Cogmind - Beta 11 X8 *** ADVENTURER MODE // 2021.11.22 @ 22:05:26 // AFD2020/Player2 Player: RogirekTheMad Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (48) 240 Value Destroyed (1681) 1681 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1910) 1910 TOTAL SCORE: 7391 Bonus ------- High Alert Combat Kills 79 Follower Combat Kills 1690 Met Imprinter 300 Was Imprinted 300 Friendly Fire -459 Cogmind --------- Core Integrity 0/850 Matter 285/300 Energy 129/185 System Corruption 1% Temperature Cool (0) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (2) -------- Light Ion Engine Light Fission Core > --- PROPULSION (4) --- Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY (6) ------ Advanced Heat Sink Improved Cooling System Medium Storage Unit Improved Sensor Array Improved Signal Interpreter Layered Light Armor Plating > --- WEAPON (3) ------- Improved Medium Laser Improved Medium Laser Zionite Phaser-S > --- INVENTORY (10) --- Micro Nuclear Core Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Advanced Heat Sink Advanced Sensor Array Improved Medium Laser GAL Module Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Advanced Sensor Array Improved Signal Interpreter Advanced Particle Charger Layered Light Armor Plating > --- WEAPON ----------- Improved Medium Laser Zionite Phaser-S Zionite Phaser-S > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Advanced Heat Sink Advanced Heat Sink Improved Sensor Array Advanced Sensor Array Improved Medium Laser Improved Medium Laser Improved Medium Laser GAL Module [Rating: 83] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 1 | . . . . . . . 1 Propulsion 2 | . . . . . . . 2 Utility 4 | . . . 2 . . . 2 Weapon 1 | . . . . . . . 1 Parts Attached 72 | 6 4 2 10 3 9 5 33 Power 12 | 1 . . 2 . 2 1 6 Engine 8 | 1 . . 2 . 1 1 3 Core 2 | . . . . . 1 . 1 Reactor 2 | . . . . . . . 2 Propulsion 18 | 2 . 2 1 . 2 2 9 Treads . | . . . . . . . . Leg 18 | 2 . 2 1 . 2 2 9 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 17 | 1 2 . 3 1 2 1 7 Device 12 | . . . 2 1 2 1 6 Storage 2 | 1 1 . . . . . . Processor 1 | . . . 1 . . . . Hackware . | . . . . . . . . Protection 2 | . 1 . . . . . 1 Artifact . | . . . . . . . . Weapon 25 | 2 2 . 4 2 3 1 11 Energy Gun 19 | 1 . . 4 1 3 . 10 Energy Cannon 4 | . 2 . . . . 1 1 Ballistic Gun 1 | 1 . . . . . . . Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . . 1 . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . 1 . 1 . 2 Parts Lost 18 | . . . 1 . . 2 15 Power 6 | . . . . . . 1 5 Propulsion 3 | . . . . . . 1 2 Utility 4 | . . . 1 . . . 3 Weapon 5 | . . . . . . . 5 Highest Loss Streak 4 | . . . 1 . . 2 4 Average Slot Usage (%) 97 | . 93 100 99 100 100 99 89 Engine 9 | . 14 14 11 11 8 10 3 Core 1 | . . . . . 2 . . Leg 23 | . 28 28 22 22 22 21 22 Device 16 | . . . 15 22 22 22 22 Storage 10 | . 14 14 11 11 11 11 6 Processor 7 | . . . 11 11 11 11 6 Protection 3 | . 7 14 6 . . . 1 Energy Gun 15 | . 12 . 11 20 22 15 17 Energy Cannon 6 | . 12 28 10 . . 6 2 Naked Turns . | . . . . . . . . Heaviest Build 64 | 13 24 24 27 26 27 31 64 Greatest Support 104 | 20 20 22 25 25 33 38 104 Greatest Overweight (x) 2 | . 1 1 1 1 1 . 2 Average Overweight (x) . | . . 1 . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 10 10 10 Most Carried 10 | 6 10 10 10 10 10 10 10 Average Carried 8 | 3 5 9 9 9 9 9 7 Final Capacity 10 | 8 10 10 10 10 10 10 10 Final Carried 10 | 6 9 10 9 10 10 10 8 Class Distribution -------------------- 59% | Mutant 26% | Derelict-Mutant 12% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Matter Collected 869 | 218 98 20 100 41 90 50 252 Remotely . | . . . . . . . . Salvage Created 2240 | . 285 57 337 214 . 184 1163 Parts 94 | . 15 . 20 11 . 7 41 Haulers Intercepted 3 | . 1 . 2 . . . . Recyclers Shooed 2 | . . . . . . . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 34 | . . . . . . 34 . Prevented 4 | . . . . . . 4 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 35 | . 6 2 4 3 . 4 16 Guns 26 | . 4 . 4 1 . 2 15 Cannons 7 | . 2 2 . . . 2 1 AOE 2 | . . . . 2 . . . Classes Destroyed 13 | . 4 . 2 2 . . 5 Worker 1 | . . . . 1 . . . Builder 2 | . . . 1 . . . 1 Hauler 3 | . 1 . 2 . . . . Recycler 2 | . . . . 1 . . 1 Watcher 3 | . 1 . 1 . . . 1 Swarmer 8 | . 2 1 . . . 2 3 Grunt 18 | . 4 1 2 3 . 2 6 Protector 1 | . . . . . . . 1 Sentry 3 | . . . 2 . . . 1 Specialist 2 | . . . . . . . 2 Hunter 2 | . . . . . . . 2 Heavy 1 | . . . . . . . 1 Z-Heavy 2 | . . . . . . . 2 Best Kill Streak 8 | . 2 1 4 5 . 2 8 Combat Bots Only 5 | . 2 1 2 3 . 2 5 Max Kills in Single Turn 3 | . 1 1 2 3 . 1 2 Gunslinging . | . . . . . . . . Exploded 2 | . . . . 2 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Damage Taken 2511 | . 124 74 245 23 . 554 1491 Core 415 | . 16 . 55 23 . 149 172 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 78 | 100 . 93 . . . 43 . Volleys Fired 120 | . 21 9 23 5 . 18 44 Largest 3 | . 2 2 2 2 . 2 3 Hottest 206 | . 100 120 120 112 . 161 206 Shots Fired 270 | . 42 16 45 6 . 36 125 Gun 188 | . 28 . 36 5 . 20 99 Cannon 81 | . 14 16 9 . . 16 26 Launcher 1 | . . . . 1 . . . Special . | . . . . . . . . Kinetic 7 | . 7 . . . . . . Thermal 212 | . 35 16 45 5 . 36 75 Explosive 1 | . . . . 1 . . . Electromagnetic . | . . . . . . . . Phasic 50 | . . . . . . . 50 Robot Hit Streak 28 | . 4 5 27 28 . 11 28 Robot Miss Streak 3 | . 3 3 2 1 . 1 3 Penetration Max . | . . . . . . . . Secondary Targets 2 | . 1 . . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . . 1 Shots Hit Robots 194 | . 21 9 38 5 . 28 93 Core Hits 88 | . 14 3 12 6 . 13 40 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 8 | . . . 1 . . 1 6 Burn 4 | . . . 1 . . 1 2 Intensify 4 | . . . . . . . 4 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5054 | . 329 158 681 248 . 684 2954 Guns 3460 | . 166 . 522 83 . 379 2310 Cannons 1354 | . 159 158 159 . . 305 573 Explosions 165 | . . . . 165 . . . Melee . | . . . . . . . . Ramming 75 | . 4 . . . . . 71 Kinetic 66 | . 66 . . . . . . Thermal 3166 | . 259 158 681 83 . 684 1301 Explosive 165 | . . . . 165 . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Phasic 1582 | . . . . . . . 1582 Highest Corruption 1 | . . . . . . . 1 Average Corruption 1 | . . . . . . . 1 Corruption Purged . | . . . . . . . . Effects 2 | . . . . . . . 2 Message Errors 1 | . . . . . . . 1 Energy Discharges 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 47 | . 3 22 . . . 8 14 Projectiles 47 | . 3 22 . . . 8 14 Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed 16 | . 1 1 . . . . 14 Kicked 16 | . 1 1 . . . . 14 Crushed . | . . . . . . . . Highest Temperature 297 | . 238 276 297 3 . 279 158 Average Temperature 92 | . 84 132 106 1 . 110 38 Received Heat Transfer 831 | . 78 18 93 18 . 243 381 Effects 2 | . . . 2 . . . . Energy Bleed 2 | . . . 2 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 12 | . 2 . 2 . . 2 6 Heat Transferred 5932 | . 558 333 1517 185 . 1275 2064 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Peak Influence 665 | . 181 215 203 136 . . 665 Initial 176 | . . 20 4 25 . . 176 Average 132 | . 86 108 41 103 . . 247 Maximum Alert Level 2 | . . 1 1 . . . 2 Low Security (%) 74 | 100 100 60 99 100 . . 48 Level 1 22 | . . 39 . . . . 42 Level 2 2 | . . . . . . . 9 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 12 | . . . 2 . . 1 9 Investigation 1 | . . . . . . . 1 Extermination 1 | . . . . . . . 1 Reinforcement 9 | . . . 2 . . . 7 Assault 1 | . . . . . . 1 . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Distress Signals 7 | . 1 . 1 . . . 5 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 105 | . 12 5 12 2 . 22 52 Peak Tracking Total 10 | . 3 3 4 3 . 7 10 Tactical Retreats 5 | . . . . . . . 5 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Traps Triggered 1 | . . . . . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Machines Disabled 12 | . . 7 . 1 . . 4 Max in Single Turn 1 | . . . . 1 . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Machines Accessed 8 | . 4 1 3 . . . . Terminals 6 | . 3 . 3 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 31 | . 16 1 14 . . . . Successful 16 | . 7 1 8 . . . . Failed 15 | . 9 . 6 . . . . Catastrophic 1 | . . . 1 . . . . Database Lockouts . | . . . . . . . . Manual 27 | . 7 . 12 . 1 . 7 Terminals 25 | . 11 . 14 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 5 | . 5 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 15 | . 6 1 8 . . . . Robot Analysis 3 | . 1 . 2 . . . . Prototype ID Bank 2 | . 1 . 1 . . . . Open Door 1 | . . 1 . . . . . Branch Access Points 2 | . 1 . 1 . . . . Alert Level 2 | . 1 . 1 . . . . Unreport Threat 1 | . . . 1 . . . . Locate Traps 2 | . 1 . 1 . . . . Surveillance Status 1 | . . . 1 . . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . Report Inventory 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 5 | . 3 . 2 . . . . Full Trace Events 1 | . 1 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 2 | . . . . . . 2 . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Total Allies 14 | . 1 3 . . 4 2 4 Largest Group 5 | . 1 4 4 1 5 5 4 Highest-Rated Group 303 | . 57 102 104 71 233 233 303 Highest-Rated Ally 109 | . 57 62 71 71 76 87 109 Zionite Dispatches 1 | . . . . . . . 1 Heavy 1 | . . . . . . . 1 Total Orders . | . . . . . . . . Ally Attacks 207 | . 17 12 14 . . 68 96 Total Damage 6029 | . 164 232 351 . . 1755 3527 Kills 59 | . 2 3 6 . . 19 29 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Robot Analysis Total 3 | . 1 . 2 . . . . Derelict Logs Recovered 6 | . . 2 . 1 2 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Zionite Intel Received 1 | . . . . . . . 1 Depthwide Sectors/-1 1 | . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Turns Passed 6756 | 88 653 779 554 158 2443 1067 1014 Spaces Moved 3187 | 64 306 346 241 121 1129 581 399 Core 4 | 4 . . . . . . . Treads . | . . . . . . . . Legs 3183 | 60 306 346 241 121 1129 581 399 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 185 105 105 105 120 112 Average Speed 132 | 115 151 186 139 106 112 120 153 Slowest Speed 260 | 120 190 190 185 185 185 120 260 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 45 | 3 45 85 26 36 89 73 9 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 6 | . . . . . 2 . 4 Known Exits Taken 5 | . 1 . 1 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . . Scrap Searched 6 | . . 1 . . 4 1 . Spaces Dug . | . . . . . . . . Terrain Destroyed 17 | . . . . 8 . . 9 Melee . | . . . . . . . . Projectile 9 | . . . . . . . 9 AOE 8 | . . . . 8 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Total 5464 | 75 455 463 416 144 2302 916 693 Wait 1973 | . 110 101 128 12 1147 296 179 Move 3180 | 63 305 345 240 120 1128 580 399 Hop . | . . . . . . . . Pick Up 48 | 6 7 2 6 2 7 3 15 Fast Attach 25 | 6 3 . 3 . 2 . 11 Attach 20 | . . . 4 . 1 2 13 Detach 1 | . 1 . . . . . . Swap 27 | . 1 2 3 3 6 3 9 Drop 43 | . 6 3 9 2 11 3 9 Fire 120 | . 21 9 23 5 . 18 44 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 16 | . 1 1 . . . . 14 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 11 | . . . . . . 11 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 89 | -11/Scrapyard | Entered Materials 244 | -10/Materials | Discovered new exit (range 13) 307 | -10/Materials | Build established: Mutant 316 | -10/Materials | Discovered new exit (range 16) 355 | -10/Materials | Identified exit to Mines 564 | -10/Materials | Discovered new exit (range 12) 742 | -10/Materials | Entered Mines 742 | -10/Mines | Accompanied by 1 ally 947 | -10/Mines | Learned location of 1 exit from Materials 988 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1122 | -10/Mines | Learned Materials emergency access door positions 1124 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1401 | -10/Mines | Discovered new exit (range 11) 1521 | -10/Mines | Entered Materials 1521 | -9/Materials | Accompanied by 4 allies 1521 | -9/Materials | Evolved 2 slots: Utility x2 1522 | -9/Materials | Identified exit to Mines 2075 | -9/Materials | Entered Mines 2075 | -9/Mines | Accompanied by 1 ally 2099 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2138 | -9/Mines | Discovered new exit (range 7) 2207 | -9/Mines | Learned location of 1 exit from Materials 2226 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2229 | -9/Mines | Identified exit to Zion 2233 | -9/Mines | Entered Zion 2233 | -7/Zion | Accompanied by 1 ally 2290 | -7/Zion | Given A8's code to call for help 2304 | -7/Zion | Discovered new exit (range 15) 2320 | -7/Zion | Identified exit to Proximity Caves 2970 | -7/Zion | Learned location of Quarantine (-2) 2983 | -7/Zion | Found GAL Module 3017 | -7/Zion | Learned Factory scanalyzer intel 3216 | -7/Zion | Learned Factory garrison access intel 3407 | -7/Zion | Received a visual enhancement algorithm 3675 | -7/Zion | Learned location of Armory (-4) 3723 | -7/Zion | Found Prototype Device 3724 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 3928 | -7/Zion | Learned 4 Factory zone layouts 4069 | -7/Zion | Build established: Derelict-Mutant 4198 | -7/Zion | Imprinted 4200 | -7/Zion | Declared Zion's savior 4676 | -7/Zion | Entered Proximity Caves 4676 | -6/Proximity Caves | Accompanied by 5 allies 5059 | -6/Proximity Caves | Learned Factory terminal intel 5182 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5494 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5534 | -6/Proximity Caves | Core integrity fell below 50% 5692 | -6/Proximity Caves | Discovered new exit (range 12) 5705 | -6/Proximity Caves | Identified exit to Factory 5743 | -6/Proximity Caves | Entered Factory 5743 | -6/Factory | Accompanied by 2 allies 5743 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 5745 | -6/Factory | Loaded intel: 26 terminal locations 5746 | -6/Factory | Loaded intel: 4 scanalyzer locations 5747 | -6/Factory | Loaded intel: 4 garrison access locations 5795 | -6/Factory | Zion Heavy squad teleported in 5956 | -6/Factory | Lost 3 parts (1n2w) 6041 | -6/Factory | Build established: Scavenger-Skirmisher 6214 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 6218 | -6/Factory | Enhanced Grunt warped into view, answering call for help 6221 | -6/Factory | Enhanced Grunt warped into view, answering call for help 6482 | -6/Factory | Cargo convoy interrupted 6532 | -6/Factory | Lost 3 parts (1n1u1w) 6633 | -6/Factory | Core integrity fell below 50% 6637 | -6/Factory | Lost 4 parts (2p2u) 6717 | -6/Factory | Core integrity fell below 20% 6757 | -6/Factory | Core destroyed Last Messages --------------- 06740_ Neutron Cannon destroyed. 06743_ System corrupted: Energy discharge (-44). 06743_ K-01 Serf collects debris. 06744_ Chain reaction triggered in Lgt. Angular Momentum Engine. 06744_ K-01 Serf destroyed. 06744_ K-01 Serf collects debris. 06745_ Zio. Phaser-S destroyed. 06748_ K-01 Serf collects debris. 06748_ G-50 Soldier destroyed. 06750_ Player 2 attaches Flexi-carbon Leg. 06751_ Player 2 triggered Alarm Trap. 06751_ An alarm sounds. 06751_ ALERT: Alarm triggered, dispatching investigation squad. 06752_ U-05 Engineer lays Concrete. 06752_ K-01 Serf collects debris. 06753_ U-05 Engineer lays Concrete. 06753_ Player 2 attaches Phase Shifter. 06754_ U-05 Engineer lays Concrete. 06755_ K-01 Serf collects debris. 06756_ U-05 Engineer lays Concrete. 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""???????????? | | #???????????#;=%!%=#???""F""???????????? | | #???????????#; @% !#????"""????????????? | | """"" #???????????#; u|u%#???? ????????????? | | """"" #???????????##!@! !#????#+#????????????? | | """"" #????????????#=%!=[#?##?#=#?????######## | | """"" #?????####???#%=*%*###!##%#???? # | | #?############%% =p######%#### ? | | #?#]]%% [ % !%k%%[[!%!u%%%k[!+ """ "???? | | ! #?#t#####################!%%## """ "???? | | #?#!#%%###???????????####%%k##?????????? | | #?# ####????????????????#/%%##?????????# | | %%#?# #???????????????????#m=%!+?????????# | | ########+##?# #???????????????????#%= ## ????????# | | ???#####%#??# #???????????????????#[ =## "???????# | | ???????# #??# #???????????????????# = #? ??????# | | ???????#%#??# #??????????????????# % #?"""?????# | | ???????# #??# #??????????????????# = #??"" ????# | | ?####### #??# #??????????????????# +?????????# | | ########+#### #??????????????????# #?????????# | | # #??????????????????# =%#?????????# | | # #??????????????????# [=#?????????# | | # #############??????# %=#?????????# | | # ???? ?????????? | | # ???? ?????????# | | / """ """ ??? ???????? | | # """ """ ????????? ????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Energy Generation 34 Energy Capacity 375 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Particle Charging 25 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 . Power 1 | . . 1 . . . . . Propulsion 4 | . . 1 . . . 3 . Utility 3 | . . . . . . 3 . Weapon . | . . . . . . . . Parts Attached 59 | . 8 3 11 . 4 6 27 Parts Lost 28 | . . . . . . . 28 Damage Taken 4075 | . 99 66 108 . . 320 3482 Core 678 | . . . . . . . 678 Player 2/Cogmind (%) 62 | . . . . . . . 79 Absorbed by Shields . | . . . . . . . . Damage Inflicted 3726 | . 164 232 297 . . 663 2370 Player 2/Cogmind (%) 42 | . 33 59 30 . . 49 44 Combat Hostiles Destroyed 33 | . 1 3 3 . . 9 17 Player 2/Cogmind (%) 48 | . 14 60 42 . . 69 51 Game ------ Seed DeliveryTacticalPenetrator Manual? 0 Play Time 01:15:16 Cumulative 84.9 hours Start 2021.11.22 @ 19:59:05 End 2021.11.22 @ 22:05:26 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode AFD2020/Player2 Game No. 51 Rogue 9 Adventurer 42 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 55 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 059246d3-78ce-4097-9e33-beb1a7aaddd0