Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.10 @ 23:34:09 Player: ArabianSandBoa Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (18) 3600 Robots Destroyed (147) 735 Value Destroyed (5154) 5154 Prototype IDs (50) 1000 Alien Tech Used (1) 200 Bonus (6095) 6095 TOTAL SCORE: 20784 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 962 Follower Combat Kills 678 Entered DSFs 1000 Aligned with FarCom 300 Used Core Reset Matrix 3000 Friendly Fire -845 Cogmind --------- Core Integrity 1295/1450 Matter 139/300 Energy 515/664 System Corruption 2% Temperature Warm (170) Movement Flying (178) Ox2 Location -2/Research Parts ------- > --- POWER (3) -------- Multi-Particle Reactor > --- PROPULSION (8) --- Flying XBT-Gravmag Exoskeleton > --- UTILITY (10) ----- Armored Scrap Engine Experimental Heat Sink High-capacity Storage Unit Improved Targeting Computer Advanced Target Analyzer Advanced Weapon Cycler Advanced Force Field > --- WEAPON (2) ------- Gatling Kinetic Rail Construct/C Shock Maul > --- INVENTORY (20) --- Huge Storage Unit Advanced Energy Well (500) Advanced Particle Charger Powered Armor Advanced Thermal Defense Suite Long-range Tractor Beam Faulty Hellfire Missile Launcher Peak State ------------ > --- POWER ------------ Multi-Particle Reactor > --- PROPULSION ------- Flying XBT-Gravmag Exoskeleton Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Nuclear Pulse Thruster Q-thruster > --- UTILITY ---------- Armored Scrap Engine Improved Cooling System High-capacity Storage Unit Improved Targeting Computer Advanced Reaction Control System Advanced Hacking Suite Improved System Shield > --- WEAPON ----------- Thermal Construct/C Shock Maul > --- INVENTORY -------- Advanced Power Amplifier Cooling System Advanced Energy Well Quantum Capacitor Improved Transmission Jammer Improved Phase Shifter Powered Armor Powered Armor Advanced Force Field Authchip [Propulsion] Authchip [Device] Authchip [Storage] Authchip [Processor] Long-range Tractor Beam Hypervelocity Coil Gun Hypervelocity Coil Gun Linear Accelerator Linear Accelerator Axe [Rating: 145] Favorites ----------- Power Constructs Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Constructs Propulsion Constructs Treads Advanced Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Combat Airjet Flight Unit Constructs Utility High-capacity Storage Unit Device Armored Scrap Engine Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Authchip [Power] Protection Powered Armor Weapon Axe Energy Gun Precision Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Constructs Launcher Advanced EMP Blaster Special Weapon Field Lobotomy Kit Impact Weapon Shock Maul Slashing Weapon Axe Build | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Jun Mat Mat Min Exi Min Mat Sto Rec Fac Fac DSF Fac Was Fac DSF Res Qua Res Slots Evolved 16 | . . 2 . . . 2 . . 4 2 . 2 . . . 2 . 2 Power 2 | . . . . . . . . . 1 . . 1 . . . . . . Propulsion 6 | . . 2 . . . 1 . . 1 1 . . . . . 1 . . Utility 8 | . . . . . . 1 . . 2 1 . 1 . . . 1 . 2 Weapon . | . . . . . . . . . . . . . . . . . . . Parts Attached 240 | . 9 1 5 3 . 16 61 8 6 . 20 15 6 1 12 64 5 8 Power 11 | . 1 . . . . 1 8 . 1 . . . . . . . . . Engine 7 | . 1 . . . . 1 5 . . . . . . . . . . . Core 4 | . . . . . . . 3 . 1 . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . . . Propulsion 59 | . 5 . 4 . . 3 14 . 2 . 5 4 . . 6 15 1 . Treads 1 | . . . . . . . 1 . . . . . . . . . . . Leg 3 | . . . . . . . . . . . 3 . . . . . . . Wheel 19 | . 5 . . . . . 5 . 2 . 2 2 . . . 3 . . Hover 14 | . . . 4 . . 3 2 . . . . . . . . 5 . . Flight 22 | . . . . . . . 6 . . . . 2 . . 6 7 1 . Utility 90 | . 1 1 . 1 . 7 13 3 3 . 6 5 3 1 3 32 4 7 Device 50 | . 1 1 . 1 . 2 5 1 3 . 2 4 3 1 1 18 4 3 Storage 4 | . . . . . . 1 1 . . . 1 . . . . 1 . . Processor 9 | . . . . . . . 1 . . . . 1 . . 1 4 . 2 Hackware 9 | . . . . . . . 1 2 . . 2 . . . . 3 . 1 Protection 18 | . . . . . . 4 5 . . . 1 . . . 1 6 . 1 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 80 | . 2 . 1 2 . 5 26 5 . . 9 6 3 . 3 17 . 1 Energy Gun 20 | . . . 1 1 . 3 9 1 . . . 2 2 . 1 . . . Energy Cannon 7 | . . . . . . 2 2 . . . 3 . . . . . . . Ballistic Gun 17 | . 2 . . . . . 8 2 . . . . . . . 5 . . Ballistic Cannon 5 | . . . . . . . . . . . . 2 . . . 3 . . Launcher 10 | . . . . 1 . . 4 . . . 3 1 . . . 1 . . Special Weapon 4 | . . . . . . . . . . . 3 . 1 . . . . . Impact Weapon 5 | . . . . . . . . . . . . . . . . 4 . 1 Slashing Weapon 12 | . . . . . . . 3 2 . . . 1 . . 2 4 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 21 | . . . . 1 . 1 12 . . . . . . . . 5 1 1 Corrupted Parts 2 | . . . . . . . . . . . 2 . . . . . . . System Corruption 7 | . . . . . . . . . . . 7 . . . . . . . Parts Lost 45 | . 3 . . . . 5 12 . . . 11 4 . . 1 7 1 1 Power 5 | . . . . . . 1 2 . . . 2 . . . . . . . Propulsion 19 | . 1 . . . . 3 6 . . . 4 . . . 1 4 . . Utility 12 | . . . . . . 1 2 . . . 2 2 . . . 3 1 1 Weapon 9 | . 2 . . . . . 2 . . . 3 2 . . . . . . Highest Loss Streak 9 | . 3 . . . . 4 7 . . . 9 4 . . 1 2 1 1 To Critical Strikes 1 | . . . . . . . . . . . 1 . . . . . . . Average Slot Usage (%) 73 | . 92 77 86 88 88 73 92 86 66 70 59 63 62 63 62 61 57 54 Engine 3 | . 14 11 11 11 11 8 3 9 6 5 2 . . . . . . . Core 1 | . . . . . . . 3 . 1 5 . . 5 5 1 . 1 . Reactor 1 | . . . . . . . . . . . 1 4 . . 3 4 2 4 Leg 1 | . 17 . . . . . . . . . 3 . . . . . . . Wheel 8 | . 10 22 7 . . . 14 18 14 17 6 11 . . . 1 7 . Hover 6 | . . . 24 33 33 38 12 . . . . . . . . 3 . 2 Flight 8 | . . . . . . . 13 18 6 5 5 2 15 15 19 10 4 . Device 12 | . 7 11 11 11 11 2 7 7 17 17 17 11 21 21 16 15 13 20 Storage 6 | . 14 11 11 11 11 9 9 9 6 5 5 5 5 5 5 4 4 4 Processor 2 | . . . . . . . . 3 . . . 1 . . 3 2 9 10 Hackware 2 | . . . . . . . 1 2 . . . 9 5 5 2 1 3 1 Protection 2 | . . . . . . 2 7 . . . 3 . . . . 4 . . Energy Gun 4 | . . . 10 11 11 9 6 9 4 5 . 3 4 5 6 1 . . Ballistic Gun 4 | . 28 22 11 1 . . 7 4 . . . . . . . 1 . . Ballistic Cannon 1 | . . . . . . . . . . . . 2 5 5 2 2 4 4 Slashing Weapon 1 | . . . . . . . . 4 6 5 5 3 . . 2 1 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 128 | 14 15 11 13 13 13 55 71 52 61 61 80 95 93 90 96 122 94 128 Greatest Support 163 | 20 32 20 36 36 36 51 48 20 39 30 55 98 116 116 128 163 94 84 Greatest Overweight (x) 9 | . . . 1 . . 1 5 2 2 2 9 3 . . . 7 . 2 Average Overweight (x) . | . . . . . . . 1 2 1 2 3 . . . . . . . Largest Inventory Capacity 20 | . 8 8 8 8 8 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | . 8 8 8 8 8 19 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | . 8 8 8 8 8 20 20 20 20 20 20 20 17 16 20 20 20 17 Average Carried 16 | . 7 6 7 7 7 14 18 19 19 20 19 19 16 16 18 18 19 9 Final Capacity 20 | 8 8 8 8 8 8 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 6 6 7 8 8 7 19 20 19 20 20 18 18 16 16 19 20 17 7 Scrap Engine Consumption 152 | . . . . . . . . 13 9 . 14 20 4 . 10 60 7 15 Constructs Created 7 | . . . . . . . . 1 1 . 1 1 . . . 2 . 1 Constructs Modified 57 | . . . . . . . . 2 1 . 2 10 1 . 3 24 4 10 Class Distribution -------------------- 35% | Mutant 25% | Scavenger-Mutant 16% | Construct 7% | Commander-Mutant 3% | Scavenger-Construct 3% | Scavenger-Sprinter 3% | Commander-Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Scout | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Commander-Mutant | -8/Recycling Commander-Mutant | -6/Factory Commander-Mutant | -5/Factory Mutant | -5/DSF Mutant | -4/Factory Sprinter | -4/Waste Sprinter | -4/Factory Construct | -4/DSF Mutant | -3/Research Scavenger-Construct | -3/Quarantine Construct | -2/Research Resources | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 ----------- Run | Jun Mat Mat Min Exi Min Mat Sto Rec Fac Fac DSF Fac Was Fac DSF Res Qua Res Matter Collected 4480 | 200 121 134 56 30 10 147 1027 160 58 . 182 85 311 . 4 1625 . 330 Remotely 541 | . . . . . . . . . . . . . . . . 541 . . Salvage Created 7871 | . 245 . 52 . 26 315 1853 730 283 . 500 306 312 . 27 2646 . 576 Parts 323 | . 17 . . . 5 11 87 24 10 . 24 18 2 . 1 108 . 16 Haulers Intercepted 15 | . . . . . . 1 5 . 2 . . 1 . . . 6 . . Recyclers Shooed 7 | . . . . . . 1 3 . . . . 1 . . . 1 . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Jun Mat Mat Min Exi Min Mat Sto Rec Fac Fac DSF Fac Was Fac DSF Res Qua Res Combat Hostiles Destroyed 96 | . 7 . 3 . 3 3 27 4 . . 9 6 1 . 1 23 . 9 Melee 3 | . . . . . . . . 1 . . . . . . . . . 2 Guns 52 | . 7 . 3 . 1 2 18 3 . . . 4 1 . 1 12 . . Cannons 21 | . . . . . . . 3 . . . 2 2 . . . 10 . 4 AOE 13 | . . . . . 2 . 6 . . . 5 . . . . . . . Classes Destroyed 19 | . 4 . 1 . . 4 4 1 . . 2 1 1 . 1 . . . Worker 10 | . 1 . . . . . . . 3 . . 1 . . . 4 . 1 Builder 6 | . 1 . . . . . 2 . 1 . . 2 . . . . . . Hauler 15 | . . . . . . 1 5 . 2 . . 1 . . . 6 . . Recycler 15 | . . . . . . 1 5 6 . . . . . . . 3 . . Carrier 1 | . . . . . . . . . . . 1 . . . . . . . Operator 3 | . . . . . . . 2 . . . . . . . . 1 . . Watcher 3 | . . . . . . 1 . . . . . . . . . 2 . . Swarmer 23 | . 3 . . . 3 . 4 1 . . 4 4 . . . . . 4 Cutter 1 | . . . . . . . . . . . . . . . 1 . . . Grunt 37 | . 4 . . . . 2 15 1 . . 2 . . . . 10 . 3 Brawler 1 | . . . . . . . . 1 . . . . . . . . . . Duelist 2 | . . . . . . . 1 . . . . . . . . . . 1 Protector 1 | . . . . . . . 1 . . . . . . . . . . . Sentry 9 | . . . . . . 1 5 1 . . . . . . . 2 . . Hunter 3 | . . . . . . . 1 . . . 2 . . . . . . . Programmer 14 | . . . . . . . . . . . . 2 . . . 11 . 1 Heavy 1 | . . . . . . . . . . . 1 . . . . . . . Compactor 1 | . . . . . . . . . . . . . 1 . . . . . Assembled 3 | . . . 3 . . . . . . . . . . . . . . . Best Kill Streak 7 | . 3 . 3 . 3 2 7 3 3 . 4 5 1 . 1 5 . 4 Combat Bots Only 7 | . 2 . 3 . 3 1 7 3 . . 4 4 1 . 1 5 . 4 Max Kills in Single Turn 5 | . 1 . 1 . 3 1 5 2 1 . 1 2 1 . 1 2 . 1 Gunslinging 1 | . . . . . . . . . . . . 1 . . . . . . Exploded 5 | . . . . . 2 . 5 . . . 1 . . . . . . . Melee 1 | . . . . . . . . 1 . . . . . . . . . 1 Uniques/NPCs Destroyed 1 | . . . . . . . 1 . . . . . . . . . . . 01-MTF (-8/Storage) Combat | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -------- Run | Jun Mat Mat Min Exi Min Mat Sto Rec Fac Fac DSF Fac Was Fac DSF Res Qua Res Damage Taken 12330 | . 548 . 178 . . 853 1875 134 . . 2262 726 . . 636 3246 749 1123 Core 2104 | . 83 . 32 . . 170 305 57 . . 551 203 . . 23 507 18 155 Absorbed by Shields 647 | . . . . . . . . . . . . . . . . 500 . 147 Regen/Repaired (Parts) 3089 | . . . . . . . . . . . 164 458 . . 122 1205 307 833 Core Remaining (%) 68 | 100 66 . . . 92 . . 3 100 . 44 . . . 80 . 59 . Volleys Fired 522 | . 30 . 6 . 1 19 117 20 12 . 20 45 21 . 17 151 9 54 Largest 2 | . 2 . 2 . 2 2 2 2 1 . 1 2 1 . 1 2 1 1 Hottest 176 | . 40 . 65 . 86 136 136 86 47 . 90 176 88 . 88 123 47 54 Shots Fired 793 | . 60 . 12 . 2 35 203 33 12 . 20 79 21 . 18 235 9 54 Gun 529 | . 60 . 12 . 1 27 177 33 12 . 2 61 18 . 18 108 . . Cannon 239 | . . . . . . 8 19 . . . 5 17 . . . 127 9 54 Launcher 20 | . . . . . 1 . 7 . . . 11 1 . . . . . . Special 5 | . . . . . . . . . . . 2 . 3 . . . . . Kinetic 464 | . 60 . 6 . . . 103 20 1 . . 17 . . . 194 9 54 Thermal 292 | . . . . . 1 35 93 13 11 . 7 61 18 . 18 35 . . Explosive 7 | . . . . . 1 . 5 . . . . 1 . . . . . . Electromagnetic 25 | . . . 6 . . . 2 . . . 11 . . . . 6 . . Robot Hit Streak 21 | . 6 . 3 . 3 11 17 6 7 . 8 5 8 . 4 21 . 10 Robot Miss Streak 5 | . 3 . 2 . . 1 4 5 1 . 2 4 2 . 3 4 . 4 Penetration Max 2 | . . . . . . . 1 . . . . . . . . 2 . 2 Secondary Targets 12 | . 3 . 2 . . . 3 . . . . 3 . . . 1 . . Max Gunslinging Chain 1 | . 1 . 1 . . . 1 . . . . 1 . . . 1 . . Capacitor 18 | . . . . . . . . . . . . . . . 18 . . . Shots Hit Robots 517 | . 35 . 10 . 1 27 138 19 15 . 9 21 16 . 7 156 . 63 Core Hits 246 | . 14 . 10 . 3 8 68 13 4 . 10 13 2 . 1 62 . 38 Critical Kills 25 | . . . . . . . 3 . . . . 2 1 . . 19 . . Critical Parts Destroyed 40 | . . . . . . . . . . . . 1 . . 1 33 . 5 Critical Strikes 111 | . . . . . . 2 13 . . . . 5 2 . 1 57 . 31 Burn 12 | . . . . . . 2 10 . . . . . . . . . . . Destroy 64 | . . . . . . . 3 . . . . 3 2 . 1 55 . . Blast 28 | . . . . . . . . . . . . 2 . . . . . 26 Smash 7 | . . . . . . . . . . . . . . . . 2 . 5 Melee Attacks 173 | . . . . . . . 10 8 21 . 2 23 . . 9 73 . 27 Impact 47 | . . . . . . . . . . . . . . . . 20 . 27 Slashing 126 | . . . . . . . 10 8 21 . 2 23 . . 9 53 . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 17 | . . . . . . . 1 2 6 . 2 1 . . . 5 . . Combat Hostiles 2 | . . . . . . . . 2 . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 14853 | . 424 . 107 . 121 491 3581 551 642 . 808 959 459 . 216 4586 . 1908 Guns 6081 | . 424 . 107 . 14 369 2338 366 197 . 48 399 459 . 216 1144 . . Cannons 4516 | . . . . . . 100 277 . . . 143 413 . . . 2425 . 1158 Explosions 1591 | . . . . . 107 . 881 . . . 514 89 . . . . . . Melee 2643 | . . . . . . . 85 185 445 . 103 58 . . . 1017 . 750 Ramming 22 | . . . . . . 22 . . . . . . . . . . . . Kinetic 6371 | . 424 . 34 . . . 1295 195 . . . 413 . . . 2852 . 1158 Thermal 4028 | . . . . . 14 469 1320 171 197 . 191 399 459 . 216 592 . . Explosive 1013 | . . . . . 107 . 817 . . . . 89 . . . . . . Electromagnetic 776 | . . . 73 . . . 64 . . . 514 . . . . 125 . . Impact 1470 | . . . . . . . . . . . . . . . . 720 . 750 Slashing 1173 | . . . . . . . 85 185 445 . 103 58 . . . 297 . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 21 | . . . . . . . 1 1 . . 7 3 15 15 14 21 21 2 Average Corruption 6 | . . . . . . . 1 1 . . 6 2 8 14 10 11 21 1 Corruption Purged 5 | . . . . . . . . . . . . . . 1 4 . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 87 | . . . . . . . 4 5 . . 1 8 3 . 9 52 5 . Message Errors 18 | . . . . . . . 2 2 . . . 1 1 . . 9 3 . Matter Fused 14 | . . . . . . . . . . . . 1 . . 1 11 1 . Heat Flow Errors 9 | . . . . . . . 1 . . . . 2 . . . 6 . . Energy Discharges 8 | . . . . . . . . . . . . 1 . . 1 6 . . Parts Rejected 3 | . . . . . . . . . . . . . . . . 3 . . Parts Fused 1 | . . . . . . . . . . . . . . . . 1 . . Data Loss (minor) 12 | . . . . . . . 1 . . . 1 . 2 . 1 7 . . Data Loss (major) 5 | . . . . . . . . 1 . . . 1 . . 2 1 . . Misfires 4 | . . . . . . . . 1 . . . 1 . . 1 1 . . Alerts 4 | . . . . . . . . 1 . . . . . . . 2 1 . Misdirections 3 | . . . . . . . . . . . . . . . 3 . . . Weapon Failures 6 | . . . . . . . . . . . . 1 . . . 5 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 761 | . . . . . . . 46 . 108 . 16 11 . . . 361 . 219 Projectiles 32 | . . . . . . . 16 . . . . 11 . . . 5 . . Explosions 46 | . . . . . . . 30 . . . 16 . . . . . . . Melee 683 | . . . . . . . . . 108 . . . . . . 356 . 219 Knockbacks 39 | . . . . . . . . . . . . 2 . . . 15 . 22 Impact 14 | . . . . . . . . . . . . . . . . 7 . 7 Kinetic 25 | . . . . . . . . . . . . 2 . . . 8 . 15 Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 195 | . . . . . . 11 184 . . . . . . . . . . . Shots 8 | . . . . . . . 8 . . . . . . . . . . . Rammed 1 | . . . . . . 1 . . . . . . . . . . . . Targets Rammed 1 | . . . . . . 1 . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 341 | . 10 . 36 . 15 312 242 72 32 . 42 341 3 . 206 270 45 286 Average Temperature 74 | . 10 . 18 . 10 74 51 28 16 . 30 93 1 . 70 61 14 101 Received Heat Transfer 2224 | . 255 . . . . 306 828 36 . . 54 . . . 105 371 144 125 Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . 2 . . . . 1 . . Combat Hostiles 2 | . . . . . . . . . . . 2 . . . . . . . Parts Fried 11 | . . . . . . . . . . . 7 . . . . . . 4 Impact Corruptions 22 | . . . . . . . . . . . . . . . . 12 . 10 Robots Melted 2 | . . . . . . 1 . . 1 . . . . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . . . . . . Parts Melted 10 | . . . . . . 3 5 . 1 . . . . . . 1 . . Heat Transferred 7513 | . . . . . 37 1147 3295 370 333 . 222 481 629 . 296 703 . . Parts Sabotaged 5 | . . . . . . . . . . . . . . . . . 3 2 Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Jun Mat Mat Min Exi Min Mat Sto Rec Fac Fac DSF Fac Was Fac DSF Res Qua Res Peak Influence 1620 | . 204 12 4 . 83 244 1081 570 144 . 160 203 112 50 136 601 1620 1293 Initial 1100 | . . 12 4 . . 31 90 406 99 . . 84 67 50 38 70 337 1100 Average 366 | . 36 12 4 . 83 96 670 354 100 . 59 65 95 50 60 292 1602 1144 Maximum Alert Level 5 | . 1 . . . . 1 3 2 . . . 1 . . . 2 5 4 Low Security (%) 48 | . 99 100 100 . 100 93 10 5 100 100 100 98 100 100 100 26 . . Level 1 20 | . . . . . . 6 16 47 . . . 1 . . . 56 . . Level 2 11 | . . . . . . . 16 47 . . . . . . . 16 . . Level 3 9 | . . . . . . . 55 . . . . . . . . . . . Level 4 7 | . . . . . . . . . . . . . . . . . . 100 Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security 2 | . . . . . . . . . . . . . . . . . 99 . Sterilizations 1 | . . . . . . . . . . . 1 . . . . . . . Squads Dispatched 45 | . 1 . . . . 2 11 . 3 . 2 5 . . 4 7 6 4 Investigation 6 | . . . . . . . 5 . 1 . . . . . . . . . Extermination 6 | . . . . . . . . . . . . 2 . . . 3 . 1 Reinforcement 20 | . 1 . . . . 2 2 . 2 . 2 3 . . 4 4 . . Assault 10 | . . . . . . . 1 . . . . . . . . . 6 3 Garrison 3 | . . . . . . . 3 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . 1 . 1 . . 1 . . . 2 . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 --------- Run | Jun Mat Mat Min Exi Min Mat Sto Rec Fac Fac DSF Fac Was Fac DSF Res Qua Res Distress Signals 13 | . 3 . . . . . 3 . 1 . . 1 . . . 5 . . Communications Jammed 4 | . . . . . . . . . . . . . . . . . . 4 Distress Signals 4 | . . . . . . . . . . . . . . . . . . 4 Times Spotted 258 | . 16 . 13 . . 22 46 3 2 . 12 15 7 . 16 42 40 24 Peak Tracking Total 31 | . 7 . 20 . . 17 9 1 2 . 4 9 6 . 10 9 31 8 Tactical Retreats 21 | . 2 . . . . 1 1 . 1 . . 2 1 . 2 7 . 4 Traps | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Jun Mat Mat Min Exi Min Mat Sto Rec Fac Fac DSF Fac Was Fac DSF Res Qua Res Traps Triggered 5 | . . . . . . 1 3 . . . . 1 . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 ---------- Run | Jun Mat Mat Min Exi Min Mat Sto Rec Fac Fac DSF Fac Was Fac DSF Res Qua Res Machines Disabled 13 | . . . . . . . 9 . . . . 2 . . . 1 1 . Max in Single Turn 1 | . . . . . . . 1 . . . . 1 . . . 1 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 --------- Run | Jun Mat Mat Min Exi Min Mat Sto Rec Fac Fac DSF Fac Was Fac DSF Res Qua Res Machines Accessed 42 | . 2 . . 1 . 4 10 10 2 1 . 6 . 1 . 3 . 2 Terminals 31 | . 2 . . . . 4 8 5 1 1 . 6 . 1 . 2 . 1 Fabricators 1 | . . . . . . . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . . . . . . . 2 5 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . 1 . . . . . . . . 1 Total Hacks 117 | . 4 . . 1 . 8 26 41 6 3 . 18 . 3 . 5 . 2 Successful 62 | . 3 . . 1 . 6 13 25 2 1 . 7 . 1 . 3 . . Failed 54 | . 1 . . . . 2 13 15 4 2 . 11 . 2 . 2 . 2 Catastrophic 8 | . . . . . . 1 1 2 1 . . 2 . . . . . 1 Database Lockouts 1 | . . . . . . . . 1 . . . . . . . . . . Manual 44 | . . . . 1 . 5 5 24 2 . . 7 . . . . . . Terminals 88 | . 4 . . . . 8 19 25 4 3 . 18 . 3 . 3 . 1 Fabricators 2 | . . . . . . . . . . . . . . . . 2 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 23 | . . . . . . . 7 16 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . 2 . . . . . . . . 1 Terminal Hacks 34 | . 3 . . 1 . 3 6 11 1 1 . 5 . 1 . 2 . . Record 2 | . . . . . . . . . . . . 1 . . . 1 . . Part Schematic 1 | . . . . . . . . 1 . . . . . . . . . . Robot Schematic 1 | . . . . . . . . 1 . . . . . . . . . . Robot Analysis 3 | . . . . . . . . 2 1 . . . . . . . . . Prototype ID Bank 2 | . 1 . . . . . 1 . . . . . . . . . . . Open Door 2 | . . . . . . . 2 . . . . . . . . . . . Open DSF 4 | . . . . . . . . . . 1 . 1 . 1 . 1 . . Level Access Points 1 | . . . . . . . . 1 . . . . . . . . . . Emergency Access Points 2 | . . . . . . 1 . . . . . 1 . . . . . . Terminal Index 1 | . . . . . . . . 1 . . . . . . . . . . Scanalyzer Index 1 | . . . . . . . . 1 . . . . . . . . . . Alert Level 2 | . . . . . . 1 . 1 . . . . . . . . . . Unreport Threat 4 | . . . . . . . 1 1 . . . 2 . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . . 1 . . . . . . . . . . Registered Components 1 | . . . . . . . 1 . . . . . . . . . . . Zone Layout 4 | . 1 . . . . 1 1 1 . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . . 1 . . Build 1 | . . . . . . . . . . . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 9 | . . . . . . . 3 6 . . . . . . . . . . Report Inventory 6 | . . . . . . . 2 4 . . . . . . . . . . Retrieve Components 3 | . . . . . . . 1 2 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 17 | . . . . . . 2 4 8 1 . . 2 . . . . . . Terminals 8 | . . . . . . 2 1 2 1 . . 2 . . . . . . Botnet 8 | . . . . . . 2 1 2 1 . . 2 . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 9 | . . . . . . . 3 6 . . . . . . . . . . Reject 3 | . . . . . . . 1 2 . . . . . . . . . . Mask 5 | . . . . . . . 1 4 . . . . . . . . . . Tunnel 1 | . . . . . . . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 34 | . 1 . . . . 2 8 9 2 1 . 6 . 1 . 2 . 2 Full Trace Events 6 | . . . . . . . 4 1 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . 1 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . . . . . . . . . Parts Built 2 | . . . . . . . . . . . . . . . . 2 . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 139 | . . . . . . . . . . . . . . . . 139 . . Total Part Build Rating 18 | . . . . . . . . . . . . . . . . 18 . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . 1 1 . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------------ Run | Jun Mat Mat Min Exi Min Mat Sto Rec Fac Fac DSF Fac Was Fac DSF Res Qua Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . 5 . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -------- Run | Jun Mat Mat Min Exi Min Mat Sto Rec Fac Fac DSF Fac Was Fac DSF Res Qua Res Total Allies 12 | . . . . . . . 4 5 . . 1 . 2 . . . . . Largest Group 5 | . . . . . . . 4 5 5 1 1 . 2 . . . . . Highest-Rated Group 282 | . . . . . . . 193 70 70 6 27 . 282 . . . . . Highest-Rated Ally 141 | . . . . . . . 100 18 18 6 27 . 141 . . . . . Total Orders 5 | . . . . . . . 1 . . . 1 3 . . . . . . STAY 1 | . . . . . . . . . . . 1 . . . . . . . EXPLORE 4 | . . . . . . . 1 . . . . 3 . . . . . . Ally Attacks 112 | . . . . . . . 88 5 7 . . . 12 . . . . . Total Damage 2183 | . . . . . . . 1483 67 82 . . . 551 . . . . . Kills 22 | . . . . . . . 21 1 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Field Lobotomies 3 | . . . . . . . . . . . 1 . 2 . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Jun Mat Mat Min Exi Min Mat Sto Rec Fac Fac DSF Fac Was Fac DSF Res Qua Res Robot Analysis Total 3 | . . . . . . . . 2 1 . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . . . Drone Launches 8 | . . . . . . . 4 . . . . 4 . . . . . . Drone Recoveries 6 | . . . . . . . 3 . . . . 3 . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------------- Run | Jun Mat Mat Min Exi Min Mat Sto Rec Fac Fac DSF Fac Was Fac DSF Res Qua Res Turns Passed 8351 | . 480 74 184 216 64 377 1431 850 408 5 399 953 117 11 204 1783 165 630 Spaces Moved 6015 | 1 338 82 187 275 74 250 669 588 306 5 163 768 146 24 182 1463 166 328 Core . | . . . . . . . . . . . . . . . . . . . Treads 586 | . . . . . . . . . . . . 312 . . . 132 . 142 Legs 234 | 1 228 . . . . . . . . . 5 . . . . . . . Wheels 2051 | . 110 82 24 . . . 611 588 306 5 141 174 . . . 10 . . Hover 1425 | . . . 163 275 74 250 50 . . . . . . . . 461 . 152 Flight 1719 | . . . . . . . 8 . . . 17 282 146 24 182 860 166 34 Fastest Speed 24 | 120 80 80 74 74 74 58 110 110 95 110 95 31 31 31 31 24 41 41 Average Speed 84 | 120 109 80 75 74 74 86 126 110 99 110 175 69 31 31 32 56 60 106 Slowest Speed 713 | 120 120 80 160 74 74 144 168 110 110 110 713 145 31 31 43 350 64 178 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 8 | . . . . . . . . . . . . 2 . . 1 . 5 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 45 | 2 68 12 53 69 24 39 88 98 10 . 100 22 85 1 71 38 27 9 Regions Visited 18 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . 1 . . . . . . . . . . . Known Exits Taken 3 | . . . . . . . . 1 . 1 . . . 1 . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 . 1 . . . . . . 1 1 . Scrap Searched . | . . . . . . . . . . . . . . . . . . . Spaces Dug 151 | . . . . . . . 3 4 15 . . 49 . . 6 65 . 9 Terrain Destroyed 247 | . . . . . 14 3 24 4 15 . . 82 . . 6 80 . 19 Melee 102 | . . . . . . . 3 4 15 . . 22 . . 4 46 . 8 Projectile 78 | . . . . . . 3 1 . . . . 43 . . 2 29 . . AOE 51 | . . . . . 14 . 20 . . . . 17 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 --------- Run | Jun Mat Mat Min Exi Min Mat Sto Rec Fac Fac DSF Fac Was Fac DSF Res Qua Res Total 8298 | . 389 91 219 289 82 381 1045 761 362 4 245 1065 192 26 310 2086 220 531 Wait 986 | . 3 . 9 . 3 67 110 72 11 . 31 193 18 2 69 252 42 104 Move 5985 | . 337 81 186 274 73 250 668 587 305 4 162 764 145 23 179 1462 157 328 Hop 6 | . . . . . . . . . . . . 2 . . 1 . 3 . Pick Up 149 | . 5 5 6 6 2 16 38 14 3 . 4 8 1 . 11 30 . . Fast Attach 76 | . 2 . 2 . . . 16 . 3 . 7 7 . . 7 24 3 5 Attach 78 | . 2 . . 1 . 13 18 4 1 . 6 3 4 . 2 20 2 2 Detach 33 | . . . . . . 11 5 1 1 . . 1 1 . 1 10 . 2 Swap 88 | . 5 1 3 2 . 3 27 4 2 . 8 5 2 1 3 20 1 1 Drop 170 | . 5 4 7 6 3 2 36 19 3 . 5 14 . . 11 44 3 8 Fire 522 | . 30 . 6 . 1 19 117 20 12 . 20 45 21 . 17 151 9 54 Melee 173 | . . . . . . . 10 8 21 . 2 23 . . 9 73 . 27 Ram . | . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire 32 | . . . . . . . . 32 . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: [*Mat x2]) -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -8/Storage -8/Recycling -6/Factory -5/Factory -5/DSF -4/Factory -4/Waste -4/Factory -4/DSF -3/Research -3/Quarantine -2/Research History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 98 | -10/Materials | Discovered new exit (range 16) 331 | -10/Materials | Build established: Mutant 458 | -10/Materials | Lost 3 parts (1n2w) 469 | -10/Materials | Discovered new exit (range 16) 481 | -10/Materials | Entered another Materials area 481 | -9/Materials | Evolved 2 slots: Propulsion x2 538 | -9/Materials | Discovered new exit (range 14) 555 | -9/Materials | Entered Mines 556 | -9/Mines | Assembled infested the area 583 | -9/Mines | Met 8R-AWN 709 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 711 | -9/Mines | Found Prototype Device 736 | -9/Mines | Discovered new exit (range 5) 739 | -9/Mines | Entered Exiles 766 | -9/Exiles | Welcomed by 8R-AWN 778 | -9/Exiles | Met EX-HEX 818 | -9/Exiles | Met EX-DEC 834 | -9/Exiles | Met EX-BIN 844 | -9/Exiles | Aligned with FarCom system 845 | -9/Exiles | Given EX-Vault access code 862 | -9/Exiles | Opened EX-Vault 867 | -9/Exiles | Identified Exp. Sensor Array 868 | -9/Exiles | Found Field Lobotomy Kit 884 | -9/Exiles | Warned to stay clear of 0b10 Research branches 946 | -9/Exiles | Discovered new exit (range 14) 955 | -9/Exiles | Left Exiles lab with Field Lobotomy Kit 955 | -9/Exiles | Entered Mines 1012 | -8/Mines | Discovered new exit (range 10) 1019 | -8/Mines | Entered Materials 1019 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1388 | -8/Materials | Discovered new exit (range 10) 1396 | -8/Materials | Entered Storage 1426 | -8/Storage | Lost 4 parts (1p2n1u) 1586 | -8/Storage | Destroyed 7 combat bots 1629 | -8/Storage | Lost 7 parts (1p3n1u2w) 1697 | -8/Storage | Met 01-MTF 1748 | -8/Storage | Allied Derelicts emerged from ambush trap array 1780 | -8/Storage | Core integrity fell below 50% 1781 | -8/Storage | Garrison activated, responded to threat 1914 | -8/Storage | Build established: Scavenger-Mutant 2352 | -8/Storage | Destroyed 01-MTF 2596 | -8/Storage | First assault squad dispatched 2679 | -8/Storage | Core integrity fell below 20% 2728 | -8/Storage | Lost 3 parts (1p1n1u) 2819 | -8/Storage | Discovered new exit (range 8) 2827 | -8/Storage | Entered Recycling 2831 | -8/Recycling | Found Scrap Engine 2965 | -8/Recycling | Build established: Mutant 3239 | -8/Recycling | Identified exit to Factory 3306 | -8/Recycling | Build established: Commander-Mutant 3677 | -8/Recycling | Entered Factory 3677 | -6/Factory | Accompanied by 5 allies 3677 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 4062 | -6/Factory | Discovered new exit (range 10) 4085 | -6/Factory | Entered another Factory area 4085 | -5/Factory | Accompanied by 1 ally 4085 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4090 | -5/Factory | Identified exit to DSF 4090 | -5/Factory | Entered DSF 4090 | -5/DSF | Met a pair of Sappers preparing to destroy DSF 4090 | -5/DSF | Accompanied by 1 ally 4115 | -5/DSF | Additional patrols routed to DSF 4137 | -5/DSF | Core integrity fell below 50% 4182 | -5/DSF | Lost 9 parts (2p4n1u2w) 4227 | -5/DSF | Assimilated C-30 ARC with FLK Orb 4353 | -5/DSF | Discovered new exit (range 15) 4451 | -5/DSF | Sterilization system engaged 4471 | -5/DSF | Ambient heat levels rising (+10) 4486 | -5/DSF | Ambient heat levels rising (+10) 4489 | -5/DSF | Entered Factory 4489 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 4516 | -4/Factory | Found Quantum Capacitor 4668 | -4/Factory | Build established: Mutant 5127 | -4/Factory | Discovered new exit (range 9) 5442 | -4/Factory | Sucked down chute 5442 | -4/Factory | Entered Waste 5451 | -4/Waste | Spotted C-40 Crusher 5451 | -4/Waste | Spotted C-40 Crusher 5457 | -4/Waste | EMP discharged 5464 | -4/Waste | Spotted C-40 Crusher 5468 | -4/Waste | Lost 4 parts (2u2w) 5469 | -4/Waste | Spotted C-40 Crusher 5470 | -4/Waste | Spotted C-40 Crusher 5470 | -4/Waste | Spotted C-40 Crusher 5505 | -4/Waste | Destroyed C-40 Crusher 5512 | -4/Waste | Assimilated C-40 Crusher with FLK Orb 5515 | -4/Waste | Assimilated C-40 Crusher with FLK Orb 5554 | -4/Waste | Discovered new exit (range 11) 5557 | -4/Waste | EMP discharged 5557 | -4/Waste | System corruption reached 10% 5559 | -4/Waste | Entered Factory 5570 | -4/Factory | Identified exit to DSF 5570 | -4/Factory | Entered DSF 5597 | -4/DSF | Additional patrols routed to DSF 5761 | -4/DSF | Discovered new exit (range 15) 5765 | -4/DSF | Found Powered Armor 5767 | -4/DSF | Found Powered Armor 5769 | -4/DSF | Found Powered Armor 5774 | -4/DSF | Entered Research 5774 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 6067 | -3/Research | Build established: Scavenger-Sprinter 6307 | -3/Research | Fabricated Rnf. Quantum Reactor? 6770 | -3/Research | System corruption reached 10% 6845 | -3/Research | Build established: Mutant 6967 | -3/Research | Found Prototype Launcher 6992 | -3/Research | Identified Hellfire Missile Launcher 7355 | -3/Research | Build established: Construct 7547 | -3/Research | Discovered new exit (range 15) 7557 | -3/Research | Entered Quarantine 7558 | -3/Quarantine | Maximum security lockdown engaged 7598 | -3/Quarantine | Cryocooling Duct disabled 7613 | -3/Quarantine | Ambient heat levels rising (+20) 7673 | -3/Quarantine | Build established: Scavenger-Construct 7686 | -3/Quarantine | Found Alien Artifact 7686 | -3/Quarantine | Identified Core Reset Matrix 7686 | -3/Quarantine | Used Core Reset Matrix 7690 | -3/Quarantine | Detected hypermatrix surge 7690 | -3/Quarantine | Sensed 13 artifacts in vicinity 7714 | -3/Quarantine | Discovered new exit (range 11) 7722 | -3/Quarantine | Entered Research 7722 | -2/Research | Evolved 2 slots: Utility x2 7881 | -2/Research | Spotted B-90 Cyclops 7972 | -2/Research | First assault squad dispatched 7988 | -2/Research | Build established: Construct 8352 | -2/Research | Self-destructed Last Messages --------------- 08346_ HV Slug penetrates P-80 Master. 08346_ P-80 Master Unknown Storage blasted off. 08346_ P-80 Master knocked back. 08346_ HV Slug penetrates Wall. 08346_ HV Slug penetrates P-80 Master. 08346_ HV Slug penetrates Wall. 08348_ HV Slug penetrates P-80 Master. 08348_ HV Slug penetrates Wall. 08349_ HV Slug penetrates P-80 Master. 08349_ HV Slug penetrates Wall. 08351_ HV Slug penetrates P-80 Master. 08351_ P-80 Master Unknown Hover Unit blasted off. 08351_ HV Slug penetrates Wall. 08352_ Wall collapses. 08352_ C-30 ARC bursts open, deploying its payload. 08352_ G-73 Enforcer unfolds itself. 08352_ E-15 Imp unfolds itself. 08352_ Adv. Thermal Shield blown off. 08352_ Imp. Reaction Control System blown off. 08352_ E-15 Imp destroyed. Map ----- +----------------------------------------------------+ | ???????# ???????????# #???????#""F""#??? | | ????????? ????????## #??????##"" ""###? | | ??????????? ??????## #??????# #? | | ?????????????? ????## =! #??????# #? | | ???????####################+########???# #? | | ????? %% % ###?# #? | | ????? * T"#?# #? | | ????? ""#?# #? | | ?????? % ###?# #? | | ??????+########## ######+### #???# #? | | ????????????????# # # #???# #? | | ????????????????# # # ######/######## | | ????????????????# # # # | | ????????????????# # """ # # | | ????????????????# # """ # # | | ????????????????# # """ # ^ # | | ????????????????# # # !! # | | ????????????????# # # ]!! # | | ??????########### # #[ !! ]! # | | ?????%[! ########## ! | | ????? != #????###?# | | ????? h #????????# | | ????? h #????????# ss | | ??????########### ##########/#;##############+# | | ????????????????# # ! !p#?## | | ????????????????# g#g @! #??# | | ????????????????# !%!gg=%/ #??# | | ???????????? # *u# m= #??# | | ???????????+##### # #??# | | ??????????? ##############??# | | ??????????# ######+###??????????????#"############ | | ????????????????????????????????????##?????????## | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????###### | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????###### | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 54 Energy Capacity 917 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 14 Power Amplification 30 Additional Mass Support 9 Corruption Containment 12 Armor Coverage 1200 Resistance: KI 25 Resistance: TH 30 Resistance: EM 25 Weapon Cycling 25 Phase Shifting 10 Evasion (%) 74 Targeting Accuracy 6 Melee Accuracy 14 Target Analysis 12 Recoil Reduction 6 Particle Charging 15 Offensive Hacking 14 Defensive Hacking 12 Authchip Count 7 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Rnf. Quantum Reactor | x2 | -3/Research | Preloaded Alien Tech Used ----------------- Core Reset Matrix Achievements -------------- None Challenges ------------ None Game ------ Seed LobotomyBoreDriver Manual? 0 Play Time 02:56:25 Cumulative 448.5 hours Start 2023.03.10 @ 19:22:16 End 2023.03.10 @ 23:34:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 499 Rogue 499 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 79 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1b9ba5fe-6d00-4639-901e-1675a64629b5