Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.21 @ 20:40:49

Player: winnking222

Result: Destroyed by H-88 Terminator with KE Penetrator

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (24)       4800
Robots Destroyed (22)      110
Value Destroyed (906)      906
Prototype IDs (34)         680
Alien Tech Used (0)        0
Bonus (4416)               4416
              TOTAL SCORE: 15412

 Bonus
-------
High Alert Combat Kills    44
Follower Combat Kills      786
Entered Garrisons          800
Used RIF Installer         2000
Entered DSFs               500
Aligned with FarCom        300
Friendly Fire              -14

 Cogmind 
---------
Core Integrity             0/1600
Matter                     239/300
Energy                     21/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -1/Access

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (8) ---
               (None)
>          --- UTILITY (12) -----
               (None)
>          --- WEAPON (2) -------
           Vibroblade
>          --- INVENTORY (5) ----
  Enhanced Quantum Rifle
  Improved Remote Datajack

 Peak State 
------------
>          --- POWER ------------
     Light Particle Reactor
     Light Quantum Reactor
>          --- PROPULSION -------
    Cooled Nuclear Pulse Thruster
    Cooled Nuclear Pulse Thruster
    Cooled Nuclear Pulse Thruster
    Cooled Nuclear Pulse Thruster
    Cooled Nuclear Pulse Thruster
           Impulse Thruster Array
>          --- UTILITY ----------
  Advanced Cryofiber Web
  Advanced Weight Redist. System
           Trap Scanner
  Advanced Signal Interpreter
  Advanced Reaction Control System
  Improved Core Shielding
  Improved Core Shielding
  Improved Propulsion Shielding
           Graphene Brace
           Hacking Suite
  Improved Hacking Suite
>          --- WEAPON -----------
  Enhanced Quantum Rifle
  Enhanced Quantum Rifle
>          --- INVENTORY --------
     Micro Antimatter Reactor
  Improved Surge Thruster
  Improved Remote Datajack
           Vibroblade
           Spear
[Rating: 142]

 Favorites 
-----------
Power                      Light Particle Reactor
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Particle Reactor
Propulsion                 Cooled Nuclear Pulse Thruster
  Treads                   Light Treads
  Flight Unit              Cooled Nuclear Pulse Thruster
Utility                    Trap Scanner
  Device                   Trap Scanner
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     High-powered Shotgun
  Energy Gun               Quantum Rifle
  Ballistic Gun            High-powered Shotgun
  Special Weapon           Improved Remote Datajack
  Slashing Weapon          Katana
  Piercing Weapon          Heavy Pick

 Build                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -8  -6  -6  -6  -5  -4  -4  -4  -3  -3  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Gar Mat Sto Gar Rec Fac Gar Fac Fac Fac Upp Upp Res Gar Res DSF Res Acc 
Slots Evolved              18   | .   .   2   .   .   .   2   .   .   .   .   .   4   .   .   2   2   .   .   2   .   .   .   2   2   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               6    | .   .   1   .   .   .   1   .   .   .   .   .   1   .   .   1   .   .   .   1   .   .   .   1   .   
  Utility                  10   | .   .   1   .   .   .   1   .   .   .   .   .   2   .   .   1   2   .   .   1   .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             95   | 4   .   1   2   .   6   6   1   1   4   1   .   9   3   13  6   7   .   .   2   2   1   .   10  16  
  Power                    17   | .   .   .   1   .   .   1   .   .   1   .   .   4   1   2   .   1   .   .   .   .   1   .   4   1   
    Engine                 5    | .   .   .   1   .   .   1   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   5    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   1   .   1   .   
    Reactor                7    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   .   .   .   .   .   3   1   
  Propulsion               27   | 2   .   .   .   .   5   2   .   1   1   1   .   2   1   3   5   .   .   .   1   .   .   .   2   1   
    Treads                 2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 25   | .   .   .   .   .   5   2   .   1   1   1   .   2   1   3   5   .   .   .   1   .   .   .   2   1   
  Utility                  30   | .   .   .   1   .   1   2   .   .   2   .   .   3   .   5   1   4   .   .   1   2   .   .   4   4   
    Device                 20   | .   .   .   1   .   .   2   .   .   .   .   .   3   .   4   .   4   .   .   .   2   .   .   4   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Hackware               3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
    Protection             6    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   21   | 2   .   1   .   .   .   1   1   .   .   .   .   .   1   3   .   2   .   .   .   .   .   .   .   10  
    Energy Gun             8    | 1   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   5   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          2    | 1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        7    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   3   
    Piercing Weapon        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   
Parts Lost                 37   | .   .   .   .   .   1   1   .   .   .   .   .   2   .   2   .   1   .   1   .   4   .   .   1   24  
  Power                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   3   
  Propulsion               10   | .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   7   
  Utility                  20   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   1   .   3   .   .   1   12  
  Weapon                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   
  Highest Loss Streak      23   | .   .   .   .   .   1   1   .   .   .   .   .   2   .   1   .   1   .   1   .   4   .   .   1   23  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     81   | .   57  42  37  55  73  75  90  100 98  100 100 89  63  84  94  91  89  89  80  84  76  76  80  65  
  Engine                   4    | .   .   .   2   11  11  9   9   9   9   9   9   8   3   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   5   5   9   10  10  9   9   4   4   6   6   
  Treads                   2    | .   28  22  22  22  4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   26   | .   .   .   .   .   26  29  27  36  36  36  36  32  26  26  29  26  26  26  28  28  28  28  29  21  
  Device                   19   | .   .   .   2   11  11  14  27  27  26  18  18  18  13  24  23  28  26  26  19  18  14  14  21  18  
  Processor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   5   5   5   5   4   4   4   4   4   4   
  Hackware                 5    | .   .   .   .   .   .   .   .   .   .   9   9   6   6   6   11  10  10  10  9   8   4   4   4   4   
  Protection               3    | .   .   .   .   .   8   9   9   9   7   9   9   5   .   .   .   .   .   .   .   4   4   4   3   3   
  Energy Gun               1    | .   14  11  .   .   .   4   2   .   .   .   .   .   2   6   5   2   .   .   .   .   .   .   .   .   
  Ballistic Gun            4    | .   14  9   11  11  11  9   9   9   9   9   9   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Special Weapon           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   5   5   4   4   4   4   4   2   
  Slashing Weapon          4    | .   .   .   .   .   .   .   6   9   9   9   9   6   6   5   .   3   5   5   4   4   4   4   4   3   
Peak Build Rating          142  | 4   4   6   8   10  13  28  28  30  32  32  32  47  56  79  103 123 114 114 119 128 110 110 138 142 
  Average Rating           65   | 2   4   4   6   9   12  20  27  29  30  32  32  40  42  69  102 115 114 113 118 119 110 110 127 113 
  On Entrance              55   | .   4   4   6   8   10  13  28  27  30  32  32  32  30  56  79  103 114 114 109 119 103 110 110 126 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             60   | 2   2   3   8   8   13  18  18  18  22  21  21  33  26  29  28  41  38  38  44  46  36  36  60  54  
  Greatest Support         61   | 3   3   3   9   9   18  23  19  24  25  25  25  33  31  31  40  40  40  40  46  46  46  46  61  55  
  Greatest Overweight (x)  2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | 5   2   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   4   4   2   2   5   5   
  Average Carried          4    | 2   2   3   4   4   4   4   5   5   4   5   5   4   4   3   4   4   5   5   3   3   2   2   3   4   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | 2   2   5   4   5   5   5   5   5   5   5   5   5   3   5   5   5   5   5   3   3   2   2   5   2   

 Class Distribution 
--------------------
 42% | Sprinter
 26% | Hacker-Sprinter
 20% | Mutant
 11% | Commander-Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -9/Materials
             Mutant | -9/Mines
             Mutant | -9/Exiles
             Mutant | -8/Mines
           Sprinter | -8/Materials
           Sprinter | -8/Garrison
           Sprinter | -8/Materials
 Commander-Sprinter | -8/Storage
 Commander-Sprinter | -8/Garrison
           Sprinter | -8/Recycling
           Sprinter | -6/Factory
           Sprinter | -6/Garrison
           Sprinter | -6/Factory
    Hacker-Sprinter | -5/Factory
    Hacker-Sprinter | -4/Factory
    Hacker-Sprinter | -4/Upper Caves
    Hacker-Sprinter | -4/Upper Caves
    Hacker-Sprinter | -3/Research
    Hacker-Sprinter | -3/Garrison
    Hacker-Sprinter | -3/Research
           Sprinter | -3/DSF
           Sprinter | -2/Research
           Sprinter | -1/Access

 Resources                      | -11 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -8  -6  -6  -6  -5  -4  -4  -4  -3  -3  -3  -3  -2  -1  
-----------                Run  | Yrd Mat Mat Min Exi Min Mat Gar Mat Sto Gar Rec Fac Gar Fac Fac Fac Upp Upp Res Gar Res DSF Res Acc 
Matter Collected           1392 | 243 .   2   34  .   108 50  .   .   68  192 .   .   6   228 60  32  33  .   .   .   .   .   109 227 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1089 | 77  .   52  .   .   39  .   .   .   124 340 .   .   48  171 103 26  .   .   .   .   .   .   109 .   
  Parts                    49   | 1   .   2   .   .   .   .   .   .   5   13  .   .   1   16  5   2   .   .   .   .   .   .   4   .   
Haulers Intercepted        3    | .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Recyclers Shooed           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -8  -6  -6  -6  -5  -4  -4  -4  -3  -3  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Gar Mat Sto Gar Rec Fac Gar Fac Fac Fac Upp Upp Res Gar Res DSF Res Acc 
Combat Hostiles Destroyed  15   | .   .   .   .   .   1   .   .   .   2   5   .   .   1   4   1   1   .   .   .   .   .   .   .   .   
  Guns                     15   | .   .   .   .   .   1   .   .   .   2   5   .   .   1   4   1   1   .   .   .   .   .   .   .   .   
Classes Destroyed          10   | 1   .   1   .   .   1   .   .   .   1   1   .   .   .   5   .   .   .   .   .   .   .   .   .   .   
  Worker                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Hauler                   3    | .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recycler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Swarmer                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Cutter                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   
  Grunt                    6    | .   .   .   .   .   1   .   .   .   .   3   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Sentry                   3    | .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           3    | 1   .   1   .   .   1   .   .   .   2   2   .   .   1   3   2   1   .   .   .   .   .   .   1   .   
  Combat Bots Only         3    | .   .   .   .   .   1   .   .   .   1   2   .   .   1   3   1   1   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   1    | 1   .   1   .   .   1   .   .   .   1   1   .   .   1   1   1   1   .   .   .   .   .   .   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -8   -8   -8   -8   -8   -8   -6   -6   -6   -5   -4   -4   -4   -3   -3   -3   -3   -2   -1   
--------                   Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Gar  Mat  Sto  Gar  Rec  Fac  Gar  Fac  Fac  Fac  Upp  Upp  Res  Gar  Res  DSF  Res  Acc  
Hostile Shots Fired        706  | .    17   18   .    .    16   13   6    .    14   26   .    54   4    28   2    11   .    14   .    52   .    12   84   335  
  Missed                   352  | .    7    8    .    .    6    6    5    .    6    13   .    28   3    13   2    8    .    8    .    29   .    7    58   145  
Damage Taken               5998 | .    93   79   .    .    162  68   16   .    128  175  .    279  19   357  .    137  .    121  .    676  .    122  514  3052 
  Core                     2337 | .    .    42   .    .    66   .    .    .    18   49   .    53   .    116  .    23   .    59   .    144  .    40   112  1615 
  Absorbed by Shields      75   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    41   .    34   .    .    
  Redirected to Shielding  310  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    310  
  Regen/Repaired (Parts)   186  | .    .    .    .    .    .    .    .    .    147  .    .    39   .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         89   | 100  100  .    .    .    73   .    .    .    .    .    87   .    .    80   100  .    .    92   .    .    .    85   92   .    
Volleys Fired              110  | 3    .    3    .    .    12   .    .    .    5    38   .    1    1    22   9    10   .    .    .    .    .    .    .    6    
  Largest                  2    | 2    .    2    .    .    1    .    .    .    1    1    .    1    1    1    1    1    .    .    .    .    .    .    .    2    
  Hottest                  130  | 60   .    60   .    .    25   .    .    .    25   25   .    25   94   94   94   94   .    .    .    .    .    .    .    130  
Shots Fired                119  | 6    .    5    .    .    12   .    .    .    5    38   .    1    1    22   9    10   .    .    .    .    .    .    .    10   
  Gun                      119  | 6    .    5    .    .    12   .    .    .    5    38   .    1    1    22   9    10   .    .    .    .    .    .    .    10   
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  62   | 3    .    3    .    .    12   .    .    .    5    38   .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  57   | 3    .    2    .    .    .    .    .    .    .    .    .    .    1    22   9    10   .    .    .    .    .    .    .    10   
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         28   | 2    .    5    .    .    5    .    .    .    6    28   .    .    1    5    1    1    .    .    .    .    .    .    .    .    
  Robot Miss Streak        5    | 3    .    2    .    .    2    .    .    .    1    3    .    3    .    4    3    5    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           86   | 2    .    3    .    .    11   .    .    .    5    43   .    .    1    12   4    1    .    .    .    .    .    1    3    .    
  Core Hits                51   | 2    .    2    .    .    4    .    .    .    3    26   .    .    1    8    2    1    .    .    .    .    .    1    1    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         4    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
    Sever                  4    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
Melee Attacks              123  | .    .    .    .    .    .    .    4    1    .    15   .    .    11   6    4    20   .    1    1    11   .    2    11   36   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 107  | .    .    .    .    .    .    .    4    1    .    15   .    .    11   6    .    12   .    1    1    11   .    2    11   32   
  Piercing                 16   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    8    .    .    .    .    .    .    .    4    
  Sneak Attacks            1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           2174 | 19   .    30   .    .    197  .    .    .    90   950  .    .    30   402  114  56   .    .    .    .    .    57   229  .    
  Guns                     1458 | 19   .    30   .    .    197  .    .    .    90   520  .    .    30   402  114  56   .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    716  | .    .    .    .    .    .    .    .    .    .    430  .    .    .    .    .    .    .    .    .    .    .    57   229  .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  824  | 9    .    8    .    .    197  .    .    .    90   520  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  634  | 10   .    22   .    .    .    .    .    .    .    .    .    .    30   402  114  56   .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 716  | .    .    .    .    .    .    .    .    .    .    430  .    .    .    .    .    .    .    .    .    .    .    57   229  .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    .    .    .    .    .    1    1    1    .    .    1    .    .    .    .    .    4    4    4    2    1    
  Average Corruption       1    | .    .    .    .    .    .    .    .    .    1    1    1    .    .    1    .    .    .    .    .    4    4    4    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  11   | .    .    .    .    .    .    .    .    .    1    3    1    .    .    3    .    .    .    .    .    1    .    .    .    2    
    Message Errors         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    
    Matter Fused           2    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Heat Flow Errors       5    | .    .    .    .    .    .    .    .    .    1    2    1    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            26   | .    .    .    .    .    .    .    .    .    .    26   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    26   | .    .    .    .    .    .    .    .    .    .    26   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        318  | 10   .    8    .    .    29   .    .    .    148  242  224  56   2    318  .    .    .    .    .    50   171  3    120  .    
  Average Temperature      59   | 7    .    5    .    .    13   .    .    .    52   93   180  22   2    152  .    .    .    .    .    31   95   1    24   .    
  Received Heat Transfer   489  | .    36   .    .    .    81   9    9    .    99   54   .    99   9    .    .    9    .    21   .    .    .    .    27   36   
  Effects                  3    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Interference           3    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    1    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             5    | .    .    .    .    .    .    .    .    .    3    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Heat Transferred         852  | 25   .    50   .    .    .    .    .    .    .    .    .    .    37   518  148  74   .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -8  -6  -6  -6  -5  -4  -4  -4  -3  -3  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Gar Mat Sto Gar Rec Fac Gar Fac Fac Fac Upp Upp Res Gar Res DSF Res Acc 
Peak Influence             902  | 5   34  111 43  .   176 153 180 118 439 652 284 245 214 436 423 416 .   .   137 170 120 90  365 902 
  Initial                  285  | .   3   14  43  .   .   68  102 87  49  285 284 119 28  112 162 207 .   .   135 102 120 90  50  218 
  Average                  234  | 1   19  34  43  .   94  86  127 99  244 449 284 158 134 205 354 325 .   .   136 105 120 90  109 640 
Maximum Alert Level        3    | .   .   .   .   .   .   .   .   .   2   2   1   1   1   2   2   2   .   .   .   .   .   .   1   3   
  Low Security (%)         56   | 100 100 100 100 .   100 100 100 100 34  .   .   76  77  62  18  .   .   .   100 100 100 100 87  .   
  Level 1                  26   | .   .   .   .   .   .   .   .   .   55  44  100 24  22  34  12  85  .   .   .   .   .   .   12  23  
  Level 2                  13   | .   .   .   .   .   .   .   .   .   9   55  .   .   .   3   69  14  .   .   .   .   .   .   .   25  
  Level 3                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   50  
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          22   | .   1   1   .   .   .   1   .   .   .   .   .   2   .   5   2   2   .   .   .   .   .   1   5   2   
  Investigation            7    | .   1   .   .   .   .   1   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   1   1   
  Extermination            3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   1   
  Reinforcement            11   | .   .   1   .   .   .   .   .   .   .   .   .   1   .   3   .   2   .   .   .   .   .   1   3   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -8  -6  -6  -6  -5  -4  -4  -4  -3  -3  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Gar Mat Sto Gar Rec Fac Gar Fac Fac Fac Upp Upp Res Gar Res DSF Res Acc 
Distress Signals           12   | .   2   2   .   .   .   1   .   .   .   .   1   1   .   1   .   2   .   .   .   .   .   .   1   1   
Communications Jammed      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Times Spotted              196  | .   8   6   .   .   9   7   5   2   14  10  3   8   2   11  7   17  .   5   .   11  .   5   30  36  
  Peak Tracking Total      21   | .   14  8   .   .   7   6   5   2   6   10  3   6   2   4   6   10  .   5   .   11  .   5   21  15  
  Tactical Retreats        21   | .   .   1   .   .   .   1   .   .   .   .   .   1   1   .   .   4   .   .   .   1   .   .   3   9   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -8  -6  -6  -6  -5  -4  -4  -4  -3  -3  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Gar Mat Sto Gar Rec Fac Gar Fac Fac Fac Upp Upp Res Gar Res DSF Res Acc 
Traps Triggered            11   | .   .   .   .   .   .   .   .   .   .   1   .   3   .   .   .   .   .   .   .   3   .   1   1   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -8  -6  -6  -6  -5  -4  -4  -4  -3  -3  -3  -3  -2  -1  
----------                 Run  | Yrd Mat Mat Min Exi Min Mat Gar Mat Sto Gar Rec Fac Gar Fac Fac Fac Upp Upp Res Gar Res DSF Res Acc 
Machines Disabled          19   | .   .   .   .   .   .   .   .   .   .   .   .   .   3   3   11  1   .   .   .   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   1   .   .   .   .   .   .   .   1   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -8  -6  -6  -6  -5  -4  -4  -4  -3  -3  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Gar Mat Sto Gar Rec Fac Gar Fac Fac Fac Upp Upp Res Gar Res DSF Res Acc 
Machines Accessed          53   | .   2   1   .   1   .   3   2   .   7   2   2   5   1   7   1   4   1   .   1   .   2   .   5   6   
  Terminals                36   | .   2   1   .   .   .   2   2   .   5   2   .   2   1   4   .   3   .   .   .   .   2   .   5   5   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   .   .   .   .   .   .   2   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   1   .   .   1   .   .   1   .   .   .   1   .   .   1   .   .   .   .   1   
Total Hacks                98   | .   5   2   .   1   .   6   3   .   16  2   2   10  1   15  1   10  1   .   1   .   2   .   9   11  
  Successful               51   | .   4   .   .   1   .   2   2   .   6   2   2   5   1   6   1   8   1   .   1   .   1   .   5   3   
  Failed                   47   | .   1   2   .   .   .   4   1   .   10  .   .   5   .   9   .   2   .   .   .   .   1   .   4   8   
    Catastrophic           16   | .   1   2   .   .   .   4   .   .   .   .   .   1   .   2   .   1   .   .   .   .   1   .   2   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   16   | .   2   1   .   1   .   1   .   .   1   .   .   1   .   2   1   1   .   .   .   .   1   .   3   1   
  Terminals                73   | .   5   2   .   .   .   5   3   .   12  2   .   4   1   9   .   9   .   .   .   .   2   .   9   10  
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   
  Repair Stations          7    | .   .   .   .   .   .   .   .   .   3   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   .   .   .   .   .   .   .   .   .   .   2   1   .   3   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   1   .   .   1   .   .   1   .   .   .   1   .   .   1   .   .   .   .   1   
Terminal Hacks             33   | .   4   .   .   1   .   1   2   .   3   2   .   .   1   3   .   7   1   .   .   .   1   .   5   2   
  Record                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Open Door                5    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   
  Open DSF                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   
  Level Access Points      3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Emergency Access Points  5    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   2   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Status            1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Recall Assault           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   
  Garrison Registry        2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   .   .   .   .   2   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           2    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   2    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       5    | .   .   .   .   .   .   .   .   .   .   .   2   1   .   2   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         4    | .   .   .   .   .   .   .   .   .   .   .   2   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      6    | .   .   .   .   .   .   1   .   .   1   .   .   1   .   .   .   1   .   .   1   .   .   .   .   1   
  Unlock Access            4    | .   .   .   .   .   .   1   .   .   1   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
Unauthorized Hacks         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         33   | .   2   1   .   .   .   1   2   .   4   1   1   4   .   4   1   2   .   .   1   .   1   .   4   4   
  Full Trace Events        10   | .   2   1   .   .   .   1   .   .   1   .   .   1   .   2   .   .   .   .   .   .   .   .   1   1   
  Feedback Events          2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Corruption             2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   152  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   152 .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating 5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     62   | .   .   .   .   .   .   .   .   .   32  .   .   30  .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -8  -6  -6  -6  -5  -4  -4  -4  -3  -3  -3  -3  -2  -1  
------------               Run  | Yrd Mat Mat Min Exi Min Mat Gar Mat Sto Gar Rec Fac Gar Fac Fac Fac Upp Upp Res Gar Res DSF Res Acc 
Used RIF Installer         4    | .   .   .   .   .   .   .   1   .   .   1   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Hotswap                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Signal Jammer            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Alert ID Control         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -9   -8   -8   -8   -8   -8   -8   -8   -6   -6   -6   -5   -4   -4   -4   -3   -3   -3   -3   -2   -1   
--------                   Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Gar  Mat  Sto  Gar  Rec  Fac  Gar  Fac  Fac  Fac  Upp  Upp  Res  Gar  Res  DSF  Res  Acc  
Total Allies               17   | .    .    .    3    .    .    .    .    .    10   .    .    1    2    1    .    .    .    .    .    .    .    .    .    .    
  Largest Group            10   | .    .    .    3    3    3    .    .    .    10   5    .    1    2    3    2    1    .    .    .    .    .    .    .    .    
  Highest-Rated Group      206  | .    .    .    40   40   40   .    .    .    173  93   .    26   190  206  183  95   .    .    .    .    .    .    .    .    
  Highest-Rated Ally       95   | .    .    .    16   16   16   .    .    .    29   29   .    26   95   95   95   95   .    .    .    .    .    .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               190  | .    .    .    .    .    28   .    .    .    73   53   .    .    6    17   7    6    .    .    .    .    .    .    .    .    
  Total Damage             3238 | .    .    .    .    .    241  .    .    .    1017 646  .    .    212  573  373  176  .    .    .    .    .    .    .    .    
  Kills                    37   | .    .    .    .    .    8    .    .    .    8    8    .    .    1    6    4    2    .    .    .    .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -8  -6  -6  -6  -5  -4  -4  -4  -3  -3  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Gar Mat Sto Gar Rec Fac Gar Fac Fac Fac Upp Upp Res Gar Res DSF Res Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   -8   -8   -8   -8   -8   -8   -6   -6   -6   -5   -4   -4   -4   -3   -3   -3   -3   -2   -1   
-------------              Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Gar  Mat  Sto  Gar  Rec  Fac  Gar  Fac  Fac  Fac  Upp  Upp  Res  Gar  Res  DSF  Res  Acc  
Turns Passed               4845 | 54   71   73   138  154  365  100  114  35   321  346  114  400  164  480  326  292  157  74   8    312  13   28   332  374  
Spaces Moved               8631 | 66   142  116  135  225  558  279  157  105  293  224  168  689  359  796  366  666  625  198  16   377  45   78   864  1084 
  Core                     778  | 66   142  116  135  225  89   .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   7853 | .    .    .    .    .    469  279  157  105  292  224  168  689  359  796  366  666  625  198  16   377  45   78   864  1080 
  Fastest Speed            18   | 50   50   50   50   50   34   29   32   29   28   28   28   25   28   29   25   25   25   25   21   21   21   21   18   21   
  Average Speed            27   | 50   50   50   50   50   36   31   32   29   29   28   28   25   28   29   25   25   25   25   21   21   21   21   18   21   
  Slowest Speed            150  | 50   50   50   50   50   80   34   32   32   150  28   28   28   29   29   26   97   25   25   21   21   21   21   21   150  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            52   | .    .    .    .    .    2    1    .    .    5    1    .    6    .    2    1    1    .    .    .    .    .    1    20   12   
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Exploration Rate (%)       34   | 4    42   15   34   62   83   28   37   13   48   35   38   20   56   21   9    24   80   24   1    41   1    85   35   29   
  Regions Visited          24
    Branch Regions         7
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        12   | .    1    .    .    .    .    1    .    .    1    .    .    1    .    1    1    1    1    1    1    .    1    .    1    .    
  Unknown Exits Taken      7    | 1    .    1    1    1    1    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             8    | .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    3    2    .    .    .    .    .    .    
Spaces Dug                 58   | .    .    .    .    .    .    .    .    1    .    .    .    .    .    5    2    19   .    1    1    8    .    .    8    13   
Terrain Destroyed          67   | .    .    .    .    .    .    .    .    1    .    .    .    .    .    8    5    22   .    1    1    8    .    .    8    13   
  Melee                    57   | .    .    .    .    .    .    .    .    1    .    .    .    .    .    4    2    19   .    1    1    8    .    .    8    13   
  Projectile               10   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    3    3    .    .    .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -9   -8   -8   -8   -8   -8   -8   -8   -6   -6   -6   -5   -4   -4   -4   -3   -3   -3   -3   -2   -1   
---------                  Run   | Yrd  Mat  Mat  Min  Exi  Min  Mat  Gar  Mat  Sto  Gar  Rec  Fac  Gar  Fac  Fac  Fac  Upp  Upp  Res  Gar  Res  DSF  Res  Acc  
Total                      10712 | 81   141  126  204  266  703  287  212  106  520  445  234  909  403  1011 584  744  624  220  18   593  47   84   999  1151 
  Wait                     1592  | 3    .    .    68   40   123  .    52   .    211  166  67   159  24   157  192  32   .    22   .    155  2    .    105  14   
  Move                     8510  | 65   141  115  134  224  553  277  155  104  283  221  167  676  358  791  363  663  624  197  15   375  44   75   825  1065 
  Hop                      45    | .    .    .    .    .    2    1    .    .    5    1    .    6    .    2    1    1    .    .    .    .    .    1    18   7    
  Pick Up                  59    | 6    .    4    .    1    3    1    .    .    3    .    .    2    2    12   4    5    .    .    .    1    .    .    10   5    
  Fast Attach              29    | .    .    1    1    .    3    4    .    1    2    .    .    4    2    4    .    3    .    .    .    .    .    .    1    3    
  Attach                   41    | 4    .    .    1    .    2    1    .    .    .    .    .    3    1    6    2    2    .    .    2    2    1    .    8    6    
  Detach                   6     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    4    .    
  Swap                     25    | .    .    .    .    .    1    1    1    .    2    1    .    2    .    3    4    2    .    .    .    .    .    .    1    7    
  Drop                     55    | .    .    3    .    1    4    1    .    .    5    1    .    8    4    8    5    6    .    .    .    .    .    .    5    4    
  Fire                     110   | 3    .    3    .    .    12   .    .    .    5    38   .    1    1    22   9    10   .    .    .    .    .    .    .    6    
  Melee                    121   | .    .    .    .    .    .    .    4    1    .    15   .    .    11   6    4    20   .    1    1    11   .    2    11   34   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            113   | .    .    .    .    .    .    .    .    .    .    .    .    48   .    .    .    .    .    .    .    48   .    6    11   .    
  Rewire                   6     | .    .    .    .    .    .    .    .    .    4    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 2 exits: [*Fac] / Gar)
-8/Garrison (discovered 4 exits: [*Mat x4])
-8/Materials
-8/Storage
-8/Garrison (discovered 3 exits: *Rec x3)
-8/Recycling
-6/Factory
-6/Garrison (discovered 2 exits: *Fac x2)
-6/Factory (discovered 4 exits: *Fac x4)
-5/Factory
-4/Factory (discovered 5 exits: *Res x4 / *Upp)
-4/Upper Caves
-4/Upper Caves
-3/Research
-3/Garrison
-3/Research
-3/DSF
-2/Research
-1/Access

 History 
---------
 Turn | Location       | Event
   22 | -11/Scrapyard  | Discovered new exit (range 12)
   55 | -11/Scrapyard  | Entered Materials
   85 | -10/Materials  | Identified exit to Materials
   93 | -10/Materials  | Discovered new exit (range 16)
  126 | -10/Materials  | Entered another Materials area
  126 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  184 | -9/Materials   | Discovered new exit (range 8)
  199 | -9/Materials   | Entered Mines
  216 | -9/Mines       | Assisted by bots powering up and referring to "LRC-V3"
  295 | -9/Mines       | Discovered new exit (range 13)
  313 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
  313 | -9/Mines       | Discovered new exit (range 5)
  329 | -9/Mines       | Build established: Mutant
  337 | -9/Mines       | Entered Exiles
  337 | -9/Exiles      | Accompanied by 3 allies
  351 | -9/Exiles      | Met 8R-AWN
  358 | -9/Exiles      | Met EX-HEX
  374 | -9/Exiles      | Met EX-BIN
  381 | -9/Exiles      | Aligned with FarCom system
  381 | -9/Exiles      | Given EX-Vault access code
  393 | -9/Exiles      | Opened EX-Vault
  396 | -9/Exiles      | Found AWS/Thermal
  408 | -9/Exiles      | Warned to stay clear of 0b10 Research branches
  422 | -9/Exiles      | Met EX-DEC
  446 | -9/Exiles      | Discovered new exit (range 12)
  491 | -9/Exiles      | Left Exiles lab with AWS/Thermal
  491 | -9/Exiles      | Entered Mines
  491 | -8/Mines       | Accompanied by 3 allies
  854 | -8/Mines       | Discovered new exit (range 5)
  856 | -8/Mines       | Entered Materials
  856 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  947 | -8/Materials   | Discovered new exit (range 15)
  956 | -8/Materials   | Identified exit to Garrison
  956 | -8/Materials   | Entered Garrison
  989 | -8/Garrison    | Discovered new exit (range 59)
  989 | -8/Garrison    | Discovered new exit (range 68)
  989 | -8/Garrison    | Discovered new exit (range 32)
  989 | -8/Garrison    | Discovered new exit (range 47)
  996 | -8/Garrison    | Triggered checkpoint
 1040 | -8/Garrison    | Triggered checkpoint
 1052 | -8/Garrison    | Installed Relay Interface Framework
 1066 | -8/Garrison    | Triggered checkpoint
 1070 | -8/Garrison    | Entered Materials
 1077 | -8/Materials   | Discovered new exit (range 12)
 1105 | -8/Materials   | Entered Storage
 1194 | -8/Storage     | Build established: Sprinter
 1209 | -8/Storage     | Assisted by bots powering up and referring to "LRC-V3"
 1291 | -8/Storage     | Repaired Hrd. Light Armor Plating
 1403 | -8/Storage     | Lost 3 allies
 1426 | -8/Storage     | Identified exit to Garrison
 1426 | -8/Storage     | Entered Garrison
 1426 | -8/Garrison    | Accompanied by 5 allies
 1501 | -8/Garrison    | Build established: Commander-Sprinter
 1608 | -8/Garrison    | Triggered checkpoint
 1616 | -8/Garrison    | Discovered new exit (range 52)
 1616 | -8/Garrison    | Discovered new exit (range 43)
 1616 | -8/Garrison    | Discovered new exit (range 72)
 1726 | -8/Garrison    | Triggered checkpoint
 1762 | -8/Garrison    | Expanded RIF knowledge: Hotswap
 1772 | -8/Garrison    | Entered Recycling
 1773 | -8/Recycling   | Joined Warlord attack on 0b10 via Recycling
 1869 | -8/Recycling   | Discovered new exit (range 16)
 1886 | -8/Recycling   | Entered Factory
 1886 | -6/Factory     | Evolved 4 slots: Power x1, Propulsion x1, Utility x2
 1916 | -6/Factory     | 5 allies followed out of Recycling
 2019 | -6/Factory     | Repaired Imp. VTOL Module
 2282 | -6/Factory     | Identified exit to Garrison
 2286 | -6/Factory     | Entered Garrison
 2324 | -6/Garrison    | Build established: Sprinter
 2330 | -6/Garrison    | Triggered checkpoint
 2332 | -6/Garrison    | Triggered checkpoint
 2337 | -6/Garrison    | Found embedded Infiltrators
 2386 | -6/Garrison    | Discovered new exit (range 15)
 2410 | -6/Garrison    | Expanded RIF knowledge: Signal Jamming
 2417 | -6/Garrison    | Discovered new exit (range 10)
 2422 | -6/Garrison    | Triggered checkpoint
 2450 | -6/Garrison    | Entered Factory
 2450 | -6/Factory     | Accompanied by 2 allies
 2792 | -6/Factory     | Identified exit to Factory
 2867 | -6/Factory     | Fabricated M-22 Extractor?
 2930 | -6/Factory     | Entered another Factory area
 2930 | -5/Factory     | Accompanied by 2 allies
 2930 | -5/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 3146 | -5/Factory     | Build established: Hacker-Sprinter
 3230 | -5/Factory     | First assault squad dispatched
 3232 | -5/Factory     | Discovered new exit (range 10)
 3235 | -5/Factory     | Identified exit to Factory
 3256 | -5/Factory     | Entered another Factory area
 3256 | -4/Factory     | Accompanied by 1 ally
 3256 | -4/Factory     | Evolved 2 slots: Utility x2
 3380 | -4/Factory     | Found Prototype Device
 3380 | -4/Factory     | Identified Adv. EM Disruption Field
 3408 | -4/Factory     | Identified exit to Research
 3546 | -4/Factory     | Discovered new exit (range 6)
 3547 | -4/Factory     | Identified exit to Upper Caves
 3548 | -4/Factory     | Entered Upper Caves
 3662 | -4/Upper Caves | Encountered a Warlord checkpoint
 3662 | -4/Upper Caves | Learned Research non-interactive machine intel
 3666 | -4/Upper Caves | Discovered new exit (range 11)
 3668 | -4/Upper Caves | Identified exit to Upper Caves
 3705 | -4/Upper Caves | Entered another Upper Caves area
 3709 | -4/Upper Caves | Discovered exit to Research (range 3)
 3773 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint
 3779 | -4/Upper Caves | Entered Research
 3779 | -3/Research    | Evolved 2 slots: Propulsion x1, Utility x1
 3780 | -3/Research    | Loaded intel: 70 non-interactive machine locations
 3786 | -3/Research    | Identified exit to Garrison
 3787 | -3/Research    | Entered Garrison
 3805 | -3/Garrison    | Triggered checkpoint
 4062 | -3/Garrison    | Crushed by falling debris
 4065 | -3/Garrison    | Spotted B-86 Titan
 4067 | -3/Garrison    | Triggered checkpoint
 4070 | -3/Garrison    | Triggered checkpoint
 4094 | -3/Garrison    | Discovered new exit (range 12)
 4096 | -3/Garrison    | Expanded RIF knowledge: Alert ID Control
 4099 | -3/Garrison    | Identified exit to Research
 4099 | -3/Garrison    | Entered Research
 4112 | -3/Research    | Identified exit to DSF
 4112 | -3/Research    | Entered DSF
 4125 | -3/DSF         | Additional patrols routed to DSF
 4125 | -3/DSF         | Lost 4 parts (1p3u)
 4131 | -3/DSF         | Discovered new exit (range 15)
 4139 | -3/DSF         | Identified exit to Research
 4140 | -3/DSF         | Entered Research
 4140 | -2/Research    | Evolved 2 slots: Power x1, Propulsion x1
 4365 | -2/Research    | Build established: Sprinter
 4468 | -2/Research    | Discovered new exit (range 16)
 4471 | -2/Research    | Identified exit to Access
 4472 | -2/Research    | Entered Access
 4472 | -1/Access      | Evolved 2 slots: Utility x2
 4722 | -1/Access      | Search patrols dispatched
 4782 | -1/Access      | Spotted B-99 Colossus
 4785 | -1/Access      | Spotted B-99 Colossus
 4818 | -1/Access      | Core integrity fell below 50%
 4832 | -1/Access      | Core integrity fell below 20%
 4846 | -1/Access      | Destroyed by H-88 Terminator with KE Penetrator

 Last Messages 
---------------
04833_ Penetrated by Slug. <x2>
04835_ Slug penetrates Reinforced Barrier.
04836_ Slug penetrates Sealed Heavy Doors.
04836_ Slug penetrates B-99 Colossus.
04838_ Penetrated by Slug.
04838_ Slug penetrates Sealed Heavy Doors.
04838_ Slug penetrates Wall.
04838_ Slug penetrates Reinforced Barrier. <x2>
04840_ Slug penetrates Sealed Heavy Doors.
04840_ Penetrated by Slug.
04840_ Slug penetrates Sealed Heavy Doors.
04840_ Penetrated by Slug.
04841_ Slug penetrates Sealed Heavy Doors.
04841_ Adv. Signal Interpreter destroyed.
04841_ Slug penetrates Sealed Heavy Doors.
04842_ The unstable cave ceiling collapses.
04843_ Slug penetrates Sealed Heavy Doors. <x2>
04843_ Penetrated by Slug. <x2>
04843_ Slug penetrates Wall.
04845_ Slug penetrates Sealed Heavy Doors. <x3>

 Map 
-----
+----------------------------------------------------+
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| ??#  """    ## ##????????????###?????????????????? |
| ??#   "     ####?????????????#T###???????????????? |
| #########+##########?????????"   #???????????????? |
|                    #?????????"*  #???????????????? |
|                    #?????????##  #???????????????? |
| #############T##   #???###????#  #???????????????? |
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| ???????????????#     gg          #???????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           79
Energy Generation          73
Energy Capacity            465
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Jamming Range              12
Cloak Strength             2
Additional Mass Support    9
Base Temperature (-)       200
Armor Coverage             225
Core Shielding             30
Propulsion Shielding       66
Phase Shifting             15
Evasion (%)                80
Offensive Hacking          22

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 M-22 Extractor | x1 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Infiltrator
No Signal
Prolific Hacker

 Challenges 
------------
None

 Game 
------
Seed              EtherialHypercooledActivator
  Manual?         0
Play Time         02:00:41
  Cumulative      38.9 hours
  Start           2025.03.19 @ 15:48:40
  End             2025.03.21 @ 20:40:49
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          70
  Rogue           70
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             37
Gallery%          38
Achievement%      34
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          75x55
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9dde6b53-98ca-445d-b1cb-1153b79cc8b7