Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.07 @ 09:35:20 // AFD2020/Player2

Player: Someone64

Result: Core destroyed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (16)      80
Value Destroyed (448)      448
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (287)                287
              TOTAL SCORE: 1715

 Bonus
-------
High Alert Combat Kills    43
Follower Combat Kills      274
Friendly Fire              -30

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     362/400
System Corruption          0%
Temperature                Cool (36)
Movement                   Rolling (100) Ox2
Location                   -9/Materials

 Parts 
-------
>         --- POWER (2) --------
          Ion Engine
          Ion Engine
>         --- PROPULSION (2) ---
          Wheel
  Compact Wheel
>         --- UTILITY (3) ------
          Heat Sink
    Small Storage Unit
          Transport Network Coupler
>         --- WEAPON (2) -------
    Light EM Pulse Cannon
    Light EM Pulse Cannon
>         --- INVENTORY (6) ----
          Ion Engine
          Structural Scanner
          Transport Network Coupler
    Light EM Pulse Cannon
          Grenade Launcher
          Grenade Launcher

 Peak State 
------------
>         --- POWER ------------
          Ion Engine
    Light Ion Engine
>         --- PROPULSION -------
          Hover Unit
          Hover Unit
>         --- UTILITY ----------
    Small Storage Unit
          Structural Scanner
          Transport Network Coupler
>         --- WEAPON -----------
    Light EM Pulse Cannon
    Light EM Pulse Cannon
>         --- INVENTORY --------
          Wheel
  Compact Wheel
          Transport Network Coupler
    Small Laser
          Grenade Launcher
          Grenade Launcher
[Rating: 11]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Compact Wheel
  Wheel                    Compact Wheel
  Hover Unit               Hover Unit
Utility                    Small Storage Unit
  Device                   Structural Scanner
  Storage                  Small Storage Unit
  Processor                Transport Network Coupler
Weapon                     Small Laser
  Energy Gun               Small Laser
  Energy Cannon            Light EM Pulse Cannon

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    1    | .   .   1   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             20   | 6   5   9   
  Power                    4    | 1   1   2   
    Engine                 4    | 1   1   2   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               7    | 2   2   3   
    Treads                 .    | .   .   .   
    Leg                    .    | .   .   .   
    Wheel                  5    | 2   .   3   
    Hover                  2    | .   2   .   
    Flight                 .    | .   .   .   
  Utility                  4    | 1   1   2   
    Device                 2    | .   1   1   
    Storage                1    | 1   .   .   
    Processor              1    | .   .   1   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   5    | 2   1   2   
    Energy Gun             3    | 2   1   .   
    Energy Cannon          2    | .   .   2   
    Ballistic Gun          .    | .   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 3    | .   1   2   
  Power                    1    | .   .   1   
  Propulsion               1    | .   .   1   
  Utility                  .    | .   .   .   
  Weapon                   1    | .   1   .   
  Highest Loss Streak      2    | .   1   2   
Average Slot Usage (%)     96   | .   97  95  
  Engine                   16   | .   13  18  
  Wheel                    18   | .   23  12  
  Hover                    6    | .   4   9   
  Device                   11   | .   12  11  
  Storage                  12   | .   14  11  
  Processor                5    | .   .   11  
  Energy Gun               17   | .   27  8   
  Energy Cannon            6    | .   .   13  
Naked Turns                .    | .   .   .   
Heaviest Build             23   | 9   12  23  
  Greatest Support         26   | 26  26  26  
  Greatest Overweight (x)  3    | 2   3   2   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 6    | 6   6   6   
  Average Capacity         5    | 5   6   6   
  Most Carried             6    | 6   6   6   
  Average Carried          3    | 3   2   5   
  Final Capacity           6    | 6   6   6   
  Final Carried            6    | 6   6   6   

 Class Distribution 
--------------------
 80% | Mutant
 19% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           395  | 201 84  110 
  Remotely                 .    | .   .   .   
Salvage Created            506  | .   143 363 
  Parts                    28   | .   8   20  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           2    | .   .   2   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  15   | .   5   10  
  Guns                     8    | .   5   3   
  Cannons                  6    | .   .   6   
  AOE                      1    | .   .   1   
Classes Destroyed          3    | .   2   1   
  Builder                  1    | .   .   1   
  Swarmer                  5    | .   2   3   
  Grunt                    10   | .   3   7   
Best Kill Streak           3    | .   3   3   
  Combat Bots Only         3    | .   3   3   
Max Kills in Single Turn   2    | .   1   2   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   .   1   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Damage Taken               403  | .   118 285 
  Core                     92   | .   10  82  
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         68   | 100 37  .   
Volleys Fired              43   | .   20  23  
  Largest                  2    | .   2   2   
  Hottest                  112  | .   80  112 
Shots Fired                82   | .   39  43  
  Gun                      45   | .   39  6   
  Cannon                   37   | .   .   37  
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Thermal                  45   | .   39  6   
  Explosive                .    | .   .   .   
  Electromagnetic          37   | .   .   37  
  Robot Hit Streak         10   | .   10  7   
  Robot Miss Streak        3    | .   3   2   
  Penetration Max          .    | .   .   .   
  Secondary Targets        1    | .   1   .   
    Max Gunslinging Chain  1    | .   1   .   
Shots Hit Robots           53   | .   27  26  
  Core Hits                22   | .   10  12  
  Critical Hits            .    | .   .   .   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           948  | .   283 665 
  Guns                     327  | .   283 44  
  Cannons                  554  | .   .   554 
  Explosions               54   | .   .   54  
  Melee                    .    | .   .   .   
  Ramming                  13   | .   .   13  
  Kinetic                  .    | .   .   .   
  Thermal                  381  | .   283 98  
  Explosive                .    | .   .   .   
  Electromagnetic          554  | .   .   554 
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            50   | .   .   50  
  Projectiles              17   | .   .   17  
  Explosions               33   | .   .   33  
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      62   | .   .   62  
  Shots                    1    | .   .   1   
  Rammed                   2    | .   .   2   
Targets Rammed             2    | .   .   2   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        321  | .   104 321 
  Average Temperature      72   | .   38  100 
  Received Heat Transfer   87   | .   30  57  
  Effects                  3    | .   .   3   
    Interference           3    | .   .   3   
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              2    | .   .   2   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             3    | .   3   .   
  Heat Transferred         831  | .   631 200 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      1    | .   .   1   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             495  | .   482 495 
  Average Influence        248  | .   200 357 
Maximum Alert Level        2    | .   2   2   
  Low Security (%)         37   | 100 58  .   
  Level 1                  31   | .   15  56  
  Level 2                  31   | .   25  43  
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          5    | .   4   1   
  Investigation            2    | .   2   .   
  Extermination            .    | .   .   .   
  Reinforcement            3    | .   2   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           3    | .   2   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              41   | .   18  23  
  Peak Tracking Total      6    | .   5   6   
  Tactical Retreats        5    | .   1   4   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          4    | .   4   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          3    | .   2   1   
  Terminals                3    | .   2   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                6    | .   4   2   
  Successful               2    | .   1   1   
  Failed                   4    | .   3   1   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   4    | .   2   2   
  Terminals                6    | .   4   2   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             2    | .   1   1   
  Unreport Threat          1    | .   .   1   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         1    | .   1   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         2    | .   2   .   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               1    | .   1   .   
  Largest Group            1    | .   1   1   
  Highest-Rated Group      58   | .   57  58  
  Highest-Rated Ally       58   | .   57  58  
Total Orders               .    | .   .   .   
Ally Attacks               94   | .   46  48  
  Total Damage             1266 | .   886 380 
  Kills                    16   | .   11  5   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Scr Mat Mat 
Turns Passed               753  | 81  340 332 
Spaces Moved               472  | 63  196 213 
  Core                     37   | 35  2   .   
  Treads                   .    | .   .   .   
  Legs                     .    | .   .   .   
  Wheels                   320  | 28  173 119 
  Hover                    115  | .   21  94  
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  56  56  
  Average Speed            88   | 100 87  85  
  Slowest Speed            200  | 150 200 116 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       22   | 4   41  22  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          4    | .   .   4   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      4    | .   .   4   

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      724  | 78  327 319 
  Wait                     159  | 3   93  63  
  Move                     470  | 62  195 213 
  Hop                      .    | .   .   .   
  Pick Up                  13   | 7   4   2   
  Fast Attach              16   | 5   5   6   
  Attach                   4    | 1   .   3   
  Detach                   6    | .   3   3   
  Swap                     .    | .   .   .   
  Drop                     11   | .   7   4   
  Fire                     43   | .   20  23  
  Melee                    .    | .   .   .   
  Ram                      2    | .   .   2   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 16)
   82 | -11/Scrapyard | Entered Materials
  309 | -10/Materials | Build established: Mutant
  318 | -10/Materials | Core integrity fell below 50%
  382 | -10/Materials | Discovered new exit (range 15)
  422 | -10/Materials | Entered another Materials area
  422 | -9/Materials  | Accompanied by 1 ally
  422 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  705 | -9/Materials  | Core integrity fell below 50%
  746 | -9/Materials  | Core integrity fell below 20%
  754 | -9/Materials  | Core destroyed

 Last Messages 
---------------
00704_ G-34 Mercenary destroyed.
00707_ U-05 Engineer lays Concrete. <x2>
00709_ Acquired Ion Engine.
00709_ U-05 Engineer lays Concrete.
00709_ K-01 Serf collects debris.
00713_ T-07 Excavator is excavating.
00713_ K-01 Serf collects debris.
00717_ Slammed into U-05 Engineer.
00717_ Com. Wheel permanently disabled.
00717_ Destabilizing: Short circuit.
00717_ K-01 Serf collects debris.
00717_ U-05 Engineer repairs door.
00723_ R-06 Scavenger collects Flight Unit.
00727_ Slammed into R-06 Scavenger.
00727_ R-06 Scavenger sends out distress signal.
00734_ Sml. Laser fried.
00734_ G-34 Mercenary destroyed.
00745_ T-07 Excavator is excavating.
00748_ Player 2 attaches Aluminum Leg.
00750_ Player 2 attaches Lrg. Matter Pod.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          15
Energy Capacity            400
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                53

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AssemblyRocketNanosword
  Manual?         0
Play Time         00:13:53
  Cumulative      8.8 hours
  Start           2020.04.07 @ 09:20:28
  End             2020.04.07 @ 09:35:20
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      AFD2020/Player2
Game No.          27
  Rogue           27
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             7
Gallery%          22
Achievement%      16
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              16/Cog
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: c4e71e8f-ee21-4709-a3d1-03d8e44ff20a