Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.15 @ 14:15:04 Player: SX_7 Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (19) 3800 Robots Destroyed (121) 605 Value Destroyed (3500) 3500 Prototype IDs (61) 1220 Alien Tech Used (0) 0 Bonus (1329) 1329 TOTAL SCORE: 14454 Bonus ------- High Alert Combat Kills 457 Follower Combat Kills 151 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Friendly Fire -179 Cogmind --------- Core Integrity 1366/1450 Matter 190/300 Energy 550/550 System Corruption 12% Temperature Cool (0) Movement Flying (100) Ox1 Location -2/Research Parts ------- > --- POWER (2) -------- Micro Nuclear Core F-cell Engine > --- PROPULSION (7) --- Cesium-ion Thruster Cesium-ion Thruster Cooled VTOL Module Nuclear Pulse Thruster Diametric Drive > --- UTILITY (12) ----- Small Storage Unit Machine Analyzer Transmission Jammer Advanced ECM Suite Hacking Suite Hacking Suite Advanced Hacking Suite Improved System Shield > --- WEAPON (2) ------- Phasing Sabre > --- INVENTORY (8) ---- Micro Fission Core Advanced Cooling System Improved Cloaking Device Improved Light Armor Plating Graphene Brace Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core F-cell Engine > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cooled VTOL Module Nuclear Pulse Thruster Diametric Drive > --- UTILITY ---------- Small Storage Unit Structural Scanner Machine Analyzer Enhanced Optical Array Transmission Jammer Advanced ECM Suite Hacking Suite Hacking Suite Hacking Suite Advanced Hacking Suite Improved System Shield > --- WEAPON ----------- Phasing Sabre > --- INVENTORY -------- Micro Fission Core Advanced Cooling System Improved Cloaking Device Improved Light Armor Plating Graphene Brace Improved Grenade Launcher [Rating: 84] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Reactor Compact Particle Reactor Propulsion Cesium-ion Thruster Treads Armored Treads Flight Unit Cesium-ion Thruster Utility Hacking Suite Device Improved Heat Sink Storage High-capacity Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Medium Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Firepult Ballistic Gun Light Assault Rifle Launcher Improved Grenade Launcher Slashing Weapon Power Sword Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Slots Evolved 16 | . . . . . 4 2 . . . . 2 . . . . 2 2 2 2 Power 1 | . . . . . . . . . . . . . . . . 1 . . . Propulsion 5 | . . . . . 1 1 . . . . 1 . . . . 1 . 1 . Utility 10 | . . . . . 3 1 . . . . 1 . . . . . 2 1 2 Weapon . | . . . . . . . . . . . . . . . . . . . . Parts Attached 128 | 6 9 9 1 1 36 12 . . . 1 14 . . 8 2 8 11 7 3 Power 17 | 1 1 . 1 . 3 . . . . . 2 . . . . 1 2 5 1 Engine 7 | 1 1 . 1 . 1 . . . . . . . . . . . 1 1 1 Core 8 | . . . . . 2 . . . . . 2 . . . . 1 1 2 . Reactor 2 | . . . . . . . . . . . . . . . . . . 2 . Propulsion 23 | 2 2 . . . 10 4 . . . 1 2 . . . . 2 . . . Treads 14 | 2 2 . . . 10 . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 9 | . . . . . . 4 . . . 1 2 . . . . 2 . . . Utility 63 | 1 4 1 . . 19 7 . . . . 7 . . 6 2 5 8 2 1 Device 36 | . . . . . 11 2 . . . . 4 . . 6 2 4 6 1 . Storage 6 | 1 2 . . . 2 1 . . . . . . . . . . . . . Processor 6 | . . . . . 1 1 . . . . 2 . . . . 1 . . 1 Hackware 6 | . . . . . . 3 . . . . 1 . . . . . 1 1 . Protection 9 | . 2 1 . . 5 . . . . . . . . . . . 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 25 | 2 2 8 . 1 4 1 . . . . 3 . . 2 . . 1 . 1 Energy Gun 3 | 1 1 . . . 1 . . . . . . . . . . . . . . Energy Cannon 5 | . . 3 . 1 1 . . . . . . . . . . . . . . Ballistic Gun 7 | 1 1 3 . . 1 . . . . . . . . 1 . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher 3 | . . 2 . . . . . . . . 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon 7 | . . . . . 1 1 . . . . 2 . . 1 . . 1 . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . . . . . . . . 1 . 1 1 1 . Parts Lost 18 | . 6 1 . . 4 . . . . 1 . . . . 1 . 1 . 4 Power 1 | . 1 . . . . . . . . . . . . . . . . . . Propulsion 5 | . 2 . . . . . . . . 1 . . . . 1 . . . 1 Utility 8 | . 1 1 . . 3 . . . . . . . . . . . . . 3 Weapon 4 | . 2 . . . 1 . . . . . . . . . . . 1 . . Highest Loss Streak 4 | . 4 1 . . 1 . . . . 1 . . . . 1 . 1 . 4 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 92 95 71 85 88 97 100 100 100 100 89 100 100 99 98 88 97 89 85 Engine 5 | . 13 14 14 14 6 . . . . . . . . . . . . . 4 Core 3 | . . . . . 2 7 7 7 7 7 6 6 6 6 6 6 10 8 4 Treads 15 | . 26 28 28 28 26 . . . . . . . . . . . . . . Flight 12 | . . . . . . 29 30 30 30 30 26 33 33 33 31 27 31 28 26 Device 8 | . . . . . 16 6 7 7 7 7 8 6 6 5 6 4 14 13 13 Storage 10 | . 14 14 14 14 14 7 7 7 7 7 6 6 6 6 6 5 5 4 4 Processor 4 | . . . . . . 5 7 7 7 7 7 13 13 13 13 11 8 4 7 Hackware 8 | . . . . . . 22 23 23 23 23 20 20 20 20 20 17 15 20 21 Protection 6 | . 9 13 14 14 11 . . . . . . . . . . . 1 2 . Energy Gun 2 | . 14 6 . . . . . . . . . . . . . . . . . Energy Cannon 3 | . . 4 . 14 7 . . . . . . . . . . . . . . Ballistic Gun 4 | . 14 11 . . 1 7 7 7 7 7 5 . . 1 6 5 3 . . Slashing Weapon 3 | . . . . . 1 7 7 7 7 7 5 6 6 6 6 5 5 4 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 84 | 13 55 61 52 74 84 16 16 16 16 16 23 21 21 22 17 22 30 29 32 Greatest Support 63 | 40 40 40 40 40 63 20 20 20 20 20 26 26 26 26 26 33 33 33 33 Greatest Overweight (x) 1 | . 1 1 1 1 1 . . . . . . . . . . . . . . Average Overweight (x) . | . . 1 1 1 . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 14 | 6 16 20 20 20 20 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Most Carried 20 | 4 15 20 20 19 20 15 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Carried 13 | 1 10 17 19 18 18 7 7 8 8 7 7 8 8 8 8 7 7 7 6 Final Capacity 20 | 8 20 20 20 20 20 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Final Carried 20 | 2 14 19 20 19 15 8 8 8 8 7 8 8 8 8 8 8 8 8 6 Class Distribution -------------------- 57% | Mutant 21% | Hacker-Scout 15% | Hacker-Sprinter 5% | Hacker-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Data Miner Hacker-Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Zion Hacker-Scout | -5/Proximity Caves Hacker-Sprinter | -5/Factory Hacker-Ninja | -4/Factory Hacker-Ninja | -3/Research Hacker-Ninja | -2/Research Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Matter Collected 1858 | 239 311 182 . 39 516 59 61 . . 10 90 . 88 11 16 156 80 . . Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 4856 | . 801 213 . . 3598 59 . . . . 42 . . . 7 96 40 . . Parts 241 | . 59 13 . . 139 6 . . . . 7 . . . 2 11 4 . . Haulers Intercepted 6 | . 1 . . . 5 . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . 2 . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . 6 . . 2 . 4 1 . 3 . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Combat Hostiles Destroyed 76 | . 21 5 . . 49 . . . . . . . . . 1 . . . . Melee 1 | . . . . . . . . . . . . . . . 1 . . . . Guns 23 | . 21 1 . . 1 . . . . . . . . . . . . . . Cannons 8 | . . 2 . . 6 . . . . . . . . . . . . . . AOE 31 | . . 2 . . 29 . . . . . . . . . . . . . . Classes Destroyed 15 | . 6 2 . . 6 . . . . . . . . . 1 . . . . Worker 6 | . 2 . . . 4 . . . . . . . . . . . . . . Builder 15 | . . 1 . . 14 . . . . . . . . . . . . . . Hauler 6 | . 1 . . . 5 . . . . . . . . . . . . . . Recycler 5 | . . 1 . . 4 . . . . . . . . . . . . . . Mechanic 3 | . . . . . 3 . . . . . . . . . . . . . . Operator 4 | . 1 . . . 1 1 . . . . . . . . . 1 . . . Drone 1 | . . . . . . . . . . . . . . . 1 . . . . Watcher 12 | . 2 . . . 3 1 . . . . 2 . . . . 3 1 . . Swarmer 10 | . 6 . . . 4 . . . . . . . . . . . . . . Grunt 52 | . 15 5 . . 32 . . . . . . . . . . . . . . Brawler 1 | . . . . . 1 . . . . . . . . . . . . . . Duelist 3 | . . . . . 3 . . . . . . . . . . . . . . Protector 1 | . . . . . 1 . . . . . . . . . . . . . . Sentry 7 | . . . . . 7 . . . . . . . . . . . . . . Hunter 2 | . . . . . 2 . . . . . . . . . . . . . . Best Kill Streak 12 | . 8 2 . . 12 2 . . . . 1 . . . 1 1 1 . . Combat Bots Only 9 | . 6 2 . . 9 . . . . . . . . . 1 . . . . Max Kills in Single Turn 4 | . 2 1 . . 4 1 . . . . 1 . . . 1 1 1 . . Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . Exploded 3 | . . 1 . . 3 . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Hostile Shots Fired 324 | . 105 30 . . 119 . 1 2 . 25 . 3 6 . 15 2 16 . . Missed 100 | . 18 8 . . 32 . . 2 . 15 . 2 4 . 11 2 6 . . Damage Taken 3986 | . 937 357 . . 1834 . 28 . . 169 . 22 10 . 67 69 209 . 284 Core 576 | . 80 66 . . 200 . 28 . . 32 . 22 . . 18 . 46 . 84 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 62 | . . . . . 62 . . . . . . . . . . . . . . Regen/Repaired (Parts) 44 | . . . . . . . . . . . 37 . . 7 . . . . . Core Remaining (%) 85 | 100 . . . 41 63 . . . . 91 . . . . 95 100 96 100 . Volleys Fired 160 | . 76 17 . . 64 . . . . . 3 . . . . . . . . Largest 2 | . 2 2 . . 2 . . . . . 1 . . . . . . . . Hottest 250 | . 60 85 . . 250 . . . . . 36 . . . . . . . . Shots Fired 256 | . 147 31 . . 75 . . . . . 3 . . . . . . . . Gun 175 | . 147 18 . . 10 . . . . . . . . . . . . . . Cannon 75 | . . 10 . . 65 . . . . . . . . . . . . . . Launcher 6 | . . 3 . . . . . . . . 3 . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 90 | . 76 14 . . . . . . . . . . . . . . . . . Thermal 160 | . 71 14 . . 75 . . . . . . . . . . . . . . Explosive 6 | . . 3 . . . . . . . . 3 . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 12 | . 12 7 . . 11 . . . . . . . . . . . . . . Robot Miss Streak 5 | . 5 4 . . 5 . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets 5 | . 5 . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . Shots Hit Robots 198 | . 93 19 . . 67 3 . . . . 7 . . . 1 6 1 1 . Core Hits 203 | . 47 13 . . 135 2 . . . . 2 . . . 1 2 1 . . Critical Kills . | . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . Critical Strikes 2 | . . . . . 1 . . . . . 1 . . . . . . . . Burn 1 | . . . . . 1 . . . . . . . . . . . . . . Sever 1 | . . . . . . . . . . . 1 . . . . . . . . Melee Attacks 61 | . . . . . . 6 1 . . . 17 . . . 1 13 9 11 3 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 61 | . . . . . . 6 1 . . . 17 . . . 1 13 9 11 3 Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . 1 . . . . . . . . 1 1 . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 7760 | . 1119 474 . . 5083 208 . . . . 300 . . . 62 396 50 68 . Guns 1397 | . 1117 166 . . 114 . . . . . . . . . . . . . . Cannons 1301 | . . 116 . . 1185 . . . . . . . . . . . . . . Explosions 3965 | . . 189 . . 3776 . . . . . . . . . . . . . . Melee 1084 | . . . . . . 208 . . . . 300 . . . 62 396 50 68 . Ramming 13 | . 2 3 . . 8 . . . . . . . . . . . . . . Kinetic 746 | . 623 123 . . . . . . . . . . . . . . . . . Thermal 5728 | . 494 159 . . 5075 . . . . . . . . . . . . . . Explosive 189 | . . 189 . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 1084 | . . . . . . 208 . . . . 300 . . . 62 396 50 68 . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 12 | . 1 1 1 1 1 . . . . . . . . . . 1 . 1 12 Average Corruption 1 | . 1 1 1 1 1 . . . . . . . . . . 1 . 1 12 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 51 | . 7 6 4 2 28 . . . . . . . . . . 3 . 1 . Message Errors 12 | . 1 . 1 . 7 . . . . . . . . . . 2 . 1 . Matter Fused 11 | . 1 2 1 1 5 . . . . . . . . . . 1 . . . Heat Flow Errors 6 | . 1 1 . . 4 . . . . . . . . . . . . . . Energy Discharges 11 | . 3 1 2 . 5 . . . . . . . . . . . . . . Parts Rejected 1 | . . . . . 1 . . . . . . . . . . . . . . Parts Fused 1 | . 1 . . . . . . . . . . . . . . . . . . Data Loss (minor) 5 | . . 1 . . 4 . . . . . . . . . . . . . . Data Loss (major) 2 | . . . . 1 1 . . . . . . . . . . . . . . Misfires 2 | . . 1 . . 1 . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 268 | . . . . . 65 . . . . . 30 . . . . 173 . . . Projectiles 37 | . . . . . 37 . . . . . . . . . . . . . . Explosions 28 | . . . . . 28 . . . . . . . . . . . . . . Melee 203 | . . . . . . . . . . . 30 . . . . 173 . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 354 | . . 52 . . 302 . . . . . . . . . . . . . . Shots 27 | . . 3 . . 24 . . . . . . . . . . . . . . Rammed 5 | . 2 . . . 3 . . . . . . . . . . . . . . Targets Rammed 6 | . 2 1 . . 3 . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . 1 . . . . . . . . . . . . . . . . . Highest Temperature 609 | . 184 346 . . 609 . . . . 7 9 1 1 1 10 164 187 262 33 Average Temperature 111 | . 57 126 . . 195 . . . . 3 2 1 1 1 1 38 70 91 13 Received Heat Transfer 1203 | . 420 201 . . 468 . . . . 57 . . . . 18 . 39 . . Effects 22 | . . 1 . . 21 . . . . . . . . . . . . . . Shutdowns 5 | . . . . . 5 . . . . . . . . . . . . . . Interference 7 | . . 1 . . 6 . . . . . . . . . . . . . . Matter Decay 3 | . . . . . 3 . . . . . . . . . . . . . . Short Circuit 3 | . . . . . 3 . . . . . . . . . . . . . . Damage (minor) 3 | . . . . . 3 . . . . . . . . . . . . . . Damage (core) 1 | . . . . . 1 . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted 16 | . . . . . 16 . . . . . . . . . . . . . . Combat Hostiles 13 | . . . . . 13 . . . . . . . . . . . . . . Parts Melted 102 | . 1 . . . 101 . . . . . . . . . . . . . . Heat Transferred 26216 | . 1125 285 . . 24806 . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Peak Influence 1081 | . 297 334 . . 1081 553 . . . . 442 . . . . 301 345 120 87 Initial 478 | . . 1 . . . 478 . . . . 407 . . . . 162 55 33 67 Average 359 | . 145 139 . . 582 495 . . . . 347 . . . . 225 118 56 78 Maximum Alert Level 3 | . 1 1 . . 3 2 . . . . 2 . . . . 1 1 . . Low Security (%) 39 | 100 60 78 . 100 12 . . . . . 24 . . . . 39 90 100 100 Level 1 20 | . 39 21 . . 14 . . . . . 9 . . . . 60 9 . . Level 2 24 | . . . . . 39 100 . . . . 66 . . . . . . . . Level 3 14 | . . . . . 33 . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . 1 . . . . . . . . . . . . . . Squads Dispatched 28 | . 6 1 . . 10 2 . . . . 1 . . . . 2 5 1 . Investigation 16 | . 5 1 . . 3 1 . . . . . . . . . 1 4 1 . Extermination 2 | . . . . . . . . . . . 1 . . . . . 1 . . Reinforcement 7 | . 1 . . . 4 1 . . . . . . . . . 1 . . . Assault 3 | . . . . . 3 . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . 1 . . . . . . . . Construction Impeded 2 | . . . . . 2 . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Distress Signals 7 | . 2 . . . 5 . . . . . . . . . . . . . . Communications Jammed 14 | . . . . . . . . . . . . . . . . . 1 13 . Distress Signals 14 | . . . . . . . . . . . . . . . . . 1 13 . Times Spotted 191 | . 29 9 . . 78 5 3 4 . 16 5 1 1 . 8 12 17 3 . Peak Tracking Total 9 | . 6 3 . . 6 2 4 3 . 9 2 1 1 . 6 4 9 2 . Tactical Retreats 20 | . . 1 . . 6 . 1 1 . 4 1 . . . 2 1 3 . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Traps Triggered 13 | . 2 . . . 1 3 . . . . . . . . . 3 3 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . 1 . . 1 . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Machines Disabled 27 | . 1 8 . . 12 . 1 . . . 1 . . . . 2 1 1 . Max in Single Turn 2 | . 1 1 . . 2 . 1 . . . 1 . . . . 1 1 1 . Garrison Access 4 | . . . . . 1 1 . . . . . . . . . 1 . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Machines Accessed 54 | . 9 1 1 . 9 4 1 . 4 . 4 1 1 . . 8 7 2 2 Terminals 31 | . 7 . . . 7 . . . . . 2 . 1 . . 4 7 2 1 Fabricators 1 | . . . . . . . . . . . . . . . . 1 . . . Repair Stations 1 | . . . . . . . . . . . 1 . . . . . . . . Recycling Units 7 | . 2 . . . 2 . . . . . 1 . . . . 2 . . . Scanalyzers 3 | . . . . . . 3 . . . . . . . . . . . . . Garrison Access 3 | . . . . . . 1 . . . . . . . . . 1 . . 1 Total Hacks 178 | . 35 1 1 . 31 9 1 . 27 . 12 2 1 . . 20 27 4 7 Successful 108 | . 19 1 1 . 10 9 1 . 27 . 9 2 1 . . 11 14 1 2 Failed 68 | . 15 . . . 21 . . . . . 3 . . . . 9 12 3 5 Catastrophic 14 | . . . . . 6 . . . . . 1 . . . . 1 3 1 2 Database Lockouts 2 | . 1 . . . . . . . . . . . . . . . 1 . . Manual 99 | . 29 . 1 . 24 . . . . . 3 . . 2 . 10 21 4 5 Terminals 101 | . 27 . . . 23 . . . . . 5 . 1 . . 9 27 4 5 Fabricators 3 | . . . . . . . . . . . . . . . . 3 . . . Repair Stations 5 | . . . . . . . . . . . 5 . . . . . . . . Recycling Units 24 | . 8 . . . 8 . . . . . 2 . . . . 6 . . . Scanalyzers 8 | . . . . . . 8 . . . . . . . . . . . . . Garrison Access 5 | . . . . . . 1 . . . . . . . . . 2 . . 2 Terminal Hacks 74 | . 11 1 1 . 6 . 1 . 27 . 3 2 1 . . 5 14 1 1 Record 18 | . . . . . 1 . . . 11 . 1 2 1 . . . 2 . . Part Schematic 10 | . . . . . . . . . 9 . . . . . . 1 . . . Robot Schematic 4 | . . . . . . . . . 4 . . . . . . . . . . Robot Analysis 1 | . . . . . . . . . . . . . . . . . 1 . . Prototype ID Bank 18 | . 7 . . . . . . . 3 . . . . . . 2 6 . . Open Door 2 | . . 1 . . . . 1 . . . . . . . . . . . . Level Access Points 4 | . . . . . . . . . . . . . . . . 1 1 1 1 Branch Access Points 3 | . 1 . . . . . . . . . 1 . . . . 1 . . . Alert Level 3 | . . . . . 2 . . . . . . . . . . . 1 . . Unreport Threat 7 | . 2 . . . 3 . . . . . . . . . . . 2 . . Recall Investigation 2 | . . . . . . . . . . . 1 . . . . . 1 . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . 2 . . . Load Schematic 1 | . . . . . . . . . . . . . . . . 1 . . . Build 1 | . . . . . . . . . . . . . . . . 1 . . . Repair Station Hacks 4 | . . . . . . . . . . . 4 . . . . . . . . Scan Component 2 | . . . . . . . . . . . 2 . . . . . . . . Repair 2 | . . . . . . . . . . . 2 . . . . . . . . Recycling Unit Hacks 8 | . 2 . . . 1 . . . . . 2 . . . . 3 . . . Retrieve Components 8 | . 2 . . . 1 . . . . . 2 . . . . 3 . . . Scanalyzer 8 | . . . . . . 8 . . . . . . . . . . . . . Insert Component 4 | . . . . . . 4 . . . . . . . . . . . . . Analyze 4 | . . . . . . 4 . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . 1 . . . . . . . . . 1 . . 1 Seal Access 3 | . . . . . . 1 . . . . . . . . . 1 . . 1 Unauthorized Hacks 9 | . 6 . . . 3 . . . . . . . . . . . . . . Terminals 3 | . 3 . . . . . . . . . . . . . . . . . . Botnet 3 | . 3 . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . 3 . . . 3 . . . . . . . . . . . . . . Reject 4 | . 2 . . . 2 . . . . . . . . . . . . . . Mask 2 | . 1 . . . 1 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 40 | . 8 . . . 9 3 . . . . 3 . . . . 7 7 2 1 Full Trace Events 15 | . 7 . . . 3 . . . . . . . . . . 1 3 1 . Feedback Events 2 | . . . . . 1 . . . . . . . . . . . . 1 . Corruption 2 | . . . . . 1 . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . 4 . . 9 . . . . . . 1 . . . Parts Built 1 | . . . . . . . . . . . . . . . . 1 . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 67 | . . . . . . . . . . . . . . . . 67 . . . Total Part Build Rating 4 | . . . . . . . . . . . . . . . . 4 . . . Parts Repaired 2 | . . . . . . . . . . . 2 . . . . . . . . Time 82 | . . . . . . . . . . . 82 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components 18 | . 9 . . . 5 . . . . . 3 . . . . 1 . . . Parts Scanalyzed 4 | . . . . . . 4 . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . 4 . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . 2 . . . . . . . . . . . . . . Machine Destruction 2 | . . . . . 2 . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Total Allies 11 | . . 1 . 3 . . . . . . . . . 4 . 3 . . . Largest Group 4 | . . 1 . 3 3 . . . . . . . . 4 4 3 . . . Highest-Rated Group 93 | . . 31 . 40 40 . . . . . . . . 78 78 93 . . . Highest-Rated Ally 31 | . . 31 . 16 16 . . . . . . . . 25 25 31 . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 83 | . . 14 . . 19 . . . . . . . . . 14 36 . . . Total Damage 1069 | . . 340 . . 206 . . . . . . . . . 103 420 . . . Kills 14 | . . 7 . . 1 . . . . . . . . . 1 5 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . 1 . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Robot Analysis Total 1 | . . . . . . . . . . . . . . . . . 1 . . Derelict Logs Recovered 7 | . . . . 1 . . 2 . . . . . 1 2 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Turns Passed 13791 | 88 1350 1319 519 384 4292 391 525 225 21 309 528 172 1553 600 161 801 312 156 85 Spaces Moved 15501 | 54 537 519 216 160 1778 1143 1217 790 80 859 1428 716 849 1409 459 1712 1040 445 90 Core 8 | 8 . . . . . . . . . . . . . . . . . . . Treads 3256 | 46 537 519 216 160 1778 . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 12237 | . . . . . . 1143 1217 790 80 859 1428 716 849 1409 459 1712 1040 445 90 Fastest Speed 20 | 50 160 240 240 240 170 26 26 26 26 26 24 24 24 24 24 20 20 20 20 Average Speed 66 | 143 199 240 240 240 226 26 26 26 26 26 25 24 24 24 25 24 20 20 20 Slowest Speed 250 | 160 240 240 240 240 250 26 26 26 26 26 26 24 24 24 27 27 20 20 20 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 31 | . . . . . . 5 . . . . 5 1 1 . . 15 4 . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 54 | 5 96 98 61 40 96 24 72 67 68 63 34 83 79 86 52 27 27 13 3 Regions Visited 19 Branch Regions 11 Pre-discovered Areas 5 | . . . . . . . . . 1 . . . . 4 . . . . . Known Exits Taken 15 | . 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . . . . . . . . . . . . Scrap Searched 23 | . . 1 . 2 . . 6 1 . 1 . 2 6 3 1 . . . . Spaces Dug 40 | . . . . . . 3 . . . . 23 . . . . 1 4 6 3 Terrain Destroyed 396 | . . 25 . . 301 3 . . . . 53 . . . . 1 4 6 3 Melee 24 | . . . . . . 3 . . . . 7 . . . . 1 4 6 3 Projectile 30 | . . 4 . . 26 . . . . . . . . . . . . . . AOE 342 | . . 21 . . 275 . . . . . 46 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Total 18608 | 63 669 568 218 161 1986 1225 1423 808 79 943 1550 714 2196 1670 501 2061 1126 494 153 Wait 2571 | . 23 5 . . 33 21 204 19 . 84 80 . 1349 245 40 328 60 25 55 Move 15422 | 53 536 518 215 159 1777 1133 1216 789 79 858 1417 713 846 1408 458 1682 1031 444 90 Hop 29 | . . . . . . 4 . . . . 5 1 1 . . 14 4 . . Pick Up 82 | 4 19 6 1 1 29 4 1 . . . 5 . . 1 . 4 5 2 . Fast Attach 45 | 4 2 2 . . 12 1 . . . . 9 . . 7 . 3 2 3 . Attach 49 | 2 6 5 . 1 11 10 . . . 1 1 . . . . 1 7 2 2 Detach 14 | . 1 8 . . 1 . . . . . . . . . . . 2 1 1 Swap 34 | . 1 2 1 . 13 1 . . . . 4 . . 1 2 4 2 2 1 Drop 91 | . 3 4 1 . 43 9 1 . . . 9 . . 8 . 4 4 4 1 Fire 160 | . 76 17 . . 64 . . . . . 3 . . . . . . . . Melee 61 | . . . . . . 6 1 . . . 17 . . . 1 13 9 11 3 Ram . | . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush 6 | . 2 1 . . 3 . . . . . . . . . . . . . . Escape Stasis 44 | . . . . . . 36 . . . . . . . . . 8 . . . Rewire . | . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 6 exits: Fac x2 / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x4 / Upp x2) -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 3 exits: Acc x3) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 89 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 305 | -10/Materials | Discovered new exit (range 15) 500 | -10/Materials | Derelicts attacked the area 634 | -10/Materials | Lost 4 parts (1p1n2w) 657 | -10/Materials | Discovered new exit (range 15) 870 | -10/Materials | Central database locked down 901 | -10/Materials | Discovered new exit (range 15) 1121 | -10/Materials | Discovered new exit (range 16) 1183 | -10/Materials | Discovered new exit (range 15) 1193 | -10/Materials | Identified exit to Mines 1439 | -10/Materials | Entered Mines 1442 | -10/Mines | Core integrity fell below 50% 1481 | -10/Mines | Received a Mining Laser from a helpful Derelict 1481 | -10/Mines | Discovered new exit (range 14) 2081 | -10/Mines | Met a Derelict shopkeep closing up shop 2347 | -10/Mines | Discovered new exit (range 10) 2357 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2748 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2748 | -10/Mines | Discovered new exit (range 5) 2758 | -10/Mines | Entered Exiles 2816 | -10/Exiles | Met 8R-AWN 2859 | -10/Exiles | Met EX-HEX 2924 | -10/Exiles | Met EX-BIN 2953 | -10/Exiles | Aligned with FarCom system 2955 | -10/Exiles | Given EX-Vault access code 3010 | -10/Exiles | Opened EX-Vault 3049 | -10/Exiles | Found Firepult 3100 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3110 | -10/Exiles | Exiles lab attacked by MAIN.C 3251 | -10/Exiles | Discovered new exit (range 12) 3277 | -10/Exiles | Left Exiles lab with Firepult 3277 | -10/Exiles | Entered Mines 3317 | -9/Mines | Met a Derelict bent on vengeance 3563 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3632 | -9/Mines | Discovered new exit (range 10) 3661 | -9/Mines | Entered Materials 3661 | -8/Materials | Accompanied by 3 allies 3661 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 4650 | -8/Materials | Discovered new exit (range 5) 4908 | -8/Materials | Destroyed 8 combat bots 5898 | -8/Materials | Discovered new exit (range 16) 6213 | -8/Materials | Identified exit to Factory 6861 | -8/Materials | First assault squad dispatched 6987 | -8/Materials | Destroyed 9 combat bots 7142 | -8/Materials | Sterilization system engaged 7142 | -8/Materials | Non-combat units ordered to evacuate 7242 | -8/Materials | Combat units ordered to evacuate 7442 | -8/Materials | Ambient heat levels rising (+10) 7567 | -8/Materials | Discovered exit to Factory (range 8) 7592 | -8/Materials | Ambient heat levels rising (+10) 7742 | -8/Materials | Ambient heat levels rising (+10) 7892 | -8/Materials | Ambient heat levels rising (+10) 7953 | -8/Materials | Entered Factory 7953 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7954 | -7/Factory | Identified exit to Lower Caves 7969 | -7/Factory | Discovered new exit (range 7) 8030 | -7/Factory | Identified exit to Factory 8250 | -7/Factory | Build established: Hacker-Sprinter 8344 | -7/Factory | Entered Lower Caves 8605 | -7/Lower Caves | Encountered a Warlord checkpoint 8642 | -7/Lower Caves | Learned 8 Factory zone layouts 8643 | -7/Lower Caves | Learned location of 1 exit from Factory 8646 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 8817 | -7/Lower Caves | Discovered new exit (range 14) 8820 | -7/Lower Caves | Identified exit to Lower Caves 8869 | -7/Lower Caves | Entered another Lower Caves area 8875 | -7/Lower Caves | Discovered exit to Factory (range 5) 9030 | -7/Lower Caves | Encountered a Warlord checkpoint 9073 | -7/Lower Caves | Discovered new exit (range 15) 9076 | -7/Lower Caves | Identified exit to Data Miner 9094 | -7/Lower Caves | Entered Data Miner 9094 | -7/Data Miner | Discovered new exit (range 6) 9099 | -7/Data Miner | Met Data Miner 9104 | -7/Data Miner | Learned location of Section 7 (-2) 9104 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9109 | -7/Data Miner | Received God Mode back door access code from Data Miner 9115 | -7/Data Miner | Identified exit to Proximity Caves 9115 | -7/Data Miner | Entered Proximity Caves 9199 | -6/Proximity Caves | Spotter reported a threat 9367 | -6/Proximity Caves | Spotter reported a threat 9381 | -6/Proximity Caves | Spotted B-75 Beast 9422 | -6/Proximity Caves | Discovered exit to Factory (range 6) 9424 | -6/Proximity Caves | Entered Factory 9424 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9425 | -6/Factory | Identified exit to Factory 9426 | -6/Factory | Identified exit to Extension 9567 | -6/Factory | Repaired Cesium-ion Thruster 9613 | -6/Factory | Repaired Chainsword 9774 | -6/Factory | Search patrols dispatched 9783 | -6/Factory | Identified exit to Lower Caves 9952 | -6/Factory | Entered Lower Caves 10039 | -6/Lower Caves | Discovered new exit (range 6) 10040 | -6/Lower Caves | Identified exit to Lower Caves 10064 | -6/Lower Caves | Encountered a Warlord checkpoint 10124 | -6/Lower Caves | Entered another Lower Caves area 10218 | -6/Lower Caves | Build established: Hacker-Scout 11665 | -6/Lower Caves | Discovered new exit (range 5) 11666 | -6/Lower Caves | Identified exit to Zion 11677 | -6/Lower Caves | Entered Zion 11684 | -6/Zion | Given A8's code to call for help 11696 | -6/Zion | Gained Derelict followers 11709 | -6/Zion | Discovered new exit (range 15) 11764 | -6/Zion | Rebuked by Imprinter 11785 | -6/Zion | Found Prototype Device 11785 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 11871 | -6/Zion | Learned location of Warlord (-4) 11931 | -6/Zion | Learned location of Armory (-4) 11931 | -6/Zion | Received a hallucinogenic algorithm 11945 | -6/Zion | Learned location of Extension (-6) 11954 | -6/Zion | Learned Factory emergency access door positions 12158 | -6/Zion | Identified exit to Proximity Caves 12277 | -6/Zion | Entered Proximity Caves 12277 | -5/Proximity Caves | Accompanied by 4 allies 12280 | -5/Proximity Caves | Spotter reported a threat 12291 | -5/Proximity Caves | Spotted B-75 Beast 12322 | -5/Proximity Caves | Learned 8 Factory zone layouts 12415 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12430 | -5/Proximity Caves | Discovered exit to Factory (range 10) 12438 | -5/Proximity Caves | Entered Factory 12438 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 12484 | -5/Factory | Identified exit to Upper Caves 12582 | -5/Factory | Identified exit to Factory 12941 | -5/Factory | Fabricated Cld. VTOL Module? 12987 | -5/Factory | Allied Derelicts emerged from ambush trap array 13091 | -5/Factory | Build established: Hacker-Sprinter 13239 | -5/Factory | Entered another Factory area 13239 | -4/Factory | Evolved 2 slots: Utility x2 13515 | -4/Factory | Build established: Hacker-Ninja 13524 | -4/Factory | Identified exit to Research 13539 | -4/Factory | Central database locked down 13551 | -4/Factory | Entered Research 13551 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 13634 | -3/Research | Identified exit to Research 13707 | -3/Research | Entered another Research area 13707 | -2/Research | Evolved 2 slots: Utility x2 13719 | -2/Research | Identified exit to Access 13791 | -2/Research | Crushed by falling debris 13791 | -2/Research | System corruption reached 10% 13792 | -2/Research | Self-destructed Last Messages --------------- Access door sealed. 13719_ Connecting with Terminal... >>Access(Main) Found 3 level access points to Access: (158,33) (72,179) (85,95) Map updated. 13790_ >> Machine Analyzer network decryption results: 13790_ Terminal x1 13791_ The unstable cave ceiling collapses. 13791_ Crushed by falling debris. 13791_ Structural Scanner destroyed. 13791_ System corrupted by crushing effect (+4). 13791_ Enh. Optical Array destroyed. 13791_ System corrupted by crushing effect (+3). 13791_ Hacking Suite destroyed. 13791_ System corrupted by crushing effect (+4). 13791_ Cesium-ion Thruster destroyed. 13791_ System corrupted by crushing effect (+1). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????w??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????######## ??????????????????? | | ????????????????????#########+#??????????????????? | | ???????????????????? ??????????????????? | | ?????????????????????? ????????????????????? | | ??????????????????????? ?????????????????????? | | ?????????h????????????? ?????????????????????? | | ??????????????????????""" """????????????????????? | | ????????????h?????????"""T"""????????????????????? | | ???????????????? ########"##?????????????????????? | | ???????????????? ###########?????????????????????? | | ?????????"?????? # @##?????????????????????? | | ?????????"T????? # ##??????"""??"""???????? | | ???????????????? #* ##??????"""??"""???????? | | ???????????## ?? # ##??????"""??"""???????? | | ???????????## ?? # ##?????????????????????? | | ???????????## ?? # """" ##?????????????????????? | | ??????????? # ?k/ """" #####???"""??"""???????? | | ??????????? # # """" #####???"""??"""???????? | | ??????????? # # """" #T"### ?"""??"""???????? | | ??????????? # #######;## "### ????????????????? | | ??????????? # # ????????????????? | | ??????????? + ##????????????????? | | ??????????? # ##????????????????? | | ??????????? # ##????????????????? | | ??????????? # ####+##### ###########???????? | | ??????????? # # # ###########???????? | | ??????????? # ? # # # ##???????? | | ??????????? # ?? # " # # ##???????? | | ???????????## ?? # "" ! # # """ ##???????? | | ???????????## ?? # G # # """"##???????? | | ???????????????? # "" + + """"##???????? | | ???????????????? # " # # """##???????? | | ???????????????? # # # ##???????? | | ???????????????? # # # ##???????? | | ???????????????? ########## # ##???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 29 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Armor Coverage 450 Core Shielding 20 Propulsion Shielding 33 Evasion (%) 66 Recoil Reduction 3 Particle Charging 15 Offensive Hacking 44 Defensive Hacking 14 Item Schematics ----------------- Cesium-ion Thruster | -7/Factory | Scanalyzed ECM Suite | -7/Factory | Scanalyzed Lgt. Armor Plating | -7/Factory | Scanalyzed System Shield | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Force Rifle | -7/Data Miner | Free Hvy. Treads | -7/Data Miner | Free Imp. Transmission Jammer | -7/Data Miner | Free Adv. Plasma Cannon | -7/Data Miner | Free Imp. Gyrokinetic Inverter | -7/Data Miner | Free Cld. VTOL Module | -5/Factory | Hacked Robot Schematics ------------------ O-24 Administrator | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free Fabricated ------------ Cld. VTOL Module | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Adventurer Maximum Efficiency Challenges ------------ None Game ------ Seed GhostSchematicProcessor Manual? 0 Play Time 02:40:19 Cumulative 41.5 hours Start 2024.03.13 @ 09:08:25 End 2024.03.15 @ 14:15:04 Sessions 10 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 38 Adventurer 1 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 29 Achievement% 31 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/X11 Map View 66x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SHIFT_HUE(10)|LOW_CONTRAST(6,12,16) Steam 1 RUN: 95a3e26c-062c-48a1-acd5-c633df261e65