Cogmind - Beta 11 --- EXPLORER MODE // 2022.04.17 @ 11:22:28 Player: GamerShanksi Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (171) 855 Value Destroyed (6923) 6923 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (2387) 2387 TOTAL SCORE: 14425 Bonus ------- High Alert Combat Kills 287 Entered Garrisons 600 Used RIF Installer 1500 Cogmind --------- Core Integrity 0/850 Matter 296/300 Energy 363/500 System Corruption 2% Temperature Critical (658) Movement Walking (120) Location -6/Garrison Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (7) ------ Advanced Heat Sink Large Storage Unit Energy Well Core Analyzer Layered Medium Armor Plating > --- WEAPON (3) ------- Heavy Laser Heavy Laser Gatling Laser > --- INVENTORY (15) --- Light Nuclear Core Light Angular Momentum Engine Heavy Laser Gatling Laser Autogun Autogun Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Energy Well Core Analyzer Layered Medium Armor Plating Insulated Plating Thermal Shield > --- WEAPON ----------- Heavy Laser Heavy Laser Flak Gun > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Angular Momentum Engine Heavy Laser Heavy Laser Gatling Laser Gatling Laser Autogun Remote Datajack [Rating: 67] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Utility Medium Storage Unit Device Improved Trap Extractor Storage Medium Storage Unit Processor Advanced Visual Processing Unit Protection Core Shielding Weapon Heavy Assault Rifle Energy Gun Heavy Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Special Weapon Plasma Cutter Slashing Weapon Blade Saw Build | -11 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Fac Gar Fac Gar Slots Evolved 9 | . 1 . 2 2 . . 2 2 . . . Power 1 | . . . . . . . 1 . . . . Propulsion 2 | . . . . 1 . . 1 . . . . Utility 5 | . 1 . 2 1 . . . 1 . . . Weapon 1 | . . . . . . . . 1 . . . Parts Attached 134 | 7 3 1 20 10 10 7 14 2 23 24 13 Power 29 | 1 . . 4 1 3 2 5 2 2 5 4 Engine 17 | 1 . . 2 1 3 1 3 1 1 3 1 Core 12 | . . . 2 . . 1 2 1 1 2 3 Reactor . | . . . . . . . . . . . . Propulsion 34 | 2 . . 6 3 2 . 3 . 9 5 4 Treads 13 | 2 . . 6 3 1 . 1 . . . . Leg 18 | . . . . . . . . . 9 5 4 Wheel 3 | . . . . . 1 . 2 . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 29 | 2 1 1 4 1 3 3 2 . 2 9 1 Device 10 | . . . 2 . 2 1 1 . 1 3 . Storage 6 | 1 . . 1 . . . . . 1 3 . Processor 4 | . . . 1 1 . 1 1 . . . . Hackware . | . . . . . . . . . . . . Protection 9 | 1 1 1 . . 1 1 . . . 3 1 Artifact . | . . . . . . . . . . . . Weapon 42 | 2 2 . 6 5 2 2 4 . 10 5 4 Energy Gun 15 | 1 . . 1 . 2 . 1 . 3 3 4 Energy Cannon 3 | . 2 . . 1 . . . . . . . Ballistic Gun 20 | 1 . . 5 2 . 2 3 . 6 1 . Ballistic Cannon 2 | . . . . 2 . . . . . . . Launcher . | . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . 1 . . 1 . . . Parts Lost 47 | . . . 1 . 4 5 11 . 7 12 7 Power 11 | . . . . . 1 1 4 . 1 2 2 Propulsion 11 | . . . 1 . 1 . 2 . 2 3 2 Utility 13 | . . . . . 2 2 1 . 2 4 2 Weapon 12 | . . . . . . 2 4 . 2 3 1 Highest Loss Streak 7 | . . . 1 . 1 3 3 . 4 7 3 To Critical Strikes 1 | . . . . . 1 . . . . . . Average Slot Usage (%) 89 | . 98 100 97 98 83 73 79 75 90 88 88 Engine 6 | . 12 12 5 2 7 5 5 6 5 8 6 Core 3 | . . . 4 5 . 1 6 6 5 3 5 Treads 10 | . 25 25 18 24 16 . 3 6 . . . Leg 6 | . . . . . . . . . 21 22 22 Wheel 2 | . . . . . 2 8 9 6 . . . Device 11 | . . . 17 16 15 7 12 12 12 10 9 Storage 9 | . 12 12 12 8 8 8 7 6 8 6 12 Processor 10 | . . . 7 14 11 12 16 18 18 14 6 Protection 9 | . 25 25 12 8 5 12 3 . . 4 6 Energy Gun 2 | . . . . . 2 1 2 . 1 6 14 Energy Cannon 3 | . 22 25 . . . . . . . . . Ballistic Gun 9 | . 1 . 18 9 . 13 11 12 13 10 3 Ballistic Cannon 1 | . . . . 6 11 . . . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 64 | 19 25 25 30 33 37 27 34 38 43 56 64 Greatest Support 80 | 40 40 40 40 64 64 28 56 28 70 70 80 Greatest Overweight (x) 5 | 5 . . 1 . 1 . 1 1 1 . 1 Average Overweight (x) . | . . . . . . . . 1 . . . Largest Inventory Capacity 15 | 10 10 10 10 10 10 10 10 10 10 15 15 Average Capacity 9 | 9 10 10 10 10 10 10 10 10 8 7 15 Most Carried 10 | 7 9 10 10 10 10 10 9 5 9 5 10 Average Carried 7 | 5 8 9 8 9 7 8 6 4 5 3 7 Final Capacity 15 | 10 10 10 10 10 10 10 10 10 5 15 15 Final Carried 10 | 7 9 10 8 9 6 10 5 4 5 5 7 Class Distribution -------------------- 68% | Hacker-Mutant 15% | Scavenger-Gunner 7% | Scavenger-Tank 7% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Garrison Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Scavenger-Gunner | -6/Garrison Scavenger-Gunner | -6/Factory Scavenger-Tank | -6/Garrison Resources | -11 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 ----------- Run | Scr Mat Min Mat Mat Gar Mat Fac Fac Gar Fac Gar Matter Collected 4328 | 218 82 89 697 506 513 210 366 20 679 679 269 Remotely . | . . . . . . . . . . . . Salvage Created 6622 | . . 99 1116 596 468 377 856 . 841 1250 1019 Parts 318 | . . 12 72 23 16 24 37 . 42 57 35 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Fac Gar Fac Gar Combat Hostiles Destroyed 165 | . . 6 24 14 19 11 19 . 23 27 22 Guns 126 | . . . 24 2 4 7 19 . 23 27 20 Cannons 37 | . . 6 . 12 15 4 . . . . . Classes Destroyed 10 | . . 1 3 1 1 1 1 . 1 . 1 Worker 1 | . . . . 1 . . . . . . . Watcher 5 | . . . 4 . . . . . . 1 . Swarmer 41 | . . 6 3 . 3 4 3 . 7 9 6 Cutter 2 | . . . . . . . . . 2 . . Grunt 80 | . . . 13 10 13 1 13 . 10 8 12 Duelist 6 | . . . . . 2 1 . . 1 2 . Sentry 25 | . . . 8 4 1 4 2 . 1 4 1 Hunter 5 | . . . . . . 1 . . 2 1 1 Programmer 5 | . . . . . . . 1 . . 3 1 Behemoth 1 | . . . . . . . . . . . 1 Best Kill Streak 5 | . . 2 5 5 4 4 4 . 4 5 5 Combat Bots Only 5 | . . 2 5 5 4 4 4 . 4 5 5 Max Kills in Single Turn 2 | . . 1 2 2 1 1 1 . 2 2 2 Gunslinging 1 | . . . 1 . . . . . 1 1 1 Exploded . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Gar Mat Fac Fac Gar Fac Gar Damage Taken 9877 | . 14 91 770 566 1087 628 1817 . 1254 1704 1946 Core 1779 | . . . 118 59 316 99 330 . 174 162 521 Absorbed by Shields 22 | . . . . . . . . . 22 . . Redirected to Shielding 106 | . . . 34 10 22 16 24 . . . . Regen/Repaired (Parts) 69 | . . . 69 . . . . . . . . Core Remaining (%) 67 | 100 . 100 70 . . 13 52 . . . . Volleys Fired 460 | . . 7 65 40 63 31 75 . 53 75 51 Largest 3 | . . 2 2 2 2 2 2 . 3 3 3 Hottest 218 | . . 112 112 96 109 109 76 . 122 166 218 Shots Fired 985 | . . 14 128 80 93 61 145 . 117 197 150 Gun 819 | . . . 118 29 10 53 145 . 117 197 150 Cannon 166 | . . 14 10 51 83 8 . . . . . Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 679 | . . . 115 75 83 43 112 . 98 121 32 Thermal 282 | . . . 3 5 10 18 33 . 19 76 118 Explosive . | . . . . . . . . . . . . Electromagnetic 24 | . . 14 10 . . . . . . . . Robot Hit Streak 38 | . . 7 36 15 36 19 30 . 22 30 38 Robot Miss Streak 4 | . . 1 2 2 1 2 1 . 4 4 2 Penetration Max 1 | . . . . . . . 1 . . . . Secondary Targets 22 | . . . 4 . . . 5 . 1 7 5 Max Gunslinging Chain 2 | . . . 1 . . . 1 . 1 2 1 Shots Hit Robots 831 | . . 9 113 58 79 53 129 . 102 163 125 Core Hits 467 | . . 6 44 24 29 20 57 . 104 88 95 Critical Kills 2 | . . . . . . 1 1 . . . . Critical Parts Destroyed 3 | . . . . 1 . . 1 . . 1 . Critical Strikes 30 | . . . . 4 6 6 3 . . 3 8 Burn 14 | . . . . . . 4 1 . . 1 8 Destroy 6 | . . . . 1 . 1 2 . . 2 . Blast 10 | . . . . 3 6 1 . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 15435 | . . 188 1826 1339 2035 774 1900 . 1996 2751 2626 Guns 11888 | . . . 1561 313 153 588 1900 . 1996 2751 2626 Cannons 3547 | . . 188 265 1026 1882 186 . . . . . Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . Kinetic 10578 | . . . 1527 1225 1882 496 1483 . 1734 1547 684 Thermal 4404 | . . . 34 114 153 278 417 . 262 1204 1942 Explosive . | . . . . . . . . . . . . Electromagnetic 453 | . . 188 265 . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 2 | . . . . . . . . . . 1 2 Average Corruption 1 | . . . . . . . . . . 1 1 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 14 | . . . . . . . . . . 3 11 Message Errors 3 | . . . . . . . . . . 1 2 Matter Fused 1 | . . . . . . . . . . . 1 Heat Flow Errors 2 | . . . . . . . . . . . 2 Energy Discharges 3 | . . . . . . . . . . 1 2 Data Loss (minor) 3 | . . . . . . . . . . . 3 Misfires 1 | . . . . . . . . . . . 1 Alerts 1 | . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 83 | . . . 36 16 14 17 . . . . . Projectiles 83 | . . . 36 16 14 17 . . . . . Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks 34 | . . . . 8 23 3 . . . . . Impact . | . . . . . . . . . . . . Kinetic 34 | . . . . 8 23 3 . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . Shots . | . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 658 | . . 153 139 333 543 12 92 . 10 574 658 Average Temperature 123 | . . 58 31 101 125 5 25 . 5 159 175 Received Heat Transfer 4790 | . 12 . 576 459 567 117 1197 . 395 705 762 Effects 44 | . . . . . 17 . . . . 16 11 Shutdowns 12 | . . . . . 2 . . . . 4 6 Energy Bleed 4 | . . . . . 3 . . . . 1 . Interference 10 | . . . . . 3 . . . . 7 . Short Circuit 5 | . . . . . 2 . . . . 2 1 Damage (minor) 4 | . . . . . . . . . . 2 2 Damage (major) 4 | . . . . . 4 . . . . . . Damage (core) 5 | . . . . . 3 . . . . . 2 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 2 | . . . 2 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . 2 Parts Melted 23 | . . . . 2 . 2 4 . 2 2 11 Heat Transferred 9686 | . . . 75 185 333 888 1147 . 518 2368 4172 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Fac Gar Fac Gar Peak Influence 819 | . 15 150 267 373 819 573 224 68 363 306 401 Initial 292 | . . 4 . . 184 292 109 68 36 141 65 Average 185 | . . 39 97 110 557 411 114 68 205 149 248 Maximum Alert Level 3 | . . . 1 1 3 2 1 . 1 1 2 Low Security (%) 65 | 100 100 100 86 72 1 . 97 100 51 69 34 Level 1 25 | . . . 13 27 32 53 2 . 48 30 64 Level 2 6 | . . . . . 31 46 . . . . 1 Level 3 3 | . . . . . 34 . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 27 | . . . 5 1 . . 11 1 . 9 . Investigation 4 | . . . 3 . . . . . . 1 . Extermination 4 | . . . . . . . 2 1 . 1 . Reinforcement 8 | . . . 2 1 . . 3 . . 2 . Assault . | . . . . . . . . . . . . Garrison 11 | . . . . . . . 6 . . 5 . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . . 1 . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Gar Mat Fac Fac Gar Fac Gar Distress Signals 8 | . . . 3 2 . . 1 . . 2 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 225 | . 4 6 35 24 22 14 27 2 25 36 30 Peak Tracking Total 7 | . 4 2 4 5 5 7 5 2 4 5 5 Tactical Retreats 15 | . . . 1 1 3 1 3 . 1 2 3 Traps | -11 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Fac Gar Fac Gar Traps Triggered 17 | . . . 3 1 2 . 3 . 4 3 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 ---------- Run | Scr Mat Min Mat Mat Gar Mat Fac Fac Gar Fac Gar Machines Disabled 1 | . . . . 1 . . . . . . . Max in Single Turn 1 | . . . . 1 . . . . . . . Garrison Relay 1 | . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Gar Mat Fac Fac Gar Fac Gar Machines Accessed 14 | . . . 6 3 . 1 1 1 . 2 . Terminals 7 | . . . 4 2 . 1 . . . . . Fabricators 1 | . . . . . . . 1 . . . . Repair Stations 1 | . . . 1 . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . Scanalyzers 1 | . . . . . . . . . . 1 . Garrison Access 3 | . . . . 1 . . . 1 . 1 . Total Hacks 27 | . . . 16 3 . 1 1 2 . 4 . Successful 24 | . . . 14 3 . 1 . 2 . 4 . Failed 3 | . . . 2 . . . 1 . . . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 12 | . . . 9 2 . 1 . . . . . Fabricators 1 | . . . . . . . 1 . . . . Repair Stations 4 | . . . 4 . . . . . . . . Recycling Units 3 | . . . 3 . . . . . . . . Scanalyzers 2 | . . . . . . . . . . 2 . Garrison Access 5 | . . . . 1 . . . 2 . 2 . Terminal Hacks 10 | . . . 7 2 . 1 . . . . . Record 7 | . . . 4 2 . 1 . . . . . Alert Level 2 | . . . 2 . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 4 | . . . 4 . . . . . . . . Scan Component 3 | . . . 3 . . . . . . . . Repair 1 | . . . 1 . . . . . . . . Recycling Unit Hacks 3 | . . . 3 . . . . . . . . Recycle Component 2 | . . . 2 . . . . . . . . Process 1 | . . . 1 . . . . . . . . Scanalyzer 2 | . . . . . . . . . . 2 . Insert Component 1 | . . . . . . . . . . 1 . Analyze 1 | . . . . . . . . . . 1 . Garrison Access Hacks 5 | . . . . 1 . . . 2 . 2 . Unlock Access 3 | . . . . 1 . . . 1 . 1 . Coupler Status 2 | . . . . . . . . 1 . 1 . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 7 | . . . 4 1 . . . 1 . 1 . Full Trace Events 3 | . . . 3 . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . 1 . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . Time 26 | . . . 26 . . . . . . . . Parts Recycled 2 | . . . 2 . . . . . . . . Recycled Matter 231 | . . . 231 . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . . . . . 1 . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 ------------ Run | Scr Mat Min Mat Mat Gar Mat Fac Fac Gar Fac Gar Used RIF Installer 3 | . . . . . 1 . . . 1 . 1 Command Fork 1 | . . . . . . . . . . . 1 Threat Obfuscator 1 | . . . . . . . . . 1 . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . 4 . . Machine Destruction 4 | . . . . . . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Gar Mat Fac Fac Gar Fac Gar Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Fac Gar Fac Gar Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 ------------- Run | Scr Mat Min Mat Mat Gar Mat Fac Fac Gar Fac Gar Turns Passed 10020 | 160 112 1388 1630 695 964 687 1041 275 1096 1101 871 Spaces Moved 5831 | 90 66 809 748 308 579 533 669 221 720 608 480 Core 11 | 11 . . . . . . . . . . . Treads 2336 | 79 66 809 748 308 326 . . . . . . Legs 1734 | . . . . . . . . . 646 608 480 Wheels 1750 | . . . . . 253 533 669 221 74 . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 153 100 100 100 115 115 120 120 Average Speed 132 | 154 160 160 164 154 129 100 104 115 119 122 129 Slowest Speed 300 | 300 160 160 240 163 225 100 115 115 190 125 193 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 41 | 5 16 98 74 36 60 49 20 6 78 18 40 Regions Visited 11 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . . . . . Known Exits Taken 9 | 1 1 1 1 1 . 1 1 1 . 1 . Unknown Exits Taken . | . . . . . . . . . . . . Scrap Searched 1 | . . 1 . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 9 | . . . . 7 . 1 1 . . . . Melee . | . . . . . . . . . . . . Projectile 9 | . . . . 7 . 1 1 . . . . AOE . | . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Gar Mat Fac Fac Gar Fac Gar Total 7317 | 111 74 889 1028 456 703 632 876 242 857 828 621 Wait 676 | 1 1 70 168 69 34 46 107 18 18 91 53 Move 5817 | 89 65 808 747 307 575 532 668 220 719 607 480 Hop . | . . . . . . . . . . . . Pick Up 140 | 14 3 2 16 14 8 13 10 1 23 22 14 Fast Attach 8 | . . . 1 2 . . . . 3 2 . Attach 123 | 7 3 1 19 8 10 7 14 2 19 21 12 Detach 6 | . 2 . 4 . . . . . . . . Swap 3 | . . . . . . . . . 1 1 1 Drop 59 | . . 1 8 16 5 3 2 1 7 9 7 Fire 460 | . . 7 65 40 63 31 75 . 53 75 51 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 25 | . . . . . 8 . . . 14 . 3 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 6 exits: *Mat x2 / *Min x2 / *Sto x2) -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory -6/Garrison (discovered 1 exit: *Fac) History --------- Turn | Location | Event 28 | -11/Scrapyard | Identified exit to Materials 28 | -11/Scrapyard | Discovered exit to Materials (range 16) 161 | -11/Scrapyard | Entered Materials 161 | -10/Materials | Evolved 1 slot: Utility x1 265 | -10/Materials | Identified exit to Mines 265 | -10/Materials | Discovered exit to Mines (range 6) 273 | -10/Materials | Entered Mines 310 | -10/Mines | Build established: Hacker-Mutant 440 | -10/Mines | Identified exit to Materials 440 | -10/Mines | Discovered exit to Materials (range 3) 1175 | -10/Mines | Learned location of Storage (-9) 1271 | -10/Mines | Discovered exit to Materials (range 6) 1661 | -10/Mines | Entered Materials 1661 | -9/Materials | Evolved 2 slots: Utility x2 1768 | -9/Materials | Repaired Lgt. Treads 1897 | -9/Materials | Identified exit to Storage 1897 | -9/Materials | Discovered exit to Storage (range 5) 2225 | -9/Materials | Identified exit to Mines 2225 | -9/Materials | Discovered exit to Mines (range 12) 2400 | -9/Materials | Discovered exit to Storage (range 15) 2574 | -9/Materials | Identified exit to Materials 2574 | -9/Materials | Discovered exit to Materials (range 13) 2767 | -9/Materials | Discovered exit to Mines (range 4) 2943 | -9/Materials | Discovered exit to Materials (range 16) 3291 | -9/Materials | Entered another Materials area 3291 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3978 | -8/Materials | Identified exit to Garrison 3986 | -8/Materials | Entered Garrison 4112 | -8/Garrison | Triggered checkpoint 4314 | -8/Garrison | Triggered checkpoint 4358 | -8/Garrison | Core integrity fell below 50% 4658 | -8/Garrison | Triggered checkpoint 4703 | -8/Garrison | Identified exit to Materials 4703 | -8/Garrison | Discovered exit to Materials (range 13) 4704 | -8/Garrison | Triggered checkpoint 4721 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4729 | -8/Garrison | Installed Relay Interface Framework 4933 | -8/Garrison | Discovered exit to Materials (range 16) 4950 | -8/Garrison | Entered Materials 5084 | -8/Materials | Lost 3 parts (1p1u1w) 5089 | -8/Materials | Core integrity fell below 20% 5408 | -8/Materials | Identified exit to Factory 5408 | -8/Materials | Discovered exit to Factory (range 8) 5637 | -8/Materials | Entered Factory 5637 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 5707 | -7/Factory | Identified exit to Lower Caves 5707 | -7/Factory | Discovered exit to Lower Caves (range 14) 6065 | -7/Factory | Lost 3 parts (1p1u1w) 6132 | -7/Factory | Garrison activated, responded to threat 6373 | -7/Factory | Identified exit to Factory 6373 | -7/Factory | Discovered exit to Factory (range 19) 6399 | -7/Factory | Lost 3 parts (1p2w) 6456 | -7/Factory | Garrison activated, responded to threat 6678 | -7/Factory | Entered another Factory area 6678 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6950 | -6/Factory | Identified exit to Garrison 6953 | -6/Factory | Entered Garrison 6959 | -6/Garrison | Expanded RIF knowledge: Threat Obfuscation 6974 | -6/Garrison | Triggered checkpoint 7056 | -6/Garrison | Triggered checkpoint 7244 | -6/Garrison | Garrison Relay disabled 7300 | -6/Garrison | Triggered checkpoint 7332 | -6/Garrison | Triggered checkpoint 7455 | -6/Garrison | Identified exit to Factory 7455 | -6/Garrison | Discovered exit to Factory (range 8) 7508 | -6/Garrison | Triggered checkpoint 7523 | -6/Garrison | Build established: Scavenger-Mutant 7574 | -6/Garrison | Triggered checkpoint 7582 | -6/Garrison | Triggered checkpoint 7699 | -6/Garrison | Lost 4 parts (1p1n1u1w) 7777 | -6/Garrison | Discovered exit to Factory (range 12) 7828 | -6/Garrison | Triggered checkpoint 7946 | -6/Garrison | Build established: Scavenger-Gunner 7982 | -6/Garrison | Triggered checkpoint 8032 | -6/Garrison | Discovered exit to Factory (range 13) 8049 | -6/Garrison | Entered Factory 8374 | -6/Factory | Garrison activated, responded to threat 8556 | -6/Factory | Lost 3 parts (2n1u) 8834 | -6/Factory | Lost 7 parts (1p1n2u3w) 8952 | -6/Factory | Garrison activated, responded to threat 9144 | -6/Factory | Identified exit to Garrison 9150 | -6/Factory | Entered Garrison 9173 | -6/Garrison | Build established: Scavenger-Tank 9178 | -6/Garrison | Triggered checkpoint 9281 | -6/Garrison | Spotted B-75 Beast 9284 | -6/Garrison | Triggered checkpoint 9324 | -6/Garrison | Triggered checkpoint 9502 | -6/Garrison | Destroyed B-75 Beast 9633 | -6/Garrison | Lost 3 parts (1p1n1u) 9664 | -6/Garrison | Triggered checkpoint 9713 | -6/Garrison | Core integrity fell below 50% 9713 | -6/Garrison | Triggered checkpoint 9807 | -6/Garrison | Identified exit to Factory 9807 | -6/Garrison | Discovered exit to Factory (range 8) 9818 | -6/Garrison | Triggered checkpoint 9907 | -6/Garrison | Expanded RIF knowledge: Command Fork 9959 | -6/Garrison | Build established: Scavenger-Gunner 9992 | -6/Garrison | Triggered checkpoint 10021 | -6/Garrison | Core integrity fell below 20% 10022 | -6/Garrison | Core destroyed Last Messages --------------- 09965_ Triggered Stasis Trap. 09965_ A bubble of rippling energy engulfs the area. 09965_ Field strength at 80. 09967_ Field strength at 60. 09968_ Field strength at 40. 09969_ Field strength at 20. 09970_ Stasis field depleted. 09992_ Beams of light sweep through the air. An alarm sounds. Aside from the options menu, there are many more interface features and behavior you can tweak in Cogmind's advanced.cfg file, the functionality of which is described in the manual under Advanced UI: Advanced Options. 10000_ Adv. Heat Sink melted. 10000_ G-50 Soldier destroyed. 10000_ Switching to secondary target: G-50 Soldier. 10005_ Lgt. Nuclear Core destroyed. 10006_ Overheating: Flexi-carbon Leg damaged (-25). 10006_ Carbon-fiber Leg melted. 10006_ G-50 Soldier destroyed. 10009_ Power failure, Lgt. Angular Momentum Engine shutdown. 10021_ Overheating: Core damaged (-153). Map ----- +----------------------------------------------------+ | ?????## ## % ######??????# #??????????????????? | | ?????# ^^ ######## #??????????????????? | | ?????# ^ #??????????????????? | | ?????# = =%[ ^^ #??????????????????? | | ?????#== ##% ## ###########??????????????????? | | ???###%%!##= ## ###??????????????????????????? | | ???# **%[%[ #??????????????????????????? | | ???#" [!^^[% #??????????????????????????? | | ???#%" ^^ #??????????????????????????? | | ???#" ^^ #??????????????????????????? | | ???### [## ## ###??????????????????????????? | | ###### =%## ## #############????????????????? | | ######???????????? | | "" ^ #????????? | | "%%" ########## ###### #????????? | | #######+### " ######????????# #????????????????? | | ??????????#"%" #?????????????# #????????????????? | | ??????????######?????????????# #????????????????? | | ?????????????????????????????# #????????????????? | | ?????????????????????????????# #????????????????? | | ????????????????????????###### ######???????????? | | ????????????????????????# #????????? | | ????????????????????????#g#### ######???????????? | | ??????????????????????### #??# #????????????????? | | ?????????????????# #### # #??# ???????????????? | | ?????????????????# Y@#??# ??????????????? | | ?????????????????# ###### #??# ?????????????? | | ????????????????????????#%#??########????????????? | | ????????????????????????#Y###????????????????????? | | ????????????????????????#* #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# ###????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????"???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 29 Energy Capacity 830 Matter Stores 478 Matter Capacity 500 Sight Range 20 Terrain Scan Density 210 Armor Coverage 600 Resistance: KI 35 Resistance: TH 55 Resistance: EX 35 Resistance: EM 50 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Power Shielding 33 Utility Shielding 66 Evasion (%) 55 Core Analysis 6 Recoil Reduction 3 Energy Filtering 30 Offensive Hacking 20 Trap Extractor Capacity 6 Item Schematics ----------------- Lgt. Nuclear Core | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ProtonAuthchipDetector Manual? 0 Play Time 01:48:26 Cumulative 34.9 hours Start 2022.04.01 @ 09:34:40 End 2022.04.17 @ 11:22:28 Sessions 7 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 41 Rogue 24 Adventurer 0 Explorer 17 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 31 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9c7fc995-af97-4d69-8cc5-7bbdc4aaa478