Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.09 @ 21:22:36 Player: beans Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (24) 4800 Robots Destroyed (213) 1065 Value Destroyed (7677) 7677 Prototype IDs (43) 860 Alien Tech Used (0) 0 Bonus (6604) 6604 TOTAL SCORE: 24006 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1267 Follower Combat Kills 4664 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Friendly Fire -1427 Cogmind --------- Core Integrity 0/1150 Matter 510/550 Energy 60/100 System Corruption 0% Temperature Cool (1) Movement Core (450) Ox8 Location -3/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Advanced Cooling System Matter Compressor Improved Target Analyzer Advanced Transmission Jammer Dynamic Insulation System > --- WEAPON (4) ------- Enhanced Quantum Rifle 12-ASH's Boomstick Molecular Deconstructor > --- INVENTORY (5) ---- Mobile Refinery Mk. CCLXVII Enhanced Nova Cannon Hypervelocity Mass Driver Peak State ------------ > --- POWER ------------ Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Heavy Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Improved Cooling System Advanced Cooling System Matter Compressor Improved Target Analyzer Particle Accelerator Advanced Transmission Jammer Improved Phase Shifter Experimental Cloaking Device Dynamic Insulation System > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Nova Cannon Enhanced Hardcell Cannon > --- INVENTORY -------- Mobile Refinery Mk. CCLXVII Matter Neutralizer Hypervelocity Railgun 12-ASH's Boomstick Improved Plasma Cutter [Rating: 141] Favorites ----------- Power Neutrino Core Engine Backup Power III Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Heavy Treads Treads Heavy Treads Leg Myomer Leg Hover Unit Backup Propulsion III Utility High-capacity Storage Unit Device Advanced Cooling System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Backup Plating III Weapon Slug Cannon Energy Gun Enhanced Quantum Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Slug Cannon Launcher Advanced EMP Blaster Special Weapon Enhanced Flamer Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Fac Was Fac Upp Upp War Pro Slots Evolved 12 | . . 2 . . . 2 2 . . . . . . 2 . . 2 2 . . . . . . Power 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Propulsion 2 | . . 1 . . . . . . . . . . . . . . 1 . . . . . . . Utility 7 | . . 1 . . . 2 1 . . . . . . 2 . . . 1 . . . . . . Weapon 2 | . . . . . . . 1 . . . . . . . . . . 1 . . . . . . Parts Attached 132 | 4 3 9 1 . . 6 14 9 3 3 . 3 . 8 7 10 17 9 15 5 2 3 1 . Power 18 | 1 . 3 . . . 2 1 1 . 1 . . . . . 3 4 . 2 . . . . . Engine 6 | 1 . 2 . . . 2 1 . . . . . . . . . . . . . . . . . Core 5 | . . 1 . . . . . . . 1 . . . . . 1 2 . . . . . . . Reactor 7 | . . . . . . . . 1 . . . . . . . 2 2 . 2 . . . . . Propulsion 25 | 2 . 3 . . . . 2 1 . 1 . . . . 3 . 7 3 2 . . 1 . . Treads 15 | 2 . 3 . . . . 2 1 . 1 . . . . 3 . . . 2 . . 1 . . Leg 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . Hover 7 | . . . . . . . . . . . . . . . . . 7 . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Utility 40 | . 2 1 . . . 2 3 1 2 1 . 1 . 7 2 1 3 4 5 3 1 1 . . Device 18 | . . 1 . . . . . 1 1 . . 1 . . . 1 2 2 5 2 1 1 . . Storage 7 | . 2 . . . . . 1 . . . . . . 3 1 . . . . . . . . . Processor 10 | . . . . . . 2 2 . 1 1 . . . . 1 . . 2 . 1 . . . . Hackware 3 | . . . . . . . . . . . . . . 2 . . 1 . . . . . . . Protection 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 49 | 1 1 2 1 . . 2 8 6 1 . . 2 . 1 2 6 3 2 6 2 1 1 1 . Energy Gun 4 | . . . . . . . . . . . . . . . . 2 . . 2 . . . . . Energy Cannon 8 | . . . . . . . . . . . . . . . . 2 1 1 1 2 . . 1 . Ballistic Gun 23 | 1 1 . . . . . 8 3 1 . . . . 1 2 2 2 1 1 . . . . . Ballistic Cannon 9 | . . 2 1 . . 1 . 3 . . . . . . . . . . 1 . 1 . . . Launcher 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Special Weapon 4 | . . . . . . . . . . . . 2 . . . . . . 1 . . 1 . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 24 | . . 2 . . . 1 1 . 1 . . 1 . 1 . 8 3 3 1 . . 1 1 . Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . System Corruption 10 | . . . . . . . . . . . . . . . . . . . . . . 10 . . Parts Lost 64 | . . . 1 . . 2 6 . . 3 . . . 6 4 . 15 13 3 . . 8 2 1 Power 9 | . . . . . . 2 . . . 1 . . . 1 . . 1 2 . . . 2 . . Propulsion 20 | . . . . . . . 3 . . 1 . . . 1 1 . 4 6 1 . . 2 . 1 Utility 16 | . . . . . . . 1 . . 1 . . . 3 . . 3 3 2 . . 2 1 . Weapon 19 | . . . 1 . . . 2 . . . . . . 1 3 . 7 2 . . . 2 1 . Highest Loss Streak 5 | . . . 1 . . 1 2 . . 3 . . . 2 3 . 5 5 2 . . 4 2 3 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 11 | . . 4 6 7 9 10 12 17 18 16 17 16 16 15 14 15 9 4 4 5 5 4 3 4 Power . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . 1 1 1 1 1 1 . 1 . . . . . . . . Utility 6 | . . 2 5 6 8 7 8 10 10 8 9 8 9 7 7 7 4 2 1 1 . . . 1 Weapon 4 | . . 1 1 1 1 3 3 6 7 6 6 6 5 5 4 5 2 . 1 3 3 3 3 3 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 10 | . . . . . . . . . . 1 . 1 1 . . 1 6 . . . . . . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . Utility 8 | . . . . . . . . . . 1 . 1 1 . . . 5 . . . . . . . Weapon 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Tool/Special 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Average Slot Usage (%) 83 | . 88 88 100 100 100 98 92 90 92 88 92 91 92 85 81 92 69 43 40 77 88 74 69 42 Engine 2 | . 14 10 11 11 11 8 6 . . 2 . . . . 4 1 . . 1 . . . 7 . Core 2 | . . . . . . . . . . 2 7 7 7 4 . . . . . . . . . . Reactor 2 | . . . . . . . . 6 7 2 . . . . . 4 7 1 4 10 10 5 . . Treads 13 | . 28 26 33 33 33 27 17 15 15 12 15 15 15 9 10 13 4 . 6 10 10 7 5 5 Device 10 | . . 6 11 11 11 9 7 7 7 7 7 7 7 6 10 6 5 12 9 29 35 31 25 15 Storage 11 | . 19 22 22 22 22 18 15 15 15 15 15 15 15 12 7 13 5 . 1 5 5 5 5 5 Processor 16 | . . . . . . 17 21 23 23 23 23 23 23 20 23 26 21 13 1 1 5 5 5 5 Hackware 1 | . . . . . . . . . . . . . . 11 6 6 4 . . . . . . . Energy Gun 1 | . . . . . . . . . . . . . . . 1 . 1 . 2 10 10 6 5 5 Ballistic Gun 6 | . 25 8 . . . . 20 18 15 11 3 . . . 12 19 5 4 3 . . 1 5 5 Ballistic Cannon 10 | . . 13 22 22 22 17 1 1 7 10 18 22 23 16 1 . . . 2 . 1 7 4 . Peak Build Rating 141 | 4 7 25 25 25 25 33 41 61 59 64 64 64 65 74 83 101 118 71 129 137 141 138 93 66 Average Rating 65 | 3 6 16 24 25 25 31 37 49 57 59 64 63 64 68 72 87 82 52 68 123 137 106 77 55 On Entrance 56 | . 4 7 25 25 25 25 33 38 58 56 64 64 64 65 63 83 100 67 30 111 137 136 70 54 Avg Prop Armor Cover (%) 4 | . . . . . . . . . . . . . . 6 . . 13 9 11 . . . 2 . Naked Turns 124 | . . . . . . . . . . . . . . . . . . . 124 . . . . . Heaviest Build 96 | 7 52 63 63 63 63 64 70 82 77 78 81 84 84 85 61 88 96 27 85 84 91 95 57 20 Greatest Support 150 | 40 40 60 60 60 60 60 60 90 90 98 98 98 98 98 97 87 130 73 150 150 150 150 28 28 Greatest Overweight (x) 23 | . 1 3 1 1 1 1 3 1 . . . . . 1 . 1 23 2 3 . . 11 2 . Average Overweight (x) . | . . 1 1 1 1 . 1 . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 5 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 5 5 5 5 5 Average Capacity 15 | 5 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 13 5 5 5 5 5 5 5 Most Carried 20 | 4 2 8 7 9 9 13 16 20 20 20 20 20 20 20 20 20 20 5 5 5 5 5 5 5 Average Carried 13 | . . 4 6 7 9 10 12 18 19 19 20 19 19 18 17 19 10 4 4 5 4 4 4 4 Final Capacity 20 | 5 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 5 5 5 5 5 5 Final Carried 20 | . 1 7 7 9 9 13 15 20 19 20 20 20 20 20 20 20 4 5 5 5 5 5 5 3 Class Distribution -------------------- 48% | Gunner 23% | Mutant 16% | Scavenger-Gunner 3% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/Waste Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Gunner | -6/Proximity Caves Hacker-Gunner | -6/Factory Mutant | -6/Waste Gunner | -6/Factory Mutant | -5/Factory Scavenger-Mutant | -4/Factory Mutant | -4/Waste Scavenger-Tank | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Warlord Scavenger-Mutant | -3/Proximity Caves Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -4 -4 -3 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Fac Was Fac Upp Upp War Pro Matter Collected 10403 | 227 195 622 125 . . 680 957 256 290 373 43 1942 90 904 773 495 689 254 950 50 94 309 85 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 10868 | . 194 764 154 . . 932 1501 350 385 315 28 . . 790 282 609 1201 269 1642 597 317 538 . . Parts 421 | . 8 45 6 . . 49 77 6 22 10 2 . . 32 3 35 55 10 26 18 4 13 . . Haulers Intercepted 10 | . . 1 . . . 1 3 . . . . . . 4 . . . 1 . . . . . . Recyclers Shooed 13 | . 2 . . . . 2 8 . . . . . . . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . . . . 1 2 . 3 . . . . . . . 2 13 . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Fac Was Fac Upp Upp War Pro Combat Hostiles Destroyed 139 | . 1 12 4 . . 20 22 . 6 7 . . . 13 1 10 15 3 6 9 2 8 . . Guns 69 | . 1 3 . . . . 17 . 3 6 . . . . . 10 14 3 6 3 . 3 . . Cannons 61 | . . 9 4 . . 18 2 . 3 1 . . . 10 1 . . . . 6 2 5 . . AOE 5 | . . . . . . 2 3 . . . . . . . . . . . . . . . . . Classes Destroyed 24 | . 3 7 . . . 3 1 . . 2 1 . . 2 1 1 2 . . . 1 . . . Worker 12 | . . 1 . . . 1 2 . 1 . . . . 3 . 3 1 . . . . . . . Builder 7 | . . . . . . 2 2 . . . . . . . . 2 1 . . . . . . . Tunneler 2 | . . . . . . 1 . . . . . . . . . . . . . 1 . . . . Hauler 9 | . . 1 . . . 1 3 . . . . . . 3 . . . 1 . . . . . . Recycler 20 | . 2 5 1 . . 3 5 . 1 . . . . 1 . . 2 . . . . . . . Minesweeper 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Operator 5 | . 1 . . . . 2 . . 1 . . . . . . . 1 . . . . . . . Watcher 12 | . . 2 . . . 3 2 . 2 . . . . 1 . . 1 1 . . . . . . Swarmer 23 | . . 1 3 . . 8 8 . . . . . . 1 . . 2 . . . . . . . Saboteur 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Grunt 41 | . 1 6 . . . 8 5 . 1 . . . . 6 . 3 6 . . 2 . 3 . . Brawler 3 | . . 1 . . . . 1 . . . . . . 1 . . . . . . . . . . Duelist 5 | . . 1 . . . . 1 . . . . . . . . 2 1 . . . . . . . Sentry 20 | . . 3 . . . 3 3 . 3 . . . . 2 . 2 . . . 3 1 . . . Specialist 4 | . . . . . . . . . . . . . . 1 . 1 . . . . . 2 . . Hunter 13 | . . . . . . 1 2 . . 1 . . . 1 . . 4 2 . 1 . 1 . . Programmer 12 | . . . . . . . 2 . 2 . . . . . . 2 1 . . 3 . 2 . . Heavy 2 | . . . . . . . . . . . . . . 1 . . . 1 . . . . . . Behemoth 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Compactor 7 | . . . . . . . . . . . . . . . 1 . . . 6 . . . . . Z-Courier 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Packrat 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . Thief 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Surgeon 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Wasp 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Thug 5 | . . . . . . . . . . 4 . . . . . . . . . 1 . . . . Savage 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Fireman 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Best Kill Streak 10 | . 1 7 3 . . 10 6 . 3 4 1 . . 3 1 3 8 2 2 2 1 4 . . Combat Bots Only 7 | . 1 7 3 . . 7 5 . 2 4 . . . 3 1 2 6 2 2 2 1 4 . . Max Kills in Single Turn 3 | . 1 1 1 . . 3 3 1 2 1 1 . . 1 1 2 2 1 1 2 2 1 . . Gunslinging 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . 1 2 . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . YI-UF0 (-9/Mines) Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Fac Was Fac Upp Upp War Pro Hostile Shots Fired 1140 | . 27 65 27 . . 78 124 . 60 39 . . 31 108 2 96 180 128 3 41 16 97 15 3 Missed 370 | . 13 21 4 . . 21 41 . 27 14 . . 17 41 . 30 49 42 . 12 2 32 4 . Hits 770 | . 14 44 23 . . 57 83 . 33 25 . . 14 67 2 66 131 86 3 29 14 65 11 3 Melee 16 | . . 3 . . . . 2 . . 2 . . . 1 2 . 3 . 3 . . . . . Projectile 754 | . 14 41 23 . . 57 81 . 33 23 . . 14 66 . 66 128 86 . 29 14 65 11 3 AOE 7 | . . . 5 . . . . . 1 . . . . . . . . . . . . . 1 . Critical Strikes 31 | . . 1 . . . 2 . . . 2 . . . 3 . 1 6 4 2 3 1 5 1 . Part Disruptions 6 | . . . . . . . . . . . . . . 1 . 1 1 . . . 2 1 . . Actively Blocked 3 | . . . . . . . . . . . . . . . . . . . . . 2 1 . . Damage Taken 13918 | . 209 563 308 . . 660 1196 . 590 617 . . 129 1183 150 1091 2581 1811 144 932 166 1241 284 63 Core 2596 | . 23 93 24 . . 59 165 . 33 70 . . 5 132 15 206 603 680 144 96 . 114 111 23 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . Reduced by Siege Mode 15 | . . . . . . . . . . . . . . . 9 . 6 . . . . . . . Ignored by Resistances 14 | . . . . . . . . . . . . . . 14 . . . . . . . . . . Regen/Repaired (Parts) 3114 | . . . . . . . . 160 252 316 . . 51 111 746 473 51 . 303 517 . . 134 . Core Remaining (%) 72 | 100 90 . . . 70 89 . . . . . . 61 . . 58 39 . . . . . . . Volleys Fired 736 | . 28 45 12 . . 64 67 10 19 24 2 82 5 63 16 46 87 39 62 21 7 36 . 1 Largest 4 | . 2 2 2 . . 2 3 3 3 3 3 3 3 3 3 3 3 2 3 4 4 4 . 2 Hottest 355 | . 40 74 74 . . 74 85 120 106 113 120 120 120 160 113 100 114 98 250 355 355 308 . 85 Shots Fired 1671 | . 56 90 24 . . 124 190 21 58 68 6 242 15 159 46 131 126 53 103 58 17 82 . 2 Gun 827 | . 56 26 . . . . 169 17 39 34 1 . . 9 20 129 106 52 95 30 4 38 . 2 Cannon 817 | . . 64 24 . . 120 18 4 19 34 5 242 15 136 26 2 20 1 8 28 13 38 . . Launcher 7 | . . . . . . 4 3 . . . . . . . . . . . . . . . . . Special 20 | . . . . . . . . . . . . . . 14 . . . . . . . 6 . . Kinetic 1487 | . 56 90 24 . . 120 187 21 58 68 6 242 15 145 46 129 102 52 88 . 3 34 . 1 Thermal 145 | . . . . . . . . . . . . . . 14 . . . 1 15 58 14 42 . 1 Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 33 | . . . . . . 4 3 . . . . . . . . 2 24 . . . . . . . Robot Hit Streak 24 | . 7 9 4 . . 12 19 13 5 7 1 . 3 24 14 9 9 14 18 12 6 12 . 1 Robot Miss Streak 10 | . 5 4 4 . . 3 10 1 5 4 1 . 2 4 2 3 3 4 4 4 2 6 . 1 Penetration Max 2 | . . . . . . . . . 1 . . . . 2 . 1 1 . 2 . 1 . . . Secondary Targets 12 | . 1 . . . . . 3 . . . . . . . . 3 4 . 1 . . . . . Max Gunslinging Chain 2 | . 1 . . . . . 2 . . . . . . . . 1 1 . 1 . . . . . Shots Hit Robots 857 | . 32 52 11 . . 67 128 14 22 40 1 . 9 86 28 90 93 40 68 26 8 41 . 1 Core Hits 426 | . 12 25 5 . . 42 107 5 14 20 1 . 2 33 4 41 45 11 23 17 6 13 . . Critical Kills 30 | . . . . . . . 2 . 2 1 1 . . 8 1 3 7 . 3 . 2 . . . Critical Parts Destroyed 42 | . . . . . . . 2 . 3 1 . . 1 19 2 2 7 2 . . . 3 . . Critical Strikes 104 | . . . . . . 2 5 . 5 3 1 . 1 31 8 6 15 2 20 . 2 3 . . Burn 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . Destroy 97 | . . . . . . . 4 . 5 3 1 . 1 28 8 6 14 2 20 . 2 3 . . Blast 3 | . . . . . . 2 1 . . . . . . . . . . . . . . . . . Corrupt 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 24386 | . 314 1114 251 . . 1950 2911 300 662 1115 30 . 311 2789 654 2239 2743 1098 2270 1575 368 1670 . 22 Guns 13175 | . 314 143 . . . . 2110 300 338 643 . . . 74 57 2044 2435 1065 2270 573 40 747 . 22 Cannons 10194 | . . 971 251 . . 1762 265 . 324 472 30 . 311 2570 597 47 308 33 . 1002 328 923 . . Explosions 872 | . . . . . . 188 536 . . . . . . . . 148 . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 19730 | . 314 1114 251 . . 1762 2375 300 662 1115 30 . 311 2644 654 2044 2355 1065 2270 . 36 406 . 22 Thermal 3851 | . . . . . . . 354 . . . . . . 145 . 148 . 33 . 1575 332 1264 . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 805 | . . . . . . 188 182 . . . . . . . . 47 388 . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 14 | . . . . . . . 4 4 4 4 . 4 . 7 . . 8 . . . . 14 14 . Average Corruption 4 | . . . . . . . 3 4 4 4 . 4 . 1 . . 2 . . . . 8 14 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Effects 84 | . . . . . . . 16 27 16 3 . . . 1 . . 1 . . . . 16 4 . Message Errors 22 | . . . . . . . 5 5 7 1 . . . . . . . . . . . 3 1 . Matter Fused 17 | . . . . . . . 2 4 5 2 . . . . . . . . . . . 3 1 . Heat Flow Errors 13 | . . . . . . . 1 6 1 . . . . . . . . . . . . 5 . . Energy Discharges 10 | . . . . . . . 3 3 1 . . . . 1 . . 1 . . . . 1 . . Parts Fused 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . Data Loss (minor) 9 | . . . . . . . . 5 . . . . . . . . . . . . . 3 1 . Data Loss (major) 5 | . . . . . . . 3 . . . . . . . . . . . . . . 1 1 . Misfires 3 | . . . . . . . 1 1 1 . . . . . . . . . . . . . . . Alerts 3 | . . . . . . . 1 1 1 . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 288 | . . 2 1 . . 27 75 . 5 11 . . 29 62 . . 8 . . 60 . 8 . . Projectiles 210 | . . 2 1 . . 24 . . 5 11 . . 29 62 . . 8 . . 60 . 8 . . Explosions 78 | . . . . . . 3 75 . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 38 | . . 5 1 . . 15 . . 1 4 . . . 9 . . . . . . . 3 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 36 | . . 5 1 . . 13 . . 1 4 . . . 9 . . . . . . . 3 . . Secondary 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 84 | . . . . . . . 47 . . . . . . . . 37 . . . . . . . . Shots 2 | . . . . . . . 1 . . . . . . . . 1 . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 411 | . 6 3 . . . . 92 221 161 411 . 326 142 151 36 2 130 12 104 282 201 245 . 1 Average Temperature 71 | . 6 3 . . . . 43 83 70 109 . 102 67 54 15 2 59 9 30 53 111 58 . 1 Received Heat Transfer 2720 | . 84 147 . . . 252 168 . 90 452 . . 30 351 . 147 531 219 . 87 18 114 30 . Effects 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . Interference 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Siege Activations 5 | . . . . . . . . . 1 . . . . . 1 . 1 . 1 . . 1 . . Total Turns 105 | . . . . . . . . . 2 . . . . . 87 . 3 . 5 . . 8 . . Longest Duration 87 | . . . . . . . . . 2 . . . . . 87 . 3 . 5 . . 8 . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Parts Fried 7 | . . . . . . 2 1 . . . . . . . . . 4 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . . Combat Hostiles 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . Parts Melted 16 | . . . . . . . . . 1 1 . . . 5 . 2 . . . 3 . 4 . . Heat Transferred 4462 | . . . . . . . 250 . . . . . . 1520 . 200 . 50 . 1184 259 999 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 1 . . . . . . . . 1 . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Fac Was Fac Upp Upp War Pro Maximum Alert Level 5 | . . 1 . . . 2 1 . 1 . . . . 1 . 5 5 4 1 3 . . . . Low Security (%) 54 | 100 100 89 100 . 100 28 20 100 39 . . . . 34 100 33 . . 79 22 . . . . Level 1 23 | . . 10 . . . 53 79 . 60 . . . . 65 . 7 . . 20 15 . . . . Level 2 2 | . . . . . . 18 . . . . . . . . . 1 . . . 25 . . . . Level 3 4 | . . . . . . . . . . . . . . . . 8 . 95 . 35 . . . . Level 4 6 | . . . . . . . . . . . . . . . . 22 43 4 . . . . . . Level 5 7 | . . . . . . . . . . . . . . . . 20 56 . . . . . . . High Security . | . . . . . . . . . . . . . . . . 5 . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 2696 | . 20 252 166 . . 427 396 136 348 . . . . 398 131 2696 2106 1118 387 978 . . . . Initial 1320 | . . . 91 . . . 177 136 . . . . . . 131 . 1320 1029 387 . . . . . Average 388 | . 1 68 76 . . 274 246 17 191 . . . . 230 10 958 1609 986 90 538 . . . . Influence Increases 10992 | . 35 481 84 . . 721 713 1 720 85 6 . 85 1074 30 3464 1514 429 26 1324 20 180 . . Destroy 0b10 Robot/C 4640 | . 20 240 60 . . 400 440 . 300 40 . . 40 500 . 1240 700 120 . 360 20 160 . . Destroy 0b10 Robot/NC 535 | . 15 45 5 . . 65 70 . 25 . 5 . . 55 . 125 65 10 . 50 . . . . Destroy Leader 1098 | . . 66 10 . . 98 108 . 84 20 . . 10 158 . 254 134 34 . 102 . 20 . . Allied During Kill 2743 | . . . . . . . . . 297 25 1 . 35 261 . 1469 226 19 . 410 . . . . Successful Hack 29 | . . . . . . . 24 . . . . . . . . 2 3 . . . . . . . Disable Machine 495 | . . 30 . . . 45 60 . . . . . . 15 . 120 135 . . 90 . . . . Anti-Garrison Action 150 | . . . . . . . . . . . . . . . . 150 . . . . . . . . Destroy Structure 762 | . . 10 9 . . 23 11 1 14 . . . . 40 30 104 146 36 26 312 . . . . Lose Combat Pursuer 540 | . . 90 . . . 90 . . . . . . . 45 . . 105 210 . . . . . . Influence Decreases 10992 | . 35 246 319 . . 331 713 391 388 417 6 . 85 697 407 768 2110 1421 1134 362 579 583 . . Entered New Map 4584 | . . . 144 . . . 213 254 . 124 . . . . 246 . 1376 1071 721 . 357 78 . . Time Decay 4988 | . 35 246 165 . . 311 440 137 288 243 6 . 85 437 131 508 464 160 383 302 222 425 . . Lost Part 600 | . . . 10 . . 20 60 . . 30 . . . 60 30 . 150 130 30 . . 80 . . Lost Ally 820 | . . . . . . . . . 100 20 . . . 200 . 260 120 60 . 60 . . . . Squads Dispatched 53 | . . 1 . . . 1 5 . 3 . . . . 6 . 15 14 4 . 4 . . . . Investigation 4 | . . 1 . . . 1 . . . . . . . 1 . . 1 . . . . . . . Extermination 13 | . . . . . . . 2 . 2 . . . . 2 . 3 3 . . 1 . . . . Reinforcement 15 | . . . . . . . . . 1 . . . . 3 . 4 3 1 . 3 . . . . Assault 10 | . . . . . . . . . . . . . . . . 4 4 2 . . . . . . Garrison 11 | . . . . . . . 3 . . . . . . . . 4 3 1 . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . . . . . . . . 1 . 1 2 . . 1 . . . . Haulers Reinforced 2 | . . . . . . . . . 1 . . . . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Fac Was Fac Upp Upp War Pro Distress Signals 18 | . 1 2 . . . 3 1 . . . . . . 3 . 2 3 1 . . . . 2 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 330 | . 6 20 4 . . 30 28 . 13 8 . . 2 34 6 56 49 24 6 16 2 8 14 4 Peak Tracking Total 14 | . 3 8 3 . . 7 5 . 3 4 . . 1 5 4 12 7 14 3 3 1 3 12 4 Tactical Retreats 13 | . . 2 . . . 2 . . . . . . . 2 . . 5 2 . . . . . . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Fac Was Fac Upp Upp War Pro Traps Triggered 9 | . 1 1 . . . 1 2 . 1 . . . . 1 . . 1 1 . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -4 -4 -3 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Fac Was Fac Upp Upp War Pro Machines Disabled 38 | . . 3 . . . 3 4 . . 1 . . . 1 . 9 9 . . 6 1 1 . . Max in Single Turn 2 | . . 1 . . . 1 2 . . 1 . . . . . 1 1 . . . 1 1 . . Garrison Access 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Fac Was Fac Upp Upp War Pro Machines Accessed 16 | . . . . . . . 2 . 1 1 . . 1 3 . 2 2 . . . . . 4 . Terminals 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Fabricators 6 | . . . . . . . 1 . 1 . . . . 2 . 1 1 . . . . . . . Repair Stations 2 | . . . . . . . . . . . . . . 1 . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . 1 . . . . . . . . 1 . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Hacks 38 | . . . . . . . 5 . 1 1 . . 1 7 . 5 7 . . . . . 11 . Successful 26 | . . . . . . . 3 . 1 1 . . 1 2 . 4 3 . . . . . 11 . Failed 12 | . . . . . . . 2 . . . . . . 5 . 1 4 . . . . . . . Catastrophic . | . . . . . . . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Manual 65 | . . . . . . . . . . . . 1 1 12 . 25 13 2 . 6 . 4 1 . Terminals 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Fabricators 14 | . . . . . . . 2 . 1 . . . . 6 . 1 4 . . . . . . . Repair Stations 4 | . . . . . . . . . . . . . . 1 . . 3 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 7 | . . . . . . . 3 . . . . . . . . 4 . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 13 | . . . . . . . . . . 1 . . 1 . . . . . . . . . 11 . Record 11 | . . . . . . . . . . . . . 1 . . . . . . . . . 10 . Open Door 2 | . . . . . . . . . . 1 . . . . . . . . . . . . 1 . Fabricator Hacks 6 | . . . . . . . 1 . 1 . . . . 2 . 1 1 . . . . . . . Network Status 3 | . . . . . . . 1 . 1 . . . . 1 . . . . . . . . . . Load Schematic 2 | . . . . . . . . . . . . . . 1 . . 1 . . . . . . . Build 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . Scan Component 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Repair 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 5 | . . . . . . . 2 . . . . . . . . 3 . . . . . . . . Insert Component 3 | . . . . . . . 2 . . . . . . . . 1 . . . . . . . . Analyze 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Retrieve Study 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 5 | . . . . . . 2 . . 1 . . . . . . 1 . . . 1 . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 9 | . . . . . . . 2 . 1 . . . . 3 . 2 1 . . . . . . . Full Trace Events 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . 3 . . . 3 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 35 | . . . . . . . . . . . . 15 . 11 . 1 8 . . . . . . . Parts Built 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time 64 | . . . . . . . . . . . . . . . . 64 . . . . . . . . Total Part Build Rating 16 | . . . . . . . . . . . . . . . . 16 . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Time 56 | . . . . . . . . . . . . . . . . . 56 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -4 -4 -3 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Fac Was Fac Upp Upp War Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Machine Destruction 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 6 | . . . . . . . . . . . . . . 1 . 2 1 . . 2 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Fac Was Fac Upp Upp War Pro Total Allies 81 | . . . . . . . . 20 . . . 4 . 4 18 5 8 2 19 1 . . . . Largest Group 22 | . . . . . . . . 20 19 6 4 8 8 8 18 22 4 2 19 19 . . . . Highest-Rated Group 906 | . . . . . . . . 490 476 161 105 261 261 349 656 906 210 162 702 701 . . . . Highest-Rated Ally 106 | . . . . . . . . 35 35 31 31 41 41 70 50 96 106 106 50 50 . . . . Zionite Dispatches 9 | . . . . . . . . . . . . . . 2 . 2 3 1 . 1 . . . . Light 2 | . . . . . . . . . . . . . . 1 . . 1 . . . . . . . Recon 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Fire 2 | . . . . . . . . . . . . . . . . 1 1 . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Demo 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Hero 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Heavy Resupply 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 882 | . . . . . . . . . 104 46 . . 16 112 72 303 120 19 . 90 . . . . Total Damage 27435 | . . . . . . . . . 1561 689 . . 142 2244 3023 10171 3849 691 . 5065 . . . . Kills 170 | . . . . . . . . . 10 . . . 2 14 5 76 29 3 . 31 . . . . Allies Corrupted 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . Allies Melted 3 | . . . . . . . . . . . . . . 1 . . . . . . . . 2 . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Fac Was Fac Upp Upp War Pro Active Infowar (turns) 1787 | . . . . . . . . . . . . . . . . . . 100 381 273 385 648 . . Decoding 301 | . . . . . . . . . . . . . . . . . . 100 201 . . . . . Cloaking 321 | . . . . . . . . . . . . . . . . . . . 180 141 . . . . Jamming 1165 | . . . . . . . . . . . . . . . . . . . . 132 385 648 . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . . . . . . 2 1 . . . . . . . 1 1 . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 5 | . . . . . . . . . . . . . . . . . 2 3 . . . . . . Patrols 3 | . . . . . . . . . . . . . . . . . 1 2 . . . . . . Reinforcements 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Guards 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Zionite Intel Received 7 | . . . . . . . . . . . . . . 2 . 4 1 . . . . . . . Main Access 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Prototype Schematics 2 | . . . . . . . . . . . . . . 1 . . 1 . . . . . . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -4 -4 -3 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Fac Was Fac Upp Upp War Pro Turns Passed 26277 | 60 526 700 368 672 294 912 1092 1137 708 633 747 4479 1880 1313 1509 1809 1176 320 1635 667 467 1314 1841 18 Spaces Moved 12369 | 43 215 216 132 269 112 281 341 536 385 328 454 1993 1135 576 787 899 688 249 842 333 263 491 791 10 Core 508 | 14 . . . . . . . . . . . . . . . . 5 110 373 . . 6 . . Treads 11221 | 29 215 216 132 269 112 281 341 536 385 328 454 1993 1135 576 787 899 210 . 441 333 263 485 791 10 Legs 113 | . . . . . . . . . . . . . . . . . . 85 28 . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . Hover 527 | . . . . . . . . . . . . . . . . . 473 54 . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 28 | 50 160 240 250 250 250 170 240 160 160 160 160 160 160 160 160 170 28 28 50 160 160 160 160 160 Average Speed 173 | 124 205 245 250 250 250 237 254 187 160 160 160 160 160 182 165 170 111 75 135 160 160 200 229 160 Slowest Speed 1200 | 160 240 410 250 250 250 250 400 240 160 160 160 160 160 240 170 250 1200 150 240 160 160 600 320 160 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 44 | 3 31 24 33 60 35 39 15 97 15 41 46 90 98 18 97 36 22 10 95 13 44 63 77 3 Regions Visited 24 Branch Regions 11 Pre-discovered Areas 10 | . . . . . . . . . . . . . . 4 . 6 . . . . . . . . Known Exits Taken 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Unknown Exits Taken 17 | 1 1 1 1 1 1 1 . . 1 1 1 1 1 . . . 1 . . 1 1 1 1 . Scrap Searched 10 | . . . . . . . . . . 1 . 2 5 . . . . . . . 1 1 . . Spaces Dug 71 | . . . . . . 1 . . . . . 56 . 4 . . . . 9 . 1 . . . Terrain Destroyed 393 | . . 9 9 . . 23 8 5 4 12 2 175 2 29 4 5 17 21 19 21 8 18 . 2 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 383 | . . 9 9 . . 23 1 5 4 12 2 175 2 29 4 2 17 21 19 21 8 18 . 2 AOE 10 | . . . . . . . 7 . . . . . . . . 3 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Fac Was Fac Upp Upp War Pro Total 15862 | 50 249 302 147 270 127 400 460 660 437 386 470 3102 1189 697 957 1081 975 342 1260 421 295 755 818 12 Wait 2275 | . . 11 2 . 16 41 17 62 25 23 14 1004 44 36 130 104 133 33 284 63 13 204 16 . Move 12346 | 42 214 215 131 268 111 280 341 535 384 327 453 1992 1134 576 786 898 686 249 841 331 262 490 790 10 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 123 | 4 4 15 1 2 . 8 13 12 1 4 . 6 3 5 7 5 17 6 3 . 2 5 . . Fast Attach 55 | . . . . . . . . 1 2 . . 2 . 1 . 8 8 3 17 5 3 4 1 . Attach 118 | 4 3 6 1 . . 4 12 6 1 3 . 1 . 7 9 1 22 8 22 . 1 5 1 1 Detach 52 | . . . . . . . 2 3 . . . 1 . 1 3 2 11 3 22 . . 2 2 . Swap 47 | . . 3 . . . 3 4 6 1 2 1 6 . 6 4 2 2 . 1 . 2 1 3 . Drop 95 | . . 7 . . . . 4 11 4 3 . 8 3 2 2 14 9 1 8 1 5 8 5 . Fire 736 | . 28 45 12 . . 64 67 10 19 24 2 82 5 63 16 46 87 39 62 21 7 36 . 1 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 15 | . . . . . . . . 14 . . . . . . . 1 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -4/Factory -4/Waste -4/Factory (discovered 2 exits: [*Res] / [*Upp]) -4/Upper Caves -4/Upper Caves (discovered 2 exits: [*Res] / *War) -4/Warlord -3/Proximity Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 539 | -10/Materials | Discovered new exit (range 15) 587 | -10/Materials | Entered another Materials area 587 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1106 | -9/Materials | Discovered new exit (range 15) 1186 | -9/Materials | Destroyed 7 combat bots 1287 | -9/Materials | Entered Mines 1513 | -9/Mines | Destroyed YI-UF0 1566 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1576 | -9/Mines | Found Prototype Device 1645 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1645 | -9/Mines | Discovered new exit (range 5) 1655 | -9/Mines | Entered Exiles 1720 | -9/Exiles | Met 8R-AWN 1760 | -9/Exiles | Met EX-HEX 1853 | -9/Exiles | Met EX-DEC 2175 | -9/Exiles | Met EX-BIN 2292 | -9/Exiles | Discovered new exit (range 15) 2327 | -9/Exiles | Entered Mines 2606 | -8/Mines | Discovered new exit (range 7) 2621 | -8/Mines | Entered Materials 2621 | -8/Materials | Evolved 2 slots: Utility x2 2963 | -8/Materials | Destroyed 7 combat bots 3490 | -8/Materials | Discovered new exit (range 16) 3533 | -8/Materials | Entered Factory 3533 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3566 | -7/Factory | Identified Exp. Sensor Array 3656 | -7/Factory | Garrison activated, responded to threat 4117 | -7/Factory | Build established: Scavenger-Gunner 4625 | -7/Factory | Sucked down chute 4625 | -7/Factory | Entered Waste 4626 | -7/Waste | Joined by Warlord forces that had cleared the area 5048 | -7/Waste | Build established: Gunner 5129 | -7/Waste | Discovered new exit (range 15) 5762 | -7/Waste | Entered Factory 5762 | -7/Factory | Accompanied by 19 allies 5950 | -7/Factory | Lost 4 allies 6040 | -7/Factory | P-60 Hacker assimilated allied YI-0N0(d) 6062 | -7/Factory | Lost 4 allies 6446 | -7/Factory | Discovered new exit (range 7) 6470 | -7/Factory | Entered Lower Caves 6470 | -7/Lower Caves | Accompanied by 6 allies 6544 | -7/Lower Caves | Found Prototype Device 6612 | -7/Lower Caves | Murdered Warlord Statue 6655 | -7/Lower Caves | Spotted B-75 Beast 6674 | -7/Lower Caves | Destroyed B-75 Beast 6699 | -7/Lower Caves | Lost 3 parts (1p1n1u) 6745 | -7/Lower Caves | Ambushed by wild Derelicts 7017 | -7/Lower Caves | Discovered new exit (range 6) 7103 | -7/Lower Caves | Entered another Lower Caves area 7103 | -7/Lower Caves | Accompanied by 4 allies 7244 | -7/Lower Caves | Discovered new exit (range 7) 7804 | -7/Lower Caves | Encountered a Warlord checkpoint 7819 | -7/Lower Caves | Discovered new exit (range 14) 7850 | -7/Lower Caves | Entered Zion 7850 | -7/Zion | Accompanied by 4 allies 7898 | -7/Zion | Given A8's code to call for help 8043 | -7/Zion | System corruption cleaned by Quarantine Array 8074 | -7/Zion | Identified exit to Deep Caves 8259 | -7/Zion | Learned Factory emergency access door positions 8327 | -7/Zion | Found Prototype Device 8329 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 9078 | -7/Zion | Learned Factory terminal intel 9579 | -7/Zion | Discovered new exit (range 14) 9595 | -7/Zion | Received a visual enhancement algorithm 9598 | -7/Zion | Ran a visual enhancement algorithm 10495 | -7/Zion | Warned about damaging Zion machinery 10855 | -7/Zion | Given the Hacking Drone Bay 10856 | -7/Zion | Found Prototype Device 11025 | -7/Zion | Met Imprinter 12023 | -7/Zion | Imprinted 12025 | -7/Zion | Declared Zion's savior 12329 | -7/Zion | Entered Proximity Caves 12329 | -6/Proximity Caves | Accompanied by 8 allies 12547 | -6/Proximity Caves | Learned Factory emergency access door positions 13072 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13083 | -6/Proximity Caves | Discovered new exit (range 12) 14139 | -6/Proximity Caves | Ran a visual enhancement algorithm 14209 | -6/Proximity Caves | Entered Factory 14209 | -6/Factory | Accompanied by 8 allies 14209 | -6/Factory | Evolved 2 slots: Utility x2 14211 | -6/Factory | Loaded intel: 26 terminal locations 14445 | -6/Factory | Spotted B-75 Beast 14450 | -6/Factory | Discovered new exit (range 14) 14466 | -6/Factory | Allies destroyed B-75 Beast 14481 | -6/Factory | Lost 5 allies 14534 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 14535 | -6/Factory | Zion Light squad teleported in 14619 | -6/Factory | Build established: Hacker-Gunner 15122 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 15123 | -6/Factory | Zion Heavy Resupply teleported in 15186 | -6/Factory | Lost 4 allies 15224 | -6/Factory | P-60 Hacker assimilated allied OC-DKU(A) 15397 | -6/Factory | Found Hvy. Insulated Plating 15509 | -6/Factory | Terminal network hard line cut 15522 | -6/Factory | Sucked down chute 15522 | -6/Factory | Entered Waste 15554 | -6/Waste | Spotted C-40 Crusher 15561 | -6/Waste | Destroyed C-40 Crusher 15621 | -6/Waste | Spotted C-40 Crusher 15634 | -6/Waste | Spotted C-40 Crusher 15645 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 15671 | -6/Waste | Crushed by Compactor (1 part destroyed) 15702 | -6/Waste | Lost 3 parts (1n2w) 15710 | -6/Waste | Spotted C-40 Crusher 15730 | -6/Waste | Spotted C-40 Crusher 15744 | -6/Waste | Warlord forces began an assault 15749 | -6/Waste | Allies destroyed C-40 Crusher 15752 | -6/Waste | Allies destroyed C-40 Crusher 15753 | -6/Waste | Allies destroyed C-40 Crusher 15754 | -6/Waste | Allies destroyed C-40 Crusher 15759 | -6/Waste | Spotted C-40 Crusher 15766 | -6/Waste | Allies destroyed C-40 Crusher 15945 | -6/Waste | Build established: Mutant 15954 | -6/Waste | Discovered new exit (range 12) 16841 | -6/Waste | Build established: Gunner 17031 | -6/Waste | Entered Factory 17031 | -6/Factory | Accompanied by 18 allies 17062 | -6/Factory | Identified Hacking Drone Bay 17115 | -6/Factory | Spotted B-75 Beast 17117 | -6/Factory | Allies destroyed B-75 Beast 17202 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 17231 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-6 17243 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 17244 | -6/Factory | Zion Fire squad teleported in 17303 | -6/Factory | Enhanced Grunt warped into view, answering call for help 17309 | -6/Factory | Enhanced Grunt warped into view, answering call for help 17453 | -6/Factory | Fabricated Particle Reactor (x2) 17529 | -6/Factory | Retrieved Zion intel report: Main Access 17529 | -6/Factory | Identified exit to Factory 17530 | -6/Factory | Zion Recon squad teleported in 17661 | -6/Factory | Lost 3 allies 17926 | -6/Factory | Garrison activated, responded to threat 17991 | -6/Factory | Lost 3 allies 18172 | -6/Factory | Zion dispatch access revoked 18362 | -6/Factory | Garrison activated, responded to threat 18407 | -6/Factory | Lost 3 allies 18431 | -6/Factory | First assault squad dispatched 18498 | -6/Factory | Terminal network hard line cut 18734 | -6/Factory | Cargo convoy interrupted 18749 | -6/Factory | High security lockdown imminent 18781 | -6/Factory | Lost 5 allies 18829 | -6/Factory | High security lockdown engaged 18840 | -6/Factory | Entered another Factory area 18840 | -5/Factory | Accompanied by 2 allies 18840 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 19061 | -5/Factory | Repaired Adv. Cooling System 19325 | -5/Factory | Garrison activated, responded to threat 19391 | -5/Factory | Lost 5 parts (2n3w) 19440 | -5/Factory | First assault squad dispatched 19516 | -5/Factory | Zion Light squad teleported in 19525 | -5/Factory | Build established: Mutant 19641 | -5/Factory | Zion Fire squad teleported in 19670 | -5/Factory | Zion hero teleported in (12-ASH) 19676 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 19717 | -5/Factory | Lost 3 allies 19753 | -5/Factory | Discovered new exit (range 6) 19855 | -5/Factory | Core integrity fell below 50% 19885 | -5/Factory | Lost 3 parts (1n2u) 20007 | -5/Factory | Lost 3 parts (1p1u1w) 20016 | -5/Factory | Entered another Factory area 20016 | -4/Factory | Accompanied by 1 ally (12-ASH) 20016 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 20072 | -4/Factory | Lost 3 parts (1p2n) 20104 | -4/Factory | Found Prototype Ballistic Gun 20111 | -4/Factory | Identified 12-ASH's Boomstick 20142 | -4/Factory | Lost 5 parts (1p2n2w) 20259 | -4/Factory | Zion Hacker squad teleported in 20266 | -4/Factory | First assault squad dispatched 20272 | -4/Factory | Garrison activated, responded to threat 20293 | -4/Factory | Core integrity fell below 50% 20309 | -4/Factory | Lost 5 parts (2n3u) 20336 | -4/Factory | Sucked down chute 20336 | -4/Factory | Entered Waste 20353 | -4/Waste | Spotted C-40 Crusher 20367 | -4/Waste | Destroyed C-40 Crusher 20367 | -4/Waste | Spotted C-40 Crusher 20387 | -4/Waste | Destroyed C-40 Crusher 20393 | -4/Waste | Spotted C-40 Crusher 20405 | -4/Waste | Spotted C-40 Crusher 20432 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 20435 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 20445 | -4/Waste | Destroyed C-40 Crusher 20459 | -4/Waste | Spotted C-40 Crusher 20461 | -4/Waste | Spotted C-40 Crusher 20495 | -4/Waste | Discovered new exit (range 16) 20537 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 20644 | -4/Waste | Destroyed C-40 Crusher 20670 | -4/Waste | Destroyed C-40 Crusher 20766 | -4/Waste | Destroyed C-40 Crusher 20872 | -4/Waste | Warlord forces began an assault 20987 | -4/Waste | Found Prototype Device 20987 | -4/Waste | Identified Exp. Cloaking Device 21358 | -4/Waste | Build established: Tank 21920 | -4/Waste | Build established: Scavenger-Tank 21971 | -4/Waste | Entered Factory 21971 | -4/Factory | Accompanied by 19 allies 22011 | -4/Factory | Lost 4 allies 22016 | -4/Factory | Discovered new exit (range 10) 22141 | -4/Factory | Zion Demo squad teleported in 22193 | -4/Factory | Lost 5 allies 22477 | -4/Factory | Lost 4 allies 22576 | -4/Factory | Discovered new exit (range 5) 22589 | -4/Factory | P-70 Sage assimilated allied VF-FBT(m) 22607 | -4/Factory | Lost 5 allies 22638 | -4/Factory | Entered Upper Caves 22640 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 22717 | -4/Upper Caves | Build established: Scavenger-Gunner 22939 | -4/Upper Caves | Discovered new exit (range 15) 22974 | -4/Upper Caves | Attacked by a delusional Derelict stockpiling parts 23105 | -4/Upper Caves | Entered another Upper Caves area 23105 | -4/Upper Caves | Discovered new exit (range 11) 23225 | -4/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 23232 | -4/Upper Caves | Ran a visual enhancement algorithm 23264 | -4/Upper Caves | Found Prototype Special Weapon 23264 | -4/Upper Caves | Identified Molecular Deconstructor 23647 | -4/Upper Caves | Caught by Unaware searching for contraband prototypes 23650 | -4/Upper Caves | Core integrity fell below 20% 23792 | -4/Upper Caves | Learned Research terminal intel 23799 | -4/Upper Caves | Lost 4 parts (1p1n1u1w) 23974 | -4/Upper Caves | Lost 4 parts (1p1n1u1w) 24005 | -4/Upper Caves | System corruption reached 10% 24380 | -4/Upper Caves | Discovered new exit (range 12) 24419 | -4/Upper Caves | Entered Warlord 24503 | -4/Warlord | System corruption cleaned by Quarantine Array 24784 | -4/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 24787 | -4/Warlord | Ran a Watcher feed algorithm 25317 | -4/Warlord | Rebuked by Warlord 25342 | -4/Warlord | Warlord's base attacked by MAIN.C 25692 | -4/Warlord | Warlord forces counterattacked 25742 | -4/Warlord | Found Prototype Energy Cannon 25742 | -4/Warlord | Identified Vortex Driver 26017 | -4/Warlord | Warlord base infiltrated, sounded retreat 26018 | -4/Warlord | Enhanced Grunt warped into view 26018 | -4/Warlord | Enhanced Grunt warped into view 26018 | -4/Warlord | Enhanced Grunt warped into view 26018 | -4/Warlord | Enhanced Demolisher warped into view 26018 | -4/Warlord | Enhanced Demolisher warped into view 26018 | -4/Warlord | Enhanced Demolisher warped into view 26065 | -4/Warlord | Spotted Striker 26066 | -4/Warlord | Spotted Striker 26119 | -4/Warlord | Lost 10 allies 26248 | -4/Warlord | Discovered new exit (range 9) 26250 | -4/Warlord | Spotted Executioner 26260 | -4/Warlord | Entered Proximity Caves 26278 | -3/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- ANNOUNCEMENT: Detected 3 Grunt squads, 1 Melee squad. The unstable cave ceiling collapses. ANNOUNCEMENT: MAIN.C reinforcements approaching through caves, arriving soon. Acquired 14 matter. ANNOUNCEMENT: Detected 1 Demolisher squad, 1 Grunt squad, 2 Programmer squads, with prototype support. P-80 Master hacks KJ-314(g), rebooting. [Achievement: Protector] P-70 Sage fails to hack Enhanced Grunt. EXIT=FOUND Slug penetrates Wall. The unstable cave ceiling collapses. Hyp. Railgun destroyed. Adv. Heat Sink destroyed. LOCATION=UNKNOWN GOAL=ESCAPE Med. Treads destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????# ?????????????????????? | | ?????????????????????#???# ????????????????????? | | ??????????????????g ??# ????????????????????? | | ???????????????? g ## ????????????????????? | | ????????????????? g ????????????????????? | | ????????????????? ?????????????????????? | | ??????????????????l ??????????????????? | | ??????????????????? ???????????????????? | | ???????????????????# ?? ????????????????? | | ???????????????????# ? ?????????????????? | | ???????????????????# ???????????????????? | | ???????????????????? ????????????????????? | | ?????????????????????#; ?????????????????????? | | ????????????????????###; #??????????????????????? | | ????????????????????# ## #??????????????????????? | | ???????????????????## @#??????????????????????? | | ????????????????#### # #??????????????????????? | | ????????????????# ##?????????????????????? | | ????????????????## #?????????????????????? | | ?????????????????# #?????????????????????? | | ?????????????????####### #?????????????????????? | | ???????????????????????## #?????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ???????????????????????? ##????????????????????? | | ????????????????????????####?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 120 Energy Generation 41 Energy Capacity 915 Matter Stores 670 Matter Capacity 700 Sight Range 16 Terrain Scan Density 10 Jamming Range 16 Cloak Strength 6 Base Temperature (-) 100 EM Shielding 2 Corruption Containment 12 Armor Coverage 320 Resistance: TH 10 Resistance: EM 15 Weapon Cycling 20 Phase Shifting 10 Evasion (%) 59 Targeting Accuracy 16 Target Analysis 6 Core Analysis 6 Armor Integrity Analysis 40 Recoil Reduction 4 Particle Charging 30 Offensive Hacking 20 Item Schematics ----------------- Remote Datajack | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Hvy. Treads | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Imp. Transmission Jammer | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Flak Gun | -7/Zion | Archive Coil Gun | -7/Zion | Archive HERF Cannon | -7/Zion | Archive Force Rifle | -6/Factory | Z-intel Prc. Grenade Launcher | -6/Factory | Z-intel Antimatter Cannon | -6/Factory | Z-intel Prc. Beam Rifle | -6/Factory | Z-intel Gravity Neutralizer | -6/Factory | Z-intel Cld. Cesium-ion Thruster | -6/Factory | Z-intel Imp. Lightning Gun | -6/Factory | Z-intel Cld. Plasma Cannon | -6/Factory | Z-intel Hpw. Field Laser | -6/Factory | Z-intel Imp. Cesium-ion Thruster | -6/Factory | Z-intel Cold Fusion Reactor | -6/Factory | Z-intel Railgun | -6/Factory | Scanalyzed Ion Burst Cannon | -5/Factory | Z-intel Hvy. Proton Cannon | -5/Factory | Z-intel Scatter Rocket Array | -5/Factory | Z-intel Enh. Fission Core | -5/Factory | Z-intel Prc. Shock Rifle | -5/Factory | Z-intel Adv. EM Disruption Field | -5/Factory | Z-intel Imp. Matter Compressor | -5/Factory | Z-intel Enh. Flexi-carbon Leg | -5/Factory | Z-intel Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive O-24 Administrator | -6/Factory | Z-intel B-48 Gladiator | -6/Factory | Z-intel Y-54 Guardian | -6/Factory | Z-intel Fabricated ------------ Particle Reactor | x2 | -6/Factory | Preloaded Repaired ---------- Adv. Cooling System | 43% | -5/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Beloved Heroic Deeds Plot Armor Protector Tank Life Challenges ------------ None Game ------ Seed SiegeLongswordFemtoactuators Manual? 0 Play Time 02:47:12 Cumulative 212.1 hours Start 2025.11.08 @ 11:51:28 End 2025.11.09 @ 21:22:36 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 608 Rogue 607 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 64 Gallery% 62 Achievement% 38 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1d04783c-9d37-49c6-9438-69c5563b1a84