   .   .   .   .   5   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      3    | .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   .   .   .   .   .   4   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         3    | .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  3    | .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      5    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Unlock Access            1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              4    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         40   | .   10  .   8   1   .   .   9   .   .   .   .   6   .   .   .   .   2   .   .   .   .   .   .   3   .   .   .   .   .   .   .   1   .   .   .   .   
  Terminals                23   | .   9   .   8   1   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 8    | .   2   .   3   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              3    | .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Skim                   12   | .   6   .   4   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              8    | .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
    Report                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Haulers                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Recompile              5    | .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mechanics              2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Patch                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   1   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Monitor                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reject                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Recyclers              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Researchers            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         72   | .   7   .   5   3   .   .   23  .   .   .   .   9   .   5   .   .   7   3   .   .   1   .   .   3   1   1   .   .   2   .   1   .   .   1   .   .   
  Full Trace Events        5    | .   .   .   .   1   .   .   1   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  13   | .   .   .   .   .   .   .   .   .   .   3   .   5   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Robots Built             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   116  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   116 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   57   | .   .   .   1   .   .   .   1   .   .   15  .   12  .   16  .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              6    | .   .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              4    | .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   468  | .   .   .   .   .   .   .   167 .   .   .   .   262 .   .   .   .   .   .   .   .   .   .   .   39  .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  37   | .   .   .   .   .   .   .   15  .   .   .   .   15  .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             11   | .   .   .   .   .   .   .   3   .   .   .   .   5   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Time                     596  | .   .   .   .   .   .   .   174 .   .   .   .   288 .   106 .   .   .   .   .   .   .   .   .   .   .   .   .   .   28  .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     19   | .   10  .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
------------               Run  | Yrd Mat Sub Mat Gar Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Ext Cet Arc Hub Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              6    | .   .   .   .   .   .   .   .   .   .   5   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               3    | .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        6    | .   .   .   .   .   .   .   .   .   .   5   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  parse_system             5    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  find_chute               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    34   | .   .   .   .   15  .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   4   .   .   7   .   .   .   .   .   2   3   .   .   1   .   .   
  Machine Destruction      23   | .   .   .   .   15  .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   .   .   1   .   .   
  Programmers              11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             17   | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   7   .   .   .   1   .   .   .   .   5   .   .   1   .   .   .   .   .   .   
Allies Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
--------                   Run   | Yrd  Mat  Sub  Mat  Gar  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Fac  Was  Fac  Ext  Cet  Arc  Hub  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Total Allies               75    | .    .    .    .    2    .    .    3    .    .    4    .    5    19   2    1    .    .    18   5    .    .    1    1    .    .    .    5    .    6    1    .    .    .    2    .    .    
  Largest Group            19    | .    .    .    .    2    .    .    3    .    .    4    4    3    19   17   1    1    1    10   9    8    6    1    1    .    .    .    5    2    6    1    .    .    .    2    .    .    
  Highest-Rated Group      751   | .    .    .    .    70   .    .    93   .    .    153  153  93   669  569  49   49   49   438  751  622  513  56   46   .    .    .    297  130  480  152  .    .    .    244  .    .    
  Highest-Rated Ally       269   | .    .    .    .    39   .    .    31   .    .    40   40   31   50   46   49   49   49   159  129  96   96   56   46   .    .    .    68   65   269  152  .    .    .    122  .    .    
Zionite Dispatches         10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    3    .    .    .    1    .    .    .    .    .    .    3    .    .    .    .    1    .    .    
  Heavy                    3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Recon                    2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fire                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Experimental             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Thermal Resupply         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap Resupply            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Offense Resupply         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Total Orders               144   | .    .    .    .    .    .    .    .    .    .    .    .    5    .    11   .    .    1    2    7    17   6    10   .    6    .    .    .    .    8    .    .    .    .    69   2    .    
  STAY                     11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    5    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  ROAM                     4     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  FOLLOW                   13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    6    1    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  DROP                     3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  PICKUP                   8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  EXPLORE                  59    | .    .    .    .    .    .    .    .    .    .    .    .    3    .    7    .    .    .    .    .    .    .    6    .    3    .    .    .    .    4    .    .    .    .    35   1    .    
  RETURN                   46    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    .    .    .    .    .    3    .    3    .    .    .    .    2    .    .    .    .    34   1    .    
Ally Attacks               724   | .    .    .    .    23   .    .    20   .    .    .    73   53   27   165  1    .    9    101  19   17   62   13   14   .    .    .    27   .    57   25   .    .    .    18   .    .    
  Total Damage             26697 | .    .    .    .    346  .    .    294  .    .    .    1164 1591 480  3829 23   .    212  5001 854  680  2080 578  387  .    .    .    1655 .    4532 1516 .    .    .    1475 .    .    
  Kills                    149   | .    .    .    .    2    .    .    3    .    .    .    9    9    .    26   .    .    1    31   4    5    12   4    .    .    .    .    9    .    16   13   .    .    .    5    .    .    
Allies Corrupted           8     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    2    1    .    .    .    1    1    .    
Allies Melted              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    

 Intel                          | -11 -10 -10 -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Sub Mat Gar Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Ext Cet Arc Hub Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Robot Analysis Total       3    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   1   .   .   .   .   .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   
Drone Launches             75   | .   .   .   .   .   .   .   .   .   .   .   .   4   .   10  .   .   .   .   .   .   .   6   .   4   .   .   .   .   4   .   .   .   .   45  2   .   
  Drone Recoveries         56   | .   .   .   .   .   .   .   .   .   .   .   .   2   .   8   .   .   .   .   .   .   .   5   .   3   .   .   .   .   2   .   .   .   .   36  .   .   
Zionite Intel Received     25   | .   .   .   .   .   .   .   .   .   .   .   .   5   .   6   .   .   .   .   .   .   7   1   .   .   .   .   .   .   1   3   .   .   .   1   1   .   
  Main Access              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Emergency Access         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guard Positions          2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Component Stockpiles     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Prototype Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Prototype Schematics     4    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unaware Schematics       2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unaware Analyses         3    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap Installations       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Active Terminals         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   
  Active Garrisons         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                      | -11   -10   -10   -8    -8    -7    -7    -7    -7    -7    -7    -6    -6    -6    -6    -5    -5    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -4    -3    -3    -3    -2    -2    -2    -1    -1    -1    
-------------              Run    | Yrd   Mat   Sub   Mat   Gar   Fac   Was   Fac   Low   Low   Zio   Pro   Fac   Was   Fac   Fac   Was   Fac   Ext   Cet   Arc   Hub   Fac   Was   Fac   Upp   Upp   War   Pro   Res   Tes   Res   Qua   Sec   Acc   Com   Ac0   
Turns Passed               105265 | 136   3156  2945  916   1821  271   183   3943  2489  1909  2599  1122  3515  983   2761  312   6009  2582  1636  534   4171  2210  1487  729   3379  1405  1513  1536  1378  4149  2181  3314  14496 2324  3783  12319 5069  
Spaces Moved               38973  | 64    851   1322  279   813   152   119   1797  1294  987   1294  580   1367  479   1043  205   450   985   701   201   768   748   528   397   1111  726   720   773   716   1575  678   1322  2678  769   1632  5783  3066  
  Core                     621    | 22    .     .     .     .     .     .     .     .     .     11    .     .     .     55    8     218   .     .     .     90    .     .     .     .     .     .     .     .     .     .     .     52    .     .     101   64    
  Treads                   34334  | 42    851   1322  279   813   140   31    266   1294  987   1283  580   1367  479   988   .     188   99    7     165   678   748   528   397   1111  726   720   773   716   1575  678   1322  2626  769   1632  5682  2472  
  Legs                     1854   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     197   44    399   694   36    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     484   
  Wheels                   2118   | .     .     .     .     .     12    88    1531  .     .     .     .     .     .     .     .     .     487   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Hover                    46     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     46    
  Flight                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Fastest Speed            46     | 50    160   160   160   160   160   110   120   180   180   180   180   180   180   50    50    90    160   185   160   160   160   160   166   166   173   173   173   173   161   158   145   150   160   160   50    46    
  Average Speed            192    | 136   160   191   163   160   163   128   151   180   180   193   180   181   181   178   92    1218  183   186   214   473   171   164   166   171   173   173   173   173   164   170   154   233   160   160   182   140   
  Slowest Speed            5800   | 200   160   240   240   240   200   160   640   180   180   1950  180   270   270   270   105   2350  270   320   265   2750  240   166   255   173   173   173   173   173   247   259   320   4050  240   240   5800  590   
  Overloaded Moves         13     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     13    
  Propulsion Burnouts      .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Robots Hopped            .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Cave-ins Triggered       .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Teleports                8      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     1     1     3     
Exploration Rate (%)       69     | 5     96    42    30    86    5     85    39    95    99    91    89    47    96    53    6     93    30    85    56    96    78    21    99    48    91    97    89    90    57    94    55    96    61    80    96    97    
  Regions Visited          36
    Branch Regions         18
  Pre-discovered Areas     5      | .     1     .     .     .     .     .     .     1     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     
  Known Exits Taken        9      | .     .     1     1     .     .     .     1     .     .     .     1     .     .     1     .     .     .     .     .     .     1     .     .     .     .     .     .     1     .     1     .     .     1     .     .     .     
  Unknown Exits Taken      18     | 1     1     .     .     .     .     .     .     1     1     1     .     .     .     .     .     .     1     1     1     1     .     .     .     1     1     1     1     .     1     .     1     1     .     1     1     .     
Scrap Searched             30     | .     .     7     .     .     .     .     .     4     4     4     1     .     .     .     .     .     .     .     .     .     .     .     .     .     4     2     .     4     .     .     .     .     .     .     .     .     
Spaces Dug                 702    | .     10    1     9     2     .     .     36    .     21    .     .     52    28    31    2     1     31    6     .     .     27    41    .     86    5     4     3     11    49    30    18    20    42    55    81    .     
Terrain Destroyed          4711   | .     13    3     23    11    .     .     156   80    68    .     42    184   175   493   2     1     67    10    20    5     113   87    154   508   16    40    7     64    400   144   72    79    102   186   179   1207  
  Melee                    40     | .     .     .     .     .     .     .     25    .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     1     3     5     .     .     .     2     .     1     1     .     
  Projectile               1024   | .     13    3     16    5     .     .     50    11    6     .     2     107   1     53    .     1     67    10    .     2     92    55    .     125   15    6     4     59    116   40    23    34    18    47    14    29    
  AOE                      3636   | .     .     .     7     6     .     .     81    69    62    .     40    77    174   440   .     .     .     .     20    .     19    32    154   383   .     29    .     .     284   104   49    42    84    138   164   1178  
Terrain Rammed             10     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     10    .     
  Walls Destroyed          .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Machines Disabled        .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Actions                         | -11   -10   -10   -8    -8    -7    -7    -7    -7    -7    -7    -6    -6    -6    -6    -5    -5    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -4    -3    -3    -3    -2    -2    -2    -1    -1    -1    
---------                  Run   | Yrd   Mat   Sub   Mat   Gar   Fac   Was   Fac   Low   Low   Zio   Pro   Fac   Was   Fac   Fac   Was   Fac   Ext   Cet   Arc   Hub   Fac   Was   Fac   Upp   Upp   War   Pro   Res   Tes   Res   Qua   Sec   Acc   Com   Ac0   
Total                      65158 | 90    2538  1590  632   1143  170   152   2620  1387  1076  1392  629   2159  579   1714  303   968   1571  970   289   1239  1422  970   438   2211  826   892   966   811   2909  1556  2484  10805 1755  2771  7429  3702  
  Wait                     18165 | .     1593  122   238   117   1     19    375   32    27    35    8     416   50    281   47    458   165   123   18    310   306   165   5     532   45    58    63    58    749   447   808   7824  758   773   1070  69    
  Move                     38942 | 63    850   1321  279   812   152   118   1796  1293  986   1293  579   1367  478   1043  205   449   984   700   200   767   747   528   396   1110  725   719   772   715   1574  677   1321  2677  768   1631  5782  3065  
  Hop                      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Pick Up                  765   | 9     13    28    23    24    1     2     47    1     5     5     5     35    7     34    6     26    33    12    15    18    17    25    3     30    2     7     13    1     39    34    24    30    14    23    106   48    
  Fast Attach              472   | 6     .     .     5     2     2     1     15    5     1     21    3     20    3     15    11    2     41    4     6     8     13    8     8     25    2     9     11    2     34    18    15    30    9     10    72    35    
  Attach                   418   | 1     .     13    7     13    2     2     23    .     2     2     .     20    3     24    2     4     36    3     7     2     24    14    2     26    .     4     7     2     21    20    14    19    9     18    39    33    
  Detach                   203   | .     .     .     1     .     2     2     7     .     .     1     .     8     .     7     1     .     32    .     1     1     17    6     .     15    .     1     4     .     13    13    5     7     1     11    26    21    
  Swap                     1040  | .     18    13    9     19    3     1     75    18    16    3     15    61    5     44    1     4     25    11    10    7     50    61    2     112   6     17    8     4     130   53    75    62    26    26    22    28    
  Drop                     923   | .     13    15    18    13    1     7     49    5     5     26    5     44    11    44    8     14    70    13    17    23    25    27    11    33    4     9     25    3     68    46    36    56    14    32    79    54    
  Fire                     3772  | 11    48    77    52    117   6     .     179   33    34    .     11    179   18    220   8     11    170   49    12    103   219   127   11    320   41    52    5     19    269   213   180   97    156   231   178   316   
  Melee                    212   | .     .     .     .     2     .     .     54    .     .     6     3     1     4     .     8     .     5     1     3     .     3     4     .     3     .     16    3     7     4     .     .     3     .     5     44    33    
  Ram                      10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     10    .     
  Kick                     4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crush                    31    | .     3     .     .     .     .     .     .     .     .     .     .     8     .     2     .     .     .     .     .     .     1     5     .     5     1     .     .     .     2     3     .     .     .     1     .     .     
  Escape Stasis            65    | .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     7     10    .     .     .     .     .     .     .     .     .     .     6     28    6     .     .     6     .     .     
  Rewire                   110   | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     6     .     .     43    .     .     .     .     .     .     .     .     55    .     .     4     .     .     .     .     1     .     
  Trap                     22    | .     .     1     .     21    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Miscellaneous            4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub)
-10/Subcaves (discovered 3 exits: *Mat x2 / Rec)
-8/Materials (discovered 4 exits: *Fac x3 / Gar)
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory
-7/Waste
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / [*Zio])
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Fac x2)
-6/Waste
-6/Factory (discovered 4 exits: *Fac x4)
-5/Factory
-5/Waste
-5/Factory (discovered 3 exits: *Fac / *Upp / *Ext)
-5/Extension (discovered 2 exits: *Fac / *Cet)
-5/Cetus (discovered 2 exits: *Fac / [*Arc])
-5/Archives (discovered 3 exits: *Fac / *Hub x2)
-5/Hub_04(d) (discovered 4 exits: *Fac x4)
-4/Factory (discovered 2 exits: *Res x2)
-4/Waste
-4/Factory (discovered 3 exits: *Res x2 / *Upp)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *War)
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 3 exits: *Res x2 / *Tes)
-3/Testing
-2/Research (discovered 3 exits: *Acc x2 / *Qua)
-2/Quarantine (discovered 2 exits: *Acc / *Sec)
-2/Section 7
-1/Access (discovered 2 exits: *Sur / *Com)
-1/Command (discovered 3 exits: *Sur x2 / *Ac0)
-1/Access_0
To Fleet Rendezvous

 History 
---------
   Turn | Location           | Event
      8 | -11/Scrapyard      | Discovered new exit (range 15)
    137 | -11/Scrapyard      | Entered Materials
    313 | -10/Materials      | Build established: Mutant
    720 | -10/Materials      | Discovered new exit (range 8)
    730 | -10/Materials      | Central database locked down
    882 | -10/Materials      | Discovered new exit (range 16)
   1138 | -10/Materials      | Discovered new exit (range 15)
   1380 | -10/Materials      | Discovered new exit (range 14)
   2203 | -10/Materials      | Learned Storage emergency access door positions
   2252 | -10/Materials      | Learned 4 Recycling zone layouts
   2291 | -10/Materials      | Learned 2 Mines zone layouts
   2309 | -10/Materials      | Discovered new exit (range 7)
   2322 | -10/Materials      | Learned location of 2 exits from Subcaves
   2341 | -10/Materials      | Learned location of 3 exits from Materials
   2350 | -10/Materials      | Learned location of 3 exits from Materials
   2369 | -10/Materials      | Learned location of 2 exits from Subcaves
   2400 | -10/Materials      | Learned 4 Recycling zone layouts
   2441 | -10/Materials      | Learned Storage trap positions
   3293 | -10/Materials      | Entered Subcaves
   3294 | -10/Subcaves       | Identified exit to Materials
   3294 | -10/Subcaves       | Identified exit to Recycling
   3626 | -10/Subcaves       | Visited 4L-MR0's lab
   3648 | -10/Subcaves       | Found Rainbow Chip
   3791 | -10/Subcaves       | A Subdweller sparked back to life
   3791 | -10/Subcaves       | A Subdweller sparked back to life
   3791 | -10/Subcaves       | A Subdweller sparked back to life
   3813 | -10/Subcaves       | Found Arachnoskeleton
   3828 | -10/Subcaves       | Lost 3 parts (1p1n1u)
   4825 | -10/Subcaves       | Core integrity fell below 50%
   5107 | -10/Subcaves       | Shifting Twisted Machinery released Piercing Trap
   5163 | -10/Subcaves       | Ambushed by Subdwellers from Twisted Machinery
   5165 | -10/Subcaves       | Shifting Twisted Machinery released Barrage Gun
   5465 | -10/Subcaves       | Build established: Scavenger-Mutant
   5473 | -10/Subcaves       | Learned 2 Materials zone layouts
   5550 | -10/Subcaves       | Visited Clippyterm
   5557 | -10/Subcaves       | Learned Factory emergency access door positions
   5610 | -10/Subcaves       | Ambushed by Subdweller buried in earth
   5688 | -10/Subcaves       | Disturbed a concealed Subdweller
   6022 | -10/Subcaves       | Build established: Mutant
   6238 | -10/Subcaves       | Entered Materials
   6238 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
   6239 | -8/Materials       | Identified exit to Factory
   6906 | -8/Materials       | Garrison activated, responded to threat
   7036 | -8/Materials       | Build established: Scavenger-Mutant
   7154 | -8/Materials       | Identified exit to Garrison
   7154 | -8/Materials       | Entered Garrison
   7358 | -8/Garrison        | Garrison Relay disabled
   7429 | -8/Garrison        | Triggered checkpoint
   7508 | -8/Garrison        | Destroyed 8 combat bots
   7628 | -8/Garrison        | Triggered checkpoint
   7660 | -8/Garrison        | Garrison Relay disabled
   7787 | -8/Garrison        | Discovered exit to Factory (range 10)
   7990 | -8/Garrison        | Triggered checkpoint
   8027 | -8/Garrison        | Garrison Relay disabled
   8042 | -8/Garrison        | Triggered checkpoint
   8148 | -8/Garrison        | Discovered exit to Factory (range 13)
   8439 | -8/Garrison        | Triggered checkpoint
   8531 | -8/Garrison        | Found Launcher Loader
   8556 | -8/Garrison        | Spotted B-75 Beast
   8611 | -8/Garrison        | Lost 4 parts (2n1u1w)
   8686 | -8/Garrison        | Destroyed B-75 Beast
   8840 | -8/Garrison        | Discovered exit to Factory (range 9)
   8888 | -8/Garrison        | Triggered checkpoint
   8889 | -8/Garrison        | Garrison Relay disabled
   8975 | -8/Garrison        | Entered Factory
   8975 | -7/Factory         | Evolved 2 slots: Utility x2
   9246 | -7/Factory         | Sucked down chute
   9246 | -7/Factory         | Entered Waste
   9261 | -7/Waste           | EMP discharged
   9270 | -7/Waste           | Spotted C-40 Crusher
   9313 | -7/Waste           | Spotted C-40 Crusher
   9327 | -7/Waste           | Spotted C-40 Crusher
   9339 | -7/Waste           | Spotted C-40 Crusher
   9342 | -7/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
   9361 | -7/Waste           | EMP discharged
   9361 | -7/Waste           | System corruption reached 10%
   9376 | -7/Waste           | Spotted C-40 Crusher
   9414 | -7/Waste           | Spotted C-40 Crusher
   9419 | -7/Waste           | Discovered new exit (range 10)
   9429 | -7/Waste           | Entered Factory
   9567 | -7/Factory         | Discovered new exit (range 9)
   9644 | -7/Factory         | Build established: Mutant
   9737 | -7/Factory         | Identified exit to Factory
  10137 | -7/Factory         | Fabricated Huge Storage Unit (x1)
  10840 | -7/Factory         | Allied Derelicts emerged from ambush trap array
  11037 | -7/Factory         | Garrison activated, responded to threat
  11429 | -7/Factory         | First assault squad dispatched
  12024 | -7/Factory         | Repaired Broken Hvy. Siege Treads
  12264 | -7/Factory         | Identified exit to Lower Caves
  12502 | -7/Factory         | Found Prototype Launcher
  12502 | -7/Factory         | Identified Rocket Array
  12661 | -7/Factory         | Fabricated Hvy. Siege Treads (x1)
  12849 | -7/Factory         | Fabricated Hvy. Siege Treads (x1)
  12873 | -7/Factory         | Destroyed 7 combat bots
  13074 | -7/Factory         | Repaired Hrd. Heavy Armor Plating?
  13132 | -7/Factory         | Repaired Hrd. Heavy Armor Plating?
  13372 | -7/Factory         | Entered Lower Caves
  13411 | -7/Lower Caves     | Met a Warlord Commander
  13412 | -7/Lower Caves     | Learned location of Warlord (-4)
  13413 | -7/Lower Caves     | Warlord Commander delivered Encrypted Comm Array
  13491 | -7/Lower Caves     | Encountered a Warlord checkpoint
  13603 | -7/Lower Caves     | Ambushed by wild Derelicts
  13957 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  14012 | -7/Lower Caves     | Spotted B-75 Beast
  14032 | -7/Lower Caves     | Destroyed B-75 Beast
  15224 | -7/Lower Caves     | Learned Factory terminal intel
  15623 | -7/Lower Caves     | Discovered new exit (range 8)
  15861 | -7/Lower Caves     | Entered another Lower Caves area
  15935 | -7/Lower Caves     | Discovered exit to Factory (range 5)
  16064 | -7/Lower Caves     | Learned Factory terminal intel
  16547 | -7/Lower Caves     | Learned location of Extension (-5)
  16547 | -7/Lower Caves     | Learned Research trap positions
  16547 | -7/Lower Caves     | Learned Factory garrison access intel
  16547 | -7/Lower Caves     | Learned Extension garrison access intel
  17393 | -7/Lower Caves     | Attacked by a faux Warlord
  17538 | -7/Lower Caves     | Discovered new exit (range 10)
  17770 | -7/Lower Caves     | Entered Zion
  17860 | -7/Zion            | System corruption cleaned by Quarantine Array
  17914 | -7/Zion            | Found Prototype Device
  17914 | -7/Zion            | Identified Mobile Refinery Mk. CCLXVII
  17939 | -7/Zion            | Discovered new exit (range 15)
  18315 | -7/Zion            | Found Prototype Device
  18315 | -7/Zion            | Identified Phasing AFG
  18684 | -7/Zion            | Met Imprinter
  18712 | -7/Zion            | Imprinted
  18714 | -7/Zion            | Declared Zion's savior
  19253 | -7/Zion            | Found CR-A16's Pointy Stick
  19544 | -7/Zion            | Found Prototype Processor
  19544 | -7/Zion            | Identified Exp. Signal Interpreter
  19565 | -7/Zion            | Found Prototype Processor
  19565 | -7/Zion            | Identified Exp. Melee Analysis Suite
  19587 | -7/Zion            | Found Prototype Processor
  19587 | -7/Zion            | Identified Spectral Analyzer
  19678 | -7/Zion            | Found Prototype Processor
  19678 | -7/Zion            | Identified Exp. Target Analyzer
  20369 | -7/Zion            | Entered Proximity Caves
  20369 | -6/Proximity Caves | Accompanied by 4 allies
  20473 | -6/Proximity Caves | Spotter reported a threat
  20670 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  20750 | -6/Proximity Caves | Spotter reported a threat
  20967 | -6/Proximity Caves | Spotted B-75 Beast
  21007 | -6/Proximity Caves | Allies destroyed B-75 Beast
  21036 | -6/Proximity Caves | Lost 3 allies
  21491 | -6/Proximity Caves | Entered Factory
  21491 | -6/Factory         | Evolved 2 slots: Utility x2
  21492 | -6/Factory         | Loaded intel: 26 terminal locations
  21493 | -6/Factory         | Loaded intel: 4 garrison access locations
  21672 | -6/Factory         | Fabricated Hvy. Siege Treads?
  21841 | -6/Factory         | Search patrols dispatched
  21961 | -6/Factory         | Retrieved Zion intel report: Prototype Schematics
  21978 | -6/Factory         | Allied Derelicts emerged from ambush trap array
  22090 | -6/Factory         | Retrieved Zion intel report: Guard Positions
  22183 | -6/Factory         | Retrieved Zion intel report: Unaware Analyses
  22220 | -6/Factory         | Allied Derelicts emerged from ambush trap array
  22389 | -6/Factory         | Retrieved Zion intel report: Unaware Schematics
  22780 | -6/Factory         | Retrieved Zion intel report: Unaware Analyses
  22932 | -6/Factory         | Terminal network hard line cut
  23031 | -6/Factory         | Repaired Hvy. Siege Treads
  23084 | -6/Factory         | Repaired Hrd. Heavy Armor Plating?
  23157 | -6/Factory         | Repaired Hvy. Siege Treads
  23241 | -6/Factory         | Repaired Rocket Array
  23282 | -6/Factory         | First assault squad dispatched
  23300 | -6/Factory         | Repaired Hvy. Plasma Cannon
  23544 | -6/Factory         | Discovered new exit (range 4)
  23554 | -6/Factory         | Identified exit to Factory
  23655 | -6/Factory         | Discovered exit to Factory (range 21)
  24011 | -6/Factory         | Fabricated Exp. Energy Well?
  24692 | -6/Factory         | Garrison activated, responded to threat
  24823 | -6/Factory         | Destroyed 15 combat bots
  25006 | -6/Factory         | Sucked down chute
  25006 | -6/Factory         | Entered Waste
  25007 | -6/Waste           | Met a frightened Derelict
  25010 | -6/Waste           | Spotted C-40 Crusher
  25014 | -6/Waste           | Spotted C-40 Crusher
  25020 | -6/Waste           | Destroyed C-40 Crusher
  25039 | -6/Waste           | Destroyed C-40 Crusher
  25041 | -6/Waste           | Spotted C-40 Crusher
  25050 | -6/Waste           | Destroyed C-40 Crusher
  25062 | -6/Waste           | Spotted C-40 Crusher
  25077 | -6/Waste           | Destroyed C-40 Crusher
  25080 | -6/Waste           | Spotted C-40 Crusher
  25080 | -6/Waste           | Spotted C-40 Crusher
  25088 | -6/Waste           | Destroyed C-40 Crusher
  25092 | -6/Waste           | Destroyed C-40 Crusher
  25110 | -6/Waste           | Warlord forces began an assault
  25161 | -6/Waste           | Discovered new exit (range 23)
  25989 | -6/Waste           | Entered Factory
  25989 | -6/Factory         | Accompanied by 17 allies
  25989 | -6/Factory         | Spotted B-75 Beast
  25990 | -6/Factory         | Loaded intel: 26 terminal locations
  25995 | -6/Factory         | Allies destroyed B-75 Beast
  26029 | -6/Factory         | Garrison activated, responded to threat
  26068 | -6/Factory         | Lost 11 allies
  26339 | -6/Factory         | First assault squad dispatched
  26376 | -6/Factory         | Zion Recon squad teleported in
  26571 | -6/Factory         | Discovered exit to Factory (range 34)
  26669 | -6/Factory         | Retrieved Zion intel report: Emergency Access
  26721 | -6/Factory         | Retrieved Zion intel report: Trap Installations
  26722 | -6/Factory         | Zion Thermal Resupply teleported in
  26734 | -6/Factory         | Lost 3 allies
  26796 | -6/Factory         | Retrieved Zion intel report: Component Stockpiles
  26847 | -6/Factory         | Retrieved Zion intel report: Main Access
  26876 | -6/Factory         | Retrieved Zion intel report: Prototype Schematics
  26951 | -6/Factory         | Retrieved Zion intel report: Prototype Schematics
  27207 | -6/Factory         | Terminal network hard line cut
  27485 | -6/Factory         | Repaired Hrd. Heavy Armor Plating?
  27532 | -6/Factory         | Fabricated D-53 Grenadier?
  27682 | -6/Factory         | Repaired Hvy. Siege Treads?
  27909 | -6/Factory         | Destroyed 9 combat bots
  28233 | -6/Factory         | High security lockdown imminent
  28240 | -6/Factory         | Cargo convoy interrupted
  28272 | -6/Factory         | Destroyed 13 combat bots
  28295 | -6/Factory         | Found PL-3XN's Ring of Power
  28313 | -6/Factory         | High security lockdown engaged
  28376 | -6/Factory         | System corruption reached 10%
  28379 | -6/Factory         | Attached Rainbow Chip, gained temporary slots: Power, Propulsion, Utility, Weapon
  28499 | -6/Factory         | Destroyed 21 combat bots
  28559 | -6/Factory         | Destroyed 11 combat bots
  28684 | -6/Factory         | Destroyed 18 combat bots
  28684 | -6/Factory         | Lost 3 parts (2u1w)
  28708 | -6/Factory         | Attached Arachnoskeleton, gained temporary slots: Propulsion x3
  28731 | -6/Factory         | Core integrity fell below 50%
  28750 | -6/Factory         | Entered another Factory area
  28750 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
  29050 | -5/Factory         | First assault squad dispatched
  29062 | -5/Factory         | Sucked down chute
  29062 | -5/Factory         | Entered Waste
  29062 | -5/Waste           | The area was eerily silent
  29082 | -5/Waste           | 1 allies followed down the chute
  29202 | -5/Waste           | Found Unknown Protection
  29203 | -5/Waste           | Discovered new exit (range 13)
  29213 | -5/Waste           | Found Unknown Protection
  29463 | -5/Waste           | Identified exit to Factory
  29748 | -5/Waste           | Build established: Scavenger-Mutant
  35071 | -5/Waste           | Entered Factory
  35071 | -5/Factory         | Accompanied by 1 ally
  35307 | -5/Factory         | Identified Damper Plating (x2)
  35401 | -5/Factory         | Spotted B-75 Beast
  35572 | -5/Factory         | Revealed the true nature of CR-A16's Pointy Stick
  35575 | -5/Factory         | Destroyed B-75 Beast
  35599 | -5/Factory         | Lost 3 parts (1p1n1u)
  36333 | -5/Factory         | Found Scatter Rocket Array
  36336 | -5/Factory         | Found Scatter Rocket Array
  36359 | -5/Factory         | Terminal network hard line cut
  36458 | -5/Factory         | Found Gamma Bomb Array
  36461 | -5/Factory         | Found Gamma Bomb Array
  36691 | -5/Factory         | Discovered new exit (range 8)
  36731 | -5/Factory         | Identified exit to Upper Caves
  37425 | -5/Factory         | Discovered new exit (range 6)
  37479 | -5/Factory         | Identified exit to Factory
  37486 | -5/Factory         | Discovered new exit (range 15)
  37527 | -5/Factory         | Build established: Mutant
  37653 | -5/Factory         | Entered Extension
  37725 | -5/Extension       | Zion Heavy squad teleported in
  37834 | -5/Extension       | Zion Heavy squad teleported in
  37960 | -5/Extension       | Found Prototype Protection
  37961 | -5/Extension       | Identified Zio. Weapon Casing
  37982 | -5/Extension       | Zion Trap Resupply teleported in
  38078 | -5/Extension       | Rescued a captive Derelict
  38160 | -5/Extension       | Rescued a captive Derelict
  38190 | -5/Extension       | Rescued a captive Derelict
  38273 | -5/Extension       | Rescued a captive Derelict
  38274 | -5/Extension       | Rescued a captive Derelict
  38562 | -5/Extension       | Spotted B-75 Beast
  38565 | -5/Extension       | Allies destroyed B-75 Beast
  38590 | -5/Extension       | Spotted B-75 Beast
  38597 | -5/Extension       | Destroyed B-75 Beast
  38635 | -5/Extension       | Build established: Commander-Mutant
  38653 | -5/Extension       | Disrupted transfer network
  38789 | -5/Extension       | Rescued A7
  38856 | -5/Extension       | Zion dispatch access revoked
  38912 | -5/Extension       | Terminal network hard line cut
  39153 | -5/Extension       | First assault squad dispatched
  39179 | -5/Extension       | Found Prototype Protection
  39247 | -5/Extension       | Discovered exit to Factory (range 10)
  39248 | -5/Extension       | Discovered new exit (range 6)
  39289 | -5/Extension       | Entered Cetus
  39289 | -5/Cetus           | Accompanied by 8 allies (A7)
  39294 | -5/Cetus           | Acquired a Cetus Manufacturing Module code from A7
  39326 | -5/Cetus           | Spotted Cetus Guard
  39326 | -5/Cetus           | Spotted Cetus Guard
  39330 | -5/Cetus           | Spotted Cetus Guard
  39330 | -5/Cetus           | Spotted Cetus Guard
  39339 | -5/Cetus           | Allies destroyed Cetus Guard
  39346 | -5/Cetus           | Destroyed Cetus Guard
  39347 | -5/Cetus           | Destroyed Cetus Guard
  39350 | -5/Cetus           | Destroyed Cetus Guard
  39367 | -5/Cetus           | Lost 3 allies
  39438 | -5/Cetus           | Identified Med. Regenerative Plating
  39480 | -5/Cetus           | Started Cetus Manufacturing Module
  39499 | -5/Cetus           | Discovered new exit (range 15)
  39505 | -5/Cetus           | Manufactured an Enhanced Grunt
  39530 | -5/Cetus           | Manufactured an Enhanced Grunt
  39538 | -5/Cetus           | Spotted Cetus Guard
  39538 | -5/Cetus           | Spotted Cetus Guard
  39541 | -5/Cetus           | Spotted Cetus Guard
  39541 | -5/Cetus           | Spotted Cetus Guard
  39546 | -5/Cetus           | Allies destroyed Cetus Guard
  39549 | -5/Cetus           | Destroyed Cetus Guard
  39555 | -5/Cetus           | Manufactured an Enhanced Grunt
  39556 | -5/Cetus           | Allies destroyed Cetus Guard
  39560 | -5/Cetus           | Destroyed Cetus Guard
  39565 | -5/Cetus           | Discovered exit to Factory (range 15)
  39580 | -5/Cetus           | Manufactured an Enhanced Grunt
  39582 | -5/Cetus           | Scared off Revision 17
  39588 | -5/Cetus           | System corruption reached 10%
  39605 | -5/Cetus           | Manufactured an Enhanced Grunt
  39784 | -5/Cetus           | Murdered A7
  39789 | -5/Cetus           | Extracted ID and sensor layout for unrecognized location from A7's data core
  39823 | -5/Cetus           | Entered Archives
  39823 | -5/Archives        | Accompanied by 8 allies
  39900 | -5/Archives        | Discovered new exit (range 16)
  40168 | -5/Archives        | Discovered new exit (range 16)
  40249 | -5/Archives        | Discovered exit to Factory (range 16)
  40391 | -5/Archives        | Build established: Scavenger-Mutant
  40695 | -5/Archives        | Build established: Commander-Mutant
  43994 | -5/Archives        | Entered Hub_04(d)
  43994 | -5/Hub_04(d)       | Accompanied by 6 allies
  44106 | -5/Hub_04(d)       | Discovered exit to Factory (range 15)
  44114 | -5/Hub_04(d)       | Destroyed 7 combat bots
  44147 | -5/Hub_04(d)       | Retrieved Zion intel report: Active Terminals
  44300 | -5/Hub_04(d)       | Retrieved Zion intel report: Unaware Analyses
  44403 | -5/Hub_04(d)       | Found Powered Armor
  44458 | -5/Hub_04(d)       | Found Hvy. Reactive Plating
  44594 | -5/Hub_04(d)       | First assault squad dispatched
  44675 | -5/Hub_04(d)       | Build established: Scavenger-Mutant
  44742 | -5/Hub_04(d)       | Retrieved Zion intel report: Component Stockpiles
  44794 | -5/Hub_04(d)       | Retrieved Zion intel report: Unaware Schematics
  44850 | -5/Hub_04(d)       | Network Hub disabled
  44931 | -5/Hub_04(d)       | Network Hub disabled
  44995 | -5/Hub_04(d)       | Network Hub disabled
  45098 | -5/Hub_04(d)       | Retrieved Zion intel report: Main Access
  45335 | -5/Hub_04(d)       | Retrieved Zion intel report: Active Garrisons
  45338 | -5/Hub_04(d)       | Retrieved Zion intel report: Prototype Schematics
  45415 | -5/Hub_04(d)       | Terminal network hard line cut
  45575 | -5/Hub_04(d)       | Destroyed 7 combat bots
  45711 | -5/Hub_04(d)       | Spotted Lightning
  45712 | -5/Hub_04(d)       | Spotted Lightning
  45725 | -5/Hub_04(d)       | Spotted Lightning
  45731 | -5/Hub_04(d)       | Destroyed Lightning
  45779 | -5/Hub_04(d)       | Destroyed Lightning
  45803 | -5/Hub_04(d)       | Found Prototype Energy Cannon
  45807 | -5/Hub_04(d)       | Found Prototype Device
  45808 | -5/Hub_04(d)       | Identified Exp. EM Disruption Field
  45852 | -5/Hub_04(d)       | Destroyed Lightning
  45877 | -5/Hub_04(d)       | Found Exp. Targeting Computer
  45883 | -5/Hub_04(d)       | Found Prototype Device
  45899 | -5/Hub_04(d)       | Found Exp. EM Disruption Field
  46166 | -5/Hub_04(d)       | Destroyed 8 combat bots
  46198 | -5/Hub_04(d)       | Identified Exp. Phase Shifter
  46204 | -5/Hub_04(d)       | Entered Factory
  46204 | -4/Factory         | Evolved 2 slots: Propulsion x2
  46328 | -4/Factory         | Zion Recon squad teleported in
  46479 | -4/Factory         | Discovered new exit (range 37)
  46599 | -4/Factory         | Retrieved Zion intel report: Guard Positions
  46621 | -4/Factory         | Discovered new exit (range 8)
  46796 | -4/Factory         | Cargo convoy interrupted
  46954 | -4/Factory         | First assault squad dispatched
  47015 | -4/Factory         | Identified EMDS
  47070 | -4/Factory         | Destroyed 8 combat bots
  47507 | -4/Factory         | Terminal network hard line cut
  47518 | -4/Factory         | Identified exit to Research
  47691 | -4/Factory         | Sucked down chute
  47691 | -4/Factory         | Entered Waste
  47692 | -4/Waste           | Met a frightened Derelict
  47731 | -4/Waste           | Spotted C-40 Crusher
  47739 | -4/Waste           | Spotted C-40 Crusher
  47741 | -4/Waste           | Destroyed C-40 Crusher
  47748 | -4/Waste           | Destroyed C-40 Crusher
  47749 | -4/Waste           | Spotted C-40 Crusher
  47752 | -4/Waste           | Destroyed C-40 Crusher
  47755 | -4/Waste           | Spotted C-40 Crusher
  47761 | -4/Waste           | Spotted C-40 Crusher
  47762 | -4/Waste           | Destroyed C-40 Crusher
  47762 | -4/Waste           | Destroyed C-40 Crusher
  47901 | -4/Waste           | Spotted C-40 Crusher
  47912 | -4/Waste           | Destroyed C-40 Crusher
  47992 | -4/Waste           | Discovered new exit (range 14)
  48155 | -4/Waste           | Found Prototype Device
  48155 | -4/Waste           | Identified Adv. Particle Accelerator
  48420 | -4/Waste           | Entered Factory
  48788 | -4/Factory         | Garrison activated, responded to threat
  49021 | -4/Factory         | Fabricated Hvy. Siege Treads (x1)
  49170 | -4/Factory         | First assault squad dispatched
  49430 | -4/Factory         | Destroyed 11 combat bots
  49499 | -4/Factory         | Destroyed 9 combat bots
  49631 | -4/Factory         | Destroyed 7 combat bots
  49711 | -4/Factory         | High security lockdown imminent
  49791 | -4/Factory         | High security lockdown engaged
  49894 | -4/Factory         | Destroyed 10 combat bots
  49997 | -4/Factory         | Destroyed 14 combat bots
  50083 | -4/Factory         | Destroyed 10 combat bots
  50236 | -4/Factory         | Destroyed 9 combat bots
  50291 | -4/Factory         | Destroyed 10 combat bots
  50414 | -4/Factory         | Sterilization system engaged
  50414 | -4/Factory         | Non-combat units ordered to evacuate
  50471 | -4/Factory         | Lost 4 parts (1p1n2u)
  50485 | -4/Factory         | Destroyed 29 combat bots
  50501 | -4/Factory         | System corruption reached 10%
  50514 | -4/Factory         | Combat units ordered to evacuate
  50714 | -4/Factory         | Ambient heat levels rising (+10)
  50864 | -4/Factory         | Ambient heat levels rising (+10)
  50969 | -4/Factory         | Discovered exit to Research (range 15)
  51014 | -4/Factory         | Ambient heat levels rising (+10)
  51164 | -4/Factory         | Ambient heat levels rising (+10)
  51314 | -4/Factory         | Ambient heat levels rising (+10)
  51464 | -4/Factory         | Ambient heat levels rising (+10)
  51503 | -4/Factory         | Discovered exit to Research (range 4)
  51614 | -4/Factory         | Ambient heat levels rising (+10)
  51657 | -4/Factory         | Discovered new exit (range 15)
  51764 | -4/Factory         | Ambient heat levels rising (+10)
  51799 | -4/Factory         | Entered Upper Caves
  52088 | -4/Upper Caves     | Build established: Mutant
  52199 | -4/Upper Caves     | Learned location of 1 exit from Research
  53112 | -4/Upper Caves     | Learned 12 Research zone layouts
  53144 | -4/Upper Caves     | Discovered new exit (range 7)
  53204 | -4/Upper Caves     | Entered another Upper Caves area
  53266 | -4/Upper Caves     | Discovered exit to Research (range 7)
  53322 | -4/Upper Caves     | Found Alien Artifact
  53322 | -4/Upper Caves     | Identified Core Expander
  53322 | -4/Upper Caves     | Installed Core Expander, added new Weapon slot
  53437 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  53718 | -4/Upper Caves     | Build established: Scavenger-Mutant
  54369 | -4/Upper Caves     | Discovered new exit (range 21)
  54717 | -4/Upper Caves     | Entered Warlord
  54763 | -4/Warlord         | Discovered new exit (range 22)
  54777 | -4/Warlord         | System corruption cleaned by Quarantine Array
  55691 | -4/Warlord         | Visited the Vortex Lab
  55691 | -4/Warlord         | Warlord's base attacked by MAIN.C
  55698 | -4/Warlord         | Found Prototype Energy Gun
  55698 | -4/Warlord         | Identified Vortex Rail
  55701 | -4/Warlord         | Found Vortex Rail
  55708 | -4/Warlord         | Found Vortex Rail
  55711 | -4/Warlord         | Found Vortex Rail
  55732 | -4/Warlord         | Build established: Commander-Mutant
  55824 | -4/Warlord         | Rebuked by Warlord
  55855 | -4/Warlord         | Found Prototype Reactor
  55855 | -4/Warlord         | Identified Vortex Chain Reactor
  55870 | -4/Warlord         | Found Prototype Device
  55870 | -4/Warlord         | Identified Exp. Focal Shield
  55873 | -4/Warlord         | Found Prototype Processor
  55873 | -4/Warlord         | Identified Exp. Core Analyzer
  55880 | -4/Warlord         | Found Prototype Hackware
  56041 | -4/Warlord         | Warlord forces counterattacked
  56071 | -4/Warlord         | Spotted Striker
  56077 | -4/Warlord         | Allies destroyed Striker
  56120 | -4/Warlord         | Spotted Executioner
  56121 | -4/Warlord         | Spotted Executioner
  56135 | -4/Warlord         | Allies destroyed Executioner
  56135 | -4/Warlord         | Spotted Executioner
  56164 | -4/Warlord         | Found Prototype Device
  56164 | -4/Warlord         | Identified Adv. Kinecellerator
  56179 | -4/Warlord         | Lost 8 allies
  56191 | -4/Warlord         | Spotted Striker
  56196 | -4/Warlord         | P-70 Sage assimilated allied TA-6ST(g)
  56247 | -4/Warlord         | Lost 11 allies
  56253 | -4/Warlord         | Entered Proximity Caves
  56253 | -3/Proximity Caves | Accompanied by 2 allies
  56496 | -3/Proximity Caves | Build established: Mutant
  57255 | -3/Proximity Caves | Build established: Scavenger-Mutant
  57302 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  57389 | -3/Proximity Caves | Discovered exit to Research (range 6)
  57631 | -3/Proximity Caves | Entered Research
  57631 | -3/Research        | Accompanied by 2 allies
  57631 | -3/Research        | Evolved 2 slots: Power x1, Utility x1
  57632 | -3/Research        | Identified exit to Research
  57634 | -3/Research        | Loaded intel: 64 trap records
  57647 | -3/Research        | Zion Experimental squad teleported in
  57863 | -3/Research        | Spotted B-86 Titan
  57885 | -3/Research        | Destroyed B-86 Titan
  57980 | -3/Research        | Found Gamma Bomb Array
  58161 | -3/Research        | Found Unknown Device
  58161 | -3/Research        | Identified Launcher Loader
  58205 | -3/Research        | Retrieved Zion intel report: Active Terminals
  58206 | -3/Research        | Zion Offense Resupply teleported in
  58299 | -3/Research        | Repaired Mak. Ablative Armor
  58359 | -3/Research        | Build established: Tank
  58411 | -3/Research        | Zion Fire squad teleported in
  58422 | -3/Research        | Found Prototype Device
  58422 | -3/Research        | Identified Exp. Shield Generator
  58645 | -3/Research        | Found Unknown Protection
  58645 | -3/Research        | Identified Powered Armor
  58665 | -3/Research        | First assault squad dispatched
  58734 | -3/Research        | Build established: Mutant
  58738 | -3/Research        | Found Zio. Weapon Casing
  58742 | -3/Research        | Found Prototype Energy Cannon
  58742 | -3/Research        | Identified Zio. Alpha Cannon Mk. II
  58750 | -3/Research        | Found Prototype Protection
  58750 | -3/Research        | Identified Zio. Shade Armor
  58754 | -3/Research        | Found Zio. Shade Armor
  58763 | -3/Research        | Found Zio. Shade Armor
  58768 | -3/Research        | Found Zio. Shade Armor
  58779 | -3/Research        | Found Prototype Device
  58782 | -3/Research        | Found Zio. Weapon Casing
  58785 | -3/Research        | Found Zio. Alpha Cannon Mk. II
  58804 | -3/Research        | Identified Exp. Weapon Cycler
  58962 | -3/Research        | Lost 3 allies
  58996 | -3/Research        | Terminal network hard line cut
  59225 | -3/Research        | Build established: Messiah-Tank
  59505 | -3/Research        | Destroyed 7 combat bots
  59800 | -3/Research        | High security lockdown imminent
  59880 | -3/Research        | High security lockdown engaged
  59949 | -3/Research        | Destroyed 14 combat bots
  60222 | -3/Research        | Cargo convoy interrupted
  60225 | -3/Research        | Destroyed Investigator
  60249 | -3/Research        | Destroyed 8 combat bots
  60268 | -3/Research        | Spotted Executioner
  60279 | -3/Research        | Destroyed Executioner
  60307 | -3/Research        | Destroyed 12 combat bots
  60316 | -3/Research        | Destroyed Investigator
  60316 | -3/Research        | Spotted Executioner
  60328 | -3/Research        | Destroyed Executioner
  60348 | -3/Research        | Found Corrupted Exp. Core Analyzer
  60349 | -3/Research        | Destroyed 15 combat bots
  60467 | -3/Research        | Spotted Investigator
  60468 | -3/Research        | Scanned by Researcher
  60472 | -3/Research        | Destroyed Investigator
  60476 | -3/Research        | Sterilization system engaged
  60476 | -3/Research        | Non-combat units ordered to evacuate
  60510 | -3/Research        | Destroyed 14 combat bots
  60517 | -3/Research        | Spotted Executioner
  60533 | -3/Research        | Destroyed Executioner
  60554 | -3/Research        | Destroyed 16 combat bots
  60576 | -3/Research        | Combat units ordered to evacuate
  60776 | -3/Research        | Ambient heat levels rising (+10)
  60926 | -3/Research        | Ambient heat levels rising (+10)
  60997 | -3/Research        | Discovered new exit (range 7)
  61042 | -3/Research        | Found Prototype Device
  61076 | -3/Research        | Ambient heat levels rising (+10)
  61124 | -3/Research        | Identified Exp. Thermal Shield
  61136 | -3/Research        | Identified Ghost Barrier
  61226 | -3/Research        | Ambient heat levels rising (+10)
  61376 | -3/Research        | Ambient heat levels rising (+10)
  61526 | -3/Research        | Ambient heat levels rising (+10)
  61676 | -3/Research        | Ambient heat levels rising (+10)
  61780 | -3/Research        | Entered Testing
  61814 | -3/Testing         | Retrieved Zion intel report: Active Terminals
  61837 | -3/Testing         | Retrieved Zion intel report: Component Stockpiles
  61882 | -3/Testing         | Retrieved Zion intel report: Prototype Stockpiles
  61894 | -3/Testing         | Spotted PH-DLHK82COZ3
  61904 | -3/Testing         | Rewired PH-DLHK82COZ3
  61969 | -3/Testing         | Found Prototype Protection
  61969 | -3/Testing         | Identified SHELL Armor
  61978 | -3/Testing         | Found Prototype Protection
  62030 | -3/Testing         | First assault squad dispatched
  62053 | -3/Testing         | High security lockdown imminent
  62128 | -3/Testing         | Garrison activated, responded to threat
  62133 | -3/Testing         | High security lockdown engaged
  62151 | -3/Testing         | Destroyed 33 combat bots
  62279 | -3/Testing         | Spotted Investigator
  62281 | -3/Testing         | Destroyed Investigator
  62320 | -3/Testing         | Destroyed 18 combat bots
  62422 | -3/Testing         | Destroyed Investigator
  62428 | -3/Testing         | Destroyed Striker
  62428 | -3/Testing         | Garrison activated, responded to threat
  62442 | -3/Testing         | Spotted Executioner
  62442 | -3/Testing         | Spotted Striker
  62449 | -3/Testing         | Destroyed Executioner
  62462 | -3/Testing         | Destroyed Striker
  62489 | -3/Testing         | Destroyed 30 combat bots
  62621 | -3/Testing         | Spotted Investigator
  62621 | -3/Testing         | Destroyed Investigator
  62622 | -3/Testing         | Destroyed Striker
  62630 | -3/Testing         | Spotted Executioner
  62634 | -3/Testing         | Destroyed Executioner
  62668 | -3/Testing         | Destroyed 30 combat bots
  62809 | -3/Testing         | Build established: Messiah-Mutant
  62864 | -3/Testing         | Garrison activated, responded to threat
  62864 | -3/Testing         | Spotted Executioner
  62864 | -3/Testing         | Spotted Striker
  62867 | -3/Testing         | Destroyed Striker
  62869 | -3/Testing         | Destroyed Executioner
  62869 | -3/Testing         | Destroyed Striker
  62872 | -3/Testing         | Destroyed Striker
  62872 | -3/Testing         | Sterilization system engaged
  62872 | -3/Testing         | Non-combat units ordered to evacuate
  62879 | -3/Testing         | System corruption reached 10%
  62881 | -3/Testing         | Spotted Striker
  62885 | -3/Testing         | Destroyed Striker
  62928 | -3/Testing         | Destroyed 38 combat bots
  62972 | -3/Testing         | Combat units ordered to evacuate
  62976 | -3/Testing         | Identified Hvy. Regenerative Plating
  62978 | -3/Testing         | Found Prototype Device
  62987 | -3/Testing         | Spotted Alpha 7
  62994 | -3/Testing         | Identified Exp. Thermal Defense Suite
  63021 | -3/Testing         | Spotted PH-TU1JYZ285P
  63023 | -3/Testing         | Spotted Alpha 7
  63049 | -3/Testing         | Destroyed Alpha 7
  63085 | -3/Testing         | Destroyed PH-TU1JYZ285P
  63172 | -3/Testing         | Ambient heat levels rising (+10)
  63322 | -3/Testing         | Ambient heat levels rising (+10)
  63375 | -3/Testing         | Build established: Messiah-Gunner
  63472 | -3/Testing         | Ambient heat levels rising (+10)
  63622 | -3/Testing         | Ambient heat levels rising (+10)
  63654 | -3/Testing         | Found Corrupted Prototype Reactor
  63658 | -3/Testing         | Identified Zero-point Reactor
  63722 | -3/Testing         | Found Unknown Device
  63729 | -3/Testing         | Identified Quantum Capacitor
  63772 | -3/Testing         | Ambient heat levels rising (+10)
  63814 | -3/Testing         | Discovered exit to Research (range 15)
  63819 | -3/Testing         | Build established: Scavenger-Gunner
  63854 | -3/Testing         | Found Prototype Energy Cannon
  63855 | -3/Testing         | Identified Imp. Potential Cannon
  63859 | -3/Testing         | Found Imp. Potential Cannon
  63922 | -3/Testing         | Ambient heat levels rising (+10)
  63950 | -3/Testing         | System corruption reached 30%
  63961 | -3/Testing         | Entered Research
  63961 | -2/Research        | Evolved 2 slots: Power x1, Utility x1
  64211 | -2/Research        | First assault squad dispatched
  64238 | -2/Research        | Build established: Generator-Gunner
  64391 | -2/Research        | Destroyed 7 combat bots
  64395 | -2/Research        | High security lockdown imminent
  64418 | -2/Research        | Destroyed 9 combat bots
  64475 | -2/Research        | High security lockdown engaged
  64517 | -2/Research        | Destroyed 8 combat bots
  64759 | -2/Research        | Destroyed 9 combat bots
  64783 | -2/Research        | Spotted Investigator
  64785 | -2/Research        | Destroyed Investigator
  64804 | -2/Research        | Destroyed 9 combat bots
  64869 | -2/Research        | Destroyed 8 combat bots
  64913 | -2/Research        | Destroyed 17 combat bots
  65038 | -2/Research        | Spotted Striker
  65044 | -2/Research        | Destroyed Striker
  65081 | -2/Research        | Destroyed Striker
  65085 | -2/Research        | Spotted Striker
  65085 | -2/Research        | Spotted Striker
  65087 | -2/Research        | Destroyed Striker
  65087 | -2/Research        | Spotted Investigator
  65088 | -2/Research        | Destroyed Striker
  65088 | -2/Research        | Destroyed Investigator
  65115 | -2/Research        | Destroyed 15 combat bots
  65171 | -2/Research        | Destroyed 14 combat bots
  65302 | -2/Research        | Destroyed Executioner
  65325 | -2/Research        | Sterilization system engaged
  65325 | -2/Research        | Non-combat units ordered to evacuate
  65332 | -2/Research        | Destroyed Executioner
  65335 | -2/Research        | Destroyed Executioner
  65337 | -2/Research        | Destroyed Executioner
  65347 | -2/Research        | Destroyed Executioner
  65349 | -2/Research        | Destroyed Striker
  65370 | -2/Research        | Destroyed 34 combat bots
  65382 | -2/Research        | Spotted Executioner
  65382 | -2/Research        | Destroyed Executioner
  65425 | -2/Research        | Combat units ordered to evacuate
  65625 | -2/Research        | Ambient heat levels rising (+10)
  65627 | -2/Research        | Found Prototype Device
  65685 | -2/Research        | Identified Exp. Force Field
  65775 | -2/Research        | Ambient heat levels rising (+10)
  65909 | -2/Research        | Discovered new exit (range 15)
  65925 | -2/Research        | Ambient heat levels rising (+10)
  65933 | -2/Research        | Identified exit to Access
  66075 | -2/Research        | Ambient heat levels rising (+10)
  66225 | -2/Research        | Ambient heat levels rising (+10)
  66247 | -2/Research        | Found Prototype Device
  66279 | -2/Research        | Identified Exp. Thermal Defense Suite
  66310 | -2/Research        | Discovered exit to Access (range 8)
  66372 | -2/Research        | Build established: Scavenger-Gunner
  66375 | -2/Research        | Ambient heat levels rising (+10)
  66525 | -2/Research        | Ambient heat levels rising (+10)
  66561 | -2/Research        | Found Exp. Core Analyzer
  66675 | -2/Research        | Ambient heat levels rising (+10)
  66825 | -2/Research        | Ambient heat levels rising (+10)
  66975 | -2/Research        | Ambient heat levels rising (+10)
  67125 | -2/Research        | Ambient heat levels rising (+10)
  67213 | -2/Research        | Discovered new exit (range 16)
  67275 | -2/Research        | Ambient heat levels rising (+10)
  67275 | -2/Research        | Entered Quarantine
  67338 | -2/Quarantine      | Cryocooling Duct disabled
  67353 | -2/Quarantine      | Ambient heat levels rising (+20)
  67353 | -2/Quarantine      | Non-combat units ordered to evacuate
  67353 | -2/Quarantine      | Found Alien Artifact
  67353 | -2/Quarantine      | Identified Phase Armor
  67380 | -2/Quarantine      | Cryocooling Duct disabled
  67394 | -2/Quarantine      | Cryocooling Duct disabled
  67395 | -2/Quarantine      | Ambient heat levels rising (+20)
  67395 | -2/Quarantine      | Combat units ordered to evacuate
  67399 | -2/Quarantine      | Cryocooling Duct disabled
  67409 | -2/Quarantine      | Ambient heat levels rising (+20)
  67414 | -2/Quarantine      | Ambient heat levels rising (+20)
  67437 | -2/Quarantine      | Found Unknown Launcher
  67437 | -2/Quarantine      | Identified Fusion Bomb Launcher
  67438 | -2/Quarantine      | High security lockdown imminent
  67486 | -2/Quarantine      | Spotted Striker
  67495 | -2/Quarantine      | Quarantine Guard activated
  67518 | -2/Quarantine      | High security lockdown engaged
  67566 | -2/Quarantine      | Build established: Generator-Gunner
  67703 | -2/Quarantine      | Spotted Striker
  67704 | -2/Quarantine      | Destroyed Striker
  67816 | -2/Quarantine      | Spotted Quarantine Guard
  67829 | -2/Quarantine      | Destroyed Quarantine Guard
  67865 | -2/Quarantine      | Spotted Quarantine Guard
  67873 | -2/Quarantine      | Destroyed Quarantine Guard
  67907 | -2/Quarantine      | Spotted Quarantine Guard
  67923 | -2/Quarantine      | Destroyed Quarantine Guard
  67967 | -2/Quarantine      | Spotted Quarantine Guard
  67979 | -2/Quarantine      | Spotted Quarantine Guard
  67983 | -2/Quarantine      | Destroyed Quarantine Guard
  67989 | -2/Quarantine      | Destroyed Quarantine Guard
  68042 | -2/Quarantine      | Found Alien Artifact
  68042 | -2/Quarantine      | Identified Phase Redirector
  68131 | -2/Quarantine      | Spotted Quarantine Guard
  68138 | -2/Quarantine      | Destroyed Quarantine Guard
  68311 | -2/Quarantine      | Spotted Quarantine Guard
  68327 | -2/Quarantine      | Spotted Striker
  68331 | -2/Quarantine      | Destroyed Striker
  68338 | -2/Quarantine      | Destroyed Quarantine Guard
  68740 | -2/Quarantine      | Found Alien Artifact
  68741 | -2/Quarantine      | Identified Core Reset Matrix
  68741 | -2/Quarantine      | Used Core Reset Matrix
  68745 | -2/Quarantine      | Detected hypermatrix surge
  68745 | -2/Quarantine      | Sensed 16 artifacts in vicinity
  68746 | -2/Quarantine      | Spotted Quarantine Guard
  68761 | -2/Quarantine      | Destroyed Quarantine Guard
  68771 | -2/Quarantine      | Spotted Quarantine Guard
  68790 | -2/Quarantine      | Destroyed Quarantine Guard
  68830 | -2/Quarantine      | Found Subatomic Replicator
  68862 | -2/Quarantine      | Cryocooling Duct disabled
  68877 | -2/Quarantine      | Ambient heat levels rising (+20)
  68912 | -2/Quarantine      | Found Core Stripper
  68921 | -2/Quarantine      | Spotted Quarantine Guard
  68935 | -2/Quarantine      | Spotted Striker
  68951 | -2/Quarantine      | Spotted Investigator
  68954 | -2/Quarantine      | Destroyed Investigator
  68970 | -2/Quarantine      | Spotted Striker
  69811 | -2/Quarantine      | Spotted Fortress
  69817 | -2/Quarantine      | Destroyed Fortress
  69824 | -2/Quarantine      | Found Prototype Reactor
  69824 | -2/Quarantine      | Identified Vortex Chain Reactor
  69828 | -2/Quarantine      | Found Vortex Chain Reactor
  69856 | -2/Quarantine      | Found Prototype Device
  69856 | -2/Quarantine      | Identified Thermal Barrier
  70051 | -2/Quarantine      | Found Prototype Processor
  70142 | -2/Quarantine      | Identified Exp. Targeting Computer
  70238 | -2/Quarantine      | Found Prototype Launcher
  70243 | -2/Quarantine      | Spotted Executioner
  70243 | -2/Quarantine      | Spotted Executioner
  70249 | -2/Quarantine      | Identified Containment Facilitator
  70253 | -2/Quarantine      | Found Hpw. Transdimensional Reconstructor
  70254 | -2/Quarantine      | Warped through subspace
  70427 | -2/Quarantine      | Met incapacitated Sigix Warrior
  70427 | -2/Quarantine      | Lockdown squad dispatched
  70552 | -2/Quarantine      | Found Core Cannon
  70667 | -2/Quarantine      | Found Sigix Containment Pod
  70860 | -2/Quarantine      | Spotted Striker
  70866 | -2/Quarantine      | Spotted Striker
  71141 | -2/Quarantine      | Build established: Generator-Tank
  71582 | -2/Quarantine      | Discovered new exit (range 6)
  79394 | -2/Quarantine      | Found Prototype Device
  79395 | -2/Quarantine      | Identified Adv. Kinecellerator
  80555 | -2/Quarantine      | Found Dimensional Node Initializer
  80555 | -2/Quarantine      | Initialized slip node
  80570 | -2/Quarantine      | Found Hpw. Transdimensional Reconstructor
  80572 | -2/Quarantine      | Found Hpw. Transdimensional Reconstructor
  80575 | -2/Quarantine      | Found Transdimensional Reconstructor
  80575 | -2/Quarantine      | Warped through subspace to slip node
  80597 | -2/Quarantine      | Discovered exit to Access (range 16)
  80621 | -2/Quarantine      | Warped through subspace to slip node
  80623 | -2/Quarantine      | Found Sigix Broadsword
  81586 | -2/Quarantine      | Found Exp. Core Analyzer
  81771 | -2/Quarantine      | Entered Section 7
  81772 | -2/Section 7       | Sensed 21 artifacts in vicinity
  81870 | -2/Section 7       | High security lockdown imminent
  81950 | -2/Section 7       | High security lockdown engaged
  82145 | -2/Section 7       | Destroyed 17 combat bots
  82174 | -2/Section 7       | Spotted Investigator
  82176 | -2/Section 7       | Destroyed Investigator
  82213 | -2/Section 7       | Destroyed 12 combat bots
  82310 | -2/Section 7       | Destroyed Executioner
  82341 | -2/Section 7       | Destroyed 16 combat bots
  82407 | -2/Section 7       | Destroyed 9 combat bots
  82508 | -2/Section 7       | Destroyed Executioner
  82509 | -2/Section 7       | Spotted Executioner
  82509 | -2/Section 7       | Spotted Executioner
  82512 | -2/Section 7       | Destroyed Executioner
  82513 | -2/Section 7       | Destroyed Executioner
  82522 | -2/Section 7       | Destroyed Striker
  82531 | -2/Section 7       | Spotted Striker
  82531 | -2/Section 7       | Spotted Executioner
  82531 | -2/Section 7       | Destroyed Executioner
  82532 | -2/Section 7       | Spotted Striker
  82533 | -2/Section 7       | Destroyed Striker
  82533 | -2/Section 7       | Destroyed Striker
  82561 | -2/Section 7       | Destroyed 24 combat bots
  82775 | -2/Section 7       | Spotted Executioner
  82776 | -2/Section 7       | Destroyed Executioner
  82777 | -2/Section 7       | Spotted Striker
  82780 | -2/Section 7       | Destroyed Striker
  82784 | -2/Section 7       | Spotted Striker
  82785 | -2/Section 7       | Destroyed Executioner
  82787 | -2/Section 7       | Destroyed Striker
  82791 | -2/Section 7       | Spotted Striker
  82791 | -2/Section 7       | Spotted Striker
  82796 | -2/Section 7       | Destroyed Striker
  82796 | -2/Section 7       | Spotted Striker
  82796 | -2/Section 7       | Spotted Striker
  82802 | -2/Section 7       | Destroyed Striker
  82804 | -2/Section 7       | Destroyed Striker
  82807 | -2/Section 7       | Destroyed Striker
  82816 | -2/Section 7       | Destroyed Striker
  82837 | -2/Section 7       | Destroyed 35 combat bots
  82892 | -2/Section 7       | Sterilization system engaged
  82892 | -2/Section 7       | Non-combat units ordered to evacuate
  82992 | -2/Section 7       | Combat units ordered to evacuate
  83017 | -2/Section 7       | Found Integrated Reactor
  83064 | -2/Section 7       | Used Subatomic Replicator to create Supercharged Integrated Reactor
  83070 | -2/Section 7       | Installed Supercharged Integrated Reactor, increased core energy generation (+15)
  83192 | -2/Section 7       | Ambient heat levels rising (+10)
  83201 | -2/Section 7       | Found Core Reset Matrix
  83204 | -2/Section 7       | Sensed 19 artifacts in vicinity
  83305 | -2/Section 7       | Found Integrated Reactor
  83305 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
  83316 | -2/Section 7       | Discovered exit to Access (range 17)
  83342 | -2/Section 7       | Ambient heat levels rising (+10)
  83344 | -2/Section 7       | Spotted S7 Guard
  83355 | -2/Section 7       | Found Core Membrane
  83355 | -2/Section 7       | Installed Core Membrane, gained immunity to corruption
  83376 | -2/Section 7       | Build established: Generator-Skirmisher
  83406 | -2/Section 7       | Found Spacefold Activator
  83453 | -2/Section 7       | Spotted B-99 Colossus
  83467 | -2/Section 7       | Destroyed B-99 Colossus
  83492 | -2/Section 7       | Ambient heat levels rising (+10)
  83534 | -2/Section 7       | Found Integrity Redistributor
  83539 | -2/Section 7       | Found Integrity Redistributor
  83593 | -2/Section 7       | Found LRC Energy Well
  83593 | -2/Section 7       | Installed LRC Energy Well, increased energy storage capacity (+250)
  83603 | -2/Section 7       | Found LRC Energy Well
  83603 | -2/Section 7       | Installed LRC Energy Well, increased energy storage capacity (+250)
  83642 | -2/Section 7       | Ambient heat levels rising (+10)
  83765 | -2/Section 7       | Build established: Generator-Tank
  83792 | -2/Section 7       | Ambient heat levels rising (+10)
  83903 | -2/Section 7       | Found Transdimensional Reconstructor
  83907 | -2/Section 7       | Found Transdimensional Reconstructor
  83942 | -2/Section 7       | Ambient heat levels rising (+10)
  84092 | -2/Section 7       | Ambient heat levels rising (+10)
  84095 | -2/Section 7       | Entered Access
  84095 | -1/Access          | Evolved 2 slots: Utility x1, Weapon x1
  84345 | -1/Access          | First assault squad dispatched
  84364 | -1/Access          | Garrison activated, responded to threat
  84397 | -1/Access          | Build established: Generator-Mutant
  84476 | -1/Access          | Retrieved Zion intel report: Main Access
  84476 | -1/Access          | Identified exit to Surface
  84477 | -1/Access          | Zion Heavy squad teleported in
  84914 | -1/Access          | Destroyed 9 combat bots
  84924 | -1/Access          | High security lockdown imminent
  85004 | -1/Access          | High security lockdown engaged
  85102 | -1/Access          | Destroyed Striker
  85104 | -1/Access          | Destroyed Striker
  85191 | -1/Access          | Destroyed 10 combat bots
  85298 | -1/Access          | Destroyed 12 combat bots
  85351 | -1/Access          | Destroyed 7 combat bots
  85372 | -1/Access          | Spotted Striker
  85373 | -1/Access          | Destroyed Striker
  85395 | -1/Access          | Destroyed 8 combat bots
  85420 | -1/Access          | Destroyed Investigator
  85454 | -1/Access          | Destroyed 17 combat bots
  85491 | -1/Access          | Destroyed Executioner
  85517 | -1/Access          | Spotted Striker
  85517 | -1/Access          | Spotted Striker
  85521 | -1/Access          | Destroyed Striker
  85522 | -1/Access          | Destroyed Striker
  85529 | -1/Access          | Destroyed Striker
  85531 | -1/Access          | Spotted Striker
  85531 | -1/Access          | Destroyed Striker
  85588 | -1/Access          | Sterilization system engaged
  85598 | -1/Access          | Destroyed 36 combat bots
  85626 | -1/Access          | Found Prototype Protection
  85627 | -1/Access          | Identified Zio. Weapon Casing
  85680 | -1/Access          | Warped through subspace
  85888 | -1/Access          | Ambient heat levels rising (+10)
  86038 | -1/Access          | Ambient heat levels rising (+10)
  86174 | -1/Access          | Spotted Striker
  86181 | -1/Access          | Destroyed Striker
  86188 | -1/Access          | Ambient heat levels rising (+10)
  86192 | -1/Access          | Spotted B-99 Colossus
  86338 | -1/Access          | Ambient heat levels rising (+10)
  86488 | -1/Access          | Ambient heat levels rising (+10)
  86638 | -1/Access          | Ambient heat levels rising (+10)
  86640 | -1/Access          | Build established: Alien-Mutant
  86788 | -1/Access          | Ambient heat levels rising (+10)
  86938 | -1/Access          | Ambient heat levels rising (+10)
  87088 | -1/Access          | Ambient heat levels rising (+10)
  87208 | -1/Access          | Spotted B-99 Colossus
  87238 | -1/Access          | Ambient heat levels rising (+10)
  87388 | -1/Access          | Ambient heat levels rising (+10)
  87538 | -1/Access          | Ambient heat levels rising (+10)
  87548 | -1/Access          | Energy Cycler disabled
  87688 | -1/Access          | Ambient heat levels rising (+10)
  87741 | -1/Access          | Build established: Messiah-Mutant
  87838 | -1/Access          | Ambient heat levels rising (+10)
  87862 | -1/Access          | Discovered new exit (range 9)
  87878 | -1/Access          | Entered Command
  87963 | -1/Command         | Retrieved Zion intel report: Active Terminals
  88045 | -1/Command         | Found Prototype Device
  88048 | -1/Command         | Identified Exp. Shock Absorption System
  88055 | -1/Command         | Found Prototype Protection
  88055 | -1/Command         | Identified Centrium Heavy Armor Plating
  88101 | -1/Command         | Spotted M Guard
  88101 | -1/Command         | Spotted M Guard
  88101 | -1/Command         | Spotted Combat Programmer
  88103 | -1/Command         | Spotted Combat Programmer
  88174 | -1/Command         | Build established: Generator-Mutant
  88177 | -1/Command         | First assault squad dispatched
  88194 | -1/Command         | Destroyed Combat Programmer
  88197 | -1/Command         | Destroyed Combat Programmer
  88214 | -1/Command         | Destroyed M Guard
  88228 | -1/Command         | Destroyed M Guard
  88228 | -1/Command         | All MAIN.C guards destroyed
  88271 | -1/Command         | Destroyed 19 combat bots
  88276 | -1/Command         | Found Corrupted Zero-point Reactor
  88285 | -1/Command         | Found Corrupted Zero-point Reactor
  88288 | -1/Command         | Found Corrupted Prototype Device
  88288 | -1/Command         | Identified AEGIS Remote Shield
  88292 | -1/Command         | Found Corrupted Zero-point Reactor
  88295 | -1/Command         | Found Corrupted Zero-point Reactor
  88299 | -1/Command         | Found Corrupted Prototype Launcher
  88310 | -1/Command         | Found Corrupted Prototype Launcher
  88429 | -1/Command         | Found Corrupted Prototype Protection
  88462 | -1/Command         | High security lockdown imminent
  88466 | -1/Command         | Identified Hvy. Regenerative Plating
  88483 | -1/Command         | Met MAIN.C
  88485 | -1/Command         | Destroyed 10 combat bots
  88486 | -1/Command         | 0b10 Conduit disabled
  88491 | -1/Command         | Destroyed MAIN.C Shell
  88492 | -1/Command         | MAIN.C activated Command garrisons
  88499 | -1/Command         | Used Integrity Redistributor, redistributed integrity from core (-342)
  88569 | -1/Command         | Identified Adv. Micro-nuke Launcher (x2)
  88585 | -1/Command         | Destroyed MAIN.C
  88602 | -1/Command         | Spotted B-99 Colossus
  88613 | -1/Command         | Destroyed B-99 Colossus
  88621 | -1/Command         | Discovered exit to Surface (range 41)
  88621 | -1/Command         | Discovered exit to Surface (range 101)
  88621 | -1/Command         | Extracted map data and part IDs from MAIN.C's data core
  89009 | -1/Command         | Phase Generator disabled
  90028 | -1/Command         | Found Zero-point Reactor
  90030 | -1/Command         | Found Zero-point Reactor
  90076 | -1/Command         | Found AEGIS Remote Shield
  90083 | -1/Command         | Found Exp. Core Analyzer
  90085 | -1/Command         | Found Spectral Analyzer
  91932 | -1/Command         | Found Beam Splitter
  92729 | -1/Command         | Found Exp. Force Field
  92904 | -1/Command         | Found Exp. Targeting Computer
  92913 | -1/Command         | Found Exp. Targeting Computer
  94412 | -1/Command         | Found Corrupted Hvy. Regenerative Plating
  95382 | -1/Command         | Found Centrium Heavy Armor Plating
  95385 | -1/Command         | Found Centrium Heavy Armor Plating
  95387 | -1/Command         | Found Centrium Heavy Armor Plating
  95902 | -1/Command         | Found Exp. Core Analyzer
  96273 | -1/Command         | Found Quantum Capacitor
  96416 | -1/Command         | Found Quantum Capacitor
  96780 | -1/Command         | Released all parts (18)
  96794 | -1/Command         | Core integrity fell below 50%
  97093 | -1/Command         | Build established: Alien-Mutant
  98549 | -1/Command         | Used Integrity Redistributor, redistributed integrity to core (+802)
  98550 | -1/Command         | Released all parts (11)
  98825 | -1/Command         | Released all parts (15)
  99673 | -1/Command         | Build established: Generator-Mutant
 100191 | -1/Command         | Warped through subspace to slip node
 100191 | -1/Command         | Discovered new exit (range 4)
 100197 | -1/Command         | Entered Access_0
 100198 | -1/Access_0        | Sensed 4 artifacts in vicinity
 100199 | -1/Access_0        | Met Architect
 100205 | -1/Access_0        | Architect warped through subspace
 100206 | -1/Access_0        | Destroyed A8
 100256 | -1/Access_0        | Architect warped through subspace
 100297 | -1/Access_0        | Architect warped through subspace
 100312 | -1/Access_0        | Found Integrated Dissipator
 100312 | -1/Access_0        | Installed Integrated Dissipator, increased core heat dissipation (+20)
 100334 | -1/Access_0        | Architect warped through subspace
 100353 | -1/Access_0        | Architect warped through subspace
 100396 | -1/Access_0        | Architect warped through subspace
 100406 | -1/Access_0        | Architect warped through subspace
 100445 | -1/Access_0        | Subspace Access Node disabled
 100447 | -1/Access_0        | Architect warped through subspace
 100483 | -1/Access_0        | A6 warped into view
 100488 | -1/Access_0        | Destroyed A6
 100491 | -1/Access_0        | Architect warped through subspace
 100519 | -1/Access_0        | Subspace Access Node disabled
 100521 | -1/Access_0        | Architect warped through subspace
 100553 | -1/Access_0        | Architect warped through subspace
 100558 | -1/Access_0        | Subspace Access Node disabled
 100586 | -1/Access_0        | Architect warped through subspace
 100630 | -1/Access_0        | Architect warped through subspace
 100655 | -1/Access_0        | Architect warped through subspace
 100680 | -1/Access_0        | Architect warped through subspace
 100699 | -1/Access_0        | Architect warped through subspace
 100719 | -1/Access_0        | Architect warped through subspace
 100739 | -1/Access_0        | Architect warped through subspace
 100769 | -1/Access_0        | Destroyed A2
 100788 | -1/Access_0        | Architect warped through subspace
 100800 | -1/Access_0        | Extracted Singularity Gate Test 138-C access codes from A2's data core
 100810 | -1/Access_0        | Found Corrupted Prototype Device
 100810 | -1/Access_0        | Identified ST Field Compressor
 100818 | -1/Access_0        | Architect warped through subspace
 100850 | -1/Access_0        | Architect warped through subspace
 100860 | -1/Access_0        | A5 warped into view
 100869 | -1/Access_0        | Destroyed A5
 100913 | -1/Access_0        | Architect warped through subspace
 100951 | -1/Access_0        | Architect warped through subspace
 100989 | -1/Access_0        | Architect warped through subspace
 101030 | -1/Access_0        | Architect warped through subspace
 101093 | -1/Access_0        | Singularity Gate disabled
 101096 | -1/Access_0        | Architect warped through subspace
 101125 | -1/Access_0        | Singularity Gate disabled
 101127 | -1/Access_0        | Architect warped through subspace
 101158 | -1/Access_0        | Architect warped through subspace
 101202 | -1/Access_0        | Architect warped through subspace
 101220 | -1/Access_0        | Architect warped through subspace
 101230 | -1/Access_0        | Architect warped through subspace
 101238 | -1/Access_0        | Architect warped through subspace
 101284 | -1/Access_0        | Subspace Access Node disabled
 101360 | -1/Access_0        | Destroyed Architect
 101660 | -1/Access_0        | Found Corrupted Prototype Device
 101660 | -1/Access_0        | Identified Desublimator
 102621 | -1/Access_0        | Found Core Expander
 102915 | -1/Access_0        | A4 warped into view
 102935 | -1/Access_0        | Destroyed A4
 102996 | -1/Access_0        | Found Integrated Reactor
 102996 | -1/Access_0        | Installed Integrated Reactor, increased core energy generation (+10)
 103078 | -1/Access_0        | Found Sigix Corpse
 103165 | -1/Access_0        | Found Hpw. Transdimensional Reconstructor
 103864 | -1/Access_0        | A3 warped into view
 103891 | -1/Access_0        | Destroyed A3
 105216 | -1/Access_0        | Found Hpw. Transdimensional Reconstructor
 105222 | -1/Access_0        | Warped through subspace to slip node
 105222 | -1/Access_0        | Discovered exit to Surface (range 8)
 105229 | -1/Access_0        | Warped through subspace to slip node
 105235 | -1/Access_0        | Warped through subspace to slip node
 105266 | ***                | Heading to fleet!

 Last Messages 
---------------
04938_ Exp. Thermal Shield fried.
04938_ Enhanced Grunt destroyed.
04941_ Enhanced Grunt system terminally corrupted.
04941_ Adv. Heat Sink fried. <x2>
04941_ Adv. Energy Well fried.
04945_ Enhanced Grunt system terminally corrupted.
04945_ Adv. Heat Sink fried.
04945_ Exp. Thermal Shield fried.
04945_ Adv. Particle Charger fried.
04945_ Adv. Heat Sink fried. <x2>
04950_ Ended siege mode.
05217_ Dropped Zio. Biocell Array.
05217_ Acquired Hpw. Transdimensional Reconstructor.
05223_ Warped through subspace, drawn to slip node.
05223_ EXIT=FOUND: SURFACE
05230_ Warped through subspace, drawn to slip node. <x2>
05247_ Dropped Imp. Potential Cannon.
05248_ Acquired Imp. Potential Cannon.
[Achievement: Magneto]
[Achievement: Death Machine]

 Map 
-----
+----------------------------------------------------+
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| ????????????????????????###??????????????????????? |
| ???????????????????????## ##?????????????????????? |
| ???????????????????????#   #?????????????????????? |
| ???????????????????????# @ #?????????????????????? |
| ??????????????????????##   #?????????????????????? |
| ??????????????????????#    #?????????????????????? |
| ??????????????????????#   ##?????????????????????? |
| ??????????????????????##   #?????????????????????? |
| ??????????????????????#    #?????????????????????? |
| ??????????????????????#   ##?????????????????????? |
| ??????????????????????# <  #?????????????????????? |
| ??????????????????????#   ##?????????????????????? |
| ??????????????????????##  #??????????????????????? |
| ???????????????????????####??????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           218
Coolant Potential          240
Energy Generation          186
Energy Capacity            1600
Matter Stores              300
Matter Capacity            350
Sight Range                24
Terrain Scan Range         24
Terrain Scan Density       110
Jamming Range              16
Power Amplification        40
Additional Mass Support    16
Base Temperature (-)       200
EM Shielding               4
Corruption Containment     12
Corruption Block           45
Armor Coverage             3650
Resistance: KI             40
Resistance: TH             75
Resistance: EX             75
Resistance: EM             90
Resistance: I              30
Resistance: S              30
Resistance: P              30
Core Shielding             40
Weapon Shielding           100
Point Defense Rating       240
Weapon Cycling             30
Phase Shifting             20
Evasion (%)                60
Targeting Accuracy         24
Target Analysis            10
Core Analysis              8
Recoil Reduction           6
Energy Filtering           50
Particle Charging          50
Offensive Hacking          10
Defensive Hacking          10
Authchip Count             1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Huge Storage Unit | x1 | -7/Factory 
 Hvy. Siege Treads | x1 | -7/Factory | Authchip
 Hvy. Siege Treads | x1 | -7/Factory | Authchip
 Hvy. Siege Treads | x1 | -6/Factory | Authchip
  Exp. Energy Well | x1 | -6/Factory | Preloaded
    D-53 Grenadier | x1 | -6/Factory | Preloaded
 Hvy. Siege Treads | x1 | -4/Factory | Authchip

 Alien Tech Used 
-----------------
Core Expander
Phase Armor
Phase Redirector
Core Reset Matrix
Core Stripper
High-powered Transdimensional Reconstructor
Core Cannon
Dimensional Node Initializer
Transdimensional Reconstructor
Sigix Broadsword
Subatomic Replicator
Supercharged Integrated Reactor
Integrated Reactor
Core Membrane
LRC Energy Well
Integrity Redistributor
Integrated Dissipator

 Achievements 
--------------
Death Machine
Freeware
Magneto
Most Wanted

 Challenges 
------------
None

 Game 
------
Seed              IntegratedTowerManipulator
  Manual?         0
Play Time         39:05:10
  Cumulative      387.3 hours
  Start           2025.03.21 @ 19:19:10
  End             2025.04.11 @ 21:22:29
Sessions          37
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          45
  Rogue           42
  Adventurer      3
  Explorer        0
Win Type          2
  Total           14
  Types           8/0/2/1/0/0/1/1/1
Lore%             69
Gallery%          85
Achievement%      87
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a9f2b718-03b1-4ece-92c2-0f2508b21a55