Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.12.05 @ 10:50:37 Player: DeFlow Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (92) 460 Value Destroyed (3442) 3442 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (360) 360 TOTAL SCORE: 7302 Bonus ------- High Alert Combat Kills 160 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 223/300 Energy 348/350 System Corruption 9% Temperature Cool (126) Movement Treading (160) Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Improved Deuterium Engine > --- PROPULSION (4) --- Light Treads Light Treads VTOL Module > --- UTILITY (4) ------ Improved Heat Sink Small Storage Unit > --- WEAPON (3) ------- Gatling Laser Flak Gun Mini Assault Cannon > --- INVENTORY (6) ---- Cesium-ion Thruster Cooled VTOL Module Transmission Jammer Hacking Suite Particle Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Enhanced Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Target Analyzer Improved Light Armor Plating > --- WEAPON ----------- Heavy Ion Cannon Power Maul Power Maul > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Improved Titanium Leg Improved Titanium Leg Improved Hover Unit Melee Analysis Suite Dynamic Insulation System [Rating: 48] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit VTOL Module Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Power Maul Energy Gun Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Mini Grenade Launcher Impact Weapon Power Maul Build | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Gar Fac Slots Evolved 6 | . . 2 . 2 2 . . Power 1 | . . 1 . . . . . Propulsion 2 | . . . . 2 . . . Utility 2 | . . 1 . . 1 . . Weapon 1 | . . . . . 1 . . Parts Attached 127 | 10 4 12 12 19 17 22 31 Power 17 | 1 . 1 4 3 3 3 2 Engine 8 | 1 . 1 3 2 . . 1 Core 9 | . . . 1 1 3 3 1 Reactor . | . . . . . . . . Propulsion 48 | 4 . 6 2 9 6 9 12 Treads 7 | . . . . 2 . . 5 Leg 23 | 2 . 4 2 2 6 7 . Wheel 4 | 2 . 2 . . . . . Hover 5 | . . . . 5 . . . Flight 9 | . . . . . . 2 7 Utility 27 | 2 3 3 . 2 3 4 10 Device 10 | 1 . 3 . . 1 1 4 Storage 6 | 1 2 . . . . 1 2 Processor 8 | . 1 . . 2 1 1 3 Hackware . | . . . . . . . . Protection 3 | . . . . . 1 1 1 Artifact . | . . . . . . . . Weapon 35 | 3 1 2 6 5 5 6 7 Energy Gun 12 | 2 1 2 2 1 1 2 1 Energy Cannon 2 | . . . . . 1 . 1 Ballistic Gun 10 | 1 . . 2 2 2 . 3 Ballistic Cannon 1 | . . . . . . . 1 Launcher 5 | . . . 2 1 1 1 . Special Weapon . | . . . . . . . . Impact Weapon 5 | . . . . 1 . 3 1 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . . . 1 . 2 Parts Lost 43 | . . . 3 5 2 25 8 Power 9 | . . . 1 2 1 4 1 Propulsion 17 | . . . . 3 1 9 4 Utility 9 | . . . 1 . . 6 2 Weapon 8 | . . . 1 . . 6 1 Highest Loss Streak 14 | . . . 2 5 1 14 3 Average Slot Usage (%) 89 | . 96 93 93 91 99 73 84 Engine 6 | . 14 16 11 6 1 . 3 Core 6 | . . . 6 6 12 10 6 Treads 3 | . . . . 12 5 . 5 Leg 15 | . . 10 22 12 24 25 1 Wheel 2 | . 28 11 . . . . . Hover 1 | . . . . 10 . . . Flight 3 | . . . . . . 2 22 Device 5 | . 12 10 9 . 3 3 5 Storage 8 | . 7 11 11 9 7 7 7 Processor 9 | . 6 11 11 16 11 1 10 Protection 1 | . . . . . 7 3 1 Energy Gun 8 | . 26 22 12 1 7 3 2 Ballistic Gun 3 | . . . 1 6 6 1 2 Launcher 3 | . . . 6 9 6 . . Impact Weapon 3 | . . . . 1 . 9 7 Naked Turns . | . . . . . . . . Heaviest Build 47 | 8 23 31 31 35 47 47 41 Greatest Support 80 | 20 20 20 20 40 80 80 40 Greatest Overweight (x) 2 | . 1 1 1 1 . 1 2 Average Overweight (x) . | . . 1 1 . . . . Largest Inventory Capacity 10 | 4 10 10 10 10 10 10 10 Average Capacity 8 | 4 4 10 10 10 10 9 5 Most Carried 10 | 3 5 10 10 10 10 10 6 Average Carried 7 | 2 3 7 9 9 9 5 5 Final Capacity 10 | 4 10 10 10 10 10 4 6 Final Carried 10 | 3 5 8 10 10 10 4 6 Class Distribution -------------------- 51% | Mutant 30% | Scavenger-Mutant 8% | Gunner 4% | Sprinter 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Sprinter | -7/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Sto Mat Fac Gar Fac Matter Collected 1872 | 330 . 150 119 339 243 273 418 Remotely . | . . . . . . . . Salvage Created 3674 | 76 . 499 755 357 390 884 713 Parts 169 | 7 . 22 53 16 19 24 28 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Gar Fac Combat Hostiles Destroyed 80 | 1 . 10 17 6 13 18 15 Melee 9 | . . . . . . 6 3 Guns 43 | 1 . 10 13 2 10 3 4 Cannons 5 | . . . . . . . 5 AOE 12 | . . . 4 4 3 1 . Classes Destroyed 11 | 2 . 2 1 3 1 1 1 Worker 5 | 1 . . 2 1 . . 1 Recycler 1 | . . . . 1 . . . Operator 1 | . . . . 1 . . . Watcher 5 | . . 1 1 2 . . 1 Swarmer 15 | . . . 3 . 5 4 3 Grunt 42 | 1 . 8 10 2 6 10 5 Brawler 2 | . . . . 1 . 1 . Duelist 3 | . . . . . . 1 2 Sentry 15 | . . 2 4 3 1 2 3 Hunter 1 | . . . . . . . 1 Programmer 2 | . . . . . 1 . 1 Best Kill Streak 8 | 1 . 6 4 8 3 7 5 Combat Bots Only 7 | 1 . 6 4 4 3 7 5 Max Kills in Single Turn 2 | 1 . 1 2 2 2 1 2 Gunslinging . | . . . . . . . . Exploded 1 | . . . 1 1 1 1 . Melee 1 | . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Sto Mat Fac Gar Fac Damage Taken 5021 | 25 17 192 406 364 464 2672 881 Core 885 | . . 29 58 89 53 473 183 Absorbed by Shields 91 | . . . . . . . 91 Core Remaining (%) 90 | 100 100 . 78 83 . . . Volleys Fired 178 | 5 1 31 38 20 28 35 20 Largest 3 | 2 2 2 2 2 3 3 3 Hottest 168 | 80 90 110 110 53 133 168 156 Shots Fired 324 | 10 2 60 70 21 60 59 42 Gun 272 | 10 2 60 61 11 56 49 23 Cannon 28 | . . . . . . 9 19 Launcher 24 | . . . 9 10 4 1 . Special . | . . . . . . . . Kinetic 87 | 4 . . 6 11 28 6 32 Thermal 148 | . 1 29 28 . 28 52 10 Explosive 16 | . . . 1 10 4 1 . Electromagnetic 73 | 6 1 31 35 . . . . Robot Hit Streak 23 | 3 1 17 23 16 19 18 18 Robot Miss Streak 4 | 1 1 2 3 2 4 2 3 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . . 2 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 320 | 6 1 43 51 18 49 94 58 Core Hits 167 | 3 . 14 28 21 30 35 36 Critical Hits 3 | . . . . . 2 . 1 Critical Kills 1 | . . . . . 1 . . Critical Parts Destroyed 2 | . . . . . 1 . 1 Melee Attacks 79 | . . . . 2 . 55 22 Impact 79 | . . . . 2 . 55 22 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks 14 | . . . . . . 10 4 Damage Inflicted 8073 | 118 . 590 1022 869 1292 2651 1531 Guns 3658 | 88 . 590 740 149 959 713 419 Cannons 616 | . . . . . . 214 402 Explosions 1330 | 30 . . 282 630 333 55 . Melee 2469 | . . . . 90 . 1669 710 Ramming . | . . . . . . . . Kinetic 1208 | 16 . . 56 149 310 62 615 Thermal 2372 | 30 . 224 398 . 649 865 206 Explosive 1052 | . . . 34 630 333 55 . Electromagnetic 972 | 72 . 366 534 . . . . Impact 2469 | . . . . 90 . 1669 710 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 9 | . . . . . 1 8 9 Average Corruption 6 | . . . . . 1 6 8 Corruption Purged . | . . . . . . . . Effects 49 | . . . . . 1 24 24 Message Errors 9 | . . . . . . 5 4 Matter Fused 4 | . . . . . . 4 . Heat Flow Errors 4 | . . . . . . 1 3 Energy Discharges 7 | . . . . . 1 2 4 Parts Rejected 2 | . . . . . . . 2 Data Loss (minor) 3 | . . . . . . 2 1 Data Loss (major) 4 | . . . . . . 1 3 Misfires 1 | . . . . . . 1 . Targeting Errors 13 | . . . . . . 8 5 Weapon Failures 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 191 | . . . 3 19 . 110 59 Projectiles . | . . . . . . . . Explosions 22 | . . . 3 19 . . . Melee 169 | . . . . . . 110 59 Knockbacks 10 | . . . . 1 . 8 1 Impact 10 | . . . . 1 . 8 1 Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 195 | . . . 67 103 . 25 . Shots 7 | . . . 3 3 . 1 . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 462 | 38 30 261 192 22 406 462 435 Average Temperature 102 | 21 17 62 54 8 136 150 113 Received Heat Transfer 2075 | 18 . 117 183 126 195 1134 302 Effects 9 | . . . . . 4 2 3 Shutdowns 5 | . . . . . 1 2 2 Interference 1 | . . . . . 1 . . Matter Decay 2 | . . . . . 1 . 1 Short Circuit 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 16 | . . 1 . . . 8 7 Impact Corruptions 18 | . . . . . . 11 7 Robots Melted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Melted 7 | . . . 1 . 3 2 1 Heat Transferred 5126 | 50 . 518 840 . 1450 1818 450 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | 1 . . 4 . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Gar Fac Peak Influence 500 | 25 13 282 437 461 440 459 500 Initial 208 | . 13 4 29 137 107 154 208 Average 246 | 6 13 98 246 361 206 286 348 Maximum Alert Level 2 | . . 1 2 2 2 2 2 Low Security (%) 38 | 100 100 85 37 10 45 32 . Level 1 38 | . . 14 51 26 47 33 66 Level 2 23 | . . . 11 62 6 34 33 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 13 | . . 3 1 1 6 . 2 Investigation 5 | . . 2 1 . . . 2 Extermination 1 | . . . . . 1 . . Reinforcement 5 | . . 1 . 1 3 . . Assault . | . . . . . . . . Garrison 2 | . . . . . 2 . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 2 | . . . . . 2 . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Gar Fac Distress Signals 9 | . 1 2 . 3 1 . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 115 | 1 4 17 21 15 14 21 22 Peak Tracking Total 8 | 1 4 6 4 8 4 7 6 Tactical Retreats 9 | . . . 2 3 . 3 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Gar Fac Traps Triggered 6 | . . 1 1 . . 2 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Sto Mat Fac Gar Fac Machines Disabled 6 | . . . 4 2 . . . Max in Single Turn 2 | . . . 2 2 . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Gar Fac Machines Accessed 17 | . . 3 5 2 2 . 5 Terminals 11 | . . 3 3 2 1 . 2 Fabricators 2 | . . . . . . . 2 Repair Stations 2 | . . . 2 . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . . . 1 Garrison Access 1 | . . . . . 1 . . Total Hacks 48 | . . 10 11 8 3 . 16 Successful 30 | . . 8 6 4 2 . 10 Failed 18 | . . 2 5 4 1 . 6 Catastrophic 3 | . . . 1 . . . 2 Database Lockouts . | . . . . . . . . Manual 2 | . . 2 . . . . . Terminals 33 | . . 10 7 8 2 . 6 Fabricators 7 | . . . . . . . 7 Repair Stations 4 | . . . 4 . . . . Recycling Units . | . . . . . . . . Scanalyzers 3 | . . . . . . . 3 Garrison Access 1 | . . . . . 1 . . Terminal Hacks 19 | . . 8 3 4 1 . 3 Record 5 | . . 4 . . . . 1 Part Schematic 2 | . . . 1 . . . 1 Prototype ID Bank 2 | . . 1 . 1 . . . Open Door 1 | . . . 1 . . . . Branch Access Points 1 | . . 1 . . . . . Emergency Access Points 3 | . . 1 1 1 . . . Unreport Threat 1 | . . 1 . . . . . Locate Traps 1 | . . . . . . . 1 Investigation Status 1 | . . . . 1 . . . Recall Reinforcements 1 | . . . . . 1 . . Hauler Manifests 1 | . . . . 1 . . . Fabricator Hacks 6 | . . . . . . . 6 Load Schematic 3 | . . . . . . . 3 Build 3 | . . . . . . . 3 Repair Station Hacks 3 | . . . 3 . . . . Scan Component 2 | . . . 2 . . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 1 | . . . . . . . 1 Insert Component 1 | . . . . . . . 1 Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 12 | . . 3 2 2 1 . 4 Full Trace Events 3 | . . 1 . . . . 2 Feedback Events 1 | . . . . . . . 1 Corruption 1 | . . . . . . . 1 Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . 1 . . . 1 Parts Built 5 | . . . . . . . 5 Matter 592 | . . . . . . . 592 Time 296 | . . . . . . . 296 Total Part Build Rating 28 | . . . . . . . 28 Parts Repaired 1 | . . . 1 . . . . Time 32 | . . . 32 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Sto Mat Fac Gar Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Sto Mat Fac Gar Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Gar Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Sto Mat Fac Gar Fac Turns Passed 3192 | 89 93 434 554 455 500 570 497 Spaces Moved 2118 | 78 97 279 253 327 256 271 557 Core 23 | 23 . . . . . . . Treads 341 | . . . . 172 93 . 76 Legs 743 | . . 110 253 7 163 210 . Wheels 321 | 55 97 169 . . . . . Hover 148 | . . . . 148 . . . Flight 542 | . . . . . . 61 481 Fastest Speed 31 | 50 80 90 150 48 122 57 31 Average Speed 102 | 71 80 113 150 111 140 110 55 Slowest Speed 214 | 80 90 150 150 160 160 160 214 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 29 | 8 23 29 62 40 10 46 19 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . 1 . . 1 . . Unknown Exits Taken 4 | 1 1 . 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 114 | . . . 36 63 14 . 1 Melee . | . . . . . . . . Projectile 1 | . . . . . . . 1 AOE 113 | . . . 36 63 14 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Gar Fac Total 2733 | 98 109 336 362 396 335 419 678 Wait 99 | 3 . 3 33 6 9 20 25 Move 2111 | 77 96 278 252 326 255 270 557 Hop . | . . . . . . . . Pick Up 56 | . 3 3 10 10 13 8 9 Fast Attach 54 | 10 3 5 5 7 1 6 17 Attach 46 | . . 3 4 10 7 15 7 Detach 36 | 3 1 6 6 6 4 2 8 Swap 27 | . 1 4 3 2 9 1 7 Drop 43 | . 4 3 11 7 9 1 8 Fire 178 | 5 1 31 38 20 28 35 20 Melee 61 | . . . . 2 . 41 18 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 22 | . . . . . . 20 2 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: Min x2 / *Sto x2) -9/Storage -8/Materials -7/Factory -7/Garrison -7/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 60 | -11/Scrapyard | Discovered new exit (range 8) 90 | -11/Scrapyard | Entered Materials 115 | -10/Materials | Discovered new exit (range 5) 157 | -10/Materials | Discovered new exit (range 3) 183 | -10/Materials | Entered another Materials area 183 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 313 | -9/Materials | Build established: Mutant 314 | -9/Materials | Identified exit to Mines 314 | -9/Materials | Identified exit to Storage 617 | -9/Materials | Entered Storage 713 | -9/Storage | Repaired Hvy. EM Pulse Gun 1159 | -9/Storage | Discovered new exit (range 6) 1171 | -9/Storage | Entered Materials 1171 | -8/Materials | Evolved 2 slots: Propulsion x2 1319 | -8/Materials | Lost 5 parts (2p3n) 1615 | -8/Materials | Build established: Scavenger-Mutant 1618 | -8/Materials | Discovered new exit (range 5) 1626 | -8/Materials | Entered Factory 1626 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1952 | -7/Factory | Garrison activated, responded to threat 2118 | -7/Factory | Identified exit to Garrison 2126 | -7/Factory | Entered Garrison 2152 | -7/Garrison | Triggered checkpoint 2214 | -7/Garrison | Triggered checkpoint 2218 | -7/Garrison | Triggered checkpoint 2219 | -7/Garrison | Triggered checkpoint 2314 | -7/Garrison | Destroyed 7 combat bots 2325 | -7/Garrison | Lost 14 parts (2p4n4u4w) 2368 | -7/Garrison | Triggered checkpoint 2455 | -7/Garrison | Core integrity fell below 50% 2520 | -7/Garrison | Lost 7 parts (1p2n2u2w) 2556 | -7/Garrison | Triggered checkpoint 2594 | -7/Garrison | Triggered checkpoint 2637 | -7/Garrison | Lost 4 parts (1p3n) 2685 | -7/Garrison | Discovered new exit (range 12) 2696 | -7/Garrison | Entered Factory 2711 | -7/Factory | Discovered new exit (range 15) 2841 | -7/Factory | Fabricated Enh. Optical Array? 2954 | -7/Factory | Fabricated KE Penetrator? 2955 | -7/Factory | Core integrity fell below 20% 2957 | -7/Factory | Lost 3 parts (1n1u1w) 2996 | -7/Factory | Fabricated KE Penetrator? 2996 | -7/Factory | Lost 3 parts (1p2n) 3193 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03167_ R-06 Scavenger collects VTOL Module. 03183_ Triggered Ambush Trap. 03183_ L-41 Fighter emerges from a hatch in the floor. 03183_ G-47 Trooper emerges from a hatch in the floor. 03183_ Imp. Shield Generator destroyed. 03185_ System corrupted: Gatling Laser failed to cycle. 03185_ System corrupted: Flak Gun targeting data glitched. 03185_ VTOL Module destroyed. 03186_ U-05 Engineer lays Concrete. 03188_ L-41 Fighter suffers critical hit. 03188_ Destroyed Carbon-fiber Leg. 03189_ U-05 Engineer lays Concrete. 03190_ Hrd. Light Armor Plating severed. 03190_ K-01 Serf cleans the Construction Platform. 03192_ L-41 Fighter destroyed. 03192_ K-01 Serf destroyed. 03192_ U-05 Engineer lays Concrete. 03192_ K-01 Serf collects debris. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ????????????????????????????????????# # """ | | ??????????????????????####+########## # / """ | | ??????????????????????# ^ # """ | | ??????????????????????# + """ | | ??????????????????????# ^ # """ | | ??????????????????????# # """ | | ??????????????????????# # """ | | ??????????????????????# ####+########## | | ??????????????????????# # #???# ###### | | ??????????????????????# # #???# ## | | ??????????????????????+ + #???# ## """ | | ??????????????????????# k# #???# ## ""S | | ??????????????????????# # [ #???# ## | | ??????????????????????# k# #???# ## | | ??????????????????????# # #???# %+ | | ??????????????????????# %u# #???# # ! | | ??????????????????????# ###########??## ##### | | ??????????????????????# #???#####????# | | ??????????????????????# #?? ????# | | ??????????????????????# #?? ?????# | | ??????????????????????# #? 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""""?????+ ????? | | ??????????????????????# u #?? ?????? ????? | | ??????????????????????# u #??######????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# k #????????????????????? | | ??????????????????????# r k#????????????????????? | | ??????????????????????# ????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ?????????????????????? #????????????????????? | | ?????????????????????? #????????????????????? | | ?????????????????????? #????????????????????? | | ??????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 26 Energy Capacity 460 Matter Stores 326 Matter Capacity 450 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 69 Targeting Accuracy 5 Melee Accuracy 10 Target Analysis 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Enh. Optical Array | -9/Storage | Hacked KE Penetrator | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Enh. Optical Array | x1 | -7/Factory KE Penetrator | x2 | -7/Factory KE Penetrator | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot Deadly Force Everything Is Under Control First Step to Greatness GoHome() It's Just You Just What I Needed Made in Tau Ceti IV Novice Programmer One Hack Too Far Part-time Mechanic Risk Taker Shopping List Troublemaker Uninvited Guest Universal Adapter Challenges ------------ None Game ------ Seed SiegeTacticalStick Manual? 0 Play Time 01:37:01 Cumulative 4.2 hours Start 2021.01.03 @ 13:22:01 End 2021.12.05 @ 10:50:37 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 2 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 7 Achievement% 6 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 894a410d-97f2-441c-a5d6-c22536a6c1a8