Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.26 @ 20:30:34 Player: Wabbajack Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (58) 290 Value Destroyed (1795) 1795 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5505 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 110/300 Energy 100/100 System Corruption 18% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Signal Interpreter Relay Coupler [Behemoth] (7) Particle Gun Plasma Cannon Minigun Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Titanium Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit High-capacity Battery Advanced Weight Redist. System Improved Power Shielding Layered Light Armor Plating > --- WEAPON ----------- Heavy Laser Ion Cannon Mini Assault Cannon > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Improved Heat Sink Compact Matter Pod Weight Redist. System Signal Interpreter Medium Armor Plating Relay Coupler [Behemoth] Particle Gun Particle Gun Heavy Laser Plasma Cannon Shotgun Minigun High-powered Shotgun [Rating: 41] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Layered Light Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Slots Evolved 6 | . . . 2 . . . 2 2 . Power . | . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . Utility 4 | . . . 1 . . . 1 2 . Weapon 1 | . . . . . . . 1 . . Parts Attached 68 | 8 4 4 10 11 . 6 12 7 6 Power 10 | 1 1 2 . 1 . . 3 . 2 Engine 4 | 1 1 1 . 1 . . . . . Core 6 | . . 1 . . . . 3 . 2 Reactor . | . . . . . . . . . . Propulsion 19 | 4 1 . 2 3 . 3 3 1 2 Treads . | . . . . . . . . . . Leg 14 | 2 1 . 2 . . 3 3 1 2 Wheel 5 | 2 . . . 3 . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 14 | 1 1 . 1 2 . . 3 4 2 Device 7 | . . . . 1 . . 1 3 2 Storage 3 | 1 . . . 1 . . 1 . . Processor 1 | . 1 . . . . . . . . Hackware . | . . . . . . . . . . Protection 3 | . . . 1 . . . 1 1 . Artifact . | . . . . . . . . . . Weapon 25 | 2 1 2 7 5 . 3 3 2 . Energy Gun 11 | 1 1 1 1 2 . 3 1 1 . Energy Cannon 2 | . . . . . . . 2 . . Ballistic Gun 8 | 1 . 1 4 2 . . . . . Ballistic Cannon 1 | . . . . . . . . 1 . Launcher 3 | . . . 2 1 . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . 1 1 Parts Lost 28 | . . . 2 9 . 3 7 . 7 Power 3 | . . . . 1 . . 2 . . Propulsion 12 | . . . 1 4 . 1 3 . 3 Utility 4 | . . . . 1 . . 1 . 2 Weapon 9 | . . . 1 3 . 2 1 . 2 Highest Loss Streak 6 | . . . 2 5 . 2 6 . 5 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 83 | . 98 100 92 69 77 81 84 100 34 Engine 4 | . 14 4 . 5 11 11 . . . Core 5 | . . 9 11 5 . . 7 7 2 Leg 15 | . 28 28 32 2 . 8 17 23 6 Wheel 2 | . . . . 8 11 7 . . . Device 7 | . . . . 2 11 11 8 22 5 Storage 13 | . 14 14 11 11 11 11 16 15 7 Processor 6 | . 13 14 11 11 11 11 1 . . Protection 4 | . . . 4 . . . 9 7 6 Energy Gun 12 | . 14 14 3 11 11 14 17 10 1 Energy Cannon 1 | . . . . . . . 4 7 1 Ballistic Gun 6 | . 14 14 17 9 11 6 . . . Naked Turns 67 | . . . . . . . . . 67 Heaviest Build 50 | 12 12 18 19 36 36 37 47 50 50 Greatest Support 46 | 26 20 20 30 28 28 35 35 46 46 Greatest Overweight (x) 12 | . . . . 6 1 12 10 1 3 Average Overweight (x) . | . . . . 1 1 1 1 1 . Largest Inventory Capacity 15 | 8 8 8 8 15 15 15 15 15 15 Average Capacity 12 | 7 8 8 8 9 15 15 15 15 10 Most Carried 15 | 2 8 8 8 8 6 8 12 15 15 Average Carried 7 | 1 4 7 7 6 6 6 7 11 10 Final Capacity 15 | 8 8 8 8 15 15 15 15 15 5 Final Carried 15 | 2 7 8 7 6 6 7 12 15 5 Class Distribution -------------------- 43% | Mutant 31% | Scavenger-Mutant 23% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Mutant | -7/Waste Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Matter Collected 1506 | 211 158 149 312 391 . 157 116 12 . Remotely . | . . . . . . . . . . Salvage Created 2240 | . 296 64 500 391 . 225 600 164 . Parts 109 | . 23 5 26 13 . 9 21 12 . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 2 | . . . 1 . . 1 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Combat Hostiles Destroyed 51 | . 8 1 9 16 . 5 11 1 . Guns 36 | . 8 1 6 9 . 5 6 1 . Cannons 5 | . . . . . . . 5 . . AOE 9 | . . . 3 6 . . . . . Classes Destroyed 11 | . 4 1 3 3 . . . . . Worker 5 | . . 1 . 3 . . 1 . . Builder 3 | . . . 1 1 . . . 1 . Tunneler 1 | . . . 1 . . . . . . Recycler 4 | . 1 . 1 1 . . . 1 . Watcher 3 | . 1 . 1 . . . 1 . . Swarmer 8 | . 6 . . 2 . . . . . Grunt 24 | . 2 1 5 2 . 4 10 . . Brawler 2 | . . . . 1 . 1 . . . Sentry 6 | . . . 4 . . . 1 1 . Demolisher 2 | . . . . 2 . . . . . Assembled 9 | . . . . 9 . . . . . Best Kill Streak 9 | . 4 1 9 9 . 3 3 3 . Combat Bots Only 9 | . 3 1 4 9 . 3 3 1 . Max Kills in Single Turn 3 | . 1 1 2 3 . 1 1 2 . Gunslinging . | . . . . . . . . . . Exploded 2 | . . . 1 2 . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Hostile Shots Fired 292 | . 50 . 44 70 . 31 61 18 18 Missed 82 | . 12 . 10 26 . 7 19 7 1 Damage Taken 3613 | . 298 . 493 853 . 434 686 86 763 Core 1194 | . 55 . 81 193 . 62 80 18 705 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 69 | 100 . 78 . . . 16 85 . . Volleys Fired 161 | . 18 3 27 38 . 26 38 9 2 Largest 3 | . 2 2 2 2 . 2 3 3 3 Hottest 194 | . 70 79 79 125 . 138 194 177 177 Shots Fired 334 | . 35 6 54 72 1 49 84 27 6 Gun 287 | . 35 6 48 68 1 49 69 9 2 Cannon 37 | . . . . . . . 15 18 4 Launcher 10 | . . . 6 4 . . . . . Special . | . . . . . . . . . . Kinetic 119 | . 18 3 42 28 1 16 . 9 2 Thermal 205 | . 17 3 6 40 . 33 84 18 4 Explosive 10 | . . . 6 4 . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 15 | . 3 3 12 15 . 12 13 5 6 Robot Miss Streak 6 | . 4 1 2 4 . 3 2 6 2 Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . . . . 2 . . 1 . . Max Gunslinging Chain 1 | . . . . 1 . . 1 . . Shots Hit Robots 214 | . 17 4 32 47 . 40 59 11 4 Core Hits 118 | . 12 2 24 36 . 15 25 4 . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . Critical Strikes 6 | . 1 . 1 3 . . . 1 . Burn 4 | . 1 . . 3 . . . . . Destroy 1 | . . . 1 . . . . . . Blast 1 | . . . . . . . . 1 . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4375 | . 232 67 773 1162 . 729 1029 283 100 Guns 3195 | . 231 56 536 745 . 719 796 74 38 Cannons 491 | . . . . . . . 231 209 51 Explosions 653 | . . . 237 416 . . . . . Melee . | . . . . . . . . . . Ramming 36 | . 1 11 . 1 . 10 2 . 11 Kinetic 1374 | . 132 43 492 315 . 226 . 139 27 Thermal 2312 | . 99 13 44 430 . 493 1027 144 62 Explosive 653 | . . . 237 416 . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 18 | . . . . 5 5 6 1 . 18 Average Corruption 5 | . . . . 5 5 5 1 . 11 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 42 | . . . . 11 11 10 3 . 7 Message Errors 6 | . . . . 2 2 2 . . . Matter Fused 12 | . . . . 1 3 3 3 . 2 Heat Flow Errors 3 | . . . . 1 1 . . . 1 Energy Discharges 10 | . . . . 3 3 3 . . 1 Data Loss (minor) 3 | . . . . 1 1 . . . 1 Data Loss (major) 4 | . . . . 2 . 1 . . 1 Misfires 2 | . . . . 1 1 . . . . Misdirections 1 | . . . . . . . . . 1 Weapon Failures 1 | . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage . | . . . . . . . . . . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 3 | . . . . . . . . 3 . Impact . | . . . . . . . . . . Kinetic 3 | . . . . . . . . 3 . Secondary . | . . . . . . . . . . Self-Inflicted Damage 34 | . . . 24 . . 5 . . 5 Shots 3 | . . . 3 . . . . . . Rammed 5 | . . . . 1 . 1 . . 3 Targets Rammed 8 | . 1 1 . 1 . 1 1 . 3 Kicked 3 | . 1 1 . . . . 1 . . Crushed . | . . . . . . . . . . Highest Temperature 409 | . 36 42 69 228 79 9 409 66 183 Average Temperature 68 | . 12 17 19 69 54 5 130 21 58 Received Heat Transfer 903 | . 18 . 198 54 . 225 378 30 . Effects 6 | . . . . 3 . . 3 . . Energy Bleed 1 | . . . . . . . 1 . . Interference 5 | . . . . 3 . . 2 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . . Combat Hostiles 1 | . . . . 1 . . . . . Parts Melted 7 | . . . . 5 . . 2 . . Heat Transferred 5254 | . 370 37 111 1295 . 962 2109 259 111 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Peak Influence 413 | . 241 120 413 249 . 120 167 322 112 Initial 112 | . . 40 46 106 . . 46 56 112 Average 106 | . 146 99 209 144 . 68 64 90 72 Maximum Alert Level 2 | . 1 . 2 1 . . . 1 . Low Security (%) 79 | 100 52 100 42 53 . 100 100 89 100 Level 1 19 | . 47 . 51 46 . . . 10 . Level 2 . | . . . 6 . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 7 | . 1 . 2 1 . . 2 1 . Investigation 4 | . . . 2 1 . . 1 . . Extermination . | . . . . . . . . . . Reinforcement 2 | . 1 . . . . . 1 . . Assault 1 | . . . . . . . . 1 . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Distress Signals 3 | . 1 . 1 . . . . 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 86 | . 12 4 17 23 . 7 13 4 6 Peak Tracking Total 11 | . 5 4 5 11 . 3 4 4 6 Tactical Retreats 8 | . 1 1 2 2 . 2 . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Traps Triggered 1 | . . . . . . . . 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Machines Disabled 4 | . . . 2 . . . 1 1 . Max in Single Turn 1 | . . . 1 . . . 1 1 . Garrison Access 1 | . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Machines Accessed 10 | . 4 . 3 1 . . 1 1 . Terminals 8 | . 4 . 3 . . . 1 . . Fabricators 1 | . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 26 | . 13 . 8 1 . . 3 1 . Successful 13 | . 8 . 2 1 . . 1 1 . Failed 13 | . 5 . 6 . . . 2 . . Catastrophic 1 | . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . Manual 14 | . 9 . 5 . . . . . . Terminals 24 | . 13 . 8 . . . 3 . . Fabricators 1 | . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 12 | . 8 . 2 1 . . 1 . . Record 1 | . . . . . . . 1 . . Robot Analysis 1 | . 1 . . . . . . . . Prototype ID Bank 3 | . 3 . . . . . . . . Open Door 1 | . . . . 1 . . . . . Branch Access Points 1 | . 1 . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . Alert Level 2 | . 1 . 1 . . . . . . Unreport Threat 2 | . 1 . 1 . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . Network Status 1 | . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 7 | . 3 . 3 . . . 1 . . Full Trace Events 5 | . 2 . 2 . . . 1 . . Feedback Events 1 | . . . . . . . 1 . . Corruption 1 | . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . 2 . Machine Destruction 2 | . . . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Total Allies 1 | . . . . 1 . . . . . Largest Group 1 | . . . . 1 . . . . . Highest-Rated Group 31 | . . . . 31 . . . . . Highest-Rated Ally 31 | . . . . 31 . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 11 | . . . . 11 . . . . . Total Damage 127 | . . . . 127 . . . . . Kills 4 | . . . . 4 . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Turns Passed 3999 | 59 433 163 361 648 302 312 1159 389 173 Spaces Moved 2245 | 42 285 121 218 399 263 158 386 180 193 Core 230 | 2 . . . 60 . 1 1 . 166 Treads . | . . . . . . . . . . Legs 1330 | 34 285 121 218 36 . 44 385 180 27 Wheels 685 | 6 . . . 303 263 113 . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 80 115 115 190 190 50 Average Speed 148 | 111 120 120 120 128 115 139 258 192 80 Slowest Speed 650 | 120 120 120 120 350 115 650 550 193 200 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 37 | 3 46 33 32 78 76 18 28 5 56 Regions Visited 9 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . 1 . . . . . . . . Unknown Exits Taken 7 | 1 . 1 1 1 1 1 1 . . Scrap Searched 5 | . . 1 . 3 . 1 . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 65 | . . . 27 37 . . . 1 . Melee . | . . . . . . . . . . Projectile 1 | . . . . . . . . 1 . AOE 64 | . . . 27 37 . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Total 2585 | 51 341 134 261 459 262 198 472 201 206 Wait 60 | . 24 1 . 4 . 7 22 1 1 Move 2237 | 41 284 120 217 398 262 157 385 180 193 Hop . | . . . . . . . . . . Pick Up 29 | . 6 1 3 5 . 1 10 3 . Fast Attach 28 | 8 1 . 2 4 . 4 7 . 2 Attach 16 | . 1 . 2 4 . 1 3 2 3 Detach 4 | 2 1 . . . . . 1 . . Swap 24 | . 2 4 6 3 . 1 2 5 1 Drop 18 | . 3 4 4 2 . . 3 1 1 Fire 161 | . 18 3 27 38 . 26 38 9 2 Melee . | . . . . . . . . . . Ram 5 | . . . . 1 . 1 . . 3 Kick 3 | . 1 1 . . . . 1 . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Min / [*Sto]) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 14) 60 | -11/Scrapyard | Entered Materials 81 | -10/Materials | Identified exit to Mines 301 | -10/Materials | Build established: Mutant 409 | -10/Materials | Discovered new exit (range 10) 493 | -10/Materials | Entered Mines 504 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 633 | -10/Mines | Discovered new exit (range 5) 656 | -10/Mines | Entered Materials 656 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 803 | -9/Materials | Discovered new exit (range 5) 966 | -9/Materials | Discovered new exit (range 7) 1017 | -9/Materials | Entered Mines 1192 | -9/Mines | Received a Mining Laser from a helpful Derelict 1269 | -9/Mines | Learned Materials stockpile data 1326 | -9/Mines | Assembled infested the area 1355 | -9/Mines | Core integrity fell below 50% 1382 | -9/Mines | Destroyed 9 combat bots 1391 | -9/Mines | Lost 5 parts (1p2n2w) 1473 | -9/Mines | Met a Derelict shopkeep closing up shop 1660 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1661 | -9/Mines | Discovered new exit (range 5) 1665 | -9/Mines | Entered Exiles 1687 | -9/Exiles | Discovered new exit (range 15) 1698 | -9/Exiles | Met 8R-AWN 1716 | -9/Exiles | Met EX-HEX 1759 | -9/Exiles | Met EX-DEC 1795 | -9/Exiles | Visited The Gauntlet 1954 | -9/Exiles | Discovered new exit (range 14) 1967 | -9/Exiles | Entered Mines 2219 | -8/Mines | Core integrity fell below 20% 2270 | -8/Mines | Discovered new exit (range 5) 2279 | -8/Mines | Entered Materials 2279 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2448 | -8/Materials | Lost 6 parts (1p3n1u1w) 2698 | -8/Materials | Build established: Scavenger-Mutant 3173 | -8/Materials | Build established: Scavenger-Tank 3315 | -8/Materials | Discovered new exit (range 10) 3438 | -8/Materials | Entered Factory 3438 | -7/Factory | Evolved 2 slots: Utility x2 3827 | -7/Factory | Sucked down chute 3827 | -7/Factory | Entered Waste 3839 | -7/Waste | Spotted C-40 Crusher 3840 | -7/Waste | Spotted C-40 Crusher 3842 | -7/Waste | EMP discharged 3866 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3869 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3875 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3892 | -7/Waste | Spotted C-40 Crusher 3893 | -7/Waste | Spotted C-40 Crusher 3894 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3925 | -7/Waste | Lost 5 parts (3n2w) 3929 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3932 | -7/Waste | Crushed by Compactor (1 part destroyed) 3942 | -7/Waste | EMP discharged 3942 | -7/Waste | System corruption reached 10% 3945 | -7/Waste | Spotted C-40 Crusher 3945 | -7/Waste | Spotted C-40 Crusher 3976 | -7/Waste | Core integrity fell below 50% 3998 | -7/Waste | Core integrity fell below 20% 4000 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 03899_ Lgt. Nuclear Core crushed. 03913_ System corrupted: Matter fused (-7). 03929_ Imp. Heat Sink crushed. 03929_ Lrg. Storage Unit crushed. 03929_ Adv. Weight Redist. System crushed. 03932_ ALERT: Foreign system detected. Charging EMP. 03932_ Com. Matter Pod crushed. 03932_ Hvy. Laser crushed. 03932_ Shotgun crushed. 03932_ Imp. Power Shielding crushed. 03942_ System corrupted (+10). 03943_ System corrupted: Heat flow error (+217). 03957_ Acquired Prototype Device. 03957_ Identified Energy Mantle. 03958_ Dropped Energy Mantle. 03967_ System corrupted: Matter fused (-7). 03984_ System corrupted: Substantial component data lost. 03996_ Slammed into C-40 Crusher. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????##########??##########????????????????????? | | ???????# #??# !#????????????????????? | | ???????#! #??# #????????????????????? | | ???????#[[ #??# ! #????????????????????? | | ???????#! #??# #????????????????????? | | ???????#! #??# #????????????????????? | | ???????#! #??# #????????????????????? | | ???????# #??# #????????????????????? | | ???????# #??# CC #????????????????????? | | ???????### ###??### CC###????????????????????? | | ?????????# #??????# CC#??????????????????????? | | ?????????# #??????#CCCC#??????????????????????? | | ???????# #??????#CCCC#??????????????????????? | | #??????# #??????# CC#??????????????????????? | | #??????# #??????# CC@#??????????????????????? | | #??????# #??????# CC #??????????????????????? | | #??????# #??????# CC #??????????????????????? | | #??????# #??????# CC #??????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# ######## #??????????????????????? | | #??????# #??????????????????????? | | #??????# #??????????????????????? | | #??????# #??????????????????????? | | #??????# #??????????????????????? | | #??????# ######## #??????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# #??????????????????????? | | ######## #??????# #??????????????????????? | | #??????# ??????????????????????? | | " #??????# ?????????????????????? | | #??????# ????????????????????? | | #??????? ???????????????????? | | ######## #??????? #####??????????????????? | | #??????# #??????? #??????????????????????? | | #??????# #??????? #??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 14 Energy Capacity 410 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Power Shielding 66 Evasion (%) 55 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PulseIonProjector Manual? 0 Play Time 00:49:31 Cumulative 18.3 hours Start 2024.06.26 @ 16:35:34 End 2024.06.26 @ 20:30:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 27 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 23 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7bd3874b-7707-4ecb-a7d7-3dd85193236f