Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.10 @ 21:35:24 Player: Red Box Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (51) 255 Value Destroyed (1287) 1287 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (317) 317 TOTAL SCORE: 5379 Bonus ------- High Alert Combat Kills 17 Aligned with FarCom 300 Cogmind --------- Core Integrity 615/700 Matter 94/300 Energy 84/100 System Corruption 0% Temperature Cool (0) Movement Rolling (100) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Compact Wheel > --- UTILITY (7) ------ Improved Targeting Computer Armor Integrity Analyzer > --- WEAPON (3) ------- Ionic Axe > --- INVENTORY (5) ---- Armored Huge Wheel Armored Huge Wheel Insulated Plating Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Compact Wheel Compact Wheel > --- UTILITY ---------- High-capacity Storage Unit Improved Targeting Computer Armor Integrity Analyzer Matter Filter Kinecellerator Transmission Jammer Medium Armor Plating > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Ionic Axe > --- INVENTORY -------- Compact Wheel Armored Huge Wheel Armored Huge Wheel Superbattery High-capacity Matter Pod Recoil Stabilizer Medium Armor Plating Reflective Plating Insulated Plating Insulated Plating Improved EM Pulse Cannon Improved EM Pulse Cannon Makeshift Shrapnel Gun Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Missile Launcher [Rating: 48] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Compact Wheel Leg Aluminum Leg Wheel Compact Wheel Utility Improved Targeting Computer Device Transmission Jammer Storage Large Storage Unit Processor Improved Targeting Computer Protection Medium Armor Plating Weapon Enhanced Autogun Energy Gun Particle Gun Ballistic Gun Enhanced Autogun Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Heavy Mace Slashing Weapon Ionic Axe Build | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Slots Evolved 6 | . . . . . 4 2 . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 5 | . . . . . 3 2 . Weapon 1 | . . . . . 1 . . Parts Attached 72 | 7 15 5 . . 32 7 6 Power 4 | 1 2 . . . . 1 . Engine 3 | 1 2 . . . . . . Core 1 | . . . . . . 1 . Reactor . | . . . . . . . . Propulsion 12 | 2 4 1 . . 2 1 2 Treads . | . . . . . . . . Leg 2 | 2 . . . . . . . Wheel 10 | . 4 1 . . 2 1 2 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 24 | 2 3 1 . . 14 2 2 Device 9 | 1 1 . . . 5 2 . Storage 4 | 1 2 . . . 1 . . Processor 4 | . . 1 . . 3 . . Hackware . | . . . . . . . . Protection 7 | . . . . . 5 . 2 Artifact . | . . . . . . . . Weapon 32 | 2 6 3 . . 16 3 2 Energy Gun 5 | . 4 1 . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 17 | 2 . 2 . . 11 2 . Ballistic Cannon 1 | . . . . . . . 1 Launcher 2 | . . . . . 2 . . Special Weapon 5 | . 2 . . . 3 . . Impact Weapon 1 | . . . . . . 1 . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 . 1 Parts Lost 7 | . . . . . 2 . 5 Power 1 | . . . . . 1 . . Propulsion 2 | . . . . . 1 . 1 Utility 3 | . . . . . . . 3 Weapon 1 | . . . . . . . 1 Highest Loss Streak 5 | . . . . . 1 . 5 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 98 | . 99 99 100 100 97 95 94 Engine 10 | . 14 14 14 14 8 . . Leg 2 | . 15 . . . . . . Wheel 19 | . 12 28 28 28 17 15 15 Device 9 | . 14 7 . . 11 22 21 Storage 11 | . 14 14 14 14 9 7 7 Processor 11 | . . 6 14 14 15 15 15 Protection 4 | . . . . . 9 7 6 Energy Gun 5 | . 22 13 . . . . . Ballistic Gun 20 | . 4 14 28 28 24 22 15 Naked Turns . | . . . . . . . . Heaviest Build 75 | 11 31 32 31 31 56 70 75 Greatest Support 41 | 20 32 32 32 32 41 32 32 Greatest Overweight (x) 2 | 2 . . . . 2 2 2 Average Overweight (x) . | . . . . . . 1 1 Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 20 Average Capacity 14 | 7 11 15 15 15 15 20 18 Most Carried 20 | 8 15 15 15 15 20 20 20 Average Carried 14 | 4 10 14 14 14 15 19 18 Final Capacity 20 | 8 15 15 15 15 20 20 5 Final Carried 20 | 8 15 15 15 15 20 20 5 Class Distribution -------------------- 55% | Mutant 32% | Gunner 6% | Skirmisher 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Waste Resources | -11 -10 -10 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Was Matter Collected 1539 | 259 423 98 . . 757 2 . Remotely . | . . . . . . . . Salvage Created 1520 | 13 564 84 . . 780 79 . Parts 114 | 3 28 7 . . 65 11 . Haulers Intercepted 3 | . . . . . 3 . . Recyclers Shooed 1 | . 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Combat Hostiles Destroyed 32 | . 8 2 . . 20 2 . Guns 26 | . 7 2 . . 16 1 . AOE 5 | . . . . . 4 1 . Classes Destroyed 10 | 1 5 . . . 4 . . Worker 4 | . 2 . . . 2 . . Builder 3 | . . . . . 1 2 . Tunneler 1 | 1 . . . . . . . Hauler 3 | . . . . . 3 . . Recycler 4 | . 2 . . . 1 1 . Operator 1 | . . . . . 1 . . Watcher 3 | . 2 . . . 1 . . Swarmer 15 | . 2 . . . 11 2 . Grunt 13 | . 6 2 . . 5 . . Sentry 4 | . . . . . 4 . . Best Kill Streak 7 | 1 3 2 . . 7 5 . Combat Bots Only 4 | . 2 2 . . 4 2 . Max Kills in Single Turn 4 | 1 2 1 . . 4 4 . Gunslinging . | . . . . . . . . Exploded 1 | . . . . . 1 1 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Was Damage Taken 962 | . 252 85 . 44 322 53 206 Core 255 | . 75 14 . . 81 . 85 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 7 | . 7 . . . . . . Core Remaining (%) 83 | 100 . . . 64 85 . . Volleys Fired 150 | 14 56 6 . . 66 1 7 Largest 3 | 2 2 2 . . 3 3 1 Hottest 115 | 40 115 46 . . 100 74 48 Shots Fired 275 | 28 96 12 . . 129 3 7 Gun 224 | 28 84 12 . . 97 3 . Cannon 7 | . . . . . . . 7 Launcher 6 | . . . . . 6 . . Special 38 | . 12 . . . 26 . . Kinetic 181 | 28 34 12 . . 97 3 7 Thermal 88 | . 62 . . . 26 . . Explosive 6 | . . . . . 6 . . Electromagnetic . | . . . . . . . . Robot Hit Streak 10 | 3 9 5 . . 10 1 . Robot Miss Streak 7 | 4 5 2 . . 3 7 . Penetration Max . | . . . . . . . . Secondary Targets 2 | . 1 . . . 1 . . Max Gunslinging Chain 1 | . 1 . . . 1 . . Shots Hit Robots 137 | 13 48 9 . . 66 1 . Core Hits 84 | 3 24 4 . . 49 4 . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 4 | . 4 . . . . . . Burn 4 | . 4 . . . . . . Melee Attacks 3 | . . . . . . 1 2 Impact 1 | . . . . . . 1 . Slashing 2 | . . . . . . . 2 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3030 | 108 602 124 . . 1774 422 . Guns 1976 | 108 602 124 . . 1109 33 . Cannons . | . . . . . . . . Explosions 1030 | . . . . . 641 389 . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 1556 | 108 182 124 . . 1109 33 . Thermal 833 | . 420 . . . 24 389 . Explosive 641 | . . . . . 641 . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 145 | . . . . . 60 85 . Projectiles . | . . . . . . . . Explosions 145 | . . . . . 60 85 . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 28 | . . . . . 28 . . Shots 1 | . . . . . 1 . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 92 | . 92 37 . . 68 16 . Average Temperature 17 | . 23 19 . . 13 12 . Received Heat Transfer 237 | . 114 51 . . 72 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . 1 . . . . . . Combat Hostiles 1 | . 1 . . . . . . Parts Melted 4 | . 4 . . . . . . Heat Transferred 1669 | . 1369 . . . 50 250 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Peak Influence 634 | 5 219 57 . 5 486 634 223 Initial 221 | . 3 7 . . . 220 221 Average 173 | . 73 9 . 2 243 393 208 Maximum Alert Level 2 | . 1 . . . 2 2 1 Low Security (%) 59 | 100 95 100 . 100 39 . 9 Level 1 28 | . 4 . . . 41 57 90 Level 2 12 | . . . . . 18 42 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 3 | . . . . . 3 . . Investigation 1 | . . . . . 1 . . Extermination . | . . . . . . . . Reinforcement 2 | . . . . . 2 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Was Distress Signals 7 | . . . . . 7 . . Communications Jammed 24 | . . . . . 24 . . Distress Signals 24 | . . . . . 24 . . Times Spotted 85 | . 18 2 . 2 55 4 4 Peak Tracking Total 7 | . 3 2 . 2 7 3 5 Tactical Retreats 6 | . . . . . 6 . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Traps Triggered 2 | . . . . . 1 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Exploded 1 | . . . 1 . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Was Machines Disabled 24 | . . . . . 4 20 . Max in Single Turn 20 | . . . . . 2 20 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Was Machines Accessed 23 | . 10 . 2 1 8 2 . Terminals 17 | . 8 . . 1 7 1 . Fabricators 1 | . . . . . . 1 . Repair Stations 1 | . 1 . . . . . . Recycling Units 2 | . 1 . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 78 | . 28 . 9 4 32 5 . Successful 54 | . 21 . 9 2 20 2 . Failed 24 | . 7 . . 2 12 3 . Catastrophic 2 | . 1 . . . . 1 . Database Lockouts . | . . . . . . . . Manual 49 | . 19 . 1 4 24 1 . Terminals 56 | . 21 . . 4 28 3 . Fabricators 2 | . . . . . . 2 . Repair Stations 2 | . 2 . . . . . . Recycling Units 9 | . 5 . . . 4 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 26 | . 7 . 9 2 7 1 . Record 8 | . . . 8 . . . . Robot Analysis 8 | . 4 . . 2 2 . . Prototype ID Bank 3 | . . . . . 3 . . Branch Access Points 1 | . . . . . . 1 . Terminal Index 2 | . 1 . . . 1 . . Locate Traps 2 | . 2 . . . . . . Recall Reinforcements 1 | . . . . . 1 . . EX-Prototype ID Bank 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . Scan Component 1 | . 1 . . . . . . Repair 1 | . 1 . . . . . . Recycling Unit Hacks 2 | . 1 . . . 1 . . Retrieve Components 2 | . 1 . . . 1 . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 24 | . 11 . . . 12 1 . Terminals 19 | . 8 . . . 10 1 . Track 7 | . 3 . . . 4 . . Assimilate 3 | . 1 . . . 2 . . Botnet 6 | . 2 . . . 3 1 . Disrupt 2 | . 1 . . . 1 . . Operators 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 5 | . 3 . . . 2 . . Monitor 1 | . 1 . . . . . . Reject 2 | . 1 . . . 1 . . Mask 2 | . 1 . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 20 | . 10 . . 1 7 2 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . 1 . . . . . . Time 26 | . 26 . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 19 | . 9 . . . 10 . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Was Total Allies 24 | . 1 . . 3 . . 20 Largest Group 4 | . 1 1 1 4 . . 1 Highest-Rated Group 50 | . 10 10 10 50 . . 31 Highest-Rated Ally 31 | . 10 10 10 16 . . 31 Total Orders 2 | . . 2 . . . . . STAY 1 | . . 1 . . . . . FOLLOW 1 | . . 1 . . . . . Ally Attacks 12 | . . . . 3 . . 9 Total Damage 331 | . . . . 27 . . 304 Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Robot Analysis Total 8 | . 4 . . 2 2 . . Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Was Turns Passed 6968 | 114 1198 583 1124 367 3141 319 122 Spaces Moved 4954 | 50 874 526 1123 357 1779 171 74 Core 6 | 6 . . . . . . . Treads . | . . . . . . . . Legs 424 | 44 380 . . . . . . Wheels 4524 | . 494 526 1123 357 1779 171 74 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 100 100 100 100 115 100 Average Speed 107 | 119 106 100 100 100 114 123 125 Slowest Speed 150 | 150 120 100 100 100 130 130 130 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 60 | 4 98 95 86 66 83 9 44 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 2 | . . 1 . 1 . . . Spaces Dug 44 | . 9 . . . 25 1 9 Terrain Destroyed 130 | . 9 . . . 65 47 9 Melee 3 | . . . . . . 1 2 Projectile 41 | . 9 . . . 25 . 7 AOE 86 | . . . . . 40 46 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Was Total 6284 | 78 1036 574 1124 367 2740 274 91 Wait 983 | . 45 29 . 7 813 89 . Move 4948 | 49 873 525 1122 356 1778 171 74 Hop . | . . . . . . . . Pick Up 70 | 8 26 4 1 2 26 2 1 Fast Attach 19 | 7 1 1 . . 5 2 3 Attach 14 | . 3 2 . . 7 1 1 Detach 1 | . . . . . 1 . . Swap 39 | . 11 2 . . 20 4 2 Drop 57 | . 21 5 1 2 24 3 1 Fire 150 | 14 56 6 . . 66 1 7 Melee 3 | . . . . . . 1 2 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: Sto / Low x2) -7/Waste History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 115 | -11/Scrapyard | Entered Materials 120 | -10/Materials | Discovered new exit (range 12) 328 | -10/Materials | Build established: Mutant 358 | -10/Materials | Discovered new exit (range 16) 449 | -10/Materials | Discovered new exit (range 11) 557 | -10/Materials | Discovered new exit (range 16) 699 | -10/Materials | Discovered new exit (range 15) 1261 | -10/Materials | Repaired Com. Wheel 1313 | -10/Materials | Entered Mines 1313 | -10/Mines | Accompanied by 1 ally 1332 | -10/Mines | Learned Materials terminal intel 1547 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1557 | -10/Mines | Discovered new exit (range 14) 1566 | -10/Mines | Discovered new exit (range 7) 1587 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1752 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1889 | -10/Mines | Discovered new exit (range 5) 1896 | -10/Mines | Entered Exiles 1896 | -10/Exiles | Accompanied by 1 ally 1920 | -10/Exiles | Met 8R-AWN 1937 | -10/Exiles | Met EX-HEX 1967 | -10/Exiles | Met EX-BIN 1979 | -10/Exiles | Met EX-DEC 1986 | -10/Exiles | Learned location of Zion (-7) 2065 | -10/Exiles | Visited The Gauntlet 2889 | -10/Exiles | Aligned with FarCom system 2890 | -10/Exiles | Given EX-Vault access code 2913 | -10/Exiles | Opened EX-Vault 2924 | -10/Exiles | Found Superbattery 2947 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2955 | -10/Exiles | Exiles lab attacked by MAIN.C 3010 | -10/Exiles | Discovered new exit (range 10) 3020 | -10/Exiles | Left Exiles lab with Superbattery 3020 | -10/Exiles | Entered Mines 3020 | -9/Mines | Accompanied by 1 ally 3274 | -9/Mines | Discovered new exit (range 15) 3286 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3379 | -9/Mines | Assembled infested the area 3382 | -9/Mines | Discovered new exit (range 6) 3387 | -9/Mines | Entered Materials 3387 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 3388 | -8/Materials | Loaded intel: 12 terminal locations 3734 | -8/Materials | Discovered new exit (range 7) 4889 | -8/Materials | Discovered new exit (range 4) 5048 | -8/Materials | Build established: Gunner 5348 | -8/Materials | Discovered new exit (range 16) 6528 | -8/Materials | Entered Factory 6528 | -7/Factory | Evolved 2 slots: Utility x2 6810 | -7/Factory | Identified exit to Storage 6810 | -7/Factory | Identified exit to Lower Caves 6847 | -7/Factory | Sucked down chute 6847 | -7/Factory | Entered Waste 6848 | -7/Waste | Met a frightened Derelict 6874 | -7/Waste | Spotted C-40 Crusher 6942 | -7/Waste | Spotted C-40 Crusher 6942 | -7/Waste | Spotted C-40 Crusher 6943 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6951 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6953 | -7/Waste | Spotted C-40 Crusher 6954 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6957 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6960 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6967 | -7/Waste | Warlord forces began an assault 6969 | -7/Waste | Self-destructed Last Messages --------------- 06957_ Kinecellerator crushed. 06957_ Com. Wheel crushed. 06957_ Acquired Com. Wheel. 06959_ The unstable cave ceiling collapses. 06959_ Com. Wheel crushed. 06959_ Nuclear Core crushed. 06960_ Com. Wheel crushed. 06960_ Hcp. Storage Unit crushed. 06960_ Transmission Jammer crushed. 06963_ Hcp. Matter Pod crushed. 06963_ Imp. EM Pulse Cannon crushed. 06963_ Insulated Plating crushed. 06964_ Enh. Autogun crushed. 06964_ Hcp. Storage Unit crushed. 06964_ Missile Launcher crushed. 06965_ Adv. Assault Cannon crushed. 06966_ Mak. Shrapnel Gun crushed. 06967_ 80-QFK(g): "The time is now, to the factory! Attack!" 06967_ Recoil Stabilizer crushed. 06967_ Reflective Plating crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????g????????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????# ????????????????????????? | | ???????????????????????#g#???????????????????????? | | ??????????????????????##s##??????????????????????? | | ??????????????????????# #??????????????????????? | | ?????????????????######;g;#??????????????????????? | | ?????????????????# dg #??????????????????????? | | ?????????????????# g #??????????????????????? | | ?????????????????# #??????????????????????? | | ?????????????????# d#??????????????????????? | | ?????????????????# #??????????????????????? | | ?????????????????# #??????????????????????? | | ?????????????????# #??????????????????????? | | ???????######????# @#??????????????????????? | | ???????# #????### ###??????????????????????? | | ???????# #??????# #????????????????????????? | | ???????# #??????# #????????????????????????? | | ???????# #?????# ????????????????????????? | | ?????### #?????##! ????????????????????????? | | ?????# #??????# !!! ????????????????????????? | | ?????# #?????? ] ????????????????????????? | | ?????# #?????##]! ##???????????????????????? | | ?????# #??????# #????????????????????????? | | ?????### ######## #????????????????????????? | | ???????# " # #" " #????????????????????????? | | ???????# # ###### #????????????????????????? | | ???????# ###????# #????????????????????????? | | ?????### #??????# #?###????????????????????? | | ?????# #??????# ?????????????????????? | | ?????# #??????# ??????????????????????? | | ?????# #??????# ????????????????????? | | ?????# #??????# ???????????????????? | | ?????### #??????# #######??????????????????? | | #####??# #??????# #????????????????????????? | | #??# #??????# #????????????????????????? | | #??# #??????# #????????????????????????? | | #### ######## #????????????????????????? | | #????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 9 Armor Coverage 300 Resistance: TH 10 Resistance: EM 15 Evasion (%) 55 Targeting Accuracy 6 Armor Integrity Analysis 30 Particle Charging 15 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NuclearGuidedLeg Manual? 0 Play Time 01:01:29 Cumulative 419.4 hours Start 2023.02.08 @ 16:26:36 End 2023.02.10 @ 21:35:24 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 325 Rogue 325 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 63 Gallery% 72 Achievement% 53 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e8fc82db-04c3-43d8-8f4c-a289a12dca1b